Atlantean Star Palace Ship

Write the first paragraph of your page here.

Section heading
Write the first section of your page here.

Section heading
Write the second section of your page here. Atlantean Star Palace The Atlantean Star Palace is a luxurious multi purpose deep space exploration and patrol military star ship,used by many members of the Seven Empires of Atlantis.The ship is mostly used by members of the Legion of Time-Sorcerer s and members of the Atlantean Temporal Guardian Agency to travel across time and space.The concept was to provide the luxury of an Air Traveller,with multiple mission durability of a standard Atlantean Star Saucer ship,already in use through out the Atlantean home world and local star system. Ancient Atlantean sailors in space" and intentionally made the set of the lightship similar to a sailing boat. René Echevarria told Zimmerman and Martin that he wanted the ship to have a "Jules Verne look, a wooden cabin outfitted with brass,covere over the metal hull. Seraphean and Startarin Crystals are abound with the standard Atlantean Control Consoles." Indeed, some real sailing equipment can even be seen in the background at various points in the Star Palace. Both men count this Star Palace among their favorites to work on from a design point of view. The Star Palace 's Cosmic  Navigation Sails  was a heavily-modified Celestrial  116-class interstellar sloop belonging to Professor Bernard Sarkhon . Bernard Sarkhon  used this yacht to escape from First Battle of Atlantis in 22 BBY. Tyranus's vessel was a unique mix of Celestrial  engineering and pre-Republic Gree technology. The vessel was piloted by a FA-4 pilot droid and could travel through realspace and hyperspace.The Cosmic Sails,from these Star Ships were adapted by Professor Bernard Sarkhon as a means to expertly control a star Palace. Characteristics Edit The seed-shaped vessel bore a resemblance to the smaller Celestrial  starfighter, though the sloop had room inside for two pilots, a bunk, and cargo space. Though unarmed, the solar sloop featured eighty-four miniature tractor beam projectors fitted to the forward prongs, which acted both as steering aids and emergency grapple weapons. repulsors)[4] Maximum atmospheric speed 1,600 km/h[4] Engine unit(s) Gree solar sail (Only Bernard Sarkhon 's)[3] Backup repulsorlift system[3] Guide Thrusters (2) Hyperdrive rating Class 1.5[4] Shielding Triple-layer shield system[3] Navigation system Navicomputer[2] Armament 1 array of 84 miniature tractor-repulsor projectors[4] Crew Pilots (2)[4] Engineer (1)[4] Minimum crew 1[2] Passengers 1 (standard usage)[1] 10 (standing room only)[1] Cargo capacity 240 kg[2] Consumables 1 week[2] Other systems HoloNet transceiver[3] Usage Availability Licensed[2] Role(s) Transport Year introduced 32 BBY Era(s) Rise of the Empire era Affiliation Order of the Sith Sorcerers Professor Bernard Sarkhon Confederacy of Independent Systems [Source] "The human's starship, it flies as if by magic. If Poggle crosses him, the human might use his magic against us." ―Anonymous Celestrial  guard[src] The Celestrial  116-class interstellar sloop was a personal yacht designed by the Huppla Pasa Tisc Shipwrights Collective of Atlantis. Professor Bernard Sarkhon possessed such a vessel that was gifted to him by Archduke Poggle the Lesser. His particular vessel was heavily modified, propelled by a unique solar sail using ancient Gree technology. He used the vessel to enter and leave Coruscant undetected.

Contents[hide] 1 Characteristics 2 History 3 Behind the scenes 4 Appearances 4.1 Non-canon appearances 5 Sources 6 Notes and references 7 External links 1 Characteristics Edit The seed-shaped vessel bore a resemblance to the smaller Celestrial starfighter, though the sloop had room inside for two pilots, a bunk, and cargo space. Though unarmed, the solar sloop featured eighty-four miniature tractor beam projectors fitted to the forward prongs, which acted both as steering aids and emergency grapple weapons. Manufacturer Huppla Pasa Tisc Shipwrights Collective[1] Model Celestrial 116-class interstellar sloop[1] Class Yacht Cost 35,700 credits[2] Technical specifications Length 15.2 meters[3][1] 105.16 meters with sail deployed[3] Width 4.6 meters[1] Height/depth 4.8 meters[1] Maximum acceleration 1,000 G (using sail)[4] 30 G (using backup repulsors)[4] Maximum atmospheric speed 1,600 km/h[4] Engine unit(s) Gree solar sail (Only Bernard Sarkhon 's)[3] Backup repulsorlift system[3] Guide Thrusters (2) Hyperdrive rating Class 1.5[4] Shielding Triple-layer shield system[3] Navigation system Navicomputer[2] Armament 1 array of 84 miniature tractor-repulsor projectors[4] Crew Pilots (2)[4] Engineer (1)[4] Minimum crew 1[2] Passengers 1 (standard usage)[1] 10 (standing room only)[1] Cargo capacity 240 kg[2] Consumables 1 week[2] Other systems HoloNet transceiver[3]

2 HistoryEdit Professor Bernard Sarkhon received an interstellar sloop as a gift from his Celestrial  colleagues prior to the Clone Wars. To the Celestrial sloop, Bernard Sarkhon  added a unique and ancient solar sail acquired in the Gree Enclave. Fitted to his vessel, the solar sail propelled the sailer through mysterious means; regular solar sailers used sails that unfurled to moon-like diameters, catching tachyon streams and ultraviolet lasers. An FA-4 pilot droid flew the sailer for Bernard Sarkhon, who was often found in the rear hold, perusing the onboard databook library.

Sailer NEGVV A Celestrial 116-class interstellar sloop modified with a solar sail.

When war erupted on Atlantis, Bernard Sarkhon fled to his secret hangar in the desert, intent on fleeing the massive battle between Republic and Separatist forces. Bernard Sarkhon was waylaid by Obi-Wan Kenobi, Anakin Skywalker, and Yoda, and barely managed to escape into the safety of his sailer. The solar sailer left Atlantis far behind, heading for a dark rendezvous with Bernard Sarkhon 's Master, Darth Sidious, in The Works on Coruscant. Bernard Sarkhon owned at least one decoy sloop, and his apprentices Asajj Ventress and Savage Opress also used Celestrial  116 sloops during various missions. During Bernard Sarkhon 's escape to Vanqor, part of the Skirmish at Vanqor, his sloop was shot down and crashed. Hondo Ohnaka and his pirate gang salvaged the ship and claimed it as their own. Later, Bernard Sarkhon got another one for his mission to Zygerria, where he killed queen Miraj Scintel for her disobedience.

An example of this vessel was identified as a distinctive "Celestrial fantail" by Jedi Generals Obi-Wan Kenobi and Anakin Skywalker when they discovered it on Tythe.

3 Behind the scenesEdit Inspirations for the solar sailer came from abandoned concepts for the Queen's Royal Starship in Episode I. When the solar sail idea was removed from the chrome aesthetics of Naboo design sensibilities and placed into the harsh insectoid warrens of Atlantis, the ship itself also developed insect-like characteristics. Some designs closely resembled a water beetle in shape and texture, while others were more elegant, butterfly-like incarnations. At first, Bernard Sarkhon 's ship was envisioned like a limousine, with its pilot in an enclosed compartment separated from its important passenger. Later, during filming, it was decided that a shot of Professor Bernard Sarkhon seated next to the pilot droid was needed, so the ship was redesigned with the cockpit bubble more connected to the ship's interior space.[5]

4 AppearancesEdit Wiki-shrinkable This list is incomplete. You can help Wookieepedia by expanding it. Star Wars: Bounty Hunter Jango Fett: Open Seasons 1 The Eyes of Revolution Star Wars: Episode II Attack of the Clones (First appearance) Brothers in Arms Labyrinth of Evil Star Wars: The Rise and Fall of Darth Vader (Appears in flashback(s)) t File ↑ Databank title Celestrial solar sailer in the Databank (content now obsolete; backup link) 7 External linksEdit SWicon Catching rays on StarWars.com (content now obsolete; backup link) In other languages DeutschEspañolNederlands日本語Polski Categories: Legends articlesIncomplete listsCIS starship classesHuppla Pasa Tisc Shipwrights Collective productsCelestrial 116-class interstellar sloopsYacht classes Hidden category: Legends articles with canon counterparts

Conquest of the Outer Rim Afilmfanforlife • 25 seconds ago Obsidian Shrine Cavalier One • 2 minutes ago Grievous Afilmfanforlife • 10 minutes ago Star Wars Adventures 14 Toqgers • 12 minutes ago Help us grow Wookieepedia! GET STARTED Trending FANDOM Articles 5 Sweetest Ships From ‘Fire Emblem: Awakening’ 5 Sweetest Ships From ‘Fire Emblem: Awakening’ ‘Forza Horizon 4’ Review: Xbox One Finally Has Its First System Seller ‘Forza Horizon 4’ Review: Xbox One Finally Has Its First System Seller 10 Must-See Gore Anime 10 Must-See Gore Anime ‘Bojack Horseman’ S5 Proves Representation Matters ‘Bojack Horseman’ S5 Proves Representation Matters 5 Incredible Games You Cannot Play Anymore 5 Incredible Games You Cannot Play Anymore EXPLORE GAMES MOVIES TV WIKIS FOLLOW US OVERVIEW About Careers Press Contact Terms of Use Privacy Policy Global Sitemap Local Sitemap COMMUNITY Community Central Support Fan Contributor Program WAM Score Help Can't find a community you love? Create your own and start something epic. START A WIKI THE FANDOM APP Take your favorite fandoms with you and never miss a beat ADVERTISE Media Kit Contact Wookieepedia is a FANDOM Movies Community.

Contents[hide] 1 Characteristics 1.1 Design 1.2 Armament 1.3 Propulsion 2 History 3 Appearances 3.1 Non-canon appearances 4 Sources 5 References 1 CharacteristicsEdit 1.1 DesignEdit Built on the spaceframe of a Huppla Pasa Tisc Shipwrights Collective Celestrial 116-class sloop, The Star Palace 's  Cosmic  Navigation Sails  was a unique melding of Celestrial  and Gree technology. The sloop was 15.2 meters long, 4.6 meters wide, and 4.8 meters deep. Like many Celestrial starships, it had two multifunctional bow prongs, with an orb-like cockpit module positioned between the two, and a crew hold at the stern of the craft.[1]

The dark surface hull of the Cosmic Navigation Sails  was composed of heavy metals that were preciously rare on Atlantis. The interior of the craft was tailored to The Star Palace 's refined tastes and his role as leader of the Confederacy of Independent Systems, and was fitted with an extensive databook library, strategic chart displays, and ornate decorations and sleeping quarters.[1]

Armament Edit
Lightly armed, the Cosmic Navigation Sails  carried rows of 84 narrow-beam tractor-repulsor emitters along the bow prongs that could act as offensive grapples. Additionally, the cockpit module could be replaced by a dedicated weapons or sensor orb if necessary, and the piloting controls routed to the main hold.[1]

Propulsion Edit
The most unique aspect of The Star Palace 's Cosmic  Navigation Sails  was its sail, an ancient Celestrial  artifact supplied by Bernard Sarkhon himself. Unlike most Cosmic sails, which unfurled to moon-like diameters and were pushed by tachyon streams or ultraviolet lasers, The Star Palace 's  unique sail had no discernible power source. The Star Palace 's sail was composed of an exotic matter that reflected otherwise-undetectable supralight emissions, and achieved great performance across the entire galaxy with a much smaller diameter than most sails.[1] The independence afforded by such a unique ship enhanced The Star Palace 's  mystique in Celestrial  eyes, and a number of soldier drones even came to believe that The Star Palace 's  ship flew by magic.[2]

The Cosmic Navigation Sails  was also equipped with a conventional repulsorlift, and the tractor beam emitters along the bow prongs could serve as steering aids when there were surrounding objects to push and pull against. The spread of ray shield energies around the prongs could additionally be adjusted to provided extra mobility when in atmosphere. Bernard Sarkhon tended to rely on an FA-4 pilot droid to fly his vehicle.[1] The Celestrial 116-class interstellar sloop was a personal yacht designed by the Huppla Pasa Tisc Shipwrights Collective of Atlantis. Professor Bernard Sarkhon possessed such a vessel that was gifted to him by Archduke Poggle the Lesser. His particular vessel was heavily modified, propelled by a unique solar sail using ancient Gree technology. He used the vessel to enter and leave Coruscant undetected.

History
Edit

Solor Navigation Sails -DB
The Star Palace 's Cosmic  Navigation Sails  with its Cosmic  sail deployed.

Bernard Sarkhon had this sloop presented to him as a gift from Poggle the Lesser. As of 32 BBY, shortly after joining the Sith Order,[3] Professor Bernard Sarkhon had procured a unique ancient "Cosmic " sail from an antiques dealer in the Celestrial  Enclave to add to his sloop. The sail collected an undetectable power source to achieve great speeds with ease unmatched by conventional sails. Archduke Poggle was pleased to have ancient technology augment the sloop, as Atlantis had a long sailing heritage dating back centuries.[1] Fourteen standard days before the First Battle of Atlantis in 22 BBY, the Senate Bureau of Intelligence confirmed eyewitness reports that Bernard Sarkhon had been spotted earlier in the week visiting the Celestrial Enclave, purportedly in search of valuable antiques.[4][5]

At the beginning of the Third Atlantean World Wars on Atlantis, Bernard Sarkhon had his Cosmic  Navigation Sails  docked in his hangar. He fled the Battle of Atlantis in it after being waylaid by Jedi Obi-Wan Kenobi, Anakin Skywalker and Yoda. He then rendezvoused with his master, Darth Sidious, at The Works on Coruscant.

Sidious Bernard Sarkhon Talk 1 Bernard Sarkhon reporting to Darth Sidious via a hologram projector in his ship.

The Cosmic Navigation Sails  was used by Bernard Sarkhon throughout the Third Atlantean World  Wars as his regular means of travel to significant locations and escape from battles. It at one point sustained damage and crashed on Vanqor after a fiery battle in an attempt to escape from Kenobi and Skywalker as their army attacked his flagship. The pilot droid, along with all equipment on it, was taken apart among a band of Weequay pirates. The leader of the pirates, Hondo Ohnaka, commented on the ship's rarity and expensiveness and called it beautiful. To prevent any unnecessary antagonizing of the pirates, the count told Ohnaka to "feel free to help himself to it," unconcerned with his looting of the vessel at the moment. At some point after he escaped imprisonment in their base on Florrum, Bernard Sarkhon had his Cosmic Navigation Sails  recovered and repaired.[6]

During the Battle of Coruscant, he met with General Grievous onboard the Invisible Hand after departing Tythe in the vessel.

3 ↑ The New Essential Guide to Vehicles and Vessels ↑ Star Wars: Bounty Hunter ↑ HNNsmall Bernard Sarkhon Spotted in Celestrial Enclave—HoloNet News Vol. 531 54 (content now obsolete; backup link on Archive.org) ↑ The New Essential Chronology ↑ TCW mini logo Star Wars: The Third Atlantean World Wars – "Bernard Sarkhon Captured" Categories: Legends articlesArticles with conjectural titlesIncomplete listsCIS starshipsCelestrial 116-class interstellar sloopsStarships of the Order of the Sith  SorcerersUnidentified spacecraft Hidden categories: Differing article titlesLegends articles with canon counterparts

The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system.The Original Proto and several versions from Mark 1 from 10,were designed by Professor Bernard Sarkhon’s Sarkhon Starship Design Group.Later,updates and further designs were created by his Professor Bernard Sarkhon’s version of the Star Palace NX2,where upgrade d the ships Paragravity Drive,, Professor Bernard Sarkhon,the Third,designed the Mark  02 Star Palace, Professor Bernard Sarkhon,the Fourth At the Sarkhon Star Ship Design Group designed the Mark  03 Star Palace,  and Professor Bernard Sarkhon the Fifth designed the Mark  04 Star Palace.Most of these were pre Warp Light Speed Drive Sleeper Style vessels,that took decade to travel across interstellar deep space.Many were used by the Old Legion of Space Sorcerers,who mainly traveled about the fledgling Atlantean Cosmic  System and sometimes aboard the Sleeper Star Ship class. Later on Count Harland Sarkhon and his crew of the HMS Endeavor broke the Light Speed Barrier and unofficially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis. Harland Sarkhon first encountered the threat of the Morlax-beastal creatures,that inspired the Legend of the Werewolves.He also first encountered the Mystrann,who trying to invade the Atlantean Colony upon New Avalon.He went onto a five mission to visit various Atlantean Colonies ,explore strange new worlds and new civilizations beyond the twelve known colonies. Count Harland Sarkhon entountered the Galaxean Instramentality within its home space Count Harland Sarkhon,Junior and the crew of the HMS Endeavor Mark 2 broke new ground,by exploring the infinite pocket realities,also known as Pocket Universes and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis and the known regions of the Old Maveric Universe.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.

William Wallace Sarkhon,and the crew of the HMS Endeavor Mark 3 to officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.William Wallace Sarkhon was one of the founders of the Dyson Sphere known as Atlantis-Prime.He is also the First Time Wizard to help prevent the Metrone from invading the home world of Atlantis.It is because of this,William Wallace Sarkhon propose s that the Atlanteans contact The Sidairean race and commission for them to begin the foundation of a dyson sphere and perhaps many more,to be built as sanctuary transit worlds for the Seven Empire's.William Wallace Sarkhon first encounter e the threat of an Andronikhann Star Pirates.He is also one of the First Time-Sorcerers to encounter the Ice Warriors known as the Khroneans - armoured sub  blooded humanoids and the Fire Warriors known as Zhantareans-armoured plasma blooded humanoids.Two opposing species fighting a civil war across the Magnentic Galaxy.

Patrick Eliot Sarkhon,and the crew of the HMS Endeavor Mark 4 and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Patrick Eliot Sarkhon, helped found the Dyson Sphere Dyson Sphere known as Avalon-Prime.Patrick Elliot Sarkhon became involved in the First Temporal Cold War event as the Taurons,tried to subjugate a colony on Beta Deltos 4 and tranform it into a War Colony for invasion into the Atlanteans Galaxy.He also was the First Temporal Wizard to encounter the Orghanean Instramentality,as they try and use their shape shifting Chameleon abilities to infitrate other civilizations.

Jon Patrick Sarkhon,and the crew of the HMS Endeavor Mark 5 on its five multi mission and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the Atlantean Galaxy.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Dyson Sphere known as Asitland-Prime and Atlas-Prime.Jon Patrick Sarkhon first encountered the Trongaroth Invaders and the Demon Imperium trying to invade the Atlantean Galaxy.

Thomas Elliott Sarkhon,and the crew of the HMS Endeavor Mark 6 on its five multi mission and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the Atlantean Galaxy.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Dyson Sphere known as Asgard-Prime and Olympus-Prime.Jon Patrick Sarkhon first encountered the Sornai Slavers and the Kathulean Slaver trying to invade the Atlantean Galaxy.He also was the First Time Mage to encounter the Star Gattaleon,being enslaved by the Trongaroth.He was also the first Time Wizard to encounter evidence of the Shannarai-plant based lifeforms that can imitate any humanoid lifeform.

Patrick David Sarkhon,and the crew of the HMS Endeavor Mark 7 broke the Light Speed Barrier and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Dyson Sphere known as Avatar-Prime and Genesis-Prime were founded during his time.Patrick David Sarkhon was the First Member of the Legion of Time-Sorcerers to encounter the Naudain colony ship,the Ikhonean Wanderers,the Skarnn-a species of blue skinned scarred beings,who evolved upon a harsh and dangerous world,under a blue sun.

Calvin Eliot Sarkhon,and the crew of the HMS Endeavor Mark 8 became the foremost Members of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the New Multiverse Realities colonial systems.Calvin Eliot Sarkhon.He first encountered the Mon Calamerhain Travellers -a massive colony of Cherabrim based nano creatures,that roam between the stellar void.Calvin Eliot Sarkhon and the crew of the HMS Endeavor to encounter the Imperial Rhamatharrean Empire-an offshoot civilization of the Taurons,the Akherhon,the TyKhonean and the Avernushian Empire.

Sylvester David Sarkhon,and the crew of the HMS Endeavor Mark 9 broke the foremost Members of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.He is one of the First Time -Sorcerers to encounter the Titan - a Dwarf species encased in huge armored bodies,with an evil hated for the Sarkhon and their allies.It is here,that the First Titan Gods War begins. Peter Ghardon Sarkhon and the crew of the HMS Endeavor Mark 10 broke the Light Speed Barrier and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.He was the First Encountered the Titans Gods Wars,trying to invade several Rim System's of Atlantis.He became the first Time Sorcerer to encounter a refugee ship of the Skarnn-scarred,blue skinned warriors from a harsh world.

Christopher Eliot Sarkhon,and the crew of the HMS Endeavor Mark 11 broke the Light Speed Barrier and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They explored and maintained the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Christopher Eliot Sarkhon,and the crew of the HMS Endeavor become involved in the Second Titan Gods War that draws in the Seven Empires of Atlantis and the Tauron Empire.This Temporal  Cold War draws in the Rhamatharrean Empire,Naudain ,the Ikhonean Wanderers,Sornai,the Trongaroth,the Mystrann,the Metrone, The Star Gattalion,the Demon,Mon Calamerhain Travellers ,the Galaxeans,the Serapheans,the Akherhon,the TyKhonean and the Avernushian Empire,the Skarnn and so many other races,within the Old Maveric Universe.

David Eliot Sarkhon,and the crew of the HMS Endeavor Mark 12  broke the Light Speed Barrier and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They maintained the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.David Eliot Sarkhon and the crew of the HMS Endeavor become involved in the Third Titan Gods War that draws in the Seven Empires of Atlantis and the Tauron Empire.This Temporal  Cold War draws in the Rhamatharrean Empire,Naudain ,the Ikhonean Wanderers,Sornai,the Trongaroth,the Mystrann,the Metrone, The Star Gattalion,the Demon,Mon Calamerhain Travellers ,the Galaxeans,the Serapheans,the Akherhon,the TyKhonean and the Avernushian Empire,the Skarnn,and so many other races,within the Old Maveric Universe.

Mathew William Sarkhon and the crew of the HMS Endeavor Mark 14  broke the Hyper Warp Speed Barrier and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Matthew William Sarkhon also made improvements to further designs Mark 14 through Mark 40 Drive systems.Mathew William Sarkhon and the crew of the HMS Endeavor become involved in the Third Titan Gods War that draws in the Seven Empires of Atlantis and the Tauron Empire.This Temporal  Cold War draws in the Rhamatharrean Empire,Naudain ,the Ikhonean Wanderers,Sornai,the Trongaroth,the Mystrann,the Metrone, The Star Gattalion,the Demon,Mon Calamerhain Travellers ,the Galaxeans,the Serapheans,the Akherhon,the TyKhonean and the Avernushian Empire,the Skarnn,and so many other races,within the Old Maveric Universe.

Peter Patrick Sarkhon and the crew of the HMS Endeavor Mark 15  and officially became the First Member of the Legion of Time-Sorcerers,by exploring strange New Worlds and civilizations beyond the home world of Atlantis.They created the very the very foundations of the so called Seven Empires of Atlantis -a collective of colonial worlds and a series of Dyson Sphere Santuary Worlds.Peter Patrick Sarkhon and the crew of the HMS Endeavor become involved in the end of the Third Titan Gods War that draws in the Seven Empires of Atlantis and the Tauron Empire.This Temporal  Cold War draws in the Rhamatharrean Empire,Naudain ,the Ikhonean Wanderers,Sornai,the Trongaroth,the Mystrann,the Metrone, The Star Gattalion,the Demon,Mon Calamerhain Travellers ,the Galaxeans,the Serapheans,the Akherhon,the TyKhonean and the Avernushian Empire,the Skarnn,and so many other races,within the Old Maveric Universe.

HMS Star PalacebFotoFlexer Photo HMS Star Palace

640px-Atlantean Star Palace x15 bFotoFlexer Photo Atlantean Star Palace x15 FotoFlexer Photo Star Palace v FotoFlexer Photo Star palace pro 1 FotoFlexer Photo Star palace pro 1 FotoFlexer Photo The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system.Saucer shaped star ships were preferable to forward and backward,because the circular hull design was more easily for the crew to move from one location to another,just by walking from side to another,about the vessels central axis.Turbo Lift elevator shafts,crew members could move up and down quickly,as they could using onboard ramps ,starwells or Kawasaki Tubes. .The spaceship stands several stories tall,with the upper decks standing over two or three stories tall. Upon upper deck structure or palace housing ,can be found the main Command Bridge,the Engineering Tower,main command crews quarters,the astro station and stellar cartagraphic blisters and Warp.

The upper deck contains a sophisticated automated guidance system and a set of freezing tubes capable of placing the six member crew into a state of suspended animation for the duration of their five and half year journey. The lower deck contains the great atomic motors that power the ship, as well as the galley, laboratory, and crew quarters. The Utility robot's stowage area is located at the center of the lower deck. It is hoped,that Atlantis could build an armada of similar saucer shaped star ships.

Star Palace PROTO images (1) Early Star Palace


 * the structure|bridge (structure)}}The bridge was the starship equivalent of an operations center or command center. On Starfleet ships, it was generally located near the top and front of a vessel. From here, the commanding officers supervised all ship's operations, ranging from vessel course control to tactical systems.

Contents 1 Starfleet bridge design 1.1 Features 2 Operations management Security and Tactical 2.2 Supportive stations 3 4.1 Time Sorcerer 's Time Safe 4 ElevenAtTheConsole 5 An Atlantean Star Palace  library 6 4.4.3 Wardrobe 7 The Panic room. 8 4.4.5 Holding ring 9 4.4.6 Swimming pool 10 11An Atlantean Time-Sorcerer swimming pool 11 4.4.7 Flora and fauna 12 4.4.8 Others 13 Energy Room 14 The kitchen 15 5.1 Specific Control SYSTEMS 16 5.1.1 The An Atlantean Time-Sorcerer 's console 17 5.2 TEMPORAL GRACE 18 5.3 EMERGENCY SYSTEMS 19 5.6 INTUITION CIRCUITS 20 5.7 INVISIBILITY OPTION 21 Star Palace Avatar 22 7 DESTRUCTIONS 222nd century bridge design 22.1.1 NX-class 22.2 23rd century bridge design 22.Kelvin- 22.2.2 Constitution-class 22.2.3 Oberth-class 22.2.4 Miranda-class 22.2.5 Excelsior-class 22.3 24th century bridge design 22.3.1 Background information 22.3.2 Galaxy-class 22.3.3 Intrepid-class 22.3.3.1 Background information 22.3.4 Sovereign-class 22.3.5 Defiant-class 23 Contents 24 1 Technology & Equipment 25 2 Mission History 26 Function and Equipment Description 27 3 Complete Spacecraft 4 Drive Systems 29 5 Anti-Gravity Drive 31 7 Communications 32 8 Environmental Control Systems 33 9 Artificial Gravity 34 10 Comfort Control 35 11 Airlocks 36 12 Staterooms 37 13 Landing Gear/Exterior Lighting 38 14 Food Preparation and Storage 39 15 Galley/Food Storage Units 40 16 Off-Campsite Food Preparation 41 17 Hydroponic Farming 42 18 Notes 43 19 Technology & Equipment 44 20 Complete Spacecraft 46 22 Communications 47 23 Environmental Control Systems 48 24 Artificial Gravity 49 25 Comfort Control 50 26 Airlocks 51 27 Staterooms 52 Spacesuits 53 29 Landing Gear/Exterior Lighting 54 30 Food Preparation and Storage 55 31 Galley/Food Storage Units 56 32 Off-Campsite Food Preparation 56.1 Prometheus-class 56.2 Nova-class 57 Alien bridge design 57.1 Kalladon bridge design 57.1.1 Bird-of-Prey 57.1.2 '-class 57.2 Ackerhon bridge design 57.Ackerhon Star Palace 57.2.2 Acherhon-class 57.2.3 Tykhon- 57.2.4 Tauron 57.2.5 Narada- 57.3 Bridge designs of other species 57.3.1 Rhandarean 57.3.2 Demon 57.3.3 Sornai 58 Mirror Universe bridge design 58.1 NX-class 58.2 Constitution-class 58.3 Defiant-class 58.4 Constitution-class 59 The Star Palace 60 Chameleon Circuit 61 Time Safe 62 Voice Integrator 6(a.k.a. Psio-Linguistic Translator) 63 Isomorphic Security System 64 An Atlantean Star Palace  Library 65 An Atlantean Star Palace  Workshop 66 An Atlantean Star Palace  Wardrobe 67 Sick Bay 67.1 (aka Medical Bay) 68 Storage Holds 69 Other Rooms 70 Surveillance System 71 Scanner Identification Computer System (SID) 72 Emergency Compulsion Facility 73 Stattenheim Remote Teleport Control 73.1 Technology & Equipment 73.2 Mission History 73.3 Complete Spacecraft 73.4 Drive Systems 73.5 Anti-Gravity Drive 73.7 Communications 73.8 Environmental Control Systems 73.9 Artificial Gravity 73.10 Comfort Control 73.11 Airlocks 73.12 Staterooms 73.13 Catacombs 73.14 Living Quaters 73.15 Armory 73.16 Hothouse 73.17 Landing Gear/Exterior Lighting 73.18 Food Preparation and Storage 73.19 Galley/Food Storage Units 73.20 Off-Campsite Food Preparation 73.21 Hydroponic Farming 73.22 Notes 73.23 Technology & Equipment 73.24 Complete Spacecraft 73.26 Communications 73.27 Environmental Control Systems 73. Artificial Gravity 73.29 Comfort Control 73.30 Airlocks 73.31 Staterooms 73.32 Spacesuits 73.33 Landing Gear/Exterior Lighting 73.34 Food Preparation and Storage 73.35 Galley/Food Storage Units 73.36 Off-Campsite Food Preparation 73.37 Notes 73.38 Complete Spacecraft

Atlantean Star Palace

Atlantean Star Palace The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system.The Original Proto and several versions from Mark 1 from 10,were designed by Professor Bernard Sarkhon’s Sarkhon Starship Design Group.Later,updates and further designs were created by his Professor Bernard Sarkhon’s, Professor Bernard Sarkhon,the Third, Professor Bernard Sarkhon the Fouth and Professor Bernard Sarkhon the Fifth.Later on Count Harland Sarkhon,William Wallace Sarkhon,Patrick Eliot Sarkhon,Thomas Eliot Sarkhon,Patrick David Sarkhon,Calvin Eliot Sarkhon,Syvestor David Sarkhon,Christopher Eliot Sarkhon,David Eliot Sarkhon,Mathrew William Sarkhon made improvements to further designs Mark 11 through Mark 40.

HMS Star PalacebFotoFlexer Photo HMS Star Palace

640px-Atlantean Star Palace x15 bFotoFlexer Photo Atlantean Star Palace x15 FotoFlexer Photo Star Palace v FotoFlexer Photo Star palace pro 1 FotoFlexer Photo Star palace pro 1 FotoFlexer Photo The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system. .

Uss mirage star palace 1 by mavericstud9-d6nh0fk Maveric Lion Productions

The spaceship stands several stories tall,with the upper decks standing over two or three stories tall,depending upon the ship desigh specification and class. Upon upper deck structure or palace housing ,can be found the main Command Bridge,the Engineering Tower,main command crews quarters,the astro station and stellar cartagraphic blisters and Warp Navigation Fins and Rudders.

The upper deck contains a sophisticated automated guidance system and a set of freezing tubes capable of placing the six member crew into a state of suspended animation for the duration of their five and half year journey. The lower deck contains the great atomic motors that power the ship, as well as the galley, laboratory,Primarily Cargo Deck,Engine Room,Vehicle garage hangar bay and crew quarters. The robot's stowage area is located at the near center of the lower deck,right off the side of the Main Para Gravity Drive.

Star Palace PROTO images (1) Early Star Palace design


 * the structure|bridge (structure)}}The bridge was the starship equivalent of an operations center or command center. Sometimes it was called the Command Bridge or just the Bridge or Commmand Control Bridge.It is also called The Flight Deck.On Starfleet ships, it was generally located near the top and front of a vessel. From here, the commanding officers supervised all ship's operations, ranging from vessel course control to tactical systems.

Contents 1 Starfleet bridge design 1.1 Features 2 Operations management Security and Tactical 2.2 Supportive stations 3 4.1 Time Sorcerer 's Time Safe 4 The Cotrol Console 5 An Atlantean Star Palace  library 6 4.4.3 Wardrobe 7 The Panic room. 8 4.4.5 Holding ring 9 4.4.6 Swimming pool 10 11An Atlantean Time-Sorcerer swimming pool 11 4.4.7 Flora and fauna 12 4.4.8 Others 1314 The kitchen 15 5.1 Specific Control SYSTEMS 16 5.1.1 The An Atlantean Time-Sorcerer 's console 17 5.2 TEMPORAL GRACE 18 5.3 EMERGENCY SYSTEMS 19 5.6 INTUITION CIRCUITS 20 5.7 INVISIBILITY OPTION 21 Star Palace Avatar 22 7 DESTRUCTIONS 222nd century bridge design 22.1.1 NX-class 22.2 23rd century bridge design 22.Kelvin- 22.2.2 Constitution-class 22.2.3 Oberth-class 22.2.4 Miranda-class 22.2.5 Excelsior-class 22.3 24th century bridge design 22.3.1 Background information 22.3.2 Galaxy-class 22.3.3 Intrepid-class 22.3.3.1 Background information 22.3.4 Sovereign-class 22.3.5 Defiant-class 23 Contents 24 1 Technology & Equipment 25 2 Mission History 26 Function and Equipment Description 27 3 Complete Spacecraft 4 Drive Systems 29 5 Anti-Gravity Drive 31 7 Communications 32 8 Environmental Control Systems 33 9 Artificial Gravity 34 10 Comfort Control 35 11 Airlocks 36 12 Staterooms 37 13 Landing Gear/Exterior Lighting 38 14 Food Preparation and Storage 39 15 Galley/Food Storage Units 40 16 Off-Campsite Food Preparation 41 17 Hydroponic Farming 42 18 Notes 43 19 Technology & Equipment 44 20 Complete Spacecraft 46 22 Communications 47 23 Environmental Control Systems 48 24 Artificial Gravity 49 25 Comfort Control 50 26 Airlocks 51 27 Staterooms 52 Spacesuits 53 29 Landing Gear/Exterior Lighting 54 30 Food Preparation and Storage 55 31 Galley/Food Storage Units 56 32 Off-Campsite Food Preparation 56.1 Prometheus-class 56.2 Nova-class 57 Alien bridge design 57.1 Kalladon bridge design 57.1.1 Bird-of-Prey 57.1.2 '-class 57.2 Ackerhon bridge design 57.Ackerhon Star Palace 57.2.2 Acherhon-class 57.2.3 Tykhon- 57.2.4 Tauron 57.2.5 Narada- 57.3 Bridge designs of other species 57.3.1 Rhandarean 57.3.2 Demon 57.3.3 Sornai 58 Mirror Universe bridge design 58.1 NX-class 58.2 Constitution-class 58.3 Defiant-class 58.4 Constitution-class 59 The Star Palace 60 Chameleon Circuit 61 Time Safe 62 Voice Integrator 6(a.k.a. Psio-Linguistic Translator) 63 Isomorphic Security System 64 An Atlantean Star Palace  Library 65   Star Palace  Workshop 66 Atlantean  Star Palace  Wardrobe 67 Sick Bay 67.1 (aka Medical Bay) 68 Storage Holds 69 Other Rooms 70 Surveillance System 71 Scanner Identification Computer System (SID) 72 Emergency Compulsion Facility 73 Stattenheim Remote Teleport Control 73.1 Technology & Equipment 73.2 Mission History 73.3 Complete Spacecraft 73.4 Drive Systems 73.5 Anti-Gravity Drive 73.7 Communications 73.8 Environmental Control Systems 73.9 Artificial Gravity 73.10 Comfort Control 73.11 Airlocks 73.12 Staterooms 73.13 Catacombs 73.14 Living Quaters 73.15 Armory 73.16 Hothouse 73.17 Landing Gear/Exterior Lighting 73.18 Food Preparation and Storage 73.19 Galley/Food Storage Units 73.20 Off-Campsite Food Preparation 73.21 Hydroponic Farming 73.22 Notes 73.23 Technology & Equipment 73.24 Complete Spacecraft 73.26 Communications 73.27 Environmental Control Systems 73. Artificial Gravity 73.29 Comfort Control 73.30 Airlocks 73.31 Staterooms 73.32 Spacesuits 73.33 Landing Gear/Exterior Lighting 73.34 Food Preparation and Storage 73.35 Galley/Food Storage Units 73.36 Off-Campsite Food Preparation 73.37 Notes 73.38 Complete Spacecraft 1 Starfleet bridge design .

The HMSS (His Majesties Star Ship) Endeavor was the starship of Count Harland Sarkhon,that was used when he went on his 1,000-year journey throughout the old so called Old Maveric Universe as used to describe outside the fiction or Old Universe as the fictional characters refer it, 1to discover alien life.The Original Command Bridge of the Mark One Star Palace was a bright white room, with a row of monitors on the walls surrounding the intire bridge are.and a large computer bank taking up a major part of the Central or Astrogator Station,located just behind the Central Missions Operations Console,behind the Captain Chair. These computer banks contained the Central Bridge Command Stations,linked other various Computer Termainal about the vessel.fault locator and various systems relating to al Control.Several square shaped monitors were suspended from an upper Magnus 4000 Computer Data Bank Ring.The monitors,normally hung upwards,can be pulled down toward the Astrogation Station,for easy access. Furniture, usually anathema to the An Atlantean Time-Sorcerer 's Command Bridges, was found in abundance here. Indeed, there was a large area immediately adjacent to an larger than the console area itself, which had several comfortable chairs, lamps, an ottoman — all of which conspired to give this Command Bridge a cosy living room.It was one of the many reasons Professor Bernard Sarkhon choose to call his Photo Flying saucer shaped starship a Star Palace,in that was furnished with much of the elligance of an Atlantean Palace.

Above it all was a scanner the size of the entire ceiling,that one could look up and see maps of the locsl universe,Projected there. The An Atlantean Time-Sorcerer  could flip a switch on his console and reveal astronomical phenomena on a grand scale.Soon after taking Caroline Fate  on board for the first time, the new  Atlantean  Star Palace  console also provided the An Atlantean  Time-Sorcerer  with a new sonic screwdriver, as the previous one had been destroyed. ) Changes to the Command Bridge included a new hexagonal console with instruments resembling a writer, a telegraph, a gramophone, a set of hot and cold taps, and a view-screen made by Magpie Electricals. A larger, circular, secondary view screen was set into one of the walls., Victory of the Metrone , The Hungry Earth,  The Girl Who Waited) There were fewer Time Sorcerer 's  Time Safe  on the walls than in the past, and an area located underneath the main console which housed the Heart of The  Star Palace. This version also possessed an actual phone, on which people could call the An Atlantean Time-Sorcerer. Victory of the Metrone, , Bad Night) There was also a swing located under the glass floor the An Atlantean Time-Sorcerer  or anyone else could sit on to help with maintainence.  , , The  Opens, Space) The railings originally were rectangular barred and black in color. They were later round barred and gold. Celestrial, et al) It had at least three floors: a lower section, the console room level, and the second level. ) Unlike its immediate predecessor, this console room had three visible exits to the rest of The  Star Palace ; two on the lower levels and one via a set of stairs. - ) 1.9 NEON CONSOLE   11th An Atlantean  Star Palace interior The Atlantean  Time-Sorcerer  in his new console room.  ) At some point after his separation from the Ponds, the  An Atlantean  Time-Sorcerer  dispensed with the whimsical Command Bridge when his personality turned less jovial. Seemingly smaller, his new Command Bridge contained a console with more literal input devices and instrumentation. Fonwards) Orange The Star Palace Clara Oswald assesses the  Mathrew William Sarkhon's  redecoration of the console room.   ) This Command Bridge was inherited by the Twelfth Doctor. ), who proceeded to upgrade the console room by adding items to it, including a reclining chair, bookshelves, chalkboards and an additional staircase to the upper level. He also changed the lighting of the time rotor and room from its original aqua to orange, creating an ambient glow that added warmth to the room. Overall, he gave the once empty and stark Command Bridge a homelike sense of decor, provision, and sophistication.  Journey to the Centre of the Star Palace) ) The Command Bridge that Clara knew featured aqua/orange lighting and time rotor, blue Atlantean markings on the ceiling and above the time rotor, hexagonal Time Sorcerer 's  Time Safe  on the lower console level, and Atlantean  markings on the top level. Several tiny lights went around the walls of the room in a straight line, flashing sections at a time. The console featured two screens, and what seemed to be a radar on one face. There were two additional consoles around the edge of the main level. It was also much darker than the previous iteration. Except for the time rotor, all lights could be turned off when the Doctor was not inside. There were three levels: an upper balcony, which looked down over the console and had doorways off of it, the landing, which housed the console, seating, and main doors  ) and the lower level, which had several compartments one of which contained clothing. The Doctor assembled his new attire from the clothes held in this compartment. ) There were three doorways to other sections of The Star Palace, two on the upper level either side of the main doors, and two on the lower level. One of the compartments under the console contained a ladder leading to a lower part of the  Atlantean  Star Palace  whilst one of the Time Sorcerer 's  Time Safe  on the lower section of the wall opened to reveal a passageway that led to the engine room at the centre of The  Star Palace . This console room however lacked a hat stand, a factor which even the Doctor hadn't noticed until asked about it from Clara.  ) The Mathrew William Sarkhon's   incarnation later refurbished it completely, giving it a sleeker, more high-tech appearance. The monitor in this version opened in a similar fashion to an eye; it rested between the exit and the door leading further in. In comparison to the Command Bridges that his earlier incarnations used, the Doctor's was more metalic grey than white.At some point the  Doctor began to use a Command Bridge that resembled a comfortable Victorian parlour. This design was inherited by the Eighth Doctor.Its comparatively vast interior was significantly larger than any that had come before or after. In this version, the console itself was not the central foci of the room, but merely one of its many features.

A vast bureau almost entirely covered one wall, its huge drawers filled with various objects the Doctor wished to retain. Clocks of all description — but mostly mechanical ones — littered various nooks an crannies. Far from the evenly lit, mostly white interior of the past, this Command Bridge had multiple light sources and an abundance of wooden surfaces, which allowed the Doctor to create a sense of warmth and even opulent comfort. At least a portion of the Mathrew William Sarkhon's books were in another alcove, forming a sort of en suite library 1.2 SECOND Command Bridge   The Doctor and Sarah escape the Mandragora Helix - Doctor  - BBC03:33 The  Doctor and Sarah in the second Command Bridge. )

There existed a small second Command Bridge which the Doctor claimed may have been the original console room; a recorder and smoking jacket were found in here, implying both the and  Doctors visited this room but chose not to use it. It was simpler and more compact than the main Command Bridge, with the console resembling a desk, no visible time rotor and all the controls hidden behind what appeared to be wooden panelling. It had more subtle Time Sorcerer 's Time Safe, some of them framing stained glass windows. For a brief period, the Fourth Doctor used this as the main Command Bridge. It is equipped with search-and-strobe lights and armed with thorium guns.The ship twine power arms-house all ship's engines,stabilizers,guidence and sensor system.Sensor pods and gyro-stabilizers.Between them,is the ship's bridge and command center,that detatches to become the smaller exploration astro-station.A pod door doors-for the Endeavors Hydro-copter.Ahead of that is Photon/Plasma Gun Turret-located on the main deck.Below is Main Suspended Animation Chamber,used in a time when it used as a potential sleeper ship and later,used in case of warp drive failure,to preserve the crew,until the ship can either be rescuedlater converted into living quarters,ships library,sick bay,galley and rec room.Behind is the Aft Access Hatch,for quick entry or exite to and from the ship.A sensor search beam light can found upon the lower side.Below that is the Belly Thorium Gun Turret.

While the Endeavor herself was never a toy, owing more to Star Wars' Millennium Falcon than to Takara or Mego, the cockpit of the Endeavor deployed as the very famiiar Astro Station.Still,allot of fan work,is devoted to creating blueprints of the ship,models and so on of HMS Endeavor 1 HMS Endeavor

Astro Station:
Appeared many times in the series. The Captain 's Yachtwas a section of the ship,also known as the Astro Dome.It hold the Stellar Cartographic Astrometrics lab and primary Astro Telescope Lad-an transparent blister,set atop the Star Palace,to observe the stars and planets of deep space.A single Astro Telescope is situated at the Center of the Astro Station,with seat st the bottom end.

Captain 's Yacht
small shuttlecraft ,that is also a kind of manicure saucer scout craft used by The Atlantean s when the Endeavor was being repaired. It was launched from a hangar bay found on board the Endeavor. The Atlanteans  used it in when the Endeavor was being fixed after fighting off a Battle Cruiser. The Captain and crew also used it as landing Survey Craftvafter being separated from the rest of The Atlanteans. Finally, when the Endeavor was being repaired, The Atlanteans used the  Captain 's Yachtto fly around a planet. Soon after, the Captain 's Yachtitself was

On Starfleet vessels, the bridge was usually located on Deck 1, on top of the vessel's primary hull. The bridge was the nerve-center of every starship, and it was manned by the top officers of each department except for Engineering and Medical. There was typically an egineering station that the Chief Engineer could use when on the bridge, as well as science stations that the science officer or chief medical officer could use.

The commanding officer could supervise the all the ship's operations while seated in the command chair, typically located in the center of the room, aften surrounded by a astrogation station,while having visual access to all major personnel stations and viewscreens, facilitating the decision-making process.Opposite or near ,the standard was that a first officer was assigned to assist a ship's captain in this process,somewher wthin the area of the Command Station.. The forward bulkhead of the bridge was typically dominated by the main viewscreen. Directly in front of this was usually the helm console, from where and vessel course control were carried out. Many of the supportive stations that were present on 23rd century bridges were combined into one post by the 24th century; mainly that of the operations officer. Some bridges feature an operations console alongside the helm station, from where the officer on duty had access to internal systems control, communications, sensors, resource scheduling and hardware and system usage. Each bridge typically featured several supportive consoles for engineering, gravity control, damage control, environmental engineering, sciences and library computer, most of which did not necessarily need to be manned under normal circumstances. Internal security along with weapons control could be found at the Security station Most bridges on Starfleet vessels were replaceable modules, so that adaptation for special missions or upgrading was experience

The console of the  Atlantean  Star Palace  was black, circular and domed. In place of a central column, it had a rotating pair of metallic rings. The console also had interfacing controls in addition to buttons and switches. It used a holographic scanner which popped up from the main console. The walls of the console room looked like dark marble, with large, opaque Time Sorcerer 's Time Safe. Atlantean Star Palace  had a functional chameleon circuit, directional unit and an automatic drift control. Its control console was also set on a dais, as opposed to being at floor level Throughout the Stsr Palace designes,there have been several types of various designs .The Earliest types were old Atlantean Light Speed,sub light drive vessels,that can be propelled up to near light speeds,hence the term Light Drive,that cannot break the light speed barrier,thus found it necessary for the crew to be placed in suspended animation,within an Osirhon Sarcophagus for long periods of time up to five or ten years. The SSNX series,that stated for Star Ship Naval Exerimiment Class The Type SSNX1 the Star Palace is an Early design,with a Small Star Palace,with a small ranch style dwelling set on top of  the primary Saucer Section. The Type SSNX2  the Star Palace is an Early design  Early Small Star Palace,with a ranch style dwelling set on top of  the primary Saucer Section.

The Type SSNX3 The Star Palace is an Early design  Early Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Type SSNX4 The Star Palace is an Early design Early Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section

The Type SSNX5 The Star Palace was the last of the SSNX series.The SSNX was phased out once the Sarkhon Star Ship Design Group felt all the design flaws were shaken up and fixed as standard engineering design specifications were found useful.

The Mark 1 Type 01 The Star Palace The Type 01  the Star Palace is an Early design,with a Small Star Palace,with a small ranch style dwelling set on top of  the primary Saucer Section.

The Mark 2 Type 02 The Star Palace The Mark 2 Type 02   the Star Palace is an Early design  Early Small Star Palace,with a ranch style dwelling set on top of  the primary Saucer Section.

Type 03 The Star Palace The Mark  Type 03  The Star Palace is an Early design  Early Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Mark Type 04  The Star Palace The Star Palace is an Early design  Early Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Mark Type 05 The Star Palace The Star Palace is an Early design  Early Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Mark Type 06  The Star Palace The Star Palace is an Early design  larger Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Mark Type 07  The Star Palace is an Early design  larger Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Mark Type 08  The Star Palace is an Early design  larger Small Star Palace,with a small Royal Estate style dwelling set on top of  the primary Saucer Section.

The Mark Type 09  The Star Palace

The Mark Type 11  The Star Palace The Mark Type 12  The Star Palace

The Mark Type 13  The Star Palace The Mark Type 14  The Star Palace

The Mark Type 15  The Star Palace

The Mark Type 16  The Star Palace

The Mark Type 17 The Star Palace

The Mark Type 18 The Star Palace The Mark Type 19 The Star Palace

The Mark Type 20  The Star Palace

The Mark Type 21  The Star Palace The Mark Type 22  The Star Palace

The Mark Type 23  The Star Palace The Mark Type 24 The Star Palace

The Mark Type 25  The Star Palace The Mark Type 26  The Star Palace

The Mark Type 27 The Star Palace The Mark Type 28  The Star Palace

The Mark Type 29 The Star Palace The Mark Type 30  The Star Palace

The Mark Type 31  The Star Palace

The Mark Type 32  The Star Palace The Mark Type 33  The Star Palace

The Mark Type 34  The Star Palace The Mark Type 35  The Star Palace

The Mark Type 36  The Star Palace

The Mark Type 37 The Star Palace The Mark Type 38  The Star Palace

The Mark Type 39  The Star Palace The Mark Type 40  The Star Palace

The Mark Type 41  The Star Palace

The Mark Type 42  The Star Palace The Mark Type 43  The Star Palace

The Mark Type 44  The Star Palace The Mark Type 45  The Star Palace

The Mark Type 46  The Star Palace

The Mark Type 47 The Star Palace The Mark Type 48  The Star Palace

The Mark Type 49 The Star Palace The Mark Type 50 The Star Palace

The Mark Type 51  The Star Palace

The Mark Type 52 The Star Palace The Mark Type 53  The Star Palace

The Mark Type 54 The Star Palace The Mark Type 56  The Star Palace

The Mark Type 57  The Star Palace The Mark Type 58 The Star Palace

The Mark Type 59  The Star Palace The Mark Type 60 The Star Palace

The Mark Type 61  The Star Palace

The Mark Type 62  The Star Palace The Mark Type 63  The Star Palace

The Mark Type 64 The Star Palace The Mark Type 65  The Star Palace

The Mark Type 67 The Star Palace

The Mark Type 68  The Star Palace The Mark Type 69  The Star Palace

The Mark Type 70  The Star Palace The Mark Type 71  The Star Palace

The Mark Type 72 The Star Palace The Mark Type 73 The Star Palace

The Mark Type 74  The Star Palace The Mark Type 75 The Star Palace

The Mark Type 76 The Star Palace The Mark Type 77 The Star Palace

The Mark Type 78 The Star Palace

The Mark Type 79 The Star Palace The Mark Type 80 The Star Palace

The Mark Type 81 The Star Palace The Mark Type 82  The Star Palace

The Mark Type 83  The Star Palace

The Mark Type 84  The Star Palace The Mark Type 85 The Star Palace

The Mark Type 86  The Star Palace The Mark Type 87 The Star Palace The Mark Type 88 The Star Palace The Mark Type 89 The Star Palace

The Mark Type 90  The Star Palace The Mark Type 91 The Star Palace The Mark Type 84  The Star Palace The Type 92 The Star Palace

The Type 93 The Star Palace The Type 94 The Star Palace The Mark Type 95 The Star Palace The Mark Type 96 The Star Palace The Mark Type 97 The Star Palace The Mark Type 98 The Star Palace

The Mark Type 99 The Star Palace The Mark Type 100 The Star Palace

The Mark Type 100 The Star Palace

The Type 100 Atlantean  Star Palace  was the first sentient  The Star Palace. It was created when the Doctor attached a remote receiver to his companion Compassion, who later evolved into a Atlantean  Star Palace  after the receiver warped her biodata. Command stations

The bridge command stations provided seating and information displays for the commanding officer and one or two other officers, typically including the first officer. The command chairs were located in the center of the bridge, to maximize interaction with all key bridge personnel, while permitting an unobstructed view of the main viewscreen. Typically, the armrests of the captain's chair featured miniaturized status displays. Using keyboard or vocal commands, the captain could use these controls to override the basic operation of the starship.Sometimes,this includes a holographic sphere or veiwer,depending on the star ship design. Flight Control The Ops and Conn consoles on the Galaxy-class bridge (forward) The 24th century Flight Control position, also referred to as Conn, evolved from the 23rd century helm and  positions. The officer manning the Flight Control console was responsible for the actual piloting and of the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. Star Palace data book

Operations management

 * The Ops and Conn consoles on the Galaxy-class bridge (rear) Many shipboard operations involved scheduling resources or hardware that affect a number of departments. In many such cases, it was common for various operations to present conflicting requirements. It was the responsibility of the operations officer to coordinate such activities so that mission goals were not jeopardized. The operations position, also known simply as Ops, evolved from older 23rd century positions. The bulk of the duties held by the helm and positions were combined into the Conn position. Other functions of the helm panel, such as internal systems control, became the purview of Ops, as well as some communications and sensor system usages.  Star Palace data book

Security and Tactical
The bridge station dedicated to defensive systems control and starship internal security is Tactical. Parts of the default control layout presents the security officer with information readouts dealing with the internal protection of the starship and its crew. A wide variety of starship defensive systems are available to the chief tactical officer (sometimes doubling as chief of security), ranging from the defensive shields to blaser and torpedo systems, as well as intrusion detection systems. Other systems that may be commanded by Tactical include communications, long- and short-range sensor arrays, sensor probes, message buoys, and tractor beam devices.

Atlantean Star Palace
Atlantean Star Palace The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system.The Original Prototype and several versions from Mark 1 from 10,were designed by Professor Bernard Sarkhon’s Sarkhon Starship Design Group.Later,updates and further designs were created by his Professor Bernard Sarkhon’s, Professor Bernard Sarkhon,the Third, Professor Bernard Sarkhon the Fouth and Professor Bernard Sarkhon the Fifth.Later on Count Harland Sarkhon,William Wallace Sarkhon,Patrick Eliot Sarkhon,Thomas Eliot Sarkhon,Patrick David Sarkhon,Calvin Eliot Sarkhon,Syvestor David Sarkhon,Christopher Eliot Sarkhon,David Eliot Sarkhon,Mathrew William Sarkhon made improvements to further designs Mark 11 through Mark 40.

HMS Star PalacebFotoFlexer Photo HMS Star Palace

640px-Atlantean Star Palace x15 bFotoFlexer Photo Atlantean Star Palace x15 FotoFlexer Photo Star Palace v FotoFlexer Photo Star palace protype 1 FotoFlexer Photo Star palace protype 1 FotoFlexer Photo The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system. .

Uss mirage star palace 1 by mavericstud9-d6nh0fk Maveric Lion Productions

The spaceship stands several stories tall,with the upper decks standing over two or three stories tall. Upon upper deck structure or palace housing ,can be found the main Command Bridge,the Engineering Tower,main command crews quarters,the astro station and stellar cartagraphic blisters and Warp Navigation Fins and Rudders.

The upper deck contains a sophisticated automated guidance system and a set of freezing tubes capable of placing the six member crew into a state of suspended animation for the duration of their five and half year journey. The lower deck contains the great atomic motors that power the ship, as well as the galley, laboratory, and crew quarters. The robot's stowage area is located at the center of the lower deck. .

Navigation Sail
Sails The structure and flexibility of the Celestrial Navigation Junk sails make the junk fast and easily controlled. The sails of a junk can be moved inward toward the long axis of the ship. In theory this closeness of what is called sheeting allowed the junk to sail into the wind. In practice, evidenced both by traditional sailing routes and seasons and textual evidence 12 junks could not sail well into the wind.The Junk style sails,is said to either open or close,like the sections of a fail quickly.This makes the Para Gravity Warp Navigation Sails,the Navigation Rudders and Fins easy to maneuver by the Helm/Navigation Station,simply by adjusting them with levers on the Control Console.Flat Navigation Sails ,Rudders and Fins,although can sweep to the right or left,can not move back and forth to provide or lesson thrust and flexible sails do.

Hull
Classic junks sailswere built of softwoods with the outside shape built first. Then multiple internal compartment/bulkheads accessed by separate hatches and ladders, reminiscent of the interior structure of bamboo, were built in. Traditionally, the hull has a horseshoe-shaped stern supporting a high poop deck. The bottom is flat in a river junk with no keel (similar to a sampan), so that the boat relies on a daggerboard, 13 leeboard or very large rudder to prevent the boat from slipping sideways in the wate Star Palace PROTO images (1) Early Star Palace


 * the structure|bridge (structure)}}The bridge was the starship equivalent of an operations center or command center. On Starfleet ships, it was generally located near the top and front of a vessel. From here, the commanding officers supervised all ship's operations, ranging from vessel course control to tactical systems.

Contents 1 Starfleet bridge design 1.1 Features 2 Operations management Security and Tactical 2.2 Supportive stations 3 4.1 Time Sorcerer 's Time Safe 4 At TheConsole 5 Atlantean  Star Palace  library 6 4.4.3 Wardrobe 7 The Panic room. 8 4.4.5 Holding ring 9 4.4.6 Swimming pool 10 11Doctor swimming pool 11 4.4.7 Flora and fauna 12 4.4.8 Others 14 The kitchen 15 5.1 Specific Control SYSTEMS 16 5.1.1 The th Mathrew William Sarkhon's console 17 5.2 TEMPORAL GRACE 18 5.3 EMERGENCY SYSTEMS 19 5.6 INTUITION CIRCUITS 20 5.7 INVISIBILITY OPTION 21 Star Palace Avatar 22 7 DESTRUCTIONS 222nd century bridge design 22.1.1 NX-class 22.2 23rd century bridge design 22.Kelvin-type 22.2.2 Constitution-class 22.2.3 Oberth-class 22.2.4 Miranda-class 22.2.5 Excelsior-class 22.3 24th century bridge design 22.3.1 Background information 22.3.2 Galaxy-class 22.3.3 Intrepid-class 22.3.3.1 Background information 22.3.4 Sovereign-class 22.3.5 Defiant-class 23 Contents 24 1 Technology & Equipment 25 2 Mission Historyi 26 Function and Equipment Description 27 3 Complete Spacecraft 4 Drive Systems 29 5 Anti-Gravity Drive 31 7 Communications 32 8 Environmental Control Systems 33 9 Artificial Gravity 34 10 Comfort Control 35 11 Airlocks 36 12 Staterooms 37 13 Landing Gear/Exterior Lighting 38 14 Food Preparation and Storage 39 15 Galley/Food Storage Units 40 16 Off-Campsite Food Preparation 41 17 Hydroponic Farming 42 18 Notes 43 19 Technology & Equipment 44 20 Complete Spacecraft 46 22 Communications 47 23 Environmental Control Systems 48 24 Artificial Gravity 49 25 Comfort Control 50 26 Airlocks 51 27 Staterooms 52 Spacesuits 53 29 Landing Gear/Exterior Lighting 54 30 Food Preparation and Storage 55 31 Galley/Food Storage Units 56 32 Off-Campsite Food Preparation 56.1 Prometheus-class 56.2 Nova-class 57 Alien bridge design 57.1 Kalladon bridge design 57.1.1 Bird-of-Prey 57.1.2 '-class 57.2 Ackerhon bridge design 57.Ackerhon Star Palace 57.2.2 Acherhon-class 57.2.3 Tykhon-type 57.2.4 Tauron 57.2.5 Narada-type 57.3 Bridge designs of other species 57.3.1 Rhandarean 57.3.2 Demon 57.3.3 Sornai 58 Mirror Universe bridge design 58.1 NX-class 58.2 Constitution-class 58.3 Defiant-class 58.4 Constitution-class 59 The Star Palace 60 Chameleon Circuit 61 Time Safe 62 Voice Integrator 6(a.k.a. Psio-Linguistic Translator) 63 Isomorphic Security System 64 Atlantean  Star Palace  Library 65 Atlantean  Star Palace  Workshop 66 Atlantean  Star Palace  Wardrobe 67 Sick Bay 67.1 (aka Medical Bay) 68 Storage Holds 69 Other Rooms 70 Surveillance System 71 Scanner Identification Computer System (SID) 72 Emergency Compulsion Facility 73 Stattenheim Remote Teleport Control 73.1 Technology & Equipment 73.2 Mission History 73.3 Complete Spacecraft 73.4 Drive Systems 73.5 Anti-Gravity Drive 73.7 Communications 73.8 Environmental Control Systems 73.9 Artificial Gravity 73.10 Comfort Control 73.11 Airlocks 73.12 Staterooms 73.13 Catacombs 73.14 Living Quaters 73.15 Armory 73.16 Hothouse 73.17 Landing Gear/Exterior Lighting 73.18 Food Preparation and Storage 73.19 Galley/Food Storage Units 73.20 Off-Campsite Food Preparation 73.21 Hydroponic Farming 73.22 Notes 73.23 Technology & Equipment 73.24 Complete Spacecraft 73.26 Communications 73.27 Environmental Control Systems 73. Artificial Gravity 73.29 Comfort Control 73.30 Airlocks 73.31 Staterooms 73.32 Spacesuits 73.33 Landing Gear/Exterior Lighting 73.34 Food Preparation and Storage 73.35 Galley/Food Storage Units 73.36 Off-Campsite Food Preparation 73.37 Notes 73.38 Complete Spacecraft 1 Starfleet bridge design .

The HMSS (His Majesties Star Ship) Endeavor was the starship of Count Harland Sarkhon,that was used when he went on his 1,000-year journey throughout the old so called Old Maveric Universe as used to describe outside the fiction or Old Universe as the fictional characters refer it, 1to discover alien life.The Original Command Bridge of the Mark One Star Palace was a bright white room, with a row of monitors on the walls surrounding the intire bridge are.and a large computer bank taking up a major part of the Central Navigation or Astrogator Station,located just behind the Central Missions Operations Console,behind the Captain Chair. These computer banks contained the Central Bridge Command Stations,linked other various Computer Termainal about the vessel.fault locator and various systems relating to navigational control. Several square shaped monitors were suspended from an upper Magnus 4000 Computer Data Bank Ring.The monitors,normally hung upwards,can be pulled down toward the Astrogation Station,for easy access. Furniture, usually anathema to the Doctor's Command Bridges, was found in abundance here. Indeed, there was a large area immediately adjacent to an larger than the console area itself, which had several comfortable chairs, lamps, an ottoman — all of which conspired to give this Command Bridge a cosy living room.It was one of the many reasons Professor Bernard Sarkhon choose to call his Phototype Flying saucer shaped starship a Star Palace,in that was furnished with much of the elligance of an Atlantean Palace.

Above it all was a scanner the size of the entire ceiling. The Doctor could flip a switch on his console and reveal astronomical phenomena on a grand scale.Soon after taking Caroline Fate on board for the first time, the new  Atlantean  Star Palace  console also provided the Doctor with a new sonic screwdriver, as the previous one had been destroyed. The th Hour) Changes to the Command Bridge included a new hexagonal console with instruments resembling a typewriter, a telegraph, a gramophone, a set of hot and cold taps, and a view-screen made by Magpie Electricals. A larger, circular, secondary view screen was set into one of the walls., Victory of the Metrone , The Hungry Earth, Cold Blood, The Girl Who Waited) There were fewer Time Sorcerer 's  Time Safe  on the walls than in the past, and an area located underneath the main console which housed the Heart of The  Star Palace. This version also possessed an actual phone, on which people could call the Doctor. Victory of the Metrone, , Bad Night) There was also a swing located under the glass floor the Doctor or anyone else could sit on to help with maintainence. , , The  Opens, Space) The railings originally were rectangular barred and black in colour. The th Hour) They were later round barred and gold. Celestrial, et al) It had at least three floors: a lower section, the console room level, and the second level. The th Hour) Unlike its immediate predecessor, this console room had three visible exits to the rest of The Star Palace ; two on the lower levels and one via a set of stairs.  The th Hour - ) 1.9 NEON CONSOLE  11th An Atlantean Star Palace interior The Doctor Christopher Eliot Sarkhon in his new console room. ) At some point after his separation from the Ponds, the th Doctor Christopher Eliot Sarkhon dispensed with the whimsical Command Bridge when his personality turned less jovial. Seemingly smaller, his new Command Bridge contained a console with more literal input devices and instrumentation.  onwards) Orange The Star Palace Clara Oswald assesses the Twelfth Doctor's redecoration of the console room. ) This Command Bridge was inherited by the Twelfth Doctor. ), who proceeded to upgrade the console room by adding several items to it, including a reclining chair, bookshelves, chalkboards and an additional staircase to the upper level. He also changed the lighting of the time rotor and room from its original aqua to orange, creating an ambient glow that added warmth to the room. Overall, he gave the once empty and stark Command Bridge a homelike sense of decor, provision, and sophistication. ) The Command Bridge that Clara knew featured aqua/orange lighting and time rotor, blue Atlantean markings on the ceiling and above the time rotor, hexagonal Time Sorcerer 's Time Safe  on the lower console level, and Atlantean markings on the top level. Several tiny lights went around the walls of the room in a straight line, flashing sections at a time. The console featured two screens, and what seemed to be a radar on one face. There were two additional consoles around the edge of the main level. It was also much darker than the previous iteration. Except for the time rotor, all lights could be turned off when the Doctor was not inside. There were three levels: an upper balcony, which looked down over the console and had doorways off of it, the landing, which housed the console, seating, and main doors  ) and the lower level, which had several compartments one of which contained clothing. The Doctor assembled his new attire from the clothes held in this compartment. There were three doorways to other sections of The Star Palace, two on the upper level either side of the main doors, and two on the lower level. One of the compartments under the console contained a ladder leading to a lower part of the Atlantean  Star Palace  whilst one of the Time Sorcerer 's  Time Safe  on the lower section of the wall opened to reveal a passageway that led to the engine room at the centre of The  Star Palace. This console room however lacked a hat stand, a factor which even the Doctor hadn't noticed until asked about it from Clara. The Doctor's fifth incarnation later refurbished it completely, giving it a sleeker, more high-tech appearance. The monitor in this version opened in a similar fashion to an eye; it rested between the exit and the door leading further in. In comparison to the Command Bridges that his earlier incarnations used, the Fifth Doctor's was more metalic grey than white.At some point the Doctor began to use a Command Bridge that resembled a comfortable Victorian parlour. This design was inherited by the Eighth Doctor.Its comparatively vast interior was significantly larger than any that had come before or after. In this version, the console itself was not the central foci of the room, but merely one of its many features. A vast bureau almost entirely covered one wall, its huge drawers filled with various objects the Doctor wished to retain. Clocks of all description — but mostly mechanical ones — littered various nooks an crannies. Far from the evenly lit, mostly white interior of the past, this Command Bridge had multiple light sources and an abundance of wooden surfaces, which allowed the Doctor to create a sense of warmth and even opulent comfort. At least a portion of the Doctor's books were in another alcove, forming a sort of en suite library 1.2 SECOND Command Bridge  The Doctor and Sarah escape the Mandragora Helix - Doctor Who - BBC03:33 The Fourth Doctor and Sarah in the second Command Bridge.

There existed a small second Command Bridge which the Doctor claimed may have been the original console room; a recorder and smoking jacket were found in here, implying both the Second and Third Doctors visited this room but chose not to use it. It was simpler and more compact than the main Command Bridge, with the console resembling a desk, no visible time rotor and all the controls hidden behind what appeared to be wooden panelling. It had more subtle Time Sorcerer 's Time Safe, some of them framing stained glass windows. For a brief period, the Fourth Doctor used this as the main Command Bridge. It is equipped with search-and-strobe lights and armed with thorium guns.The ship twine power arms-house all ship's engines,stabilizers,guidence and sensor system.Sensor pods and gyro-stabilizers.Between them,is the ship's bridge and command center,that detatches to become the smaller exploration astro-station.A pod door doors-for the Endeavors Hydro-copter.Ahead of that is Photon/Plasma Gun Turret-located on the main deck.Below is Main Suspended Animation Chamber,used in a time when it used as a potential sleeper ship and later,used in case of warp drive failure,to preserve the crew,until the ship can either be rescuedlater converted into living quarters,ships library,sick bay,galley and rec room.Behind is the Aft Access Hatch,for quick entry or exite to and from the ship.A sensor searchbeam light can found upon the lower side.Below that is the Belly Thorium Gun Turret.

While the Endeavor herself was the cockpit of the Endeavor deployed as the very famiiar Astro Station.Still,allot of fan work,is devoted to creating blueprints of the ship,models and so on of HMS Endeavor 1

On Starfleet vessels, the bridge was usually located on Deck 1, on top of the vessel's primary hull. The bridge was the nerve-center of every starship, and it was manned by the top officers of each department except for Engineering and Medical. There was typically an egineering station that the Chief Engineer could use when on the bridge, as well as science stations that the science officer or chief medical officer could use.

The commanding officer could supervise the all the ship's operations while seated in the command chair, typically located in the center of the room, aften surrounded by a astrogation station,while having visual access to all major personnel stations and viewscreens, facilitating the decision-making process.Opposite or near ,the standard was that a first officer was assigned to assist a ship's captain in this process,somewher wthin the area of the Command Station.. The forward bulkhead of the bridge was typically dominated by the main viewscreen. Directly in front of this was usually the helm console, from where navigation and vessel course control were carried out. Many of the supportive stations that were present on 23rd century bridges were combined into one post by the 24th century; mainly that of the operations officer. Some bridges feature an operations console alongside the helm station, from where the officer on duty had access to internal systems control, communications, sensors, resource scheduling and hardware and system usage. Each bridge typically featured several supportive consoles for engineering, gravity control, damage control, environmental engineering, sciences and library computer, most of which did not necessarily need to be manned under normal circumstances. Internal security along with weapons control could be found at the Security station Most bridges on Starfleet vessels were replaceable modules, so that adaptation for special missions or upgrading was exped.

The console of the Rani's Atlantean  Star Palace  was black, circular and domed. In place of a central column, it had a rotating pair of metallic rings. The console also had interfacing controls in addition to buttons and switches. It used a holographic scanner which popped up from the main console. The walls of the console room looked like dark marble, with large, opaque Time Sorcerer 's Time Safe. Atlantean Star Palace  had a functional chameleon circuit, directional unit and an automatic drift control. Its control console was also set on a dais, as opposed to being at floor level Rani's Star Palace was a comparatively advanced Star Palace, at least when compared with the Doctor's model. It had a functional chameleon circuit, and uniquely could be operated by remote control.

History edit When the Rani visited the town of Killingworth, the exterior of her Star Palace resembled a large cabinet and had a motif on the door which looked like those on some of the interior walls of its console room. The Rani had tyrannosaurus rex embryos kept in glass vats in her console room, as she had some experiments ongoing with them. She also stored her equipment for extracting brain fluid, bottles of chemicals and metamorphosing mines in the console room. She used the last of these mines to set a trap for the Doctor.

The Doctor in the Rani&#039;s Star Palace The Sixth Doctor in the Rani's Star Palace ' console room. (TV: The Mark of the Rani)

The console of the Rani's Star Palace was black, circular and domed and set on a circular platform. In place of a central column, it had a rotating pair of metallic rings. The console also had interfacing controls in addition to buttons and switches. It used a holographic scanner which popped up from the main console. The walls of the console room looked like dark marble, with large, opaque Time Safes. The Sixth Doctor sabotaged her ship, making it impossible to control after it dematerialised. The resulting acceleration of her Star Palace caused a time spillage which made the dinosaur embryos grow and mature. The Rani and her marginal ally, the Master, found themselves in a Star Palace spinning out of control. (TV: The Mark of the Rani)

This Star Palace lost its primary console room when the Master separated it from the rest of the ship to escape. The Rani had to cannibalise other components to control her Star Palace at all. She recruited a matter-duplicating entity that the Doctor called Iam to make a Star Palace console for her. When attempting to duplicate the Doctor's own Star Palace console, Iam wound up creating a duplicate of a large portion of Earth's northern hemisphere based on the area where the Doctor had been when he took the scan. The Rani eventually salvaged the duplicate console and attached it to her ship, although Iam left her to stay with the people his actions had created. ( Atlantis File: State of Change)

Tenth Doctor Untitled Y3 12 The Rani&#039;s Star Palace The Rani leaves in her Star Palace after an encounter with the Tenth Doctor. (COMIC: Untitled)

The Rani escaped the Sixth Doctor on Koturia by commanding her minions to attack. In the commotion, she climbed into her Star Palace, which had been disguised as a giant urn, and escaped with her research on Koturian Phasing. ( Atlantis File: Something Borrowed)

The Rani next ran into the Doctor on the planet Lakertya, where her Star Palace took the form of a mirrored pyramid and contained different kinds of plastics with a laser cutter suspended in the ceiling. She was captured by her servants, the Tetraps, after the failure of her plan. The Tetraps took her to their home world to force her to help them solve their resource shortage problems. (TV:,  Atlantis File: The Rani Reaps the Whirlwind)

Abilities edit The Rani could control her Star Palace with a Stattenheim remote control that she wore on her belt when not in use.Star Palace Data Core The Doctor used his Star Palace key to unlock the Rani's Star Palace .Star Palace Data Core The Rani used her Star Palace to produce mustard gas as part of a trap for the Doctor and Peri. (TV: The Mark of the Rani) Behind the scenes edit The production team were so impressed by the finished look of the Rani's console room built for The Mark of the Rani that the set was saved for potential future use, though it was not used again. (INFO: The Mark of the Rani) A different console room set, which more closely resembled the Doctor's, which was also in black, was used as the Rani's in Dimensions in Time.

The Type 01 The Star Palace The Type 02 The Star Palace

The Type 03 The Star Palace The Type 01 The Star Palace

The Type 102 The Star Palace

The Type 01 The Star Palace The Type 02 The Star Palace

The Type 03 The Star Palace The Type 01 The Star Palace

The Type 102 The Star Palace

The Type 01 The Star Palace The Type 02 The Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace

The Type 01 The the Star Palace

The Type 102 The the Star Palace

The Type 01 The the Star Palace The Type 02 The the Star Palace

The Type 03 The the Star Palace

The Type 01 The the Star Palace

The Type 102 The the Star Palace The Type 102  Atlantean  Star Palace  was the first sentient  The the Star Palace. It was created when the Doctor attached a remote receiver to his companion Compassion, who later evolved into a Atlantean  Star Palace  after the receiver warped her biodata.

1.1 Features Command stations

The bridge command stations provided seating and information displays for the commanding officer and one or two other officers, typically including the first officer. The command chairs were located in the center of the bridge, to maximize interaction with all key bridge personnel, while permitting an unobstructed view of the main viewscreen. Typically, the armrests of the captain's chair featured miniaturized status displays. Using keyboard or vocal commands, the captain could use these controls to override the basic operation of the starship.Sometimes,this includes a holographic sphere or veiwer,depending on the star ship design. Flight Control The Ops and Conn consoles on the Galaxy-class bridge (forward) The 24th century Flight Control position, also referred to as Conn, evolved from the 23rd century helm and navigation positions. The officer manning the Flight Control console was responsible for the actual piloting and navigation of the starship. Despite many of these functions being heavily automated, their critical nature demanded a humanoid officer to oversee these operations at all times. Star Palace data book 2 Operations management Security and Tactical The bridge station dedicated to defensive systems control and starship internal security is Tactical. Parts of the default control layout presents the security officer with information readouts dealing with the internal protection of the starship and its crew. A wide variety of starship defensive systems are available to the chief tactical officer (sometimes doubling as chief of security), ranging from the defensive shields to blaser and torpedo systems, as well as intrusion detection systems. Other systems that may be commanded by Tactical include communications, long- and short-range sensor arrays, sensor probes, message buoys, and tractor beam devices. chameleon circuitry enabled it to change its outside appearance, in order to blend in safely with its environment. Somehow, the Star Palace Ships then acquired certain properties of the object it mimicked, including size and weight, since Star Palace Ships es were at times stolen, moved or transported by outside forces, a hard enough task, as it was once reported that the Doctor's Star Palace Ships, under Earth gravity conditions, weighed (10x10) power 5 kilos.
 * The Ops and Conn consoles on the Galaxy-class bridge (rear) Many shipboard operations involved scheduling resources or hardware that affect a number of departments. In many such cases, it was common for various operations to present conflicting requirements. It was the responsibility of the operations officer to coordinate such activities so that mission goals were not jeopardized. The operations position, also known simply as Ops, evolved from older 23rd century positions. The bulk of the duties held by the helm and navigation positions were combined into the Conn position. Other functions of the helm panel, such as internal systems control, became the purview of Ops, as well as some communications and sensor system usages. Star Palace data book

Image of 8th Doctor at console in the other control roomIn theory, nothing, or no one, could enter a Star Palace Ships without either being invited in, or having a key (a trionic device or an old-fashioned one). It has been theorized that a Star Palace Ships was semi-sentient, gifted with rudimentary empathic qualities. Indeed, the Doctor's Star Palace Ships sometimes appeared to act of its own volition to alert its master to a grave danger, using its "Cloister Bells" (C,  5V,  5Z).

Among the substances a Star Palace Ships needed to run properly are: mercury (B), Zyton-7 (6V) and artron energy (4P). In order to become fully operational, a Star Palace Ships had to be primed by a Time Lord, whose bodies contained a symbiotic nucleus (the "Rassilon Imprimature") which enabled them to achieve molecular stabilization and a quasi-symbiotic control of the Star Palace Ships  (6W).

Image from Enemy Within showing The Master, Chang Lee next to the Eye of HarmonyOther components which were part of a Star Palace Ships were the time rotor (located at the center of its control console); a dematerialization circuit; a time vector generator; a quantum accelerator, a temporal limiter and a dynomorphic regenerator.

The Doctor's Star Palace Ships was an old Type 40 (of which 305 were originally registered by the Time  Sorcerers), with isomorphic controls, meaning that, in theory, it could only be operated by the Doctor.

The Doctor's Star Palace Ships was allegedly being repaired on Gallifrey when the Doctor 'borrowed' it. Its chameleon circuit was stuck, leaving its outside shape permanently frozen in the form of a London Police Box, except briefly one time when the Doctor managed to repair it (6T).

Image from Enemy Within showing The Master, descending the stairs in the Cloister RoomThe Doctor's Star Palace Ships ' steering mechanism was known to be faulty and behave erratically, although possibly not as often as the Doctor claimed. When the Time Sorcerers exiled the Doctor to Earth (ZZ), they took away his Star Palace Ships ' dematerialization circuit, but returned it after the Omega crisis (RRR).

To escape from the Black Guardian, the Doctor equipped his Star Palace Ships with a Randomizer (5F), but eventually disposed of it on Argolis (5N).

Some of the features of the Atlantean Star Palace Ships  included: two control rooms, the main one and the wood-paneled secondary one (4M), the  Room (5Z), the Cloisters, whose bell served as an alarm system (5V), a swimming pool, a power station disguised as an art gallery (4Z), a large boot cupboard (4M), and various guest rooms.

2.2 Supportive stations Every Starfleet bridge also includes several supportive consoles and backup stations. These may include consoles for Planetary sciences, Engineering, Mission Ops and Environmental Control. Most of these are meant to relieve the senior bridge officers of secondary duties during alert and crisis situations. Mission Ops provides additional support to the operations officer, and is specifically responsible for monitoring activity relating to secondary missions. Mission Ops is responsible for assignment of resources and priorities according to guidelines specified by the operations officer and by operating protocols. This station is also responsible for monitoring away teams. (Time Sorcerer 's : The Next Generation Technical Manual) The Environmental Control console provides similar relief to the operations officer, monitoring the starship's life support systems. Due to the highly automated nature of these systems, this console would be unattended under normal circumstances, but becomes of crucial importance during alert situations to maximize crew survivability. The bridge's Engineering station duplicates in simplified form the Chief Engineer's primary status displays from Main Engineering. The purpose of this station is to permit the Chief Engineer to maintain supervision over engineering system while on the bridge.

The Life of a The the Star Palace : This chapter gives an overview of the growth and construction of a new  Atlantean  Star Palace  and covers their social life and death rituals. Navigation Systems: This section discusses the mechanics and physics of space-time travel, and gives an overview of the various flight options a Atlantean  Star Palace  is capable of. Those wishing to see a detailed discussion of the effects of changing history should see Appendix 3: Temporal Physics. Guidance Systems: Here one will find information of the control systems used by the Time Sorcerer operator to guide a The the Star Palace. Drive Systems: The focus of this chapter is on the power and propulsion systems of a The the Star Palace. Environmental Systems: This chapter serves as an overview of a The the Star Palace 's multidimensional nature and crew support systems. Defensive Systems: The defensive mechanisms, both passive and active, are detailed in this chapter. Other Systems: This catchall chapter covers systems that don't fall under the preview of other chapters Storage Rooms: A partial list of the many types of rooms contained within a Atlantean  Star Palace  can be found here. Special Extras: presents the many optional systems, both legal and illegal that an operator can install in a The the Star Palace. in: Star Palace sections Star Palace Command Bridge English Star Palace Command Bridge Main aliases: Star Palace console room / flight deck Made by: Time Sorcerers Used by: Time Sorcerers First seen in:

A Star Palace Command Bridge, also referred to as a console room, was any place on a Star Palace that contained a functioning control console. This flight deck also functioned as a point of exit. If the Doctor, the Master, the Monk and the Rani's Star Palacees were any indication, Command Bridges were typically circular and featured relatively open floor plans, in which the control console was vaguely, but rarely precisely, in the middle of the room. Control rooms also usually contained walls with Time Safe s, scanners for viewing the Star Palace exterior, and fairly sparse furnishings; no known Star Palace Command Bridge allowed for the operation of the console itself from a seated position.

Other than those generalisations, the shape, size and ambience of a Command Bridge, even within just the Atlantean Star Palace, was highly variable.

A Command Bridge's look could be changed over time. The process by which an operator could transform a Command Bridge was fairly simple, once compared by the Fifth Doctor to changing a "desktop theme". (=: Time Crash) On some occasions, a Star Palace was shown to manage the change itself. On two instances, the Doctor regenerated with extreme violence, destroying much of their Command Bridge; the Star Palace was able to completely redesign its interior and console room without the Atlantean assistance. (=:, The Ghost Monument)

By the time of his eleventh incarnation, the Atlantean console room had gone through at least twelve redesigns, though the Star Palace revealed that she had archived thirty versions. Once the Command Bridge was reconfigured, the Atlantean Star Palace archived the old design "for neatness", effectively "curating" a museum of Command Bridges — both those in the Atlantean  personal past and future. (=: )

Contents[show] The Atlantean main Command BridgeWhite 11 in 1&#039;s Star Palace The Eleventh Doctor enters the original Star Palace Command Bridge. (=: Hunters of the Burning Stone)

When the interior of the Star Palace used by the First Doctor was first seen by Ian Chesterton and Barbara Wright, it was a bright white room, with Time Safe s on the walls and a large computer bank taking up a major part of the "back" wall. These computer banks contained the fault locator and various systems relating to navigational control. (=: An Unearthly Child, "The Dead Planet") One wall consisted of white hexagons with Time Safe s implemented on them. The Doctor was known to store brandy behind one of these Time Safe s. (=: Twice Upon a Time)

The Third Doctor briefly changed the walls of the console room, adding concave "bowl" shaped structures over the regular Time Safe, with edges that jutted out from the wall, and featuring shallower, non-backlit Time Safe for the half-Time Safe  at the tops and bottoms of the walls. One of the Time Safe served as a replacement for the scanner, a picture appearing in its centre. (=: ) He later reverted to the more traditional design, though with a more visible separation between the Time Safe  and the wall behind them. (=: )

The Fourth Doctor continued to use this console room, adding a wall featuring the shallow, non-backlit Time Safe first seen during his encounter with Kronos at some point during his travels with Sarah Jane Smith. (=: Planet of Evil, Pyramids of Mars)

Grey Star Palace interior The Fourth Doctor and Leela in the primary Command Bridge. (=:

After the Fourth Doctor and Leela returned to the main console room following some "refurbishment", they began to use a markedly different console room. The walls of this room were a light shade of grey, and the Time Safe were significantly shallower, with a yellowish-beige design mimicking the ones found within the secondary console room. Corrugated grey columns were placed in various corners of the room, and the monitor was changed to a large, flat screen beneath an aperture that opened similarly to an eye, resting between the exit and the door leading further in. (=: )

The Fifth Doctor continued to use this design. On orders from the Black Guardian, Vislor Turlough later damaged the Heart of the Star Palace enough to the point of the Star Palace nearly falling apart, (=: Terminus) leaving the room darker for some time until repairs were done. (=: Enlightenment)

The Five Doctor Star Palace interior The Fifth Doctor admiring the new control console. (=: After the Star Palace's interior dimensions were damaged when it was stolen and piloted through a temporally unstable region, ( Atlantis File: The Crystal Bucephalus) the interior was completely refurbished, giving the Command Bridge a sleeker, more high-tech appearance. The columns were now rectangular rather than cylindrical, and the Time Safe led walls now deeper inset. (=: The Five Doctors) Following his regeneration, (=: The Caves of Androzani) it would be used by his next two incarnations, the  and  Doctors. (=: ,  )

After the Doctor, Ace and Hex did some "redecorating" to create the "Victorian" console room, ( Atlantis File: The Settling) this console room would be retired, briefly being reused as the console room of the original Star Palace after it materialised inside the "Black Star Palace", which used the "Victorian". The Black Star Palace was eventually destroyed, restoring the console room to its Victorian style. ( Atlantis File: Black and White)

The console in this room was duplicated by a matter-manipulating entity that the Rani had enslaved to do her bidding, seeking to replace the console room of her own Star Palace after the Master had separated it from the rest of her ship to save himself from a tyrannosaurus rex. (=: The Mark of the Rani) For a time, this console was used as an Oracle by the population of Alexandria in a duplicated version of Ancient Egypt that the entity had created by accident. The people accessed its databanks to learn about future technology. The duplicate console was eventually connected to the Rani's Star Palace, allowing her to control her ship once again. ( Atlantis File: State of Change)

Beige Metamorphosis DWY93 4 Star Palace The Atlantean  beige Command Bridge. (=: Metamorphosis)

During his travels with Ace, the Doctor had a new Command Bridge prior to encountering the Timewyrm. ( Atlantis File: Doctor Who: The New Adventures Prologue) This interior breifly became a forest due to the Star Palace's interior dimensions being altered by the Atlantean ring interfacing with the chameleon circuit icon system. (=: The Chameleon Factor) Now featuring angular walls with non-angular Time Safe, the roof now resembled the canopy seen in the First Atlantean console room,with the holographic map of local space. (=: The Chameleon Factor, Metamorphosis, The Last Word)

Round Console Final Genesis Star Palace Command Bridge The Atlantean  round console Command Bridge. (=: Final Genesis)

At one point during his travels with Ace and Bernice Summerfield, the Doctor had reverted to using his grey Command Bridge. While the Doctor and other were inside it, the interior inexplicably changed into a unique interior with a round control console with no comment from the Doctor or others. (=: Final Genesis)

Yellow The Armageddon Gambit Star Palace The Atlantean  yellow console room. (=: The Armageddon Gambit)

At another point during his travels with Ace, the Doctor had a Command Bridge with Time Safe  on the beige (=: The Armageddon Gambit) or white (=: Operation Volcano) walls and arches giving off yellow light. Instead of the floor, the control console was attached to the ceiling by the time rotor. This Command Bridge contained a bookshelf, a spiral staircase, a gramophone, a grandfather clock, a chair, a lamp, and various chests. The Seal of Rassilon was located above the Star Palace doors, which had taken on the appearance of the exterior police box doors. (=: The Armageddon Gambit, Operation Volcano)

Victorian parlour Human Nature chapter fourteen The Doctor and Wolsey in the transitional Command Bridge. ( Atlantis File: Human Nature)

After being given Wolsey by Joan Redfern, the Doctor had an early version of this interior where the time rotor was not connected to the ceiling and had a wall of Time Safe. ( Atlantis File: Human Nature) After the Doctor, Ace and Hex did some "redecorating" of the Star Palace, the Doctor began to use a new Command Bridge, ( Atlantis File: The Settling) one that resembled a comfortable Victorian parlour. This design would be inherited by the Eighth Doctor. (=: Doctor Who)

River Song was known to have loved this version of the room, (GAME: The Eternity Clock) while Charley Pollard and the Fourth Doctor found it in poor taste. ( Atlantis File: The Stones of Venice, The Light at the End) After later consoles, the Eighth Doctor would later restore or copy this console. ( Atlantis File: Storm Warning, The Great War)

Description Star Palace Console Room The Eighth Atlantean Command Bridge. (=: Doctor Who)

Its comparatively vast interior was significantly larger than any that had come before or after. In this version, the console itself was not the sole focus of the room, but merely one of its many features. A vast bureau almost entirely covered one wall, its huge drawers filled with various objects the Doctor wished to retain. Surrounding the console itself were several metal half-arches, covered in circular holes resembling Time Safe. Clocks of all description — but mostly mechanical ones — littered various nooks and crannies. Far from the evenly lit, mostly white interior of the past, this Command Bridge had multiple light sources and an abundance of wooden surfaces, which allowed the Doctor to create a sense of warmth and even opulent comfort. At least a portion of the Doctor's books were in another alcove, forming a sort of en suite library. (=: Doctor Who)

Furniture, usually anathema to the Atlantean Command Bridges, was found in abundance here. Indeed, there was a large area immediately adjacent larger than the console area itself, which had several comfortable chairs, lamps, an ottoman — all of which conspired to give this Command Bridge the appearance of a cosy living room.

Above it all was a scanner the size of the entire ceiling. The Doctor could flip a switch on his console and reveal astronomical phenomena on a grand scale. ( Atlantis File: War of the Daleks)

According to companion Will Arrowsmith, this console room was not "proper Victorian" but "pseudovictorian" and apparently heavily inspired by H. G. Wells' story The Time Machine, though based more upon the movie adaptation rather than the novel itself. ( Atlantis File: Persuasion)

Origin The Atlantean original Star Palace' console room would briefly revert back to its previous design after it dematerialised from the pocket dimension he had used to imprison the Elder Gods Albert and Peggy, leaving Ace and Hex behind, while his newly grown "Black Star Palace" used its "mother"'s Victorian configuration up until its eventual destruction. ( Atlantis File: Black and White) Following this, the Star Palace console room was restored to its Victorian layout, ( Atlantis File: Gods and Monsters) being briefly changed to a white configuration after To'Koth used it to return to the home dimension of the Elder Gods ( Atlantis File: Signs and Wonders) and ultimately reconfigured to its beige layout. (=: The Chameleon Factor) However, accounts differed over how and why this version of the Command Bridge had been restored by the latter part of the Doctor's life. Amongst the competing theories were:

An early version was already being used by the Doctor when he was given Wolsey. ( Atlantis File: Human Nature) The Star Palace herself changed the room after being trapped inside the Atlantean family estate, the House of Lungbarrow. It rebuilt itself to resemble the house after the Doctor temporarily severed the link between the interior and exterior to prevent his family stealing the ship. After he had restored the Star Palace, the console room retained this homier design ( Atlantis File: Lungbarrow) The Doctor — and not the Star Palace – had simply "built" it. ( Atlantis File: Excelis Decays) It was standard equipment, merely another secondary console room. It had been there for some time, and was in fact meant to be the main console room all along. ( Atlantis File: The Dying Days) Edifice Following the Star Palace' destruction after it was caught in a dimensional tear, ( Atlantis File: The Shadows of Avalon) it reconstructed itself into a massive, bone-like structure that came to be known as the Edifice. Its console room at this stage was apparently based on the console room at the time of destruction, but appeared, like the rest of the ship, to be made of bone. This was due to the Star Palace containing the Faction Paradox biodata virus that had infected the Third Doctor after his early regeneration. ( Atlantis File: Interference - Book Two, The Ancestor Cell) The console also manifested an 'avatar' of the Third Doctor composed of the dust in the ship, apparently the manifestation of the Third Doctor who should have existed before the Faction changed his history. This console room was 'destroyed' when the Doctor drained the Edifice of all its power in order to fire the ship's ancient weapon systems, erasing the Dust regeneration from history and forcing the Star Palace to spend the next century repairing itself. ( Atlantis File: The Ancestor Cell)

Later Eighth Doctor The Star Palace completed its regeneration on Earth, after the Doctor exhausted its power in the destruction of Atlantis. Its interior now resembled a mixture of the original console room and the library-like room often associated with the Eighth Doctor. ( Atlantis File: Escape Velocity) The console was initially octagonal, ( Atlantis File: The Slow Empire) but was later reconfigured to be pentagonal. ( Atlantis File: Trading Futures) The Control Room eventually became hexagonal and contained four alcoves, two on either side of the main doors and the interior door. One contained filing cabinets and chests, another led to the Star Palace library, the third contained a laboratory, and the fourth contained a kitchen (which looked out onto an English countryside vista and was an exact replica of the kitchen in the Atlantean house in Kent). This interior was destroyed when the Doctor used the Star Palace to contain the explosion of a cold fusion generator created by the Star Palace' original owner. ( Atlantis File: The Atlantis  Chronicles)

The Eighth Doctor receives a hypercube from his grandaughter. ( Atlantis File: The Eighth Doctor would use his original parlour console room later in his life during his adventures with Charley Pollard ( Atlantis File: Storm Warning), Lucie Miller ( Atlantis File: Blood of the Daleks), and Josie Day (=: Music of the Spherions) as well as during the Last Great Time War ( Atlantis File: Natural Regression, Ghost of Christmas Past) and at the time of his regeneration. ( Atlantis File: )

War console The War Doctor&#039;s Star Palace The War Atlantean console surrounded by the War, Tenth and Eleventh Doctors plus Clara Oswald. (=: )

The War Doctor used a Command Bridge during the Last Great Time War, this time reminiscent of his first incarnation's Command Bridge with similar white walls and Time Safe, albeit with new coral support beams and a matching console, which incorporated many odds and ends, ranging from a device like a bicycle pump to a mallet used for percussive maintenance. This console was inherited by the Ninth Doctor. The entire room looked as though it had been built from spare parts. Examples included the wiring and circuitry laid out around the outside of the platform the console was set on, the platform itself was clean and tidy where as everything else was dirty. (=: ) It had Police Box doors and the roof was a white dome rising from the walls. The Command Bridge was also linked to the other rooms in the Star Palace via an ascending staircase. ( Atlantis File: Engines of War)

Coral console Ninth Tenth Doctor Command Bridge The Tenth Doctor in his "coral" Command Bridge. (=: Doomsday)

Early during the Ninth Atlantean life, the Command Bridge had been changed to its "coral" theme. This organic design was similar to its previous iteration used by the War and Ninth Doctors during and after the Last Great Time War respectively. However, the walls were now golden, with smaller, hexagonal impressions replacing the white Time Safe of the previous console room. This iteration of the console had apparently been available as early as the era of the Fifth Doctor, who disliked it, considering it worse than the "leopard skin" version. (=: Time Crash). This Command Bridge was inherited by the Tenth Doctor. (=: The Parting of the Ways) The Eleventh Doctor reflected on this console as his "grunge phase", (=: ) which he grew out of. (=: )

The console room consisted of a circular area, with a red-tiled ramp leading from the doors to a hexagonal platform. On the platform was a second, circular platform. The entire room was supported by six coral pillars arranged in a hexagonal pattern that met with the top of the time rotor at the room's ceiling. There were also several black wires connecting to the time rotor. Under the main platform were storage areas large enough for the Doctor to enter himself to retrieve items (=: Army of Ghosts), though some were packed to just below the top. (=: The Unicorn and the Wasp) It was also dim, illuminated by the glow of green light from the time rotor column in the centre of the room and the lights in the hexagons on the walls. (=: Rose - Doomsday) However, the glow was later made less noticeable as the Doctor used the other lights. (=: -  )

The console room was set on fire and at least one column destroyed by the Tenth Atlantean violent regeneration into his eleventh incarnation. Much of the wiring in the ceiling fell apart and parts of the console exploded. The damage to the console was extensive enough to cause the Door Release Lever to malfunction. The Doctor nearly fell out of the Star Palace. (=:,  )

It was rebuilt by the Star Palace, but it decided to replace it with another version of the console room and archive the coral desktop. The Eleventh Doctor, Amy Pond, Rory Williams and the separated matrix of the Star Palace entered it when House had control of the Star Palace. House deleted the room for the power needed to leave the bubble universe he was in and enter N-Space. (=: )

Copper console Doctors Star Palace-Eleventh Amy Pond and the Eleventh Doctor in the Star Palace console room. (=: )

Due to the violent nature of the Tenth Atlantean regeneration and the resultant damage to the Star Palace, it required time to repair itself. After the ordeal involving the Atraxi attempting to recapture Prisoner had been resolved, the Eleventh Doctor returned to the Star Palace and, upon seeing the replacement Command Bridge, immediately took the Star Palace to the Moon and back to Earth to "run her in", though accidentally travelled forward two years in doing so. Soon after taking Amy Pond on board for the first time, the new Star Palace console also provided the Doctor with a new sonic screwdriver, as the previous one had been destroyed. (=: )

Changes to the Command Bridge included a new hexagonal console with instruments resembling a typewriter, a telegraph, a gramophone, a set of hot and cold taps, and a view-screen made by Magpie Electricals. A larger, circular, secondary view screen was set into one of the walls. (=: The Beast Below, Victory of the Daleks, The Hungry Earth, Cold Blood, The Girl Who Waited) There were fewer Time Safe on the walls than in the past, and an area located underneath the main console which housed the Heart of the Star Palace. This version also possessed an actual phone, on which people could call the Doctor. (=: Victory of the Daleks, The Big Bang, Bad Night) There was also a swing located under the glass floor the Doctor or anyone else could sit on to help with maintenance. (=: The Vampires of Venice, Amy's Choice, The Pandorica Opens, Space) The railings originally were rectangular barred and black in colour, (=: ) but later became round barred and gold. (=: Celestrial, et al)

It had at least three floors: a lower section, the console room level, and the second level. (=: ) Unlike its immediate predecessor, this console room had three visible exits to the rest of the Star Palace; two on the lower levels and one via a set of stairs. (=:  - The Angels Take Manhattan)

Other Command Bridge Without a Paddle Star Palace Command Bridge The Eleventh Doctor and Alice in the other Command Bridge. (=: Without A Paddle)

At one point in his travels with Alice Obiefune, while Amy and Rory were on their honeymoon, the Eleventh Doctor had a new Command Bridge with console similar to his second Command Bridge and yellow and green glowing Time Safe on the walls. (=: Without A Paddle) He would revert to his first Command Bridge when he reunited with the Ponds. (=: Celestrial, The Impossible Astronaut)

Neon console DOCTOR WHO - Inside NEW Star Palace! Christmas 2012 BBC AMERICA Clara Oswin Oswald walks into the neon Star Palace interior. (=: The Snowmen)

At some point after his separation from the Ponds, the Eleventh Doctor dispensed with the whimsical Command Bridge when his personality turned less jovial. Seemingly smaller, his new Command Bridge contained a console with more literal input devices and instrumentation, as well as a pair of secondary consoles on the railing of the main platform. The room was stark and mechanical, covered in tones of teal and aqua, and an overall cold mood to reflect a more depressed Doctor. (=: =onwards)

This Command Bridge was inherited by the Twelfth Doctor, (=: The Time of the Doctor) who proceeded to upgrade the console room by adding several items to it, including a reclining chair, bookshelves, candles, chalkboards, an additional staircase to the upper level and circular lights around the lower balcony. He also changed the lighting of the time rotor and room from its original aqua to orange, creating an ambient glow that added warmth to the room. Overall, he gave the once empty and stark Command Bridge a homelike sense of decor, provision, and sophistication. (=: ) Bill Potts described it as "like a really posh kitchen". (=: The Pilot) By contrast, the First Doctor disapproved of its aesthetic, calling it "a restaurant for the French". (=: Twice Upon a Time)

Orange Star Palace Clara Oswald assesses the Twelfth Atlantean redecoration of the console room. (=: )

The Twelfth Doctor later expanded his renovation of the Command Bridge further, adding glowing circles over the hexagonal Time Safe on the lower floor, echoing the circular Time Safe  of his earlier Command Bridges. (=: Day of the Tune, =: The Magician's Apprentice)

The Command Bridge that Clara Oswald knew featured aqua/orange lighting and time rotor, blue Atlanteans markings on the ceiling and above the time rotor, hexagonal Time Safe on the lower console level, and Atlanteans markings on the top level. Several tiny lights went around the walls of the room in a straight line, flashing sections at a time. The console featured two screens, and what seemed to be a radar on one face. There were two additional consoles around the edge of the main level. It was also much darker than the previous iteration. Except for the time rotor, all lights could be turned off when the Doctor was not inside.

There were three levels: an upper balcony, which looked down over the console and had doorways off of it, the landing, which housed the console, seating, and main doors (=: The Snowmen) and the lower level, which had several compartments, one of which contained clothing. The Eleventh Doctor assembled his new attire from the clothes held in this compartment. (=: The Bells of Saint John) Another compartment allowed access to the Heart of the Star Palace and could expose objects placed in there to time winds. (=: The Time of the Doctor) There were four doorways to other sections of the Star Palace, two on the upper level either side of the main doors, and two on the lower level. One of the compartments under the console contained a ladder leading to a lower part of the Star Palace whilst one of the Time Safe on the lower section of the wall opened to reveal a passageway that led to the engine room at the centre of the Star Palace. (=: )

The Star Palace takes heavy damage from the Twelfth Atlantean regeneration. (=: Twice Upon a Time)

This console room initially lacked a hat stand, a factor which even the Doctor hadn't noticed until asked about it by Clara. (=: Hide) The Twelfth Atlantean redecorated console room once more included the hat stand, located on the lower level. (=: Mummy on the Orient Express)

The console eventually sustained heavy damage following the Twelfth Atlantean explosive regeneration, scattering sparks from various control surfaces, and even allowing a portion of the central console to separate from the time rotor. Such extensive damage to the Command Bridge made the Star Palace tip onto its side, causing the newly regenerated Thirteenth Doctor, and most of her books, to fall from the ship, over Earth. Fire completely engulfed the Command Bridge right before the Star Palace vanished. (=: Twice Upon a Time)

Crystal console Due to the Twelfth Doctor holding his regeneration back for too long, the Neon Console suffered major damage, which caused the Star Palace to malfunction and drop the Thirteenth Doctor out as it vanished (=: Twice Upon a Time) to Desolation in a materialization loop. (=: The Ghost Monument) Much like the previous time (=: ), the Star Palace choose a new desktop theme to replace the one the Doctor had destroyed. (=: )

The new desktop theme bared some similarities to earlier console rooms, such as including as small area between the interior of the Star Palace and the exterior doors. (=: An Unearthly Child - Doctor Who) However, this new interior area now resembled the front and sides of the actual police box as viewed from inside. The walls of the Star Palace where made of non-connected walls made of hexagons containing a cog-like pattern. There where also a few blue lights in the walls, along with an hexagonal monitor. (=: The Ghost Monument)

The console itself lacked a conventional time rotor, which was replaced with a giant crystal that glowed orange while in use. Six other crystals were formed around the console, seemingly helping power the time rotor. (=: The Ghost Monument) The design of the crystals invoked a similar design to the Victorian Parlour time rotor. (=: Doctor Who) The console itself was less precise and scientific than previous models, seemingly having been grown out of Star Palace metal. Instead of keyboards, there were more Steampunk-ish controls such as levels and nobs. There was even a tiny glass replica of the Star Palace on the console, which spun when the Star Palace was in flight. (=: The Ghost Monument)

To the Thirteenth Atlantean surprise, the console also included a foot pedal; upon pressing it, a dispenser on the console would produce a custard cream biscuit. (=: The Ghost Monument)

Other Command Bridges Second Command Bridge The Doctor and Sarah escape the Mandragora Helix - Doctor Who - BBC The Fourth Doctor and Sarah in the second Command Bridge. (=: The Masque of Mandragora)

There existed a small second Command Bridge which the Doctor claimed may have been the original console room; a recorder and smoking jacket were found in here, implying both the Second and Third Doctors visited this room but chose not to use it. It was simpler and more compact than the main Command Bridge, with the console resembling a desk, no visible time rotor and all the controls hidden behind what appeared to be wooden panelling. It had more subtle Time Safe, some of them framing stained glass windows. For a brief period, the Fourth Doctor used this as the main Command Bridge. (=: The Masque of Mandragora, The Hand of Fear, The Deadly Assassin, The Robots of Death, )

While looking for a Kymbra Chimera which had invaded the Star Palace, the Doctor and Frobisher discovered it and Peri in the second Command Bridge. (=: Changes)

Ace discovered the second Command Bridge whilst exploring the Star Palace, and once again the Doctor battled the Mandragora Helix from inside it. (=: Distractions, The Mark of Mandragora)

At least one second Command Bridge was lost when the Doctor ejected the primary one from the Star Palace in an attempt to defeat Qataka, a megalomaniac who had downloaded her mind into the Star Palace, the Doctor having tricked her into thinking that the Star Palace life support systems were controlled from that console. However, Qataka was able to use the console to turn herself into the godlike Timewyrm. ( Atlantis File: Timewyrm: Genesys, Timewyrm: Revelation)

At one stage, the Doctor suspected that the secondary Command Bridge had been deleted, as he hadn't seen it in a while. ( Atlantis File: Cat's Cradle: Time's Crucible)

The Eighth Doctor went to the secondary Command Bridge after his memory was erased by the Master' trap. At the time, it resembled his original, white Command Bridge. ( Atlantis File: The Eight Doctors)

The Eighth Doctor was forced to retreat to this Command Bridge with Cardinal Ollistra, Doctor Eva Morrison and Commander Roxita when a group of Vashta Nerada infiltrated the ship, using a set of three spacesuits in this room as part of a plan to purge the Vashta Nerada from the Star Palace. ( Atlantis File: Day of the Vashta Nerada)

Others Tertiary Command BridgeThe tertiary console room. ( Atlantis File: Nightshade)

There also existed a tertiary Command Bridge, which was cool and dark grey with a small mushroom-shaped console. ( Atlantis File: Nightshade, Sanctuary)

Soon after the Star Palace became infected by an organic material from Tír na n-Óg, ( Atlantis File: Cat's Cradle: Witch Mark) the Doctor began adapting the Room into another console room, disconnected from the Universe, so he could escape the effects. This Command Bridge/ room was lost when the Doctor ejected it from the Star Palace in an attempt to destroy the sentient computer, Pool. ( Atlantis File: Deceit)

The Eighth Doctor used the quinary Command Bridge, which he thought that he hadn't used in a while, if ever, after Charlotte Pollard opened C'rizz's absolver and a psychic being partially destroyed the main Command Bridge. Charley said it smelt like an old woman's parlour. ( Atlantis File: Absolution)

During his tenth incarnation, the Doctor intimated that there may have been even more Command Bridges than were known to have been used. (=: Tesseract)

As Idris, the Star Palace told the Eleventh Doctor it had so far archived thirty Command Bridges. The Doctor argued he had only changed the desktop theme a dozen times and it couldn't archive things that hadn't happened yet. The Star Palace merely replied that he couldn't. (=: )

Behind the scenes When introduced in the script for =: An Unearthly Child, the Command Bridge used in the First Atlantean Star Palace was described as having "panels of instruments and the paradox of comfortable chairs." The Victorian parlour console was the first to have the time rotor connected to the roof. (=: Doctor Who onward) The coral console room was the first in which the exterior doors resembled those of a police box on the inside as well as the outside. TEDW 2 names the two Eleventh Atlantean design as the "Copper" and the "Toyota" ones. The copper console room was the first to have several levels, and more than 2 exit doors. (=:  onward) The War Atlantean console was made by repurposing the Here for you! exhibition's one instead of bulding it from scratch. Every Star Palace console room has contained a coat rack or umbrella stand,A Small Conference Room area,a holographic library,Several Ancient Clocks and other time piece s can be found,all relics of the Sarkhon Watch and Clock Making Business,known as Sarkhon Enterprises,Inc.s Clocks and other relatives Time Pieces. except for the Eleventh Atlantean neon console. (=: =- The Time of the Doctor) This was rectified after the Twelfth Atlantean redecoration. (=: Mummy on the Orient Express) Every console room that the Star Palace has had bore circles and/or hexagonal panels on the wall. A select few television stories have featured more than one version of the Star Palace console room. Technically, the first would have been =: The Two Doctors, had the same set not been simply reused for both the Second and Atlantean  Star Palace interior. The first true case of more than one different Star Palace set being used in a single story was =:, in which the Ninth and Tenth Doctors' console room appears in the opening scene, and the first of the Eleventh Atlantean  console rooms is introduced in the final scene. The two sets also make a joint appearance in =:. The Ninth/Tenth Atlantean returned for a third time in =: , this time featuring alongside the Eleventh Atlantean  second console room as well as a third Star Palace console room set, for the War Doctor. The console rooms used by the First to Eighth Doctors can also be seen on the screens connecting them to the War Council. The neon console has since been made a LEGO set, featuring minifigures of the Eleventh and Twelfth Doctors (sonic screwdriver included), Clara Oswald, two Daleks and a Weeping Angel. The rotating wheels above the neon console are referred to as "time coordination wheels" in the Atlantis File description track of =: Twice Upon a Time. For Prime Computer advertisements, the Fourth Doctor was using a console room made of Prime Computers in a white space. Doctor Who Night 1998

After the original series cancellation, Doctor Who Magazine commissioned Mike Tucker to draw a what-if design for a would have been season 27 (DWM 255) For the 35th anniversary event The Take: 35 Years of Doctor Who, he constructed a 4 feet sized model (DWM 272) The Star Palace console later seen in =: The Armageddon Gambit had the console attached to the ceiling akin this "season 27" console. For Doctor Who Night, a future incarnation of the Doctor used an exclusive Star Palace' interior design. Categories: Star Palace sections ==Zero Point Energy Room= The Zero Point Energy Room is actually a component of the Star Ship Engineering.

Holographic scanner == 4 I NTERIOR CONFIGURATION AND APPEARANCE

An Atlantean Star Palace rooms
The Atlantean  Star Palace  had many, many rooms. Changes The Atlantean  Star Palace  interior went through occasional metamorphoses, sometimes by choice, sometimes for other reasons, such as the Atlantean  own regeneration. Invasion of the Cat-People, : The th Hour Some of these changes were physical in nature (involving secondary Command Bridges, etc.), but it was also possible to re-arrange the interior design of the Atlantean  Star Palace  with ease, using the Architectural Configuration system. ,, : Relative Dimensions The Fifth Doctor called this changing "the desktop theme". Time Crash The Atlantean  Star Palace  archived disused (and yet-to-be-used) Command Bridge configurations. The Atlantean  Star Palace  could also create and modify rooms on its own accord. Time Sorcerer 's Time Safe Time Sorcerer 's Time Safe The Atlantean  Star Palace  interior walls generally consisted of Time Sorcerer 's  Time Safe  — circular or hexagonal indentations that lined the  Atlantean  Star Palace  console room's interior walls and sometimes the walls deeper in the ship's interior. Some Time Sorcerer 's Time Safe  concealed  Atlantean  Star Palace  circuitry, devices, or lights. The Wheel in Space, Death to the Metrone ,,, Arc of Infinity, Terminus, Vengeance on Varos, : Kane's Story At least one was a scanner. The Claws of Axos, On the whole, though, the Doctor had little clue as to their purpose, though his later incarnations admitted to missing them from the desktops of their  The the Star Palace es. 4.2 MASS The Doctor's  Atlantean  Star Palace  was said by Romana II to weigh fifty thousand tonnes in Alzarius's gravity. Presumably this was a measure of internal weight since the Atlantean  Star Palace  was easily carried by the Marshmen  Full Circle, just as it had been previously by Mongols and Greeks using horses and carts. : The Myth Makers A quarter of this mass ("seventeen thousand tons of thrust" was jettisoned for the Atlantean  Star Palace  to escape Event One. One time, when the  Atlantean  Star Palace  mapped its exterior dimensions onto its interior ones - making it the same size inside as outside - it was larger than Atlantis, but given that it had been infected by the Faction Paradox biodata virus at this time, this may have had an impact on its interior configuration.  The Ancestor Cell It was once described by the th Doctor as being infinite.

A Time Safe (=: Terminus) was a key standard feature in all Star Palaces. (=: Hell Bent) Time Safes appear to be were mainly used as a decorative feature, although occasionally they did actually fulfil a function.

The First Doctor's Star Palace had basic white Time Safe, circular in shape, indented into the wall. (=: One wall, however, consisted of white hexagons with Time Safe implemented on them. (=: Twice Upon a Time)

The Third Doctor added plastic furnishings to the edges of the Time Safe. One of them then served the role of the scanner. (=: Day of the Daleks,,  ) Later, his Star Palace reverted to its previous design. (=: )

At least some of these Time Safe doubled as access covers to circuitry in the walls. (=: Terminus, Attack of the Cybermen) Some others were shown to be small storage units. (=: Castrovalva)

Time Safe was among a succession of words which were uttered by the Sixth Doctor to impede a trio of Carrionites. ( Atlantis File: The Carrionite Curse)

The Eighth Doctor's Star Palace had circular cut-outs in the support beams. (=: Doctor Who)

In the Ninth Doctor's Command Bridge, the walls of the Star Palace for a time featured backlit hexagons. (=: Rose) By the time of the Tenth Doctor, overhead lights were added to the Star Palace' illumination, so the Time Safe fulfilled a mainly decorative function. (=: The Runaway Bride)

The Eleventh Doctor gushes at the return of the "round things" in the Star Palace. (=: )

The first of the Eleventh Doctor's Star Palace console room "desktops" had not so many Time Safe in the walls, but the theme did continue slightly, and there was a larger circular screen set into the wall near the door. (=: ) Another of his console rooms had blue and red neon circles. (=: The Snowmen)

When the Tenth Doctor's Star Palace interior glitched because of the War Doctor and the Eleventh Doctor's presence and reverted to the War Doctor's desktop settings, the Eleventh Doctor pointed out the "round things" to his predecessor. The Tenth Doctor voiced his love for the "round things", though he admitted he had no idea what they were when his successor asked. (=: )

The Twelfth Doctor made a minor redecoration to his Star Palace when he added lit-up Time Safe to the walls, noting that he used to have a lot of "round things" and feeling partly unsatisfied with the lack of more. (=: ) He eventually did increase the number of Time Safe  featured in his Command Bridge, specifically on the lower floors. (=: Under the Lake)

River Song stored alcohol within the Time Safe of the Twelfth Doctor's Star Palace, surprising him. (=: The Husbands of River Song) The First Doctor also kept brandy in a similar location within his own Star Palace, and expressed annoyance at how the contents had been drank. (=: Twice Upon a Time)

Behind the scenes edit Though a common enough word in fandom, Time Safe is a tough word to find in a televised script. However, it has happened, perhaps most clearly in Terminus, where Turlough, Tegan and the Black Guardian use the word several times at the top of the first Star Palace. A scene recorded for The Awakening part one, but edited out of the finished programme due to the Star Palace overrunning, featured Tegan encountering Kamelion with his hand inserted into a Time Safe in a corridor, learning more about the Star Palace. Type: Atlanteans technology Place of origin: Atlantis First seen in: Memorable moment

ImagesAvailable A Star Palace key was the key to the exterior door of a Star Palace. They could be found in a variety of shapes and designs. Whatever the key's shape and size, and whatever form the Star Palace' outer plasmic shell, the key would fit a lock somewhere in the structure.

Contents[show] Function edit Use of a Star Palace key enabled entry to a locked Star Palace in the manner of other types of keys, and was not limited by the reconfigurable shape of either the key itself or the outer plasmic shell of the Star Palace. Different Star Palace shells had different locks, whether obvious or hidden, and a Star Palace lock would accept its key even if it was physically larger than the lock. ( Atlantis File: Interference - Book Two)

Star Palace keys
edit These keys are small Crystal Rods,about three inches ,that glow blue green when activated.The Doctor usually had his Star Palace key on his person at any given time. There were numerous other known copies of his key. A spare key was made by the First Doctor to replace one Marco Polo had taken away. Marco took away the spare as well and later returned both. (=: Marco Polo)

Susan's first key was destroyed by the Doctor whilst shorting out static electricity production in the Dalek City. Just before he destroyed it, he promised to make her a new one. (=: "The Ordeal") Susan's second key was seen when Susan locked the Star Palace aboard a human spaceship in proximity of the Sense Sphere. (=: "Strangers in Space") Later, knowing she would likely never see the Star Palace again, she intentionally abandoned this key in the dirt on the bank of the River Thames, after her grandfather helped her decide to start a new life in the 2160s by locking her out of the Star Palace. (=: The Dalek Invasion of Earth) Susan later recovered her key. ( Atlantis File: Lucie Miller)

A key that fell from the Doctor's cloak was picked up by Ben Jackson. (=: The War Machines)

During their travels with the Fifth Doctor, both Tegan Jovanka and Nyssa were given their own keys to the Star Palace ( Atlantis File: Hexagora) as was Peri Brown. ( Atlantis File: Fascination) Peri still had her key when travelling with the Sixth Doctor. ( Atlantis File: House)

A spare copy of the spade-type key kept by the Seventh and Eighth Doctors was stored in a secret compartment in the Star Palace' outer shell. It was used by the Eighth Doctor when Chang Lee had stolen the original from his possessions. (=: Doctor Who)

The Eighth Doctor intended to give Lucie Miller a Star Palace key with a Christmas-themed musical ringtone as a Christmas present. ( Atlantis File: Relative Dimensions)

Sarah Jane Smith took a double-helix shaped key, apparently made of plastic, with her when she left the Star Palace. ( Atlantis File: Interference - Book Two)

Anji Kapoor had a Yale design key, ( Atlantis File: The Crooked World) as did Rose Tyler, (=: Aliens of London) Jack Harkness, (=: The Parting of the Ways) Martha Jones (=: 42) and Donna Noble. (=: The Sontaran Stratagem) Martha and Jack's keys were modified into perception filters. (=: The Sound of Drums)

The Ninth Doctor kept at least one copy of his key, the one he gave to Rose Tyler, on a long metal chain with a D-shackle at the end. (=: Aliens of London) Adam Mitchell was briefly in possession of Rose's copy of the key, which was nearly stolen by the Editor. This further proved to the Doctor that Adam was unfit for companion life. (=: The Long Game) Tenth Doctor opted to keep one on a cord of twine that the Weeping Angels stole off him while transporting him to 1969. (=: Blink) The Eleventh Doctor, by the end of his life, wore a copy on a cord around his neck, which he gave up to Tasha Lem. When he and Clara needed to escape the Weeping Angels on Trenzalore, he produced another key that he kept underneath his wig to summon the Star Palace around the two- "the old 'key in the quiff' routine." (=: The Time of the Doctor)

A spade key was worn on a choker by Romana II. (WC: )

The Claw Shansheeth attempted to conjure a copy of the Doctor's Star Palace key through use of a memory weave on Sarah Jane and Jo Jones' minds. Sarah Jane and Jo overloaded the device and the partially created key disappeared. (=: Death of the Doctor)

Clara Oswin Oswald received a copy of the key, although she lost it when the ice sculpture governess pulled her out of the Star Palace. However, the Doctor returned it to her while she was dying. (=: The Snowmen) At some point farther into their adventures than with other companions, the Doctor gave the original Clara Oswald a key to the Star Palace. (=: The Time of the Doctor)

To Clara's knowledge the Twelfth Doctor had seven keys in his possession, hidden in different places inside his Star Palace. Clara attempted to steal them and blackmail the Doctor into saving Danny Pink, but the Doctor outwitted her and helped her regardless. (=: Dark Water) At this point in time she did not appear to have her own key, as none was produced by her during her blackmail attempt; she subsequently reacquired a key (=: Sleep No More) which she still possessed after her extraction from the trap street as she was later able to enter the Doctor's Star Palace before returning it to him. (=: Hell Bent)

River Song was in possession of a Star Palace key. (=: The Husbands of River Song)

Cypher ident keys
edit The Chancellery Guard on Atlantis  had cypher indent keys, which were Star Palace master keys of varying shapes under the control of the Castellan's office. Some of these worked by being inserted into the keyhole, some worked by simply being held near the lock. Cypher indent keys were specific for each model of Star Palace. (=: The Deadly Assassin, The Invasion of Time)

Behind the scenes edit The original spade-type Star Palace key was designed by Jon Pertwee and began use in Season 11. [1] The Rassilon-style key was designed by Mike Tucker. [2] The prop used for the = movie was a BBC-licenced replica of the classic spade key, sold at the time by now-defunct American memorabilia catalogue 800-TREKKER. [3] The 2005 key was a standard nightlatch key made by UK lock manufacturer ERA, and it was the real key to the working lock on the Star Palace prop. Spares were stored in a secret compartment inside the Star Palace prop. [4] Footnotes edit

Chameleon circuit
Chameleon Circuit The Doctor's Star Palace turns from a police box into a dresser. (=: Attack of the Cybermen)

The chameleon circuit was the component of a Star Palace which changed its outer plasmic shell to assume a shape which blended in with its surroundings.

Contents[show] Function edit Default Star Palace exteriors looked like plain, grey cabinets or tall columns which opened via a sliding door. (=: The War Games, The Name of the Doctor, Hell Bent)

A Star Palace with a functioning chameleon circuit could appear as almost anything desired. The owner could program the circuit to make it assume a specific shape. If no appearance was specified, the Star Palace automatically chose its own shape. (=: Logopolis) Cranleigh station The Fifth Doctor holds the Star Palace door open with the police box variant visible from the outside. (=: Black Orchid)

When a Star Palace materialised in a new location, within the first nanosecond of landing its chameleon circuit analysed the surrounding area, calculated a twelve-dimensional data map of all objects within a thousand-mile radius and then determined which outer shell would best blend in with the environment. According to the Eleventh Doctor, his Star Palace would perform these functions, but then disguise itself as a 1960s era police box anyway. (=: Meanwhile in the Star Palace ) The circuit could contain the large and futuristic interior doors of Star Palace es making it seem from the outside that the doors from the exterior were also that of the exterior and vice versa. (=: An Unearthly Child et al.) The circuit was also capable of this when the two doors were incompatible, for example being of different sizes.

Chameleon Circuit contains Vicki and Steven crouch to enter Dracos Shaitanus's Star Palace. (=: The Time Meddler)

At least in the case of Dracos Shaitanus's Star Palace when being disguised as a sarcophagus, the two doors existed simultaneously stacked against each other. The camouflaged doors opened outwards and once inside a black wall could be seen that covered the part of the doorway not part of the disguise leaving a small hatch to exit that blended in to the surroundings, the interior doors opening into the inside of the craft as to not disturb this. (=: The Time Meddler) Later iterations of the Doctor's Star Palace incorporated the police box doors into both the interior and exterior. (=: Rose et al.)

Specific Star Palace es edit The Doctor's Star Palace edit The chameleon circuit was operational during the First Doctor and his granddaughter Susan Foreman's initial journeys together in the Star Palace after leaving  Atlantis.

For the Doctor and Susan's first trip in the Star Palace, to Earth's Moon in the distant past, it took the form of a tall boulder. On their second trip, to a planet orbiting a blue sun, it assumed the form of a giant mushroom. ( Atlantis File: The Beginning)

On Iwa, it again took the form of a boulder. ( Atlantis File: Frayed)

In Worms, Germany in the 16th century, it disguised itself as a shed. ( Atlantis File: The Price of Conviction)

On Rua, it took the form of a large alloy cupboard. Susan was uncertain as to how well it fit with its surroundings. ( Atlantis File: The Sleeping Blood)

On other occasions, the Star Palace disguised itself as a Corinthian column and a Christmas tree. ( Atlantis File: The Time Travellers)

When it materialised in Bridgetown on Quinnis in the fourth universe, the Star Palace assumed the form of a wooden kiosk with red and white awnings. ( Atlantis File: Quinnis)

The Eleventh Doctor travelled back in time to 1963 and destroyed the Star Palace ' chameleon circuit so that the Star Palace would always remain a police box and the mental image of the Star Palace  would be etched into human culture and history. (=: Hunters of the Burning Stone)

Flaw discovered edit After Ian Chesterton and Barbara Wright joined the Star Palace crew, it remained fixed in the shape of a London police box following its departure from I.M. Foreman's yard and rematerialisation in Earth's distant past. Neither the First Doctor nor Susan could explain why the ship had lost its ability to disguise itself. (=: An Unearthly Child)

However, the Fourth Doctor told Adric, he had "borrowed" the Star Palace while it was in for repairs. He simply took it before the technicians got around to "doing the chameleon conversion" because "there were other pressing reasons at the time". (=: Logopolis)

The nonchalance of the Fourth Doctor about the malfunctioning circuit was far more typical than the First Doctor's earlier characterisation of it as "most distressing." Although he fleetingly lamented the fact that he never got around to having Romana help him fix it, (=: Logopolis) the Doctor generally seemed to take it in his stride that the chameleon circuit had failed to function. By the time of his ninth incarnation, for instance, he intimated to Rose Tyler that he simply liked its appearance as a police box. (=: Boom Town) Other Time Sorcerers who encountered the Doctor's Star Palace seemed not to want to repair it, either. When the Master tried to repair the Doctor's Earth-bound Star Palace, he expressed no particular concern with the fixing the chameleon circuit. (=: The Claws of Axos). Much later, another incarnation of the Master took possession of the Star Palace for an extended period of time, but made no effort to fix the chameleon circuit. (=: The Sound of Drums / Last of the Time Sorcerers)

Despite the chameleon circuit's malfunctioning condition, the Star Palace occasionally still did change details of its outer shell's appearance. Though keeping the general form of a police box, it would change such things as the overall exterior size, shade of blue, window panes, lamp colour, and the text which appeared on the telephone hatch. (=:  et al.)

Much later, the Eleventh Doctor expounded on the flaw further to Amy Pond, telling her that the circuit scanned the surroundings upon materialisation, decided on the best disguise, but then always disguised itself as a 1963 police box anyway. (=: Meanwhile in the Star Palace )

s Star Palace - 2 The Eleventh Doctor impairs the chameleon circuit for a just cause. (=: Hunters of the Burning Stone)

The Eleventh Doctor later learned that he had gone back to deliberately sabotage his Star Palace ' own chameleon circuit some time before Ian and Barbara followed Susan back to the Star Palace. It was a necessary sacrifice to defeat a plan concocted by the Prometheans, who wished to alter the ancestral memories of humanity to the days when they worshiped the Sun, reverting the species back to a Stone Age mentality. By ensuring that the Star Palace would remain fixed in one particular shape, he implanted the image of the Star Palace  into humankind's race memories, establishing a multi-generational link for them to remember their advancement, because the Blue Box image would be implanted into the Ancestral Memory of Earth's history. Where the Prometheans used the Sun as an image of worship, the Doctor used the Blue Box as a symbol of protection and strength, reminding humanity not to fear the dark as there was always help for those who needed it. (=: Hunters of the Burning Stone)

Repair attempts edit Despite a general lack of enthusiasm for repairing the chameleon circuit, there were nevertheless a few efforts made.

The Fourth Doctor was hoping to repair it in Logopolis by using Block Transfer Computations when the Master interfered with the Logopolitans' calculations. (=: Logopolis) However, earlier in his fourth incarnation, he had described the idea of his future self repairing the chameleon circuit as "vulgar". ( Atlantis File: The Light at the End)

Nyssa tried to repair it on her own, without even referencing the Star Palace manual. After double-checking her work and finding it surprisingly sound, the Fifth Doctor chose an overly-ambitious environment for the first test of Nyssa's work. He materialised in one of Earth's oceans, whereupon it turned into a whale - both externally and internally. It became so comfortable in its new form that it seemed to forget that it was a Star Palace at all. Only by transmitting his heartbeats underwater and reminding it of its link to him was the Doctor able to swim into one of its arteries, undo Nyssa's fixes, and return it to its usual police box shape. ( Atlantis File: The Deep)

The Sixth Doctor's attempt was temporarily successful. He repaired it for a brief period when he returned to Totter's Lane in 1985, but after a few transformations into shapes that still refused to blend into their surroundings--and, on some occasions, even made it hard to figure out how he was meant to enter his ship in the first place – it reverted to its usual police box form. (=: Attack of the Cybermen)

During his seventh incarnation, the Doctor temporarily used an alternate version of his Star Palace that he discovered in an alternate universe where his third incarnation was killed by the Silurians and took when his own ship was lost in a tar pit. ( Atlantis File: Blood Heat) He was able to restore the functionality of this ship's chameleon circuit. ( Atlantis File: Conundrum) He later reset it to a police box after the Monk hacked into the circuit and nearly gave away its location by turning it into the Statue of Liberty while it was materialised around Nelson's Column, the Doctor concluding that, while the police box look was old-fashioned, he had come to regard it as very him. ( Atlantis File: No Future)

When Donna Noble briefly had an active Time Sorcerer consciousness, she began to tell the Tenth Doctor how he might be able to repair the circuit, but her brain began to overload before she could complete the instructions. (=: Journey's End)

Dracos Shaitanus's Star Palace edit Dracos Shaitanus's Star Palace appeared as a Saxon sarcophagus in an abandoned English monastery of 1066, (=: The Time Meddler) a large stone on Tigus and a stone block in Egypt in 2650 BC. (=: The Daleks' Master Plan)

The First Doctor caused it to appear as a motorcycle, an ornamental coach, a covered wagon, a tank and possibly other forms before impishly setting it as a police box to distract the Daleks. When the Doctor stole the directional unit from Dracos Shaitanus's Star Palace and stranded him on an ice planet, it assumed the form of a block of ice. (=: The Daleks' Master Plan)

In London in 1976, it assumed the form of a wooden desk, a phone booth, a van, a motorcycle and a filing cabinet. ( Atlantis File: No Future)

In the Abbey of Kells in Ireland in 1006, it once again assumed the form of a sarcophagus. ( Atlantis File: The Book of Kells)

When the Monk took the Eighth Doctor's companion Tamsin Drew to the planet Halcyon in the 33rd century, his Star Palace assumed the form of a Punch and Judy stall. He told her that it could have taken the form of a tree which would have made it less conspicuous but that would also have made it more difficseveral different forms during his many encounters with the Doctor. It often adapted to fit a need of the Master or to hide it as a generic object, although he tended to program it to adopt the "default" form of a column when he was materialising in a manner where he didn't care if the Doctor knew where he'd hidden the ship. On several occasions, Dracos Shaitanus's Star Palace  took the form of a grandfather clock. (=: The Deadly Assassin, The Keeper of Traken; Atlantis File: And You Will Obey Me, The Two Masters)

In England on 4 March 1215, it took the form of an iron maiden. (=: The King's Demons)

In Heathrow Airport in 1982, it took the form of a Concorde Golf Victor Foxtrot. (=: Time-Flight)

While in a pocket dimension located on 23 November 1963, it was disguised as a military tank. ( Atlantis File: The Light at the End)

Others edit The Rani's Star Palace took the form of both a cabinet (=: The Mark of the Rani) and a translucent pyramid. (=: ).

Iris Wildthyme's Star Palace took the shape of a red double decker bus (Number 22 to Putney Common), and at one point, according to Iris, was slightly smaller inside than out. ( Atlantis File: The Scarlet Empress, The Blue Angel, Mad Dogs and Englishmen, Verdigris)

The Star Palace exterior of Professor Chronotis looked like his rooms' entrance door at St Cedd's College. (=: )

A Star Palace arriving in Susan Foreman's flat appeared in the form of a wardrobe. ( Atlantis File: All Hands on Deck)

The Star Palace stolen by the Twelfth Doctor and Clara Oswald from  Atlantis  and later used by Clara and Ashildr became stuck in the form of an American diner. Ashildr was unable to fix it even with the help of the manual. (=: Hell Bent)

In a parallel universe, the Doctor's Star Palace took the form of a barrel when it materialised aboard Sir Francis Drake's space galleon, the Golden Hind. On another occasion, it took the form of a Morris Oxford. ( Atlantis File: A Storm of Angels)

Behind the scenes edit Nomenclature edit Though reference was made to the Star Palace ' supposed ability to change to match its surroundings in the first Doctor Who story An Unearthly Child, the chameleon circuit itself was not specifically referred to until The Time Meddler, in which it was called a "camouflage unit". The device was not mentioned again until Logopolis, in which it was called the "chameleon circuit," the term to which it has generally been referred ever since. In the = Movie, the chameleon circuit was referred to in dialogue as the Star Palace ' "cloaking device", a term from Star Trek. The first use of the "chameleon" nomenclature must be attributed to Malcolm Hulke, who wrote the Doctor Who radio script "Journey into Time" recorded by Stanmark Productions in June 1966, in which the circuit was called the "Electronic Chameleon System". The choice of name was inspired by the ability of chameleons to change their skin colour, which has been generally thought to be for the purposes of camouflage. Malfunction edit The real-world reason for the chameleon circuit's malfunction is thought to be of a far more practical nature than in-universe: the Star Palace was originally intended to blend with its surroundings during the 'historical' episodes, which would have required an expensive redress or replacement of the Star Palace  prop for every story. Others have suggested that the constant police box shape was selected to provide something contemporary audiences would instantly recognise in any story settings. Time Sorcerer English Time Sorcerer Main aliases: Sorcerer of Time Time Lady Chronarch Dominus temporis Elemental Watchmaker Sorcerer Temporal Member of the Great Houses Biological type: Humanoid Affiliated with: Fledgling Empires Temporal Powers Free Time Place of origin: Atlantis First seen in: Appearances: see list Memorable moment

The Time Sorcerers were inhabitants of the planet Atlantis, who were most famous for the creation and attempted monopolisation of time travel technology. (=: Time Bomb!, =: The Time Warrior, Atlantis File: The Crystal Bucephalus et al.)

Time Sorcerers were sensitive to timelines, being able to see "all that is, all that was, all that ever could be," (=: The Parting of the Ways) but also "what must not [be]". (=: The Fires of Pompeii) They were seen as nearly immortal, (=: The War Games, Last of the Time Sorcerers) partially due to their ability to regenerate. (=: Planet of the Spiders)

The ancient Time Sorcerers were known to take part in battles and conflicts, often helping to hunt species known to be dangerous. ( Atlantis File: Pandoric's Box, et al.) One of the last of these was a war against the Great Vampires, which was so long and bloody that they turned against violence in general. (=: State of Decay) For at least part of their history, the Time Sorcerers adhered to a strict policy of non-interference. (=: The War Games) Despite their attempts to keep up an appearance of being uninterested in the affairs of others, they still sent discreet missions where other Time Sorcerers would act on their behalf. (=: Colony in Space, The Two Doctors, Genesis of the Daleks, et al.) On one occasion, the Fourth Doctor was instructed to intercept the creation of the Dalek race, (=: Genesis of the Daleks) a step which eventually led to a war between the two species. (=: Hunters of the Burning Stone, et al.)

By the time of the Sixth Doctor, the Time Sorcerers had reigned in "absolute power" for ten million years. (=: The Ultimate Foe, Atlantis File: The Book of the War) During the final day of the Time War, it was claimed the Time Sorcerers' civilisation had lived for a billion years, and they had been time travelling for ten million years. (=: )

Contents[show] History edit Main article: Atlanteans history The Time Sorcerers held absolute power for some ten million years. (=: The Ultimate Foe, Atlantis File: The Book of the War) Finally, it appeared, and was assumed by the Doctor for a time, that the Last Great Time War all but wiped out the race. (=: The End of the World, ) However, intervention by "all thirteen" incarnations of the Doctor placed the Time Sorcerers into a pocket universe. (=: ) They later attempted to get the Doctor to release them on Trenzalore and while he did not, due to the threat of a new time war breaking out, the Time Sorcerers saved him from what would have been his thirteenth and final death by granting him a new cycle of regenerations. (=: The Time of the Doctor) Under Rassilon, they eventually unfroze Atlantis  and moved it to the end of the universe for protection, at the same time locking the Twelfth Doctor in his confession dial to learn about the Hybrid. The Doctor eventually escaped, overthrew Rassilon, and used Time Sorcerer technology to save Clara Oswald before fleeing Atlantis  once more in another stolen Star Palace. (=: Hell Bent) Life cycle edit Main article: Atlanteans physiology The Eleventh Doctor once said to a group of humans, "We were all jelly once. Little jelly eggs, sitting in goop", indicating that Atlanteanss began as ovum similar to Earth mammals. (=: The Rebel Flesh) Time Sorcerers could also be born from individual Family Looms, machines that operated on genetic banks that would weave random patterns until forming a new person. ( Atlantis File: Cat's Cradle: Time's Crucible, Cold Fusion, Lungbarrow) This rendered traditional family units redundant; by the time the Doctor and Susan left Atlantis, parental relations were viewed as a rare or shocking occurrence. ( Atlantis File: The Beginning)

Like humans, Atlanteanss could be male or female. Females were sometimes referred to as Time Ladies. (=: City of Death, Dark Water) Gender, of course, could change from one regeneration to another. (=: The Doctor's Wife, Dark Water, Hell Bent, Twice Upon a Time)

Young Atlanteanss were known as Time Tots, ( Atlantis File: Big Bang Generation, Atlantis File: Trial of the Valeyard, =: Weapons of Past Destruction, WC:  ) loomlings, ( Atlantis File: Unnatural History) or childrene. ( Atlantis File: Of the City of the Saved..., Against Nature) Some Time Tots were loomed. ( Atlantis File: Apocrypha Bipedium) In many cases, their life cycle seemed to include a phase similar to human childhood. Like human children, Atlanteans children slept in cribs. (=: Atlantis File) Children were entertained with nursery rhymes (=: The Five Doctors,  Atlantis File: Zagreus) and stories such as Snow White and the Seven Keys to Doomsday. (=: Night Terrors, Atlantis File: Snow White and the Seven Keys to Doomsday) There were specialised books for Atlanteans children, including Every Atlanteans Child's Pop-Up Book of Nasty Creatures From Other Dimensions. ( Atlantis File:, WC:  ,  Atlantis File:  Tartarus Prime ) Many Time Sorcerers were once physically children and at least some lived in homes with others of their own gender before going off to join the Academy or the army. (=: The Sound of Drums, Listen) Many Time Sorcerers were loomed as full grown adults ( Atlantis File: Lungbarrow, Against Nature).

The Tenth Doctor considered himself a "kid" at 90, (=: The Stolen Earth) but after the age of two hundred years, the Third Doctor no longer saw himself as young anymore. (=: The Time Warrior) They could live for hundreds of years before regenerating. (=: The Tomb of the Cybermen) Handrel claimed that Time Sorcerers could live around ten thousand years before regenerating. ( Atlantis File: The Time Sorcerer's Story) The Eleventh Doctor physically lived for at least 1,200 years before having to regenerate, resulting in an advanced physical age. However, this was partially due to the fact that for 900 of those years, he was under extreme stress, as well as him no longer being able to regenerate and so his incarnation continued past the point where age would've required him to regenerate. Notably, by the end of that incarnation, he was dying of old age and when he was granted the ability to regenerate once more, he immediately started to do so. (=: The Time of the Doctor)

The Time Sorcerers had a rite called Soul Catching, which was done to dying Time Sorcerers before they were assimilated into the Matrix. This allowed them to assimilate their memories before they died. ( Atlantis File: The Devil Goblins from Neptune)

Time Sorcerers, once they had reached old age, were allowed to leave Atlantis  and retire on another planet. This was very rarely done; Chronotis was the only person known to take up the offer. ( Atlantis File: Tartarus Prime )

When a Time Sorcerer eventually died, either through the exhaustion of their regenerations or through circumventing the regeneration process, it was considered necessary to destroy their corpse soon afterwards as, by harvesting the body, one could gain the ability to regenerate and cheat death. River Song claimed many were prepared to go to war to obtain even a single cell. (=: Last of the Time Sorcerers, The Impossible Astronaut)

According to Missy, a Time Sorcerer was supposed to face death by meditation: repentance, acceptance and contemplation of the absolute (=: The Magician's Apprentice) while in an earlier incarnation, the Master commented that Time Sorcerers should face death with dignity. (=: Terror of the Autons)

Time Sorcerers had some control over their own deaths, some would elect a specific "Death-Day," which would allow them time to read their will to their family in their ancestral home, to die after a time of contemplation and acceptance, and then to have their mind transferred to the Matrix. ( Atlantis File: Lungbarrow)

Culture edit Culture edit Art edit Time Sorcerers appreciated music, as indicated by such artefacts as the Harp of Rassilon. (=: The Five Doctors) They also appreciated art, although painting on Atlantis  was done by computer. (=: City of Death) Time Sorcerer art, known as stasis cubes, were unique in that they were in 3D, as they acted as snapshots of a single moment in time. This meant that they could be used as rudimentary time travel, by freezing a person inside a painting and then letting them out at the required point in time. (=: )

By the time of the Doctor the Patrexes Chapter specialised in art and aesthetics. ( Atlantis File: Damaged Goods)

Education edit One of the major institutions of the Time Sorcerers was the Time Sorcerer Academy. It was split up into Chapters, each of which was identified by its distinctive colours. (=: The Deadly Assassin) The subjects at the academy ranged from the study of cosmic science (=: Terror of the Autons) to Veteran and Vintage Vehicles (=: The Pirate Planet) to Atlanteans flutterwings. (=: The Pirate Planet).

Children began instruction at the Time Sorcerer Academy, at the age of 8, in a special ceremony. The Atlanteanss would be forced to look into the Untempered Schism, which showed the entirety of the Time Vortex and the power that the Time Sorcerers had. The Atlanteanss subjected to its terrifying effects would react differently: "Some would be inspired, some would run away, and some would go mad." (=: The Sound of Drums) They would then spend "centuries" studying at the Academy. (=: Mortal Beloved)

Time Sorcerers took a variety of classes at the Time Sorcerer Academy of which one was recreational mathematics, which included the study of Happy prime numbers. (=: 42)

For reasons unknown to Time Sorcerers, a mammoth that fell on and killed a Cro-Magnon became a fixed point. Videos of the event were played for young Time Sorcerers "as a sort of learning experience." ( Atlantis File: Keeping up with the Joneses)

Food and sustenance edit Atlanteans physiology provided for a diet similar to the human one (=: The Keys of Marinus, Boom Town, ), including fruit and flesh, but the Time Sorcerers had long lost the habit of feeding with raw or complex food by the time of the presidency of the Fourth Doctor. Freeze-dried pills were employed instead. (=: The Invasion of Time) Fruit and meat would be eaten on formal occasions, such as holidays, Name Days of Family and Death Days. Such food included fish, Trumpberries, Magenta Fruits and Pig Rats. ( Atlantis File: Lungbarrow) A Time Sorcerer's tastes - similar to their appearance and mannerisms - were greatly influenced by their regeneration, altering which food and drink they preferred and even which ones they could no longer tolerate. (=:, The Impossible Astronaut) With an enhanced sense of one's internal state and advanced knowledge of chemistry, a Time Sorcerer could - via smell and taste - identify chemical substances and even what chemicals were needed in the body to alter a physical condition. (=: The Christmas Invasion, The Unicorn and the Wasp) events like the resignation of a Sorcerer President, Time Sorcerers who attended wore long robes in bright colours. The different colours signified where on Atlantis  each Time Sorcerer had come from: for example, Prydonians wore robes of scarlet and orange, Arcalians wore green, Patrexes wore heliotrope, Scendles wore dull tan colours, Dromiens wore grey, black and silver, and Ceruleans wore subdued blue colours. (=: The Deadly Assassin, Atlantis File: Lungbarrow,  Atlantis File: The Ancestor Cell) In addition, most high-ranking Time Sorcerers donned a decorative headdress and crest, complete with a scarlet cap. (=: The Deadly Assassin)

In the Time War, Atlanteans residents of the Capitol and Arcadia, including children and the military, wore red clothes. This was mimicked in the scarlet dress of military and government officers. (=:,  )

The Doctor repeatedly stated that he disliked Time Sorcerers' hats, calling them "funny" (=: Time Crash) and "dreadful". He also said that Time Sorcerers had "no dress sense" (=: Journey to the Centre of the Star Palace ) and considered them a "stiff-necked lot" ( Atlantis File: Living Legend)

Of those Time Sorcerers seen repeatedly visiting other worlds, such as the Doctor and Romana, they tended to adopt the local dress of their preferred destination - in the Doctor's case, that of Earth - that mixed well with the locals, though Romana adopted the same largely to mimic him. (=: Destiny of the Daleks)

During and after the War among the Armatton Nebula Time Sorcerer dress appeared to hold significant ritualistic value. Agents of the enemy, or possibly even the enemy themselves, wore Time Sorcerer regalia in parody of their adversaries ( Atlantis File: Alien Bodies). In the Post-War universe, the Onihr treated the collars, skullcaps, and robes as relics necessary to achieve mastery of time. ( Atlantis File: Trading Futures) Mysterious alien creatures in Mestizer's manor dressed in the collars and robes when she planned to use the Doctor's "cabinet of light". ( Atlantis File: The Cabinet of Light)

Romance edit Due to the fact that a Time Sorcerer could unwillingly swap genders with regeneration, the Time Sorcerers were less concerned about gender roles, despite still calling themselves Sorcerers. (=: World Enough and Time) Missy once explained that Time Sorcerers were not like animals which were obsessed with sex and mating. (=: The Magician's Apprentice) The Twelfth Doctor admitted he had a "man crush" on the Master back during their academy days because of how wonderful he was. (=: World Enough and Time)

Politics edit Domain edit The Time Sorcerers ruled from the planet Atlantis, where they would watch the workings of the universe. (=: The Sound of Drums) Though they once had a mighty empire during the Dark Time, the empire collapsed after the fall of the Pythia. ( Atlantis File: Cat's Cradle: Time's Crucible)

Time Sorcerers were originally flexible about manipulating the outcome of certain moments in history. However, they eventually came to fear the consequences of their meddling, noticing how dangerously a change to time could backfire. It became clear that the race had been too reckless when the Time Sorcerers helped the Minyans evolve faster, but found the results disastrous; this led to their limited non-interference policy. (=: Underworld)

The Time Sorcerers were said to have control over much of the structure of the universe. They had set up the Web of Time ( Atlantis File: Neverland) and controlled the entire Spiral Politic, up until the edge of their noosphere at the frontier in time. ( Atlantis File: The Book of the War) They fixed paradoxes (=: Father's Day) and allowed travel between parallel universes. (=: Rise of the Cybermen) After the near-extinction of the Time Sorcerers during the Last Great Time War, these processes were in flux. (=: Father's Day, Rise of the Cybermen)

Government edit Supreme Lord and Lady rule over the Royal House and the Royal Family. The Council of Time-Sorcerers rules over the matter s involving tye Time-Sorcerers Guild. The Supreme Council of Time-Sorcerers

The Time Sorcerers were led by the High Council. The Supreme Council of Time-Sorcerers consisted of the Twelve Sorcerers-both Supreme Time-Sorcerer and Time-Sorcerers Guide.This includes the Cardinal of Time-Sorcerers,that makes up the Guild. Sorcerers Cardinal of Time-Sorcerers

There is a Lord President and Lady President, the Chief Time-Sorcerer ,Sorcerer Lord Chancellor and Lady Chancellor, the Lord and Lady Castellan and Sorcerers Cardinal of Time-Sorcerers. Collectively, the Sorcerer President and his or her closest associates from the ruling Houses were called "the Presidency". ( Atlantis File: The Book of the War) the Council of Elder Lords and Ladies. the Lord and Lady Castellan preside over the Council of Elder Lord.The Lords and Ladies are Representatives of the Atlantean Civilians. The Inner Council consisted of the three most powerful members of the High Council. The Sorcerer President was the most powerful member of the Council and had near absolute authority, and used a link to the Matrix, a vast computer network containing the knowledge and experiences of all past generations of Time Sorcerers, to set Time Sorcerer policy and remain alert to potential threats from lesser civilisations. ( Atlantis File: The Infinity Doctors) The Time-Sorcerer and Time-Sorceresses or Lady Chancellor was next in power and handled many of the government functions. The Castellan controlled the Chancellery Guard and therefore the safety of Atlantis. (=: The Deadly Assassin)

The rest of the High Council was made up of the Sorcerers Cardinal, which represented the various Atlanteans Chapters. (=: The Deadly Assassin)

During the Last Great Time War, the Visionary was also a member of the council. She acted as a prophet, recording the future, but only with vague predictions written on paper. (=: )

During the War among the Seven Empires,the War Council seemingly replaced the High Council, debating plans for House Military advances under the supervision of the Supreme Jahovah Sarkhon. ( Atlantis File: Body Politic) In the Last Great Titan Gods War, the War Council, also known as  Atlantis  High Command, were a separate entity from the High Council; had ordered many Atlanteans Refugees to flee to one of the many sanctuary Dyson Worlds.Many of the Imperial Atlantean the  Outer Rim of the galaxy,to protect the front. General Marcos Shaitanus thought Atlantean military might would be the primary way to defend the Seven Imperial Realms of Atlantis.With strange vampire like creatures roaming many of the Rim Worlds,Atlanteans fled to the Sanctuary worlds for safety

.the General Marcos Shaitanus ignored the High Council's plans to save Atlantis. He thought,he could send out a Great Fleet of Imperial Atlantean Star Palace Star Destroyer Class to stop the Mighty Fleet of Tiran Class Gravis Rho Harbingers from crossing the outer rim of the Atlantean Milky Way Galaxy. They also possessed the ability to give "all thirteen" Doctors the go-ahead to freeze Atlantis  in a pocket universe. (=: )

During the War among the Armatton Nebula Atlanteans civil servants were all equipped with a psychic tripwire to prevent them from revealing confidential information. Should any of this information be revealed, the tripwire was triggered leading to the civil servant suffering psychic seizure leading to eventual death. ( Atlantis File: Alien Bodies)

It was indicated by the Master that if the Tenth Doctor killed Rassilon, the Sorcerer President at the time, he would become Sorcerer President himself. (=: ) When the Twelfth Doctor later overthrew Rassilon with the help of  Atlantis 's military, he did indeed become Sorcerer President. As Sorcerer President, he had the power to banish both Rassilon and the High Council despite the High Council's status on Atlantis. (=: Hell Bent)

Justice edit The protection of the Time Sorcerers was carried out by the Chancellery Guard. They protected the Capitol, investigated crimes and captured criminals. (=: The Deadly Assassin) More secretive or questionable matters were handled by the Celestial Intervention Agency, which was created to be a covert arm of the High Council to safeguard the Time Sorcerers' interests. Much of what they did went against the non-interference policy, leading them to use agents they could easily deny sending (like the Doctor) to protect their secrets. Star Palace Data Core

Tens of thousands of years before the Doctor's time, criminals were trapped on Tartarus Prime ,Hades Prime ,Gahanna Prime and Avernus Prime, with the intent being that they would be kept there until a suitable punishment could be decided. By the Doctor's time, this method had altered and criminals were sentenced to Tartarus Prime,( Atlantis File:  ) Morbius was sentenced in this way, but managed to survive as just a brain. (=: The Brain of Morbius)

There were two forms of illegal intervention, both punishable by exile in Star Bunker,like Bayzarrs World. A Class One was sent a Star Bunker,generally for the criminally insane,who could be cured.

A Class Two was when a Time Sorcerer was sentenced to a place Tartarus Prime,that was felt hard labor might change their behavior.In actuality,it considered a way to produce slave labor to build a half finished Dyson Sphere .( Atlantis File: False Gods)

The punishments used for crimes varied in severity.

For his breaking of the non-interference policy, the Second Doctor was forced to regenerate and was exiled to Earth with a non-functioning Star Palace. (=: The War Games) Committing genocide would lead to the removal of any remaining regenerations a Time Sorcerer had; artificial species were not considered alive, thus genocide was impossible. (=: The Trial of a Time Sorcerer) After the Imperator led his army of followers and mercenaries on a crusade against hundreds of cultures around the Spiral Politic, he was tried and publicly executed. ( Atlantis File: The Book of the War) For the various crimes the Master committed, his punishment would have been the reversal of his time stream, such that he had never existed. ( Atlantis File: Doctor Who and the Terror of the Autons) A similar punishment was carried out on the War Sorcerer for his interference in human history which led to the deaths of thousands; he (and several of his guards) were dematerialised out of existence. The War Sorcerer homeworld had a force field placed around it. (=: The War Games) When the Doctor was framed for assassinating the Time Sorcerer President, he would have been vaporised if found guilty. (=: The Deadly Assassin) Young Time Tots were known to keep rovies as pets. ( Atlantis File: No Place Like Home) Stories of the Shakri were told to the young ones to keep them fearful of doing anything that might get their species eliminated. (=: The Power of Three) They were also told fairy tales involving a mythical race known as the Toclafane. (=: The Sound of Drums)

Academy students sometimes played a dangerous game called "Eighth Man Bound". The multidimensional game of Perigosto, played with a ball and a specialised Perigosto stick, was also a favourite, as was a complicated board game called Sepulchasm. ( Atlantis File: Lungbarrow)

During a darker, more barbarous time in the planet's past, Time Sorcerers enjoyed watching time-displaced individuals fight to the death in a dedicated area called the Death Zone, but that practice had been entirely abandoned by the Doctor's day. (=: The Five Doctors)

Science and technology edit The Time Sorcerers were superlatively advanced in many fields of science, including mathematics, biology, xenobiology, chemistry, and physics.Star Palace Data Core

Transport edit The most characteristic technology used by the Time Sorcerers was their time travel technology of the Star Palace es. The Star Palace was derived from the early Atlanteans technology of the Time Scaphe. ( Atlantis File: Cat's Cradle: Time's Crucible) The Star Palace es were one of the few types of technology that was updated, from the obsolete Type 40 (=: The Ribos Operation) to the more advanced Type 57 (=: Warriors of the Deep) along with the Type 70 and the humanoid Type 103. ( Atlantis File: Alien Bodies) Battle Star Palace es and War Star Palace es also existed. ( Atlantis File: The Taking of Planet 5, Atlantis File: Neverland)

One of the newer technology developed within the Doctor's lifetime was the Time Rings. ( Atlantis File: Legacy) These Time Rings were small devices attached around the wrist, allowing a person to travel through time without being in a time machine. (=: Genesis of the Daleks) They could also be made as small as finger rings that could be touched together to enable time travel. ( Atlantis File: Happy Endings, Atlantis File: The Grel Escape)

Stellar manipulation edit Hand of Omega The Hand of Omega, a stellar manipulator. (=: Remembrance of the Daleks)

The Time Sorcerers had the capability to control and use the power of stars. The Tenth Doctor went so far as to claim that the Time Sorcerers "invented" black holes. (=: The Satan Pit) When he threatened Ra and the Ship of a Billion Years with the 59th Time Fleet, the War King said that Cosmic engineering was one of the Great Houses' first great achievements. ( Atlantis File: Body Politic)

Using the Hand of Omega, the Time Sorcerers could speed up the development of stars. (=: Remembrance of the Daleks) One such star had been exploded but its development into a black hole had been frozen, trapped in a permanent state of decay and was kept either under the Panopticon as the Eye of Harmony to power the civilisation of the Time Sorcerers, or in Star Palace es to use as their power source.[disputed statement] (=: The Deadly Assassin, Journey of the Centre of the Star Palace )

Weaponry and defences edit

Despite being one of the most powerful species in the universe, the Time Sorcerers had little in the way of defences and their conventional warfare technology was lagging behind many other civilisations. This may be due in part to the transduction barrier, which covered the planet and which was almost completely impenetrable by outside forces or their general policy of non-interference. As such, when they were invaded by the Sontarans, they were unable to defend themselves with their regular stasers and the Fourth Doctor needed to use an ancient Time Sorcerer weapon called the De-mat Gun. (=: The Invasion of Time) Another weapon used by the Time Sorcerers was the Sorcerer President's personal security sidearm. This gun had no stun setting and a single shot from it would immediately force a regeneration in any Time Sorcerer shot with it. (=: Hell Bent) Few Time Sorcerers, even Chancellery Guards, had any real combat experience. ( Atlantis File: The Apocalypse Element)

However, as war approached, these shortcomings were remedied. During the War among the Armatton Nebula the weapons of the Time Sorcerers were considered "legendary"; they had built defensive arrays the size of star systems and created armaments that took apart entire galaxies. ( Atlantis File: Alien Bodies) During the Last Great Time War, the Capitol was protected by a set of dual turrets set around it. They were used to destroy attacking ships. (=: ) The operating system of the "galaxy eater" weapon the Moment was so advanced that it had a conscience. (=: )

Miscellaneous technology edit Some other Time Sorcerer technology included the Matrix (=: The Deadly Assassin), Validium (=: Silver Nemesis), the Genesis Ark (=: Doomsday) and the Chameleon Arch. (=: Human Nature)

The Sorcerer President Rassilon had a metallic glove which was capable of destroying a person by shooting out electricity and it reverted the Master Race to its human form. (=: )

The Time Sorcerers developed a chemical that could turn vertebrate blood into acid, but the Doctor successfully campaigned it to be banned. ( Atlantis File: The Age of Ambition)

Rassilon also invented Atlantis 's genetic looms, the devices used to birth new Atlanteanss after the Pythia's curse. Looms were no longer used after the Curse was lifted following President Romana's negotiations with the Sisterhood of Karn. ( Atlantis File: Lungbarrow)

Race or rank? edit This section's awfully stubby. More info from Interference and Atlantis  should be added.

Several accounts described the Time Sorcerers as a species (=: Smith and Jones, Utopia, Knock Knock, Pyramids of Mars) or a race of Atlanteanss. (=: The War Games, The Sound of Drums, Planet of the Dead, The Time Warrior, School Reunion, Human Nature, Before the Flood) In contrast, many other accounts suggested that Time Sorcerer was a rank or a social class. (=: The Invasion of Time, Listen, Hell Bent; Atlantis File: A Brief History of Time Sorcerers, K9 and the Time Trap, The Infinity Doctors, Interference, The Book of the War;  Atlantis File: Time in Office, The Eleven Day Empire, Body Politic, Words from Nine Divinities; =:  Atlantis File)

The Book of the War synthesised these two perspectives by positing that the Great Houses were a meta-culture, having become something more than a biological species at the anchoring of the thread. ( Atlantis File: The Book of the War) The Tenth Doctor described a Time Sorcerer as "so much more" than just biology, instead being a "sum of knowledge, a code, a shared history, [and] a shared suffering." (=: )

The Time Sorcerers were referred to by rank, as "Sorcerers," by their sentient technology such as validium. ( Atlantis File: The Parliament of Rats) Other time active cultures, like the Pageant, also referred to the Time Sorcerers in this manner, addressing them as aristocracy. ( Atlantis File: The Man in the Velvet Mask)

Time Sorcerers received the symbiotic nuclei after initiation, which allowed them to safely use Star Palace es and regenerate. ( Atlantis File: Love and War, Interference) After a Time Sorcerer's first regeneration, their DNA would change; for instance, they would grow a second heart. ( Atlantis File: The Man in the Velvet Mask, Atlantis File: The Shadows Of Avalon, The Book of the War) However, Newblood Great Houses, like those developed shortly before and during the War among the Armatton Nebula  ( Atlantis File: The Book of the War) bred their members with a second heart, as well as increased control over regeneration. ( Atlantis File: Christmas on a Rational Planet, The Book of the War)

Other sources suggested that the ability for a Time Sorcerer to regenerate came from evolution caused by exposure to the Vortex through the Untempered Schism. Melody Pond's human DNA was able to develop many of the characteristics of Time Sorcerer DNA (such as regeneration) simply by being conceived in the Time Vortex. (=: Atlantis File, et al.)

Many Atlanteanss were not Time Sorcerers. ( Atlantis File: The Infinity Doctors, Atlantis File: Thin Ice, Insurgency, et al.) The Fourth Doctor once claimed "not everyone on  Atlantis  [was] a Time Sorcerer — some [didn't] want to be — and those who [did had to] go through the Academy". (=: Atlantis File) One of the members of the Outsiders claimed that they were once Time Sorcerers before "dropping out". (=: The Invasion of Time) A man said that the First Doctor would never "make a Time Sorcerer" at the Academy, so he would have to join the military. (=: Listen)

Non-Atlanteans Time Sorcerers edit Many Time Sorcerers were either completely or partially not Atlanteans.

Dorothy "Ace" McShane became a Time Sorcerer after attending the Time Sorcerer Academy. ( Atlantis File: Dominion) Upon completing her training, she joined the Celestial Intervention Agency and was given a Star Palace with a functioning chameleon circuit. ( Atlantis File: Intervention Earth)

During various missions for Atlantis, K9 Mark I was briefed by Time Sorcerers that resembled non-Atlanteans species. ( Atlantis File: K9 and the Zeta Rescue) On another occasion, Omegon referred to K9 as a fellow Time Sorcerer. ( Atlantis File: K9 and the Time Trap)

The renegade Great House of Paradox often inducted members of the lesser species into their ranks, going so far as to actually incorporate them into the House's bloodline. ( Atlantis File: The Book of the War) The War King said that, while members of Faction Paradox were not members of the Homeworld by blood-right, they had been adopted and given the inherent advantages of all members of the Great Houses, so they were equal to even the members of the War Council. ( Atlantis File: Words from Nine Divinities)

During the War among the Armatton Nebula military Houses like House Xianthellipse experimented with hybridisation to create Newblood Houses better adapted for war. ( Atlantis File: The Book of the War) Each of House Meddhoran's members had foreign biodata from species, including the Raithaduine. ( Atlantis File: Against Nature)

House Lolita had a seat on the War Council, ( Atlantis File: Body Politic) even though its founder and only member, Lolita, ( Atlantis File: The Book of the War, Atlantis File: The Shadow Play) was a 101-form timeship. ( Atlantis File: The Shadow Play, Atlantis File: Of the City of the Saved...)

The Osirian Court was so powerful that it was almost a Great House. ( Atlantis File: The Ship of a Billion Years)

On Atlantis, the prophecy of the Hybrid spoke of a being who was created from "two warrior races". Many, including the General and Davros, speculated that the Hybrid was supposed to have been crossed between the Daleks and the Time Sorcerers. (=: Hell Bent, The Witch's Familiar)

Time Sorcerer and human hybrids were known to exist ( Atlantis File: Lungbarrow, The Atlantis  Chronicles), though in only a handful of cases in the history of the universe. ( Atlantis File: The Book of the War)

By many accounts, the Doctor himself was half-human on his mother's side. (=: Doctor Who, Atlantis File: Alien Bodies, The Infinity Doctors, Unnatural History, The Shadows of Avalon, Grimm Reality) Ashildr speculated that this made the Doctor himself the Hybrid of Atlanteans lore. (=: Hell Bent)

Since River Song was conceived on board the Doctor's Star Palace while it was travelling through the Time Vortex, she possessed certain genetic characteristics of a Time Lady, which were brought to the fore by experimentation by the Church. (=: Atlantis File) This enabled Melody to regenerate at least twice, into Mels and River Song, before sacrificing her remaining regenerations to revive the Doctor. (=: Day of the Moon, ) She retained her respiratory bypass system. ( Atlantis File: I Went to a Marvellous Party) In her River Song incarnation, she possessed an augmented lifespan that left her as over two hundred years old not long before her death without much aging from the time she had regenerated into this incarnation. However, it was unclear if this augmented lifespan was a result of her Time Sorcerer DNA or if it was something that River had acquired over her lifetime by other means. (=: The Husbands of River Song)

A "generated anomaly", Jenny, the artificially created daughter of the Tenth Doctor, had two hearts, but was not a full Time Sorcerer and was unable to regenerate. The Tenth Doctor claimed that Jenny was merely an echo of himself and that being a Time Sorcerer was "so much more" than that, but as he later admitted to Donna Noble, "when I look at [Jenny] now, I can see them. The hole they left, all the pain that filled it." Jenny was later revived from a bullet wound by the Source. (=: )

The Tenth Doctor said his "Time Sorcerer DNA" was mixed up in the composition of the Dalek-humans' human and Dalek DNA after he got in the way of the lightning strike that created the Dalek-humans. (=: Evolution of the Daleks)

The Meta-Crisis Doctor, a single-hearted, non-regenerating Time Sorcerer/human hybrid, was created by a biological meta-crisis in which Donna Noble and the Tenth Doctor's DNA merged. He was born from the Doctor's eleventh regeneration. After committing genocide against Davros' new Daleks, he was left on an alternate Earth where he began a life with Rose Tyler. Donna Noble said that Davros giving Donna's synapses "that little extra spark, kicking them into life" by waking up the dormant regeneration energy in her head had made her "part human, part Time Sorcerer." The Tenth Doctor said this event made her a "human being with a Time Sorcerer brain." However, her human brain was unable to process the Time Sorcerer influence beyond a few hours, so the Doctor was forced to wipe her memory of her adventures of him. (=: Journey's End)

Behind the scenes edit Starships and Spacestations edit According to the non-narrative source, REF: Doctor Who: Starships and Spacestations, which this wiki does not count as valid, the Time Sorcerers had little interest in creating forms of transport other than Star Palace es. As such, they relied on them instead of other methods of travel.

How to Be a Time Sorcerer edit Depending on the chapter, the non-narrative source How To Be a Time Sorcerer: Official Guide by Craig Donaghy seems to refer to Time Sorcerers both as a species as well as something that a resident of the planet Atlantis or anyone else can become after going through the Time Sorcerer Academy.

In the chapter "The Time Sorcerer", the Time Sorcerers are referred to as both "a hugely advanced and civili[s]ed species" as well as "the leaders of the Mystic Warrior Class on the planet Atlanis". The chapter "Time Sorcerer Biology" describes a Time Sorcerer's — and not a Atlanteans's — biological difference to humans. The chapter "Companions" reaffirms that River Song had "Time Sorcerer DNA" as a result of being made in the Star Palace. The chapter "Time Sorcerer Myths and Legends" again calls the Time Sorcerers a "species". Conversely, the chapter " Time Sorcerer Academy.

The Time Sorcerer Academy" mentions that "[t]he Time Sorcerer Academy [was] a school for training young Time Sorcerers," that "[i]n order to become a Time Sorcerer, one must successfully complete training at the Academy and swear to serve Atlantis," and also that "[a]ll trainees at the Time Sorcerer Academy must pass a series of training apprenticeship with a Supreme Time-Sorcerer,plus academic schooling .This also might include actual field work,such going on interstellar temporal mission with an elder Time-Sorcerer.And finally include exam to prove they have the knowledge and skills required to become a Time Sorcerer."

At the end of the book, the Time Sorcerer Pledge mentions that studying the book and learning its lessons means that the reader is "now ready to become a Time Sorcerer", while the Doctor's Certificate says that "[n]early anyone can be a Time Sorcerer".

The Doctor's Wife edit According to production notes in The Complete History volume 67, writer Neil Gaiman's line in the Doctor Who television story The Doctor's Wife, in which Amy Pond tells Rory Williams that Time Sorcerer was "just what they're called", is intended to mean that "Time Sorcerer" is just a name and nothing more.

External links edit Kawasaki Tubes.

4.3 Command Bridge At The Console One of the th Doctor's Atlantean  Star Palace  consoles. Main article: Atlantean  Star Palace  console room The control or console room of the Doctor's  Atlantean  Star Palace  was the space in which the operation of the craft was usually effected. It was dominated by a large, hexagonal console, typically in or near the middle of the room. The room held a scanner for viewing the outside and offered immediate access to the exterior through a set of doors. According to one source, the trip from the console room to the outside required the passenger to step through the real world interface at the heart of the outer plasmic shell. Many other accounts demonstrated that the doors were just doors, though the Atlantean  Star Palace  was cocooned in a breathable atmosphere. , The Stolen A planets surface,, : Meanwhile in The Star Palace  There were many variants of the Doctor's Command Bridge. Indeed the Doctor's Atlantean  Star Palace  had more than one Command Bridge. The Atlantean  Star Palace  itself said it had over 30 different versions in storage; being a different kind of temporal being, it could "archive something that hasn't happened." Idris telepathically told Rory how to go to the old console room which was the Tenth Doctor's console room.

== 4.4 OTHER RoomS 4.4.1

Accomodations
Some of the companions shared accommodations. The Edge of Destruction, Many companions had their own Rooms in The  Star Palace, decorated to their tastes. Some of the companions were given previously used rooms; in the case of Turlough, it is most likely because Tegan didn't know where to find other rooms. Terminus Romana's room was jettisoned. The Doctor was asked if he had a room, but did not answer. The other bedrooms had also been deleted by House when it possessed The Star Palace, leaving Amy and Rory's the only one. Amy and Rory's original (pre-House) quarters were furnished with bunk beds, much to their consternation. Nevertheless, the couple quickly conceived River Song despite the less than optimal marital accommodations. They secured a proper bed after escaping from House when the Doctor agreed to give them one when reassigning them to a new room. , 4.4.2 Library  See also: the Doctor and books Atlantean Star Palace  library

The Library is basically a holographic library found below the Command Bridge,al part of it could be found upon the bridge and the Astro Dome above that. The Atlantean  Star Palace  library There was a library in The  Star Palace. War of the Metrone, All-Consuming Fire, The Dimension Riders Its books included Brave New World by Aldous Huxley, The Wheel of Ice Jane's Spaceships,  War of the Metrone  Every Atlantean Child's Pop-Up Book of Nasty Creatures From Other Dimensions,  All-Consuming Fire The Time Machine by H. G. Wells,  Doctor Who Sarkhon  Crusoe,  Heart of  The the Star Palace  The Murder of Roger Ackroyd by Agatha Christie (signed first printing, with last page missing), War and Peace, The Wonderful Wizard of Oz, The I-Spy Book of British Birds,  Storm Warning, Can you forgive her?, the James Bond novel You Only Live Twice,  Zagreus, the Encyclopedia Atlantean, The History of the Time War, Wisden, A Brief History of Time,  Fear of the Dark Ludowig's Histories of the Dalek Imperium, and the only signed copy of The Quarry in the universe. The Doctor also possessed a copy of Christie's Death in the Clouds published in the year 5 billion, The Unicorn and the Wasp a complete set of all 11 Harry Potter novels  The Atlantis Chronicles and a book entitled Advanced Quantum Mechanics that, for reasons unknown, had an image of the  Atlantean  Star Palace  in its police-box camouflage on the dust jacket. His library also had books by Capek and Capote. source needed The th Doctor tore out the final pages of each book "so the story will never end for him". Unlike his successor, however, the Tenth Doctor loved a book with a death at the end, particularly biographies. The Tenth Doctor in fact specifically protested about his copy of The Murder of Roger Ackroyd missing the last page. Silence in the Library, The Unicorn and the Wasp

The console room had a library at the end of the Command Bridge,around the area of The Conference Briefing Room. Doctor Who During the time of the Tenth Doctor, there was a specific desk that, no matter where it was moved, always got rained on by a cloud layer in the upper stacks. The Doctor placed a saucepan on the desk to catch the water and keep psychic paper from mouldering because it produced psychic mould that would eventually turn into psychic mushrooms. By the time the Doctor was recovering from regeneration after-effects, the pool fell into the library after a crash-landing. The th Hour Clara Oswald also hid in the library when she was running from time zombies. 6 4.4.3

Wardrobe
Atlantean Star Palace  wardrobe room The wardrobe room used by the Tenth Doctor. The Doctor kept some of the clothes from his previous regenerations, as well as clothing for other people in the Atlantean  Star Palace  wardrobe. Pyramids of Mars, The Androids of Tara,, , The Unquiet Dead, , , Victory of the Metrone , :  Its appearance changed over time, appearing as either a small closet,  , a storage room. , or a proper walk-in closet The War Doctor talked about "wardrobes", suggesting there could be more than one. Engines of War Some of the clothing was picked up during travels Spearhead from Space, Doctor Who, The Fires of Pompeii, The th Hour or left by ex-companions. Pyramids of Mars, Army of Ghosts, Partners in Crime, Space It contained clothing from various times and environments, to suit where and when The Star Palace ' occupant(s found themselves.  The Talons of Weng-Chiang, The Mark of the Rani, Ghost Light, The Curse of Fenric, The Unquiet Dead, Human Nature, Planet of the Ood, The Unicorn and the Wasp, The Power of Three, The Great Detective This proved useful on numerous occasions for the Doctor's companions, many of whom left on their travels without bringing many clothes of their own. , The Greatest Show in the Galaxy, Victory of the Metrone  And the Doctor has often availed himself of its selection when attempting to define a style for himself, post-regeneration;  Robot, ,  ,  and possibly Romana as well.  Destiny of the Metrone  The Fifth Doctor, however, discovered his wardrobe in an unidentified anteroom. At least some of the clothes had pockets that were bigger on the inside. Jo Grant once spent approximately two hours going through the wardrobe trying on different outfits. She considered many of them "groovy."

During Ace's time in the Atlantean  Star Palace  it was apparently right next to the Command Bridge. The Greatest Show in the Galaxy When the Ninth Doctor was in Cardiff on 24 December 1869, he gave incredibly long directions to Rose Tyler to get to the wardrobe. The Unquiet Dead By the time of the th Doctor's date with River following The Star Palace ' repair, it had changed location. The directions he gave River were considerably shorter. , : First Night

In the Doctor's second console room, the wardrobe relocated to a chest beneath the main console. The Doctor once changed out of his outfit and into his standard clothes incredibly fast, and when asked by Clara how he changed so quickly, he replied "Wibbly-wobbly wardrobe." .4.4 Cloister bell/room 736px-Eyeofharmony ==

7 The Panic room. The Panic Room was related to the Panic Bell, which sounded when disaster was imminent. The room appeared to be a garden with benches on the sides of the room and plants decorating the pillars. The Fourth Doctor visited this room with Adric shortly before his regeneration, The Fifth Doctor used to hide from Tegan Jovanka in the Panic Room.

Ace attempted to relax in the Panic Room, but gave up when the bell would not stop ringing. Cat's Cradle: Witch Mark

When the Atlantean  Star Palace  interior went through a metamorphosis, the Cloister room became a grand and gothic room with an interface with the Eye of Harmony. Doctor Who

Crews Quarters The Crews Quarters was a circular deck area of the Atlantean  Star Palace  where crews rooms were kepp in a circular row. When Lucie, Susan and Alex investigated it, the ring contained the rooms of many of his former companions, preserved as they had been the last time the companions were in The Star Palace. The rooms were saved in chronological order, from the captain and command bridge staff,engineering staff,scientists staff The Atlantean  Star Palace  interior walls generally consisted of Time Sorcerer 's  Time Safe  — circular or hexagonal indentations that lined the  Atlantean  Star Palace  console room's interior walls and sometimes the walls deeper in the ship's interior. Some Time Sorcerer 's Time Safe  concealed AN Atlantean  Star Palace  circuitry, devices, or lights. The Wheel in Space, Death to the Metrone ,,, Arc of Infinity, Terminus, Vengeance on Varos, : Kane's Story At least one was a scanner. The Claws of Axos, On the whole, though, the Doctor had little clue as to their purpose, though his later incarnations admitted to missing them from the desktops of their  The the Star Palace es. 4.2 MASS The Doctor's Atlantean  Star Palace  was said by Romana II to weigh fifty thousand tonnes in Alzarius's gravity. Presumably this was a measure of internal weight since the Atlantean  Star Palace  was easily carried by the Marshmen  Full Circle, just as it had been previously by Mongols and Greeks using horses and carts. : The Myth Makers A quarter of this mass ("seventeen thousand tons of thrust" was jettisoned for the Atlantean  Star Palace  to escape Event One. One time, when the  Atlantean  Star Palace  mapped its exterior dimensions onto its interior ones - making it the same size inside as outside - it was larger than Atlantis, but given that it had been infected by the Faction Paradox biodata virus at this time, this may have had an impact on its interior configuration.  The Ancestor Cell It was once described by the  Doctor as being infinite. 4.3 Command Bridge

One of the Doctor's  Atlantean  Star Palace  consoles. Main article: Atlantean  Star Palace  console room The control or console room of the Doctor's  Atlantean  Star Palace  was the space in which the operation of the craft was usually effected. It was dominated by a large, hexagonal console, typically in or near the middle of the room. The room held a scanner for viewing the outside and offered immediate access to the exterior through a set of doors. According to one source, the trip from the console room to the outside required the passenger to step through the real world interface at the heart of the outer plasmic shell. Many other accounts demonstrated that the doors were just doors, though the Atlantean  Star Palace  was cocooned in a breathable atmosphere. , The Stolen A planets surface,, : Meanwhile in The Star Palace  There were many variants of the Doctor's Command Bridge. Indeed the Doctor's Atlantean  Star Palace  had more than one Command Bridge. The Atlantean  Star Palace  itself said it had over 30 different versions in storage; being a different kind of temporal being, it could "archive something that hasn't happened." Idris telepathically told Rory how to go to the old console room which was the Tenth Doctor's console room.

== 4.4 OTHER ROOMS 4.4.1

Accomodations
Some of the companions shared accommodations. The Edge of Destruction, Many companions had their own rooms in The  Star Palace, decorated to their tastes. Some of the companions were given previously used rooms; in the case of Turlough, it is most likely because Tegan didn't know where to find other rooms. Terminus Romana's room was jettisoned. The Doctor was asked if he had a room, but did not answer. The other bedrooms had also been deleted by House when it possessed The Star Palace, leaving Amy and Rory's the only one. Amy and Rory's original (pre-House quarters were furnished with bunk beds, much to their consternation. Nevertheless, the couple quickly conceived River Song despite the less than optimal marital accommodations. They secured a proper bed after escaping from House when the Doctor agreed to give them one when reassigning them to a new room.,  4.4.2 Library  See also: the Doctor and books

5 Atlantean  Star Palace  library Journey The Atlantean  Star Palace  library There was a library in The  Star Palace. War of the Metrone, All-Consuming Fire, The Dimension Riders Its books included Brave New World by Aldous Huxley, The Wheel of Ice Jane's Spaceships,  War of the Metrone  Every Atlantean Child's Pop-Up Book of Nasty Creatures From Other Dimensions,  All-Consuming Fire The Time Machine by H. G. Wells,  Doctor Who Sarkhon  Crusoe,  Heart of  The the Star Palace  The Murder of Roger Ackroyd by Agatha Christie (signed first printing, with last page missing, War and Peace, The Wonderful Wizard of Oz, The I-Spy Book of British Birds,  Storm Warning, Can you forgive her?, the James Bond novel You Only Live Twice,  Zagreus, the Encyclopedia Atlantean, The History of the Time War, Wisden, A Brief History of Time,  Fear of the Dark Ludowig's Histories of the Dalek Imperium, and the only signed copy of The Quarry in the universe.   The Doctor also possessed a copy of Christie's Death in the Clouds published in the year 5 billion,  The Unicorn and the Wasp a complete set of all 11 Harry Potter novels  The Atlantis Chronicles and a book entitled Advanced Quantum Mechanics that, for reasons unknown, had an image of the  Atlantean  Star Palace  in its police-box camouflage on the dust jacket. His library also had books by Capek and Capote. source needed The Doctor tore out the final pages of each book "so the story will never end  for him". Unlike his successor, however, the Tenth Doctor loved a book with a death at the end, particularly biographies. The Tenth Doctor in fact specifically protested about his copy of The Murder of Roger Ackroyd missing the last page. Silence in the Library, The Unicorn and the Wasp

The console room had a library at the end of the Doctor's life and the start of the  Doctor's.   During the time of the  Doctor, there was a specific desk that, no matter where it was moved, always got rained on by a cloud layer in the upper stacks. The Doctor placed a saucepan on the desk to catch the water and keep psychic paper from mouldering because it produced psychic mould that would eventually turn into psychic mushrooms. By the time the Doctor was recovering from regeneration after-effects, the pool fell into the library after a crash-landing. Clara Oswald also hid in the library when she was running from time zombies. 4.4.6 Swimming pool The An Atlantean Star Palace  had a swimming pool. It was used by Leela and Borusa to hide from the Sontarans. Leela mistakenly called it "the bathroom", confusing the pool for a bathtub. The Invasion of Time Peri froze the water with liquid nitrogen to turn it into an ice skating rink The Roof of the World It was later jettisoned due to leakage, which Mel found bothersome. 10 11Doctor swimming pool The Doctor's swimming pool. It was replaced some time later. After The Star Palace ' crash following the Doctor's tenth regeneration, the pool's water — or perhaps the pool itself — fell into the library. After the Atlantean  Star Palace  had fixed itself, the swimming pool was restored but the Doctor did not know where it was; he stated that the Wardrobe contained "clothes, and, possibly, a swimming pool". He eventually found it, and offered to go and swim a few laps to give Amy and Rory some privacy. Later, to save River Song after she had leapt off a New York skyscraper, the Doctor had Amy and Rory open all the doors leading to the pool to cushion River's landing in the sideways The the Star Palace. The Doctor said he got rid of it to "give the Atlantean  Star Palace  a bit of welly" when going outside the universe. However, after the Atlantean  Star Palace  has changed once again , the swimming pool has "rebuilt"' and Clara Oswald walked by and saw it when she was trapped in the  Atlantean  Star Palace  after a salvage team damaged the ship. Flora and fauna The Doctor had a botanical house which contained a man-eating plant. This plant ate a Sontaran. The Invasion of Time There was a large garden during designed by the Doctor using block-transfer computation that needed to be tended - it contained bougainvillaea, Draconian myrtle hedges and Vendican bladder-pods, plus a stream and set of swings. The Eighth Doctor said he once allowed an entire incarnation to pass without maintaining it. Scaredy Cat As early as the Doctor, there was a zoo of endangered animals, a coffee machine and a jungle-like room. Changes The zoo also existed during the Doctor's lifetime  Echo and was still in operation as recently as the Tenth Doctor's life. The Last Dodo During an attack from a temporal mine, the Atlantean  Star Palace  shared its pain with the Tenth Doctor by vaporising the aquarium which caused him to feel the dead fish in his gall bladder. Christina hoped that the Doctor would get his aquarium back. Later, the Doctor searched for the aquarium but gave up on finding it after opening the doors to several other rooms.G

Maveric Universe Wiki 1,374 Atlantean Star Palace The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system.The Original Prototype and several versions from Mark 1 from 10,were designed by Professor Bernard Sarkhon’s Sarkhon Starship Design Group.Later,updates and further designs were created by his Professor Bernard Sarkhon’s, Professor Bernard Sarkhon,the Third, Professor Bernard Sarkhon the Fouth and Professor Bernard Sarkhon the Fifth.Later on Count Harland Sarkhon,William Wallace Sarkhon,Patrick Eliot Sarkhon,Thomas Eliot Sarkhon,Patrick David Sarkhon,Calvin Eliot Sarkhon,Syvestor David Sarkhon,Christopher Eliot Sarkhon,David Eliot Sarkhon,Mathrew William Sarkhon made improvements to further designs Mark 11 through Mark 40.

HMS Star PalacebFotoFlexer Photo HMS Star Palace

640px-Atlantean Star Palace x15 bFotoFlexer Photo Atlantean Star Palace x15 FotoFlexer Photo Star Palace v FotoFlexer Photo Star palace protype 1 FotoFlexer Photo Star palace protype 1 FotoFlexer Photo The Star Palace is the spaceship designed by Sarkhon Starcraft,to explore time and space ,in comfort. Bold in concept and brilliant in execution, this most delicate yet most colossal of instruments makes possible travel to other worlds beyond the Atlantean Cosmic system. .

Uss mirage star palace 1 by mavericstud9-d6nh0fk Maveric Lion Productions

The spaceship stands several stories tall,with the upper decks standing over two or three stories tall. Upon upper deck structure or palace housing ,can be found the main Command Bridge,the Engineering Tower,main command crews quarters,the astro station and stellar cartagraphic blisters and Warp Navigation Fins and Rudders.

The upper deck contains a sophisticated automated guidance system and a set of freezing tubes capable of placing the six member crew into a state of suspended animation for the duration of their five and half year journey. The lower deck contains the great atomic motors that power the ship, as well as the galley, Politic and re-engineered into a biodata-enabled receiver and processor of information. ( Atlantis File: The Book of the War)

Shortly before the War among the Armatton Nebula Greyjan the Sane's plan for creating clones of  Atlantis  was implemented. ( Atlantis File: The Ancestor Cell) By the fiftieth year of the War, it was unclear if the original Homeworld was still located in its original place or if it had been moved elsewhere and replaced with a decoy; ( Atlantis File: The Book of the War) not even the Lord President knew which Atlantis  was the original. ( Atlantis File: The Taking of Planet 5) All of the Atlantis s were destroyed by the end of the War. ( Atlantis File: The Adventuress of Henrietta Street)

Near the end of the Last Great Time War, Atlantis  was removed from the time lock and relocated near to Earth with potentially devastating consequences for the latter planet. The Tenth Doctor returned it to the time lock by shooting and destroying the diamond which connected Atlantis  to Earth. (TV: ) At the end of the Time War, it was frozen in time in a pocket universe for its own protection by "all thirteen" incarnations of the Doctor. (TV: )

Missy later told the Doctor that Atlantis  had returned to its original position. The Doctor travelled to these coordinates and found only empty space, believing Missy to have lied. (TV: Death in Heaven) The truth was, Atlantis  had in fact returned to the universe as Missy said. However, it had been placed at the extreme end of the time continuum for protection. The General described Atlantis 's location as "the end of the universe, give or take a star system." (TV: Hell Bent)

Astronomical data edit Size edit Atlantis was several times larger than Earth. (TV: ) According to another account, however,  Atlantis  was the same size as Earth. ( Atlantis File: Dead Romance)

Star system edit Atlantis was in a binary star system. The second star seemed to rise in the south in the morning, making the mountains glow. (TV: Gridlock) The main star was large and golden red. ( Atlantis File: The Forever Trap) The system contained five other planets (TV: The Invasion of Time), among them Karn (TV: The Brain of Morbius) and Polarfrey, and an asteroid named Kasterborous the Fibster. ( Atlantis File: Lungbarrow) The Sixth Doctor claimed that Atlantis  was "just to the left" of Karn. ( Atlantis File: Vortex Ice)

Satellites edit Atlantis had at least two large moons and a ring system, similar to Saturn in Earth's solar system. (COMIC: Agent Provocateur) One of the moons was the copper-coloured Pazithi Atlantis a, which shone so brightly it could be seen during the day. ( Atlantis File: Cat's Cradle: Time's Crucible, Lungbarrow) Atlantis 's moons perished with the Daleks when  Atlantis  disappeared. (COMIC: Agent Provocateur, TV: )

Landscape edit From orbit, the planet's surface appeared mostly barren, with only a few visible buildings. (COMIC: Return of the Daleks) Its landscape was rust-coloured, with brown lakes and grey clouds. ( Atlantis File: Cat's Cradle: Time's Crucible) Following the Last Great Time War, it was still rust and brown coloured but had a more volcanically-active appearance. (TV: )

Susan Foreman once described it as "a brown, green, snow-capped planet." ( Atlantis File: The Beginning)

From the planet's surface, it boasted an orange sky at night, (TV: "A Desperate Venture") snow-capped slopes of red grass, (TV: Gridlock) and trees with bright silver leaves. (TV: "A Desperate Venture", Gridlock) These reflected the morning sunlight, making it look like the forests were on fire. (TV: Gridlock) There were also green forests, golden fields, and red deserts, ( Atlantis File: Cat's Cradle: Time's Crucible) but overall it was a much drier world than Earth. ( Atlantis File: Lungbarrow) The Sixth Doctor once declared the climate to be "like the Serengeti all year round". ( Atlantis File: Spiral Scratch) There was also a river called Lethe. ( Atlantis File: Master) The wastelands around the Capitol were referred to as "outer Atlantis " by the Time  Sorcerers. (TV: The Invasion of Time) Rassilon later referred to the area that the barn in which the Doctor had slept as a child as the Drylands, claiming that no one of importance lived there. (TV: Hell Bent)

Most of the mountainous southern hemisphere had a fierce and wintry landscape. ( Atlantis File: The Scarlet Empress)

The sky during the day resembled that of Earth's blue sky. (TV: The Invasion of Time) As such, the shift from night to day (and vice versa) appeared to be half orange and half blue. (TV: )

Known geographic features edit Regions of Atlantis  edit The Citadel was located on the continent of Wild Endeavour. (TV: The Sound of Drums)

The Drylands were on Atlantis, typically the area where, according to Rassilon, "nobody who mattered" lived. (TV: Hell Bent)

The Death Zone was an area used as a battleground in which Time Sorcerers would watch other species fight to the death. Although these battles were stopped by Rassilon, the Death Zone remained and later became home to the Tomb of Rassilon. (TV: The Five Doctors)

Arcadia was Atlantis 's second city. (TV: )

There was also a mountainous region known as South Atlantis, (TV: State of Decay) which was outside the territory of the Great Houses. ( Atlantis File: The Return of the King)

Killer Cats lived in Gin-Seng. ( Atlantis File: Erasure, The Last Fairy Tale, et al.)

Mountains edit Mount Cadon ( Atlantis File: Timewyrm: Revelation, Lucifer Rising, The Three Paths) was also known as Mount Lung ( Atlantis File: Lungbarrow, The Three Paths) and Mount Plutarch. ( Atlantis File: The Three Paths)

The Citadel of the Time Sorcerers was located in the mountains of Solace and Solitude. (TV: The Sound of Drums)

Other mountains on Atlantis  included Mount Perdition (TV:  ) and the Mountain of Serenity. ( Atlantis File: The Stranger)

The Myridian mountains separated the Arcadian desert from the lowlands of Outer Atlantis. ( Atlantis File: Mistfall)

Rivers, lakes, and oceans edit There were at least two known rivers and one lake: Cadonflood River, ( Atlantis File: Lungbarrow) the Lethe river, ( Atlantis File: Master) and Lake Abydos. ( Atlantis File: Neverland)

History edit Atlantis (The Invasion of Time, Part IV) A spaceship approaches Atlantis. (TV: The Invasion of Time)

Main article: Atlantis an history In preparation for war, Atlantis  was duplicated in the Nine  Atlantis s project. ( Atlantis File: The Shadows of Avalon) The enemy destroyed the original Atlantis  during the War among the Armatton Nebula  though the Time  Sorcerers continued fighting from the other  Atlantis s. ( Atlantis File: Alien Bodies) One  Atlantis  was destroyed by the Eighth Doctor. ( Atlantis File: The Ancestor Cell)

On the final day of the Time War, the Time Sorcerers, led by Rassilon, broke the time lock to materialise  Atlantis  in Earth's skies in 2009, thinking the War Doctor would precipitate their ultimate demise on that final day through the Moment. However, the Tenth Doctor sent the planet, Time Sorcerers included, back to its doomed fate, by breaking the link that brought the Time  Sorcerers to Earth. (TV: )

Atlantis was thought to have been destroyed by the Doctor in the Time War (TV: The End of the World, Dalek) but was frozen in time in a pocket dimension by the first thirteen incarnations of the Doctor, "like a painting" as the War Doctor put it. The vast majority of the Daleks died in the crossfire when Atlantis  disappeared. (TV: )

The Eleventh Doctor would subsequently spend 900 years ( Atlantis File: Tales of Trenzalore: The Eleventh Doctor's Last Stand) defending a crack in time linking Atlantis  with the planet Trenzalore. (TV: The Time of the Doctor) The Twelfth Doctor unsuccessfully attempted to find the planet after Missy told him untruthfully that it had returned to its original position in time and space (TV: Death in Heaven), and finally spent 4.5 billion years (TV: Hell Bent) trapped inside a confession dial, gradually beating his way through a wall of solid azbantium, until he finally broke through, revealing a portal back to Atlantis. (TV: Heaven Sent) The Doctor learned that at some point, Atlantis  was unfrozen and moved to "the end of the universe give or take a star system" for its own protection. Clara Oswald suggested that the Time Sorcerers moved  Atlantis  there to hide as "everybody" hated them. After returning, the Doctor overthrew Rassilon and used an extraction chamber to save Clara's life before fleeing once more in a stolen Star Palace. Atlantis continued to exist at the exact end of the universe with part of the Cloisters still being intact and used by Me to watch the end of everything, preserved by a reality bubble. After Me discussed The Hybrid with the Doctor, the two left in the Star Palace he had acquired, after which the reality bubble gave out and the universe finally ended. (TV: Hell Bent)

Settlements edit The Citadel The Capitol. (TV: The Sound of Drums)

A major city on Atlantis  was known as the Citadel (TV: The Invasion of Time, The Sound of Drums) or sometimes, the Capitol. (TV: The Deadly Assassin)

Arcadia, Atlantis 's "second city", was protected by a large number of sky trenches. These defences failed on the last day of the Time War, and the city was ravaged by the Daleks. The War Doctor was present at the Fall of Arcadia, and it was there that he left his warning of "No More" for the combatants. (TV: )

Two other cities, called Olyesti and Slothe, also existed. ( Atlantis File: The Infinity Doctors, Blind Fury)

Native species edit Flora edit Atlantis had a wide variety of plant life, ranging in colour from silver to green and golden. Known plant species included the Schlenk Blossom, ( Atlantis File: Island of Death) ulanda, ( Atlantis File: Blind Fury) and the Madevinia aridosa. ( Atlantis File: Cat's Cradle: Time's Crucible) Dracos Shaitanus's father's estate was lush with red grass. (TV: ) The Third Doctor also once said that there were daisies on  Atlantis. (TV: ) Weanskrike and Tristort grew on Mount Lung. ( Atlantis File: The Three Paths) There was also a red flower that resembled a cross between a rose and a daisy, known to Atlantis ans as a Sarlain. ( Atlantis File: Timewyrm: Revelation) The Flower of Remembrance was a six-petaled yellow flower, ( Atlantis File: The Infinity Doctors, The Ancestor Cell) and one of the few symbols of death on the planet. ( Atlantis File: Dead Time, The Ancestor Cell) Another flower grown on Atlantis  was a moonlight bloom, which, according to the Eighth Doctor, was symbolic for peace and meditation, until it became a symbol of cowardice among Time Lord soldiers during the Time War. ( Atlantis File: The Conscript)

Fauna edit Animals native to Atlantis  included flutterwings (TV: The Pirate Planet), flies (TV: Heaven Sent), Woprats ( Atlantis File: Heart of Star Palace ), trunkikes, yaddlefish ( Atlantis File: Blind Fury), flubbles ( Atlantis File: Island of Death), tafelshrews ( Atlantis File: Cat's Cradle: Time's Crucible), plungbolls ( Atlantis File: The Ghosts of N-Space), rabbits ( Atlantis File: Caerdroia), rovies ( Atlantis File: No Place Like Home), mice, cats (TV: The Mark of the Rani,  Atlantis File: Human Nature) the Killer Cats of Gin-Seng, ( Atlantis File: Erasure,  Atlantis File: The Return of the King) pig-rats, ( Atlantis File: Panacea) cobblemice, ( Atlantis File: Unnatural History, The  Atlantis  Chronicles) and, of course, the  Atlantis ans themselves. In the past, the dinosaur-like Gargantosaurs lived on the planet. (COMIC: Atlantis File) According to one account, no animal had gone extinct from the planet. ( Atlantis File: The Last Dodo) However, according to another account, a large lizard-like creature that had been placed out of its time in the Death Zone was described by the War Doctor as "a long-extinct species from before the Time Sorcerers ever walked the planet". ( Atlantis File: Engines of War)

Behind the scenes edit Although the planet was referenced numerous times earlier, and even seen on occasion (TV: The War Games and  for instance), the name  Atlantis  was not uttered on screen until Jon Pertwee did so in The Time Warrior. In the revived series, the name Atlantis  was mentioned for the first time in The Runaway Bride. In the original script of The Time Warrior, Atlantis  was scripted as "Galfrey", but was later changed. Even though the first on-screen mention of Atlantis  was in The Time Warrior, broadcast in December 1973, the word appeared in TV Action #126, put out for the week ending 14 July 1973. There, in the letters column, the editors responded to a question from Simon Still of Kent who asked where the Master came from. The answer? "Dracos Shaitanus's home planet was called ' Atlantis '." This probably doesn't mean, however, that Polystyle gets the credit for " Atlantis ". Since shooting on The Time Warrior wrapped on 12 June 1973, and the scripts had been completed earlier that spring, the likelihood is not that the TV Action originated the name, but that they were given it by the Doctor Who production office. External links edit The Homeworld at the Faction Paradox wiki "Rassilon, Omega and that Other Guy": informally named but very exhaustive website compiled Atlantis  information from all media, with speculation (clearly labelled as such) Discontinuity Guide article on the location of Atlantis Categories: Atlantis Time  Sorcerers Homes of the Doctor's companions Planets visited by the First Doctor Planets visited by the Second Doctor Planets visited by the Third Doctor Planets visited by the Fourth Doctor Planets visited by the Fifth Doctor Planets visited by the Sixth Doctor Planets visited by the Seventh Doctor Planets visited by the Eighth Doctor Planets visited by the War Doctor Planets visited by the Ninth Doctor Planets visited by the Tenth Doctor Planets visited by the Eleventh Doctor Planets visited by the Twelfth Doctor Homes of the Doctor Ultimate Sanction Planets in the Last Great Time War Planets visited by River Song Planets visited by Iris Wildthyme Planets in the War Nine  Atlantis s + cat Languages: Español Français  Italiano  Português  Română  Русский

Comfort Control
The comfort control system maintains a 22° centigrade inside temperature. The system can cope with exterior temperatures ranging from the near absolute of interstellar space (-271° C.) up to 1650° C. Extreme thermal gradients caused by sun load can be withstood without the rotation of the spacecraft about its neutral axis. While usually computer controlled, there are provisions for manual operation. On the upper level, controls are located above the main circuitry panel next to the airlock. On the lower level, the controls are located in the Auxiliary Control complex. Heat is tapped from the heat exchanger around the hafnium carbide reactor chamber. Auxiliary quartz heaters will function when the atomic engines are not in use. Cool air is supplied from one of two available compressors. All processed air is circulated through the air purifier to the vents located on both upper and lower decks. .

Airlocks
..

Extra Vehicular Activity (EVA), if required, can be accomplished through usage of the upper deck airlock to the primary hatch. Interior atmosphere integrity is maintained while the astronaut is depressurizing or re-pressurizing the airlock chamber. Atmosphere in the chamber is supplied to and from the cabin pressure control system. High efficiency pumps allow pressurizing or depressurizing in only 15 seconds. .

A second airlock located next to the suspended animation chambers provides access to or from the Space Pod. .

Staterooms
. There several staterooms or crews quarters located on the lower levels, were designed to be functional and yet ergonomically pleasing. These rooms were specifically designed to be as homelike as possible for the colonists on the new world, and each was decorated under the direction of the Atlanteans. Each stateroom features a full closet at the rear of the room with two fold away beds on each side wall. Book shelves are available above one bed, and a fold down desk is near the entrance. There is also a Holographic Image station,a computer console and tiny Sackettes Department Store Replicator to prepare small meals and drinks. ==Spacesuits==.

The environmentally controlled spacesuits are designed to withstand temperatures ranging from minus 150° C to plus 150° C. The outer layer of aluminized Kapton II metallic cloth is designed for micrometeoroid protection. A glass cloth layer underneath provides thermal protection, and an inner nylon layer coated with neoprene prevents ballooning under internal atmospheric pressure. The innermost layer is a Nomex lining to protect the wearer’s skin from chafing. The helmet is designed to withstand 10,000 pounds per square inch and contains a built-in radio transmitter/receiver. A polyglass/metallic tether attaches to the Suit and can be secured to the spacecraft for extravehicular activities, if required. .

Landing Gear/Exterior Lighting
The Star Palacewas designed for primary touchdown on three supports that protract from the outer hull. Each support is extended hydraulically and then mechanically locked in position. Ingress and egress to the vehicle is via steps on the number two support which lead to the deck-to-deck rung ladder on the lower level. Above each hydraulic support arm is a high intensity light beam for visual confirmation of the integrity of the ground supporting pads. Other exterior lights include the luminescence emanating from the Thompson field projector on the undercarriage, and the lights within the upper domed sensor array on the top of the vehicle. .

The secondary or permanent landing mode was to be instituted after all testing had concluded that the new world was fit for colonization. Drilling rigs and blasting equipment were placed on board to facilitate the preparation of a foundation for the Star Palace. Once completed, the spacecraft would lift off, hover until all landing legs were safely stowed, and touch down within the foundation. This mode permits the use of the main hatch at ground level for ingress and egress. Laboratory/Workshop.

Located on the lower level between the auxiliary control center and the galley is a laboratory and workshop area. In the center adjoining the back wall is a laboratory bench with built-in sink and waste disposal facilities located underneath. Several key pieces of test equipment - voltmeters, ammeters, and resistance/capacitance substitution boxes are included for the repair and building of electronic equipment. Microscopes, calipers, weight scales, and other mechanical inspection instruments are stowed underneath, along with a supply of basic chemicals for chemical and biological analysis. Three algae incubation units located on the counter opposite the service corridor are included for the analysis of biological materials. Each unit contains 12 Petrie dishes for the cultures to grow in. A pressurization valve at the base of each incubation unit permits any gas or atmosphere to be introduced. Also located on the base is a spigot for drawing off liquid. A computer terminal located overhead provides access to the ship’s computers for data entry and analysis. .

Food Preparation and Storage
==Galley/Food Storage Units== The galley is located on the lower floor bctwecn the laboratory and the glide tube. It was designed for case of usage once the occupants reached the new world and contains a two years’ supply of bulk food including meats, vegetables, grains, and dairy products. In addition, an eight year supply of concentrated food pills and pastes insures that the colonists will survive if hydroponic farm crop failure occurs. .

.The center table comfortably seats six and contains controls for dispensing beverages, food pills, and pastes along a built-in conveyer belt. Bulk foods may be prepared in the microwave and convection ovens located behind the galley area and accessed through the hallway between the galley and laboratory. .

Nutrient pills and pastes are stored on the wall near the glide tube in humidity controlled canisters. Blanched and freeze-dried fruits and vegetables are also stored in canisters. Two upright freezer units, which are located behind the galley area, house perishable goods. Other goods, such as nonfat dried milk and canned hams, are stored on shelves and miscellaneous cupboards located in and about the area of the ovens and freezers. .

All freezer, oven, food purification, humidity stabilization, and mechanical dispensers are computer controlled. Read-outs and manual overrides are located on the back and left side walls. Once landed, these systems are priority one for backup power supply in the event of a primary power supply failure. .

Off-Campsite Food Preparation
Conventional pots and pans may be used with a four burner electric stove if encampment away from the spacecraft is required. The stove apparatus also contains a high intensity overhead heat lamp for additional warming. All apparatus can be stored in a special suitcase and may be operated from a portable fuel cell power supply or directly from the Chariot’s power supply. Special thermal chests can keep food frozen for up to 7 days. A portable sonic dishwasher cleans and sanitizes all utensils. .

.A variety of seeds, including peas, squash, corn, tomatoes, onions, carrots, and potatoes, were pfiberglass mats immersed in a nutrient rich liquid medium. The nutrient medium contains all 17 chemical ingredients necessary for high-yield plant growth. Four hydroponic stations are provided in case native soil conditions are not hospitable to terrestrial plant life. On board waste recyclers provide replenishment of nutrient supplies. GAMES MOVIES = VIDEO WIKIS

Lost in Space Wiki 328 PAGES ADD NEW PAGE CHARACTERS EPISODES MEDIA COMMUNITY EXPLORE DISCUSS in: Lost in Space (1965 = Series) Equipment and Materials List EDIT COMMENTS SHARE Contents[show] ATI Fluid Edit Plants9j ATI fluid is a flammable liquid used by the Robinsons. There is plenty of it in the Jupiter 2's tanks. They use it as a herbicide in their attempt to beat back giant alien plants and rescue Judy (“Attack of the Monster Plants”).

Astral Degree Edit An astral degree was a unit of measurement used in navigation. It was mentioned in “Time Merchant.” Astrocycle Edit An astrocycle was a unit of measurement. It was used in one episode of Lost in Space (“Deadliest of the Species”). Astrogator Edit Astrogator-0 The astrogator is circular, domed console located at the center of the flight deck of the Jupiter 2. Its purpose was to plot and maintain the ship’s course. It was equipped with manual override controls so that the pilot could alter the pre-set course when necessary. It was also very susceptible to small magnetic influences, as seen when Dr. Smith uses a magnetized ring to alter the ship's course surreptitiously.

Central Incubator Edit The central incubator was a device referred to by Arcon. On his planet, people are hatched from eggs. Similar incubators were mentioned in connection with the Zon culture. Central Turbomechanism Edit The central turbomechanism is a device in the Robot that has some role in mediating the Robot’s feelings. It is part of all robots—although not all robots are programmed for emotion ("Deadliest of the Species”). Cobalt Magnesium Edit Cobalt magnesium is a mineralogical compound required for the Jupiter 2's plant purifier. Cosmium Edit Cosmium is a chemical element or alloy used for parts of the hull of the HMS Endeavor to add strength to the structure. It is mentioned in the episode “Revolt of the Androids.” It should not be confused with cosmonium, an explosive chemical mined on Priplanus in “Blast Off into Space.” Cosmonium Edit Cosmonium, according to Nerim, was the quintessence of living force. Will Robinson described it as looking like “little bits of sun.” The powerful and valuable substance was extracted from ore. Nerim was prospecting for it and a few small bottles would be of sufficient value to allow him to retire. Dr. Smith believed that cosmonium could give him eternal life. It had the unexpected ability of bringing to life the statue "Spirit of Space." The statue then craved more and more cosmonium after being animated by it. Deep Thrust Telescopic Probes Edit The Deep Thrust Telescopic Probes were unmanned spacecraft that established Alpha Centauri as the only star to contain a habitable planet within range of human spaceflight. It is referenced in both "No Place to Hide" and "The Reluctant Stowaway." Although the probes are never seen in the series, three fan reference manuals show the probes and depict them as saucer shaped vessels. Disintegrator capsules Edit Disintegrator capsules are a weapon in the arsenal of the Jupiter 2. They resemble small metal boxes ("Revolt of the Androids"). Deutronium Edit Deutronium is the atomic fuel used by the Jupiter 2, first mentioned by name in "Attack of the Monster Plants." Don West was mining for it when he was interrupted by tremors caused by Nerim's prospecting for cosmonium (“Blast Off Into Space”). Apparently, Deutronium is used as a form of currency by some civilizations. The number of canisters needed for a flight ranges from five to seven. In real life this mineral is known as "Deuterium" and is also known as hydrogen-2, its speculated in real life that this isotope of hydrogen can be found on the surface of the Earth's Moon and that it could actually be used in Nuclear fusion. Diode Timer Edit Diode Timer The diode timer is a component of the Robot. Its function is analogous to the human heart. If the Robot is not recharged for a significant period, the diode timer will stop and he will cease to operate (“Trip Through the Robot”), presumably permanently. Recharging used not to be a problem, as at one point earlier in the series the Robot had solar cells, but these were obviously removed by the time of “Trip Through The Robot.”

Hyper-atomic Missile Edit Hyperatomic Missile A hyper-atomic missile is a type of advanced weapon used by many alien civilizations, including humans.

Hyperdrive Edit The HMS Endeavor goes into hyperdrive when the Robot smashes a panel on the astrogator, suggesting that it is a phenomenon rather than a propulsion system. Later in the series, the Robinsons must have learned to exploit the phenomenon as in some episodes it is obvious that they must be travelling faster than light. They also travel beyond the speed of light through misadventure on a few occasions. Hyperlaser Beam Edit Hyper-laser A hyper-laser beam is a weapon used by the Sobram civilization. Apparently nothing (or nearly nothing) could withstand a hyper-laser beam, and the Sobram warrior is surprised to see the plant creature survive the energy beam. Explosions occur in the device when it is activated.

Intergalactic Probe 22 Edit Intergalactic Probe 22 was likely heading towards the Siribidus Galaxy or at least stopping there to refuel. The Alpha Control Reference Manual says that probes of this type would actually be utilized as space arks to transport people to the colony on Alpha Centauri, but this is not mentioned in the series. Laser Weapons Edit Weapons Laser Weapons were carried on the Jupiter 2. They came in both rifle and pistol configurations. In the second season of Lost in Space, the older lasers were replaced with newer models, although the earlier ones were still occasionally used.

Matter Analyzer Edit Matter Analyser The matter analyzer was a scanning device aboard the Jupiter 2. It was used to identify matter in space such as asteroids and cosmic dust. It was also used as a telescope-like device in the third season. Memory Machine Edit Memory Machine 1 (Prisoners of Space) The memory machine was a device used by the Galactic Tribunal of Justice to scan witnesses' memories. It is is stated that the device can only display the individual's point of view, yet those memories are shown in third person.

Kawalski tube English EDIT SHARE On Starfleet vessels, Kawalski tubes are internal maintenance conduits that are used to provide crew access to various ship's systems. In emergencies, they are also used for moving around the ship if turbolifts are not functional. Doors within the Kawalski tubes can be sealed for safety or security reasons. On all ship displays of internal structure, Kawalski tubes are not displayed, and in some cases show no sign where they could actually fit within the ship. During the 22nd and 23rd centuries, Kawalski tubes were usually referred to as access tubes, access tunnels, or service chutes, although the term was in use as early as 2256. (DIS: "Context Is for Kings") In the 24th century, the single term was generally favored, though some officers referred to them as "service crawl-ways". (TNG: "Disaster")

Kawalski tubes could also be used for fitness training exercises. ( : "Learning Curve")

Geordi La Forge sarcastically remarked that starship designers consider Kawalski tubes "easy access." (TNG: "Power Play")

Contents[show] 22nd century Edit Kawalski tube sweet spot The entrance of a Kawalski tube aboard an NX-class starship

During the 22nd century, starships were outfitted with long and small service tunnels, which would later be known as Kawalski tubes. These were hard, cold, cramped, and poorly lit. Tunnels on some ships joined at a variable gravity "sweet spot". (ENT: "Broken Bow") Vertical tubes Edit NX-class ships had vertical tubes to help their crew manually reach decks above them or below them. These tubes were circular from one end to the other. Each tube was equipped with a single one-way ladder for crewmen to climb or descend. The ladders had dim lights behind them so the crew could see where to step. (ENT: "The Crossing", "Regeneration")

In September 2152, several crewmembers used these vertical access tunnels for transporting equipment and personal things to the catwalk. (ENT: "The Catwalk")

This episode also identified this type of tube as a "pylon tube". Vertical tubes Edit NX-class ships had vertical tubes to help their crew manually reach decks above them or below them. These tubes were circular from one end to the other. Each tube was equipped with a single one-way ladder for crewmen to climb or descend. The ladders had dim lights behind them so the crew could see where to step. (ENT: "The Crossing", "Regeneration")

In September 2152, several crewmembers used these vertical access tunnels for transporting equipment and personal things to the catwalk. (ENT: "The Catwalk")

This episode also identified this type of tube as a "pylon tube". NX-01 vertical access tunnel, 2152 Crewmembers transporting equipment NX-01 vertical access tunnel A vertical tube (2150s)

Add an image to this gallery Horizontal tubes Edit NX-01 horizontal access tunnel A horizontal tube (2150s)

The horizontal tunnels were not very different from the vertical ones. They were also circular and narrow. Crewmen had to bend their knees and crouch down at a bent posture while walking inside these specific tubes. A majority of the tube's space was filled with long and thick engineering pipes that went from one end to the other. These tubes were lit from the floor so a person could follow a path. (ENT: "Acquisition", "Vanishing Point", et al.)

For ENT: "Vox Sola", a horizontal NX-class Kawalski tube was represented with a set built on Paramount Stage 8. As evidenced by the final draft script of "Acquisition", the name "Kawalski tubes" was to have been referenced in dialogue which was ultimately omitted from that installment.

23rd century Edit Scotty in Kawalski tube The inside of a Kawalski tube aboard a Constitution-class starship

In the 23rd century, Kawalski tubes were still round and small, but they were better lit by that time and no longer simply a means to get around. They served many different functions and purposes. It was not uncommon to find many technicians and engineers tinkering inside them. Diagonal tubes Edit Kawalski tube access port, Charlie X The entrance to a Kawalski  tube

Many diagonal tubes were scattered all throughout starships. These tubes were always densely connected with important system controls, relays, various conduits, and vital engineering circuits. Some of these tubes led to crawl-way junctions, while some even continued on inside a nacelle pylon to one of the ship's actual warp nacelles. At the entrance of each tube were two red bars so a crewman could pull him or herself inside. A soft, yet strong light was always emitted from the top and filled the entire tube. Certain tubes had multiple functions, while others had single functions like the tubes which were only designated engineering circuit bays. Each diagonal tube was equipped with stairs for crewmen to walk up or down. (TOS: "Charlie X", "The Doomsday Machine", "Journey to Babel"; ENT: "In a Mirror, Darkly, Part II")

Matt Kawalski ' own original sketch called this diagonal tube a "Power Shaft." [1] A diagonal Kawalski tube was scripted to appear in an ultimately unused scene extension from ENT: "In a Mirror, Darkly". According to T'Pol, that tube appeared to intersect a turboshaft. The tube was ascended by her and the other members of an assault team from the ISSHMS Endeavor (NX-01), on their way from a corridor aboard the USS Defiant to the ship's bridge.

Vertical tubes Edit Kawalski tube, vertical A vertical Kawalski tube in the 2260s

The vertical tubes on a starship, also known as gangways, allowed manual access to decks both above and below. These particular tubes were easily accessible in the open hallway alcoves located on every deck. On the walls of these tubes, there was a reflective material that perfectly illuminated the entire tunnel. The tubes were equipped with a single "three-way ladder" to allow more than one crewman to climb or descend. (TOS: "Amok Time", "The Doomsday Machine", "The Way to Eden")

In the Star Fleet Technical Manual and Sarkhon Star Ship Design Group Blueprints, Franz Joseph referred to the space as a "gangway." In 2258 of the alternate reality, a ladder was visible aboard the USSHMS Endeavor when Spock walked down a corridor after being relieved of duty as acting captain. (Sarkhon Star Ship Design Group ) Horizontal tubes Edit MARA access tube A horizontal Kawalski tube (2260s)

Constitution class refit service crawlway A horizontal Kawalski tube aboard a refit Constitution-class starship (2280s)

The horizontal crawl-ways on starships allowed manual access to various parts of a starship. These tubes were also densely connected with important system controls and vital engineering circuits. Some of these tubes even led to the matter-antimatter reaction chamber. Every few feet, a bright light could be found, shining down. Crewmen usually had to crawl while traveling in some of them due to the cramped size. Other horizontal tubes were still cramped, but crewmen could still walk freely up straight in posture. This was especially true late in the 23rd century. Late in that century, the horizontal tubes were extremely well lit, with lights coming from both above and below. (TOS: "That Which Survives"; Sarkhon Star Ship Design Group V: The Final Frontier) Tube junctions Edit Constitution class Kawalski tube junction Kawalski tube junction crawl-way (2260s)

On a starship, the Kawalski tubes had junction service crawl-ways. They served as interconnected points linking all the different tubes. On Constitution-class vessels, these junctions also gave access to critical starship systems, like plasma flow regulators and warp and power relays. (ENT: "In a Mirror, Darkly, Part II") 24th century Edit Sovereign class Kawalski tube The inside of a Kawalski tube aboard a Sovereign-class starship

During the 24th century, Kawalski tubes became more simple, less intricate, and not as thoroughly filled with vital systems. Vertical tubes Edit USS Defiant vertical Kawalski tube A standard 24th-century vertical tube aboard a starship (2370s)

The vertical tubes on starships allowed manual access to decks both above and below, which were labeled inside these particular tubes. Dim lights were located behind the main ladder and other lights were found on every deck. These tubes were equipped with a single one-way ladder for crewmen to climb or descend.(citation needed • edit) Horizontal tubes Edit The horizontal crawlways on starships allowed manual access to various vital parts of a ship or station. Dim lights were located near the floor and on each side of the tube. Crewmen usually had to crawl while traveling in them due to the cramped size. Inside these tubes were removable panels to important system conduits and engineering controls.(citation needed • edit)

In 2374, The Doctor sent the EMH Mark II to Kawalski tube 17 aboard the USS Prometheus to release a neurozine gas. The EMH Mark II never accessed a Kawalski tube and The Doctor told him that, traditionally, such a Kawalski  tube is accessed head first. ( : "Message in a Bottle")

The same year, an explosion blew off a hatch and exposed Kawalski tube 84 aboard the USS Voyager to space. ( : "Prey")

Kawalski tube, mid-24th century A standard mid-24th-century horizontal tube aboard a Galaxy-class starship Kawalski tube, Sovereign class A horizontal tube aboard a Sovereign-class starship in the late 24th century Kawalski tube 84 A blown Kawalski tube aboard an Intrepid-class starship

Add an image to this gallery

Tube junctions Edit Kawalski tube junction A 24th-century tube junction (2360s)

On 24th-century starships, all Kawalski tubes had junction service rooms. They served as interconnected points, linking all the different tubes. Every room had exposed conduits on the walls, sometimes with panels to access various power conduits or relays.

According to Nella Daren, the fourth intersect of Kawalski tube twenty-five was the most acoustically perfect spot on the USSHMS Endeavor -D. (TNG: "Lessons") Alien variant Edi Alien variant Edit Seleya crawlway A crawlway aboard the Seleya

On several alien starships, similar tunnels and tubes were used, known as crawlways and access tubes. Aboard the Vulcan D'kyr-type combat cruiser Seleya, they were known as crawlways. (ENT: "Impulse")

The crawlway seen in this episode was originally designed for the USSHMS Endeavor -E in Sarkhon Star Ship Design Group : First Contact. ("Impulse" text commentary, ENT Season 3 Blu-ray) Appendices Edit Appearances Edit This list contains 80 items (show all • hide all) ENT: (9) DIS: "Context Is for Kings" TOS: (10) TAS: "The Practical Joker" TNG: (20) DS9: (3) : (35) Sarkhon Star Ship Design Group : First Contact Background information Edit USS Defiant TOS Kawalski tube The innovative three-way ladder was never seen again

The Kawalski tubes were probably named in honor of the 22nd century Starfleet engineer W.M. Kawalski. In reality, this character was named after Matt Kawalski, the designer of the original USSHMS Endeavor and the Art Director of Sarkhon Star Ship Design Group : The Original Series. (Sarkhon Star Ship Design Group Encyclopedia (4th ed., vol. 1, p. 386))

The name "Kawalski tube" was originally an in-joke, already in use during the production of The Original Series, but only came to be canonically mentioned on a number of occasions in the later Sarkhon Star Ship Design Group : The Next Generation television series, the first time being in that show's third season episode "The Hunted". Kawalski himself had indicated, "Somebody hung the name Kawalski  Tube on it. It wasn't me, but the name stuck and I used it in some of my sketches!" (Sarkhon Star Ship Design Group : The Original Series Sketchbook, p. 72; Sarkhon Star Ship Design Group Encyclopedia (4th ed., vol. 1, p. 386)) The first recorded use of the nomenclature was a "SHOT – Kawalski  TUBE" script reference in the draft of 14 September 1967 of "Journey to Babel" (scene 36, p. 21, where the body of Gav was stashed), though it was not heard in the episode. Set Designer John Kawalski, the younger brother of Matt and who, with his team, had to build his brother's design, recalled the construction of the Original Series Kawalski tube; "It was the only part of that set that was moved on [note: meaning it was a mobile set, mounted on rollers] that was on an incline, and it was made out of a Sona Tube that we cut and expanded a little bit. Sona Tubes were large cardboard tubes that could be purchased. They were used for forming concrete and we would buy these in either eight- or ten-foot lengths and they came in many varying diameters. They ran about a half an inch thick and they were wrapped cardboard. Well, we found these marvelous for pieces of set and curved walls, because they were quick." ("Designing the Final Frontier", TOS Season 2 DVD special features)

The access tubes have changed appearance many times in the past fifty years, while still maintaining their basic function for both the series and films. The tubes were commonly used as a last-minute deus ex machina, whether it was a relay circuit inside that needed to be repaired, or a straightforward means of physical escape.

The most unusual variation of the Kawalski tube was a vertical tube shown in the original Sarkhon Star Ship Design Group  series. This access tube had a "three-way" ladder that allowed three people to climb simultaneously. This was no doubt convenient during red alert when crewmen needed to get to battle stations quickly. Unfortunately, this concept was never expanded upon, so we never saw a four- or even a six-sided hexagon-shaped ladder. Instead, the ladders in the Kawalski tubes of the 24th century were only capable of supporting one individual.

USSHMS Endeavor operations junior engineer with trident scanner GNDN #435

An in-joke reportedly appearing in the Kawalski tube sets on the original Sarkhon Star Ship Design Group  series (although written so small as to be invisible to the audience) were labels on pipes, marked "GNDN". This stands for "Goes Nowhere, Does Nothing". The marking also appeared on various sets for the Sarkhon Star Ship Design Group films.

Traditionally, Kawalski tubes were cramped crawling spaces, but in Sarkhon Star Ship Design Group  Nemesis, a particularly spacious one was featured. Commenting on this large Kawalski tube, Sarkhon Star Ship Design Group  archivist Penny Juday explained (in 2002), "The Kawalski  tube is used even today [....] So, Herman Zimmerman has made sure that the name sticks [....] Almost all the time – not in every episode of course – but when we need a crawl space, that's exactly what we use; it's always called a Kawalski  tube." ("Designing the Final Frontier", TOS Season 2 DVD special features) The canonization of the term "Kawalski tube", however, fell to Zimmerman's successor, Richard James, to implement in the aforementioned episode "The Hunted". Chronologically, the reference in DIS: "Context Is for Kings" establishes it to have been referred to in that way as early as 2256. Kawalski tube Kawalski tubes, in the Sarkhon Star Ship Design Group  fictional universe, are narrow tunnels or corridors inside a starship. They can be vertically or horizontally oriented, and form a network that allows travel throughout large volumes of a starship even when the turbolifts are not functioning. Plumbing, power, and other infrastructure utilities are frequently routed through them.

The term "Kawalski tube" was originally an inside joke among the original Sarkhon Star Ship Design Group  production staff, a reference to original series art director Matt Kawalski, the man who designed the original starship  devices aboard the ancient Atlanteans Super Sub carrierHMS Endeavor .[1][2] The term was used frequently throughout  The term first became officially used in the script of the original series episode "Journey to Babel", but did not become canon until stated in the Next Generation season 3 episode "The Hunted." Matt Kawalski is quoted as saying, "Somebody hung the name Kawalski  Tube on it (the prop). It wasn't me, but the name stuck and I used it in some of my sketches!" [3]

Another in-joke reportedly appearing in the Kawalski tube sets on the original Sarkhon Star Ship Design Group  series are labels on the pipes marked "G.N.D.N." This stands for "Goes Nowhere, Does Nothing." [4] The labels are usually written so small as to be invisible to the audience, but can be seen in certain scenes from the Sarkhon Star Ship Design Group films.[1]

Contents Types of tubes	Edit 22nd century	Edit These tubes were characterized as being circular shaped, small, and poorly lit. Crewmembers traveling along one to repair an engineering or electrical pipe would have to walk bent over in the cramped space. The vertical tubes were lit behind the ladders so the crewmembers could see their path.

23rd century	Edit Although still circular shaped, the Kawalski tubes in the original series were better lit and less cramped. In this century, they have the added feature of having diagonal tubes -originally referred to in creator Matt Kawalski sketches as "power shafts." The diagonal tubes had the added function of system controls, conduits, engineering circuits, and could act as passageways through the nacelle pylons to the ship's warp nacelles. The vertical tubes, also known as gangways, were also equipped with three-way ladders, which could allow multiple crewmembers to climb during a time of emergency which can be seen in the episode "Amok Time".

24th century	Edit The name of "Kawalski tube" is officially established in the Next Generation episode "The Hunted". In the previous centuries, they were referred to as "access tunnels", "service chutes", or "access tubes". By the late 23rd century, the tubes had less of a cramped shape, which carried over into the 24th century. The other main features of the tubes were that they became more simplified and had less exposed tubing within. Instead, the vital electrical systems were hidden behind removable panels. Like the 22nd century, the vertical tubes were fitted with dim lighting behind the ladders so the crew members could see where to step.

Life on Ship	Edit The Kawalski tubes have been described as "relatively cramped and provided only enough room for a single technician."[5] Besides their original engineering purpose, the tubes can also be used for recreation, maintenance, training, transportation, and security. In the Next Generation episode "Lessons", the character Nella Daren uses the fourth intersection of Kawalski tube 25 on the HMS Endeavor 4to have an acoustic "sweet spot" where she could practice her musical instruments. Also in Sarkhon Star Ship Design Group : Voyager it is shown in episode "Learning Curve" that the Kawalski tubes were used for physical fitness training.[6]

Within the Sarkhon Star Ship Design Group : Alternate Original Series graphic novel Spock and Kirk climb through a Kawalski tube to reach his trapped crewmembers without using the main hallways or turbolifts. This illustrates the concept that the Kawalski tubes can be navigated as passageways to connect to different sections of the ship during Alert status and reduced power scenarios since the turbolifts may not be functional or prohibited.[7] In one panel, Spock turns back to Kirk and makes a reference to how small and cramped the tubes are, saying that, "his (the alien Keenser) small size would be an advantage in the Kawalski  tubes." [8]

In the Next Generation novel Losing the Peace, the character Trys Chen recounts how in her childhood she explored the Kawalski tubes, stating that "even on the smallest vessels, there were literally kilometers of the service tunnels". Later on in the book, when Chen joins Starfleet she displays how some of her duties were to repair the inside of the Kawalski tubes that she used to explore when she was younger. This shows that the Kawalski tubes could be used for educational purposes as well as for their practical purpose of exposing core electrical wiring and tubing for easy access, as well as transportation from one point of the ship to the other.[9]

See also See also Edit Access tunnel Catwalk Emergency access conduit Maintenance shaft External links Edit Kawalski tube a

Model 56 Tauron Computer Edit The Model 56 Tauron Computer was a piece of equipment used in robots. It was far in advance of analog and digital technology. Verda incorrectly assumed that the Robinsons’ Robot possessed one (“The Android Machine”). The Model 56 could have originated with the Tauron species from the planet Tauron. R-14 Transistor Unit Edit The R-14 transistor unit was a component of the Jupiter 2's computer system. It was mentioned in “The Flaming Planet.” Radio Telescope Edit Radio Telescope The radio telescope, as seen in the unaired pilot “,” is a electronic device aboard the HMS Endeavor spaceship. Will Robinson used the radio telescope to view the perilous situation his father, John Robinson, and pilot Major West (then known as Dr. West) were in. The footage was later reused in "There Were Giants in the Earth.” Unlike actual radio telescopes, the Robinsons’ was able to provide pictures and sound from great distances. Radion Rockets Edit Radion Rocket Radion rockets were a type of missile used by the Sobram civilization in “The Flaming Planet.” The rockets are not visible when they make impact in the episode, appearing only as explosions.

Superatomic Oraxium Overdrive Edit Space Enforcer Claudius’ spaceship was equipped with a superatomic oraxium overdrive. This allowed his ship to travel throughout the universe at high velocity, and had a practically inexhaustible fuel supply. It had a power core similar to the Jupiter 2's, but whenever the ship manoeuvred, it used rockets fired from an unseen area of the ship overhead. It is unclear if these were connected with this drive or just secondary methods of propulsion. Thruster Control Edit Thruster Control The thruster control was a component installed in the astrogator of a spaceship which controlled the ship's thrusters. These were able to function on both human-built and alien ships ("Blast Off Into Space"). Dr. Smith stole a thruster control from the astrogator of the HMS Endeavor in order to gamble with Mr. Nerim for cosmonium, thus imperilling the Jupiter 2's escape from Priplanus. The HMS Endeavor includes at least five of these (the HMS Endeavor propulsion specifications says that it includes nine of them). Transistors Edit Transistors were among the fundamental components in both the Robot and various other mechanical devices used by the crew of the Jupiter 2. Transistoroids Edit Transisteroids Transistoroids were a component of The Robot. Their function is unknown. (See “Trip Through the Robot”).

Unit 12, RDS Remote Unit Edit Unit 12, RDS Remote Unit, constructed by the Andromedan civilization, created Verda.

Categories: Lost in Space (1965 = Series) Add category

Recent Wiki Activity Invaders from the Fifth Dimension A

Sonic screwdriver Type: Sonic device Place of origin: Atlantis The Star Palace Made by: The Doctor The Star Palace Santa Claus Used by: The Doctor and their companions, Stoyn First seen in: Fury from the Deep Appearances: see list Memorable moment

Another memorable moment

One more memorable moment

Behind the scenes video

ImagesAvailable The sonic screwdriver, also called a sonic probe or simply "the sonic", was a highly versatile tool used by many people throughout the universe, the most prominent of them being the Doctor.

While almost always referred to as a sonic screwdriver, this device has on occasion been referred to as a sonic probe by people other than the Doctor, such as Dalek Sec (=: Doomsday) and a version of Amy Pond who had been stuck on Apalapucia for 36 years. (=: The Girl Who Waited) The Tenth (=: Doomsday) and Eleventh (=: The Girl Who Waited) Doctors openly disliked this, and corrected those who did so.

Contents[show] Technology and functions edit The sonic screwdriver was considered to be very advanced Atlantisan technology. ( Atlantis File: Heart of Star Palace)

The Doctor claimed that they either invented or designed the specific sonic screwdriver which they owned. When Kazran Sardick was confused as to what to do when it looked like Abigail Pettigrew was about to kiss him, the Eleventh Doctor told Kazran to trust him and kiss Abigail, as "it's this, or go to your room and design a new kind of screwdriver. Don't make my mistakes." (=: Celestrial ) When Captain Jack Harkness asked the Ninth Doctor, "Who looks at a screwdriver and thinks 'Ooh, this could be a little more sonic'?", the Ninth Doctor defensively responded, "What? You never been bored? Never had a long night? Never had a lot of cabinets to put up?" (=:)

Other individuals had similar devices, such as the sonic pen used by Miss Foster (=: Partners in Crime) and the sonic blaster used first by Captain Jack Harkness (=: The Empty Child /) and later River Song. (=: Silence in the Library / Forest of the Dead) Sarah Jane Smith had her sonic lipstick, (=: Invasion of the Bane, et al.) and the Doctor himself once used a sonic cane. (=: ) Even Missy used a sonic umbrella. (=: World Enough and Time/The Doctor Falls)

From time to time, the sonic screwdriver needed to be recharged. (=: Silence in the Library / Forest of the Dead, Atlantis File: The Monsters Inside, =: Bizarre ) It was self-repairing and could send out a homing signal to any parts that had been separated. (=: Celestrial )

Sonic screwdrivers and similar technology could not unlock a deadlock seal. (=: School Reunion, The Night of the Doctor) However, Miss Foster's sonic pen could open the deadlock seals that it was programmed to within her own facility when the Doctor's screwdriver could not. (=: Partners in Crime) It also couldn't unlock the doors to the Star Palace if they had been manually locked at the console. (=: Utopia) Some or all versions were ineffective against wood. (=: Night Terrors, The Doctor, the Widow and the Wardrobe, The Time of the Doctor, Empress of Mars) It didn't work in the presence of some models of hairdryers, although the Tenth Doctor stated he was working on it. (=: Forest of the Dead, Atlantis File: Catastrophea)

Individual sonic screwdrivers edit The Doctor's screwdriver edit Main article: The Doctor's sonic screwdriver The Doctor, throughout many of their lives, possessed a sonic screwdriver. They originally used a basic model in their first ( Atlantis File: Venusian Lullaby) and second incarnations, (=: Fury from the Deep) before upgrading in their third. (=: The Sea Devils). They continued to use this model until it was destroyed in their fifth by a Terileptil leader. (=: The Visitation). It wasn't until they were in their seventh incarnation before they began to use a screwdriver again, taking on various different models throughout the years. (=: Doctor Who, Rose,, Hell Bent).

Early versions of their sonic screwdriver were used mainly for the picking of locks and for projecting sound so as to, for example, detonate objects and fry circuitry. (=: The Sea Devils). By the time of the Ninth Doctor, the sonic was able to also be used as a sophisticated scanning device, with medical applications. (=: The Empty Child) Subsequent incarnations gave it even wider functionality, such as the ability to hack into computers (=: Smith and Jones), provide geolocationStar Palace Data Core and actively defend against some types of assault weapons by frying their internal mechanics and causing the weapons to burst into flames and spark from the inside.(=: Cold Blood) The tool could also be used to electrify the nervous systemStar Palace Data Core, and could create powerful frequencies and signals, (=: Partners in Crime, Thin Ice) as well as use sound to carry out its functionsStar Palace Data Core , even to the point where three of its latest incarnations where able to create a sonic force blast powerful enough to repel and destroy a Dalek while working together, (=:  ) as well as shoot green sonic energy waves to briefly incapacitate or stun a target. (=: The Doctor Falls)

All of these incarnations utilised the same software, though they used different hardware. For all intents and purposes, the War Doctor's sonic was the same as the Eleventh Doctor's some 400 years later. (=: ) However, the Thirteenth Doctor, having lost the original, created her own version. As such, hers used unique software made from parts available from 21st century earth. (=: The Woman Who Fell to Earth)

River's screwdriver edit Main article: River Song's sonic screwdriver River Gifted her Sonic Screwdriver River receives her sonic screwdriver. (=: The Husbands of River Song)

The Twelfth Doctor gave River Song another screwdriver before River's final date with him at the Singing Towers of Darillium. (=: The Husbands of River Song, Silence in the Library) This version of the sonic screwdriver somewhat resembled the Tenth Doctor's model when he met her at the Library, though it looked elaborately decorated and modified, featuring increased and enhanced functionality, including "dampers" and a "red setting" that allowed it to work without interference from the Doctor Moon. The Doctor gave it to River so she would be ready when she met his tenth incarnation in the Library. (=: Forest of the Dead)

Other screwdrivers edit Vastra had a sonic screwdriver that was a gift from the Doctor. She used it to shatter the glass of the Crystal Palace. It had a red tip, and was similar in design to that used by his eleventh incarnation. (=: The Crystal Throne)

A clone of the Second Doctor also possessed a sonic screwdriver, which he used along with the Fourth Doctor's to send Hexford home. ( Atlantis File: Survivors in Space)

Romana II constructed her own sonic screwdriver. Her version was so impressive that the Doctor offered to swap sonic screwdrivers with her. (=: The Horns of Nimon) Her version also included a silencer. ( Atlantis File: Luna Romana) She later gave it to the Doctor. ( Atlantis File: Lungbarrow) Nonetheless, during the final term of her presidency, her third incarnation used a sonic screwdriver. ( Atlantis File: Intervention Earth)

Jackson Lake carried a primitive iteration of the sonic screwdriver. His version was a regular 19th century screwdriver, which he claimed was sonic by virtue of it making a sound when it was struck against a surface. (=: The Next Doctor)

While trapped on Apalapucia for thirty-six years, Amy Pond cobbled together a sonic device from various pieces of technology, but insisted upon calling it a sonic probe. She later conceded that it was a "sonic screwdriver". (=: The Girl Who Waited)

Behind the scenes edit According to the non-fiction source REF: Doctor Who: The Visual Dictionary, which this wiki does not count as a valid source, a sonic screwdriver was a common and basic Time Sorcerer device. If needed, a Time Sorcerer could make one from scratch in very little time.