Shawn MacKalaster

Shauwn MacKalaster is a fictional character,living upon the Northern Almerhann Continent of Pangea,upon the Dysonsphere of Terra-Prime

-*Real Name =

Location=Khomandai Valley River Ranger;; =;; = Public;;
 * 1) ·;; |*Aliases = ;;
 * |* Identity
 * |* Alignment = Good;;
 * |* Affiliation;; =;;
 * 1) ·;; |* Relatives;; =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster,, deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle  Jack, Captain Jack MacKalaster ; Commander Anthony MacKalaster,   ; Norman  (great grandfather, deceased); []] (grandfather, deceased);;
 * | Universe   =;;
 * | Base Of Operations ; = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.;;
 * | Custom Label;;; = Legal Status;;
 * |* Custom ;; = Shauwn MacKalaster is considered a wanted criminal by officers of the Empire. Shauwn MacKalaster raised around Freehold City in which  he was   raised and educated him ,;;
 * to seek his fortune in the wide, wide world.;;
 * | Gender  = Male;;
 * |* Height;; = 5'8";;
 * | *Weight  = 159 lbs;;
 * |* Eyes;;  = Blue;;
 * |* Hair;; = Blond;;
 * Shauwn MacKalaster and Max-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner, Commander Steven Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,;;
 * Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,;;
 * |* Citizenship  = American;;
 * |* Marital Status = Single;;
 * | *Occupation   = None;;
 * |* Education ;; = privately tutored by his grandfather;;
 * | *Origin;  ;;;  = Born some time in the 21st century United States of an alternate reality.;;
 * |* Place Of Birth;; = Command bunker, Mackinley East Section, Freehold City,;;

Powers and Abilities


=Shawn MacKalaster is an athletic man with no superhuman powers.
 * He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
 * He carries a Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shauwn MacKalaster
 * 1) Still his favorite weapon is Khomandai Valley Tribe Boomorang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. is adept at hunting and gathering, healing and tracking. is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.


 * 1) First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
 * : Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
 * : Shauwn MacKalaster is a skilled tracker. Expect Scout.
 * : Shauwn MacKalaster has been trained in militaristic combat maneuvers.
 * *Strength = : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
 * Weaknesses=; =
 * *Equipment = Shauwn MacKalaster routinely carries various survival-related equipment.
 * TransportationHMS Rivers of Valley Sea ,
 * 1)        |* Weapons  = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * *Equipment = Shauwn MacKalaster routinely carries various survival-related equipment.
 * TransportationHMS Rivers of Valley Sea ,
 * 1)        |* Weapons  = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * 1)        |* Weapons  = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.


 * 1) these Maveric Google groups are for, not so some ass clown can bullshit all over them.


 * 1) http://mavericuniverse.wikia.com/wiki/Shauwn_MacKalaster
 * 1) http://mavericuniverse.wikia.com/wiki/Shauwn_MacKalaster


 * 1) -ent-nbsp;

Wednesday, November 4, 2009
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Shauwn MacKalaster
*Occupation=Khomandai Valley River Ranger < Alignment = Good .· | Affiliation = .· | Relatives =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster,, deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster Uncle Jack, Captain Jack MacKalaster ; Commander Anthony MacKalaster, ; Norman (great grandfather, deceased); []] (grandfather, deceased). | Universe =.· |* Custom = Shauwn MacKalaster is considered a wanted criminal by officers of the Empire. Shauwn MacKalaster raised around Freehold City in which he was raised and educated him,.· to seek his fortune in the wide, wide world..· Male .· | Height = 5'8" .· | *Weight = 159 lbs .· |* Eyes = Blue.· Hair- Blond .· Shauwn MacKalaster and Max-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner, Commander Steven Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world., .· Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,. Citizenship = American.·|* Marital Status = Single.· Place Of Birth = Command bunker, Mackinley East Section, Freehold City, Creators = by Joseph Gilbert Thompson and Carl Edward Thompson. Powers = is an athletic man with no superhuman powers..·He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild..·He carries a Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shauwn MacKalaster.Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shauwn MacKalaster is adept at hunting and gathering, healing and tracking. Shauwn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination. ===
 * Shauwn MacKalaster-# <
 * Character==.· *Real Name = Shauwn MacKalaster ·
 * Current Alias =.·
 * · | =.· |*Aliases = <
 * · |* Identity = Public.· |
 * Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny..·
 * Custom Label = Legal Status .·
 * Gender
 * Occupation = None.·|* Education = privately tutored by his grandfather.·
 * *Origin = Born some time in the 21st century United Kingdoms of Northern Almerhann..·

powers and Abilities

 * 1) ===First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.- Karate: Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.- Tracking: Shauwn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout.- Military Protocol: Shauwn MacKalaster has been trained in militaristic combat maneuvers.-
 * *Strength = Athletic : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|
 * *Strength = Athletic : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|

Powers and Abilities


=Shawn MacKalaster is an athletic man with no superhuman powers.
 * He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
 * He carries a Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shauwn MacKalaster
 * 1) Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Australian Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. is adept at hunting and gathering, healing and tracking. is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.


 * 1) First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
 * : Shauwn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
 * : Shauwn MacKalaster is a skilled tracker. Expect Scout.
 * : Shauwn MacKalaster has been trained in militaristic combat maneuvers.
 * *Strength = : Shauwn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
 * Weaknesses=; =
 * *Equipment;= Shauwn MacKalaster routinely carries various survival-related equipment.
 * Transportation HMS Rivers of Valley Sea ,
 * 1) Weapons Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * *Equipment;= Shauwn MacKalaster routinely carries various survival-related equipment.
 * Transportation HMS Rivers of Valley Sea ,
 * 1) Weapons Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * 1) Weapons Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.

.|Transportation =HMS Rivers of Destiny.Khomandai Valley Sea Skift,-|* Weapons = Shauwn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.=== ==== Battle club ====
 * Weaknesses;Anything -|*Equipment = Shauwn MacKalaster routinely carries various survival-related equipment.
 * 1) Shawn MacKalaster leads the Invasion.png.]] Shawn MacKalaster used many weapons, including a boomerang, club, sword, spear, dagger, machete, and kukri.
 * 1)  Sokka's club.png [[Sokka]]'s club is a blunt instrument which he used to strike people. He seemingly obtained this []] while in the Southern Water Tribe. Using his club, Shawn MacKalasterdefended his village during a Fire Nation raid. The Rough Rhinos saw this club when they stole the belongings that  the gang had left behind.< Shawn MacKalaster managed to retrieve it, as he used it several times later. Shawn MacKalaster eventually lost it again to the sandbenders. His bone club served as a replacement. This club was carved from a polar bear femur. The battle club has a notch for hooking opponent's weapons, a heavy solid ball on the end, and a leather strap wrapped for grip..

Khomandi Boom Boomorang
Sokka's boomerang was given to him by his father Hakoda before he left to fight in the Hundred Year War with the warriors of the Southern Water Tribe. It was one of Sokka's most prized possessions and his trademark item.< Shawn MacKalasteronce lost his boomerang and stated that it was like "losing a part of [his] identity". He ended up recovering it, exclaiming, "Boomerang! You do always come back!" after Yeh-Lu, the warrior that had found his boomerang, was defeated.

Shawn possesses an overall superhuman level of physical and mental power (senses, strength, speed, reflexes/reactions, agility, flexibility, dexterity, coordination, balance, endurance, intelligence), as a result of the extra-dimensional genetic engineering that created him. His strength is superhuman enough that he is capable of wielding a heavy barbell as easy as a bo-staff and slam the .Shawn's speed and agility are considered enhanced enough for members of the Mutant Response Division to expect him capable of dodging point-blank automatic weapons firing from at least three trained agents.[28]

He is an excellent military strategist and has had extensive training in many forms of the martial arts and interpersonal combat of Mojoworld; in particular, he is a master swordsman. His bones are hollow, making him far lighter than he looks and further increasing his athletic and acrobatic skills. He also has enhanced learning capabilities, being able to quickly learn and master languages and technology. He customarily wields two single-edged swords with spiked hand-guards and on occasion carries other weaponry as well. Shatterstar is able to regenerate damaged or destroyed tissue much faster than an ordinary human. Injuries such as slashes and stabbings heal completely within a matter of hours. Additionally, he possesses the ability to shift his internal organs within his body, lessening the chances of serious wounds that get through his body armor. He has also been mentioned as having hollow bones, a lack of white blood cells, and DNA identical to his teammate/rumored father, .[29]

Shawn Shawn MacKalaster his boomerang to defeat Combustion Man when no other member of the group could get within range of him. The group was hiding behind a pylon, when Shawn MacKalasterthrew his boomerang, which hit Combustion Man on his third-eye tattoo. This blow stunned the assassin and blocked his flow of chi to his third eye. When Combustion Man tried to firebend again, he blew himself up due to his blocked chi energy. While knocking out two firebenders during his sword as a necessary trade-off to save his  Toph's life. A year later, Shawn MacKalaster  obtained a similar, if not the same boomerang. He used it to incapacitate a demonstrator outside Yu Dao whom he deemed  He also used this same boomerang to demonstrate his authority to the newly-released Princess Azula just before they and Zuko departed to search for Ursa, only to have it zapped clean out of his hand by the Princess. Forty-two years prior to Avatar Korra's arrival in Republic City, Shawn MacKalastermentioned his boomerang during Yakone's trial at City Hall, in which he referred to it as his "trusty boomerang", and told the story of how he used it to defeat Combustion Man.

Sword
When training with Piandao, Shawn MacKalastercrafted his own sword using ore from a meteorite. The material used gave the sword a distinctive black color. The sword is able to cut through strong metals with little effort. Sokka's sword was a Jian (劍), a Chinese straight sword. It was part of his standard armament, along with his boomerang and club. The bottom of the hilt is engraved with the symbol of the Order of the White Lotus. Shawn MacKalaster lost his sword, along with his boomerang, while saving his and Toph's life during Sozin's Comet.

Machete

 * 1) Shawn MacKalaster  using his machete to shave.]] Shawn MacKalaster  not use his machete as often as his sword or his boomerang. He often used it for menial tasks, such as shaving and picking his teeth, but he did use it for hacking at foliage, and when he spotted a cactus and sliced part of it open to reveal a water-type drink inside. He also used it to prevent Mai's darts from hitting Katara and to cut a metal cap off a pipe within the Fire Nation drill; this latter action prompted an engineer to come fix the pipe, allowing Katara to ambush him. Additionally, he used his machete in a failed attempt to hunt a saber-tooth moose lion cub. It was noticeably absent after the fall of Ba Sing Se.

Bone club
Shawn MacKalaster had a club that, like his spear, was made of a whale jaw. He acquired it as a replacement for his previous club, which was lost to the sandbenders who stole Appa Shawn MacKalaster once used it to snuff out an ember fire.

==== Spear ==== Shawn MacKalastervery rarely used hi He used a spear to defend his tribe from the Fire Nation, but it was snapped in half by Zuko. ==== Jaw blade ==== Sokka]]'s dagger in use.]] Shawn MacKalaster had a jawbone dagger that he normally carried in a small pouch on the back of his belt. It had a leather-wrapped hilt with four teeth along it. The dagger's main purpose appeared to be as a sawing tool. This weapon was made by sharpening the jawbone and teeth of a large arctic wolf.

Trivia

 * Shawn MacKalaster only has two weapons, specifically his club and his boomerang.

Characters

 * ‘‘‘Thundarr’’’ – The main protagonist of the series. Thundarr is hot-headed and prefers to let his weapon do the talking for him. He is also loyal and will never turn his back on a friend in need. He is dedicated to the cause of freedom and will always do anything he can to add the oppressed. Before battle Thundarr attempts to force his opponents to surrender by using Intimidate to frighten them. Once combat begins Thundarr rushes in without thinking. He will challenge the strongest looking opponent leaving his allies to deal with the rest of the enemies. If all of their opponents appear to be of roughly equal strength he will attack the apparent leader. Thundarr is reckless but he is not stupid. If the battle turns against him, he will retreat and fight another day. The only exception to this is if one of his friends is in mortal danger, the Thundarr will fight to the death. Thundarr was born in Numeria and has lived there most of his life. He was enslaved at a young age and eventually became the favorite gladiator of a Numerian wizard. During that period, he caught the eye of Ariel, the wizards adopted daughter and became friends with Ookla, a Mok'a nathal gladiator. Ultimately Thundarr convinced Ariel to help him and Ookla escape. Together the three of ride throughout Numeria fighting oppression and attempting to free the people of their homeland from the oppressive whims of the ruling wizards and the foul Black Sovereign. He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!", "Lords of Light!", and the Thundarr war-cry "Aaaaahh-ee!”


 * Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a Lion leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian’’ ' s back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.

Disintegration blasts - she has several times used magic power to incinerate objects, usually enemy weapons or Death Flowers. Animation - She has animated a stone gargoyle to do her will. Barrier - She can form it into a bridge that horses could ride over. Teleportation - She is capable of moving herself by surrounded herself in golden sparkles. This may have the limitation of only working on one person at a time. She often remarks about the history of the places and things they encounter, but Thundarr and Ookla never seem interested. She has shown to have a crush on Thundarr, but he seems to be oblivious towards her feelings, much to her frustration. Her ethnicity is Asian, as established in the episode "Battle of the Barbarians," which has the trio riding through an ancient Chinatown, and Ariel mentioning that her own ancestors may once have lived in such a community. She learned of history from his library. in the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms. She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them. •	Thundarr (voiced by Robert Ridgely) – The main protagonist of the series. Thundarr is a barbarian from parts unknown. All that is known, is that he was captured and enslaved by an evil wizard named Sabian. He was forced to fight as a gladiator, but he freed himself and led a slave revolt. Although not specified, it is believed that Sabian's step-daughter Arial gave him the Sunsword, which allowed him to defeat the wizard and his paranormals army (as seen in the opening credits). He now travels with Ookla the Mok, and the sorceress Princess Ariel. He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!” [5] "Lords of Light!” [6] and the Thundarr war-cry "Aaaaahh-ee!”[7] •	Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian's back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. •	However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.1Ookla the Mok is a companion of Thundarr the Barbarian. He first met Thundarr when he was captured and enslaved by the evil wizard Sabian, where he helped in the slave revolt. He has been with him ever since. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrapedal species called an equort. 1 Description Edit •	 Description Edit Ookla is a large, muscular lionman like humanoid, with a black and dark-gray beastly face, amber eyes, with cay-like pupils, black pointy ears, blond mane, three-fingered (plus thumb) claws, and cinnamon-brown fur. He is dressed in black boots and underwear. Ookla, like Chebbacca the Wookie, doesn’t talk in any human language, but Thundarr and Ariel seem to understand like Han Solo does his companion in the Star Wars mythology. The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Named after Kookla, whom he resembled, from a children’s puppet series Kookla, Fan and Olie.Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4 •	•	Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. She learned Sphere’s history from his library.[8] In the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.[8] She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them.
 * Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. Ariel's history before she met Thundarr except that she was the niece of an evil wizard named Sabian and that she learned knowledge of magic and the history from his library. Princess Ariel is a slender young woman with dark skin, dark eyes, and raven hair. She dresses in a blue one-piece swimsuit, with a golden belt and gold broaches at the hip. She also has a golden tiara (hidden under hair) with yellow teardrop gem, golden armbands, and yellow high-heeled boots. Energy Blast - She often shoots stunning bolts from her hands.

Places Edit Map of A.D. (click for larger view) Added by Malcadon 2.1 Expanding Tigrann Empire Edit The eastern United States is now a mighty Tigrann Empire, ruled by the Great Caesar. Great Caesar has been expanding his Empire, and grooming his teenage son to one day take his place on the throne. Ploovo City mostly submerged in the ocean, and the home of an undersea network for Rat folk. New Hawk City is the overgrowth-covered ruins of Old Hawk City. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. New Hawk City is the overgrowth-covered ruins of New York. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. 3 Races Edit Undermen are a race of subterranean humanoids that live in the subways and sewers of New Hawk City. They are albinos, with thermal vision, and a strong aversion to light. They have a cultural hated towards "Overmen."

Washorn City. Is the home of an underground Cha Khund  Cult, that worships the "Watergate Tapes", and handles internal issues with a ritualistic senate hearing. The typical punishment is to be blasted (to death) by an audio-amplifier that plays soundtracks of Richard Nixon. Chicago-land is a fully automated amusement park with a 1920's "Gang-land" theme. The only ones who live there are human-looking robots in mobster costumes. 2.2 United States of Capronean Edit The western United States is now a nation of Capronean. In this territory, humans have been classified as an endangered species. Unlawful poaching of humans is handled by the Capronean Ranger Force - an elite team of Forest Ranger Commandos. The Capronean that found this nation, originally migrated from a place called "Washington Zuu". Hollywood This town is run by Coyotes. These Coyotes have the general mannerisms of big hotshot movie producers and melodramatic actors - being very selfish, shallow, fickle, and vain (but what's new in this town?). Movie making is a way of life in this town, and filming "talking pet" movies (trained humans, who are dubbed by non-humans) is also popular. They worship a divine gilded figure known as "Oscar."

3 Communes Edit 2.4 Wild Preserve Edit Texikhan Territory has become a wild frontier with pockets of isolated communities. Los Lobo This is the capital of the lizard people. They life in the town in warm weather, but they are forced to live on Sun Hill in winter, so they don't freeze to death. Sun Hill is the home of a "sun device” that generates solar radiation. They got greedy, and forced Shawn MacKalaster  to move the sun device into town. They did not count on the fact that the machine needed to be on the hill to dispense heat. In the valley, the device overheated, and had a nuclear meltdown - destroying the town! 2.5 Dominion of the Devils  Edit Once Arkhanian Territory and Arkhanian Wilderness, this hellish region is now a fear-ridden territory - inhabited by hostile spider creatures called the Metrone! Metrone Hive Cities, inhabit the upper regions of Northern Pan Almerhann 3 Races Edit Anderthule Settlements Thuleans are numerous throughout AD, but they are regarded as little more than regards. Nearly all humans are little more than savages. Even with the ability to speak clearly, intelligently, and articulately, they still have to overcome discrimination. Mutations: none Tigrann are TyRhainean colonist, who have settlements across the wastelands, who are genetically engineered to survive in A.D. Their tall bodies evolves into a hard, stoic warrior class, who structure of their body in order to protect them from the local hostiles the environment. They superior strength, stamina, endurance and intellect. Tigranneans one drawback is their devotion to The Great Holy Books of Zharquann Tigrann, whose brutal warrior philosophies are the basis of their civilization, their strength and weakness, as well. Trent and his New Genesis Survey Team are similar. This skin protects like armor. This form also gives them superhuman strength, and make them immune to radiation. Even with these advantages, they have one weakness - they come in threes, and must be close together (within a mile or so) or they will die slowly. Once they get old enough, they can make a pilgrimage to the Rite of Nevermore, so they can gain immortality. There are only three that are known to exist, but Paranormals Lords can make a race of them. Mutations: (WIP) The Tribe are a race of short-lived people, who look quite human. Shawn Macalester’s superior genes could save their race. Shawn MacKalaster Mutations: none Tigranns are a race of paranormals felinoids. Mutations: none Capronean are a race of paranormals felinoids. Mutations: none Leopards are a race of paranormals felinoids. Mutations: none Dogs are a race of paranormals caninoids. Mutations: none Ploovians Mutations: none Chioordeans are a paranormals race of armless ophidians. Mutations: none Boars Mutations: none Boorhathean Mutations: none Crocodiles Mutations: none Lizards Mutations: none Mules Mutations: none Dolphins Mutations: none Kanga Ploovians Mutations: none 4 Cast Edit This list is used for Paranormals Lords as guidelines for NPCs. They are listed with notes for race, alignment, and mutations (MU). Note: Picture are linked to their names, and they are from the Maveric Universe Database - the official Maveric Universe Comics Wiki. 4.1 Main Characters Edit Shawn MacKalaster  (pure human; lawful) is the last survivor of the human outpost in the "New Genesis Bunker Khomandai One" bunker near what was once New York City. ("Shawn MacKalaster” is a corruption of "New Genesis Bunker Khomandai One"; it is unclear if Shawn MacKalaster  ever had any other name.) Raised by his elderly grandfather, Shawn MacKalaster   has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a party of Ploovians, Shawn MacKalaster   leaves the bunker in search of other human outposts. He soon discovers that the only other intelligent humans left on are Marshall Johnathan Trent and his friends Steven Trent and Ronald Trent, a trio of paranormals genetically engineered to survive in A.D. He also makes a number of retards friends, including Dr. Canus, and Caesar's teenage son, Tuftan. Even the most sympathetic regards, however, are nonplussed by Shawn MacKalaster   and Marshall Johnathan Trent’s ability to speak. Shawn MacKalaster  and his friends set out to explore the world of A.D., in hopes of one day restoring humanity to sentience and civilization. Great Caesar (paranormals retards: Tigrann; neutral; MU: none) is the ruler of the Tigrann-man race. Prince Tuftan (paranormals retards: Tigrann; lawful; MU: none) is a teenage Tigrann-man. He is the son of Great Caesar, and the prince of the Tigrann Empire. Sultin (paranormals retards: loin, lawful, MU: none) is the leader of the elite USL Ranger Force. Doctor Canus (paranormals retards: dog; lawful; MU: none) is a Dog-man of incredible intelligence, and is the scientist of Great Caesar. For much of the series, Doctor Canus and Shawn MacKalaster  are inseparable. Alexander Jonathan Trent (paranormals human: special; lawful; MU: special) is a paranormals, genetically engineered to survive in A.D. He, along with his colleagues, Steven Trent and Ronald Trent, fight the tyranny of the Tigrann Empire. With the help of Doctor Canus, he liberated Shawn MacKalaster  from the Tigrann Empire. His "cyclo-heart" evolves into a veritable fission chamber, which alters the atomic structure of his body in order to protect him from ambient levels of harmful radiation. In this form, he looks just like the Sliver surfer. Steven Trent Trent (aka, Steven Trent) (paranormals human: special; lawful; MU: special) is a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Ronny Ronald Marshall Johnathan Trent son (paranormals human: special; lawful; MU: special) is also a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Rachel Trent (pure human; lawful) is a primitive human girl, the twin sister of Spirit, and Shawn Macalester’s first crush. Shawn MacKalaster  once saved her form a band of Loin-man bikers, only to die soon after. She is raven haired, with a red flower in it, and a ragged red loincloth - save for some strategically placed locks of hair, she is quite topless. The twin sister of Shawn MacKalaster  Flower and Shawn Macalester’s love-interest. She was the servant-girl to the Snake-man Mister Sacker - who requires slave helpers, due to a lack of arms and hands. She is the mirror image of her sister, but with a white flower in her hair, and a green loincloth in better condition. The similarities between Flower and Spirit confused Shawn MacKalaster  at first (not to mention, many readers), and news of her sister's death was a shocking blow to her. Later on, she was encased on a cocoon by the caterpillar people. When she got out, she was more beautiful than before, became more intelligent with their racial memories, and developed a number of strange powers - including the ability to spin silk into any shape she desires. Beyond the metamorphosis, she is still the same young woman. Pyra (alien; lawful; MU: special) was originally a disembodied alien entity that arrived on the planet many centuries after the Great Disaster. Shawn MacKalaster  and Doctor Canus discovered the entity (known only as "Me") and provided her with a corporeal form. In this new form is that of a red-orange skin woman, with curly blond hair, and dressed in a white, sleeveless body suit. Rachel MacKalaster  (android: synthetic; lawful; MU: none) is a part of The Tribe. She escaped the island with Shawn MacKalaster, but before doing so, they had a child through artificial means. After a year or two of adventuring, so was overcome by advanced aging. Shawn MacKalaster  and company returned her to her home island, so she could meet her child before she died. She appears as a raven-haired woman in a red outfit. Shawn MacKalaster Junior (android: synthetic; neutral; MU: none) is the biological son of Shawn MacKalaster  and Rachel MacKalaster. Save for the black hair, he is a mirror image of his father. He is resentful of Shawn MacKalaster, for being born! Shawn Macalester’s Grandfather Sean MacKalaster (pure human; lawful) has raised the individual from early childhood. When he was killed by a party of rat-men, Shawn MacKalaster  leaves the bunker in search of other human outposts. His appearance seemed to be based on Marlon Brando - who played Jor-	El in the Sarkhon movie - as a way to connect Shawn Macalester’s bloodline to The Sarkhon. Mister Sacker (paranormals retards: snake; chaotic; MU: none) is a recognized citizen and reputable businessman of the Tigrann Empire. He runs a large business cartel, called Sacker's Co. that is based in Florida. Captain Bli (paranormals retards: leopard; neutral -> lawful; MU: none) is one of Sacker's pirate captains. He is a loyal servant to Sacker, but after Shawn MacKalaster  saves Bli's life, his loyalty changed. Bill Bantum (human; chaotic) is a slave, and prize-racer of Mister Sacker. He bullies other slaves, and has his way with any woman he desires - often beating or brutalizing them. Flower left Sacker & Spirit, to escaped Bill's unwanted advancement, and cruelty. Sgt. Ugash (paranormals retards: Cha Khund; chaotic; MU: none) is an officer of the Cha Khund  Communes Army. Tiny (paranormals retards: Cha Khund ;neutral; MU: gigantism, atrophied cerebellum) is a 100 foot tall Cha Khund, who was placed in the dried canyon of an electrified Hoover Dam by the U.S.L. Ranger Force, for safety reasons. Shawn MacKalaster  found him when a Cha Khund cult used him as a sacrifice to their new found god they called "fetish", but Tiny did not understand any of it, and used the opportunity to escape is confinement. Bigelow (paranormals retards: bore; chaotic; MU: none) is the ruler of the Bores. Captain Pypar (paranormals retards: dog; chaotic; MU: none) is a Dog-man officer, in a red Napoleonic uniform. Catrap (paranormals retards: crocodile; chaotic; MU: none) is the chieftain of a Mexican crocodile tribe. Prince Gila the Great (paranormals retards: lizard; chaotic; MU: none) is the ruler of the lizard people in Mexico. Mugul (paranormals retards: coyote; chaotic; MU: none) is a major Hollywood movie producer. OMAC (One-Man Army Corp) is a superhuman soldier (paranormals human: special; lawful; MU: special) from before the Great Disaster. He was produced during a time of high political tension, were open warfare could be disastrous. He is actually a meek janitor named Buddy Blank. (Human; lawful) is actually Val Armorr, a super-hero martial artist from the future and is a member of the Legion of Time Sorcerers. He is not a superhuman, but his extensive knowledge of martial arts allows him to preform superhuman feats. Mylock Bloodstalker (paranormals retards: dog; neutral; MU: none) is a Dog-man, who works as a private detective along with his assistant, Doile. The serpentine businessman, Sacker, hired Mylock and Doile to hunt down and assassinate the renegade human, Shawn MacKalaster. Doile (paranormals retards: dog; neutral; MU: none) is the assistant to Mylock Bloodstalker. 4.2 Tales of the Great Disaster Characters Edit Urgall is an adventurous young Cha Khund, exiled from his tribe for idealistically believing in liberty and equality. Save for the gray fur, and a high-set nose (which produce an exaggerated upper lip), he looks quite human - he looks more like a caveman, then an ape-man. He is dressed in furs. Myra is a beautiful She-ape captured by the Rat People for a bloody sacrifice, but mercifully rescued by her present escorts. Like Urgall, Myra looks like a cavewoman. She is dressed in a ragged bathing suit. Otis is the Princes of New Jersey. A member of the Rat royalty, he help free Myra and is now himself a fugitive. Otis also looks fairly human, but with brown fur (with slickback, black hair), a long pointy face and nose, and bid round (slightly pointy) ears - did I mention he is from Jersey? He is dressed red overalls. 4.3 New Characters Edit Prince Tuftan is a Tigrann-man. He is the son of the King Great Caesar, and the prince of Roam - capital city of the Wildlands. He was betrothed of Lady Tawna. Gorr is a Bull-man, and one of the three Wild Men - the personal bodyguards of Prince Tuftan. Of the three, Gorr was the most pessimistic. He did not share the passive intellect of his colleague Growler, nor did he appreciate the high-spirited antics of the archer Howler. Gorr also did not believe the rumors that circulated alleging that a human society existed prior to the creation of the Wild Lands. Although Gorr later learned the truth about his heritage, it did little to change his taciturn demeanor. Howler is a wolf-man, and one of the Wild Men. Howler was easily the most gregarious of the three. He lived for nothing more than high-spirited carousing and intense action. A wolf of little modesty, he had no qualms in bragging about his archery skills to anyone who would listen. Growler is a bear-man, and one of the Wild Men. Of the three, Growler was the most passive, despite his prodigious size and strength. He had a sharp, analytical mind, but was not averse to using the strength his body afforded him should the need arise. Lady Tawna is the royal consort and betrothed of Prince Tuftan. Nosferata is an evil Bat-woman, who is trying to overthrow the Great Caesar. She would use Batrok as her personal transport. She Works alongside the Cha Khunds (Nosferata's "hired muscle") to achieve her goals. Batrok was the loyal Bat-man servant of Nosferata and was usually found crouched by her feet inside her private caverns. Killa is a Cha Khund -man, and leader of an army of Ape-men. Killa and his followers are in league with the evil bat-woman Nosferata and conspires to overthrow Great Caesar. Ploovians Raputin is a Rat-man, and court seer to Great Caesar. Plooviansputin was the only one who was allowed access to the sacred Articles of Faith. The Articles of Faith were in fact just old copies of the Daily Planet newspaper. Plooviansputin was also in league with the bat-woman Nosferata.

5 External Links Edit •	Shawn MacKalaster  article at Wikipedia •	Shawn MacKalaster  at the Maveric Universe Database •	 A.D. at the Maveric Universe Database •	Shawn MacKalaster 's Web Page

2 Vehicles Edi


 * Real Name =

Location=Khomandai Valley River Ranger; =;; = Public;
 * •; |*Aliases = ;
 * |* Identity
 * |* Alignment = Good;
 * |* Affiliation; =;
 * 1) •;;-; |* Relatives;; =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster  Uncle -;Jack, Captain Jack MacKalaster -;; Commander Anthony MacKalaster ,  -;; Norman -;(great grandfather, deceased); []] (grandfather, deceased);;
 * | Universe -; -; =;
 * | Base of Operations; -; = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.
 * | Custom Label; -; -; = Legal Status;
 * |* Custom; -; = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which -; he was-; -; raised and educated him,-;
 * to seek his fortune in the wide, wide world.
 * | Gender -; = Male;
 * |* Height; = 5'8";
 * | *Weight -; = 159 lbs.
 * |* Eyes;-;-; = Blue;
 * |* Hair;-; = Blond;
 * Shawn MacKalaster and  Shawn MacKalaster  along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner, Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,;;-;
 * Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,
 * |* Citizenship-;-; = American;
 * |* Marital Status -; = Single;
 * | *Occupation -;-; = None;
 * |* Education; -; = privately tutored by his grandfather;
 * | *Origin; -; -; = Born sometime in the 21st century United States of an alternate reality.
 * |* Place of Birth; = Command bunker, Mackinley East Section, Freehold City,


 * |* Powers-; -; = is an athletic man with no superhuman powers.
 * He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
 * He carries a undefined undefined Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster
 * 1) Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Is adept at hunting and gathering, healing and tracking. Is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons? She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
 * *Abilities -; -; =
 * 1) First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
 * -; Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
 * Shawn MacKalaster is a skilled tracker. Expect Scout.
 * Shawn MacKalaster has been trained in militaristic combat maneuvers.
 * *Strength =: Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
 * Weaknesses=; =
 * *Equipment-; = Shawn MacKalaster routinely carries various survival-related equipment.
 * Transportations Rivers of Valley Sea,
 * 1)        |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * *Equipment-; = Shawn MacKalaster routinely carries various survival-related equipment.
 * Transportations Rivers of Valley Sea,
 * 1)        |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * 1)        |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.


 * 1) These Maveric Google groups are for, not so some ass clown can bullshit all over them.


 * 1) http://mavericuniverse.wikia.com/wiki/Shawn MacKalaster
 * 1) http://mavericuniverse.wikia.com/wiki/Shawn MacKalaster


 * 1) -ent-0;

Wednesday, November 4, 2009
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Shawn MacKalaster
*Occupation=Khomandai Valley River Ranger < Alignment = Good. • | Affiliation =. • | Relatives =Father-;;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster  Uncle Jack, Captain Jack MacKalaster  -;; Commander Anthony MacKalaster ,-;; Norman (great grandfather, deceased); []] (grandfather, deceased). | Universe =. • |* Custom = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which he was raised and educated him, • to seek his fortune in the wide, wide world...• Shawn MacKalaster is a slender built, well-muscled young man. He’s long blond hair and blue eyes. He always walks around in a pair of boots and worn out jeans shorts and a belt. Additionally, half-naked, he always carries some weapons with him, usually of the firearm type along with a knife. Shawn MacKalaster moves in a very agile manner often performing jumps, tumbles and the like in - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf Male. • | Height = 5'8”. • | *Weight = 159 lbs. . . . . • |* Eyes = Blue. • Hair- Blond .• Shawn MacKalaster and  Shawn MacKalaster  along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner, Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world., .• Captain Jack MacKalaster , Commander Anthony MacKalaster , Rachel MacKalaster , Commander Isaiah Paxton,. Citizenship = American. •|* Marital Status = Single. • Place of Birth = Command bunker, Mackinley East Section, Freehold City, Creators = by Joseph Gilbert Thompson and Carl Edward Thompson. Powers = is an athletic man with no superhuman powers. . •He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild...• He carries a undefined undefined Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shawn MacKalaster is adept at hunting and gathering, healing and tracking. Shawn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination. ===Shawn MacKalaster is a very able physical combatant; capable of defeating a Cha Khund or two with his bare hands and able to mow down hordes of enemies with any type of firearm or any available weapon. He’s sneaky, intelligent and brave. Thanks to extensive studies in the databanks of New Genesis Bunker Khomandai One, he’s unusually educated in the fields of computers, mechanics, electronics, demolition, history and the practice of any type of vehicle. Actually, he has to be one of the most educated humanoids in his world. Also, being a young man he’s curious and luckily he’s perceptive as well - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf .|Transportation =HMS Rivers of Destiny. Khomandai Valley Sea Skiff,-|* Weapons = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him. === ==== Battle Vhentuckean Valley rifle====
 * Shawn MacKalaster -# <
 * Character==. • *Real Name = Shawn MacKalaster •
 * Current Alias =. •
 * • | =. • |*Aliases = <
 * • |* Identity = Public. • |
 * Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny...•
 * Custom Label = Legal Status. •
 * Gender
 * Occupation = None. •|* Education = privately tutored by his grandfather. •
 * *Origin = Born sometime in the 21st century United Kingdoms of Northern Almerhann...•
 * ==powers and Abilities ===
 * 1) ===First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship. - Karate: Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master. - Tracking: Shawn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout. - Military Protocol: Shawn MacKalaster has been trained in militaristic combat maneuvers.-
 * *Strength = Athletic-; Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|
 * Weaknesses; Anything -|*Equipment = Shawn MacKalaster routinely carries various survival-related equipment.
 * *Strength = Athletic-; Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|
 * Weaknesses; Anything -|*Equipment = Shawn MacKalaster routinely carries various survival-related equipment.
 * 1)  Shawn MacKalaster leads the Invasion.png.]] Shawn MacKalaster used many weapons, including a boomerang, club, sword, spear, dagger, machete, and kukri.
 * 1) Shocka’s club.png [[Shocka]]’Vhentuckean Valley rifle is a blunt instrument which he used to strike people. He seemingly obtained this []] while in the Southern Water Tribe. Using his club, Shawn MacKalaster defended his village during a Fire Nation Southern Water Tribe raids raid. The Rough Rhinos saw this Vhentuckean Valley rifle when they stole the belongings that  the gang had left behind. < Shawn MacKalaster managed to retrieve it, as he used it several times later. Shawn MacKalaster eventually lost it again to the Sand Marshall Johnathan Trent der Tribes sand Marshall Johnathan Trent. His bone Vhentuckean Valley rifle served as a replacement. This Vhentuckean Valley rifle was carved from a polar bear femur. The battle Vhentuckean  Valley rifle has a notch for hooking opponent's weapons, a heavy solid ball on the end, and a leather strap wrapped for grip...

Khomandi Boom Boomorang
Shock’s boomerang was given to him by his father Hakoda before he left to fight in the Hundred Year War with the warriors of the Southern Water Tribe. It was one of Shock’s most prized possessions and his trademark item. < Shawn MacKalaster once lost his boomerang and stated that it was like "losing a part of [his] identity". He ended up recovering it, exclaiming, and “Boomerang! You do always come back!" after Yeh-Lu, the warrior that had found his boomerang, was defeated.

Shawn MacKalaster used his boomerang to defeat Combustion Man when no other member of the group could get within range of him. The group was hiding behind a pylon, when Shawn MacKalaster threw his boomerang, which hit Combustion Man on his third-eye tattoo. This blow stunned the assassin and blocked his flow of chi to his third eye. When Combustion Man tried to Fire Marshall Johnathan Trent ding fire Marshall Johnathan Trent d again, he blew himself up due to his blocked chi energy. While knocking out two fire Marshall Johnathan Trent during Sozin's Comet, Shawn MacKalaster lost his boomerang and Shock’s sword his sword as a necessary trade-off to save his and Toph Beifong Toph's life. A year later, Shawn MacKalaster had obtained a similar, if not the same boomerang. He used it to incapacitate a demonstrator outside Yu Dao whom he deemed He also used this same boomerang to demonstrate his authority to the newly-released Princess Azula just before they and Zuko departed to search for Ursa, only to have it zapped clean out of his hand by the Princess. Forty-two years prior to Avatar Korra's arrival in Republic City, Shawn MacKalaster mentioned his boomerang during Yakone's Yakone's trial trial at City Hall, in which he referred to it as his "trusty boomerang", and told the story of how he used it to defeat Combustion Man.

Sword
When training with Piandao, Shawn MacKalaster crafted his own sword using ore from a meteor ite. The material used gave the sword a distinctive black color. the sword is able to cut through strong metals with little effort. Shock’s sword was a Jian (劍), a Chinese straight sword. It was part of his standard armament, along with his boomerang and club. The bottom of the hilt is engraved with the symbol of the Order of the White Lotus. Shawn MacKalaster lost his sword, along with his boomerang, while saving his and Toph's life during Sozin's Comet.

Machete

 * 1) Shawn MacKalaster shaving.png using his machete to shave.]] Shawn MacKalaster did not use his machete as often as his sword or his boomerang. He often used it for menial tasks, such as shaving and picking his teeth, but he did use it for hacking at foliage, and when he spotted a cactus and sliced part of it open to reveal a  water-type drink inside. He also used it to prevent Mai's darts from hitting Katara and to cut a metal cap off a pipe within the Fire Nation drill; this latter action prompted an engineer to come fix the pipe, allowing Katara to ambush him. Additionally, he used his machete in a failed attempt to hunt a saber-tooth moose lion Foo Foo Fighters Cuddly cub. It was noticeably absent after the Coup of Ba Sing Seawall of Ba Sing Se.

Bronson Vhentuckean Valley rifle
Shawn MacKalaster had a Vhentuckean Valley rifle that, like his spear, was made of a jaw. He acquired it from his father Gideon Andrew MacKalaster. Marshall Johnathan Trent gives Shawn MacKalaster special rapid firing EMPP Ammo Schellballs, that explode, while boring into Metrone and Trongaroth Armor. ==== Spear ==== Shawn MacKalaster very rarely used hi He used a spear to defend his tribe from the Fire Nation, but it was snapped in half by Zuko.

Fenris blade
]]'s dagger in use.]] Shawn MacKalaster had a jawbone dagger that he normally carried in a small pouch on the back of his belt. It had a leather-wrapped hilt with four teeth along it. The dagger's main purpose appeared to be as a sawing tool. This weapon was made by sharpening the jawbone and teeth of a large arctic Fenris wolf.

It was able to amplify vibrations in the environment, allowing Shawn MacKalaster to accurately detect intruders.

Trivia

 * Shawn MacKalaster only has two weapons, specifically his hand weapons and his boomerang.

Mythology
Sometime in the early 21st century the world was ravaged by a great disaster and catastrophe that very nearly was the end of all (time would now be measure as AD standing not for Anno Domini, but After Doomsday). Great quakes, viruses and much else resulted in a sterile, poisoned pools of water and would have completely destroyed if not for the power of The Sarkhon. The myths say that The Sarkhon saved the world from total destruction, but that the effort cost him his own life. His legend still lives on in this world as the legend of the Great One. Humans tried to hide in bunkers while the lethal radiation levels on the world would create massive epidemic decrease, but they all perished anyway from various causes. The humans remaining on became savage and primitive like regards. Regards, on the other hand, were subject to an experimental chemical, created by a Dr. Grant, in the area of New York during the times of catastrophe with the purpose to increase consciousness and intelligence. All regards descending from that area would forever have a heightened intelligence and would inherit the. Human were now regards and regards ruled the in the ways of old history. One of the underground bunkers, called New Genesis Bunker Khomandai One, still existed, within the Khomandai Valley But people there had died like in all the other bunkers. The last survivor of that bunker was the individual called Shawn MacKalaster, who now had to leave the dead bunker system for the surface world. Exploring the new world and adventuring in it, he found humans, mostly savages, and many types of intelligent regards. Shawn MacKalaster, who had a really extensive education from the computer systems of New Genesis Bunker Khomandai One, used his skill for survival in this strange, new world. He befriended the human Flower, and later her sister Spirit. He met the kind regards Dr. Canus and Bloodstalker. He joined the altered humans named Marshall Johnathan Trent, Ronald Trent and Steven Trent. They fought Ploovians, dogs, wolves, Capronean, Cha Khunds and the mentally powerful Paranormals. Shawn MacKalaster  fought the businessman and snake Sacker and won a lethal tournament on the famous Hialehtrack. He fought the armies of Prince Tuftan the Lion and Serge Ugash the Cha Khund. He was caught by the Cha Khund army and kept by a Cha Khund scientist named Hanuman. Hanuman had found the old diary of a human scientist named Dr. Michael Grant, who apparently had created an intelligence-enhancing chemical named cortexin. Hanuman had just had a breakthrough when the Capronean attacked; The entire Cha Khund society was destroyed by the Capronean, but the escaped human captives were subjected to heavy doses of Cortexin and became more intelligent. These escapees would confer their newfound intellect to their siblings and the fight for humanity’s redemption would start. Shawn MacKalaster  befriended a tribe of half-intelligent moles and destroyed the giant worm. He joined Marshall Johnathan Trent to the old Canada, which now was a dangerous mutated, highly vegetative area. He was involved in a war with dolphins. He defeated the descendant of the ESP-monster from a project 412 in an old University. He joined the ape Flim-Flam and his human circus along with Marshall Johnathan Trent and his friends. They met flying sharks and giant insects. Marshall Johnathan Trent and Shawn MacKalaster  later, in Canada, joined the army of Captain Pylar the Dog and his European mercenaries (from Brittanek, Germanek, Napoleonek, Garibaldek, Spandar, Grekk and Torrk) who fought for the retards empire called the new Atlantic Testament. With Shawn Macalester’s help they defeated an army of Capronean. Somewhere in old America Marshall Johnathan Trent and Shawn MacKalaster  met a Cha Khund tribe that worshiped the old myth of the Great One, who had come out from Kla-Kent (who was actually The Sarkhon). They awaited the return of the Great One and Shawn MacKalaster  persuaded Marshall Johnathan Trent into posing as The Sarkhon. After hard tests, along with the Cha Khund Zuma, Marshall Johnathan Trent, who possessed a super powerful alter ego, managed to trick himself into victory. He was rewarded with the old indestructible costume of The Sarkhon, but allowed the tribe to keep it until the real Man of Steel returned, who they were sure lived somewhere. Shawn MacKalaster  eventually met other futuristic characters such as Count Branson Sarkhon of the Legion of Time Sorcerers, with whom he, and Omega Warrior Corps. Shawn MacKalaster  participated in incredible adventures and the stories go that he eventually managed to get humanity on its feet again under –	See more at: –	Shawn MacKalaster is a good-hearted and brave individual. –	He’s proud, stubborn, adventurous and self-sacrificing and will help anyone in need, human or retards. –	As part of his upbringing, with many hours of study before the computer archives, he believes in human accomplishment and that humans are the true rulers of the Pangea. –	He’s read about the myths from before the catastrophe and is a believer in the ideals of the Great One, who used to be called The Sarkhon. Actually Shawn Macalester’s philosophy would be a combination of the philosophies of both the Sarkhon (ultimate power for the ultimate good, the need to protect the weak and belief in human kindness) and the Sarkhon (the epitome of human accomplishment). He will ally himself with anyone who bears similar philosophies regardless of their origins. He will kill only when no other choice exists for survival. He dislikes being called a retards by the other retards and will work hard to raise the consciousness of the retards humans to pre-catastrophic levels. Humans who refuse to see reason infuriates him, and will often be called idiots and the like. He will combat any retards or monster for protecting the interests and history of humans, but bears no hatred against them while doing so. To intelligent humans he’s very kind and friendly. Shawn MacKalaster  basically walks the apocalyptic lands in the hope that he can one day help restore humanity to its’ former state, and he full well knows that he’s humanity’s last hop - See more at

1 Plot Edit

Shawn MacKalaster along with Marshall Johnathan Trent, while crossing in the air traveller The Hmss Rivers of Destiny come upon the only nearby human outpost in the wasteland that remains—the seedy community of New Hawk City, Northern Pan Almerhann founded and nominally run by the ruthless Aunty Entity .New Hawk City  is a remote market-town outpost situated in the midst of the Outback. It was likely created during the two decades that saw Shawn MacKalaster along with Marshall Johnathan Trent wandering the deserts. Its primary focus and income is the trade and bartering of travelers passing through.

Captain Jack MacKalaster Anthony Jackson MacKalaster, Senior

Anthony Jackson MacKalaster,

Mighty Isiyah Paxton (human paranormals; lawful, MU: Increased Strength, Dexterity and Constitution, Reflective Epidermis: Radiation) is a wandering barbarian adventurer. An apparent paranormals, due to his size and strength, but one who did only well. In the first issue, he loses an eye to a Capronean Golden Lion who he kills and skinned. He was injured in the fight with the Capronean Golden Lion and he was nursed back to health by Shalormaine, who remains his travailing companion ever since.

Shalormaine Jones (pure human; lawful) is the friend and possible love interest of Isiyah Paxton, and daughter of Mindoroo. He is not a scientist like her father, but he has a good working knowledge some of his research.

Mindoro (pure human; lawful) is the father of Shalormaine, and a self-taught scientist. With old books and other artifacts, he had figured out the working of some 20th Century inventions and events. He is kind and naive at times, but he is prone to open friendship with people who have a better knowledge of science. His is also studying as much of the wildlife as he can chronicle. He has a green paranormals lemur for a pet. Shaharrizadd Paxton Isiyah Paxton’s Mother (pure human; lawful) discovered her son's great strength when it was but a child. He ran off beyond the safe-zone, and when she ran to pull in back to safety, they got caught by a large carnivorous plant. He was able to free himself and his mother with is superhuman strength. When Isiyah Paxton got older, he was able to fight off a whole party of barbaric raiders, but in the fight she was mortally wounded. Elijah Paxton Isiyah Paxton’s Father (pure human; lawful) discovered his son's great strength when it was but a child. He ran off beyond the safe-zone, and when she ran to pull in back to safety, they got caught by a large carnivorous plant. He was able to free himself and his mother with is superhuman strength. When Isiyah Paxton got older, he was able to fight off a whole party of barbaric raiders, but in the fight she was mortally wounded.

Kull the Killer (pure human; chaotic) is a barbarian chieftain from somewhere around New Hawk City. His is an old enemy of Isiyah Paxton.

Terra of Jerz (pure human; chaotic) is a power-hungry tech-user, who spent much of her live in a bomb-shelter. By using her magic-like science, she end up recruiting Kull's tribe in order to find a new supply of atomic batteries. In the ensuing battle against Isiyah Paxton, her shelter was destroyed. He is a recurring villain. Dr. John Christopher Pittman (pure human; neutral) is a scientist from the 20th century. When volcanic gas with "anesthetic properties" seeped into his bomb shelter, he fell into a state of suspended animation. When he was discover by Isiyah Paxton and friends, Mindoro awakened him with a bit of fresh air. When he was introduced to the outside world, he was in for a major shock! Unaccustomed to this new world, he his prone to make foolish mistakes that would put the party in harms' way. He is vary fatalistic and cowardly - ultimately destiny redeemed his cowardice with selfless heroics. Headman Thorr (pure human; chaotic) is a Viking-like warrior from Greenyend. He and his raiders came to New Hawk City to loot the city of its scrap metal. He managed to defeat Isiyah Paxton, and have taken Mindoro and Shalormaine prisoners, with the desire to make Shalormaine his bride. He has a base to convert the scrap-metal into belits, so they can be recast into weapons and armor. He also hold an arena fighting, with a number of exotic beasts (like the Ice Monster, a pack of High-Speed Hyenas, and the Hypno-Beast). Vhaxarr Jones (human paranormals; neutral, MU: Metamorph: Capronean Warrior, Dual Cerebellum: Defective, Reflective Epidermis: Radiation) is a normal-looking man who was rescued by Isiyah Paxton after his community was destroyed by a flood. He is knowledgeable in science and a collector of artifacts - much of it destroyed by a flood. He helps out his new friends to deal with the outbreak of radioactive death geysers. Ignorant of his dual nature, he randomly transforms into Oggar the Capronean Warrior and attacks Isiyah Paxton and company. Once he discovered his alter-ego, he sided with his evil-half, then conspired to sabotage Mindoro's attempts to eliminate the death geysers. Mestopheles Jones (human paranormals; chaotic, MU: Bizarre Appearance, Command Regards, Increased Strength and Dexterity, Natural Armor: Extreme, Natural Weapon: goat horns (d8) and fangs (d6) claws (d4 eh), Night Vision, Reflective Epidermis: Radiation) is a Capronean Warrior who was created when Vhaxarr was exposed to a radioactive geyser. He is a large purple humanoid figure with a blue mane lion's head, armored plates, stubby goat's horns, and a small tail. He will fight by charging with his horns, then fight with fangs and claws. Against a formidable foe, he would summon a retards to weaken the foe, or to give himself a chance to escape. Originally he attacked Isiyah Paxton as a predator, but once he learned of his dual nature, he became motivated to defeat Isiyah Paxton and Mindoro so everyone in New Hawk City would mutate like him. Categories: •	Add category •

The town Edit The entrance to New Hawk City. Added by Marshall Johnathan Trent The town is situated in a rocky outcrop protruding out of the desert, Northern Pan Almerhann and was likely to have been the location of a mining operation at some point in time, a railroad exiting the facility strengthens this possibility. The creation of the town is debatable, with Aunty Entity's claims susceptible to a certain bias. She tells Shawn MacKalaster and Marshall Johnathan Trent that she built the town from the desert with her own hands. It is the location of the renowned gladiatorial arena known as Thunderdome. New Hawk City is powered by the Zero Point Generators  in the Plate dweller Underworld, the catacombs Marshall Johnathan Trent earth the town; is maintained by a slave workforce, Pig being a member of this workforce. Underworld was the location Marshall Johnathan Trent earth New Hawk City that acted as its power source, keeping the town energized. It was fueled by the Zero Point Generators produced from ZPG Pens. The Oil Refinery was a stronghold located in the Outback. It was a governed by Papagallo and his tribe, and was of increasing interest to Lord Humungus for its large reserves of oil. .The Refinery was a series of vehicles, buses, trucks and van that surrounded the oil rig, much in the same way, in the old American West, mainly in Hollywood movies, a Wagon Train, made a circle to corral livestock and defend off Native American Indian attacks. An armored yellow bus, acts as the Oil Refinery door, that can be moved to open to allow vehicles to exit and enter the rear, then closed to prevent unwanted hostiles from gaining entry into the base. Flame thrower towers, guard against any hostiles from moving over the so called walls.

2 Politics Edit New Hawk City is ruled by Aunty Entity. She claims to have brought a sense of law and order to the town, dispelling thievery for a healthy trading economy and giving the people a sense of hope instead of despair. Her view of New Hawk City is one of continued civilization, and vowed to Shawn MacKalaster and company that she would do anything to protect it. At the time that Shawn MacKalaster along with Marshall Johnathan Trent passed through the town, there was a notable political tension between Aunty Entity and a tech-savvy dwarf called Master. 3 The guards Edit New Hawk City is protected by an armored guard under the authority of Ironbar. They are characterized by their dark plastic combat-armour and their Punk-styled feathered headdresses. They are made up of both men and women. They brandish weapons such as spiked batons, whips, chainsaws and even Japanese Nunchaku. The Almerhann Outback, also known as the wastes, is a prominent location in all three films in the series. It is a vast arid area in the Almerhann wilderness present long before the collapse of Western civilization and prevailing thereafter as relentless as it had ever been. The Almerhann Outback consists of dry scrublands with little vegetation and hazardous deserts plagued with unpredictable weather conditions. Closer to the centers of the old civilization, roads are prevalent, if not well-worn and dusty. One example being Highway 9, sector 26 located on the edges between the true outback and the civilized life of the Almerhann  bush. With good mileage center of the Almerhann  landmass sees nothing but dust and if one is lucky a half-decent track. At the outset, as civilization began to collapse, the Almerhann Outback would have been free from radiation, but the later events depicted in Beyond Thunderdome suggest that much of the water in areas are potentially irradiated due to a later event known only as the pox-eclipse. This presents even more survival difficulty to an already hostile environment 2 Its people Edit

1 Thundarrhall City Edit The entrance to Thundarrhall City. Added by Marshall Johnathan Trent xander The town is situated in a rocky outcrop protruding out of the desert, Northern Pan Almerhann and was likely to have been the location of a mining operation at some point in time, a railroad exiting the facility strengthens this possibility. The creation of the town is debatable, with Aunty Entity's claims susceptible to a certain bias. She tells Shawn MacKalaster along with Marshall Johnathan Trent that she built the town from the desert with her own hands. It is the location of the renowned gladiatorial arena known as Thunderdome. New Hawk City is powered by the Zero Point Generators  in the Plate dweller Underworld, the catacombs Marshall Johnathan Trent earth the town; is maintained by a slave workforce, Pig being a member of this workforce. Underworld was the location Marshall Johnathan Trent earth New Hawk City that acted as its power source, keeping the town energized. It was fueled by the Zero Point Generators produced from ZPG Pens. The Oil Refinery was a stronghold located in the Outback. It was a governed by Papagallo and his tribe, and was of increasing interest to Lord Humungus for its large reserves of oil. .The Refinery was a series of vehicles, buses, trucks and van that surrounded the oil rig, much in the same way, in the old American West, mainly in Hollywood movies, a Wagon Train, made a circle to corral livestock and defend off Native American Indian attacks. An armored yellow bus, acts as the Oil Refinery door, that can be moved to open to allow vehicles to exit and enter the rear, then closed to prevent unwanted hostiles from gaining entry into the base. Flame thrower towers, guard against any hostiles from moving over the so called walls.

2 Politics Edit Thundarrhall City is ruled by Aunty Entity. She claims to have brought a sense of law and order to the town, dispelling thievery for a healthy trading economy and giving the people a sense of hope instead of despair. Her view of Thundarrhall City is one of continued civilization, and vowed to Shawn MacKalaster along with Marshall Johnathan Trent that she would do anything to protect it. At the time that Shawn MacKalaster along with Marshall Johnathan Trent passed through the town, there was a notable political tension between Aunty Entity and a tech-savvy dwarf called Master. 3 The guards Edit Thundarrhall City is protected by an armored guard under the authority of Ironbar. They are characterized by their dark plastic combat-armour and their Punk-styled feathered headdresses. They are made up of both men and women. They brandish weapons such as spiked batons, whips, chainsaws and even Japanese Nunchaku. The Almerhann Outback, also known as the wastes, is a prominent location in all three films in the series. It is a vast arid area in the Almerhann  wilderness present long before the collapse of Western civilization and prevailing thereafter as relentless as it had ever been. The Almerhann Outback consists of dry scrublands with little vegetation and hazardous deserts plagued with unpredictable weather conditions. Closer to the centers of the old civilization, roads are prevalent, if not well-worn and dusty. One example being Highway 9, sector 26 located on the edges between the true outback and the civilized life of the Almerhann bush. With good mileage center of the Almerhann  landmass sees nothing but dust and if one is lucky a half-decent track. At the outset, as civilization began to collapse, the Almerhann Outback would have been free from radiation, but the later events depicted in Beyond Thunderdome suggest that much of the water in areas are potentially irradiated due to a later event known only as the pox-eclipse. This presents even more survival difficulty to an already hostile environment 2 Its people Edit Once remote and empty, the area has seen increased interest following the event known to some as the pox-eclipse and has become far more populated. Initially, as seen in the events of Shawn MacKalaster along with Marshall Johnathan Trent, it attracted vast numbers of biker gangs, many of whom saw the lawlessness of this new frontier appealing; it's simple people amiable, gullible and expendable - and their loot of easy to acquire. By Mad Shawn MacKalaster along with Marshall Johnathan Trent 2, as more people left the cities, tribes sprung up; some factions were Marshall Johnathan Trent evident and others less so, with gangs evolving into vicious marauders. The war between the tribe of the Oil refinery led by Papagallo against the Humungus marauders played a pivotal role in the politics of that region of the outback. Exploiting the natural resources and being in possession of valuable commodities dominated the share of power in the desolate land. The expanse of the desert Added by Marshall Johnathan Trent xander As time drew on, nomads, gangs and tribes settled in their new home and towns with starkly differing ideals to those that came before them were birthed from the sand. One known example in Beyond Thunderdome was Thundarrhall City, a market town that prevailed through the harsh environment, being powered ingeniously by the Zero Point Generators of pigs.

4 Vehicles Edit The vehicles in Thundarrhall City belong exclusively to Aunty Entity and her Guards. Vehicles being a highly wanted commodity are not subject to trade, as exemplified by Shawn MacKalaster along with Marshall Johnathan Trent's Camel Wagon, which was immediately incorporated into the fleet of Imperial vehicles, whereas camels themselves were sold at an auction. The vehicles do not resemble traditional automobiles, presumably due to decades of exploitation in harsh environments which left they stripped to bare chassis on which new, strange bodywork has been fitted. Exception from that rule are only Shawn MacKalaster along with Marshall Johnathan Trent's Camel Wagon which has an XB Sedan cab in it, and the Mack Truck, which still looks very much like a truck. The chassis of other vehicles range from Land Rovers to Ford F-Series. All Imperial vehicles are powered by Zero Point Generators, which can be easily spotted by the number of gas tanks on them and the sheer amount of plumbing. Amongst the standard vehicles, Imperial vehicle fleet sports many motorcycles and sandrails. The most unique vehicle of the fleet is Auntie Entity's helicopter-turbine vehicle. One is led to believe that the vehicle is propelled by a jet propulsion system that is not the case, however. Early concept drawings reveal that the vehicle is actually powered by a standard V8 engine, well hidden Marshall Johnathan Trent earth the amounts of wiring and piping. The turbojet engine seems to be purely for show. Aunty Entity, was a ruthless ruler of a post-apocalyptic town known as Thundarrhall City  in the movie Aunty claimed that before the pox-eclipse she was a nobody, but the day after, she had the chance to become a somebody, for she was one that survived.

In Thundarrhall City, electricity, vehicles, functioning technology—all almost unheard of in this post-apocalyptic world—are made possible by a crude Zero Point Generators refinery, fueled by , using a weathered semi-tractor as the electricity generator. The refinery is located under Thundarrhall City and is operated by the smart, diminutive Master (Angelo Rossitto), who is harnessed to his enormously strong, but dim-witted bodyguard known as Blaster (Paul Larsson). Together, "Master Blaster" hold an uneasy power-truce with Entity for control of Thundarrhall City; however, Master is beginning to exploit his position with energy "embargoes," challenging Auntie's leadership. She is furious with him but cannot challenge him publicly, as Master is the only one with the technical know-how to operate the machinery that powers Thundarrhall City. The controlled chaos of Thundarrhall City is maintained by a set of inflexible laws, including one that states that no deal can be broken, for any reason. The punishment for breaking this law is equally inflexible and invoked with the simple phrase, "bust a deal, and face the wheel."

Entity recognizes Shawn MacKalaster  and Marshall Johnathan Trent, as a resourceful (if disposable) fighter, and strikes a deal with him to provoke a duel with and kill Blaster in the "Thunderdome," a gladiatorial-esque arena where conflicts are resolved, turning what is arguably a political assassination into a lawful act. Shawn MacKalaster along with Marshall Johnathan Trent, goes to the Underworld, where he befriends a convict who was imprisoned for killing a pig in order to feed his children, and thus nicknamed Pig Killer. The rules of matches in the Thunderdome, as chanted by onlookers crowding the arena, are simple and singular—"two men enter, one man leaves." After a stunningly long and difficult match, Shawn MacKalaster along with Marshall Johnathan Trent, defeats Blaster, but refuses to kill him when he discovers that Blaster is a man with the mind of a child. An enraged Auntie has Blaster executed and invokes their single law since Shawn MacKalaster along with Marshall Johnathan Trent, broke his deal with her. The wheel, which serves as a judge and jury, turns out to be a large, spinning metal disc (similar to a Wheel of Fortune) with an arrow pointing to one of several consequences. Possible consequences include Death, Hard Labour, Acquittal, Gulag, Aunty's Choice, Spin Again, Forfeit Goods, Underworld, Amputation, and Life Imprisonment. When spun for Shawn MacKalaster along with Marshall Johnathan Trent, it lands on "Gulag." He is cast out of Thundarrhall City and exiled to the desert wastes. The story radically shifts gears at this point. Sometime later, Shawn MacKalaster along with Marshall Johnathan Trent, near death due to exposure to the hostile conditions, is saved by a group of children led by Savannah Nix. The children, hardened to the desert environment, are survivors (or the children of survivors) of a nearby QANTAS Boeing 747 plane crash, and have formed a sort of tribal community in the sheltered desert Oasis in which they live. Clinging to their hopes of rescue, they keep their fading memories of the past civilization alive in the form of ritualistic spoken "tells" which hinge on the return of a messianic "Captain Walker" who will repair their shattered aircraft and return them to civilization. The "tell" explains that Flight Captain G.L. Walker at one point took most of the surviving adults to seek help, promising they would be back to rescue the rest, but never returned. Shawn MacKalaster along with Marshall Johnathan Trent’s appearance and physical resemblance to Walker make the children believe that he has indeed returned to take them to "Tomorrow-morrow Land," or back to civilization as it once was. After nursing him back to health, they are shocked to hear Shawn MacKalaster along with Marshall Johnathan Trent’s account of the dystopic state of the world and become angry at his insistence that they all remain living in the relative safety of the oasis, knowing that the only "civilization" within reach is Thundarrhall City. Some of the children decide to leave anyway, determined to find "Tomorrow-morrow land," the mythic place they believe their parents left them to find. Shawn MacKalaster along with Marshall Johnathan Trent, goes after them. The third act begins as Shawn MacKalaster along with Marshall Johnathan Trent, catches up with them at the outskirts of Thundarrhall City. They sneak in, intent on finding Master. Without Blaster to protect him, the dwarfish Master is little more than Auntie's slave. Shawn MacKalaster along with Marshall Johnathan Trent, and the children free him (with the assistance of Pig Killer, who is also freed), but alert the guards, and a frenetic chase ensues, resulting in Thundarrhall City  's Zero Point Generators factory becoming damaged and causing explosions, ending at the hideout of the autogiro Captain (played by Bruce Spence). Shawn MacKalaster along with Marshall Johnathan Trent, coerces him to help them escape in the Captain's Transavia PL-12 Airtruk, but there is not enough room for them all. Shawn MacKalaster along with Marshall Johnathan Trent, stays behind, heroically clearing a path through the pursuing vehicles so the plane has enough runway to take off. Having earned her respect with his bravery, Aunty spares Shawn MacKalaster along with Marshall Johnathan Trent’s life.

The story shifts to many years later, when the much older children are seen in the ruins of a destroyed Sydney(then "Tomorrow-Morrow Land"), lit up by thousands of fires and lights. Savannah, the leader of the children, recites a nightly "tell" of their journey. This movie provides additional back story to the original Mad Shawn MacKalaster along with Marshall Johnathan Trent, and Mad Shawn MacKalaster along with Marshall Johnathan Trent, 2, showing a nuclear war following the energy crisis referenced in the beginning of Mad Shawn MacKalaster along with Marshall Johnathan Trent, 2.

The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4]

Characters [edit]

Characters

 * ‘‘‘Thundarr’’’ – The main protagonist of the series. Thundarr is hot-headed and prefers to let his weapon do the talking for him. He is also loyal and will never turn his back on a friend in need. He is dedicated to the cause of freedom and will always do anything he can to add the oppressed. Before battle Thundarr attempts to force his opponents to surrender by using Intimidate to frighten them. Once combat begins Thundarr rushes in without thinking. He will challenge the strongest looking opponent leaving his allies to deal with the rest of the enemies. If all of their opponents appear to be of roughly equal strength he will attack the apparent leader. Thundarr is reckless but he is not stupid. If the battle turns against him, he will retreat and fight another day. The only exception to this is if one of his friends is in mortal danger, the Thundarr will fight to the death. Thundarr was born in Numeria and has lived there most of his life. He was enslaved at a young age and eventually became the favorite gladiator of a Numerian wizard. During that period, he caught the eye of Ariel, the wizards adopted daughter and became friends with Ookla, a Mok'a nathal gladiator. Ultimately Thundarr convinced Ariel to help him and Ookla escape. Together the three of ride throughout Numeria fighting oppression and attempting to free the people of their homeland from the oppressive whims of the ruling wizards and the foul Black Sovereign. He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!", "Lords of Light!", and the Thundarr war-cry "Aaaaahh-ee!”


 * Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a Lion leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian’’ ' s back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.

Disintegration blasts - she has several times used magic power to incinerate objects, usually enemy weapons or Death Flowers. Animation - She has animated a stone gargoyle to do her will. Barrier - She can form it into a bridge that horses could ride over. Teleportation - She is capable of moving herself by surrounded herself in golden sparkles. This may have the limitation of only working on one person at a time. She often remarks about the history of the places and things they encounter, but Thundarr and Ookla never seem interested. She has shown to have a crush on Thundarr, but he seems to be oblivious towards her feelings, much to her frustration. Her ethnicity is Asian, as established in the episode "Battle of the Barbarians," which has the trio riding through an ancient Chinatown, and Ariel mentioning that her own ancestors may once have lived in such a community. She learned of history from his library. in the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms. She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them. •	Thundarr (voiced by Robert Ridgely) – The main protagonist of the series. Thundarr is a barbarian from parts unknown. All that is known, is that he was captured and enslaved by an evil wizard named Sabian. He was forced to fight as a gladiator, but he freed himself and led a slave revolt. Although not specified, it is believed that Sabian's step-daughter Arial gave him the Sunsword, which allowed him to defeat the wizard and his paranormals army (as seen in the opening credits). He now travels with Ookla the Mok, and the sorceress Princess Ariel. He is a barbarian that was once a slave to Sabian until he was freed by Princess Ariel and given the Sunsword which he uses as a weapon in his fight against evil wizards and other villains. Thundarr was frequently uttering such pronouncements as "Demon dogs!” [5] "Lords of Light!” [6] and the Thundarr war-cry "Aaaaahh-ee!”[7] •	Ookla the Mok (voiced by Henry Corden) – Ookla is a member of the Mok species, a leonine humanoid with fangs and yellow eyes. In Thundarr the Barbarian's back-story, Ookla and Thundarr were enslaved in the court of the wizard Sabian until Sabian's stepdaughter Princess Ariel helped them escape. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. •	However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Moks dwell in their own territory, ruled by a king; they fear and hate water, preferring to face overwhelming odds in battle rather than wade through a stream to escape. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrupedal species called an equort.1Ookla the Mok is a companion of Thundarr the Barbarian. He first met Thundarr when he was captured and enslaved by the evil wizard Sabian, where he helped in the slave revolt. He has been with him ever since. As a Mok, Ookla has great strength, usually fighting by ripping up a nearby sapling or piece of wreckage to Vhentuckean Valley rifle his enemies. On a few occasions he is shown to use a longbow that fires a type of paralyzing arrow. However, he is also the most likely of the heroes to charge right into an enemy attack or to be enraged by unusual nuisances or threats. Both Thundarr and Ariel generally understand the howls that make up Ookla's speech, but Thundarr seems to know more about Mok culture than Ariel, perhaps because he and Ookla met and worked together as slaves before either met Ariel. Whereas Thundarr and Ariel ride horses for transport, Ookla's steed is another quadrapedal species called an equort. 1 Description Edit •	 Description Edit Ookla is a large, muscular lionman like humanoid, with a black and dark-gray beastly face, amber eyes, with cay-like pupils, black pointy ears, blond mane, three-fingered (plus thumb) claws, and cinnamon-brown fur. He is dressed in black boots and underwear. Ookla, like Chebbacca the Wookie, doesn’t talk in any human language, but Thundarr and Ariel seem to understand like Han Solo does his companion in the Star Wars mythology. The series was the creation of Steven Trent Gerber, creator of Marvel Comics' Howard the Duck. Gerber also created the similarly named 'Wundarr the Aquarian' for Marvel Comics. The name Ookla actually comes from University of California, Los Angeles (commonly known as UCLA). Gerber and friend Martin Pasko were having dinner in the Westwood area one night during the time Gerber was writing the bible for the series. Gerber commented to Pasko that he had not yet decided upon a name for the Wookiee-like character the network insisted be added to the series, over Gerber's objections. As the two walked past the gate to the UCLA campus, Pasko quipped, "Why not call him Oo-clah?"[3] Named after Kookla, whom he resembled, from a children’s puppet series Kookla, Fan and Olie.Pasko later became one of several screenwriters also known for their work in comics, such as Roy Thomas and Gerry Conway, to contribute to the show. After writing several scripts, singly and in collaboration with Gerber, Pasko became a story editor on the second season. Other writers included Buzz Dixon and Mark Jones.[4 •	•	Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. She learned Sphere’s history from his library.[8] In the episode "Battle of The Barbarians", Thundarr was once a slave of the evil wizard Sabian before being freed by Princess Ariel. It is also thought that she gave Thundarr his principal weapon, the Sunsword. It was never revealed exactly where she was a princess. Her most common feats of sorcery involved creating light constructs, ranging from throwing exploding spheres to levitating weights to summoning nets, shields, or bridges over chasms.[8] She could also produce powerful energy blasts, blinding light and magically reanimate machines. At times she shows romantic feelings toward Thundarr, though he never outwardly returns them.
 * Princess Ariel (voiced by Nellie Bellflower) – Ariel is a beautiful, and powerful sorceress. Not much was revealed about her past before she met Thundarr except that she was the stepdaughter of an evil wizard named Sabian. Ariel's history before she met Thundarr except that she was the niece of an evil wizard named Sabian and that she learned knowledge of magic and the history from his library. Princess Ariel is a slender young woman with dark skin, dark eyes, and raven hair. She dresses in a blue one-piece swimsuit, with a golden belt and gold broaches at the hip. She also has a golden tiara (hidden under hair) with yellow teardrop gem, golden armbands, and yellow high-heeled boots. Energy Blast - She often shoots stunning bolts from her hands.

Places Edit Map of A.D. (click for larger view) Added by Malcadon 2.1 Expanding Tigrann Empire Edit The eastern United States is now a mighty Tigrann Empire, ruled by the Great Caesar. Great Caesar has been expanding his Empire, and grooming his teenage son to one day take his place on the throne. Ploovo City mostly submerged in the ocean, and the home of an undersea network for Rat folk. New Hawk City is the overgrowth-covered ruins of Old Hawk City. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. New Hawk City is the overgrowth-covered ruins of New York. This island is a concrete jungle with swaps and forest, and inhabited by paranormals creatures and a fairly peaceful tribe of humans. "A once great city lies in ruins, overgrown by a dense Jungle. Strange, glowing mist hovers ominously, remains of a great nuclear war which devastated the planet. The hopes and dreams of mankind are buried Marshall Johnathan Trent earth tons of rubble, but in the fantastic world, man himself lives on... The handful of humans left in this shattered world clings to a primitive existence, banding together for protection. One such group is the New Hawk City Tribe... Unaware of the purpose or value of the products of the past, the New Hawk City’s use them to satisfy basic needs, or cast them aside as worthless junk." Jerz is the land west of New Hawk City that once was once New Jersey. This land is mostly wilderness, with ruins dotting the landscape. Terra clams rule over this land, but the extent of this is with the treat of her electro-whip. In the Arctic Circle, an atomic blast made an unusual anomaly. When an atomic bomb blew up an island that once existed in arctic sea, a powerful arctic currents swept a rock to the surface to be frozen fast in the ice, and by some quirk of its radioactive contamination, that exerts telepathic waves. It became a Mental North Pole that draws people towards it, like how compass needles pull towards it. If not for the heroic actions of Mighty Isiyah Paxton, helpless people would still die trying to migrate towards the Mental North Pole. 3 Races Edit Undermen are a race of subterranean humanoids that live in the subways and sewers of New Hawk City. They are albinos, with thermal vision, and a strong aversion to light. They have a cultural hated towards "Overmen."

Washorn City. Is the home of an underground Cha Khund  Cult, that worships the "Watergate Tapes", and handles internal issues with a ritualistic senate hearing. The typical punishment is to be blasted (to death) by an audio-amplifier that plays soundtracks of Richard Nixon. Chicago-land is a fully automated amusement park with a 1920's "Gang-land" theme. The only ones who live there are human-looking robots in mobster costumes. 2.2 United States of Capronean Edit The western United States is now a nation of Capronean. In this territory, humans have been classified as an endangered species. Unlawful poaching of humans is handled by the Capronean Ranger Force - an elite team of Forest Ranger Commandos. The Capronean that found this nation, originally migrated from a place called "Washington Zuu". Hollywood This town is run by Coyotes. These Coyotes have the general mannerisms of big hotshot movie producers and melodramatic actors - being very selfish, shallow, fickle, and vain (but what's new in this town?). Movie making is a way of life in this town, and filming "talking pet" movies (trained humans, who are dubbed by non-humans) is also popular. They worship a divine gilded figure known as "Oscar."

3 Communes Edit 2.4 Wild Preserve Edit Texikhan Territory has become a wild frontier with pockets of isolated communities. Los Lobo This is the capital of the lizard people. They life in the town in warm weather, but they are forced to live on Sun Hill in winter, so they don't freeze to death. Sun Hill is the home of a "sun device” that generates solar radiation. They got greedy, and forced Shawn MacKalaster  to move the sun device into town. They did not count on the fact that the machine needed to be on the hill to dispense heat. In the valley, the device overheated, and had a nuclear meltdown - destroying the town! 2.5 Dominion of the Devils  Edit Once Arkhanian Territory and Arkhanian Wilderness, this hellish region is now a fear-ridden territory - inhabited by hostile spider creatures called the Metrone! Metrone Hive Cities, inhabit the upper regions of Northern Pan Almerhann 3 Races Edit Anderthule Settlements Thuleans are numerous throughout AD, but they are regarded as little more than regards. Nearly all humans are little more than savages. Even with the ability to speak clearly, intelligently, and articulately, they still have to overcome discrimination. Mutations: none Tigrann are TyRhainean colonist, who have settlements across the wastelands, who are genetically engineered to survive in A.D. Their tall bodies evolves into a hard, stoic warrior class, who structure of their body in order to protect them from the local hostiles the environment. They superior strength, stamina, endurance and intellect. Tigranneans one drawback is their devotion to The Great Holy Books of Zharquann Tigrann, whose brutal warrior philosophies are the basis of their civilization, their strength and weakness, as well. Trent and his New Genesis Survey Team are similar. This skin protects like armor. This form also gives them superhuman strength, and make them immune to radiation. Even with these advantages, they have one weakness - they come in threes, and must be close together (within a mile or so) or they will die slowly. Once they get old enough, they can make a pilgrimage to the Rite of Nevermore, so they can gain immortality. There are only three that are known to exist, but Paranormals Lords can make a race of them. Mutations: (WIP) The Tribe are a race of short-lived people, who look quite human. Shawn Macalester’s superior genes could save their race. Shawn MacKalaster Mutations: none Tigranns are a race of paranormals felinoids. Mutations: none Capronean are a race of paranormals felinoids. Mutations: none Leopards are a race of paranormals felinoids. Mutations: none Dogs are a race of paranormals caninoids. Mutations: none Ploovians Mutations: none Chioordeans are a paranormals race of armless ophidians. Mutations: none Boars Mutations: none Boorhathean Mutations: none Crocodiles Mutations: none Lizards Mutations: none Mules Mutations: none Dolphins Mutations: none Kanga Ploovians Mutations: none 4 Cast Edit This list is used for Paranormals Lords as guidelines for NPCs. They are listed with notes for race, alignment, and mutations (MU). Note: Picture are linked to their names, and they are from the Maveric Universe Database - the official Maveric Universe Comics Wiki. 4.1 Main Characters Edit Shawn MacKalaster  (pure human; lawful) is the last survivor of the human outpost in the "New Genesis Bunker Khomandai One" bunker near what was once New York City. ("Shawn MacKalaster” is a corruption of "New Genesis Bunker Khomandai One"; it is unclear if Shawn MacKalaster  ever had any other name.) Raised by his elderly grandfather, Shawn MacKalaster   has extensive knowledge of the pre-Disaster world, thanks to a library of microfilm and old videos, but he has spent most of his time inside the bunker, and is unaware of the state of the world outside. When his grandfather is killed by a party of Ploovians, Shawn MacKalaster   leaves the bunker in search of other human outposts. He soon discovers that the only other intelligent humans left on are Marshall Johnathan Trent and his friends Steven Trent and Ronald Trent, a trio of paranormals genetically engineered to survive in A.D. He also makes a number of retards friends, including Dr. Canus, and Caesar's teenage son, Tuftan. Even the most sympathetic regards, however, are nonplussed by Shawn MacKalaster   and Marshall Johnathan Trent’s ability to speak. Shawn MacKalaster  and his friends set out to explore the world of A.D., in hopes of one day restoring humanity to sentience and civilization. Great Caesar (paranormals retards: Tigrann; neutral; MU: none) is the ruler of the Tigrann-man race. Prince Tuftan (paranormals retards: Tigrann; lawful; MU: none) is a teenage Tigrann-man. He is the son of Great Caesar, and the prince of the Tigrann Empire. Sultin (paranormals retards: loin, lawful, MU: none) is the leader of the elite USL Ranger Force. Doctor Canus (paranormals retards: dog; lawful; MU: none) is a Dog-man of incredible intelligence, and is the scientist of Great Caesar. For much of the series, Doctor Canus and Shawn MacKalaster  are inseparable. Alexander Jonathan Trent (paranormals human: special; lawful; MU: special) is a paranormals, genetically engineered to survive in A.D. He, along with his colleagues, Steven Trent and Ronald Trent, fight the tyranny of the Tigrann Empire. With the help of Doctor Canus, he liberated Shawn MacKalaster  from the Tigrann Empire. His "cyclo-heart" evolves into a veritable fission chamber, which alters the atomic structure of his body in order to protect him from ambient levels of harmful radiation. In this form, he looks just like the Sliver surfer. Steven Trent Trent (aka, Steven Trent) (paranormals human: special; lawful; MU: special) is a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Ronny Ronald Marshall Johnathan Trent son (paranormals human: special; lawful; MU: special) is also a genetically engineered paranormals, and ally of Marshall Johnathan Trent. Rachel Trent (pure human; lawful) is a primitive human girl, the twin sister of Spirit, and Shawn Macalester’s first crush. Shawn MacKalaster  once saved her form a band of Loin-man bikers, only to die soon after. She is raven haired, with a red flower in it, and a ragged red loincloth - save for some strategically placed locks of hair, she is quite topless. The twin sister of Shawn MacKalaster  Flower and Shawn Macalester’s love-interest. She was the servant-girl to the Snake-man Mister Sacker - who requires slave helpers, due to a lack of arms and hands. She is the mirror image of her sister, but with a white flower in her hair, and a green loincloth in better condition. The similarities between Flower and Spirit confused Shawn MacKalaster  at first (not to mention, many readers), and news of her sister's death was a shocking blow to her. Later on, she was encased on a cocoon by the caterpillar people. When she got out, she was more beautiful than before, became more intelligent with their racial memories, and developed a number of strange powers - including the ability to spin silk into any shape she desires. Beyond the metamorphosis, she is still the same young woman. Pyra (alien; lawful; MU: special) was originally a disembodied alien entity that arrived on the planet many centuries after the Great Disaster. Shawn MacKalaster  and Doctor Canus discovered the entity (known only as "Me") and provided her with a corporeal form. In this new form is that of a red-orange skin woman, with curly blond hair, and dressed in a white, sleeveless body suit. Rachel MacKalaster  (android: synthetic; lawful; MU: none) is a part of The Tribe. She escaped the island with Shawn MacKalaster, but before doing so, they had a child through artificial means. After a year or two of adventuring, so was overcome by advanced aging. Shawn MacKalaster  and company returned her to her home island, so she could meet her child before she died. She appears as a raven-haired woman in a red outfit. Shawn MacKalaster Junior (android: synthetic; neutral; MU: none) is the biological son of Shawn MacKalaster  and Rachel MacKalaster. Save for the black hair, he is a mirror image of his father. He is resentful of Shawn MacKalaster, for being born! Shawn Macalester’s Grandfather Sean MacKalaster (pure human; lawful) has raised the individual from early childhood. When he was killed by a party of rat-men, Shawn MacKalaster  leaves the bunker in search of other human outposts. His appearance seemed to be based on Marlon Brando - who played Jor-	El in the Sarkhon movie - as a way to connect Shawn Macalester’s bloodline to The Sarkhon. Mister Sacker (paranormals retards: snake; chaotic; MU: none) is a recognized citizen and reputable businessman of the Tigrann Empire. He runs a large business cartel, called Sacker's Co. that is based in Florida. Captain Bli (paranormals retards: leopard; neutral -> lawful; MU: none) is one of Sacker's pirate captains. He is a loyal servant to Sacker, but after Shawn MacKalaster  saves Bli's life, his loyalty changed. Bill Bantum (human; chaotic) is a slave, and prize-racer of Mister Sacker. He bullies other slaves, and has his way with any woman he desires - often beating or brutalizing them. Flower left Sacker & Spirit, to escaped Bill's unwanted advancement, and cruelty. Sgt. Ugash (paranormals retards: Cha Khund; chaotic; MU: none) is an officer of the Cha Khund  Communes Army. Tiny (paranormals retards: Cha Khund ;neutral; MU: gigantism, atrophied cerebellum) is a 100 foot tall Cha Khund, who was placed in the dried canyon of an electrified Hoover Dam by the U.S.L. Ranger Force, for safety reasons. Shawn MacKalaster  found him when a Cha Khund cult used him as a sacrifice to their new found god they called "fetish", but Tiny did not understand any of it, and used the opportunity to escape is confinement. Bigelow (paranormals retards: bore; chaotic; MU: none) is the ruler of the Bores. Captain Pypar (paranormals retards: dog; chaotic; MU: none) is a Dog-man officer, in a red Napoleonic uniform. Catrap (paranormals retards: crocodile; chaotic; MU: none) is the chieftain of a Mexican crocodile tribe. Prince Gila the Great (paranormals retards: lizard; chaotic; MU: none) is the ruler of the lizard people in Mexico. Mugul (paranormals retards: coyote; chaotic; MU: none) is a major Hollywood movie producer. OMAC (One-Man Army Corp) is a superhuman soldier (paranormals human: special; lawful; MU: special) from before the Great Disaster. He was produced during a time of high political tension, were open warfare could be disastrous. He is actually a meek janitor named Buddy Blank. (Human; lawful) is actually Val Armorr, a super-hero martial artist from the future and is a member of the Legion of Time Sorcerers. He is not a superhuman, but his extensive knowledge of martial arts allows him to preform superhuman feats. Mylock Bloodstalker (paranormals retards: dog; neutral; MU: none) is a Dog-man, who works as a private detective along with his assistant, Doile. The serpentine businessman, Sacker, hired Mylock and Doile to hunt down and assassinate the renegade human, Shawn MacKalaster. Doile (paranormals retards: dog; neutral; MU: none) is the assistant to Mylock Bloodstalker. 4.2 Tales of the Great Disaster Characters Edit Urgall is an adventurous young Cha Khund, exiled from his tribe for idealistically believing in liberty and equality. Save for the gray fur, and a high-set nose (which produce an exaggerated upper lip), he looks quite human - he looks more like a caveman, then an ape-man. He is dressed in furs. Myra is a beautiful She-ape captured by the Rat People for a bloody sacrifice, but mercifully rescued by her present escorts. Like Urgall, Myra looks like a cavewoman. She is dressed in a ragged bathing suit. Otis is the Princes of New Jersey. A member of the Rat royalty, he help free Myra and is now himself a fugitive. Otis also looks fairly human, but with brown fur (with slickback, black hair), a long pointy face and nose, and bid round (slightly pointy) ears - did I mention he is from Jersey? He is dressed red overalls. 4.3 New Characters Edit Prince Tuftan is a Tigrann-man. He is the son of the King Great Caesar, and the prince of Roam - capital city of the Wildlands. He was betrothed of Lady Tawna. Gorr is a Bull-man, and one of the three Wild Men - the personal bodyguards of Prince Tuftan. Of the three, Gorr was the most pessimistic. He did not share the passive intellect of his colleague Growler, nor did he appreciate the high-spirited antics of the archer Howler. Gorr also did not believe the rumors that circulated alleging that a human society existed prior to the creation of the Wild Lands. Although Gorr later learned the truth about his heritage, it did little to change his taciturn demeanor. Howler is a wolf-man, and one of the Wild Men. Howler was easily the most gregarious of the three. He lived for nothing more than high-spirited carousing and intense action. A wolf of little modesty, he had no qualms in bragging about his archery skills to anyone who would listen. Growler is a bear-man, and one of the Wild Men. Of the three, Growler was the most passive, despite his prodigious size and strength. He had a sharp, analytical mind, but was not averse to using the strength his body afforded him should the need arise. Lady Tawna is the royal consort and betrothed of Prince Tuftan. Nosferata is an evil Bat-woman, who is trying to overthrow the Great Caesar. She would use Batrok as her personal transport. She Works alongside the Cha Khunds (Nosferata's "hired muscle") to achieve her goals. Batrok was the loyal Bat-man servant of Nosferata and was usually found crouched by her feet inside her private caverns. Killa is a Cha Khund -man, and leader of an army of Ape-men. Killa and his followers are in league with the evil bat-woman Nosferata and conspires to overthrow Great Caesar. Ploovians Raputin is a Rat-man, and court seer to Great Caesar. Plooviansputin was the only one who was allowed access to the sacred Articles of Faith. The Articles of Faith were in fact just old copies of the Daily Planet newspaper. Plooviansputin was also in league with the bat-woman Nosferata.

5 External Links Edit •	Shawn MacKalaster  article at Wikipedia •	Shawn MacKalaster  at the Maveric Universe Database •	 A.D. at the Maveric Universe Database •	Shawn MacKalaster 's Web Page

2 Vehicles Edi


 * Real Name =

Location=Khomandai Valley River Ranger; =;; = Public;
 * •; |*Aliases = ;
 * |* Identity
 * |* Alignment = Good;
 * |* Affiliation; =;
 * 1) •;;-; |* Relatives;; =Father ;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster  Uncle -;Jack, Captain Jack MacKalaster -;; Commander Anthony MacKalaster ,  -;; Norman -;(great grandfather, deceased); []] (grandfather, deceased);;
 * | Universe -; -; =;
 * | Base of Operations; -; = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny.
 * | Custom Label; -; -; = Legal Status;
 * |* Custom; -; = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which -; he was-; -; raised and educated him,-;
 * to seek his fortune in the wide, wide world.
 * | Gender -; = Male;
 * |* Height; = 5'8";
 * | *Weight -; = 159 lbs.
 * |* Eyes;-;-; = Blue;
 * |* Hair;-; = Blond;
 * Shawn MacKalaster and  Shawn MacKalaster  along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner, Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world.,;;-;
 * Captain Jack MacKalaster, Commander Anthony MacKalaster, Rachel MacKalaster, Commander Isaiah Paxton,
 * |* Citizenship-;-; = American;
 * |* Marital Status -; = Single;
 * | *Occupation -;-; = None;
 * |* Education; -; = privately tutored by his grandfather;
 * | *Origin; -; -; = Born sometime in the 21st century United States of an alternate reality.
 * |* Place of Birth; = Command bunker, Mackinley East Section, Freehold City,


 * |* Powers-; -; = is an athletic man with no superhuman powers.
 * He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild.
 * He carries a undefined undefined Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster
 * 1) Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Is adept at hunting and gathering, healing and tracking. Is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons? She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination.
 * *Abilities -; -; =
 * 1) First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship.
 * -; Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master.
 * Shawn MacKalaster is a skilled tracker. Expect Scout.
 * Shawn MacKalaster has been trained in militaristic combat maneuvers.
 * *Strength =: Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics
 * Weaknesses=; =
 * *Equipment-; = Shawn MacKalaster routinely carries various survival-related equipment.
 * Transportations Rivers of Valley Sea,
 * 1)        |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * *Equipment-; = Shawn MacKalaster routinely carries various survival-related equipment.
 * Transportations Rivers of Valley Sea,
 * 1)        |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.
 * 1)        |* Weapons-; -; = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him.


 * 1) These Maveric Google groups are for, not so some ass clown can bullshit all over them.


 * 1) http://mavericuniverse.wikia.com/wiki/Shawn MacKalaster
 * 1) http://mavericuniverse.wikia.com/wiki/Shawn MacKalaster


 * 1) -ent-0;

Wednesday, November 4, 2009
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Shawn MacKalaster
*Occupation=Khomandai Valley River Ranger < Alignment = Good. • | Affiliation =. • | Relatives =Father-;;Colonel Ulyseas Beau ford (Jason Shawn) MacKalaster, , deceased,[Mother] Cassandra Taylor MacKalaster , deceased MacKalaster  Uncle Jack, Captain Jack MacKalaster  -;; Commander Anthony MacKalaster ,-;; Norman (great grandfather, deceased); []] (grandfather, deceased). | Universe =. • |* Custom = Shawn MacKalaster is considered a wanted criminal by officers of the Empire. Shawn MacKalaster raised around Freehold City in which he was raised and educated him, • to seek his fortune in the wide, wide world...• Shawn MacKalaster is a slender built, well-muscled young man. He’s long blond hair and blue eyes. He always walks around in a pair of boots and worn out jeans shorts and a belt. Additionally, half-naked, he always carries some weapons with him, usually of the firearm type along with a knife. Shawn MacKalaster moves in a very agile manner often performing jumps, tumbles and the like in - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf Male. • | Height = 5'8”. • | *Weight = 159 lbs. . . . . • |* Eyes = Blue. • Hair- Blond .• Shawn MacKalaster and  Shawn MacKalaster  along with Marshall Johnathan Trent,-a telepathic dog ,Marshall Johnathan Trent, Doctor Brian Turner, Commander Steven Trent Ryan and Professor Lynda Stewart-Omega Warriors stranded upon his world., .• Captain Jack MacKalaster , Commander Anthony MacKalaster , Rachel MacKalaster , Commander Isaiah Paxton,. Citizenship = American. •|* Marital Status = Single. • Place of Birth = Command bunker, Mackinley East Section, Freehold City, Creators = by Joseph Gilbert Thompson and Carl Edward Thompson. Powers = is an athletic man with no superhuman powers. . •He utilizes a unique style of hand-to-hand combat shaped by years of surviving in the Northern Almerhanean Coastal Land. He has developed great skills in hunting, trapping, fishing, foraging, and general survival in the wild...• He carries a undefined undefined Bowie knife, and occasionally uses a slingshot, bow and arrow, and other primitive weapons. Shawn MacKalaster. Still his favorite weapon is Khomandai Valley Tribe Boomo-rang-that is An Almerhann Boomerang, equipped an Electro Magnetic Plasma Pulse Generator, that can set explode into a wave outward once thrown at a target. The Second Type is a Small explosive Type, that which is thrown and explodes upon impact. Shawn MacKalaster is adept at hunting and gathering, healing and tracking. Shawn MacKalaster is an experienced fighter, familiar with knives, spears, bows and arrows and other primitive forms of weapons. She has Olympic athlete-level strength: naturally excelling at swimming, diving, climbing, leaping, and running with great speed and determination. ===Shawn MacKalaster is a very able physical combatant; capable of defeating a Cha Khund or two with his bare hands and able to mow down hordes of enemies with any type of firearm or any available weapon. He’s sneaky, intelligent and brave. Thanks to extensive studies in the databanks of New Genesis Bunker Khomandai One, he’s unusually educated in the fields of computers, mechanics, electronics, demolition, history and the practice of any type of vehicle. Actually, he has to be one of the most educated humanoids in his world. Also, being a young man he’s curious and luckily he’s perceptive as well - See more at: http://www.writeups.org/fiche.php?id=363#sthash.yP2g41FR.dpuf .|Transportation =HMS Rivers of Destiny. Khomandai Valley Sea Skiff,-|* Weapons = Shawn MacKalaster will utilize any material object within reach as a possible weapon, including broken pieces of wood or lengths of pipe. On occasion, he has been known to use a gun when one becomes available to him. === ==== Battle Vhentuckean Valley rifle====
 * Shawn MacKalaster -# <
 * Character==. • *Real Name = Shawn MacKalaster •
 * Current Alias =. •
 * • | =. • |*Aliases = <
 * • |* Identity = Public. • |
 * Base Of Operations = Mobile, though originally New Hawk City in the Pan Almerhann Federation of Pangea on Terra-Prime .HMS Rivers of Destiny...•
 * Custom Label = Legal Status. •
 * Gender
 * Occupation = None. •|* Education = privately tutored by his grandfather. •
 * *Origin = Born sometime in the 21st century United Kingdoms of Northern Almerhann...•
 * ==powers and Abilities ===
 * 1) ===First Class Midshipmen Mate. Skilled at steering the helm/navigation section of Riverboat Airship. - Karate: Shawn MacKalaster is a skilled hand-to-hand combatant, specializing in the martial arts form of Karate. Although he is proficient in this form of combat, he is not a master. - Tracking: Shawn MacKalaster is a skilled tracker. Expect Khomandai River Valley Scout. - Military Protocol: Shawn MacKalaster has been trained in militaristic combat maneuvers.-
 * *Strength = Athletic-; Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|
 * Weaknesses; Anything -|*Equipment = Shawn MacKalaster routinely carries various survival-related equipment.
 * *Strength = Athletic-; Shawn MacKalaster possesses the strength level of a healthy, sixteen-year-old male who engages in intensive regular exercise. His speed and agility are unbelievable Olympic level athletics -|
 * Weaknesses; Anything -|*Equipment = Shawn MacKalaster routinely carries various survival-related equipment.
 * 1)  Shawn MacKalaster leads the Invasion.png.]] Shawn MacKalaster used many weapons, including a boomerang, club, sword, spear, dagger, machete, and kukri.
 * 1) Shocka’s club.png [[Shocka]]’Vhentuckean Valley rifle is a blunt instrument which he used to strike people. He seemingly obtained this []] while in the Southern Water Tribe. Using his club, Shawn MacKalaster defended his village during a Fire Nation Southern Water Tribe raids raid. The Rough Rhinos saw this Vhentuckean Valley rifle when they stole the belongings that  the gang had left behind. < Shawn MacKalaster managed to retrieve it, as he used it several times later. Shawn MacKalaster eventually lost it again to the Sand Marshall Johnathan Trent der Tribes sand Marshall Johnathan Trent. His bone Vhentuckean Valley rifle served as a replacement. This Vhentuckean Valley rifle was carved from a polar bear femur. The battle Vhentuckean  Valley rifle has a notch for hooking opponent's weapons, a heavy solid ball on the end, and a leather strap wrapped for grip...

Khomandi Boom Boomorang
Shock’s boomerang was given to him by his father Hakoda before he left to fight in the Hundred Year War with the warriors of the Southern Water Tribe. It was one of Shock’s most prized possessions and his trademark item. < Shawn MacKalaster once lost his boomerang and stated that it was like "losing a part of [his] identity". He ended up recovering it, exclaiming, and “Boomerang! You do always come back!" after Yeh-Lu, the warrior that had found his boomerang, was defeated.

Shawn MacKalaster used his boomerang to defeat Combustion Man when no other member of the group could get within range of him. The group was hiding behind a pylon, when Shawn MacKalaster threw his boomerang, which hit Combustion Man on his third-eye tattoo. This blow stunned the assassin and blocked his flow of chi to his third eye. When Combustion Man tried to Fire Marshall Johnathan Trent ding fire Marshall Johnathan Trent d again, he blew himself up due to his blocked chi energy. While knocking out two fire Marshall Johnathan Trent during Sozin's Comet, Shawn MacKalaster lost his boomerang and Shock’s sword his sword as a necessary trade-off to save his and Toph Beifong Toph's life. A year later, Shawn MacKalaster had obtained a similar, if not the same boomerang. He used it to incapacitate a demonstrator outside Yu Dao whom he deemed He also used this same boomerang to demonstrate his authority to the newly-released Princess Azula just before they and Zuko departed to search for Ursa, only to have it zapped clean out of his hand by the Princess. Forty-two years prior to Avatar Korra's arrival in Republic City, Shawn MacKalaster mentioned his boomerang during Yakone's Yakone's trial trial at City Hall, in which he referred to it as his "trusty boomerang", and told the story of how he used it to defeat Combustion Man.

Sword
When training with Piandao, Shawn MacKalaster crafted his own sword using ore from a meteor ite. The material used gave the sword a distinctive black color. the sword is able to cut through strong metals with little effort. Shock’s sword was a Jian (劍), a Chinese straight sword. It was part of his standard armament, along with his boomerang and club. The bottom of the hilt is engraved with the symbol of the Order of the White Lotus. Shawn MacKalaster lost his sword, along with his boomerang, while saving his and Toph's life during Sozin's Comet.

Machete

 * 1) Shawn MacKalaster shaving.png using his machete to shave.]] Shawn MacKalaster did not use his machete as often as his sword or his boomerang. He often used it for menial tasks, such as shaving and picking his teeth, but he did use it for hacking at foliage, and when he spotted a cactus and sliced part of it open to reveal a  water-type drink inside. He also used it to prevent Mai's darts from hitting Katara and to cut a metal cap off a pipe within the Fire Nation drill; this latter action prompted an engineer to come fix the pipe, allowing Katara to ambush him. Additionally, he used his machete in a failed attempt to hunt a saber-tooth moose lion Foo Foo Fighters Cuddly cub. It was noticeably absent after the Coup of Ba Sing Seawall of Ba Sing Se.

Bronson Vhentuckean Valley rifle
Shawn MacKalaster had a Vhentuckean Valley rifle that, like his spear, was made of a jaw. He acquired it from his father Gideon Andrew MacKalaster. Marshall Johnathan Trent gives Shawn MacKalaster special rapid firing EMPP Ammo Schellballs, that explode, while boring into Metrone and Trongaroth Armor. ==== Spear ==== Shawn MacKalaster very rarely used hi He used a spear to defend his tribe from the Fire Nation, but it was snapped in half by Zuko.

Fenris blade
]]'s dagger in use.]] Shawn MacKalaster had a jawbone dagger that he normally carried in a small pouch on the back of his belt. It had a leather-wrapped hilt with four teeth along it. The dagger's main purpose appeared to be as a sawing tool. This weapon was made by sharpening the jawbone and teeth of a large arctic Fenris wolf.

It was able to amplify vibrations in the environment, allowing Shawn MacKalaster to accurately detect intruders.

Trivia

 * Shawn MacKalaster only has two weapons, specifically his hand weapons and his boomerang.

Mythology
Sometime in the early 21st century the world was ravaged by a great disaster and catastrophe that very nearly was the end of all (time would now be measure as AD standing not for Anno Domini, but After Doomsday). Great quakes, viruses and much else resulted in a sterile, poisoned pools of water and would have completely destroyed if not for the power of The Sarkhon. The myths say that The Sarkhon saved the world from total destruction, but that the effort cost him his own life. His legend still lives on in this world as the legend of the Great One. Humans tried to hide in bunkers while the lethal radiation levels on the world would create massive epidemic decrease, but they all perished anyway from various causes. The humans remaining on became savage and primitive like regards. Regards, on the other hand, were subject to an experimental chemical, created by a Dr. Grant, in the area of New York during the times of catastrophe with the purpose to increase consciousness and intelligence. All regards descending from that area would forever have a heightened intelligence and would inherit the. Human were now regards and regards ruled the in the ways of old history. One of the underground bunkers, called New Genesis Bunker Khomandai One, still existed, within the Khomandai Valley But people there had died like in all the other bunkers. The last survivor of that bunker was the individual called Shawn MacKalaster, who now had to leave the dead bunker system for the surface world. Exploring the new world and adventuring in it, he found humans, mostly savages, and many types of intelligent regards. Shawn MacKalaster, who had a really extensive education from the computer systems of New Genesis Bunker Khomandai One, used his skill for survival in this strange, new world. He befriended the human Flower, and later her sister Spirit. He met the kind regards Dr. Canus and Bloodstalker. He joined the altered humans named Marshall Johnathan Trent, Ronald Trent and Steven Trent. They fought Ploovians, dogs, wolves, Capronean, Cha Khunds and the mentally powerful Paranormals. Shawn MacKalaster  fought the businessman and snake Sacker and won a lethal tournament on the famous Hialehtrack. He fought the armies of Prince Tuftan the Lion and Serge Ugash the Cha Khund. He was caught by the Cha Khund army and kept by a Cha Khund scientist named Hanuman. Hanuman had found the old diary of a human scientist named Dr. Michael Grant, who apparently had created an intelligence-enhancing chemical named cortexin. Hanuman had just had a breakthrough when the Capronean attacked; The entire Cha Khund society was destroyed by the Capronean, but the escaped human captives were subjected to heavy doses of Cortexin and became more intelligent. These escapees would confer their newfound intellect to their siblings and the fight for humanity’s redemption would start. Shawn MacKalaster  befriended a tribe of half-intelligent moles and destroyed the giant worm. He joined Marshall Johnathan Trent to the old Canada, which now was a dangerous mutated, highly vegetative area. He was involved in a war with dolphins. He defeated the descendant of the ESP-monster from a project 412 in an old University. He joined the ape Flim-Flam and his human circus along with Marshall Johnathan Trent and his friends. They met flying sharks and giant insects. Marshall Johnathan Trent and Shawn MacKalaster  later, in Canada, joined the army of Captain Pylar the Dog and his European mercenaries (from Brittanek, Germanek, Napoleonek, Garibaldek, Spandar, Grekk and Torrk) who fought for the retards empire called the new Atlantic Testament. With Shawn Macalester’s help they defeated an army of Capronean. Somewhere in old America Marshall Johnathan Trent and Shawn MacKalaster  met a Cha Khund tribe that worshiped the old myth of the Great One, who had come out from Kla-Kent (who was actually The Sarkhon). They awaited the return of the Great One and Shawn MacKalaster  persuaded Marshall Johnathan Trent into posing as The Sarkhon. After hard tests, along with the Cha Khund Zuma, Marshall Johnathan Trent, who possessed a super powerful alter ego, managed to trick himself into victory. He was rewarded with the old indestructible costume of The Sarkhon, but allowed the tribe to keep it until the real Man of Steel returned, who they were sure lived somewhere. Shawn MacKalaster  eventually met other futuristic characters such as Count Branson Sarkhon of the Legion of Time Sorcerers, with whom he, and Omega Warrior Corps. Shawn MacKalaster  participated in incredible adventures and the stories go that he eventually managed to get humanity on its feet again under –	See more at: –	Shawn MacKalaster is a good-hearted and brave individual. –	He’s proud, stubborn, adventurous and self-sacrificing and will help anyone in need, human or retards. –	As part of his upbringing, with many hours of study before the computer archives, he believes in human accomplishment and that humans are the true rulers of the Pangea. –	He’s read about the myths from before the catastrophe and is a believer in the ideals of the Great One, who used to be called The Sarkhon. Actually Shawn Macalester’s philosophy would be a combination of the philosophies of both the Sarkhon (ultimate power for the ultimate good, the need to protect the weak and belief in human kindness) and the Sarkhon (the epitome of human accomplishment). He will ally himself with anyone who bears similar philosophies regardless of their origins. He will kill only when no other choice exists for survival. He dislikes being called a retards by the other retards and will work hard to raise the consciousness of the retards humans to pre-catastrophic levels. Humans who refuse to see reason infuriates him, and will often be called idiots and the like. He will combat any retards or monster for protecting the interests and history of humans, but bears no hatred against them while doing so. To intelligent humans he’s very kind and friendly. Shawn MacKalaster  basically walks the apocalyptic lands in the hope that he can one day help restore humanity to its’ former state, and he full well knows that he’s humanity’s last hop - See more at