Norse mythology

Norse, North Germanic, or Scandinavian mythology comprises the  myths  of North Germanic pre-Christian religion. Most of the written sources for Norse mythology were assembled in medieval Iceland in Old Norse, notably as the Edda. Norse mythology is the best-preserved version of wider Germanic paganism, which also includes the closely related Anglo-Saxon and Continental varieties. Germanic mythology can be shown to preserve certain aspects attributed to common Indo-European mythology.

Norse mythology has its roots in Proto-Norse Iron Age Scandinavian prehistory. It flourishes during the Viking Age and following the Christianization of Scandinavia during the High Middle Ages  passed into Scandinavian folklore, some aspects surviving to the modern day.

The mythology from the Romanticist Viking revival came to be an influence on modern literature and popular culture.

Cosmology


In Norse mythology there are 'nine worlds' (níu heimar), that many scholars summarize as follows:
 * Asgard, world of the Æsir.
 * Vanaheimr, world of the Vanir.
 * Midgard, world of humans.
 * Muspellheim, world of the primordial element of fire.
 * Niflheim, world of the primordial element of ice
 * Svartálfaheim, world of the Svartálfar (black elves).
 * Álfheimr, world of the Álfar (elves).
 * Hel, underground world of the dead.
 * Jötunheimr, world of the jötnar.

Note the boundaries between Niflheim, Jötunheimr, Hel, Niðavellir, Svartálfaheimr, and several other significant places like Utgarðr remain uncertain.

Each world also had significant places within. Valhalla is Odin's hall located in Asgaard. It was also home of the Einherjar, who were the souls of the greatest warriors. These warriors were selected by the Valkyries, Odin's mounted female messengers. The Einherjar would help defend the gods during Ragnarok. Niflhel is a hellish place in Hel, where oathbreakers and other criminals suffer torments.

These worlds are connected by Yggdrasil, the world tree, a giant tree with Asgard at its top. Chewing at its roots in Niflheim is Nidhogg, a ferocious serpent or dragon. Asgard can also be reached by Bifrost, a rainbow bridge guarded by Heimdall, a god who can see and hear a thousand miles.

Supernatural beings
There are several "clans" of Vættir or animistic nature spirits: the Æsir and Vanir, understood as gods, plus the Jötnar, the Álfar and Dvergar. To this list can be added the dead in the Underworld. The distinction between Æsir and Vanir is relative, for the two are said to have made peace, exchanged hostages, intermarried and reigned together after the events of the Æsir–Vanir War, and afterward the gods are generally referred to collectively as Æsir.

In addition, there are many other beings: Fenrir the gigantic wolf, Jörmungandr the sea-serpent (or "worm") that is coiled around Midgard, and Hel, ruler of Helheim. These three monsters are described as the progeny of Loki. Other creatures include Huginn and Muninn (thought and memory, respectively), the two ravens who keep Odin, the chief god, apprised of what is happening on earth, since he gave his eye to the Well of Mimir in his quest for wisdom, Sleipnir, Loki's eight legged horse son belonging to Odin and Ratatoskr, the squirrel which scampers in the branches of Yggdrasil.

Völuspá
In the Poetic Edda poem Völuspá ("Prophecy [spá] of the völva"), Odin, the chief god of the Norse pantheon, has conjured up the spirit of a dead völva and commanded this spirit to reveal the past and the future. She is reluctant: "What do you ask of me? Why tempt me?"; but since she is already dead, she shows no fear of Odin, and continually taunts him: "Well, would you know more?" But Odin insists: if he is to fulfill his function as king of the gods, he must possess all knowledge. Once the völva has revealed the secrets of past and future, she falls back into oblivion: "I sink now".

Abiogenesis and anthropogenesis
According to Norse myth, the beginning of life was fire and ice, with the existence of only two worlds: Muspelheim and Niflheim. When the warm air of Muspelheim hit the cold ice of Niflheim, the jötunn Ymir and the icy cow Audhumla were created. Ymir's foot bred a son and a man and a woman emerged from his armpits, making Ymir the progenitor of the Jötnar. Whilst Ymir slept, the intense heat from Muspelheim made him sweat, and he sweated out Surtr, a jötunn of fire. Later Ymir woke and drank Audhumbla's milk. Whilst he drank, the cow Audhumbla licked on a salt stone. On the first day after this a man's hair appeared on the stone, on the second day a head and on the third day an entire man emerged from the stone. His name was Búri and with an unknown jötunn female he fathered Bor, the father of the three gods Odin, Vili and Ve.

When the gods felt strong enough they killed Ymir. His blood flooded the world and drowned all of the jötunn, except two. But jötnar grew again in numbers and soon there were as many as before Ymir's death. Then the gods created seven more worlds using Ymir's flesh for dirt, his blood for the Oceans, rivers and lakes, his bones for stone, his brain as the clouds, his skull for the heaven. Sparks from Muspelheim flew up and became stars.

One day when the gods were walking they found two tree trunks. They transformed them into the shape of humans. Odin gave them life, Vili gave them mind and Ve gave them the ability to hear, see, and speak. The gods named them Ask and Embla and built the kingdom of Middle-earth for them; and, to keep out the jötnar, the gods placed a gigantic fence made of Ymir's eyelashes around Middle-earth.

The völva goes on to describe Yggdrasil and three norns, Urðr (Wyrd), Verðandi and Skuld. She then describes the war between the Æsir and Vanir and the murder of Baldr, Odin's handsome son whom everyone but Loki loved. (The story is that everything in existence promised not to hurt him except mistletoe. Taking advantage of this weakness, Loki made a projectile of mistletoe and tricked Höðr, Odin's blind son and Baldr's brother, into using it to kill Baldr. Hel said she would revive him if everyone in the nine worlds wept. A female jötunn - Thokk, who may have been Loki in shape-shifted form - did not weep.) After that she turns her attention to the future.

Ragnarök
Ragnarök refers to a series of major events, including a great battle foretold to ultimately result in the death of a number of major figures (including the gods Odin, Thor, Freyr, Heimdall, and the jötunn Loki), the occurrence of various natural disasters, and the subsequent submersion of the world in fire. Afterwards, the world resurfaces anew and fertile, the surviving gods meet, and the world is repopulated by two human survivors.

Kings and heroes
The mythological literature relates the legends of heroes and kings, as well as supernatural creatures. These clan and kingdom founding figures possessed great importance as illustrations of proper action or national origins. The heroic literature may have fulfilled the same function as the national epic in other European literatures, or it may have been more nearly related to tribal identity. Many of the legendary figures probably existed, and generations of Scandinavian scholars have tried to extract history from myth in the sagas.

Sometimes the same hero resurfaces in several forms depending on which part of the Germanic world the epics survived such as Weyland/Völund and Siegfried/Sigurd, and probably Beowulf/Bödvar Bjarki. Other notable heroes are Hagbard, Starkad, Ragnar Lodbrok, Sigurd Ring, Ivar Vidfamne and Harald Hildetand. Notable are also the shieldmaidens who were ordinary women who had chosen the path of the warrior. These women function both as heroines and as obstacles to the heroic journey.

Centres of faith
The Germanic tribes rarely or never had temples in a modern sense. The Blót, the form of worship practiced by the ancient Germanic and Scandinavian people, resembled that of the Celts and Balts. It occurred either in sacred groves, at home, or at a simple altar of piled stones known as a "horgr." However, there seem to have been a few more important centres, such as Skiringssal, Lejre and Uppsala. Adam of Bremen claims that there was a temple in Uppsala (see Temple at Uppsala) with three wooden statues of Odin, Thor and Freyr.

Priests
While a kind of priesthood seems to have existed, it never took on the professional and semi-hereditary character of the Celtic druidical class. This was because the shamanistic tradition was maintained by women, the Völvas. It is often said that the Germanic kingship evolved out of a priestly office. This priestly role of the king was in line with the general role of godi, who was the head of a kindred group of families (for this social structure, see norse clans), and who administered the sacrifices.

Human sacrifice
A unique eye-witness account of Germanic human sacrifice survives in Ibn Fadlan's account of a Rus ship burial, where a slave-girl had volunteered to accompany her lord to the next world. More indirect accounts are given by Tacitus, Saxo Grammaticus and Adam von Bremen.

However, the Ibn Fadlan account is actually a burial ritual. Current understanding of Norse mythology suggests an ulterior motive to the slave-girl's 'sacrifice'. It is believed that in Norse mythology a woman who joined the corpse of a man on the funeral pyre would be that man's wife in the next world. For a slave girl to become the wife of a lord was an obvious increase in status. Although both religions are of the Indo-European tradition, the sacrifice described in the Ibn Fadlan account is not to be confused with the practice of Sati.

The Heimskringla tells of Swedish King Aun who sacrificed nine of his sons in an effort to prolong his life until his subjects stopped him from killing his last son Egil. According to Adam of Bremen, the Swedish kings sacrificed male slaves every ninth year during the Yule sacrifices at the Temple at Uppsala. The Swedes had the right not only to elect kings but also to depose them, and both king Domalde and king Olof Trätälja are said to have been sacrificed after years of famine.

Odin was associated with death by hanging, and a possible practice of Odinic sacrifice by strangling has some archeological support in the existence of bodies such as Tollund Man that perfectly preserved by the acid of the Jutland peatbogs, into which they were cast after having been strangled. However, scholars possess no written accounts that explicitly interpret the cause of these stranglings, which could obviously have other explanations.

Interactions with Christianity


An important note in interpreting this mythology is that often the closest accounts that scholars have to "pre-contact" times were written by Christians. The Younger Edda and the Heimskringla were written by Snorri Sturluson in the 13th century, over two hundred years after Iceland became Christianized. This results in Snorri's works carrying a large amount of Euhemerism.&lt;ref&gt;Faulkes, Anthony. "Introduction" In Snorri Sturlusson, Prose Edda (Ed.) page xviii. Everyman, 1987. ISBN 0-460-87616-3&lt;/ref&gt;

Virtually all of the saga literature came out of Iceland, a relatively small and remote island, and even in the climate of religious tolerance there, Snorri was guided by an essentially Christian viewpoint. The Heimskringla provides some interesting insights into this issue. Snorri introduces Odin as a mortal warlord in Asia who acquires magical powers, settles in Sweden, and becomes a demi-god following his death. Having undercut Odin's divinity, Snorri then provides the story of a pact of Swedish King Aun with Odin to prolong his life by sacrificing his sons. Later in the Heimskringla, Snorri records in detail how converts to Christianity such as Saint Olaf Haraldsson brutally converted Scandinavians to Christianity.



Trying to avert civil war, the Icelandic parliament voted in Christianity, but for some years tolerated heathenry in the privacy of one's home. Sweden, on the other hand, had a series of civil wars in the 11th century, which ended with the burning of the Temple at Uppsala. In England, Christianization occurred earlier and sporadically, rarely by force. Conversion by coercion was sporadic throughout the areas where Norse gods had been worshipped. However, the conversion did not happen overnight. Christian clergy did their utmost to teach the populace that the Norse gods were demons, but their success was limited and the gods never became evil in the popular mind in most of Scandinavia.

The length of time Christianization took is illustrated by two centrally located examples of Lovön and Bergen. Archaeological studies of graves at the Swedish island of Lovön have shown that the Christianisation took 150-200 years, and this was a location close to the kings and bishops. Likewise in the bustling trading town of Bergen, many runic inscriptions have been found from the 13th century, among the Bryggen inscriptions. One of them says may Thor receive you, may Odin own you, and a second one is a galdra which says I carve curing runes, I carve salvaging runes, once against the elves, twice against the trolls, thrice against the thurs. The second one also mentions the dangerous Valkyrie Skögul. Another contrast in Norse beliefs is the Gimle, the supposed "high heaven, which is thought to be a Christian addition to Norse mythology, and the Ragnarokk, the "fate" of Æsir gods. This seems to be a Christian addition to the native mythology, since it ends the "reign" of the Æsir gods.

There are few accounts from the 14th to the 18th century, but the clergy, such as Olaus Magnus (1555) wrote about the difficulties of extinguishing the old beliefs. The story related in Þrymskviða appears to have been unusually resilient, like the romantic story of Hagbard and Signy, and versions of both were recorded in the 17th century and as late as the 19th century. In the 19th and early 20th century Swedish folklorists documented what commoners believed, and what surfaced were many surviving traditions of the gods of Norse mythology. However, the traditions were by then far from the cohesive system of Snorri's accounts. Most gods had been forgotten and only the hunting Odin and the jötunn-slaying Thor figure in numerous legends. Freyja is mentioned a few times and Baldr only survives in legends about place names.

Other elements of Norse mythology survived without being perceived as such, especially concerning supernatural beings in Scandinavian folklore. Moreover, the Norse belief in destiny has been very firm until modern times. Since the Christian hell resembled the abode of the dead in Norse mythology one of the names was borrowed from the old faith, Helvíti i.e. Hel's punishment. Many elements of the Yule traditions persevered, such as the Swedish tradition of slaughtering the pig at Christmas (Christmas ham), which originally was part of the sacrifice to Freyr.

Modern influences
The Germanic gods have left numerous traces in modern vocabulary and elements of every day western life in most Germanic language speaking countries. An example of this is some of the names of the days of the week: modelled after the names of the days of the week in Latin (named after Mars, Mercury, Jupiter, Venus, and Saturn), the names for Tuesday through to Friday were replaced with Germanic equivalents of the Roman gods and the names for Monday and Sunday after the Sun and Moon. In English, Saturn was not replaced.

Viking revival


Early modern editions of Old Norse literature begins in the 16th century, e.g. Historia de gentibus septentrionalibus (Olaus Magnus, 1555) and the first edition of the 13th century Gesta Danorum (Saxo Grammaticus), in 1514. The pace of publication increased during the 17th century with Latin translations of the Edda (notably Peder Resen's Edda Islandorum of 1665). The renewed interest of Romanticism in the Old North had political implications. Myths about a glorious and brave past is said to have given the Swedes the courage to retake Finland, which had been lost in 1809 during the war between Sweden and Russia. The Geatish Society, of which Geijer was a member, popularized this myth to a great extent.

A focus for early British enthusiasts was George Hicke, who published a ''Linguarum vett. septentrionalium thesaurus'' in 1703–5. In the 1780s, Denmark offered to cede Iceland to Britain in exchange for Crab Island (West Indies), and in the 1860s Iceland was considered as a compensation for British support of Denmark in the Slesvig-Holstein conflicts. During this time, British interest and enthusiasm for Iceland and Nordic culture grew dramatically.

Germanic Neopaganism
Romanticist interest in the Old North gave rise to Germanic mysticism involving various schemes of occultist "Runology", notably following Guido von List and his Das Geheimnis der Runen (1908) in the early 20th century.

Since the 1970s, there have been revivals of the old Germanic religion as Germanic Neopaganism (Ásatrú) in both Europe and the United States.

Modern popular culture
Norse mythology influenced Richard Wagner's use of literary themes from it to compose the four operas that make up Der Ring des Nibelungen (The Ring of the Nibelung).

Mats Wendt based his neo-romantic 16-hour symphonic suite Eddan – the invincible sword of the elf-smith on the chronological reconstruction of the Norse myths by Viktor Rydberg.

Subsequently, J. R. R. Tolkien's writings, especially The Silmarillion, were heavily influenced by the indigenous beliefs of the pre-Christian Northern Europeans. As his related novel The Lord of the Rings became popular, elements of its fantasy world moved steadily into popular perceptions of the fantasy genre. In many fantasy novels today can be found such Norse creatures as elves, dwarves, and frost jötnar. Subsequently, Norse mythology has also greatly influenced popular culture, in literature and modern fiction. (See Marvel Comics' The Mighty Thor or Neil Gaiman's The Sandman (Vertigo) also Neil Gaiman's novel American Gods) &lt;!-- Trivia about movies, video games, TV shows, bands etc. is NOT notable enough to be here, and will be removed on sight. Add it to the lists in the article "Norse mythology in popular culture" instead. --&gt;

Norse mythology is a recurring theme in heavy metal lyrics. Bands like Manowar, Therion, Bathory, Amon Amarth, and Tyr among others, composed concept albums with songs based on the Eddas and Norse paganism.

Many video games, especially RPG and strategies, are based on or inspired by Norse mythology, and feature certain elements of it. Examples of games influenced by Norse mythology include Final Fantasy, Too Human, Age Of Mythology, World of Warcraft: Wrath of the Lich King, Ragnarok Online, Viking: Battle for Asgard and many others.

General secondary works

 * 🇦🇹 (1998). A Piece of Horse Liver: Myth, Ritual and Folklore in Old Icelandic Sources (translated by Terry Gunnell & Joan Turville-Petre). Reykjavík: Félagsvísindastofnun. ISBN 9979542640.
 * 🇦🇹 (editors) (2006). Old Norse Religion in Long-Term Perspectives: Origins, Changes and Interactions. Lund: Nordic Academic Press. ISBN 918911681X.
 * 🇦🇹 (1980). Gods of the North. London: Thames and Hudson. (Revised from an earlier hardback edition of 1955). ISBN 0-500-27177-1.
 * 🇦🇹 (2002). The Norsemen in the Viking Age. Malden, Mass.: Blackwell. ISBN 1405149647.
 * 🇦🇹 (1994). Prolonged Echoes: Old Norse Myths in Medieval Northern Society, vol. 1: The Myths. Odense: Odense Univ. Press. ISBN 8778380081.
 * 🇦🇹 (1964). Gods and Myths of Northern Europe. Baltimore: Penguin. New edition 1990 by Penguin Books. ISBN 0-14-013627-4. (Several runestones)
 * —— (1969). Scandinavian Mythology. London and New York: Hamlyn. ISBN 0-87226-041-0. Reissued 1996 as Viking and Norse Mythology. New York: Barnes and Noble.
 * —— (1988). Myths and Symbols in Pagan Europe. Syracuse, NY: Syracuse Univ. Press. ISBN 0815624387.
 * —— (1993). The Lost Beliefs of Northern Europe. London & New York: Routledge. ISBN 0415049377.
 * 🇦🇹 Altgermanische Religionsgeschichte, 2 vols., 2nd. ed., Grundriss der germanischen Philogie, 12–13. Berlin: W. de Gruyter.
 * 🇦🇹 (1999). Nordic Religions in the Viking Age. Philadelphia: Univ. Pennsylvania Press. ISBN 0812217144.
 * 🇦🇹 (1973). Gods of the Ancient Northmen. Ed. & trans. Einar Haugen. Berkeley: University of California Press. ISBN 0-520-03507-0.
 * 🇦🇹 (1888). Teutonic Mythology, 4 vols. Trans. S. Stallybras. London. Reprinted 2003 by Kessinger. ISBN 0-7661-7742-4, ISBN 0-7661-7743-2, ISBN 0-7661-7744-0, ISBN 0-7661-7745-9. Reprinted 2004 Dover Publications. ISBN 0-486-43615-2 (4 vols.), ISBN 0-486-43546-6, ISBN 0-486-43547-4, ISBN 0-486-43548-2, ISBN 0-486-43549-0.
 * Northvegr: Grimm's Teutonic Mythology
 * 🇦🇹 (1988). Scandinavian Mythology: An Annotated Bibliography, Garland Folklore Bibliographies, 13. New York: Garland. ISBN 0-8240-9173-6.
 * —— (2001). Norse Mythology: A Guide to the Gods, Heroes, Rituals, and Beliefs. Oxford: Oxford University Press. ISBN 0-19-515382-0. (A dictionary of Norse mythology.)
 * 🇦🇹 (2006). Treasure of Norse Mythology Volume I ISBN 978-3-922800-99-6&lt;!--good ISBN - book in German--&gt;.
 * 🇦🇹 (1996). The King, the Champion and the Sorcerer: A Study in Germanic Myth. Wien: Fassbaender. ISBN 3900538573.
 * 🇦🇹 (2007). From Asgard to Valhalla : the remarkable history of the Norse myths. London: I. B. Tauris. ISBN 1845113578.
 * 🇦🇹 (1997). Cassell's Dictionary of Norse Myth and Legend. London: Cassell. ISBN 0-304-36385-5.
 * 🇦🇹 (1990). Norse Myths (The Legendary Past). London: British Museum; and Austin: University of Texas Press. ISBN 0-292-75546-5.
 * 🇦🇹 (2002). The Viking Way: Religion and War in Late Iron Age Scandinavia. Uppsala: Dissertation, Dept. Archaeology & Ancient History. ISBN 9150616269.
 * 🇦🇹 (1993). Dictionary of Northern Mythology. Trans. Angela Hall. Cambridge: D. S. Brewer. ISBN 0-85991-369-4. New edition 2000, ISBN 0-85991-513-1.
 * 🇦🇹 (1853–1855) Handbuch der deutschen Mythologie.
 * 🇦🇹 (2003). Decolonizing the Viking Age. Stockholm: Almqvist & Wiksell. ISBN 9122020063(v. 1); 9122020071(v. 2).
 * 🇦🇹 (1964). Myth and Religion of the North: The Religion of Ancient Scandinavia. London: Weidenfeld & Nicolson. Reprinted 1975, Westport, Conn.: Greenwood Press. ISBN 0-8371-7420-1.

Romanticism

 * 🇦🇹 (1875). Norse Mythology, or, The Religion of Our Forefathers. Chicago: S.C. Griggs.
 * 🇦🇹 (1909). Myths of the Norsemen: From the Eddas and Sagas. London: George G. Harrap. Reprinted 1992, Mineola, N.Y.: Dover. ISBN 0-486-27348-2.
 * 🇦🇹 (1909), The Heroes of Asgard. New York: Macmillan Company. Reprinted 1982 by Smithmark Pub. ISBN 0-8317-4475-8. Reprinted 1979 by Pan Macmillan ISBN 0-333-07802-0.
 * Baldwin Project: The Heroes of Asgard
 * 🇦🇹 (1901). Norse Stories Retold from the Eddas. Mead and Company. Reprinted 1999, New York: Hippocrene Books. ISBN 0-7818-0770-0.
 * Baldwin Project: Norse Stories Retold from the Eddas
 * 🇦🇹 (1912). Teutonic Myth and Legend. New York: W H Wise & Co. 1934. Reprinted 2003 by University Press of the Pacific. ISBN 1-4102-0740-4.
 * Sacred Texts: Teutonic Myth and Legend.
 * 🇦🇹 (1889). Teutonic Mythology, trans. Rasmus B. Anderson. London: Swan Sonnenschein & Co. Reprinted 2001, Elibron Classics. ISBN 1-4021-9391-2. Reprinted 2004, Kessinger Publishing Company. ISBN 0-7661-8891-4.
 * Rydberg's Teutonic Mythology (Displayed by pages)
 * 🇦🇹 (1930). The British Edda. London: Chapman & Hall.

Modern retellings

 * 🇦🇹 (1920). The Children of Odin: A Book of Northern Myths, illustrated by Willy Pogány. New York, Macmillan. Reprinted 2004 by Aladdin, ISBN 0-689-86885-5.
 * Sacred Texts: The Children of Odin. (Illustrated.)
 * 🇦🇹 (1981). The Norse Myths. New York: Pantheon Books. ISBN 0-394-74846-8. Also released as The Penguin Book of Norse Myths: Gods of the Vikings. Harmondsworth: Penguin. ISBN 0-14-025869-8.
 * 🇦🇹 (1967). "d'Aulaire's Book of Norse Myths". New York, New York Review of Books.
 * 🇦🇹 (1927). Norse Mythology: Legends of Gods and Heroes, Scandinavian Classics. Trans. Sigurd Bernhard Hustvedt (1963). New York: American-Scandinavian Foundation. ISBN 0-404-04538-3.
 * etext of Munch