Well of Worlds/Time Tunnel /Time/Space Portal

Well of Worlds/Time Tunnel /Time/Space Portal Edit  Talk0 953PAGES ON THIS WIKI Well of Worlds/Time Tunnel /Time Portal

Well of Worlds/Time Tunnel /Time Portal
The Well of Worlds/Time Tunnel /Time Portal, the time portal portrayed as a kind of Teleportation is the transfer of matter from one point to another without traversing the physical space between them. wormhole is usually meant the "tunnel" created between two active Stargates after one of them successfully dials the other, enabling faster-than-light travel in one direction.A wormhole is a subspace bridge created between 2 locations that allow matter to be transferred through one end to the other. Although not traveling at a higher speed, a wormhole reduces the distance necessary to reach a given location within itself (similar to Hyperspace but a lot more powerful.) To put wormholes into relative place, the time necessary for a Zero Point Module-powered Asgard hyperdrive to reach Lantea in the Pegasus Galaxy from Earth is 4 days (however, a fully powered Asgard warship would manage such trip in matter of hours), if transferred through a wormhole it is less than 20 seconds, and to reach closer planets it is around 3 seconds. Wormholes are a vacuum of matter, like space itself, and the temperature of one is close to absolute zero (which is −273.15 degrees Celsius)The two only known methods of creating stable wormholes are with an Ancient Stargate and with the Wormhole drive installed in Atlantis. A device which when a given address is inputted, connects to that gate over a subspace link and quickly exchanges precise locational details then establishes a stable wormhole between them. Wormholes are only one-way, and must be entered through the dialing gate.The Stargate creates its own event horizon just in front of the wormhole and dematerializes any object attempting to pass through it so it is not damaged or killed by the deadly low temperatures. It then fires it through the wormhole and the other gate and rematerializes it at its event horizon. If a barrier is placed just in front of the event horizon (3 mm) then the matter is unable to rematerialize and is destroyed. Wormholes can also be created by starships and held open from the inside, as is the case with the Ancient Wormhole drive. If an object or somebody walks through the incoming wormhole, it will be destroyed, or pulled back, or the receiving gates event horizon will be like a wall, as wormholes are one-way travel only, except for certain forms of energy, including radio waves.If a wormhole bisects a solar flare, the magnetic disturbances can create a time travel effect on a wormhole passing through it based on the intensity and location.

(SG1: "1969", "2010") (ATL: "The Last Man")There have also been times when a wormhole has crossed into an alternate universe, but this was intended, and may not occur naturally. (SG1: "Ripple Effect")Wormholes can also pickup and deposit matter from places, although the receiving gate can remove this excess matter. On one occasion, however, a superheavy material was picked up by the wormhole and deposited into a passing sun, causing it to shift to infra-red and stopping plants from photosynthesizing on the nearby planet. TheAncients Atlanteans did, however, put in place effective safety protocols in their Stargates that prevent wormholes being formed if there is a high risk of any of the above happening In most films, time portals are used to take a group of people or a single person back in time. The most popular of all time travels would be traveling back to the time of the dinosaurs. In some films time portals can also be set as a hazard, for example, they can begin to go haywire which makes them accidentally transport something or someone from a different time to the present; again the most popular is a dinosaur being accidentally brought into the present world. a temporarily deranged Dr. Leonard McCoy runs into a time portal, an ancient sentient stone-like ring which calls itself the Guardian of Forever, and is transported back to 1930's Depression-era Atlantis and history is changed as shown when the Enterprise disappears from orbit. Captain James T.Magnus and Mr. Spock follow through the time portal to set things right. These teleporters are essentially portals through which people and objects can be transported.

Some farcasters only transmit between two points, whilst others can transport individuals to any other farcaster in existence. Farcasters made possible many strange and advanced phenomena, such as the river Tethys (a river spanning hundreds of worlds, linked by farcaster), or houses where farcasters replaced doors, allowing a single building to exist on many different planets at once. Whilst human civilization eventually came to depend on farcasters for its survival, they permitted the AI TechnoCore to parasitise on human brains as people moved through the farcaster network. When this network was destroyed to prevent the TechnoCore from destroying humanity entirely, the Human Hegemony (the leading civilization at the time) collapsed.

Jump Gate
After the threat of many alien species,the Atlanteans became obsessed with finding a means to stop such a cosmic menace from ever threatening their again. The first step was to break the same faster-than-light barrier that the cosmic beings could use to traverse space-time. After tireless attempt, Count Harlan Sarkhon and fellow venture capitals finally created a machine-a warp drive engine that a dimensional entrance into sub-space. Crossroads of Infinity, the junction to everywhere. y warping Space/Time around himself creating a wormhole or gate that lets him appear instantaneously anywhere on Earth It required the teleportee to wear a bracelet for transport to and from the spaceship: misplacing a bracelet while away from Liberator was a plot device used from time to time in the series. Teleport Bracelets worked because they contained an alloy known as Aquatar. Teleportation was a known technology to the Atlantean Federation, however it seldom worked and never worked on living matter until the Sarcom Teleport Bracelet was perfected for slide to slide jump point transportation.The Jump Point Stargates use the bracelets to signal one gateway to open and link up another.Without,side to side jumps can become unstable and unpredictable.. the “transporter” device, which is used to teleport people and things from ship to ship or from ship to planet and the other way around in an instant. Persons or non-living items would be placed on the transporter pad and are slipped from one location to another by opening two connection wormhole portals in a computer buffer that is directed toward the destination,. Site-to-site transportation on the transporter pad before being transported and reassembled on a different location. Matter is destroyed,in process,but shuttled or flung into mini wormholes. The Jump Point teleportation itself happens instantly, with the teleporting person disappearing and reappearing in a flash of yellow light bursting from the teleport pads. If the person can see the entrance from where the exit lies, they will be able to view a silhouette of themselves dissolve into colored sparks that drop to the ground and disappear.The teleport devices are capable of functioning perfectly even when severely damaged, but destroying either of them completely will break the teleportation link.Damaged Jump Gateways,can sometimes link to near by functioning gates and those might link to other near by gates,causing a cascading effect,where Jumpers can experience a series of instant jumps from one gate to another..The Gate travel did not allow movement on interstellar distances, and between dimensions.because of their size quickly by creating an apparent tube between two points through which people can travel. When used, a low humming accompanies the formation of the "tube" - a tunnel of rippling circles of light - which increases as the tube is maintained and traversed, ultimately culminating in a loud "booming" noise when it closes. This originally the Jump Gates created a loud "boom" has been known to knock bystanders off their feet and shatter glass, The tubes need to be generated or opened by another device, commonly called Gate Activators which serves as a command to open stargate threshold other the standard Dial Up Devices,found among most Star Gate Complexes.

Brifrost Edit
The Asguard think of these jump gates and their larger counterparts technological equivalent of Bifröst, the Rainbow Bridge of legend linking Asgard and Earth; indeed, boom tubes are described as a "bridge to Earth." Asguard even call Gates Bifrost or the Rainbow Bridge,because of colorful rainbow patterns circling the gtae thressholds have allowed the tubes to be used for point-to-point transport between various locations on New Genesis, Apokolips, Earth, and other planets, thereby making them near-ubiquitous for the travel of the New Gods. Although many jump gates,are set standing up,such as Type One Jump Gates there variety of types. Type Two Jump Gates,are circular Wells or Well of Worlds,that situated upon the ground or floors of New Genesis Bunker,Star Ships and so on,that allow a traveler to simply leap into the Jump Gate Well.Time Sphere’s or Time Pods/Time Space Pods,can also be drops or jetisonned into these Wells. Type Three Jump Gates,are positions as slightly slanting Jump Gates,that vehicles can either drive up or down into a ramp structure.As with other types,Drivers must Jump Bracelets to activate the gate systems,although there have vehicles fitting with Jump Activators into their drive systems.The Jump Point teleportation itself happens instantly, with the teleporting person disappearing and reappearing in a flash of yellow light bursting from the teleport pads. If the person can see the entrance from where the exit lies, they will be able to view a silhouette of themselves dissolve into colored sparks that drop to the ground and disappear.The teleport devices are capable of functioning perfectly even when severely damaged, but destroying either of them completely will break the teleportation link.. .Another prominent teleportation system is implemented between two ring platforms. Each ring platform has five rings which elevate around the transported objects and swap the contents between the two ring platforms. However, there have been some instances of using a ring transporter to teleport objects short distances having a single platform perform both the disassembly and assembly, ascending or descending in between. It is noted in the series that the ring teleporter technology is related to the Stargate technology, although the rings have limited range as they do not utilize wormholes.Later in the series, an alien race known as the use a method similar to many other science fiction depictions of teleportation. This method does not require teleportation apparatus on either end. Adventures upon other worlds,gives the Atlanteans discover a way to jump across sub-space,in small near by point to point locations.Calling technology Star Gate Jump Points or Jump Points and Jump Portals for short. The device could open spacetime portals to any point in history on any world in the universe. It was ring-shaped, with a watery "event horizon"portals as one of the primary methods of travel between planets. Large rings are placed on, or in orbit around planets throughout the universe. When the travelers "dial" the address of their destination, a wormhole is formed between the two portal gates.[1] revolves around the corporate side of building extra-dimensional and/or transportational stargates. In the novel, the stargate is given the name Jenson Gate, after the fictional company that builds it. portals to transport their armies onto and across the battlefields. The description of their Gravity Stabilizer states that the structure compensates for Atlantis's intense gravity and magnetic field, "allowing Alien spacecraft to execute short-range teleportation jumps directly to the battlefield".

Jump Gate a jumpgate is an apparatus with the power to open a vortex that connects normal space with hyperspace, making interstellar travel take a matter of days. Jumpgates also provide beacons that allow navigation within hyperspace (due to lack of stars and a gravitational incline that can pull ships off course without points of reference to correct themselves). The origin of the technology is ; all races learned to make jumpgates by examining already-existing jumpgates. For example, humans got jumpgate technology by buying it from the Centauri. Some ships are large enough to contain a jumpgate device, enabling them to enter and exit hyperspace at will. Minbari warships have been known to exit hyperspace right next to enemy ships, destroying them in the backlash. a jump gate (or 'jumpgate') or alternatively, a stargate, is a fictional device able to create a wormhole or portal, allowing fast travel between two points in space.

Several works use this term extensively. . In this context, stargates are the same concept as jumpgates. These stargates were shown as a diamond-shaped quartet of stars that shimmered when a vessel was making transit. Boom tubes are used by residents of Apokolips and New Genesis to travel great or interplanetary distances. In order to open one, a device known as a Mother Box is required, though some characters (notably Darkseid) are capable of opening them naturally.In the 30th century, the stargate network is the backbone of the United Planets' government, allowing quick interplanetary travel. a similar gate towards a cynosural field, allowing them to temporarily connect one system to another and jump support fleets through before jumping itself. The jumpgates are long ring-like structures that have a diameter of several kilometers across, they are opened by a device called jump engine, and the route is controlled by another device called the jump key. The civilization of the known worlds has very little understanding of the principles at work behind the gates the jumpgate is an apparatus which provides travel from system to system.

After the Liberty landed on Planet Manhattan and began exploring the New York System they came across the natural phenomenon known as the Jumphole. Ageira Technologies researched it and developed the Jumpgate, and in conjunction with Deep Space Engineering, provided the rest of the Houses with the technology- for a hefty fee.Jumpgates form choke points through which traffic entering a star system must pass, making them favored ambush points for criminal groups such as the Outcasts and Corsairs. To guard against this, naval or military checkpoints are commonly situated near Jumpgates, who also take advantage of the opportunity to scan for contraband being smuggled into the system (although smart smugglers and criminals tend to make use of jump holes, naturally occurring versions of jump gates, rather than risk detection and capture.) Jumpgates are also outfitted with defensive turrets in order to cover the immediate vicinity.Jumpgate series Jump Gates are used by the United States Government to connect each state superhero team of the Fifty State Initiative with the Negative Zone'sPrison 42 and in turn the other states Jump Gates. However, State jumps wear down the point between positive and negative space so the jumps are used sparingly.[1]

Atlantis use Stargates which can transport matter across intergalactic distances. There is a large Atlantis stargate on the edge of our Solar System, but it requires a massive amount of energy to activate, and is hazardous to use since it has the potential to destabilize a star. the Star Gate technology as a result of their alliance with the Atlantis is shared other species of the Atlantean Alliance of Worlds,that includes their colonies,plus colonies of the Galaxeans,The Seraphean,the Sidairean ,the Rhandarians and the other races. Later, while in possession of the entire, Rhandarians Navigators was able to help pilot starship into a Stargate at will without any complicated mechanical equipment,other the Rhandarian Astrogator,by way of the the Rhandarian Navigation Computers and the star ships warp system. a system of mass relays that link planetary systems were created by a civilization that vanished thousands of years ago. The relays use the mass effect of element zero (related to dark energy) to alter space-time, allowing virtually instantaneous travel between any two points. They come in two versions, one version links to all nearby relays while the other links to only one relay but has greater range.

Ships also have FTL-cores that use the same principle, but don't have the energy capacity of a relay. The bigger the ship, the more mass must be neutralized and the slower it can travel per unit of element zero. Unfortunately, without a hypergate to warp to, the ship and its crew end up in a random (and apparently uncharted) part of the galaxy. They then go through a "hole in space" and presumably go to the future.. The jumpgates create a web of connections to 163 known sectors within the Old Maveric Universe. Within the sector the jumpgates are roughly located in the north, south, east and west. Not all sectors have 4 discovered jumpgates, some have slightly more, many have less.The jumpgates and their current configuration are believed to be designed by ancient beings who are currently nowhere within the Old Maveric Universe gate system. They are believed to be observing the sectors but direct contact has not occurred in generations. They are also blamed for the re-routing of some jumpgates every now and again, cutting off some sectors or connecting undiscovered ones.The current intelligent biological residents of the Old Maveric Universe, the Galaxeans,The Seraphean,the Sidairean and the other races, understand the technology behind the jumpgates but the Atlanteans of the Sol system successfully created their own jumpgates in the mid 21st century. The Atlantis jumpgate connected to the alien jumpgate system. The humans began colonising using the prearranged alien jumpgates although every sector they visited was strangely devoid of intelligent life.

The Atlantis jumpgate was destroyed to trap the destructive terraformer fleet in the Old Maveric Universe, away from Atlantis.The only race in the Old Maveric Universe to possibly understand the jumpgates are the, which are the "descendants" of the robotic terraformer fleet from Atlantis. They created a jumpdrive to get back to Atlantis to destroy it. The first jump-ship managed to jump close to the Atlantis system but it was badly damaged. The various Atlantean races also appear to have an understanding of jump systems, although they never use gate, preferring to use a jump system of their own design, which creates a momentary wormhole by joining several ships together and drawing power from all of them.ses something called "jump drives", but they're actually a kind of hyperdrive, with ships using it traveling through "jump space" (the game's term for hyperspace) for about a week, regardless of distance travelled, before re-emerging into normal space.[3], starships use a jump-drive that makes the vehicle omnipresent for an instant before repositioning the ship in a pre-determined location. Several jumps are needed, because farther triangulations require more time to calculate, therefore a journey across the galaxy may take a few centuries to calculate all at once.) fold space allowing for a form of jump drive. This Folding cannot exceed certain (unspecified) distances without damaging the structure of space-time.In most fictional universes, the total distance per jump is limited and multiple jumps may be needed to reach the final destination.

Jump drives often require significant power and many universes require time to "re-energize" the jump drive after a jump, thereby limiting the frequency at which jumps can be executed.These factors can allow writers to build dramatic tension by showing characters struggling to reach a jump point, or to recharge their drive, before their foes reach them.Drive has been the latest significant work in science fiction to use the jump drive concept. It is worth noting that with ZTT, momentum is conserved, so a ship might spend days synchronizing its normal-space relative velocity with its destination before or after jumping - a concept first used in albeit in connection with 'inertialess' FTL drives rather than jump drives, where it is referred to as "matching intrinsics".Jump drives are also used in the In the literature the drive is called the "", or K-F drive. Named for the physicists that developed the equations needed for the drive to work. The jump takes only a few seconds, but is limited to a max distance 30 lys. There is a variable amount of time required between jumps to recharge the energy for jumping.

Recharging is done by solar sails, or in developed systems there may be a recharge station. In rare cases, such as for Warships, a ship may have a "Lithium-Fusion" battery which stores extra power for an additional jump without the normal recharge time. When a solar sail is used for recharging the type of star determines how long a recharge takes.Jump drives are used as one of the methods for FTL travel in the universe of thel. The uses of jump drives is very limited to only the closest of stars relative to the position of the fleet.

Once a portal to jump space has been opened by the flagship, it is left open for the rest of the fleet to follow through. The technical specifications of the jump drive is vague, implying that is simply an alternate universe in which everything moves faster than in the home universe. Jump drives can also be dangerous, an overload in the jump core can be catastrophic, destroying any ships within the blast radius. If used for too long the ships may become lost in jump space due to the constant change in physical characteristics., in which an entire crew becoming a zombie being in jump space too long. Jump space may also cause side effects to humans, including itchy skin, nausea and headache.There are two main variants of jump drives commonly portrayed in computer games. The first requires a ship to travel through normal space to a specific jump point. Once at that point, the jump drive is used to move to another jump point. In some examples, such as the Capsule Drive in the computer the ship can travel to any other jump point. Others, such as the, only allow transit from one jump point to a corresponding exit point (which may or may not allow travel in the opposite direction). The second variant allows a ship to execute a jump from anywhere in normal space and move directly to any other location. This variant is frequently subject to other limitations such as distance from strong gravity wells. chuses this style of jump drive in its jumpships.With the appearance of computer games, many have used jump drives, including:•

The pioneering Atlantean Pathfinders uses "hyperspace" jump drives for travel between "planets" (actually, planetary systems; single-planet in the original game, full systems in the sequels). These incorporate features of both listed types; a hyperspace jump can be initiated almost anywhere in-system so long as it is a certain minimum distance from a docking station, planet, etc., but will eject transported ships at roughly the same outer-system location each time, leaving it vulnerable to pirates lurking nearby. Jumps are not absolutely instantaneous, but only take a few seconds each, which must be considered literal as the series makes few other concessions to the vast distances and travel times of deep space (e.g. for sub-light intra system travel, Frontier merely provides a low-multiplier "fast forward" option). Jump drive is here called Hyperspace drive.

Later, it was mentioned in its successors: Homeworld Cataclysm and Homeworld 2." that features jump drive like ripcord technology.Darkstar Onea FTLthat ships can use their own jump drives to perform FTL travel within a star system, but need to use "Jump Nodes" to travel the vast distances between stars where it allows ships larger than stargates (capital ships) to pass between solar systems, as well as forge temporary gates. which presents a quick jump to another part of a solar system.The Space-fold Drive or The jump drive in where starships usually use "jumpgates" to travel in space, but a prototype "jumpship", that is capable of creating its own temporary, small jumpgates, is created.• supplement relatively slow warp drive-style ship drives with massive ancient "mass relays" providing near-instanteneous travel.where a Jump Drive allows players to move in between systems.Variations of jump drive technology in film & televition

The Stargate film and television series utilizes two different types of jump drive. Many space craft featured in the franchise have a type of "hyperspace" technology, while the stargates themselves employ a "wormhole" technology which is used for almost instantaneous travel from one point to another across many light years (including intergalactic travel). Similar wormhole technology was also explored in the season finale of Stargate: Atlantis as an alternative to Atlantis's hyperdrive, allowing the entire city to move from the outer edge of the Milky Way Galaxy to Atlantis in a matter of seconds. In the Stargate Universe series, the ancient spaceship Destiny uses a previously unknown type of faster-than-light-travel, simply referred to as FTL by characters in the television series. which teleports people and/or other objects over interstellar distances instantaneously. In some cases the matter of the physical person or object is scanned or disassembled at the point of departure and information is transmitted so that the person or object may be reassembled at the point of arrival.

In other cases (such as "Springers" in John Barnes' Thousand Culture universe), the technology involves a "spatial coordinate remapping" whereby a distant location is remapped to a location adjacent to the point of departure on the device. This assumes existence of two coordinate systems in space: one "real" and one "relative". Another version makes use of wormhole theory, creating a fold in space to shorten travel time. All such forms of teleportation are purely hypothetical.The Babylon 5 television series describes jump drives as a way to jump to hyperspace through a jumpgate. While interstellar travel is not instantaneous, it is much faster than light travel.The reimagined Battlestar Galactica television series utilizes a jump drive known as an FTL Drive.

The technology allows a ship to instantaneously jump from one point in space to another, though the mechanics behind the drive are never explained beyond describing preparing the drive as "spinning up," implying some type of electromagnetism.The film Event Horizon features the eponymous ship using a jump drive. Harnessing the power of an artificial black hole, the drive was designed to project a focused beam of gravitons, folding space and allowing the ship to pass through and arrive immediately at the new location. The drive malfunctioned and opened a rift, sending the ship through a dimensional gateway to hell, a place of pure chaos.The television series "Eureka" employed the FTL Drive as a method of travel to the moon Titan and was first introduced as a method of delivery for large amounts of data from deep space.

FTL Drive[edit source | editbeta]
The FTL, or "Faster Than Light", drive is a propulsion technology that allows spaceships to achieve superluminal travel. It functions along the basic principles of a jump drive, with a ship disappearing from its initial location and reappearing instantaneously in a new location.In the Miniseries, some crewmembers are shown reacting with nausea and/or vertigo when undergoing a jump, though no harm appears to come to living beings even after many jumps. Making a jump eventually proves damaging to the ship's armor and structure in later episodes, after several years of continual combat and metal fatigue havetaken their toll on the elderly ship. An FTL jump can be executed in the gravity well of a planet (indeed, Galactica jumps in and out of a planet's atmosphere in the episode "Exodus, Part II"). Nonetheless, it is preferred not to jump too close to a planet, not necessarily because of any physical limitations, but because if the coordinates are calculated wrong there is a risk that a ship might jump too close to the planet and crash into it, or reappear within the planet (This happens to a Raptor in the episode "Lay Down Your Burdens"). Further, a BSG FTL drive can theoretically travel anywhere in the galaxy; the limiting factor is not the drive itself, but the finite distance that the navigation computer is able to safely calculate a jump trajectory; more advanced computers are able to calculate longer range jumps (e.g. the Cylons have better computers and have an effective jump range at least three times that of the Colonials). The extreme distance that a safe jump can be plotted is called "the Red Line", and while a vessel might jump a theoretically infinite distance beyond that, it is possible the vessel could end up colliding with a star, asteroid, or other space debris.Vehicles DC Comics Unable to control his movements, Mister Fantastic was tossed into another dimension, to explore this new world. the human race has had wormhole technology for over 300 years thanks to the work of Nigel Sheldon and Ozzie Isaacs, and has colonized several hundred planets across hundreds of light years. On a distant planet, Astronomer Dudley Bose performs the first detailed observations of an astronomical event known as the Dyson Pair Enclosure. Two stars, located roughly 1,000 light years from Atlantis (750 light years from the edge of Commonwealth space), seemingly disappeared some time earlier. The theory is that they have been enclosed inside Dyson spheres.

Points of Interest
Distortion Area;

planet Arthos, home of Annihilus; planet Baluur, home of Blastaar; planet Kestor; planet Ootah; Shadow City; planet Tarsuu; planet Tyanna, taken over by the Brute FeaturesAll matter is negatively charged, deep space still contains breathable atmosphere, accessed through sub-space/Crossroads of InfinityFollowing the capture of the two crewmembers, MorningLight

tMountain discovers the concept of wormhole technology, and quickly creates its own generator. Using wormholes to transport and detonate nuclear weapons within the defenses of other immotiles, it secures its dominance over the Dyson Alpha solar system by becoming the only surviving sentient member of its species.Aliens[edit source | editbeta]Non-human sentient civilizations have been encountered by the Commonwealth in its expansion through the Galaxy. The most prominent of these are the elf-like Silfen, who appear to eschew most forms of technology, as well as any participation in the politics or events of the Galaxy. The Silfen choose instead to wander across uncharted alien worlds on Paths, the Silfen equivalent of wormholes.

The High Angelis an enormous sentient starship of unknown origin, acting as home for several colonies of alien species, most of which keep themselves away from humans. The Raiel are the exception to this - a race of large, somewhat self-satisfied creatures, capable of immensely complex computational calculations. All of the species encountered up to the start of the novel are peaceful, though few impart useful information to the Commonwealth.Sentient Intelligence[edit source | editbeta]Humanity has also spawned a powerful artificial intelligence called the Sentient Intelligence, or SI, which exists alone, its physical form spanning an entire planet. Like the Silfen, it offers little assistance to humanity, and its motivations are unclear. However, it has been known to offer aid where it deems it right to do so. Perhaps due to its isolation (the only connection to the SI planet is a zero-width wormhole through which only data can pass), it tends to contact those who would offer it unparalleled levels of information on the happenings of the Commonwealth, providing such people with favours in exchange for information. These favours range from ensuring their safety through observation of their local Cybersphere's communications, to controlling what it can in the physical world to offer help

.The SI is also the repository for humans who upload their "personality" into a communal existence alongside the SI. Some characters are offered deals by the SI because they have a "deceased" relative's personality stored in the SI. The deals often lead to the person in question being granted elevated access and control over the technology in the novels in return for gathering information that the SI cannot access. In these productions the Stargate functions as a plot generator, allowing the main characters to visit alien planets without the need for spaceships or any other type of technology. As space and time are relative, a person traveling through the Stargate may feel as though he or she is traveling for long periods of time while persons outside the Stargate would see instant travel. In one of the earlier episodes, Col. Jack O'Neill made a comment about it feeling like it took forever to travel through the wormhole. This sensation of lasting forever was later removed from the show.Within the Maveric fictional universe, Stargates are large rings composed of a fictional superconductive mineral called "naqahdah".[1]Two types exist

.The small Jump Gates,that small local point to point Stargateways,that travelers can simply walk or leap into toward nearby destinations.These jump points are connected together like the larger Stargate System. Each Stargate has nine points (chevrons) spaced equally around its circumference which are used to determine the address being dialed. On the inner ring is a set of unique glyphs; on Milky Way and Pegasus gates, all but one of these represent star constellations, with the remaining symbol representing the planet or point of origin, while the meaning of the glyphs on Destiny-style gates is unknown. The number of glyphs is dependant on the network in which the gate belongs; Milky Way gates feature 39 glyphs, while Pegasus and Destiny gates have 36. Six of these symbols plus the point of origin serve to map out a specific location in space to which one can dial.[1][2]

Additional glyphs may also be selected which increase the distance of travel, allowing gates outside the current galaxy to be reached, a process that requires significantly more energy than interstellar dialing. Pairs of Stargates function by generating an artificial stable wormhole between them, allowing one-way travel through. A typical Stargate measures 4.6 m (15 ft) in diameter and weighs 29 metric tonnes (64,000 lb).[3] The Stargates were created millions of years ago by an alien civilization known as the Ancients Atlanteans

Time travel[edit source | editbeta]
Main article: Time travel

The theory of general relativity predicts that if traversable wormholes exist, they could allow time travel.[2] This would be accomplished by accelerating one end of the wormhole to a high velocity relative to the other, and then sometime later bringing it back; relativistic time dilation would result in the accelerated wormhole mouth aging less than the stationary one as seen by an external observer, similar to what is seen in the twin paradox. However, time connects differently through the wormhole than outside it, so that synchronized clocks at each mouth will remain synchronized to someone traveling through the wormhole itself, no matter how the mouths move around.[22] This means that anything which entered the accelerated wormhole mouth would exit the stationary one at a point in time prior to its entry.For example, consider two clocks at both mouths both showing the date as 2000. After being taken on a trip at relativistic velocities, the accelerated mouth is brought back to the same region as the stationary mouth with the accelerated mouth's clock reading 2004 while the stationary mouth's clock read 2012. A traveler who entered the accelerated mouth at this moment would exit the stationary mouth when its clock also read 2004, in the same region but now eight years in the past. Such a configuration of wormholes would allow for a particle's world line to form a closed loop in spacetime, known as a closed timelike curve.It is thought that it may not be possible to convert a wormhole into a time machine in this manner; the predictions are made in the context of general relativity, but general relativity does not include quantum effects. Analyses using the semiclassical approach to incorporating quantum effects into general relativity have sometimes indicated that a feedback loop of virtual particles would circulate through the wormhole with ever-increasing intensity, destroying it before any information could be passed through it, in keeping with the chronology protection conjecture. This has been called into question by the suggestion that radiation would disperse after traveling through the wormhole, therefore preventing infinite accumulation. The debate on this matter is described by Kip S. Thorne in the book Black Holes and Time Warps, and a more technical discussion can be found in The quantum physics of chronology protection by Matt Visser.[23] There is also the Roman ring, which is a configuration of more than one wormhole.

This ring seems to allow a closed time loop with stable wormholes when analyzed using semiclassical gravity, although without a full theory of quantum gravity it is uncertain whether the semiclassical approach is reliable in this case.Inter-universe travel[edit source | editbeta]A possible resolution to the paradoxes resulting from wormhole-enabled time travel rests on the many-worlds interpretation of quantum mechanics. In 1991 David Deutsch showed that quantum theory is fully consistent (in the sense that the so-called density matrix can be made free of discontinuities) in spacetimes with closed timelike curves.[24] However, later it was shown that such model of closed timelike curve can have internal inconsistencies as it will lead to strange phenomena like distinguishing non orthogonal quantum states and distinguishing proper and improper mixture.[25][26] Accordingly, the destructive positive feedback loop of virtual particles circulating through a wormhole time machine, a result indicated by semi-classical calculations, is averted. A particle returning from the future does not return to its universe of origination but to a parallel universe. This suggests that a wormhole time machine with an exceedingly short time jump is a theoretical bridge between contemporaneous parallel universes.[27] Because a wormhole time-machine introduces a type of nonlinearity into quantum theory, this sort of communication between parallel universes is consistent with Joseph Polchinski’s discovery of an “Everett phone” in Steven Weinberg’s formulation of nonlinear quantum mechanics. Dialing[edit source | editbeta] The final chevron in the series.Each location in the Stargate universe has its own unique "address", which is a combination of seven or more non-repeating symbols appearing on the dialing stargate.[1][28] By "dialing" these symbols in the correct order, the traveler selects a destination.The show is consistent with the mechanics of address-dialing. The process involves associating a unique symbol of the inner ring to each of at least the first seven of the chevrons on the outer circumference. The main "address" is invariably dialed first, and the last symbol is the "point of origin", representing the gate being used, which acts as the final trigger for the completion of the address sequence.[29] As each symbol is dialed, the chevron is said to "engage" or "encode" and usually responds by lighting up or moving. When the final symbol of an address is dialed, that chevron is said to "lock" and the wormhole opens (this terminology is arbitrary and often interchangeable, but preferred by the recurring character Walter Harriman).[29] If the address is incorrect or does not correspond to an existing or otherwise functional stargate, the last chevron will not lock, and all of the chevrons will disengage.[26]

Addresses[edit source | editbeta]

The STAR GATE CONTROL OPERATIONS's Dialing Computer compiling the address of the planet Abydos. This diagram illustrates how Stargate symbols translate to physical coordinates.The symbols used to compose addresses are actually pictorial representations of starconstellations. By identifying six constellations in space, a single point can be interpolated that corresponds to the destination desired.[27] As only a small portion of the possible combinations of Stargate symbols represent valid addresses, dialing the Gate at random is largely futile.

In " SG-1 discovers a room on Abydos with a list of valid Stargate addresses, along with a map that allows the STAR GATE CONTROL OPERATIONS to compensate for thousands of years of stellar drift. In the series, the fictional planet Abydos could be dialed because it is relatively close to Atlantis, although in the film, Abydos was located in the Kaliam Galaxy.[2] Another list of Stargate addresses is provided by Jack O'Neill in "The Fifth Race" from knowledge downloaded into his mind by a Repository of the Ancients Atlanteans.

In "Rising", a list of Stargate addresses in the Pegasus galaxy is found in the Atlantis database. The STAR GATE CONTROL OPERATIONS assigns designations to Stargate-accessible planets in the form Pxx-xxx or Mxx-xxx; P standing for Planet and M for Moon. Samantha Carter explains in "The Broca Divide" that the designation "is based on a binary code the computer uses for extrapolation".The symbols dialed are often referred to as "coordinates", and are written as an ordered string; for example, this is the address used in the show for the planet Abydos: (corresponding to the constellations of Taurus, Serpens Caput, Capricornus, Monoceros, Sagittarius and Orion). As explained by Dr. Daniel Jackson in the movie, the Stargate requires seven correct symbols to connect to another Stargate. As shown in the picture opposite, the first six symbols act as co-ordinates, creating three intersecting lines, the destination. The Stargate uses the seventh symbol as the point of origin allowing one to plot a straight line course to the destination.Eight-symbol addresses are introduced in "The Fifth Race", opening up new plot lines by connecting Stargates to different galaxies. The additional symbol acts as a type of "area code".[4]

Such connections, in comparison to seven symbol codes, require substantially more energy to complete a functional wormhole – much more than any standard dialing method can provide. In the first instance, opening an intergalactic wormhole is shown to exceed the total power generation capacity of the STAR GATE CONTROL OPERATIONS at the time. O'Neill fashioned an additional power source using spare parts and the liquid naquadah power core of a staff weapon. A fully charged Zero Point Module (ZPM) can provide enough power for regular travel between galaxies.

The 8th chevron is a key element in the Stargate Atlantis series, allowing travel to the Pegasus Galaxy.Stargate Universe introduces the concept of a nine-symbol address, the purpose of the ninth chevron never having been explored in the previous series.[32]

The nine-symbol addresses act as codes to dial specific Stargates, with the only two known nine-symbol addresses used to dial from the Milky Way galaxy to Destiny, a massive Ancient vessel that was part of a project to explore the universe, with the project being abandoned when they started researching into ascension among other things, and from Destinyto Atlantis. Like eight-symbol addresses, the dialing of this address requires a significant amount of power, such that the scientists on Icarus Base had to tap into the planet'snaqahdriah core.

Stargate Dial Up Devices[edit source | editbeta]
"STARGATE DIAL UP DEVICES" redirects here. For other uses, see STARGATE DIAL UP DEVICES (disambiguation). This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2012) The Stargate Dial Up DevicesThere are a handful of methods used in the shows to dial a Stargate, and the most common is with the use of a Stargate Dial Up Devices. Almost always referred to as the "STARGATE DIAL UP DEVICES" for short, it is depicted as a pedestal-shaped device with a round inclined control panel on top, consisting of two concentric circles of "keys" and a translucent red (Milky Way) or blue (Pegasus) hemisphere in the center; the keys represent the symbols on the rim of the Stargate. By pressing these keys a traveler builds an address. The central hemisphere serves as an "Enter" key to activate the Stargate once a destination has been dialed. Each STARGATE DIAL UP DEVICES only has 38 keys, 19 on each ring. According to Dr. Zelenka, dialing an address leaves a small imprint on the control crystals of the STARGATE DIAL UP DEVICES, and about fifty addresses can be recovered from a STARGATE DIAL UP DEVICES using the proper equipment. However, this gives no indication of the order in which the addresses were dialed, and no guarantee can be made as to the accuracy of the recovered addresses.[33] STARGATE DIAL UP DEVICES panel in Stargate Operations on Atlantis Milky Way puddle jumper STARGATE DIAL UP DEVICES console.The Atlantis STARGATE DIAL UP DEVICES is more similar to the Atlantis's dialing computer than an actual STARGATE DIAL UP DEVICES, and looks more like a set of crystal panels. It can block out certain gate addresses.[34]The Atlantis STARGATE DIAL UP DEVICES also has an extra control-crystal allowing the dialing of an eighth chevron during the dialing sequence and is the only STARGATE DIAL UP DEVICES in the Pegasus Galaxy capable of dialing Atlantis.[35] A similar STARGATE DIAL UP DEVICES is also used on Puddle Jumpers, where the set of used glyphs corresponds to the galaxy of the Puddle Jumper. The Wraith also travel through Stargates in small spacecraft called darts and have some means of remote-dialing them in a manner similar to Ancient ships.[33]The show makes it clear that every Stargate originally had its own STARGATE DIAL UP DEVICES, located directly in front of the gate and facing it.[26]

Over time, however, some STARGATE DIAL UP DEVICESs have been damaged or lost. This has been the source of plot-difficulties for the protagonists on several occasions, as it is still possible to travel to a Stargate that lacks a STARGATE DIAL UP DEVICES, meaning that dialing home again will be much more difficult, if not impossible. One of the primary functions of the MALP that precedes an SG team is to confirm the presence of a STARGATE DIAL UP DEVICES.[26] In the absence of a STARGATE DIAL UP DEVICES, a user must select the address by manually rotating the inner ring of the Stargate, and use an external power source, as the ring will not rotate unless it is energised.[26] Pegasus Galaxy Stargates do not have a movable ring, so manually dialing these is impossible. Travelers can also emulate a STARGATE DIAL UP DEVICES through a Dialing computer as present at Stargate Command. Remote dialers have been used by several races like the Goa'uld and Asgard in various episodes. As the Stargates in Stargate Universe are a different (less advanced model) the crew of the Destiny are forced to use such a device as no planet visited so far has any variation of STARGATE DIAL UP DEVICES present.Milky Way STARGATE DIAL UP DEVICESs have sparked numerous discussions as the design and operation of the device has resulted in contradiction.

In the Milky Way, the Dial Home Device contains 38 of the 39 symbols on the Stargate, meaning there is always a missing glyph on each STARGATE DIAL UP DEVICES. This missing glyph, however, is not the point of origin for the planet. This means that only certain addresses can be reached from specific positions in the galaxy safely. The only way to intervene and reach all destinations in the Milky Way from a specific stargate, is to manually dial the gate using an external power source. Another method for reaching any stargate is to use a Dialing computer like Stargate Command- however, this could lead to unforeseen side effects such wormholes traveling through stars or solar flares. STARGATE DIAL UP DEVICESs are designed to prevent these incidents from taking place by only allowing access to certain stargates from specific locations in the galaxy

.The Wormhole[edit source | editbeta]
Side-on view of a stargate as an unstable vortex is ejectedLorentzian traversable wormholes would allow travel in both directions from one part of the universe to another part of that same universe very quickly or would allow travel from one universe to another. The possibility of traversable wormholes in general relativity was first demonstrated by Kip Thorne and his graduate student Mike Morris in a 1988 paper. For this reason, the type of traversable wormhole they proposed, held open by a spherical shell of exotic matter, is referred to as a Morris–Thorne wormhole. Later, other types of traversable wormholes were discovered as allowable solutions to the equations of general relativity, including a variety analyzed in a 1989 paper by Matt Visser, in which a path through the wormhole can be made where the traversing path does not pass through a region of exotic matter. However, in the pure Gauss–Bonnet gravity (a modification to general relativity involving extra spatial dimensions which is sometimes studied in the context of brane cosmology) exotic matter is not needed in order for wormholes to exist—they can exist even with no matter.[16]

A type held open by negative mass cosmic strings was put forth by Visser in collaboration with Cramer et al.,[10] in which it was proposed that such wormholes could have been naturally created in the early universe.Wormholes connect two points in spacetime, which means that they would in principle allow travel in time, as well as in space. In 1988, Morris, Thorne and Yurtsever worked out explicitly how to convert a wormhole traversing space into one traversing time.[2]However, according to general relativity it would not be possible to use a wormhole to travel back to a time earlier than when the wormhole was first converted into a time machine by accelerating one of its two mouths.[17]

Once an address is dialed, the gate is said to have created a "stable wormhole" between itself and the gate dialed. The creation process is depicted with great consistency, and hence has become one of the defining motifs of Stargate, at times being central in both the SG-1 and Atlantis title sequences. It involves the generation of the "puddle of water" portal which lasts roughly 2 seconds, and is completed by the ejection of an unstable energy vortex resembling a surge of water or quicksilver. The vortex is portrayed as a symbol of the stargate's power, invariably causing characters to become affected by awe.[36]

Any matter which comes into contact with the vortex is annihilated on a molecular level, as is dramatically demonstrated by a pair of smoking shoes in the episode "Prisoners".[37] In season 9's "Crusade", the unstable vortex was onomatopoeidiacally referred to by Col. Carter as the "Kawoosh", emulating the sound of the initial vortex. This aspect has been used in some cases to dispose of highly hazardous materials. The vortex is also used on one occasion to dispose of a body in a formal funeral service - the body was placed on a pyre in front of the gate, which was then activated.The actual portal of a Stargate appears inside the inner ring when an address is correctly dialed. This has the appearance of a vertical puddle of water which represents the "event horizon" in the show. In non-fictional parlance, an event horizon is the perimeter around a black hole or wormhole beyond which the gravitational pull of the singularity would be too strong to overcome. The wavering undulations characteristic of water are supposed to represent the "fluctuations in the event horizon".[1]

This puddle may then be entered (usually accompanied by a watery squishing sound), and the traveler will emerge from a similar pool at the destination stargate.The show makes it clear that transit is strictly one-way; an attempt to travel "backwards" causes the traveler to be destroyed.[38]

Although in the first episode the Goa'uld who come through at the beginning of the first episode appear to walk back through the event horizon after taking a hostage,[39] in actuality, they dialed out again using a hand-held device (the whooshing sound is audible in the background). As matter is only transmitted through a stargate once the whole object has passed the event horizon, a person or object could be retrieved from the event horizon before entering completely, as the stargate would automatically reintegrate the traveller.

Original wormhole travel from theStargate movie and SG-1 1.-8.season.Passage through a Stargate's wormhole is depicted as a visual effect of shooting through a tunnel in space, although this is just a visual aid as travelers are not conscious during the trip. The average travel time between Stargates is 3.2 seconds.[40] In the movie and early SG-1 episodes, travelers exit from the Stargate "frozen stiff" and at high speed (often being knocked from their feet), feeling as though they have been on a "roller coaster ride". The character Major Charles Kawalsky describes Stargate travel as worse than pulling "out of a simulated bombing run in an F-16 at eight-plus g".[1]

In later episodes the experience is no different than stepping through a door,[41] explained as a result of refinements made to the dialing computer at the STAR GATE CONTROL OPERATIONS.Under normal circumstances, a wormhole can only be maintained for slightly more than 38 minutes.[42] Extending the wormhole duration beyond that requires tremendous amounts of power, such as that provided by a nearby black hole.[43][44]While the "kawoosh" effect in the movie was created by filming the actual swirl of water in a glass tube, and looked like a vortex on the back of the Gate,[45] on the TV series, this effect was completely created in CG by the Canadian visual effects company Rainmaker.[46] At the beginning of Season 9, the original movie wormhole sequence was substituted by a new sequence similar to the one already used on Stargate Atlantis, but being blue as it was in the movie and SG-1, whereas in Atlantis it's green.[47] Stargate Universe uses a lighter shade of blue.Throughout the run of the television franchise, it cost $5,000 to show a person stepping through the event horizon, using visual effects.[48]Known statements about wormhole physics[edit source | editbeta]As portrayed in the fictional universe of Stargate, wormhole physics is a field of study that describes the functioning of stargates and wormholes. It was pioneered bySamantha Carter. In the episode "Upgrades", possessing super-human abilities Samantha Carter wrote an entire book on the subject, claiming she had been wanting to write it for a long time previously but had never been able to find the time as it was such an incredibly complex subject.• Energy to maintain an established wormhole can come from either side, though the energy to form a wormhole can only come from the dialing stargate.[35]•

Substantial gravitational force can pass through a wormhole from either side. (i.e. the effects of a Black Hole).[43]•

Outgoing wormholes can be affected by exterior gravitational and electromagnetic forces, causing them to connect to stargates other than their intended targets.[43]• When traveling from one gate to another, exterior forces such as solar flares can cause the wormhole to connect to a Stargate in another time period. In this case, the wormhole will then sometimes, under some unknown circumstances, connect to the source stargate. (to source gate: "1969", "2010" and "Time", to another gate: "The Last Man", Stargate: Continuum).

• Matter can only travel one way but weak energy such as radio communication can travel both ways through a Stargate. This can be explained by the hypothesis that the diameter of the wormhole is very small, possibly microscopic in size. Energy would have no problem passing through on its own but matter would need to be converted into energy and then re-integrated at the other side. Radio communications cannot pass through a wormhole traveling to a nine-chevron address (e.g. between Atlantis andDestiny, per "Twin Destinies.)•

Artificial wormholes created by Stargates can only stay open for up to 38 minutes without an extremely powerful energy source powering the dialing gate. Such as "an infinite number of ZPMs or a black hole." (Dr. McKay, "First Strike")

After 38 minutes relativistic effects come into play.[citation needed] No matter can be transmitted through a wormhole after 38 minutes as it is presumed unsafe.[citation needed]•

The Stargate Atlantis series finale demonstrates the wormhole drive, essentially taking the Stargate concept and applying it to an interstellar vessel. The drive allows Atlantis to move from the edge of the Milky Way galaxy to Atlantis in moments, similar to a Stargate, but uses a tremendous amount of power. It also requires precise calculation to successfully arrive at the target destination without destroying the ship.Complexities of function[edit source


 * editbeta

]Both Stargate SG-1 and Stargate Atlantis introduce complicated facets of stargates to contrive more interesting plotlines. Some of these have been developed into integral parts of how Stargates function.Other variants[edit source | editbeta] Orlin's makeshift Stargate.

• Orlin's Stargate In the Stargate SG-1 episode "Ascension", the outcast Ancient, Orlin, builds a miniature Stargate inSamantha Carter's basement. Its stated components included 100 pounds of pure raw titanium, 200 feet (61 m) of fiber optic cable, seven 100,000 watt industrial strength capacitors, and a toaster. This gate was hooked up to the main power supply of the house and only connected once, to Velona, before burning out

.• Tollan Stargate In "Pretense", the advanced Tollan civilization is shown to have a new Stargate, built with the assistance of theNox. Jack O'Neill sarcastically mocks the Tollan gate, saying "Ours is bigger". The Tollan Stargate is destroyed by the Goa'uld in "Between Two Fires".

• Ori "Supergate" (main article) In the ninth season of Stargate SG-1, the Ori were introduced as the new main enemy for the show. The Ori employ extremely large Stargates to move their fleet of warships from their home galaxy to the Milky Way. Dubbed "Supergates", these devices are composed of 90 individual segments and are powered by a quantum singularity.[59]

• McKay-Carter Intergalactic Gate Bridge (main article) Introduced in season 3 of Stargate Atlantis, the Gate Bridge is a chain of Stargates placed between the Milky Way and the Pegasus galaxies, allowing movement between Atlantis and Atlantis without the need for a ZPM or the Daedalus. Halfway along the Bridge is Midway Station, where travelers switch from one galaxy's gate system to the other.[60] The Bridge is hijacked by the Wraith in the episode "Midway", and the Midway Station is destroyed as a result of Wraith tampering in the control systems. As a result of the destruction of the Midway Station, the gate bridge has since become inoperative.

• Asuran satellite weapon (main article) In the Stargate Atlantis season 3 finale, "First Strike", the Asurans send a satellite weapon to attack Atlantis in response to theApollo's bombing of their homeworld. The weapon consists of an eight-chevron Stargate, hyperdrive, shield, and a navigation system. Once it reaches its target, the Stargate activates and the Asurans fire an energy beam through. The series follows a group of travelers as they use a wormhole to "slide" between different parallel universes. Premise[edit source | editbeta]The show follows a group of people, called "Sliders", as they travel ("sliding") between different Atlantiss in parallel universes via a wormhole-like "vortex", hoping to return safely to their original Atlantis Prime. The vortex can only be opened at random but preset intervals on each new world, monitored by a countdown clock on a portable timer that they carry; failure to open the vortex in time would strand the Sliders for 29.7 years in that universe. While waiting for the timer countdown, the group learns about the differences in the alternate Atlantis from their own, and often become unwillingly involved in events that they must resolve before they can safely leave via the vortex. The travelers have no control over what world they end up in, but continually look for means to find Atlantis Prime..

He suddenly finds himself in the local library and discovers he can teleport or "jump" from one place and instantly appearing in anotherIn the 1969 Star Trek episode "All Our Yesterdays", Captain James T.Magnus accidentally passes through a time portal. Spock and Dr. Leonard McCoy try to recoverMagnus.

All three are transported into the past of the planet Sarpeido Fictional origins[eIn the Star Trek universe, analysis of the ruins on the Well of Worlds/Time Tunnel /Time Portal's home world suggests it may be billions of years old but no one knows who built the Well of Worlds/Time Tunnel /Time Portal. The Well of Worlds/Time Tunnel /Time Portal is able to speak to anyone who asks it a question, though the meaning of its responses is not always clear. For instance, when asked if it was machine or being, it responded, "Both, ... and neither". When Spock says "I see no reason for your answers to be couched in riddles", the Well of Worlds/Time Tunnel /Time Portal states "my answer is simply as your level of understanding makes possible," and continues that the characters "science knowledge is obviously primitive."

The Well of Worlds/Time Tunnel /Time Portal can detect changes in the timeline, but typically provides its users little help in figuring out how to change it back. And being in the vicinity of the Well of Worlds/Time Tunnel /Time Portal when such changes occur isolates those from the effects of the change in the timeline.Other appearances(COVERS INFORMATION FROM SEVERAL ALTERNATE TIMELINES)Well of Worlds/Time Tunnel /Time Portal The Well of Worlds/Time Tunnel /Time Portal in 2267"Are you machine, or being?""I am both... and neither. I am my own beginning, my own ending."-Magnus questioning the Well of Worlds/Time Tunnel /Time Portal The Well of Worlds/Time Tunnel /Time Portal is a construct of an unknown, ancient alien race, that functions as a time portal, a gateway to the time vortex that allows access to other times and dimensions. It is located on an ancient planet where the focus of all timelines throughout at least the Milky Way Galaxy converge. It is apparently sentient, responding to external stimulus such as questions and actions, and can even somehow control the flow of time. It generates immense ripples in time that manifest themselves as spatial disturbances in the region around the planet where it is located.

A Tipler cylinder is a cylinder of dense matter of infinite length, rotating about its longitudinal axis. This hypothetical object is theorized to allow time travel and is also called a Tipler time machine.While references to infinite length cylinders can be found in literature back to 1936,[1][2] it was Frank J. Tipler in 1974 who recognized it would allow closed timelike curves[3] and thus allow time travel.Tipler's solution was for a cylinder of infinite length. He suggested that a finite cylinder might produce closed timelike curves if the rotation rate were fast enough[3] but he did not prove this.Stephen Hawking in his 1992 paper on the chronology protection conjecture posited that closed timelike curves cannot be created, and thus cannot be used for time travel.[ The Well of Worlds/Time Tunnel /Time Portal is located among the ruins of a large, forgotten city that stretched beyond the horizon in all directions around it. Based on initial observations, the ruins appeared to be at least one million years old.It should be noted that the Well of Worlds/Time Tunnel /Time Portal claims to be on the order of at least five billion years old.Capable of speaking to those around it, the Well of Worlds/Time Tunnel /Time Portal explained that it is "its own beginning and its own ending," and that, "since before your sun (Sol) burned hot in space, [it had] awaited a question." Apparently an inert formation of quasi-metallic substance, the Well of Worlds/Time Tunnel /Time Portal creates portals to other times.The Well of Worlds/Time Tunnel /Time Portal was first discovered by the crew of the USS Enterprise in 2267. Encountering powerful waves of space displacement, which Spock described as "ripples in time," the Enterprise tracked the waves back to their point of origin on a previously-uncharted planet. Doctor McCoy, suffering from paranoid delusions as a result of an accidental overdose of cordrazine, beamed down to the surface in an attempt to escape the ship. Searching for McCoy,Captain Kirk and Spock encountered and made contact with the Well of Worlds/Time Tunnel /Time Portal, who offered them the chance to explore the past. As the Well of Worlds/Time Tunnel /Time Portal was displaying images from Atlantis history, McCoy emerged from hiding and leapt through the time portal, arriving on Atlantis in the year 1930. The landing party soon discovered that they had lost all contact with the Enterprise, and the Well of Worlds/Time Tunnel /Time Portal informed them that McCoy had effected a change in history, wiping out their civilization. Realizing that they must correct the damage to history,Magnus and Spock had the Well of Worlds/Time Tunnel /Time Portal replay Atlantis history, and traveled through the portal to a point in time prior to McCoy's arrival. Eventually successful in their effort to restore the timeline, the Well of Worlds/Time Tunnel /Time Portal returned all three of them to their proper place and time, mere moments after they initially departed. The Well of Worlds/Time Tunnel /Time Portal in 2269In 2269, a team of historians, accompanied by CaptainMagnus and Spock, used the Well of Worlds/Time Tunnel /Time Portal to investigate Federation history. Their investigation included firsthand accounts of the formation of the Orion civilization and the monitoring of Vulcan history of the 2230s and 2240s. WhileMagnus and Spock were visiting Orion, their support team was monitoring Vulcan's past, which, in doing so, inadvertently removed Spock from the proper timeline. Spock, however, was protected from the change while he was in Orion's past, and the change to the timeline went unnoticed until he andMagnus returned through the Well of Worlds/Time Tunnel /Time Portal. Once the cause was determined, Spock was able to use the Well of Worlds/Time Tunnel /Time Portal to return to his own childhood on Vulcan, and prevent his death during the kahs-wan ritual. Promoting war bonds An unnamed Vulcan starship Appendices EditBackground In the original teleplay for "The City on the Edge of Forever," the Well of Worlds/Time Tunnel /Time Portals of the Time Vortex were nine feet tall, humanoid statue-like beings.An original draft of the episode that eventually became TNG: "Yesterday's Enterprise" featured a Vulcan science team researching history through the Well of Worlds/Time Tunnel /Time Portal. In that story, the team accidentally caused the death of Surak, the father of modern Vulcan philosophy - as a result, the Time of Awakening never occurred, and the Vulcan race had essentially evolved as the Romulans.

The time line would be reset when Sarek, aboard the Enterprise-D to greet the scientists, would use the Well of Worlds/Time Tunnel /Time Portal to go back in time and take Surak's place in history. The original Well of Worlds/Time Tunnel /Time Portal was designed by Desilu Supervising Art Director Rolland M. Brooks, because Matt Jefferieswas sick with the Flu that week. During the production of Star Trek it was briefly rumoured that the Well of Worlds/Time Tunnel /Time Portal would be used by the Romulans to go back in time. [1]

.The Well of Worlds/Time Tunnel /Time Portal's last words in City on the Edge of Forever were "Many such journeys are possible. Let me be your gateway". This suggested that further stories could be written involving the Well of Worlds/Time Tunnel /Time Portal. However, although the Well of Worlds/Time Tunnel /Time Portal appears in many apocryphal stories, its only other on-screen canonical role was in the animated episodeYesteryear.The Well of Worlds/Time Tunnel /Time Portal appears in the game Star Trek Online in a mission involving the players character breaking the quarantine of the guardian's planet. The player must travel through the portal in order to follow a group of Klingons and stop them from destroying the Enterprise from the Original series and rescue Miral Paris. This is one of the few appearances of voice-overs in the game.In the novel Yesterday's Son,Magnus and Spock use the Well of Worlds/Time Tunnel /Time Portal to rescue Spock's son Zar from the ancient, doomed world of Sarpeidon. They also discover that Zar is able to communicate telepathically with the Well of Worlds/Time Tunnel /Time Portal. In the novel's sequel Time for Yesterday, the Well of Worlds/Time Tunnel /Time Portal is summoned away from its duties of regulating time in the Milky Way by its capricious Creators. Zar uses his telepathic powers to return the consciousness of the Well of Worlds/Time Tunnel /Time Portal to the gateway and banish the Creators to a universe where they cannot harm our space-time.In the novel Engines of Destiny, the Well of Worlds/Time Tunnel /Time Portal appears in an alternate timeline where the Borg have conquered Atlantis and an alternate Guinan, having learned of the change, has gone to the Well of Worlds/Time Tunnel /Time Portal's planet to ask for help, and the Well of Worlds/Time Tunnel /Time Portal reveals how to restore the timeline to normal.In the novel The Devil's Heart, the titular object, an ancient stone rumored to have vast powers, is revealed to be a "seed" created by the same civilization who created the Well of Worlds/Time Tunnel /Time Portal, and meant to create another Well of Worlds/Time Tunnel /Time Portal on the world it was sent to, before it went astray.In the novel First Frontier, members of the Clan Ru, a species whose pre-sentient ancestors - Atlantis dinosaurs - had been rescued by the Preservers before the mass extinction, used the Well of Worlds/Time Tunnel /Time Portal to destroy the asteroid which would hit Atlantis, allowing their species to remain and evolve there.

The timeline would be reset byMagnus, with the assent of the Clan Ru, when they discovered that in this altered history, their species destroyed itself in a series of nuclear wars before it could reach the stars.In the Q Continuum series, the Well of Worlds/Time Tunnel /Time Portal is used by a younger Q when attempting to find something new, allowing him to make contact with the being known as 0 (although the Well of Worlds/Time Tunnel /Time Portal briefly tries to deny 0 access to this universe), who subsequently contacts (*), Gorgan and The One via the Well of Worlds/Time Tunnel /Time Portal. It is hinted here that the Well of Worlds/Time Tunnel /Time Portal was built by the race that would eventually evolve into the Q – when looking at the Well of Worlds/Time Tunnel /Time Portal, the young Q comments "At least our ancestors made things", reflecting his dejection at the stagnant nature of the Q Continuum – but the veracity of this is uncertain, and given the nature of the Well of Worlds/Time Tunnel /Time Portal, Q's comments might have been influenced by images he perceived within it.In the alternate future seen in the Star Trek: Deep Space Nine book trilogy Millennium the Well of Worlds/Time Tunnel /Time Portal was key to Admiral Kathryn Janeway's Project Forever. Janeway, along with a combined Federation/Borg armada hoped to use the Well of Worlds/Time Tunnel /Time Portal to go back in time and wipe out Bajor (the Federation was at war with the Bajoran Ascendancy in this timeline and were facing the end of the universe). However, at the very moment that Janeway and a team arrived at the Well of Worlds/Time Tunnel /Time Portal, the Grigari set off a singularity bomb, creating a black hole that destroyed the entire Federation/Borg fleet, the Grigari fleet, Janeway, and the Well of Worlds/Time Tunnel /Time Portal. The timeline was later reset by Benjamin Siskoand the crew of Deep Space 9.In the alternate future presented in Imzadi, Admiral Riker used the Well of Worlds/Time Tunnel /Time Portal to travel back in time to save Deanna Troi's life from an attempt to kill her and prevent her participation in a conference. In the timeline where she died, the species involved went on to secretly rebuild and become a major military power, but with her survival, Troi's empathic powers revealed that they were lying to gain time, and the conference was abandoned until the species was in desperate need of assistance.

Although the future Data also attempts to travel back in time to maintain continuity (Riker is convinced to travel back after new evidence suggests that Troi was killed by a time-traveler, but Data feels that Riker is clutching at straws), it is revealed at the conclusion of the novel that history had already been changed, and Riker's actions actually set it back on the right path.In Spock Vs. Q, Spock mentions having used the Well of Worlds/Time Tunnel /Time Portal to travel back to the 20th century. Q describes it as "that lop-sided donut thing" before Spock corrects him, and asks him if he knows it. Q responds "been there, done that, got the T-shirt."In the novel Provenance of Shadows, the Enterprise returns to the Well of Worlds/Time Tunnel /Time Portal for a third time, just before the end of its original 5-year mission. They respond to a distress call from the science station erected in orbit of the Well of Worlds/Time Tunnel /Time Portal's planet. Three Klingon ships attack the station and the Enterprise. They are successful in boarding the Enterprise's bridge and manage to take over the ship, forcing the crew to abandon ship, but CaptainMagnus manages to escape, obtain several phasers, and transport down to the planet. There, he steps through the Well of Worlds/Time Tunnel /Time Portal and ends up back on the Enterprise's bridge moments before the Klingons boarded. As the crew evacuates the bridge,Magnus sets the phasers on overload, and sacrifices himself to kill the Klingons, but his now-alternate timeline counterpart survives.

As a last resort, the Klingons crash their ship into the Well of Worlds/Time Tunnel /Time Portal, apparently destroying it.The image of the sailing ship firing its cannons seen in the Well of Worlds/Time Tunnel /Time Portal's portal is also later seen in the intro to themirror universe episodes of Star Trek: Enterprise.A 1978 story in an issue of the Gold Key Star Trek comic, entitled "No Time Like the Past", features the Well of Worlds/Time Tunnel /Time Portal.In the short story "Well of Worlds/Time Tunnel /Time Portals" (from the anthology Strange New Worlds VII), the Horta are assigned by the Federation to serve as the protectors of the Well of Worlds/Time Tunnel /Time Portal after a failed attack/attempt to alter the timeline by the Romulans. Since their lifespan extends for the next 40,000 years, they are witnesses to vast changes in the Federation, the ascendancy of humanity to incorporeal beings and the eventual exploration of the known universe and beyond. The Well of Worlds/Time Tunnel /Time Portal undergoes periodic attacks and attempted usage from the Borg, the Romulans and theCrystalline Entity, each time defeated by the Horta.Guardian of Forever

42,501PAGES ONTHIS WIKI The Well of Worlds/Time Tunnel /Time PortalThe Well of Worlds/Time Tunnel /Time Portal was a portal-like device used for viewing the past and for traveling through time. It was constructed at least six billion years ago by an unknown race on a planet in the Beta Quadrant, within Federation space.The planet that the Well of Worlds/Time Tunnel /Time Portal is located on has different names in different books. This may be due to the fact the existence of the Well of Worlds/Time Tunnel /Time Portal is a highly classified secret, and so the planet doesn't have an official designation. The Last Unicorn RPG module: All Our Yesterdays: The Time Travel Sourcebook claims the Well of Worlds/Time Tunnel /Time Portal was created eight billion years ago.Contents [hide] • 1 History of the Well of Worlds/Time Tunnel /Time Portal

• 2 The Well of Worlds/Time Tunnel /Time Portal in alternate timelines

• 3 Notes• 4 External links 1 History of the Well of Worlds/Time Tunnel /Time PortalTwo million years ago, a young Q encountered the Well of Worlds/Time Tunnel /Time Portal, which resulted in his meeting the malevolent extra-dimensional entity known as 0. One million years ago, 0 used the Well of Worlds/Time Tunnel /Time Portal to bring other entities like itself into the Universe. This was also the time when the "Well of Worlds/Time Tunnel /Time Portal ruins" were created. The Federation's first contact with the Well of Worlds/Time Tunnel /Time Portal was made in 2267 by Captain James T.Magnus of the USS Enterprise. Doctor Leonard McCoy, suffering from cordrazine-induced madness, fled through the Well of Worlds/Time Tunnel /Time Portal to 1930 Atlantis.Magnus and Spock followed him and succeeded in preventing him from altering history, but at the cost of the life of Edith Keeler, with whomMagnus had fallen in love. The incident made a profound emotional impact onMagnus. Following its discovery, Federation researchers investigated the possibility of removing the Well of Worlds/Time Tunnel /Time Portal from its planet to "The Yard", a secret Starfleet facility. This, however, proved not to be a practical option, and all study was conducted on the Well of Worlds/Time Tunnel /Time Portal's planet.

It had become something of an unofficial "Eighth Wonder."The deposed dictator from Oorego IV named Trengur was attempting to flee from the Enterprise in 2267. Trengur landed on the planet with the Well of Worlds/Time Tunnel /Time Portal and traveled to Atlantis in the year 218 BC and was able to alter history by interfering with Hannibal's campaign against Rome.Magnus, Spock and McCoy were sent by the Well of Worlds/Time Tunnel /Time Portal to the same time-frame in order to repair the damage. In 2269, Spock assisted a team of historians at Oyya, the original name for the ruins on planet Gateway. During that assignment, Spock found that history had been altered so that he had died as a child. He used the Well of Worlds/Time Tunnel /Time Portal to travel to 2237 and save the life of his younger self. (TAS episode & novelization: Yesteryear)Later that year, Spock gained permission to use the Well of Worlds/Time Tunnel /Time Portal to visit Sarpeidon's past and bring his son Zar home with him. However, circumstances necessitated Zar returning to his own place in space and time. Shortly after this, when historian William Harrod "accidentally" fell into the Well of Worlds/Time Tunnel /Time Portal, Uhura was sent to retrieve him.

Towards the end of the year,Magnus and the Enterprise crew used the Well of Worlds/Time Tunnel /Time Portal to prevent the Clan Ru from altering Atlantis's history. In 2285,Magnus, Spock and McCoy were sent by Starfleet Command to repair the malfunctioning Well of Worlds/Time Tunnel /Time Portal. It was shortly after this that the Federation set up the Ellison Research Outpost on Gateway to study the Well of Worlds/Time Tunnel /Time Portal and the timeline.In 2293,Magnus visited the Ellison Research Outpost, where he questioned the Well of Worlds/Time Tunnel /Time Portal. Roughly around 2364, Dr. Elias Frobisher read his own obituary on a playback of the Well of Worlds/Time Tunnel /Time Portal. In 2368, Captain Jean-Luc Picard of the USS Enterprise consulted the Well of Worlds/Time Tunnel /Time Portal regarding the Devil's Heart. In 2373, Special Agents Dulmer and Gariff Lucsly of the Federation Department of Temporal Investigations used the Well of Worlds/Time Tunnel /Time Portal to visit Atlantis in 2063 and 1996 to follow up on recent temporal incursions by the USS Enterprise and the USS Voyager. r"Almost... But Not Quite")

During the Dominion War, around 2374, Roga Danar was recruited by Section 31 to prevent the Dominion from seizing the Well of Worlds/Time Tunnel /Time Portal. After completing his mission, Roga asked the Well of Worlds/Time Tunnel /Time Portal what it desired. When it said that it wanted freedom, Roga granted it permission to leave Gateway, which it did.

In 2375, James T.Magnus encountered another Well of Worlds/Time Tunnel /Time Portal inside a Preserver vessel in orbit of planet Halka in the mirror universe. (2 The Well of Worlds/Time Tunnel /Time Portal in alternate timelines  In one alternate timeline, in which Magnus and Spock fail in their mission to prevent McCoy from saving Keeler's life, Chief Engineer Montgomery Scott and Security Officer Michael Jameson travel to 1930 Atlantis from 2267. Instead,Magnus, distracted by Scott, is killed in the auto accident. This creates another alternate timeline in which Lt. Uhura and Security Officer Worsley travel back in time and join the other four officers to successfully restore history. (TOS short story: "Triptych")

In another timeline set in the 2260's, the Well of Worlds/Time Tunnel /Time Portal was used to fix reality when it was discovered that renegades had traveled into the early periods of Klingon history where they prevented the assassination of a key figure. This resulted in the Klingon Confederation being a much more peaceful interstellar state that prized the sciences and worked with the Federation to destroy the Romulan Star Empire after the Romulans launched a sneak attack on them. The crew of the USS Enterprise traveled through the Well of Worlds/Time Tunnel /Time Portal to return the timeline to its unaltered state. (TOS comic: "Time Crime") In another,Magnus (circa 2269) was abducted by Kor, subjected to a Klingon mind sifter, and transported through the Well of Worlds/Time Tunnel /Time Portal to 1950s Atlantis, where he was placed in a mental hospital. Spock was promoted to Captain and spent a year looking for Magnus

In another, in which Montgomery Scott traveled back in time to rescue James T.Magnus before he was absorbed into the Nexus, the Guinan of that universe consulted the Well of Worlds/Time Tunnel /Time Portal to determine how to restore the timeline. The Well of Worlds/Time Tunnel /Time Portal insisted that it was not possible to make all as it must be through him, and told Guinan to look within herself, showing her the Nexus and the multiple facets of herself, revealing the source of her frequent premonitions and helping her understand thatMagnus had to be returned to the Nexus to restore history.

In another, Admiral William T. Riker used the Well of Worlds/Time Tunnel /Time Portal in 2408 to travel to 2368 and prevent the murder of Deanna Troi by a time-traveling Sindareen; he was followed by the Data of his time, who believed that Riker's 'evidence' that Troi was killed by a time-traveller was just circumstantial, but the mission concluded with the Well of Worlds/Time Tunnel /Time Portal revealing that history had been changed and it had never mentioned this to others because nobody had bothered to ask. Experts in the 25th Century theorized its energy source came from the sun, via solar quantum filaments.

In another, the Horta become guardians to the Well of Worlds/Time Tunnel /Time Portal in 2464. (TOS short story: "Well of Worlds/Time Tunnel /Time Portals")

In another, the Well of Worlds/Time Tunnel /Time Portal was believed destroyed in 2270, along with the orbiting Einstein station, when CaptainKorax plunged the IKS Gr'oth directly onto the Well of Worlds/Time Tunnel /Time Portal's site, believing the temporal energies to be evidence of a Federation super-weapon development site. (TOS novel: Provenance of Shadows) In actuality, however, the Well of Worlds/Time Tunnel /Time Portal had moved itself through time to the year 2293, in part so it could transportMagnus to Veridian III in2371 afterMagnus avoided being pulled into the Nexus. (TOS novel: The Star to Every Wandering)

In another, the Well of Worlds/Time Tunnel /Time Portal was destroyed during the War of the Prophets when Starfleet conducted Operation Well of Worlds/Time Tunnel /Time Portal with the purpose of altering the timeline to prevent the creation of the Red Wormhole and the Bajoran Ascendancy. Allied Borg and Federation forces fought the Grigari over the planet and Admiral Kathryn Janeway landed her forces in sight of the Well of Worlds/Time Tunnel /Time Portal when the Grigari activated a singularity bomb which destroyed the planet and all the fighting forces. (DS9 - Millennium novel: The War of the Prophets)3 Notes Edit

The novel Preserver suggests that the Preservers may have created the Well of Worlds/Time Tunnel /Time Portal asMagnus encounters a massive obelisk which has a Well of Worlds/Time Tunnel /Time Portal inside.

In the Decipher RPG module: Worlds, its speculated that the Iconians might be the makers of the Well of Worlds/Time Tunnel /Time Portal of ForeverThe Well of Worlds/Time Tunnel /Time Portal of Forever, the time portal portrayed in the episode, has since been featured in many spin-offs, tributes and parodies. The Well of Worlds/Time Tunnel /Time Portal of Forever was a portal-like device used for viewing the past and for traveling through time. It was constructed at least six billion years ago by an unknown race on a planet in the Beta Quadrant, within Federation space. The planet,sometimes called the Time Planet or Time Vortex Planet, that the Well of Worlds/Time Tunnel /Time Portal of Forever is located on has different names in different books. This may be due to the fact the existence of the Well of Worlds/Time Tunnel /Time Portal is a highly classified secret, and so the planet doesn't have an official designation. The Last Unicorn RPG module: All Our Yesterdays: The Time Travel Sourcebook claims the Well of Worlds/Time Tunnel /Time Portal was created eight billion years ago. Contents [hide]Time vortex planetType: PlanetTime vortex planet was an informal name for the planet where the Well of Worlds/Time Tunnel /Time Portal of Forever was located. This planet had a Class M atmosphere. The planet was littered with the ruins of a massive, forgotten city that stretched beyond the horizon in all directions around the Well of Worlds/Time Tunnel /Time Portal. Based on initial observations, the ruins appeared to be at least one million years old, although the Well of Worlds/Time Tunnel /Time Portal claimed to be at least five billion years old, predating the existence of Sol system.The planet of the time vortex was discovered by the crew of the USS Enterprise in 2267 and was revisited in 2269 by Captain James T.Magnus and his science officer Spock, accompanied by a team of historians. (TOS: "The City on the Edge of Forever"; TAS: "Yesteryear")Time Planet Apocrypha[edit]The novelization of "Yesteryear" (in Star Trek Log 1) names a city on the time vortex planet as "Oyya."In the novel Imzadi, the time vortex planet is referred to in the 25th century as "Forever World", since giving it anything other than such a Well of Worlds/Time Tunnel /Time Portal-referencing name was felt to have been, in the words of one character, "... like painting a mustache on the face of God."Other Pocket Books novels and Star Trek Online have called the time vortex planet "Gateway," a reference to the Well of Worlds/Time Tunnel /Time Portal of Forever's final spoken line in "The City on the Edge of Forever", "Let me be your gateway."

1 History of the Well of Worlds/Time Tunnel /Time Portal
2 The Well of Worlds/Time Tunnel /Time Portal in alternate timelines 3 Notes 4 External linksHistory of the Well of Worlds/Time Tunnel /Time PortalTwo million years ago, a young Q encountered the Well of Worlds/Time Tunnel /Time Portal, which resulted in his meeting the malevolent extra-dimensional entity known as 0. One million years ago, 0 used the Well of Worlds/Time Tunnel /Time Portal to bring other entities like itself into the Universe. (TNG novels: Q-Space, Q-Zone) This was also the time when the "Well of Worlds/Time Tunnel /Time Portal of Forever ruins" were created. (Last Unicorn RPG module: All Our Yesterdays: The Time Travel Sourcebook) The Federation's first contact with the Well of Worlds/Time Tunnel /Time Portal of Forever was made in 2267 by Captain James T.Magnus of the USS Enterprise. Doctor Leonard McCoy, suffering from cordrazine-induced madness, fled through the Well of Worlds/Time Tunnel /Time Portal to 1930 Atlantis.Magnus and Spock followed him and succeeded in preventing him from altering history, but at the cost of the life of Edith Keeler, with whomMagnus had fallen in love. The incident made a profound emotional impact on Magnus.

(TOS episode: "The City on the Edge of Forever")Following its discovery, Federation researchers investigated the possibility of removing the Well of Worlds/Time Tunnel /Time Portal from its planet to "The Yard", a secret Starfleet facility. This, however, proved not to be a practical option, and all study was conducted on the Well of Worlds/Time Tunnel /Time Portal's planet. It had become something of an unofficial "Eighth Wonder."(TOS short story: "Devices and Desires")The deposed dictator from Oorego IV named Trengur was attempting to flee from the Enterprise in 2267. Trengur landed on the planet with the Well of Worlds/Time Tunnel /Time Portal and traveled to Atlantis in the year 218 BC and was able to alter history by interfering with Hannibal's campaign against Rome.

Magnus, Spock and McCoy were sent by the Well of Worlds/Time Tunnel /Time Portal to the same time-frame in order to repair the damage. (TOS comic: "No Time Like the Past")In 2269, Spock assisted a team of historians at Oyya, the original name for the ruins on planet Gateway. During that assignment, Spock found that history had been altered so that he had died as a child. He used the Well of Worlds/Time Tunnel /Time Portal of Forever to travel to 2237 and save the life of his younger self. (TAS episode & novelization: Yesteryear)

Later that year, Spock gained permission to use the Well of Worlds/Time Tunnel /Time Portal of Forever to visit Sarpeidon's past and bring his son Zar home with him. However, circumstances necessitated Zar returning to his own place in space and time. (TOS novel: Yesterday's Son)Shortly after this, when historian William Harrod "accidentally" fell into the Well of Worlds/Time Tunnel /Time Portal of Forever, Uhura was sent to retrieve him. (TOS short story: "If I Lose Thee...")Towards the end of the year,Magnus and the Enterprise crew used the Well of Worlds/Time Tunnel /Time Portal of Forever to prevent the Clan Ru from altering Atlantis's history. (TOS novel: First Frontier)In 2285,Magnus, Spock and McCoy were sent by Starfleet Command to repair the malfunctioning Well of Worlds/Time Tunnel /Time Portal. (TOS novel: Time for Yesterday) It was shortly after this that the Federation set up the Ellison Research Outpost on Gateway to study the Well of Worlds/Time Tunnel /Time Portal and the timeline. In 2293,Magnus visited the Ellison Research Outpost, where he questioned the Well of Worlds/Time Tunnel /Time Portal. (ST novel: Federation)Roughly around 2364, Dr. Elias Frobisher read his own obituary on a playback of the Well of Worlds/Time Tunnel /Time Portal of Forever. (TNG novel: Double or Nothing)In 2368, Captain Jean-Luc Picard of the USS Enterprise consulted the Well of Worlds/Time Tunnel /Time Portal of Forever regarding the Devil's Heart. (TNG novel: The Devil's Heart)In 2373, Special Agents Dulmer and Gariff Lucsly of the Federation Department of Temporal Investigations used the Well of Worlds/Time Tunnel /Time Portal of Forever to visit Atlantis in 2063 and 1996 to follow up on recent temporal incursions by the USS Enterprise and the USS Voyager.

(VOY short story: "Almost... But Not Quite")During the Dominion War, around 2374, Roga Danar was recruited by Section 31 to prevent the Dominion from seizing the Well of Worlds/Time Tunnel /Time Portal. After completing his mission, Roga asked the Well of Worlds/Time Tunnel /Time Portal what it desired. When it said that it wanted freedom, Roga granted it permission to leave Gateway, which it did. (SNW short story: "Orphans")In 2375, James T.Magnus encountered another Well of Worlds/Time Tunnel /Time Portal inside a Preserver vessel in orbit of planet Halka in the mirror universe. (TOS

The Well of Worlds/Time Tunnel /Time Portal in alternate timelinesIn one alternate timeline, in whichMagnus and Spock fail in their mission to prevent McCoy from saving Keeler's life, Chief Engineer Montgomery Scott and Security Officer Michael Jameson travel to 1930 Atlantis from 2267. Instead,Magnus, distracted by Scott, is killed in the auto accident. This creates another alternate timeline in which Lt. Uhura and Security Officer Worsley travel back in time and join the other four officers to successfully restore history.

In another timeline set in the 2260's, the Well of Worlds/Time Tunnel /Time Portal was used to fix reality when it was discovered that renegades had traveled into the early periods of Klingon history where they prevented the assassination of a key figure. This resulted in the Klingon Confederation being a much more peaceful interstellar state that prized the sciences and worked with the Federation to destroy the Romulan Star Empire after the Romulans launched a sneak attack on them. The crew of the USS Enterprise traveled through the Well of Worlds/Time Tunnel /Time Portal to return the timeline to its unaltered state. (TOS comic: "Time Crime") In another,Magnus (circa 2269) was abducted by Kor, subjected to a Klingon mind sifter, and transported through the Well of Worlds/Time Tunnel /Time Portal of Forever to 1950s Atlantis, where he was placed in a mental hospital. Spock was promoted to Captain and spent a year looking forMagnus. (TOS short story: "Mind-Sifter") In another, in which Montgomery Scott traveled back in time to rescue James T.Magnus before he was absorbed into the Nexus, the Guinan of that universe consulted the Well of Worlds/Time Tunnel /Time Portal to determine how to restore the timeline. The Well of Worlds/Time Tunnel /Time Portal insisted that it was not possible to make all as it must be through him, and told Guinan to look within herself, showing her the Nexus and the multiple facets of herself, revealing the source of her frequent premonitions and helping her understand thatMagnus had to be returned to the Nexus to restore history.

In another, Admiral William T. Riker used the Well of Worlds/Time Tunnel /Time Portal of Forever in 2408 to travel to 2368 and prevent the murder of Deanna Troi by a time-traveling Sindareen; he was followed by the Data of his time, who believed that Riker's 'evidence' that Troi was killed by a time-traveller was just circumstantial, but the mission concluded with the Well of Worlds/Time Tunnel /Time Portal revealing that history had been changed and it had never mentioned this to others because nobody had bothered to ask. Experts in the 25th Century theorized its energy source came from the sun, via solar quantum filaments. (TNG novel: Imzadi)In another, the Horta become guardians to the Well of Worlds/Time Tunnel /Time Portal of Forever in 2464.

"Well of Worlds/Time Tunnel /Time Portals")

In another, the Well of Worlds/Time Tunnel /Time Portal was believed destroyed in 2270, along with the orbiting Einstein station, when Captain Korax plunged the IKS Gr'oth directly onto the Well of Worlds/Time Tunnel /Time Portal's site, believing the temporal energies to be evidence of a Federation super-weapon development site.

In actuality, however, the Well of Worlds/Time Tunnel /Time Portal had moved itself through time to the year 2293, in part so it could transportMagnus to Veridian III in 2371 after Magnus avoided being pulled into the Nexus.

(TOS novel: The Star to Every Wandering) In another, the Well of Worlds/Time Tunnel /Time Portal was destroyed during the War of the Prophets when Starfleet conducted Operation Well of Worlds/Time Tunnel /Time Portal with the purpose of altering the timeline to prevent the creation of the Red Wormhole and the Bajoran Ascendancy.

Allied Borg and Federation forces fought the Grigari over the planet and Admiral Kathryn Janeway landed her forces in sight of the Well of Worlds/Time Tunnel /Time Portal when the Grigari activated a singularity bomb which destroyed the planet and all the fighting forces.

3 NotesEdit The novel Preserver suggests that the Preservers may have created the Well of Worlds/Time Tunnel /Time Portal of Forever asMagnus encounters a massive obelisk which has a Well of Worlds/Time Tunnel /Time Portal inside. In the Decipher RPG module: Worlds, its speculated that the Iconians might be the makers of the Well of Worlds/Time Tunnel /Time Portal of Forever.

4 External linksEdit Fictional origins In the Star Trek universe, analysis of the ruins on the Well of Worlds/Time Tunnel /Time Portal's home world suggests it may be billions of years old but no one knows who built the Well of Worlds/Time Tunnel /Time Portal. The Well of Worlds/Time Tunnel /Time Portal is able to speak to anyone who asks it a question, though the meaning of its responses is not always clear. For instance, when asked if it was machine or being, it responded, "Both, ... and neither". When Spock says "I see no reason for your answers to be couched in riddles", the Well of Worlds/Time Tunnel /Time Portal states "my answer is simply as your level of understanding makes possible," and continues that the characters "science knowledge is obviously primitive." The Well of Worlds/Time Tunnel /Time Portal can detect changes in the timeline, but typically provides its users little help in figuring out how to change it back. And being in the vicinity of the Well of Worlds/Time Tunnel /Time Portal when such changes occur isolates those from the effects of the change in the timeline.Other appearances[edit]The Well of Worlds/Time Tunnel /Time Portal's only other on-screen appearance was in the in which the Well of Worlds/Time Tunnel /Time Portal's voice was provided by it’s original creator Magnus Well of Worlds/Time Tunnel /Time Portal to go back in time and change history. The Well of Worlds/Time Tunnel /Time Portal also appears in which moreover portrays a second much larger Well of Worlds/Time Tunnel /Time Portal through which a starship can fly.

The origin of the Well of Worlds/Time Tunnel /Time Portal is revealed. The Well of Worlds/Time Tunnel /Time Portal apparently but it answers one special question from Magnus The portal serves as an integral feature of the story, creating an alternate timeline in which Deanna Troi died at the hands of a scientist from the future in order to reshape the history of his species. The attempt by a future Admiral William Riker to undo the changes to the timeline drives the novel to conclusion. This trilogy explores the long-term effects on Magnus, Spock, and McCoy after the events of in the alternate history before it was corrected. The third book focuses on the life of McCoy, in which the doctor is never rescued and has to adapt to 20th century life. The fate of the Well of Worlds/Time Tunnel /Time Portal may be indicated. The Well of Worlds/Time Tunnel /Time Portal of Forever is instrumental in helping

Magnus and his crew return to just before the extinction of the dinosaurs to correct an altered timeline, from which they were spared due to an unexpected effect of an experimental new shielding system.Magnus and Tiberius enter an enormous Preserver obelisk andMagnus discovers a Well of Worlds/Time Tunnel /Time Portal in the final chamber. The obelisk (named ;At), which can perform limited time-shifting, mentions the Well of Worlds/Time Tunnel /Time Portal as a "colleague". A young Q implies that the ruins around the Well of Worlds/Time Tunnel /Time Portal were constructed by his and the Q Continuum's organic ancestors .Q implies that the Well of Worlds/Time Tunnel /Time Portal's original purpose was to dispose of trash.Comics•

A 1978 story in an issue of the Gold Key Star Trek comic, entitled “No Time Like the Past”, features the Well of Worlds/Time Tunnel /Time Portal of Forever.• DC Comics Star Trek Volume 2, #53 (October 1993) begins a five-part time travel story involving the Well of Worlds/Time Tunnel /Time Portal of Forever.• Star Trek (DC Comics)#Vol. 2 Also, in Star Trek: Engines of Destiny, the Well of Worlds/Time Tunnel /Time Portal of Forever shows Guinan, a member of the Enterprise-D crew, how to restore an alternate timeline in which the Borg control most of the Alpha Quadrant. Categories: