Hydro-Pangea

the undersea world of Pangea,where an aquatic race of humans exist

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==The world Mavericlion Productions,LLC Presents Tales of Terra-Prime featuring Prince Eric Khorum Rhann. The First Son of Aqualonia by Carl Edward Thompson and Joseph Gilbert Thompson The Prince Eric Khorum Rhann character and related characters  featured in these stories all the rest are copyright Ls,and trademarks owned by Mavericlion Productions,LCC.(c) TM (r) 1973- Mavericlion Publications,Inc. Thompson Brothers Publishing 1551 North 29th Street,Philadelphia,Pa.19121 Cell Phone:267-334-1099 mavericspacer@gmail.com Maveric Universe Wiki galaxymaveric @Hotmail.com Origin of Prince Eric Khorum Rhann.

Atlantis is world where the ocean floor has been so heavily colonized that there are whole underwater nations. You would figure it would be a kind of Undersea Hyborean Age World just beyond the shore.Not just Underwater Ruins or an Underwater Base, but an entire city of people living and "breathing" underwater. It's usually created with futuristic technology or powerful magic,or both .And a popular depiction is to have a fully surviving Atlantis in the ruins of the sunken lost continent or with domes and/or water breathing Fish People or Apparently Human Merfolk. Usually though it's a modern attempt at colonizing the ocean floor, or a villain's secret lair.

As might be expected, living in such a precarious location makes these cities inordinately prone to having something go Horribly Wrong. Be it sabotage causing the dome to break, an undersea volcano activating, or other disasters.Queen Mira breaking the Dome of Atlantis,just piss her boyfriend Aquaman with huge whaled.And forget Prince Namors half century war with the surface dwellers.

The cities are often made out of a large number of sealed-off, interconnected domes at the bottom of a large lake.colony of humans is established on the ocean floor, using geothermal power to provide light and a specially-made oxygen-carrying dive fluid in place of air. But since the humans are less dense than water, the humans have to wear weights if they want to stay on the bottom or even have neutral buoyancy. They sleep special pressurived dwelling their buildings,that mimic surface world conditions. The Many Suicides of Aquaman: The Loneliness Of The Underwater Crimefighter When There's No Crime Underwater" "Or how not to write an undersea character" — Warren Ellis  And that statement shows how utter stupid Warren Ellis is,because most things out of lamb superheroes involve all sorts of things other than crime.Besides you have a city.Underwater of otherwise you people and if you have people,you have bank,vice and crime.If you can't get beyond that narrow minded thinking,your an asshole.   Due to the long history of Atlantis, merpeople, sea monsters and other myths about the ocean, people are fascinated by the mystique of the sea. Most Speculative Fiction stories, particularly in the fantasy vein, may well try to explore or add to the setting by introducing the presence of some sentient underwater species inspired by merpeople. Futuristic science-fiction oriented series may well have men colonize the ocean floor in undersea domes - or perhaps people have discovered that Cetaceans are actually sentient and have been hiding in all along. In the horror genre, there may be an Eldritch Abomination and its spawn waiting at the bottom of the ocean. An alien race or precursor artifacts might be down there somewhere. Plus, the ocean has pirates.And pirates always means either trouble or adventurers or both.

You'd think that all of this this might make for a really cool setting for stories,but you would be wrong.To many creative people,Atlantis is boring.They just can't get passed it as an undersea Prince Valiant and  see that also as dull,despite the comic is as long running as Superman and not interupted it's continuity with sliding scale time lin

The ocean is boring to humans.It's all just too much ocean and nothing else.It's all just lots of water and nothing else And creative people find it too much of a chore to really develop into something interesting.They fall into all the Undersea cliches.First off,undersea people go fish or sea Schell happy.They have fish and sea Schell symbols everywhere.Fish and sea Schells on the walls.Fish on their clothing.Their bubble shaped diving helmets look at fish.Their submarines look like fish.Everything is about fish.And all the Undersea dwellers live in a primitive underwater world.They breath water and are either all pink or blue skinned,maybe with big fish eyes.The swords ,knives and trident,but never or rarely use guns-even spear guns.Fighting like James Bond did in Thunderball with modern weapons is either rare or never used.Flash Gordon mixed swords with guns,with high tech medieval kingdoms is rarely uesed. All of the conventions of human society are missing from the ocean.Well,actually they wouldn't,but surface dwellers,have this prejudice. Even with the addition of colonies to the seafloor, you can't really write a story down there as easily as you could on land.Actually you could have the addition of colonies,but creator's insist of the tiny fairy single cityscape,all crowded into one single,cluster fuck of a district,about two blocks long.There are probably no ocean theme parks.Actually there would be.If you have people,you would have theme parks,just ocean theme parks.No underwater romantic restaurants, no ability for the cast to move around.Actually there maybe underwater romantic restaurants.If you have people...even undersea people,they need places to eat.Also, like it or not, the basis for about 80% of fantasy, science fiction, drama, and adventure stories is They Fight Crime!. But there's hardly going to be any crime to fight — there are no underwater bank robberies.And there should be.Even underwater people spend money and crooks like money. There is ability for the cast to move around.Well,that is again narrow minded thinking.Why do creator's always think of Atlantis is this single city ?According to the legend it a single city surrounded by seven rivers.But it was also a vast continent.That suggests a big place like King Kull's Thurian Continent or Conan's's Hyborean Age.Both Conan and Kull had plenty ability for the cast to move around.They both traveled all over.So why president the place as a tiny single city under a dome or one little cluster fuck. of buildings all crowded in a single area ? Why could not Atlantis make a big cities like in our world,but set under vast domes .Atlantis could be New York just set under the sea,with everything a big city has.It could have stuff like restaurants,bars,gas ,stations,supermarkets,malls,parks,zoo's,strip malls,city halls.police station s,all the stuff real cities have.

Also, everything underwater is typically depicted in various shades of blue. This will get depressing and boring alike after a while. The fact that things tend to move more slowly underwater doesn't help, either.Actually,the depressive moron would find that boring like all Star Trek set in space.The only Star Trek I like is the whale one,Granny.Actually,you would only see it as various shades of blue.The movie Captain Neno and the Underwater City,the film present s this domed metropolis is a bright wonderland.So much for shades of blue.

As Larry Niven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans, the ocean has only one environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. Actually,it would be the Underwater sea people.Their civilization.Fighting to survive,just like Surface Dwellers.Trying to tame environment,without ruining it.Other nations competing with each other.Wars and more wars.Treaties.Breaking Treaties.More wars.Crime.Social injustice.Pretty much what happens to land dwellers,only it takes under the sea. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes to the point of outright falsehood — any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more — but it's the popular perception.My brother Carl said "I said into stuff like Aquaman or Prince Namor,because I'd feel like I was drowning.Of Course,I didn't agree.I figured,if you created the right backdrop for the characters,the story could be a fantastic adventure.   There would be forests to get lost in.Imagine giant Edgar Rice Burroughs forest filled with horrible cruel monster fish or giant squids to terrorize you. There would be deserts to be stranded in and Undersea desert bandits to attack you or kidnap you.There world be mountains to scale-maybe lost civilizations to find.Tibetan Monks and places like Shanghai could be found.There would be swamps crawling with disease or strange sea life to threaten adventurers.There would be many cities scattered across the sea to have adventures in. It's not just water and fish if you have a creative imagination. Like in Twenty Thousand League's Under the Sea,the ocean floor is challenging.Jules Verne obviously saw the sea as a challenge.After all Jacquel Cousteau spend his life on and under the sea with Phillipe or Philleep as he used to say.Lots of National Geographic tv on him.Obviously,he saw it as the undiscovered frontier right upon our planet.Bob Balland,too must saw it this way and still does.He found the Titanic.What did you do ?Lets see nothing,but shoot off your big Ralph Kramden mouth.And fictional character,Dirk Pitt spends allot of time in sea.Clive Clousser and son Dirks written a buch of books on the subject of the sea and so on.So water isn't boring to these guys.It is boing to the narrow minded baffoon,who just see water,more water and fish.Oh !And I forgot no crime.Undersea Bank Robbers would have no backs because Undersea Atlanteans trade things with sea Schell and those are worthless to the surface dwellers.Gee,no wonder Prince Namor and Arthur Curry thinks we are all assholes,because maybe we are having the attitude of Warren Ellis and the like.Maybe it's not the environment that is lacking...maybe it's the talent. As a result, settings that have a rich undersea world will inevitably ignore it. Writers just can't figure out what to do with it. It will be pushed into the background, forgotten about, or openly mocked. Tabletop game expansions that take place underwater are just going to produce a heck of a lot of unused character templates - because creating an underwater setting or making a character that has to have saltwater poured over their gills regularly is hard. Besides, it's rather hard for a being without lungs to survive out of the water, so their utility outside their intended setting is limited.Limited to a small,uncreative mind. And living your life in a futuristic sterilized bubble colony at the bottom of the sea where there are no intergalactic battles or intrigue would just be plain boring when you could set a story on a space station! Actually,there could be.Who says that a submarine can't also be a star ship ?Who ?The dimwits like star ship pumber on the internet who the star ship Enterprise could survive warp space,but not the crush depths of the sea,even those we are told it is made up of super materials.And Tomorrow is Yesterday isn't a valid point.The USS Enterprise was just surviving be shot back through time,after encountering an uncharted Black Hole.Being what we know of black holes,it's lucky,it made it anywhere.And Gene Roddenberry said the Enterprise could land every week,he didn't say why.I suspect it was it didn't have legs to stand on.After all,the other Universe,USS Enterprise launched from it's Earth bound construction dock successfully.Submarine and star ship s doing each other's jobs in a prejudice people have.The star ship Yamato/Argo seems to bother star ship and above sea and Undersea capabilities.And was an old rusting battle ship,until it was re built.If that can go under the sea and in space ,why can't others.All my star ship have multiple capabilities of traveling on land,air,water and Undersea.

Speaking which: Space settings share something of the same problem, with the side-benefit that space, given FTL travel, is a route to other planets where humans might find useful environments. Humans, like other animal species, have an environmental niche which we require to exist. A race of undersea sapients would likely find land stories boring, because they can't experience land directly, just as humans can't experience undersea (or space) directly. Any being has a limited range of environments it can ever directly experience. See Sci-Fi Writers Have No Sense of Scale, All Planets Are Earth-Like, Single-Biome Planet, Rubber-Forehead Aliens, aliens who mate with humans and babies and Planet of that have a stage backdrop culture.

The underwater tropes are often seen as Water Is Air,where everything you can do in an oxygen environment,you can do directly under water. This Looks Like a Job for Aquaman the Flying Seafood Special is Under the Sea is prejudice,that he can rescue sinking ship with whales at his command. people can't get over.The thing is Strange,that people perceive Aquaman as a joke,while Prince Namor as one scary,angry bad ass warrior.Both are pretty much the same,but Aquaman,mostly because of Super Friends is considered an lamb duck character.Another funny thing,both were originally created as underwater Tarzan s,but dum ass people just Prince Nomor as mean and Aquaman as stupid,even he got his animated cartoon often teamed up Superman.Pretty ok,if you ask me,despite the likes of Tuskie the seal. This all leads to this.

Strange thing,while creating or rather recreating Prince Toreus Rhann,I came with the idea of giving him an undersea cousin .The whole idea came a Marvel Comics ad in the 1990's where Prince Namor had long hair and a more fantasy looking costume.At the time,they must have trying to update his look with long hair.I had no idea what they did with it,having not read it.But it was enough to give an idea.It was like Prince Conan,No way did I think f or a second was someone going to let this character,be adapted into tyeir already existing continuity. I started to think,you know Prince Namor McKenzie is just not only an undersea Superman,but an underwater Tarzan.He protects his realm from outside invaders,just like the Lord of the Jungle.He dresses like Tarzan,with only a small bathing trunk,much Tarzan generally does in stuff.I am sure,though Bill Everett might have never admit ted to it,but Tarzan must influenced Prince Namor.* He even has a slightly altered Tarzan origin.The Queen of England sends Lord Greystoke and Lady Alice to an African outpost.Tarzan is essentially abandoned by his people.His mother dies and  father.He raised the people of mother.His case The Great Apes.Emporer Thakhor send his daughter Princess Fen to spy the humans on ship Oracle.She fall in love with Captain Leonard McKenzie.Her come and take her back undersea people,while allegedly kill the father.Prince Namor is abandoned by his people and raised by the Atlanteans.Some the details are altered,but the story is essentially the foundling child raised by the other civilization.Aquaman is pretty much similar.Abandoned on a reef,found and raised by the Surface World. With that said,I started to think well Conan is just a sword wielding Tarzan in some Age Undreamed of.And hit me.Why not mix up Prince Prince Eric Khorum Rhann,Tarzan and Conan.I wondered simply why no one had saw it before hand ? And Neptune Perkins doesn't count because he is just far too....stupid. And of course,like Conan and Toreus,I needed to create a suitable world.The name Atlantis could not be used,since I already established that as an ancient,time space fairing civilization.It might inspire many undersea versions of Atlantis,but it could simply not be Atlantis.And felt just sinking the Hyborean Age the undersea would not simply work.I know,must creators simply do that.Prince Namor and Aquaman are simply fantasy kingdoms underwater.They are like those little castle sets you see in fish tanks,but with water breathing characters swimming about.Very little is thought about the concept of sinking or building a civilization under the sea,other that putting one city here and another there.And I know it is sheek to bash Aquaman,but he and Maintain Productions,LLC. Comics,actually got it more correct than Marvel Comics did with Prince Namor.It would make more sense for underwater people live an oxygen filled City under a dome and wear a skin tight diving suite,than open water cities,with fish swimming around and dressing like medieval characters under the sea.I try swimming under water with clothes like that and you will see my point.And try staying underwater and you might see my other point.Fish are adapted to sea life and humans,sorry to say,even with fish gills would it difficult to survive other than short periods underwater. Human beings underwater have all sorts of problems,not fixed by superman strength,thick bullets proof skin,tiny layers of bubber and wings on their ankles.Whales,sharks,squids,whatever all evolved suitable for living under the sea.Human beings living there would be some sort of compromise between the land and underwater.Aquaman attemps to address that with being originally humans,while Namor goes to a silly,separate race evolved underwater idea.

For Prince Namor and the other Atlanteans to have evolved underwater,would be more than having just blue skin and fish eyes.Namor would either be more like the Creature from the Black Lagoon's Gill Man or something like a cross between a whale and a human being.Not exactly an appealing hero concept. I know Marvel has had more success with Sub Mariner than Maintain Productions,LLC. has had with Aquaman,but wrong is still wrong in my opinion.And just saying well,that is the way Marvel and Maintain Productions,LLC. Comics has always do it and to say that,your just missing my whole point. I figured first,create a believable underwater costume for Prince Eric Khorum Rhann,that would share some aspects of Prince Namor.Flight Wings,fins,armor and such to help him move about in an undersea environment.But I figured provide him with a diving like armor,to keep him warm and protect the Prince from hostile under life or other water breathing humans.This was the Aquaman bit I wanted to keep.Incidentally,this was years before Jason Manoa became the character in a movie. Hydro Pangeans were some kind of long ago genetically engineered humans created by the Taurons to survive in aquatic environments on various water worlds.I figure,the Elder Race wanted to in some past era were allowed to do this .The Taurons wanted to exploit the vast seas of Pangea as a test for other worlds plates.Having failed at this,the Tauron Empire pulled out and left their colony to collapse.And the undersea civilization of Hydro Pangea  still survives,perhaps because of the Atlanteans intervention. Prince Eric needy a companion like Prince Toreus had,but instead of a lion,it would be a big Killer Whale.Sharks would not do,if the hero gets bitten by his undersea friend.Besides people like Orcas and not sharks.Maybe that is the Dino Delaurentis movie Orca was a flop and Jaws was a hit.Killer Whales lovable and sharks no,even though both are undersea versions of predator like Lions and Tigers.sea And also make him like Conan or Toreus,I would give an sea horse.Well kind of .Actually,the creature is not a sea horse,but an Aqua Steeds.Steeds are robot like Speeder Bikes used in the Crescent Lands of Pangea and elsewhere.Prince Eric Khorum Rhann 's Aqua Steed is called Hellfire,because he looks a bit like a blue green demon. I wanted to be in someway a copy of Pangea.I figured many of the underwater inhabitants,were colonists from there,who were modified or mated with modified Tauron water breathing humans.Atlanteans,Taurons,and such were both capable in the same genetic origins,so is none of that alien human breeding like we see with Star Trek. And I wanted to create a believable civilization like the Hyborean Age or Pangea would take more than just sinking the continent under the sea.Most creative people don't go beyond the Little Mermaid and such.Don't know how Little Ariel drinks from a cup underwater.Many stories show chrophobic an undersea habitat is and how dangerous.Anything from Voyage to the Bottom of the Sea to Seaquest DSV attempted to show that.And another other things like Twenty Thousand Leagues Under the Sea did that first long ago.I figured the first was no sunken cities under the sea,with open streets and buildings exposed to the ocean floor environment.After all,you would not a hostile shark swimming in your back yard. So like Aquaman .Hydro Pangeans are amphibious,which means they breath both in air and water.I never cared for Marvel Atlanteans not having dual breathing capabilities.Only Prince Namor can breathe on land and Undersea because he is a hybrid Atlantean,Terran.Borin.Oxygen filled City Domes would scattered across the sea.Some of them,would connected to the Plate Dwelling underworld of Pangea on Terra-Prime.Remember this is an artificial world,so we find more things there than on Earth.Hydro Pangeans travel by various sized subs.Few Aqua Steeds and swimming is rare occasions,like hand to hand battle or moving around the outside of an undersea habitation dome.And nobody flies because they have wings on the feet.Sorry,Bill Everett,that was just so stupid and it hasn't got better with age.Never could understand just how that wor anyway.That's why they gave Namor Flying Fish Wings between his arms,despite a few idiot s complaining the the changed and ruined the Sub -Mariner.It ankle wings might make sence in Classic Mythology,but not an age of scientific thought. These undersea dweller s understand it is hostile they inhabit.They know,that they do not fit of the surface world,being former slaves of a fallen empire.Although there is some contact and limited co-operation between the Crescent Lands of Pangea,the Pan Almerhan Continent and the United Kingdoms of Hydro Pangea,both see each other as strange,alien cultures. The whole reason for creating Prince Eric Khorum Rhann was to mix Prince Namor,Aquaman with Conan and their worlds,but rethink them all.If I was to create just another underwater character,what would be the point ?If I rethought the Hyborean Age and Pangea Amtor on a Dyson Sphere,the undersea counter civilization would also needed to rethought.If any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much moe,I want to break that popular perception. Here is a thought for those you out there,who just think I am just ripping off everything from everywhere.Christy Marx,in her utter ignorance told me that once and I simply told,that what you're all doing and just not admitting it.It's what Gene Roddenberry did with Star Trek.It's what George Lucas did with Star Wars.It's Marvel and Maintain Productions,LLC. Comics have been doing for years and also not admitting it.And Christy Marx really did with career,beside share the name with porn actress.Write G.I.Joe and allot of other work for hire junk.Wow.Brilliant.Bravo. There is no secret cave.No secret vault where people get their ideas.We all just rethink other people's stuff.And that's been going on since the first guy who told tales around a camp fire. If you think the giants,as Mister Spock says,have said it all and done it all,then good for you.Just please stay a consumer and don't try anything really creative.The business has far too many hacks for hire already,making a career producing new material for other people's crap,and expecting to be called a genius for being a creative salary man.Me I would rather try and create something new.Something of my own. I think I did a pretty good job,considering what other people have done other the decades.I hope you agree. Upward Onward Mavericlion. Doc Thompson. Oh know you travellers of the Seven Seas of Pangea,that there is more the Crescent Lands of Pangea.Down below the oceans is the vast undersea world of Hydro Pangea -a gleaming kingdoms of an underwater civilizations,spread across the sea floor like starfish and clam schell under asure blur waters Dargokhonean ,and it's dark sister Okhonn cut through the Southern Rim of the Atlantic ocean as a threat to many land    surrounding them. The Dargokhoneans and the Okhonn twine kingdoms-Gleaming mailed and silken clad submariners, masters of the Black Burning Sea, Twine Kingdoms revels in sweeping the barely contested wastelands to the west and south .The Khathinay ancient empire, stronghold of the world's greatest time wizards and masters of the eastern world.Argholistan and Khurdistan2 are the two twine kingdoms outside Drakhonia. Far East is the kingdom of Khathinay ,Nhipon and Chaytharr,the mystic Lands found at the Great Eastern Silk Road.Lower to them was the land of ,with dark golden temples in the Vhillandia Undersea Jungles-one of the Seven Ancient Wonders of Hydro Pagea Pangea and Vharkhainian ,land of the Many High Priest of Typonn found among the Hign Himalayan Mountains.Cutting across the Great Northern Tundras is the Land of the Rhushack.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhashack fear the decadent ways of the Far Pangean West. To the far South of the Central Hydro Pangean  Kingdoms,was the Dark Kingdoms of the Lower Crescent Lands.There was Alliance of Dark Kingdoms - loose association of nations.Khamarhann,Rhodhankhai,Khudhakhan,Sundhankha,Urhukhandra ,Khanbarr,Zhunnabarr and Vhudhankha.Set among that Also is the Kingdom of Gwaillia in Southern Hydro  Pangea -a land of Gill creature s.from a distant star. But the proudest kingdom of the world was Great Aqulonia, reigning supreme in the dreaming west.It’s Great Seven        Kingdoms of Hither out of Great Central Hydropangea came Prince  Eric Khorum Rhann, Son of Emperor Primus Khorum Rhann, his esteemed father. also sometimes known as Toreus the Slayer by his enemies and friends. Out of Aqualonia swam Prince Eric Khorum Rhann stepped in history with gigantic will of the Holo and determination, this Thuvian Ranger would across the kingdoms of the Crescent Lands of Hydro  Pangea  seeking this world s lost glory among the skeleton ruins  by gone Golden Age."

Prince Eric Khorum Rhann, Lord of Lions black-haired, keen-eyed, great Aqualonean sword in hand, Grand Aqualonium Armor and blaster in hand a slayer of many enemies, with gigantic strength and great courage,assisted by the mysterious Green Guider Gem upon his brow to tread the jeweled thrones of the Terra-Prime with the Great Capronean Orca –Naimarr Shamuu and the Great  Hunting   by his side with other heroes bring down the dark forces of evil and light back to the New Sons of Terra-prime." - The Aqualonean Chronicles-Prince Eric Khorum  Rhann, the Third. This is a not tale of Prince Eric Khorum Rhann. The First Son of Thuvia, also sometimes known as Eric Khorum  the Slayer by his enemies and Prince Eric Khorum, Lord of the Sea, by friends, but one of companions, Captain Eric Darkwater and Commander Phafnire Khonn.and allies. Not to be confused with Eric Khorum  Rhann I, his esteemed father. Much has been said about that worthy elsewhere in the Chronicles of Pangaea and the Book of Aqualonia. Prince Eric Khorum Rhann the Fourth. Aqualonean Chronicles.Tales of Terra-Prime King Nhaimarr Khonn is basically King Kull/Conan underwater.Like Kull and Conan,he was many things Exile of his own people.A theif with undersea pirates.A mercenary and king.He has traveled all over Hydro Pangea and even to the surface lands.He would tell you,he has done more living for seven life times in his one. Many of the Khorrovhan cities are made up of Aqualonean Travellers,Hellonean Nomads,Helloshia Nomads. Undersea King Nhaimarr Khonn of Kharthonia once called on Prince Collen Troy and Khorrovhan Gypsy Navy to back up undersea forces in a war with Warlord Lochnharr Khonn and invading Imperial Navy of the Nharratann Empire .Troy and King Nhaimarr Khonn met up with The Hydrokhonn Nomads,who he knew yeard ago.Naimarr Khonn rescued Prince Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago. Hellonean Sea Beds is said be haunted by creatures called the Scarlett Death.The Scarlett Death came upon Warlord Locknharr Khonn as his vessel pursues an escaping Prince Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago-all on their hyndro steeds.Locknharr Khonn was forced to flee as the red tide approaches,hoping it kill the three fugitives. But unknown to him,King Nhaimarr Khonn was near by.His Submarine Carrier 's .activated the near by Jump Portal and Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago rode into and onto the Torpedoe Deck of King Nhaimarr Khonn's super sub. King Nhairarr Khonn was searching for Prince Eric and two companions.Super Submarine Battle Group had already met up with Prince Arthur Collen Troy,Son of King Archamedes Troy Khorrovhan Sea Beds and was on his way encounter the Prince of Aqualonia,when Warlord Locknharr Khonn captured his ship. Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago escaped on their Aqua Steeds,as the evil Warlord pursued them onto the outer rim Khorrovhan Sea Beds

It is a coloy of red colored nanites,that lives in small caves about the region.Khorrovhan Pirates can be suddenly confronted by the Scarlett Death,that can attack subs super Catavation Drive and strand the boats.The Scarlet Death is a failed weapon created by the Hydro Pangeans to fight the Nharratann Empire .The test were experimented in Tortage City and managed to what they were ment ,by controlling the Scarlett Death became hard,because of their hive like mind and free will to adapt to any situation.The Hydro Pangeans abandoned them and left the Scarlett Death to their own devices.Khorrovhan Sea Pirates see the Scarlett Death as a barrier against enemy attack,but also understand their existence with the red swarm is difficult. Nhaimarr Khonn1 the First - the Warlord of Pangea. Formerly a captain of the Thuvian Confederacy and a chieftan of Thuvian Rebel Army -Rhianna Khonn1 the wife of General Khonn1 the First, and Imperial Warlord of Thuvia. Warlord Isaack Drago,Junior of Isaack Drago Senior.Baron of Isaack Drago  ),Khantos Drago .(Second Son)-Fraternal Twins,Son of Dejannarro  Drago  (First Son ),Daughter of  Isaack  Drago  the First -(Aunt Euriel Drogo) ,First Sister to  Isaack Drago ,Senior.,(Aunt Delilla) Delilla Drago ,second sister of Isaack Drago the First - Lady Jessica Drago Sister to  Isaack Drago ,Junior.Future Wife of Prince Eric Khorum Rhann.Daughter of  King Kajakus Drago and granddaughter of Orrin  Drago. Prince Nhaimarr Khonn1  the Third  - son of Prince Nhaimarr Khonn1  and   Jessica  Drago , and a prince of Thuvia. Married to Thuvia, Princess of Ptarth.Princess Tarna Khonn1   - daughter of Prince Nhaimarr Khonn1  and   Jessica  Drago   a princess of Thuvia.   Jessica Drago  is an Underwater Red Sonja,without all you can't have me crazy shit.She also has elements of Dejah Thoris,Wonder Woman and perhaps Mary Jane Watson. Married to Gahan, Prince of Gathol. King Kajakus Drago  - father of   Jessica Drago , and a Jed of Lesser Thuvia.Queen Thanna Drago-Mother of Jessica Drago Tardos Mors - King of Thuvia; grandfather of   Jessica Drago   Uthia - Princess Nagdha Khonn1 's beloved and loyal friend Kantos Kan - Commander of the Thuvian Navy Djor Kantos - son of Kantos Kan and Thuvian Ranger  of the 5th Utan Jat Or - Thuvian Ranger  and lieutenant of   Jessica  Drago  ' personal guard Vastus Hortus - Thuvian Ranger  of navy Val Dor - a dwar renowned for his fighting prowess. Captured and enslaved in Manator, but later freed by Gahan.Zat Arras - man appointed Jed of Hastor after it was absorbed by Vhundria

Prologue: Jessica Drago looked up the holo screen of her nations undersea map.Small blips appeared crossing the outer defence perimeters.Torpedo Outpost let fly a barrage of underwater missiles.Some passed by small targets and few hit smaller targets and they dissapeared from the veiw screen,while the larger one employed a variety of undersea countermeasures destroying the attacking torpedoes.It was like watching schools of fish attacking a large herd of Capronean Whales.Nothing hurt them.Nothing bothered them.They came across the outermost regions outer rim of Vhundria. The Scarlett haired beauty slammed her first against the control systems dashboard. "By Vhallard Drogo,is there nothing that will stop them from raiding outposts ?" she screamed. "Dear cousin,cursing to our celebrated ancestor who founded this undersea kingdom will not help neither. "a voice shot from behind.Jessica Drago turned to see a tall darked giant dressed in the male version of her own Vhundrian diving suite.He wore a tight black fish scaled Combat Utlity vest,with golden metal s on one side and communication badge on the left breast pocket.A Dargokhonean Loin Cloths cover his croch area,used to protect any vitals found there.He had Krakhen Shoulder Pads,like many Aqua Mariners wore.He also wore a dark green and red Argrothian Battle Utility Vest over it.His great arms folded.He had the general Sarkhon Replicator Arm Band on the right upper arm and on the left opposite it was the Karza Medical Industries,Inc.Bio Recorder Arm Band.One useful for repairing battle damage of ones self and equipment.The other useful for monitoring one life sign and medical data.

A sword belt of Carolinthian Leather belt wrapped about his broad waistline..In it hung a Great Aqualonian Broad Sword.A jewelled Rhokhokai dagger was set opposite it.His handsome face wore a black neatly trimmed goutee and his blue green eyes glowed from the reflective lights with the Primary Palace Command Center. " Dear cousin Isaack Drago. " Princess Jessica Drago responded. "That's Warlord Isaack Drago ,dear beautiful cousin." " I know . " "It's just whole thing is driving me made.I'm warrior, and father and mother won't let me fight." "You're also First Daughter of Vhundria.That makes you too valuable to get killed out there or worse kidnapped by Bastard of an enemy,looking to exploit a weakness." " I'm not weak. "Jessica Drago complains." I can fight as good as any male submariner. "* "But your position in life is.If you were a nobody,that would be different. " No,I know who I am,but I also know what I can do,but nobody will let me just try.I am as good as male soldier.Better than most submariners. "Jessir Drago cursed "But your still the draughter of a King Kajakus  Drago  and Queen Thanna Drago."Isaack Drago responded.
 * pronounced either Sub-Mariner or submarine er.

Jessica Drago was silent for a minute .The Vhundrian Princess was thinking over the problem and looked up.Her expressions changed as she just thought of something.Isaack Drago -Son of Junior of Isaack Drago Senior looked at her and knew what ever his beautiful cousin was thinking,would eventually onvolve him in small way.Sometimes that was ok,but other times not so good.Once,he became involved her scheme to travel about the thirty one city domes of Vhundria.In the City Dome of Scalunthia-a underwater pleasure resort and theme park,Princess Jessica Drago got mixed up a poker game.She won,but the eyed Bastard Octussas Attumas object ed and thought she cheated,which wasn't true.Octussas Attumas was simply a bad poker player,a half wit with busted skull and poor loser.Warlord Isaack Drago and his beautiful cousin had to sword fight their way out.Things got heavy for the too.Jessica Drago was standing on a table whipping the rowdy crowds away,while Isaack Drago fought off Octussas Attumas by beating him unconditionally unconscious with a wooden chair.The two fled by beating the last of the erratic crowd off with a big rotette wheel table.The two fled back to the Capital City of Vhundria. "Come lets see my father." Jessica Drago ordered. Isaack Drogo followed,but only reluctantly.He knew one thing.If he argued,Jessica Drago would pull out,I am a Princess of the Realm crap ! And he knew,once his dear cousin's mind was made up,nothing sort of the threat of death,would stop her.The two strolled down long blue hall,trimmed in silver and gold sea shells and dancing fish.Isaack Drago wondered why many undersea realms declarated everything in sea Schells,starfish and fish.Was it just a thing all undersea architects and designers did automatically or was some artisans movement,that they all enjoyed.Once.Just once,he would like to see a big whale or a shark. The two passed through two huge golden doors,that split apart in the middle with a great swish.Jessica Drago and Isaack Drago move beyond into grand chamber,inlaid with ivory tiles along the far walls and gold trim.Two transparent pillars were fixed on each side,two transparent columbs of bubbing water moved upwards.A red carpet runs up towards twin throne.Upon these two thrones sat King  Kajakus  Drago  and Queen Thanna  Drago of Vhundria.Both were talking to High Chamberlain Marcos Tue the Third -an elderly man,whose father High Chamberlain Marcos Tue the Second and grandfather High Chamberlain Marcos Tue the  First served the Royal Family of the Kingdom. "Daughter."King Kajakus  Drago  asked "What brings you here to the Royal Throne Room ?" " The trouble s in the Outer Region of the Kingdom.Have you noticed the invaders are still hitting us hard along the Outer Post ? " "Yes.this is what we were just discussing with High Chamberlain Marcos Tue."King Kajakus responded. High Chamberlain Marcos Tue bowed a bit and smiled.He was a modest man and not brag too much any achievements.Everyone knew what he had done for Imperial Court. "I hope you are not asking to lead a battle group into the area. " No.! " "Lease,I don't think so." " Good,but we do have a task for you. And what would that be ? We need someone to send an emissary to the Aqualonean Sea King Primus Khorum Rhann.And we can spare anyone,but some one with ambassador ship duties. "King Kajakus  explained. "And that would leave me,since we have few ambassadors within the Capital City.Ambassador Dell Tarres is away taking with the I figured..We figured you and cousin Warlord Drago could go see him.We would like to speak with young Prince Eric Khorum Rhann about allowing the use of Imperial Aqualonean Navies to help defend our boarders.We in return would have stronger ties to capital kingdom." "i hear the young Prince is very handsome and unattached,my husband."Queen Thanna Dr added. " Now,dear lets pressure the girl.She will pic who she likes. " "I just want my daughter to understand everything,will not be all work.This duty might be a bit of fun." " Hhmmm.Well ,in any event.Would you help your kingdom ? "Yes,I will.I will get ready immediately,father..mother."

Warlord Isaack Drago sittings in pilot seat and Prince Vhallan Rhann sitting at the co-pilot station were watching the aquatic warp bubble wash about the boats transparent Atlantum Steel veiw plate.Watery waves of foam bellowed about the veiw port as the sub moved onward.Drago checked over the subs auto pilot systems and wondered something.Prince Vhallan was simply enjoying the beauty of the Undersea world of Hydro Pangea.Schools of fish quickly darted out of their ships path as it suddenly came upon them and went on by. "You know what buggs me arout the surface world ? "Isaack Drago wondered. " They pollute the Seven Seas of Pangea ? "Prince Vhallan Rhann responded. " Besides that ? " Warlord Drago commented "Clifford the Red Dog.!" " Who in Septimus Rhax is Clifford the Red Dog.?"Vhallan Rhann responded "Some idiotic Surface World Children s cartoon,where the dog grew so big because the kid loved him so much. "Isaack Drago reported. "Sounds like a recipe for a family nightmare."Vhallan Rhann added " My point exactly. "Isaack Drago went on." How do you feed a dog as big as a house?With nearby farms cattle or people who accidentally wander into the neighborhood ? " "Is probably human sacrifice involved."Prince Vhallan Rhann speculated. " Maybe. " "No doubt about it.I hear some of those Black Kingdoms still human sacrifice."Prince Vhallan Rhanns

"And what about all the dog poop.Miles of it. "Prince Vhallan Rhann wondeed. " Exactly.And what happens if the dog goes rapid ?Do you shoot in with a cannon and then hold up a city barbecue ? "Isaack Drago wondered. " You seemed to put allot of thought into the subject. "Prince Vhallan finished. " Just enough to wonder who produce such idiotic nonessential crap for children. "Isaack Drago commented. " And that 's they pollute the oceans-bad upbringing on stuff like that. "Prince Vhallan finished again. " Barney.There is another one that bugs me. "Isaack Drago commented. "I know this one.Two kids summon him up while standing around a statute,like some demon up from a dark pit and this crippled child shows up."Prince Vhallan stated

" Exactly.All decked in some badly designed costume "Drago reported "There is human sacrifice there for sure.Why else let crippled kid join in,other than to fed their god."Prince Vhallan said. " Surface People.No wonder their kids are all fucked up. "Warlord Isaack Drogo lastly added. Suddenly,the subs dash board lit up.The ships lights indicated that the vessel was approach ing one the kingdom perimeter undersea beacon s.Small anchor ed bouys that not transmitted friendly signals,but admitted unknown hostile threats to the nation perimeter outpost command stations.Small domed villages,made up of about thirty people.All military. " Ok.Everybody..listen up. "Isaac Drago commanded "Were coming up upon the outer rim of Vhundria. Isaack Drogo reached down and switched off the Super Catavvation Drive.The aquatic warp bubble wash about the boats transparent Atlantum Steel veiw plate began to dissaplate.Watery waves of foam that bellowed about the veiw port of the sub began to transform into regular undersea currents. Before them suddenly came up of Battle Group of enemy Submarine Fleets.Smaller Destroyer Subs Four in all.In between is a scattering of Sub Fighters,who escorted the bigger Submarine Battle Carrier.The carrier was a flat front Manta Ray shaped nose,with Herculanium Atlantium Transporent Front veiw screens.The giant submarine had two launch bay ponds set upon the side and single launch bay set upon the underside of the giant boat. "Holy Shit!" Isaack Drogo cursed. " By By Vhallard Drogo, Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago escaped on their Aqua Steeds,as the evil Warlord pursued them onto the outer rim Khorrovhan Sea Beds.They tried to move among the Scarlet Undersea Forrest of the Khorrovhann Ses Beds,hoping to lose Warlord Locknharr Khonns massive Submarine Carrier's  Undersea Whisper Probes,that was blanketing the area above.Red searching lights was searching accross the sea floor,but illumination lamb post  that helped guide undersea travellers across the ocean floors in great travellers caravans ,like Aqualonean Travellers and Rhomian Gypsie flleets crisscrossed the sesscar with sesrch lights and Aquadic oxygenated tubes,with bubbles,used to obvide breathable water for Hydro Pangean confused the search.That and  armies of schools of fish darting back and forth,made each probe miss any object moving accross the ses floor.Everything thing was either

Prince Eric Khorum Rhann spotted it first.He knew what it was having encounter ed similar things years ago,when he got lost smong the Tolloshean Sea Jungles in Thollanthia.The place was a field of Avatearhan Monolith -hypnotic hallucinatic holographic recording markers,set among a jump point gateway,that threw the young Prince back to memories of Undersea Pirate Captain John Blackthorne and romantic adventures with Commander Patience Drago.Eric Rhann knew it was another undersea jump point and could be an obvious possible escape route. "Follow me!" the Prince shouted "Eric what ?" Princess Jessica asked. "Don't argue.Just listen and follow." Eric Khorum Rhann responded. "Why should I ?"Jessica Drago argued " Dear cousin .Listen to him.I see what he means.Just look ahead. " Warlord Isaack Drago. Then Jessica Drago saw it.Suddenly,the rainbow arch began swirl about among the water.It was a Time Space Jump Point,that one could from from.point to another,in a kind of short distance star gate wormhole jump.Where ever it led to was better than here. And. Prince Vhallan Rhann saw something else to the right.It was a field of red.A Scarlett hoade moving across the undersea horizon.It seemed to ooze out of the Undersea Forrest,like an eerie mist.The red mist was advancing fast. "Prince Eric...everyone..Look to the right.We have another problem." Prince Vhallan.Rhann shouted. Prince Eric Khorum Rhann and others looked over and saw it.The scarlet mist seemed move closer,mixing with ocean floor,and not apart from.it. "The Scarlett Death!" Prince Eric commented. "Legendary undersea myths say it can swallow whole navies." " Then we need to get much closer to that jump point. "Isaack Drago stated. "Then I suggest by Dallas and Septimus Rhax we move a bit faster." Prince Eric cursed,while he and the other s pushed the handle bar control s to cause the Hydro Steeds to ignite the Aquatic Turbo Drive faster and stronger. Meanwhile aboard the Command Control Bridge of the """""""", Warlord Locknhard Khonn looked at the holographic veiw plate with the boats front vew port.One of the Whisper Probes spotted the activation of the Jump Point and the four Aqua Steed riders moving towards it,among the undersea scarlet jungle.He had them now.His Undersea Sub fighters could... "Commander." his helmsman interupted his thoughts. "What ?" " We have a problem coming to on the port side.It's the Scarlet Death. " "Scarlet Death ?" the warlord scream ed.Everyone has heard of the Undersea myth and everyone knew it's lethal intent.No submarine fleet outside of the natives around here could survive an attack by the red little demons.They could clog a ships Super Catavation Drive ,stranding any might boat upon.the sea floor.They then could strip the ships hull,like a pack of sharks stripping a great dead Capronean Whale.Locknharr Khonn did not want to lose his quarry,but the fear of dying again by those microbes gave him a chill up cold spine. "Back off. "the Warlord screamed " What ?What about the prey ! " "Blast them!You heard me,get us out of here.Alert the fleet.All ships move off.Immediately.That 's an order to all ships commanders.Do it now ! " Down below as the Nhavattaran Sup submarine battle fleet began to move backwards,as the Scarlet Death reaches the area,Prince Eric and company road their Hydro Steeds into the swirling rainbow arch and into darkness. Chapter

Prince Eric found himself and companions within the darken metallic cavernous chamber of someone 's Torpedo Room.The Jump Point had obviously counter ballanced the in rush of water frim the connecting Jump Gate,that was under the open sea,by directing the ocean away from the portal,but allowing it's four passengers through. "Welcome aboard,Laddy." a grim voice growelled in the darkness. " By Cohllan MacNharr,I thought you four fishes might not have made it.The Scarlett Death blooms when it perceives any hostile threat to the Underwater world and Warlord Locknharr Khonn is indeed a threat to anywhere in Hyndro Pangea. " Suddenly,the light can on. Prince Eric Khorum Rhann 's sea green eyes reflected the intense light and tried adjust to sudden burst of light.A big broad outline formed in the hollow.The figure was tall,with broad shoulders and deep chest,even with an Aqualonean Witsuite on.He had Krakhen Shoulder Pads,like many Aqua Mariners wore.He also wore a dark green and red Argrothian Battle Utility Vest over it.His great arms folded.He had the general Sarkhon Replicator Arm Band on the right upper arm and on the left opposite it was the Karza Medical Industries,Inc.Bio Recorder Arm Band.One useful for repairing battle damage of ones self and equipment.The other useful for monitoring one life sign and medical data.

A sword belt of Carolinthian Leather belt wrapped about his broad waistline..In it hung a Great Aqualonian Broad Sword.A jewelled Rhokhokai dagger was set opposite it.He wore the general Sarcom Utility Belt Comlink,that was squocking voices from.the bridge of the enemies ship.An Argrothian Loin piece hung between his loins.He reached down and flipped up the volume of the comlink. "Back off! It's pursuing us.Immediately activate emergency. Catavation drive to anywhere but here. " "By By Cohllan MacNharr,I

Etymology

In his fantasy setting of the Undersea Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khitan is his version of China, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages. Joe Thompson imagines the Pangeans Sallusann Wilderness s to occupy a large area to the northwest. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangeans Names", an appendix to Septimus Rhax,Prince Khonn, Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Hydropangean mermani berate  Prince Eric Khorum Rhann    Prince Eric Khorum Rhann  the First Son of Aqualonea publisher    Maintain Productions,LLC. Comics debut              April debutyr     3 creators deities homeworld    Atlantis (Mavericlion Comics)  Atlantis, Earth members     Prince Eric Khorum Rhann   brother to  Princess Rhomona Rhann  and Princess Rhanna Rhann powers Mavericlion Comics Aqualoneans (Hydro Pangean Humanoid Amphibious)

Hydro Pangean Humanoid Amphibious  Hydro Pangean Humanoid Amphibious  is a fictional race of gilled aquatic  humanoids appearing in  American comic book s published by  Mavericlion Comics. This race is best known as the people who live in the Aqualonea  (Mavericlion Comics)  Aqualonea   of the  Mavericlion Universe. Prince Eric Khorum Rhann the First Son of Aqualonea  is the most notable character representative of the race.Prince Eric Khorum Rhann  ,the First Son of Aqualonea, Aqualoneans  and undersea kingdom Aqualonea.

An offshoot of the Homo sapiens species known Hydro Pangean Humanoid Amphibious or "Aqualonus Homo Sapiens are a mammalian species, but with some  fish -like characteristics as result of genetic modifications by the Taurons on Conner's Waterworld ages ago. The Taurons found this Water World,discovered by interstellar explorer Jonathan Conners to hard to colonize by General means.They had built a few surface cities with huge transparent domes,to protect the city's from the harsh Hurricanes that battle d the scattering of marsh filled continent of this mostly water world.And ancestor of Jonathan Conners Each one possesses two twin gills located on their necks near the side,much like fish which allow them to breathe underwater. Their skin pigmentation can be either be similar to surface dwellers (most Aqualoneans ) or green (most Lemurians and nomads) The Hydro Pangeans have protective eye coverings and nano implants that help them see in the murky depths of the ocean floor.Still Hydro Pangeas wear protective Macroscopic Visors,that provides protection from high aquatic speeds,due the Aqualonean Battle Armors Super Catavation Para Gravity Jet Marine Packs.The visord also have a variety of holographic Heads Up Displays,useful in travel and combat situations. Hydro Pangeas have superior sences under water.They see better and hear better than normal humans.They smell drops of blood for miles like a shark for miles. Hydro Pangeas all wear a kind of Aqualonean Skin tight Battle Armor,that not only acts as as underwater diving suite,to protect the wearer from the harsh ocean environments,but gives protection from hostile lifeforms and other enemies.The armor is made up Fractal Abiloni Scales,with Kracken Shoulder Armor.The Armor can also use the Para Gravity Generators,to either lighten or gain weight to act as ballast.Tesla Gloves can help the user,shock an opponent with an mild electricity.The gloves also have Kracken Oil Jets,which can be deployed to evade or confuse an enemy.The Armor also has a kind of holographic camouflage,that help the wearer apparently blend into with background. Their physiology is also much stronger and more durable than that of the normal Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea.Genetic Engineering produced stronger human s,who live underwater. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour.This is mostly due to the users Super Catavation Drive Aquatic Turbo Jet Pack,that creates a aquatic warp bubble about a object,which reduces water friction during movement.Also advanced Technologies also help the Hydro Pangean exist within the undersea environment. The typical lifespan for a Hydro Pangean Humanoid Amphibious is 150 years. They can survive outside of water for long periods,but find more arid climates dehydrating and need massive intakes of water

The total population of  Hydro Pangean Humanoid Amphibious  has been estimated at over 1,000,000 globally. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life Super-fast swimming Able to speak and understand any language on earth Utilizes the Trident of Aqualoneus Rho Hydrokinesis (alternate continuities) Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances.This is due him having a special guider gem,that influence the minds of intelligent undersea creature s like Tellonian Fish,Tellonian Sharks,Tellonian Dolphins,Tellonian Krayckhen Squids.Tellonians were Marine Geneticist on Conners Water world,who enhanced many undersea creature s as laborers and defense forces. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Prince Arthur Collen 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Arthur Collen   is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. "Prince Arthur Collen has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire.    .           Prince Arthur Collen  frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles.  title  Prince Arthur Collen   Rebirth  last    first    publisher  Maintain Productions,LLC.  He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second     name  ""/   (10,800& ;km [roughly 6,00 miles] per hour) and can swim up Nagharra Falls in Northern Almerhann. Mainly because combined with Troy's superior strength and the use of a Hydro Pack,that can push against the rush of the water coming down the falls.He can see in near total darkness and has enhanced hearing, granting limited sonar. name "dc-ency"/ Prince Eric Khorum Rhann and Prince Arthur Collen Troy practice the art of Kharr Zhann Chi- the ability to summon up by the use of Cold Plasma Fields,to create balls of hard water,while underwater.The hard water balls are created by gathering up small amounts of ses water and encase them in cold plasma spheres to be used as throwing weapons

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak and dehydrated if he remains on land for extended periods.Like all of his kind,drinking a large amount of water is needed. However, when Batman invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". Prince Arthur Collen Troy but he still runs the risk of dying by dehydration within incredibly hostile environments. ''Prince Arthur Collen Troy had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen 

Etymology

In his fantasy setting of the Undersea Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khitan is his version of China, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages. Joe Thompson imagines the Pangeans Sallusann Wilderness s to occupy a large area to the northwest. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangeans Names", an appendix to Septimus Rhax,Prince Khonn, Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Hydropangean mermani berate  Prince Eric Khorum Rhann    Prince Eric Khorum Rhann  the First Son of Aqualonea publisher    Maintain Productions,LLC. Comics debut       '''1 debut month    April debut year    13 creators deities homeworld    Conner's Water World (Mavericlion Comics)  Hydro Pangea, Pangea,Terra Prime members     Prince Eric Khorum Rhann     Princess Rhomona Rhann   Rhomona Rhann powers Mavericlion Comics Aqualoneans (Hydro Pangean Humanoid Amphibious)

Hydro Pangean Humanoid Amphibious  Hydro Pangean Humanoid Amphibious  is a fictional race of gill ed aquatic  humanoids appearing in  American comic book s published by  Mavericlion Comics. This race is best known as the people who live in the Aqualonea  (Mavericlion Comics)  Aqualonea   of the  Mavericlion Universe. Prince Eric Khorum Rhann the First Son of Aqualonea  is the most notable character representative of the race.Bill Everett often called sub mariners and   Prince Eric Khorum Rhann  ,the First Son of Aqualonea ,but Stan Lee began call everyone Aqualoneans and undersea kingdom Aqualonea.

An offshoot of the Homo sapiens species with an as yet undisclosed origin, Hydro Pangean Humanoid Amphibious are a mammal ian species, but with some  fish -like characteristics as result of genetic modifications by the Taurons on Conner's Waterworld ages ago. Each one possesses two twin gills located on their necks near the side,much like fish which allow them to breathe underwater. Their skin pigmentation can be either be similar to surface dwellers (most Aqualoneans) or green (most Lemurians and nomads) The Hydro Pangeans have protective eye coverings and nano implants that help them see in the murky depths of the ocean floor.Still Hydro Pangeas wear protective Macroscopic Visors,that provides protection from high aquatic speeds,due the Aqualonean Battle Armors Super Catavation Para Gravity Jet Marine Packs.The visord also have a variety of holographic Heads Up Displays,useful in travel and combat situations. Hydro Pangeas have superior sences under water.They see better and hear better than normal humans.They smell drops of blood for miles like a shark for miles. Hydro Pangeas all wear a kind of Aqualonean Skin tight Battle Armor,that not only acts as as underwater diving suite,to protect the wearer from the harsh ocean environments,but gives protection from hostile lifeforms and other enemies.The armor is made up Fractal Abiloni Scales,with Kracken Shoulder Armor.The Armor can also use the Para Gravity Generators,to either lighten or gain weight to act as ballast.Tesla Gloves can help the user,shock an opponent with an mild electricity.The gloves also have Kracken Oil Jets,which can be deployed to evade or confuse an enemy.The Armor also has a kind of holographic camouflage,that help the wearer apparently blend into with background. Their physiology is also much stronger and more durable than that of the normal Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea.Genetic Engineering produced stronger human s,who live underwater. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour.This is mostly due to the users Super Catavation Drive Aquatic Turbo Jet Pack,that creates a aquatic warp bubble about a object,which reduces water friction during movement.Also advanced Technologies also help the Hydro Pangean exist within the undersea environment. The typical lifespan for a Hydro Pangean Humanoid Amphibious is 150 years. They can survive outside of water for long periods,but find more arid climates dehydrating and need massive intakes of water

The total population of  Hydro Pangean Humanoid Amphibious  has been estimated at over 1,000,000 globally. Many Aqualonian Mariners have developed these abilities. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life in Hydro Pangea,by way of the Guiders Telepathic Communication abilities. Super-fast swimming Able to speak and understand any language of Pangea Utilizes the Trident of Aqualoneus Rho Hydrokinesis Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). PrinceArthur Troy 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, PrinceArthur Troy   is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. name "Prince Arthur Collen 1  "/

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire. .          PrinceArthur Troy   frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles. book title  Prince Arthur Collen   Rebirth  last    first    publisher  Maintain Productions,LLC. He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second    name  ""/   (10,800& ;km [roughly 6,00 miles] per hour) and can swim up Niagara Falls. .          He can see in near total darkness and has enhanced hearing, granting limited sonar. name "dc-ency"/

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak and dehydrated if he remains on land for extended periods.Like all of his kind,drinking a large amount of water is needed. However, when Batman invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". Prince Arthur Collen Troy  but he still runs the risk of dying by dehydration within incredibly hostile environments. Prince Arthur Collen Troy            Arthur Collen Troy  had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen 

the Trident, granted by Aqualoneus Rho to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Prince Arthur Collen Troy wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest. ' the Trident is now part of a collection of seven very powerful Aqualonean magical items, forged by the first king of Atlantis who calls himself 'The Dead King Aqualoneus Rho'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Prince Arthur Collen Troy being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Khorr which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Manta used the rest of the items to discover the hidden seventh one. For a time, Prince Arthur Collen Troy withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, Prince Arthur Collen Troy project and control ice, move the earth making it rise and tremble at his command, as well as teleport by way of Undersea Jump Points himself from global to interplanetary distances using the Gate System around Hydro Pangea. '' also carries a gladius sword along with trident. Prince Arthur Collen Troy   Arthur also uses both versions of the trident to boost the range his telepathy. Prince Arthur Collen Troy       Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns.    The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Aqualoneus Rho, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads.    Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Prince Arthur Collen Troy   Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities. Prince Arthur Collen Troy 

His left hand,is telepresence artifact.,that Prince Arthur Collen Troy. The mechanical hand was replaced by a magical hand made out of water, given to him by the Lady of the Lake, which grants Prince Arthur Collen Troy numerous abilities, including, but not limited to, the ability to dehydrate anyone he touches and kill them instantly, the ability to shoot jets of water from his hand, scalding or freezing, healing abilities, the ability to create portals into mystical dimensions acting as spontaneous transport, the ability to control almost any body of water he sets his focuses on     name  dc-ency/   and the ability to communicate with the Lady of the Lake through the waterbearer hand. Prince Arthur Collen Troy  vol. ,12. Aqualad was initially known as Prince Arthur Collen Troy 's teenage partner, and like many other such kid sidekicks popular in the Silver Age, his powers originally varied very little from his mentor. Aqualad was a founding member of the Teen Titans.

His origin is similar to that of his mentor. He is an amphibious humanoid who was left to die because of ancient Aqualonean superstition and prophecy. He is the prince and heir to the throne of the Idyllists, a colony of Aqualoneans who settled in the Hidden Valley 4,000 years ago. There, nestled in the capital city of Shayeris formerly Crastinus), the pacifist Idyllists became rabid builders and collectors, architects and artisans, and eschewed physical violence at all costs. The Idyllists were also practitioners of magic and kept an extensive library of mystical texts and scrolls.

Approximately four decades ago, King TharKhann Torr and his wife Queen Bretarra Torr  became the reigning monarchs of Shayeris, the capital of The Hidden Valley of colonies. TharKhann Torr had inherited the throne and access to ancient magical energies that his brother Zathann Torr, a powerful magician in his own right, believed to be rightfully his. Zathann Torr practiced dark sorcery and necromancy and was eventually banished from the Hidden Valley. His body transformed into a disgusting half-human form, Zathann Torr, renamed Slizzath, returned to Shayeris twenty years later with an army of undead. He planned to invade the Hidden Valley and transform it into a necropolis he would rule.

Prince Eric was born in the capital city of the  Aqualonean  empire, then located off the Northern Almerhann coast. His mother was King of Vhallinoshia Lady Tharkhann Vhann's  daughter,  Lady  Cymorrella Vhann, and his father the Prince Primus Rhann of Aqualonia sea captain, Leonard McKenzie, of the icebreaker Oracle; they had fallen in love and married aboard ship while she was, unbeknownst to him, spying on the human intruders. When  Lady Cymorrella Vhann did not return, Aqualonean  warriors attacked the Oracle, evidently killing McKenzie, and returned  Lady  Cymorrella Vhann to her kingdom. The pink-skinned mutant Prince Eric  was subsequently born among the blue-skinned Aqualoneans. He became the Prince of Atlantis, and a warrior for his people against the "surface-dwellers". He became friends with New York City police woman Jessica Drago, and when the United Kingdoms of Hydro Pangea entered World War II, he began fighting the Axis powers. he was retconned as a member of the Allied superhero team the Invaders, consisting originally of himself, Jessica Drago, Isaack Drago,  Prince Arthur Collen Troy, and Nhaimarr Khonn. Powers and abilities

Because of his unusual genetic heritage, Prince Eric  is unique among both ordinary humans and Aqualonean s; he is sometimes referred to as Mavericlion's first mutant because, while the majority of his observed superhuman powers come from the fact that he is a hybrid of human and Aqualonean  DNA, his ability to fly can't be explained by either side (Aqualonean s are an offshoot of baseline humanity); though, in terms of in-continuity chronology, there were many mutants in existence before  Prince Eric. Prince Eric Khorum Rhann possesses a fully amphibious physiology suited for extreme undersea pressures, superhuman strength, speed, agility, durability, flight, and longevity. Prince Eric has the ability to survive underwater for indefinite periods, and specially developed vision which gives him the ability to see clearly in the murky depths of the ocean.

, Prince Eric Khorum Rhann story, described the character as an superior human of the deep ,who lives on land and in the sea.He travels around in a super subine or fantastic mechanical sea horse.He flies in the air,  and  has the strength of many surface men His other powers vary and are those of the Undersea creature s. Prince Eric has wrist and ankle fins,plus under arm flying fish wings that assist in swimming and powers of flight; many Prince Eric Khorum Rhann at 14 his full strength, was above average.Prince Eric Khorum Rhann has trained almost since birth to a superior being in everyway.Smarter,faster,cunning.He is schooled in the art of war by Warlord Arrakhus Rhann,Doctor Orhinn Sarkhon and parents. Prince Eric Khorum Rhann has the ability to swim at superhuman speeds, even by Aqualonean standards.

Prince Eric Khorum Rhann has greater longevity than a normal human being. He is well over 90 years old as he was born in 120 in the Mavericlion timeline, but has the appearance of a male in his prime. His identity as a pre–World War II superhero is well-established, making him less subject to the sliding timescale of the Mavericlion universe.

During Prince Eric Khorum Rhann's original fight with the Human Torch in Mavericlion Mystery Comics June 10, and the first fight between superheroes to appear in any media),  Prince Eric  was able to forcibly expel water from his body to extinguish fires, although it proved useless against the Torch.

After he was revived yet again in the 10s by Stan Lee and Jack Kirby, Prince Eric Khorum Rhann demonstrated powers of various sealife that had not been shown in earlier stories. An editorial note in Maveric Tales July 1), stated explicitly that nautical Prince Eric Khorum Rhann has since lost his power to imitate the characteristics of fish... According to one of Sub-Mariner's scripters, : As for  Prince Eric Khorum Rhann's electrical and other sea-creaturely powers. They were used in one or two stories in F.F. In all his incarnations,  Prince Eric Khorum Rhann possesses superhuman strength and, with the possible exceptions of Admiral Orhakus Morhack  and Tyrak at their full sizes, is the strongest Aqualonean  ever known. The exact level of his strength is dependent upon his physical contact with water, in which he needn't be submerged. It has been shown as sufficient to effortlessly toss a water-filled ocean-liner, despite the underwater viscosity.His strength diminishes slowly the longer he is out of contact with water, though an extended period on land does not result in his death, as it would for a typical Aqualonean, and his power is retained in full as long as he keeps himself wet. Prince Eric possesses superhuman stamina and resistance to injury due to his hybrid nature. Prince Eric Khorum Rhann's strength level is such that he has held his own in hand-to-hand combat with beings as powerful as Admiral Orhakus Morhack   in the past.

Some stories have mentioned that Prince Eric Khorum Rhann  has gills for breathing underwater, in  as Prince Eric Khorum Rhann, Skurge of the Seven Seas ,like all of his kind that gives him the amphibious abilities to live in both the surface world and the Undersea world of Pangea. , Prince Eric  thinks this New Hawk City  river water burns my gills and scalds my lungs,and have him with red scared gill slits on either side of his neck.In The Prince of the Seven Seas , beings from outer space surgically closed  Prince Eric Khorum Rhann 's gills for a time, leaving him with the ability to breathe air but unable to breathe underwater. Other sources have stated that his lungs contain oxygen diffusing membranes that allow him to breathe underwater.

Prince Eric Khorum Rhann possesses a telepathic rapport with all forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.It maybe something the Guider Gem he wears to talk to the Holo Ghost of Undersea Lord Dallas Rhax and Warlord Septimus Rhax. Prince Eric can mentally communicate with other Aqualonean s,who either also wear Guider Gems,Thought Radios or other Sarcom Communication Systems and give mental-telepathic orders to all his men.

Due to a unique aspect of his hybrid nature, not shared by Princess Rhomona Rhann, it was theorized that  Prince Eric Khorum Rhann  is vulnerable to oxygen imbalances in his blood that trigger manic-depressive mood swings; he can prevent imbalances by regular immersion in water.

Prince Eric Khorum Rhann gives off a sense of charisma which most women tend to find captivating. Many of the ladies that have entered his life made clear their attraction to his masculine, slightly alien personality in ways both subtle and blatant. He reacts to such advances with gratitude tinged with a slight distance born of monarchical etiquette.

Prince Eric Khorum Rhann is a natural leader, trained by the royal family of Atlantis as befitting an heir to the throne. He has historically led troops into battle with expert success. His typical interpersonal behavior with both subject and friend borders on the aloof; this is more a sense of regal noblesse oblige rather than snobbishness.

Prince Eric Khorum Rhann and Prince Arthur Collen Troy both werr given possession of the Guider Gems.This gems allows the user to talk to specific holo ghost in holo space.He can talk to Dallas Rhax. Prince Arthur Collen Troy can talk to Sea King Aqualoneus Rho.

Aqualoneus Rho can access control over the past, present, and future. It allows time travel, can age an the Hood attempted to steal the Gems, Prince Eric Khorum Rhann  briefly helped Thor recover the Gem from the bottom of the ocean to prevent the Hood acquiring it, before being entrusted with the Power Gem as the Gems were divided amongst the new Illuminati – Steve Rogers replacing Isaack Drago– once again.

Prince Eric Khorum Rhann was educated by the royal tutors of the Aqualonean  court, and speaks English, Aqualonean, and Lemurian. He is a highly skilled business executive. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life Super-fast swimming Able to speak and understand any language on earth Utilizes the Trident of Aqualoneus Rho Hydrokinesis (alternate continuities) Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Per the  Maintain Productions,LLC. continuity reboot, Prince Arthur Collen Troy 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Arthur Collen Troy is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. name Prince Arthur Collen Troy 1  /

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire. name   Vol. :. Prince Arthur Collen Troy frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles. book title  Prince Arthur Collen Troy  Rebirth  last    first    publisher    year          location    pages             He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second     name    Vol. :  /   (10,800& ;km [roughly 6,700 miles] per hour) and can swim up Niagara Falls.  : Classified3. He can see in near total darkness and has enhanced hearing, granting limited sonar. name dc-ency/

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak if he remains on land for extended periods. However, when Batman invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a dehumidifier. name dc-ency/   This weakness was later removed from continuity in , establishing that he grew up on land before learning of his Aqualonean  heritage,      Prince Arthur Collen Troy 0  ).        but he still runs the risk of dying by dehydration within incredibly hostile environments.      Prince Arthur Collen Troy   ). Arthur Collen Troy had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen Troy  ).

Before the New 2, the Trident, granted by Aqualoneus Rho to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Prince Arthur Collen Troy wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest.   )      In the New 2, the Trident is now part of a collection of seven very powerful Aqualonean  magical items, forged by the first king of Atlantis who calls himself 'The Dead King'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Prince Arthur Collen Troy  being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Khorr which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Shithead used the rest of the items to discover the hidden seventh one. For a time, Prince Arthur Collen Troy  withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, Prince Arthur Collen Troy project and control ice, move the earth making it rise and tremble at his command, as well as teleport himself from global to interplanetary distances using water as a medium. Prince Arthur Collen Troy  It could also transform into a gladius and back at will. Prince Arthur Collen Troy   Arthur also uses both versions of the trident to boost the range his telepathy. Prince Arthur Collen Troy       Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns. Prince Arthur Collen Troy 30 Jan, )   The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Aqualoneus Rho, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads.      Prince Arthur Collen Troy 31 Feb,  )   Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities. '

Black Manta a cybernetic retractable guanlet, that control s the Trident of. The mechanical Glove which grants Prince Arthur Collen Troy numerous abilities,to throw the Trident like a spear and it will return back to his hand again by teleprense.This ability including, but not limited to, the ability to  twist the Trident around like a top.The trident instantly, the ability to shoot jets of water from the spear tips, scalding or freezing anymore or anything it hit.

, healing abilities, the ability to create portals into mystical dimensions acting as spontaneous transport, the ability to control almost any body of water he sets his focuses on    name  dc-ency/   and the ability to communicate with the Lady of the Lake through the waterbearer hand. Prince Arthur Collen Troy  vol. His biological hand was restored when the character was resurrected in. Aqualad was initially known as Prince Arthur Collen Troy 's teenage partner, and like many other such kid sidekicks popular in the Silver Age, his powers originally varied very little from his mentor. Aqualad was a founding member of the Teen Titans.

His origin is similar to that of his mentor. He is an amphibious humanoid who was left to die because of ancient Aqualonean superstition and prophecy. He is the prince and heir to the throne of the Idyllists, a colony of Aqualoneans who settled in the Hidden Valley 4,000 years ago. There, nestled in the capital city of Shayeris formerly Crastinus, the pacifist Idyllists became rabid builders and collectors, architects and artisans, and eschewed physical violence at all costs. The Idyllists were also practitioners of magic and kept an extensive library of mystical texts and scrolls.

Approximately four decades ago, King TharKhann Torr and his wife Queen Bretarra Torr  became the reigning monarchs of Shayeris, the capital of The Hidden Valley of colonies. TharKhann Torr had inherited the throne and access to ancient magical energies that his brother Zathann Torr, a powerful magician in his own right, believed to be rightfully his. Zath practiced dark sorcery and necromancy and was eventually banished from the Hidden Valley. His body transformed into a disgusting half-human form, Zathann Torr, renamed Slizzath, returned to Shayeris twenty years later with an army of undead. He planned to invade the Hidden Valley and transform it into a necropolis he would rule. Prince Eric Khorum Rhann states, I have the powers of all the creatures who live beneath the sea! I can charge the very air with electricity – using the power of the electric eel! In the same issue, the radar sense of the cave fish from the lowest depths of the sea enables him to sense the presence of Sue Storm when she is invisible. He uses the power to surround himself with electricity in the manner of an electric eel again in Strange Tales10 April 13, and12 Oct. 1; in the former he manifests the power to inflate his body like a puffer fish. These extra powers were ignored, when Maveric gave Prince Eric Khorum Rhann  his own feature beginning in Tales to Astonish0 Aug. 1.

Another ability unknown in the Golden Age and rarely displayed is his empathic rapport with many forms of marine life. He had a limited empathic rapport with Princess Rhomona Rhann. But, only as a result of being given one of her magic earrings (which has long-since disappeared.

An editorial note in Maveric Tales (July 1, which reprinted the story from Strange Tales10, stated explicitly that nautical Prince Eric Khorum Rhann  has since lost his power to imitate the characteristics of fish... His electrical abilities were seen out of comic continuity in 11's . Furthermore,  Prince Eric Khorum Rhann  employed these lost powers semi-regularly in his 10s series, under John Byrne's pen.

Prince Eric Khorum Rhann is actually a hybrid of Aqualonean  and human physiology, although he has principal characteristics that neither Aqualonean s (Homo Aqualonus Sapien) nor humans (Homo sapiens possess. These include his ability to fly, and possibly his durability and strength (which is several times that of an Aqualonean ).

In the first issue of the five part Illuminati miniseries, after being experimented on by the Skelloshians, it was confirmed that  Prince Eric Khorum Rhann  is not only an Aqualonean /human hybrid but also a mutant.

Enemies

Warlord Locknharr Khonn – Leader of the Aqualonean  barbarians, Warlord Locknharr Khonn  would threaten Aqualonia repeatedly; conquering major Northern and Northwest Regions on several occasions, and became  Prince Eric Khorum Rhann 's Greatest nemesis. Prince Vlallan Collan Rhann – Childhood friend and rival to  Prince Eric Khorum Rhann, Prince Vlallan Collan Rhann  was Aqualonean  royalty that lost the command of the Undersea Navies of United Kingdoms of Hyndro Pangea to  Prince Eric  erved him as unfit for the position.He felt the Prince was a brave warrior,but too nieve and too inexperienced for the position and maybe right. For many years, he would challenge Prince Eric Khorum Rhann 's rule of the Imperial Aqualonean Legions and interference with Prince Erics defeat of his enemies to usurp his command of the Undersea Legions. Eventually, he appears to have made peace with Prince Eric Khorum Rhann and stands by his side as a brother. Captain Ulysses Backharra – A modern-day pirate employing advanced technology that frequently crossed swords with Prince Eric Khorum Rhann  (and several other heroes). Imperial Nharatann Special Squad Six – A group formed by Warlord Locknharr Khonn to maintain his rule of Northern Hyndro Pangea during one of his periods as its conqueror. His subordinates included Baron Tarraska Khoorrus, Admiral Orhakus Morhack , Pyrruss Khorvhex , Sea Urchin, and Nagala (bearing the Serpent Crown). Doctor Orhann Sarkhon – Sometimes allies, sometimes enemies, Orhann Sarkhon and Prince Eric  use each other but inevitably turn against each other when their ultimate sensibilities override the benefits of working together. This has been their perpetual relationship since first meeting years ago. Doctor Jurrassus Darko – A brilliant scientist that created several of  Prince Eric Khorum Rhann 's greatest threats such as Baron Tarraska Khoorrus, Admiral Orhakus Morhack , and Pyrruss Khorvhex , often working alongside the likes of Warlord Locknharr Khonn  and Prince Byrron Vhann. He appeared to die in a battle with Prince Eric, but later turned up alive with starfish-based abilities.Fathom Five – Led by Llyron, the son of  Prince Eric Khorum Rhann 's enemy Llyra and supposedly  Prince Eric  himself. Later, it is revealed that Llyron is the grandson of Prince Eric Khorum Rhann 's half-brother 1  that was passed off as  Prince Eric Khorum Rhann's successor who usurped his throne, Fathom Five sought to wipe out humanity. Its members include Dragonrider, Bloodtide, Manowar, and Sea Leopard. Great White – An albino villain and shark trainer. He ambushed Loa and her father while they were surfing. Loa managed to use her ability to kill the sharks while Great White was defeated by Prince Eric Khorum Rhann. Karthon the Quester – A faithful servant to Lemurian ruler Commander Nharu Barrakhonda that sought the Serpent Crown for his master from Prince Eric Khorum Rhann. His sense of honor conflicted with his master and after Commander Nharu Barrakhonda's rule was toppled, Karthon became king and an ally to Prince Eric. Baron Tarraska Khoorrus – A Lemurian that usurped Karthon's rule of his kingdom and became Prince Eric Khorum Rhann 's enemy when he tried to restore his friend and ally. She would return to face him repeatedly, in time becoming high priestess of Set. Magneto – Sometimes allies, sometimes enemies, Magneto and Prince Eric Khorum Rhann  use each other but inevitably turn against each other when their ultimate sensibilities override the benefits of working together. This has been their perpetual relationship since first meeting years ago. Commander Nharu Barrakhonda – Longtime wielder of the Serpent Crown, Commander Nharu Barrakhonda would rule Lemuria until he was murdered by his staunchest aide Karthon. Admiral Orhakus Morhack – An underling of Locknharr Khonn  empowered by Doctor Jurrassus Darko  to be massively strong and grow stronger in the presence of orca. He would return repeatedly as a minion for Prince Eric Khorum Rhann 's enemies. Pyrruss Khorvhex – Created a suite of Aqualonean Armor by Doctor Jurrassus Darko, thought would defeat Prince Eric Khorum Rhann  .the Pyrruss Khorvhex  is an ever-kunning enemy of  Prince Eric  to return again and again. Doctor Magutu Barrakhonda – Using Prince Eric Khorum Rhann  as a pawn on several occasions, such as against the The Time Stalkers  and in obtaining funds, the Doctor Magutu Barrakhonda would garner the ire of the sea king. On one occasion, when Prince Eric Khorum Rhann  considered befriending Admiral Orhakus Morhack  , Doctor Magutu Barrakhonda took the green behemoth over and forced him to battle  Prince Eric Khorum Rhann. Baron Tarraska Khoorrus – An Undersea Mariner transformed by Doctor Jurrassus Darko  into a hybrid of  Prince Eric Khorum Rhann 's  abilities and several undersea creatures. He battles Prince Eric  repeatedly over the years, at one time an ally to the sea king, though today he has again chosen to be his enemy. Tyrhuss Khorvhex – A powerful warrior in Warlord Locknharr Khonn 's army ,who that leds his Seventh Imperial Fleet.The fleet has grow to monstrous size and bears incredible strength the Free United Kingdoms of Hydro Pangea. Commander Urhantus Mhermoh – was a childhood rival to Prince Eric Khorum Rhann that joined the Third Reich and. Leading the Nazis to Atlantis, their attack left its emperor in a coma with Prince Eric Khorum Rhann  succeeding him for time. During World War II, he would be Prince Eric Khorum Rhann's frequent sparring partner. Warlord Locknharr Khonn – One time military leader of Atlantis' forces,Locknharr Khonn  tried to usurp  Prince Eric Khorum Rhann 's power and became an enemy to the kingdom. He would return repeatedly to challenge Prince Eric.

Homo Aqualonus Sapien is a fictional race of  gill  ed aquatic   humanoid  s appearing in   American comic book  s published by   Maveric Comics. This race is best known as the people who live in the Undersea World of Hydro Pange a and Conner's Water World. Atlantis (Maveric Comics) Aqualonia  of the   Maveric Universe. Prince Eric Khorum Rhann Prince Eric Khorum Rhann the Lord of the Seven Seas   is the most notable character representative of the race.Bill Everett often called sub mariners and Prince Prince Eric Khorum Rhann,the Sub-Mariner,but Stan Lee began call everyone Aqualonean s and undersea kingdom Atlantis.

An offshoot of the Homo sapiens species with an as yet undisclosed origin, Homo Aqualonus Sapien are a  mammal  ian species, but with some   fish  -like characteristics. Each one possesses two twin gills located on their necks near the  clavicle   bone, which allow them to breathe underwater. Their skin pigmentation can be either blue (most Aqualonean s) or green (most Lemurians and nomads)

Their physiology is also much stronger and more durable than that of the Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour. The typical lifespan for a Homo Aqualonus Sapien is 150 years. However they cannot survive outside of water for longer than five minutes without aid.

The total population of Homo Aqualonus Sapien has been estimated at over 1,000,000 globally. Warlord Locknharr Khonn  is a fictional character appearing in American comic books published by Maveric Comics. He was a high-ranking member of the Aqualonean  military.

Warlord Locknharr Khonn ￼

Warlord Locknharr Khonn from The Last Defenders #3. .

Publication information Publisher Maveric Comics First appearance The Time Stalkers Annual #1 (13 Created by Stan Lee (Writer Jack Kirby (ArtistIn-story information Full name Warlord Locknharr Tyrhack Khonn Species Homo Aqualonus Sapien Place of origin AqualoniaTeam affiliations Defenders Serpent Squad Partnerships Baron Tarraska Khoorrus Prince Byrron Vhann Lemuel Jurrassus Darko Doctor Magutu Barrakhonda Orka Subcommander Selach Abilities Ability to breathe underwater Skilled strategist Expert fencer Wields electric sword

Contents

Publication history

Warlord Locknharr Khonn first appeared in The Time Stalkers  Annual #1 (13, and was created by Maintain Productions,LLC. Fictional character biography

Warlord Locknharr Khonn was born in Aqualonia City, Atlantis. He became a leader of the Aqualonean military and warlord of Aqualonia who rose to prominence during the time in which Prince Primus Khorum Rhann, the Prince of Aqualoniawas missing. The Warlord of Aqualonia began plan Prince Primus Khorum Rhann 's eventual downfall by secretly trying to undermine his rule and make the Prince 's father Sea King Dannus Rhann believe his young son was not ready for responsiblities.

Upon Prince Primus Khorum Rhann's return,the Nharratann Warlord's bride-to-be, the Lady Cymorrella Vhann, deserted him for Prince Primus Khorum Rhann, bringing a great hatred for Prince Primus Khorum Rhann from the Warlord of the Seven Seas. Shortly thereafter, when Prince Primus Khorum Rhann attempted to conquer New York City, he made Locknharr Khonn his second in command. However, the The Time Stalkers fought off the first attack and Prince Primus Khorum Rhann stopped the invasion in order to save Sue Storm of the The Time Stalkers. Feeling that Lord of the Seven Seas had betrayed his own people to save an enemy, Locknharr Khonn  was even more angered and after the Aqualonean s left Aqualoniahe seized control and usurped the throne of Aqualoniafrom King Dannus Khorum Rhann. Locknharr Khonn imprisoned Prince Primus Khorum Rhann, and forced the Prince to prove himself on a quest to find Trident of Warlord Setimus Rhax ,lost since the death of the Aqualonean Warlord made additionally difficult by traps set by Locknharr Khonn.He knew the task would prove himself in the eyes of the people if he succeeded,but if he failed,to return with this so called Mystic Weapon,a symbol of the United Kingdoms of Hyndro Pangea to rule the Seven Seas of Pangea,they would send into exile forever.After all killings him outright would not be favored by the people,if was to seize control the throne of Aqualoniafrom King Dannus Khorum Rhann.They would by Aqualonean Law want his death,as well. Prince Primus Khorum Rhann remembers the story of gladiator/slave Warlord Startarus Rhax,who led a rebellion against the Imperial Nharratann Empire .Startarus Rhax and 4 Rebels were eventually captured and their bodies crucified.The Emp orer Nirro Ghanus Rho said he would free the 4 Rebels and put them back the Nharratann Gladiator Games to die an honorable death,if anyone would give up which one Startarus Rhax .If Startarus Rhax called out who he was,he would also save the 4.But before Startarus Rhax would bravely give himself up,another called out and another.All 4 called out,confusing which one was really Startarus Rhax .In the Nirro Ghanus Rho was forced to execute them all.He entombed their bodies in the Tomb of the Eternal Ancient Sub-Mariners,as traditional burial rights prescribed by all who fight in the game-honored or dishonored. And Primus Khorum Rhann remembers another part of the tale.the Tomb of the Eternal Ancient Sub-Mariners on the Sea Beds of Gladiators,who entombed there.Know only to those of the Imperial House of Rhax,whomb he shared ancestry.And being Primus Rhann had use of a Guider Gem,who connected to Lord Dallas Rhax,brother to Warlord Setimus Rhax,he had a clue as to where to look.Startarus Rhax was said to have been buried with the Trident Whatus Rhax,hid grandson of Setimus Rhax was said have hidden it and created the Legendary Myth of the Trident to create an honorable task for anyone worthy of the quest. Primus Khorum Rhann locates the Legendary Trident of Warlord Setimus Rhax in the Tomb of the Eternal Ancient Sub-Mariners on the Sea Beds of gladiator/slaves Tomb.First,Prince Primus Khorum Rhax does battle with the Tombs Holo Guardian Ghalon Colto the Great Scarlet Behemoth.The Skurge of the Seven Seas defeats the Behemoth by tricking it into swimming outside the tomb,as the Great Golden Doors close shut. Meanwhile,Locknharr Khonn plotted a conquest of the surface world, ruled Aqualoniaas a despot, and put down a revolt against his rule. When Prince Primus Khorum Rhann returned, he defeated Locknharr Khonn in personal combat.the Warlord of Aqualonia was dethroned and sent into exiled.

Locknharr Khonn, now a professional criminal, through the Doctor Magutu Barrakhonda, set the Behemoth against Prince Primus Khorum Rhann. While Prince Primus Khorum Rhann was busy, Locknharr Khonn returned to Aqualoniaand tricked Lady  Cymorrella Vhann  into renewing their engagement and accompanying him to the surface world, as well as tricking Prince Primus Khorum Rhann into believing that she had betrayed him and left willingly. Fleeing to the surface world with Cymorrella Vhann  he would come into conflict with the armored avenger Iron Man, and fomented a battle between The First Son of Aqualonia  and Iron Man.In a battle with Locknharr Khonn, Prince Primus Khorum Rhann was inflicted with temporary amnesia. Locknharr Khonn used Aqualonean  technology to create a tidal wave in Lankmearia City. However Prince Primus Khorum Rhann finally recovered, capturing Locknharr Khonn and defeating him in personal combat. Prince of the Seven Seas imprisoned him, exiling him once more.

Locknharr Khonn found himself at the mercy of the Hydrokhonn  Nomads. Nomad-who a kind of Aqualonean Travellers,inhabiting a region He created tidal waves in another attempted invasion of the surface world, and was this time defeated by the Avengers, after they were alerted by the kidnap of the Wasp, although Baron Tarraska nearly succeeded in drowning them. Baron Tarraska enslaved the nomadic Aqualonean s after the destruction of Atlantis. After Aqualoniawas rebuilt, Baron Tarraska attempted another invasion during the wedding of Prince Primus  and  Cymorrella Vhann. The attempt failed as he got his asskicked and fled in shame. Hydrokhonn Nomads. Warlord allied with the Warlord Locknharr Khonn, and used mind-controlled sea creatures in another attempted conquest of the surface world, and was this time defeated by the Aqualonean Fleet With Dr. Jurrassus Darko  and Baron Tarraska Khoorrus, Baron Tarraska invaded Hydro-Base, but was then defeated by a teaming of Prince Primus Khorum Rhann  and Doctor Orhann Sarkhon. Baron Tarraska then enslaved the Avengers to use them against Prince Primus, but unintentionally instigated a battled between the Avengers and Doctor Orhann Sarkhon. Baron Tarraska was defeated by Prince Primus, Orhann Sarkhon, and the Avengers. 11 When Prince Byrron Vhann ,Prince Primus Khorum Rhann's evil cousin, seized the throne of Aqualoniaand invited the Warlord of the Nharratann Empire back to enjoy his former position, but refused and said it be better to Locknharr Khonn  formed an alliance with Prince Byrron Vhann  and Baron Tarraska Khoorrus. This however was short-lived and soon the Nharratann Warlord was forced to flee yet again when Prince Byrron Vhann 's scheme failed.

After this he would attempt to steal the Serpent Crown, a powerful object, which would make him nearly invincible. These efforts however were thwarted by Prince Primus Khorum and Captain America (who called himself Nomad at the time). Locknharr Khonn was driven fully insane. When Prince Primus Khorum spent much time on the surface world allied with Doctor Jurrassus Darko ,the Warlord of the Nharratann Empire  once more seized control of Atlantis. Stealing the Trumpet Horn of Prince Primus Khorum, he summoned the great beast Gargantus, to defeat the returning Prince Primus Khorum , but it was soundly defeated by the Prince, while his ally, Dr. Orhann Sarkhon, beat Locknharr Khonn within an inch of his life with a neuro-shock blade. Locknharr Khonn while fleeing kidnapped Queen Cymorrella Rhann and fled towards a secret time vault located at the Caves of Mount Mormantus.His insane plan was to marry the pregnant Aqualonean Queen and raise her son Prince Eric Khonn Rhann as his own. Prince Primus Khorum confronts Locknharr Khonn and the battle inside the Great Undersea Vault.Insane the evil Warlord/Time Wizard will not surrender and Primus Rhann is forced to decapitate him.Left for dead,Warlord Locknharr Khonn loyal servant Prince Byrron Vhann  manage s to get his body to a hidden TyKhonean Sarcophagus in hopes it might resurrect the Former Aqualonean Warlords dead body.It would take some twenty-five years to do it's work.

Somewhat after altering his physiology through the technological means of  Caves of Mount Mormantus,,Warlord Locknharr Khonn has been recruited as a member of the Nharratann Empire.

Warlord Locknharr Khonn later appears as one of the Aqualonean s living in exile unknown the United Kingdoms of Hyndro Pangea.

Powers and abilities

Warlord Locknharr Khonn has all the powers inherent to members of the Aqualonean  race, including superhuman strength. He is adapted to live underwater, having gills that allow him to breathe underwater, he can swim at high speeds and his body is resistant against the pressure and the cold of the deep oceans. His specially developed vision allows him to see clearly in the murky depths of the ocean.

Originally he could survive only for 9 minutes out of water, unless he uses a special serum that gives him the ability to breathe air, which changes his skin from blue to pink. This chemical allowed him to breathe surface air through his lungs (although when using this he temporarily loses his ability to breathe beneath the waves). He often wore a water-filled breathing helmet for operating on land. His stamina, agility, and reflexes were reduced when out of the water.

Warlord Locknharr Khonn later changed his own physiology through technological means to allow himself to breathe in water as well as on air indefinitely. This procedure also seems to have removed the limitation of his physical abilities when outside water and somewhat fortified his personal strength to an yet unknown degree. 10

He is a master of all forms of Aqualonean armed and unarmed combat, and has achieved mastery of most Aqualonean  weapons.Locknharr Khonn  is a master planner and strategist, and a skilled leader. He possesses a diabolic cunning and is an expert fencer.

Warlord Locknharr Khonn wears conventional Aqualonean  military attire over body armor of an unspecified composition. He wields an electrically charged sword known as a neuro-shock blade, and a standard Aqualonean pistol firing bursts of concussive force. He wears a specially-designed battle helmet, and body armor over an electro-repellent chest-shield, and forged steel gauntlets equipped with electronic knuckles. He sometimes uses various other items which he has usually stolen such as the trumpet horn, and the serpent crown. In his exile he controls an army made up of remnants of Prince Byrron Vhann 's and Baron Tarraska Khoorrus 's armies, as well as a few surface men.

Baron Tarraska Khoorrus  is a fictional supervillain appearing in American comic books published by Maveric Comics. He is an Aqualonean  nomadic warlord who is an enemy of Prince Primus Khorum the Sub-Mariner, and is the father of the superhero Andromeda. He believes he is the prophesied conqueror of the Aqualonean Empire.

Baron Tarraska Khoorrus ￼

Publication information Publisher Mavericlion Comics First appearance The Time Stalkers  #33, (December 1Created by Stan Lee (writer Jack Kirby (artistIn-story information Alter ego Baron Tarraska Khoorrus Species Homo Aqualonus Sapien Place of origin AqualoniaTeam affiliations Atlantis Lethal Legion Imperial Nharatann Special Squad Six The Worthy Partnerships Warlord Warlord Locknharr Khonn  Locknharr Khonn Phaidra Rhonn Baron Tarraska Khoorrus Tyrak Prince Byrron Vhann

Dr. Jurrassus Darko Notable aliases Baron Tarraska Khoorrus  the Barbarian, Lords of the Murky Depths, Nerkkod: Breaker of Oceans Abilities Expert hand-to-hand combatant Superhuman strength, agility, stamina, reflexes, and endurance High level swimming speed Specially developed vision Self-propelled flight Underwater and land adaptation Access to highly advanced weaponry

Contents

Publication history

Baron Tarraska Khoorrus first appeared in The Time Stalkers  volume 133 (1, and was created by By Carl Edward Thompson and Joseph Gilbert Thompson Fictional character biography

Baron Tarraska Khoorrus was born as a member of a tribe of barbaric Aqualonean s,in Hydrokhonn  Nomads. who were banished from Atlantis ages ago. For unknown reasons Baron Tarraska Khoorrus was born with strength, endurance, and speed far superior to those of any normal Atlantean. Baron Tarraska Khoorrus quickly became leader of his tribe and declared that he would conquer the city of Aqualoniaas an ancient prophecy predicted. Baron Tarraska Khoorrus had an illegitimate daughter, Andromeda by a woman named Lady Gelva, but he did not know she gave birth to his only child until confronted by Andromeda. 1  Baron Tarraska Khoorrus was disappointed to learn he had a child who wasn't a boy and was disgusted to find out Lady Gelva was the mother as he saw her as a "bullocked whale". Andromeda would later challenge her father as is the right of every first born male child, Baron Tarraska Khoorrus allowed the challenge to proceed because Andromeda had been raised as a warrior. Baron Tarraska Khoorrus won the challenge but Andromeda was kidnapped by  Locknharr Khonn  before Hydrokhonn  Nomads. Warlord could kill her. 2 The newly resurrected Warlord Locknharr Khonn,was secretly rallying the enemies of the United Kingdoms of Hyndro Pangea.He met with Baron Tarraska Khoorus of Vlanderland,who were long enemies of the United Kingdoms. Baron Tarraska Khoorrus gathered his troops and attacked Atlantis, and was defeated by Prince Eric Khorum Rhann  the Sub-Mariner, the Prince of Aqualoniaand his allies the The Time Stalkers. 3  Hydrokhonn Nomads. Warlord and his troops were banished from Aqualoniaonce again. Over the years, Baron Tarraska has been at war with both Aqualoniaand the "surface world" (the Atlantean name for the human nations). He developed a super-weapon with which to invade the surface world, but was foiled by Iron Man. Baron Tarraska was among the villains assembled by Doctor Jurrassus Darko  using a mind-control device in one of his attempts to destroy the The Time Stalkers. As his troops left the docks they were knocked back in by a bomb in a HYDRA truck Daredevil had caused to go towards the docks. Mister Fantastic causes the Aqualoneans and the other villains to forget this event. He created tidal waves in another attempted invasion of the surface world, and was this time defeated by the Avengers, after they were alerted by the kidnap of the Wasp, although Baron Tarraska nearly succeeded in drowning them. Baron Tarraska enslaved the nomadic Aqualoneans  after the destruction of Atlantis. After Aqualoniawas rebuilt, Baron Tarraska attempted another invasion during the wedding of Prince Primus  and  Cymorrella Vhann. Hydrokhonn Nomads. Warlord allied with the Warlord Locknharr Khonn, and used mind-controlled sea creatures in another attempted conquest of the surface world, and was this time defeated by the Aqualonean Fleet    With Dr. Jurrassus Darko  and Baron Tarraska Khoorrus, Baron Tarraska invaded Hydro-Base, but was then defeated by a teaming of Prince Primus  and Doctor Orhann Sarkhon. 10  Baron Tarraska then enslaved the Avengers to use them against Prince Primus, but unintentionally instigated a battled between the Avengers and Doctor Orhann Sarkhon. Baron Tarraska was defeated by Prince Primus, Orhann Sarkhon, and the Avengers. 11

When the ruling Council of Aqualoniaasked Prince Prince Primus to abdicate the throne, Prince Primus  obliged and left Atlantis. Baron Tarraska was hired with his men as mercenaries to end the Atlantean civil war. Several Atlantean nobles battled for the throne, but Baron Tarraska took the throne and became the new ruler of Atlantis. His rule was not a popular one though and Baron Tarraska Khoorrus kidnapped Cymorrella Vhann, Prince Primus 's new wife to embarrass Prince Primus Khorum Rhann  in the eyes of the Atlantean people. 12  Prince Primus Khorum Rhann, with the help of various superheroes including Alpha Flight and the Avengers, freed Cymorrella Vhann and battled Baron Tarraska. Baron Tarraska Khoorrus ended the battle when he realized that Prince Primus Khorum Rhann  was happy with Cymorrella Vhann and did not want to return to Atlantis. 13  He did swear vengeance against the superheroes who had allied against him and joined the Lethal Legion, a group of supervillains, shortly afterwards. The Legion was short-lived though and Baron Tarraska returned to Atlantis. During the events of "The Evolutionary War," Baron Tarraska Khoorrus joined forces with the Lemurians and reserve Avengers against the High Evolutionary. 1

As depicted in the crossover AqualoniaAttacks, Baron Tarraska Khoorrus allied himself with  Locknharr Khonn  and his Deviants and Llyra and her Lemurians against humanity. He battled Iron Man and Prince Primus Khorum Rhann, and then learned that the superhero Andromeda was his estranged daughter. 1  Baron Tarraska mobilized his troops for an assault against the United States. 1  He abducted Cymorrella Vhann as part of Locknharr Khonn 's plan. Baron Tarraska Khoorrus then finally met his daughter Andromeda again, who now led a group of Atlantean rebels against him. Baron Tarraska fought his daughter and defeated her in personal combat, but  Locknharr Khonn  spirited her away. 1  Baron Tarraska Khoorrus was angered, but continued with their plans. Locknharr Khonn and Llyra tricked him though and while Baron Tarraska  attacked the surface world, battling Prince Vhallan Rhann Senior and the The Time Stalkers,  Locknharr Khonn  and Llyra attacked Aqualoniaand killed a large part of the population as a sacrifice to their god Set. When hearing about Atlantis' destruction, Baron Tarraska Khoorrus went into a stupor and the Aqualoneans  retreated. 1 Baron Tarraska was put on trial, but made his way back to Atlantis.

Shortly afterwards, Baron Tarraska Khoorrus briefly lost control of Aqualoniaand while Prince Primus Khorum Rhann was away defending the kingdom. Prince Primus would returned to the throne, but Hydrokhonn Nomads were pillaging the Underwater shipping lanes of the United Kingdoms of Hydro Pangea Warlord Locknharr Khonn wanted regained the throne of Atlantis, when Prince Primus Khorum Rhann  was cursed with remaining the commander of the Aqualonean Fleet .The Aqualonean Prince wanted to home,but duty called and himself and Cymorrella Vhann stop undersea piracy. a curse which would transport Prince Primus Khorum Rhann away whenever the  Imperial Aqualonean Navy were needed and leave Aqualonia  undefended. Baron Tarraska Khoorrus formed the group Imperial Nharatann Special Squad Six (consisting of Commander Nharu Barrakhondala, Orka, Pyrruss Khorvhex , Sea Urchin, Baron Tarraska Khoorrus ) to defend Aqualoniafrom Prince Primus Khorum Rhann  and the Aqualonean Fleet  Baron Tarraska 's "Imperial Nharatann Special Squad Six" was named after the first Imperial Nharatann Special Squad Six, a group of heroes who aided Prince Primus Khorum Rhann, including Andromeda. Though outnumbered, the Imperial Aqualonean Navy outsmarted Baron Tarraska Khoorrus  and Prince Primus Khorum Rhann  retook Atlantis. 1

Baron Tarraska Khoorrus returned to his barbarian hordes and would make other attempts to conquer Aqualoniaand the surface world, but without any success. One such attempt would come after Baron Tarraska allied his Barbarian hordes with the forces of the futuristic conqueror Kang. His armies would pick Canada as their point of invasion; however they would be turned back by the superhero group, the Avengers. 20

Baron Tarraska Khoorrus attacked Tartarus City with an undersea horde once again. He was confronted by the Sentry, but before Baron Tarraska could finish boasting of his plans, the Sentry beheaded him. 21

During the Dark Reign storyline, Baron Tarraska Khoorrus is restored to life by  Locknharr Khonn  after he reattaches Hydrokhonn  Nomads. Warlord 's head to his body, and Baron Tarraska is offered a new chance of power in the vow of destroying Prince Primus Khorum Rhann  once and for all. 23

During the Fear Itself storyline, one of the seven Hammers of the Worthy lands near Baron Tarraska Khoorrus after it was launched to Earth by the Serpent. He is able to lift it and becomes Nerkodd: Breaker of Oceans. 2  He fights Alpha Flight after he tried to attack Vancouver, but he was defeated. 2  Then soon after that, he heads to Aqualoniato overthrow Prince Primus Khorum Rhann 's rule and become the new king of Atlantis. 2

Sometime later as part of the  event, Baron Tarraska Khoorrus found and unlocked the secrets from the Lost City of Lemuria, using it to attack several places on land.The Hydro Pangea Doomwatch. then sent Hulk to deal with the threat.

In a flashback experienced by Nara, her parents were servants of Baron Tarraska Khoorrus that were posing as Prince Primus Khorum Rhann 's Royal Guards.

As part of, Baron Tarraska Khoorrus was on Aqualoniaat the time when the Squadron Supreme attacked it in retaliation for Prince Primus Khorum Rhann  and the Cabal having destroyed the worlds of some of its members. Hydrokhonn Nomads. Baron was slain by Power Princess.

Powers and abilities

Baron Tarraska Khoorrus possesses various superhuman abilities common to the Aqualoneans. However, his strength, stamina, resistance to physical injury, and swimming speed are much higher than the majority of his race. Like most Hydrokhonn Nomads, Baron Tarraska  could not survive out of water for more than 10 minutes without the aid of mechanical devices or certain chemicals, for most of his life. His stamina, agility, and reflexes also were reduced when out of the water. Like all Aqualoneans his specially developed vision allows him to see clearly in the murky depths of the ocean.

After certain genetic and surgical enhancements following his resurrection at the hands of Doctor Jurrassus Darko  his strength has been fortified to be on par with the strength of Prince Primus Khorum Rhann  as well as granting him the ability of self-propelled flight and living on land unaided.

Baron Tarraska Khoorrus is a skilled Hydrokhonn  Nomads warrior, trained in the use of many different weapons. He is an expert hand-to-hand combatant, especially underwater, and has achieved mastery in the use of most Atlantean weapons. He usually prefers his three-pronged iron sword, but he has access to highly advanced weaponry. , Baron Tarraska Khoorrus becomes involved after the Invisible Woman is accused of stealing a precious Aqualonean  artifact

Hydro Pangea Hydro Pangea is an  undersea Continent is the New World of North Aqulonea  and South Aqulonea  .There is the looseknit Alliance of Vhanderland Nations to South West and South.Aqualonea is a Taurons corruption of the name  North Wind and Tauron term Nothern Sealands.The name comes from Hydro meaning "water " or "undersea" in Atlanteanesse and " Pangea"-a Tauronesse corruption of the word "Pangaea." This is the strange,New World of Colonies of the Crescent Lands of Pangea.It began as 13 Colonies of Aqulonea ,plus a few isolated Kingdoms to the Far North of Vhanderland,Khanuue and Nuekhronn.This is the land of the Great Nations of There is the looseknit Alliance of Almerhindian Nations to South West and South.Rhamarr,Hallkharr,Brullian,Shue Showha,Chuumi,Tontowha,Talocki,Thrasha Dom,Lupackai,Nupackai,Sherackai,Kherackai,Nhavackai,Shavackai,Kherakhai,Nhapirho.1* The Hydro Pangea Kingdoms is Geographically located over the modern Pangea Baltic Sea coast. A lawless place full of Khalladon, Prince Tallon Rhann once traveled to the Kingdoms of the Hydro Pangea-and eventually set up a dynasty by his marriage to Princess Nhearhanna Rhax. The Hydro Pangea Realm was rife with many warring city states,loosely alley to a mad king Khellos Vhann.Prince Dallas Rhax and brother Septis Rhax formed a rebel undersea Navy to overthrow the King of the the Hydro Pangea Provinces Border Kingdoms. He helped save the kingdom by leading a rebel army against the Realm, by  returning turning freedom to the people.Dallas Rhax also Finnished  his quest to save The Hydro Pangea Pronvinces,by making himself King of proud Zhardath,by fulfilling the prophecy of the one true descendent of the Great Khonn ascending the throne.He then set about creating the downfall of the Nharratann Empire -which was on it's downfall anyway.It just didn't know it,with it's Emperor Junius Vhann Rho making slogan s like making the Nharratann Empire great again and wanting to build a Great Undersea Wall to keep out invading Navies.It seems foolish leaders pulled out the same old demigodery and believe it to be new.Nharratann Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear.The rest comprised the Hydro Pangea Outsea Regions,where the Outlander Territory.*2a

There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1,

..

Hydro Pangea Hydro Pangea is an  undersea Continent is the New World of North Aqulonea  and South Aqulonea  .There is the looseknit Alliance of Vhanderland Nations to South West and South.Aqualonea is a Taurons corruption of the name  North Wind and Tauron term Nothern Sealands.The name comes from Hydro meaning "water " or "undersea" in Atlanteanesse and " Pangea"-a Tauronesse corruption of the word "Pangaea." This is the strange,New World of Colonies of the Crescent Lands of Pangea.It began as 13 Colonies of Aqulonea ,plus a few isolated Kingdoms to the Far North of Vhanderland,Khanuue and Nuekhronn.This is the land of the Great Nations of There is the looseknit Alliance of Almerhindian Nations to South West and South.Rhamarr,Hallkharr,Brullian,Shue Showha,Chuumi,Tontowha,Talocki,Thrasha Dom,Lupackai,Nupackai,Sherackai,Kherackai,Nhavackai,Shavackai,Kherakhai,Nhapirho.1* The Hydro Pangea Kingdoms is Geographically located over the modern Pangea Baltic Sea coast. A lawless place full of Khalladon, Prince Tallon Rhann once traveled to the Kingdoms of the Hydro Pangea-and eventually set up a dynasty by his marriage to Princess Nhearhanna Rhax. The Hydro Pangea Realm was rife with many warring city states,loosely alley to a mad king Khellos Vhann.Prince Dallas Rhax and brother Septis Rhax formed a rebel undersea Navy to overthrow the King of the the Hydro Pangea Provinces Border Kingdoms. He helped save the kingdom by leading a rebel army against the Realm, by  returning turning freedom to the people.Dallas Rhax also Finnished  his quest to save The Hydro Pangea Pronvinces,by making himself King of proud Zhardath,by fulfilling the prophecy of the one true descendent of the Great Khonn ascending the throne.He then set about creating the downfall of the  Empire -which was on it's downfall anyway.It just didn't know it,with it's Emperor Junius Vhann Rho making slogan s like making the Nharratann Empire great again and wanting to build a Great Undersea Wall to keep out invading Navies.It seems foolish leaders pulled out the same old demigodery and believe it to be new.Nharratann Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear.The rest comprised the Hydro Pangea Outsea Regions,where the Outlander Territory.*2a There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1, The United kingdoms of Hyndro Pangea The United kingdoms of Hyndro Pangea corresponding to the United States of America and South America.The capital city is Markallett1-the trade and political capital of the Pan Almerhan Continent .The King Primus Khorum Rhann is the current ruler 13th. Gathol Gathol is mentioned in Mavericlion's Pangeans Age essay, the an undersea kingdom of the Khell1 refers to various legends of Argrothia  Gathol, or more specifically to the Dahomey Gathol. In classical legend, Khell was a nation of warrior women in Asia Minor and North Africa. The legend may be based upon the Sarmatians, a nomadic Ghanisann tribe of the Kuban, whose women were required to slay an enemy mVhallinoshVhallinoshia Vhallinoshia is pretty much Medieval France but it has Tauronesse names. tend to follow the same method. A cross between the Roman Empire and Carolingian Empire. The name is borrowed from Burgundar1, a city of Southern Lankmearia , between modern Venosa and Benevento; it is also an ancient name of Burgundia1 and resembles that of Aquitaine, a French region ruled by England for a long portion of the Middle Ages. The name is derived from Taurons aquilo(n–), "north wind". Argrothia Argrothia is an undersea kingdom of Hydro Pangea. Various seafaring traders of the Mediterranean Pangea1. The name comes from the from the city of Argrotharr1,, reputedly the oldest city situated at the head of the Gulf of Lankmearah1 in anchient Olympia,Atlantis.Also, hints of Italy in regards to the indigenous population's appearance, names and culture. Thompson labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical Argrotharr1 are known as "Argrothans". In Pangean Age cartography, Argrothia takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Messalantia1 ,it's capital derives its name from Massalantus1, the name given to its by its Argrothia founders. . In Lankmeanian mythology, Carthorean1 Empire  was one of the four rivers of Hades (cf. "Stygia").Carthorean1 Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Vhallinoshia, Rhozhantiums, and Argrothia.

The Nordic Cymric or Cymrhean The Nordic Cymric or Cymrhean Alliance  is an undersea kingdom of Hydro Pangea. .Called the Children of Cymric-Nordic Cymric Alliance Dark Age Kheltrea is land to the Northern Seas. Makholhoria is the home of the High Born Cymrheans. Nhaimarr Khonn states that the Vheltric Sea beds in post-Cataclysm era, changed much of the seascape into the modern formation.The Sharkhainn Dome Dwellers in the east, became separate from Glenderheim Dome Dwellers in the North and Inderheim Dome Dwellers. according to The Undersea Pangean Age .Dark Age  Grimirrain is the Undersea Dome,located on the Vhalkharr Undersea Mountains and it is the home of the High Born Cymrheans in  Grimirrain mythology. *2a King Nhaimarr came originally came from the Cymrhean Alliance,as an exile,when caught in a fued between the Glenderheim,his people and the Inderheim.Nhaimarr Khonn became in a rival over a girl, Attalla Nharr from his tribe with lover Brack McNhavarr of Inderheim.Nhaimarr killed him in the Trial of Thruth,but was banished from the region,never to return by King Krull Collingwood.Years later,King Krull Collingwood,Junior found it difficult having to deal with King Nhaimarr of Kharthonia .The Cymrhean god Cohllan MacNharr is more like Crom-a grim figure,most likely an important leader of their society,raised to Holo God Status.Cohllan MacNharr sits in his Grey Court in Holo Space,believing his people,should fight for survival everyday and never give up.His brother is Khallarr MacNharr -a so called God of War and his older sister is Khyllla MacNharr -so called Goddess of Fertility.King Nhaimarr swear s often by their names,hoping they will grant him good luck and if not the hell with them. King Nhaimarr Khonn claims distant kinship to Lord Thrull Khonn.A descendent of his Prince Khullanus Khonn and Prince Khullanus Khonn.The two got caught up in political drama framed for murder and theift of several Thuvians .The two fled the Crescent Land of Pangea in disgraceful behavior.The surface world believes that the brothers disappeared and maybe drowned at sea.In reality,according to Nhaimarr Khonn's family history,the truth was far different.Once day Prince Tarreus Khonn and youngers got Shanghai ed by Khorrovhan Undersea Pirates and taken to their hidden base among Tortage.There the brothers managed to become high ranking Khorrovhan Undersea Pirates and spent a few under the sea,trying to remake their lifes their as Aqualonean water breathing humans.They married into Cymrhean families living among the pirates.Tarreus Khonn married Lady Zhenobrea Harrimon and Khullanus Khonn married Lady Kaitlyn McKenna.Nhaimarr Khonn family sprang from one of those matings.

Khorrovhan Sea Beds Khorrovhan Sea Beds is an undersea kingdom of Hydro Pangea. The Tarrocharra Islands. The pirate town of Tortage takes its name from Tortuga.It is one the small Border Kingdoms of Hydro Pangea,Northern Region above Central Aqualonea and below Vhundria.The Aqualonean Travellers often inhabit the region,as Prince Arthur Collen Troy grew up there and transform ed the many Aqualonean Travellers into a single nation.The Travellers can come and go as they like or stay within the 147 Sea Domes that occupy the Khorrovhan Sea Beds.There Holo God is Aqualoneus Rho. Many of the Khorrovhan cities are made up of Aqualonean Travellers,Hellonean Nomads,Helloshia Undersea King Nhaimarr Khonn of Kharthonia once called on Prince Collen Troy and Khorrovhan Gypsy Navy to back up undersea forces in a war with Warlord Lochnharr Khonn and invading Imperial Navy of the Nharratann Empire .Troy and King Nhaimarr Khonn met up with The Hydrokhonn Nomads,who he knew yeard ago.Naimarr Khonn rescued Prince Eric Khorum Rhann,Princess Jessica  and Warlord Issack. Hellonean Sea Beds is said be haunted by creatures called the Scarlett Death.It is a coloy of red colored nanites,that lives in small caves about the region.Khorrovhan Pirates can be suddenly confronted by the Scarlett Death,that can attack subs super Catavation Drive and strand the boats.The Scarlet Death is a failed weapon created by the Hydro Pangeans to fight the Nharratann Empire .The test were experimented in Tortage City and managed to what they were ment ,by controlling the Scarlett Death became hard,because of their hive like mind and free will to adapt to any situation.The Hydro Pangeans abandoned them and left the Scarlett Death to their own devices.Khorrovhan Sea Pirates see the Scarlett Death as a barrier against enemy attack,but also understand their existence with the red swarm is difficult. .Hellonean Sea Beds Hellonean Sea Beds is an undersea kingdom of Hydro Pangea,with an overlay of colonial-era North America. The Hellonean Sea Beds parliamentary government is in Cornwall, South West Hellonean Sea Beds,at Tintagel Castle, in the Capital City of the Hellonean Region. Ghuthundria

Ghuthundria is an undersea The continental homelands of the Brython and Ghuthorian tribes who invaded Great Ancient Ghuthundria, which is the origin of the name. Semantically, the name Brythundia is from the Brython, in the Crescent Lands of Pangea derived from the same root as the Taurons Britannia, although King Nhaimarr Khonn  stated that the name was kept by the Brython and Ghuthorian that settled there. The land is depicted geographically over modern Poland, Lithuania, and Latvia.Lord Perhunn Meer.One of the Founders of Ghuthundrian Undersea Provinces.The land is similar to Poland, Lithuania, and Latvia. Vhundria Vhundria is an undersea kingdom of Hydro Pangea.

Vhundria is The continental homelands of the Vhanderland and Ghuthundrians who invaded Great Vhundria, which is the origin of the name. Brythundia is a surface world "hidden land under the sea.Semantically, the name Brythundia is from the Welsh Brython, "Briton", derived from the same root as the Taurons Brito, Britannia, although Joe Thompson stated that the undersea dwellers share more in common with the Æsir and Nordic kingdom's that settled there. The land is depicted as an undersea Pangean version of modern  Norway, Sweden, Holland and other Scandinavian kingdoms.It boarders much of Nharratann Empire.Their primary Holo God is Lord Vhallard Drogo One of the Founders of  Vhundrian Province. The Vhallard Undersea Forge is kind of underwater ice region,where a Cryogenic Factory broke down and fell into a great crevice.The region is a cold producing area-a kind of underwater tundra or glacier. Kharthonia  Kharthonia is an undersea kingdom of Hydro Pangea. The name may have been based on Canajoharie.Kharthonia  is ruled by the usurper known as King Nhamarr Khonn,who took power after the mad King Donar Tronn,abused his power. Nhaimarr Khonn was many things in this time,since left the Cymric Alliance.He was a gladiator in the Nharratann Arenas.He once member of Argrothian thieves Guild,sailed with The Hydrokhonn Nomads,spent time as a mercenary with the Kharthonian Mercenaries. Korinthos

Korinthos Ancient Olympia,Atlantis. From Corinth (Korinthos), a rich city in Classical  Ancient Olympia,Atlantis. by the region of Korinthos.It was once apart of the Nharratann Empire A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear. Sudistan is an undersea kingdom of Hydro Pangea. The name Sudistan in West-Central of lower Hydro Pangea. Sudistan is an language name meaning "abode (Sud) of the Dark", the dominant people of the area. In changing the name to Sundhankha, Sudistan unwittingly changed the  meaning to "the abode of men" to the abode of the dark. The capital of Subistan Duskharr is now the westernmost part of the Republic of the Sudistan. Vhanderland Vhanderland  is an undersea kingdom of Hydro Pangea. a court in the Vharovingian undersea province in The Pangean Netherlands .Gunderic Vhasnic, King of the Vhanderland. Rhonimhia The Rhonimhia Finland, Russia and the Baltic countries (The Rhonimhia) was a land in the "outermost north" according to Lankmeanian historian Herodotus. Joe Thompson's The Rhonimhia is described as the first Pangean1 kingdom, "which had its beginning in a crude fortress of boulders heaped to repel tribal attack". Cutting across the Great Northern Tundras is the Land of the Rhonimhia.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhashack fear the decadent ways of the Far Pangean1 West.

Helloshia Mongolia, Helloshia a. In Hydro Pangea geography, Helloshia is a region southeast of the Thysis Sea of the Vharkhainian1 Empire  Sea corresponding to the Ghanisann provinces of Golestan1, Mazandaran1 and Gilan1. The name is Argrothia for the Old Persian Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. The original meaning may have been "wolf land",but now was known has been to be "black shark lands". In Ghanisann legend, Helloshia is a Hydro Pangean Kingdom similar to Mongolia, Helloshia  a. In classical geography, a region southeast of the Barric Sea or Vharkhainian Empire  Sea corresponding to the Ghanisann provinces of Golestan, Mazandaran1 and Gilan1. The name is Argrothia for the Old Vharkhainian  Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. In Ghanisann legend, Helloshia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Iran + the Vharkhainian "Hellos " from the Olympianese ,for sun, and  estan or shia, "country"..Their cheif holo god is Ello Rhack. Lhokharra Lhokharra is an undersea Cambodia, also known as It's Capital City is Kampuchea.Surshing is a major undersest Port dome city .It is a land of Underwater Domed Rice Tower Farms mostly.Bean and Rice are made Great Undersea Tow Farms.Their holo god is Bhen Bhan Bho-once a great leader of the tribe,who helped Dallas Rhax fight the Imperial Nharratann Empire. Keshan Keshan the Land of Golden Domes. The name comes from the "Kesh", the Shonkhorian name for Nubia. Khithonn Khithonn is similar to China Khithonn is an undersea Khitan or Khitan,which is the Pangean version of China. TThe name is derived from the Khitan Empire (Chinese Liáo chooh Dynasty）and people that ruled northern and northeastern China. The name is derived from the Khithonn language for 'The Khithonn Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese,  or Qìdān guó. 'Khita' is also the origin of the Rhushack name for China, "Kitai", which is related to the English word "Cathay" and Marco Polo's Cathay . In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khitan is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Pangea. Khithonn laws flow from the overlord of the city-state. The culture of Khithonn is similar to that of ancient China. The most prominent feature of Khithonn is its Great Sea Wall (similar to the Great Wall of China) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contains the Jade Citadel, from where the God-Emperor rules over all of Khithonn. Khithonn Khithonn is an undersea Khitan or Khitan,which is the Pangean of Khathayan. The name is derived from the Khitan Empire (Chinese),but correctly corupted ss Khithonn,meaning Khathinay Land Under the Sea ( Liáo choohor the Liao Dynasty）and people that ruled northern and northeastern Khathayan . The name is derived from the Khitan language for 'The Khitan Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese, or Qìdān guó. 'Khithonn' is also the origin of the Russian name for Khathayan, "Kitai1" (Китай), which is related to the English word "Khithonn" and Marco Polo's Khithonn ( kæˈθeɪ ). In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khithonn is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea Khithonn laws flow fre overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall of Khithonn (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contaie Jade Citadel, from where the God-Emperor rules over all of Khithonn.

Khithonn is similar to Japan and Khathayan. In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khitan is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea.

Khithonn laws flow from the overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contains the Jade Citadel, from where the God-Emperor rules over all of Khithonn. Khithonn is an undersea Khitan or Khitan,which is the Pangean verr of Khathayan. The name is derived from the Khitan Empire (Chinese Liáo choohchoohchoohor the Liao Dynasty）and people that ruled northern and northeastern Khathayan . The name is derived from the Khitan language for 'The Khitan Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese,  or Qìdān guó. ) Khithonn laws flow fre overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall of Khithonn (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contaie Jade Citadel, from where the God-Emperor rules over all of Khithonn.)_

'Khithonn' is also the origin of the Russian name for Khathayan, "Khathi" , which is related to the English word "Khithonn" and Marco Polo's Khithonn. In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khithonn is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea. Artruscia Artruscia is an undersea Constantinople and the Etruscans. The Caital City is Arirhonn. Edesseeerah and Tripoland, collectively known as Ortholann. Lakoralla

Lakoralla From the ancient Indo-Aryan kingdom of Kosala, corresponding roughly in area with the region of Lakorr. Rhokhokai Rhokhokai are an undersea Semi-barbaric sea bed-dwelling raiders analogous to the Cossacks.Rhokhokai live a small section of Middle Eastern Hydro Pangea,where they live in a small cluster of Underwater City Domes.Rhokhokai travel in small mini submarines,that make raids on near by enemy undersea bed nations. Hithann Hithann from the ancient Hithann ,the name of the children of Hith. The Hithann capital of Khothadann corresponds to the underwater land of Khothada-the cities former name. Treshian Treshian Probably from the Kushan1 Empire.Kush1 From the kingdom of Kush, Nubia, North Africa. Argrothia Argrothia Various seafaring traders of the Mediterranean. The name comes from the from the city of Argrotharr,, reputedly the oldest city situated at the head of the Trench of Argrotha in anchient Also, hints of Italy in regards to the indigenous population's appearance, names and culture. Mavericlion Productions,LLC. labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical Argrotharr are known as "Argrothans". In Pangean Age cartography, Argrothia takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Messantia Massantia derives its name from Massalia, the name given to Marseilles by its Argrothia founders.

Rhozhantium Rhozhantium A cross between Rome and Byzantium. Rhozhantiums was the rival of Burgundria (which corresponds to the Carolingians), and depended on Aesir mercenaries for their defence (as the Byzantine Empire hired Vikings as the Varangian Guard). The name comes from Nemed, leader of colonists from Scythia to Ireland in Irish mythology; perhaps the name is also meant to allude to Nemea, home to the Nemean Lion of Lankmeanian mythology. The name may also be suggestive of various names for Germany in Slavic languages, e.g. Czech Německo. Neimaria Khonn*2a

Nhupharra

Nhupharra is similar to Ancient Opara, a gold-mining region in the Old Testament, possibly on the shores of the Red Sea or the Arabian Sea(e.g. western Arabia), though clearly it saw it as situated somewhere in the Southern Region of Hydro Pangea.Their god of Ununkha Whaw-the giant Black Capronean Killer Whale Shark. Pellistarr

Pellistarr Philistines (P'lishtim in Hebrew). The Pelishti Capital city of Asgashkelon. The Pellistarr gods Bhall Pellistarr and wife Baal-Pellistarr ,,who were holographic gods who founded the Pellistarr undersea kingdom. Sullusann Wilderness. Sallusann Wilderness s Pre-Columbian America, with an overlay of North America during the pre colonies and the Romnian Gypsy cultures.The Sallusann are tribal,but a looseknit association of tribal undersea dome towns allied to the Sullusan Capital City.The Sussusann Navy will combine its forces during an invasion from the outside.Otherwise the undersea navy is a bit nomadic and travels from the other dome cities looking to trade services and goods.

Aqualonia

Aqualonia is a Hydro Pangean Kingdom of a mixture of aquatic Thuvians and Taurons. Nhamkhara City is it's Capital City of Aqualonea Kingdom and the United Kingdoms of Hydro Pangea. Nhamkhara City is perhaps one the oldest Dome City in Hydro Pangea,next to The city of Poisdropolis. The Aqualoneans are a wild and rough people who inhabit the cold, misty sea-undersea plant thicketed sea beds and valleys between the sprawling, jeweled civilizations of the Hydro Pangean kingdoms. The Aqualoneans through off the tyranny of Nharratann Empire ,which led to that kingdoms hold on Hydro Pangea. Lord Dallas Rhax and Lord Septimus Rhax,along with Council of other Aqualoneans,founded the United Kingdoms of Hydro Pangea,after the Great Rebellion,as it is called. i and the far-flung and frozen north. They are said to be a proud and noble people, living out a solemn lifestyle that is unfathomable and depressing to most others, and in no facet of their society is this more noticeable than it is in their chief god, is the twin brothers Lord Dallas Rhax and Lord Septimus Rhax. Mavericlion Productions,LLC. used a melange of influences on his world. So, Aqualoneans are sort-of Celts but not just Celts. Vhallinoshia is pretty much MedievaFrance but it has Tauronesse names. tend to follow the same method. The Thompson Brothers states in The Pangean Age that "the Gaels, ancestors of the Irish and Highland Scots, descended from pure-blooded Thuvian  clans." He correlates Thuvia to the Cymric people, the Cimbri, the Gimirrai, the Thuvians and the Crimea. Geographically located over the modern Ireland, Scotland and England, since during the cataclysm which would mark the end of the said Pangean Age, Thuvia is said (according to the essay "The Pangean Age" by R.E.The Thompson Brothers ) to partially sink, surrounded by what would be the North Sea, its mountains dislocating into the British Isles.*2a . In his fantasy setting of the Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khithonn is his version of Khathayan, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages.

Prince Eric imagines the Pangean Sallusann Wilderness s to occupy a large area to the northwest regions of the Pacific Ocean. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangean Names", an appendix to Lord Dallus Rhax and Lady Septis Rhax   Prince Khonn,Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Nharratann Empire Nharratann Empire is A fallen kingdom corresponding to the Roman Empire..The city of Poisdropolis ,where is a Hydro Pangean Kingdom,that the Nharratann Emperor lives,the Imperial Senate and temples of the  exist.Nharratann Empire

Nharratann Empire was an attempt of the Tauron Alliance to maintain a hold on the Crescent Lands of Pangea,by presiding over Rhozhantiums pangea by colonizing it with water breathing Pangeans.Remnants of the Nharratann Empire is spread across Rhozhantiums pangea and the sea floor of the Tythis Sea.It once ruled much of the Undersea Floor of Pangea,but the Trongaroth Metrone invasion weakened it's hold on the Undersea Nations of Hydropangea and surrounding undersea territories.Lord Dallus Rhax and Lady Septis Rhax -the two Aqualonean brothers led an undersea Rebel Navy,broke much of it's power. Lord Dallus Rhax and Lady Septis Rhax -along the other rebel commanders founded the United Undersea Kingdoms of Aqualonia.They have a pantheon of Holo Gods,made up the Fi Royal Family of the Empire.Each one is considered a house hold holo god of worship.1)Lord Nharratann Rhex,who founded the kingom.He is considered the Nharratann holo god of the sea and royal navy.Rhex by the way became corrupted lver the centuries and became the name Rhax amongst the Aqualonean slaves.His Queen was Sovea Nhovus Rhex-goddess of fertility.Their sons were Prince Herculeus  Rhex-holo god of strength.Prince Perseon Rhex-holo god of music.Prince Thereus Rhex-holo god of literature.Their daughters were Princess Alphodianus Rhex-holo goddess of love and beautiful people.Princess Atherah Rhex-holo goddess of wisdom and beautiful one Relatives include Uncle Vallinus Rhexz-Armorer to the holo gods.Uncle Nhammon Rex -Admirel of the fleet. Its territory covered Vhallinoshia, Rhozhantiums, and Argrothia. In Argrothia mythology, Nharratann  was one of the ancient undersea regions of the Tauron Empire. The Nharratann Empire greatest triumph and blunder was the Great Aquatic Maelstrom Generators.They were created to stop enemy Aquatic Navies from rebelling and attacking the Empire.Unfortunately,the Empire allowed Hydro Panean slaves to build the many scattering of the devices across the Underwater ocean floors.They began to understand how operate them,they given the charge of Maelstrom Generators operators.The Nharratann Commander through them too scared to use them against the Empire and the slaves allowed that myth to perpetuate.Big mistake. The Maelstrom Generator Operator Grann Pillson met up with Doctor Benjamin McKool,Cheif Scientist in Admiral Dallas Rhaxes Rebel Undersea Navy.A plan was developed and the Rebels used them to defeat Grand Admiral Mackus Pellus Rhoms Great Imperial Nharratann Undersea Navy,breaking the hold the Empire had over Hyndro Pangea.The Nharatann Great Fleets would warp away from the area,but become lost elsewhere,because the jumps were uncoordinated.Whole navies got lost on other near by world plates never to return.Others jumped into the inner core of Terra-Prime and got losted there,giving rise to more legends of Flying Dutchman. Now,many of The United Kingdoms of Hydro Pangea have control of own Maelstrom Generators and use it to protect their nations. Ghanisarr and Ghanisann Ghanisarr and Ghanisann is a Hydro Pangean Kingdom are twine Middle Eastern Kingdoms. Argholistar is the capital of Argholistan and sometimes "Ghulistan1 is the capital of Ghanisann sehe sea desers of Ali Ghulel.The two kingdoms are the common name of the habitat of different tribes in the Lower Mhangho Tonna Mountains. The name itself is a mixture of the historical names of Ghanisann and Ghanisann.Alkmeenonv Delphi. Its name derives from the Alcmaeonidae, who funded the construction the Temple of Apollo in Delphi, from which the oracle operated.Tarmoon Allar is the holo god of enlightenment.            Almurishia Almurishia is a Pangean Age essay, the kingdom of the Khell refers to various legends of Argrothia  Almurishia, or more specifically to the Dahomey Almurishia. In classical legend, Almurishia was a nation of warrior women in this region,where the men were all killed when a time vault collapsed,leaving the women,to fend for themselves.. The legend may be based upon the Sarmatians, a nomadic Ghanisann tribe of the Kuban, whose women were required to slay an enemy before they might marry. Vhallinoshia A Pangean Kingdom cross between the Roman Empire and Carolingian Empire. The name is borrowed from Vhallintine, a city of Southern ancient Olympia,Aqualonia.It also is cross between modern Lankmearean Cities of Vnenosa and Benevenoshia-two merchants cities on the Great Salt Marshes,south of the Capital City.; it is also an ancient name of Vhallintine and resembles that of Vhallintine, a region ruled by England for a long portion of the Middle Ages. The name is derived from Tauronesse Vhall (n–), "north Area". Ghanisann In Ghanisann legend, VHallonishia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Vhallino for "valley "+ the ancient Vharkhainian  shia, "country".

Argrothia Argrothia is an undersea Italy.Various seafaring traders of the Mediterranean. The name comes from the Argo, ship of the Argonauts; or perhaps from the city of Argrothia, Peloponnesos, reputedly the oldest city in Olympians, situated at the head of the Gulf of Argol is near modern Nafplion. Also, hints of Argrotharr1 in regards to the indigenous population's appearance, names and culture. Prince Eric labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical  Argrothia are known as "Argives". In Pangean Age cartography, Argrothia  takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr2 appearing as a "boot". The coastal city of Messantia1 Massantia1 derives its name from Massalia2, the name given to Marseilles by its Argrothia founders.Asgard Tarrocharra Undersea Islands The Tarrocharra Undersea Islands. The pirate town of Tortage takes its name from Tortuga.Border Kingdoms.Barachan comes from Argrothia Geographically located over the modern not far from th e Baltic Sea. A lawless place full of savages, Lord Dallus Rhax and Lady Septis Rhax  -a distant relatives of Lord Thrull Khonn,Prince Dallas Rhax,Junior and Dallas Senior once traveled through the Border Kingdoms on his way to Rhozhantiums. He befriended Tarrocharran Undersea Pirates and the King of the Border Kingdoms. He helped save the kingdom before returning to his quest to reach Rhozhantiums. Hellonean Sea Beds Hellonean Sea Beds Wales, with an overlay of colonial-era North America. Possibly from Bossiney, a former parliamentary borough in Cornwall, South West England, which included Tintagel Castle, connected with the Matter of Britain.There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1 Thollanthia The continental homelands of the Vhanderland and Ghuthundrians who invaded Great Cymric region, which is the origin of the name.They settled a series of underwater domes in the undersea kingdom of Thollanthia. Semantically, the name Ghuthundria is from the Welsh Margoth, "Briton", derived from the same root as the Taurons Brito, Britannia, that settled there. The land is depicted geographically over modern Poland, Lithuania, and Latvia.Thuvia Joe Thompson states in The Pangean Age that "the Gaels, ancestors that were similar to that of the Irish and Highland Scots,         Margothallia Margothallia  is an underwater region who evolved into  pure-blooded undersea Thuvian  clans,until the Vhanderland and Ghuthundrians s." He correlates Thuvia to the Cymric people, the Cimbri, the Gimirrai, the Thuvians and the Crimea. Geographically located over the modern Ireland, Settled there .Scotland and England, since during the cataclysm which would mark the end of the said Pangean Age, Thuvia is said (according to the essay "The Pangean Age" by The Thompson Brothers ) to partially sink, surrounded by what would be the North Sea, its mountains dislocating into the British Isles.into Cymric people, the Cimbri, the Gimirrai, Vhallinoshia (Vhallinoshia is a former province of the Vhallinoshia )The name may have been based on Canajoharie.Corinthia Ancient Olympians. From Corinth (Korinthos), a rich city in Classical Olympians. Possibly suggested to Prince Eric by the Epistles to the Corinthians, or by the region of Carinthia. Sundhankha Sundhankha Prince Eric said name is derived from the Surface World from the region of Darfur, Sudan, in North-Central Africa. Darfur is an Arabic language name meaning "abode (dar) of the Fur", the dominant people of the area. In changing the name to Sundhankha,  Prince Eric unwittingly changed the Arabic meaning to "the abode of mice". The original Darfur is now the westernmost part of the Republic of the Sudan. Ghanderland Ghanderland Possibly from Ghanderland of Hesbaye, a count in the Merovingian court, or from Gelderland a province in The Netherlands ofMerovingian court,  from Gunther (Gundicar), King of Burgundy or Gunderic, King of the Vandals. Argrothia Argrothia is an undersea version of various seafaring traders of the Mediterranean. The name comes from the Argo, ship of the Argonauts; or perhaps from the city of Argrothia, Peloponnesos, reputedly the oldest city in Olympians, situated at the head of the Gulf of Argolisnear modern Nafplion. Also, hints of Argrotharr in regards to the indigenous population's appearance, names and culture. The Thompson Brothers labels the populace of his  Argrothia  as " Argrothian  ", whereas the folk of the historical  Argrothia  are known as "Argives". In Pangean Age cartography, Argrothia  takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Barsollan City in the Messentrea of North  Argrothia derives its name from Massalia, the name given to Marseilles by its Argrothia  founders.

Helloshia

Helloshia Outside Mankhoria1, Helloshia a nation of Nomad Armies and Air Travellers Air Forces. In classical geography, a region southeast of the Barric Sea or Helloshia an Sea corresponding to the Ghanisann provinces of Golestan, Mazandaran and Gilan. The name is Argrothia for the Old Vharkhainian  Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. The original meaning may have been "wolf land".

In Ghanisann legend, Helloshia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Iran + the Vharkhainian istan, estan, "country".ear

Khamborhann Khamborhann is an land set within an undersea jungle.spread across the Undersea Pacific Rim near the land of Lhokharra. The original name of Cambodia, Kampu Kha is capital city. The region is where a huge undersea Khamborhann Jungle exist.Originally transplanted from Conner's Water World,made up of Super Seaweed Trees and Super Kale forrest.It also is a land of Undersea Tower    Farms,that are surrounded by Super Seaweed Trees and Super Kale  forrest. Khamborhann s hunt the fish lif Kheshobia Kheshobia.The name comes from the "Kesh", the Shonkhorian name for Nubia and Khorhom Khorhon is an undersea Seria and Pakastan cultures.Hauran region of Middle Eastern Sea Beds of Hydro Pangea.The Khorham kingdom still believe in arranged marries between two families of different tribes and honor killing or someone,who has dishoned someones family.

Khorashia Khorashia Constantinople and the Etruscans. and possibly the associated Principality of Antioch, County of Edessa and County of Tripoli, collectively known as Outremer. The name itself was inspired by the references of Sax Rohmer to the fictional city of Khorassa in the novel The Mask of Fu Manchu.Kosala From the ancient Indo-Aryan kingdom of Kosala, corresponding roughly in area with the region of Lakorr. Hydrokhonn Nomads. The Hydrokhonn Nomads are a Semi-barbaric deep sea-dwelling raiders analogous to the Cossacks. Markhorian are a Nuphonnnomadic tribes who move about the sea floor,as a kind of mobile Undersea Navy and Submarine force.Each Kozaki1 Tribe is allied to the local small city and each city state is allied to the Great Khane,who live in Mankhoria City Khaneballan1.The Kozaki1 are a mixture of Khalladon,Rhashkhack and Khitan,similar to the surface Markhoneans.JThat dwell within the Southern Low Mharrenches .Allied with Warlord Locknharr Khonn.

Khodathia From the ancient Hittites (the name Khodathia may come from the fact that the Hittites are called in the Bible the children of Heth, and the Shonkhorians called their land Kheta); The Kothian1 capital of Khorshemish1 corresponds to Carchemish, capital of a Neo-Hittite kingdom. Perhaps from The Sign of Khodathia in The Dream-Quest of Unknown Kadath by H. P. Lovecraft. There is a town of Khodathia in Gujarat, India, but the connection is doubtful. Nuphonn

Nuphonn is located mostly in the dragon haunted the Hign Mhangho Tonna. Nuphonn is the sacred mountain upon which the dwell.It is also the land the Yeti-the strange abominable snowman. It is called The City of Shangralarr-the eternal city.Lower to them was the land of ,with dark golden temples of in the Hindian Jungles,Nuphonn Low Lands-one of the Seven Ancient Wonders of Pangea. Nuphonn ,land of the Many High Priest of Nuphonn found among the Low Mharriannus Deep Sea Trenches. Rhonimhia The Rhonimhia is an undersea Finland, Russia and the Baltic countries (The Rhonimhia) was a land in the "outermost north" according to Lankmeanian historian Herodotus. The Rhonimhia is described as the first Pangean kingdom, "which had its beginning in a crude fortress of boulders heaped to repel tribal attack". Rhonimhia Cutting across the Great Northern Sea bed is the Land of the Rhonimhia.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhonimhia fear the decadent ways of the Far Hydro Pangean West.The Rhushack desire to dominate the region.They do not like the nations exiles living with in their boarders. Rhozhantium Rhozhantiums A cross between Rome and Byzantium. Rhozhantiums was the rival of Burgundria (which corresponds to the Carolingians), and depended on Aesir mercenaries for their defence (as the Byzantine Empire hired Vikings as the Varangian Guard). The name comes from Nemed, leader of colonists from Scythia to Ireland in Irish mythology; perhaps the name is also meant to allude to Nemea, home to the Nemean Lion of Argrothia mythology. The name may also be suggestive of various names for Germany in Slavic languages, e.g. Czech Německo. Kharkharah Ancient Kharkharah, a gold-storage region in the Old Testament of Dallas Rhax, found on the sea shelf of the Red Sea .The Kharkharahians would collect all gold from all over Hydro Pangea because of the Huge New Genesis Bunker located under their city Kharkharah. Akhellarr

Akhellarr Philistines (P'lishtim in Hebrew). The Pellistarr city of Asgalun derives its name from Ashkelon. The Pellistarr god Pellistarr  Bhall or Baal-Pellistarr  Bhall derives its name from the Sallusann Wilderness Sallusann Wilderness s Pre-Columbian America, with an overlay of North America in its early days.there are Whohaland forests.The mountains of Great Smoke where the Sallusann, Lunuck barren wastelands beyond that and briny mires of Sheball Shah. Ghanisarr or Ghanisann. Ghanisarr (sometimes "Ghulistan") is the common name of the habitat of different tribes in the Mhangho Tonna  Mountains. Ghanisarr is ancient word for ghost haunted mountains,because of the sea bed is built upon several time vault tombs of ancient inhabitants,buried belong the Undersea floor.Underwater Travellers can see them rise from the scattered fields of Avatearhan Monoliths,that project the holographic ghost of long ago. The name itself is a mixture of the historical names of Ghanisann and Ghanisann.Alkmeenon1 Delphi. Its name derives from the Alcmaeonidae, who funded the construction the Temple of Apollo in Delphi, from which the oracle operated. Aqualonean Travellers Aqualonean Travellers is a kind of Aqualonean Gypsy class,who are nomadic itinerant tribes,living within the Crescent Lands of Pangea and upon other world plate s of Terra-Prime.Aqualonean Travellers move in small caravans of submarines.These Travellers started eons ago,as runaway slaves of the Nharratann Empire .They now do not have any allegiance to any undersea nations of the United Kingdoms of Hydro Pangea,calling it there way.In early time's,few welcomed the Aqualonean Travellers due to fear of association with them would result in imprisonment by the Nharratann Empire .The fear lasted on into the the United Kingdoms of Hydro Pangea.

Gwaillia

Kingdom of Gwaillia in Southern Hydro Pangea -a land of Gill creature s.from a distant star.These are a strange undersea kingdom of gillmen and gillwomen.They landed here,in their water filled Sea Shell like colony ship,that travelled at sunlight speeds across the stars.

The Hydro Pangean Navy

In Hydro Pangea the term Navy not refers to surface going Military Ships,but Sub Marine Battle Carriers,their Battle Group,Destroyer Submarines,Sub Frigates,sub fighters,and so on.And many of these submarines,if needed not only have the Super Catavation Drive,that act as a water warp bubble around the boat,but warp drives to travel through hyper space or wormholes.

The Atmosphere Factory

In the Undersea world of Hydro Pangea,their is the Factories the concept of the Atmosphere Factory.Even Aqualoneans all breath underwater,they also air breathers.Theses Atmosphere Factories recycle Cardon Dioxide within the Habitation Dome Cities,Villages and Towns and turn it back into oxigen again.Sure the Dome City States,Dome Villages and Dome Towns have HydroPonic Tower Farms Domes,Forrest Domes and Parks,that help recycle oxigen,but the Atmosphere Plants provide additional environmental concerns for the Undersea Cities.Atmosphere Factories come in large,medium and small depending on the Habitation needs.Large Dome Cities have Large Atmosphere Factories,Dome Village s have Factories Atmosphere Factories and Domed Town have Small Atmosphere Factories. The Atmosphere Factory also can provide the people of Hydro Pangea with oxygenated water.Posted just about everywhere are Aquarium Illumination Towers and Poles.These provide light for the sea floor,that would be otherwise dark.The Large Towers provide Navigation Beacons to guide submarine craft .And out of the base of the towers and poles,bubbles up vents of oxygenated water. The atmosphere factory (or atmosphere plant) is a large and highly guarded installation maintained by the Undersea City Management. . It is responsible for providing the air that sustains all life in Hydro Pangea Dome Cities. The factory utilizes advanced technology, to recycle Carbon Dioxide back into oxygen. The plant converted into the gases and stored in one of several enormous reservoirs, at which point an air vents current is introduced. It is then pumped to the five principal air centers of the city where it is released and transformed into breathable atmosphere. There is always enough energy stored in the reservoirs to maintain atmosphere for a thousand years as long as the pumping apparatus remains functional. The building covers an area of four square miles and rises to a height of 200 feet.

Everyone on Hydro Pangea recognizes the importance of the factory (though some people believe the factory is a ruse to keep others subjugated), and its security is considered impenetrable: the factory's walls are one hundred and fifty feet thick, and its roof is covered with glass five feet thick to protect it from assault by aircraft. Also the Atmosphere Factories are guarded by soldiers,armed with cannons and guns.Anyone misguided enough to try and attack the factory would almost certainly fail.

At any given time there are only two people who know the secret to opening the doors to the factory, which are operated in a series of three, one after another, via a combination of alternating codes. These individuals act as a team,who supervises the Atmosphere Plant of each Habitation Dome.One is a Manager,An Inspector and their assistant engineer staff) live in small dwelling near the Atmosphere Factories for 365 days (half of a Hydro Pangea year), one man will be confined to the isolated factory with other wokers,while the other is permitted to travel as an inspector of the Undersea City and other Atmospheric Plants. The Atmosphere Plants Managers wear Yellow clothing with blue green strips on the sleeves.They ware a gold collar from which hangs about their necks.The plant workers also wear Com Badges and Utility Belt Comlinks.These ornament serves as a signal to all Hydro Pangeans that the bearer is responsible for maintaining their atmosphere, and thus must be allowed to travel unmolested.They are kind of respected as a combination of doctors and holy servants,as well as maintaince officials. The Atmosphere Factory is of course inspired by the same thing on Barsoom,that the Martians need to survive.And it primarily function s in the same way,but with updated thinking. The Great Sea Rip

The Great Sea Rip is remnant of the damage created by the asteroid Deadallus that hit Terra-Prime and caused the Cataclysmic that offset the Pangean World Plate in Grand Tythis Sea.The asteroid,actually was mostly demolished as it hit the plate,being it's Atlantium Steel Outer Hull absorbed much of impact,but remnants of it shot up through the inner shell and out through the sea floor. Even self repair bots and nanites repaired the e Great Sea Rip,but the Trongaroth and Metrone,who steered the asteroid in,prepared their own nanites to fight against closings up the massive tair.So even though the Trongaroth and Metrone were defeated,their nano bots still exist.A huge gusher of water is created by the Great Sea Rip and swirls about as an undersea maelstrom,prohibiting underwater travel.There have been attempts to replace and repair the hole,by the Metrone nanites are very resilient as their spidery creator's.They consistent to keep open the he Great Sea Rip.Strange ly enough,the Great Rip has also become a tourist attraction.Fleets of Underwater Linear Submarines travel to the rip,to watch it flair up on it's daily bursts. Real World Origins.The Great Sea Rip while I was preparing a map of Pangea and then cat Jonesie,accidentally put a claw mark in the area of the sea.To cover up the damage created by the cat,I created the Great Sea Rip.Besides,anyway it sounded like type hole in Larry Niven's Ringworld and also gave evidence of damage to the plate by the Trongaroth Metrone Sornai Invasion. Hydracullan Giant Tube Worms Hydracullan Giant Tube Worms that claim from Conners Water World,that originally another water world,called Hydraculla 5.Hydracullan Giant Tube Worms can suddenly shoot up from a self made tube and crush anything that moves above their hive like home.Hydracullan Giant Tube Worms crush anything,even a passing submarine and use it's vampire suckers to draw out blood. Deltra Rigel Giant Clams- Deltra Rigel Giant Clams-beds of massively huge clams,that claim from Conner's Water World,that group in great fields of these deadly clams.Found on Conner's Water World and Delta Rigel 3. Undersea Spider Undersea Spider is a unique type of Metrone ,that has elved into massive size,as big as most whales and can create fields of webs,that can ensnare any undersea creature from sharks to whales-even the Mesasaurus Whale.It has even known to ensnare submarines.Although it prefers live underwater creatures,an Undersea Spiders will consume the crew of the unlucky boat.

Origin of Prince Eric Khorum Rhann.

Aqualoniais world where the ocean floor has been so heavily colonized that there are whole underwater nations. A kind of Undersea Hyborean Age World just beyond the shore. Not just Underwater Ruins or an Underwater Base, but an entire city of people living and "breathing" underwater. It's usually created with futuristic technology or powerful magic,or both .And a popular depiction is to have a fully surviving Aqualoniain the ruins of the sunken lost continent or with domes and/or water breathing Fish People or Apparently Human Merfolk. Usually though it's a modern attempt at colonizing the ocean floor, or a villain's secret lair.

As might be expected, living in such a precarious location makes these cities inordinately prone to having something go Horribly Wrong. Be it sabotage causing the dome to break, an undersea volcano activating, or other disasters.Queen Mira breaking the Dome of Atlantis,just piss her boyfriend Aquaman with huge whaled.And forget Prince Namors half century war with the surface dwellers.

The cities are often made out of a large number of sealed-off, interconnected domes at the bottom of a large lake.colony of humans is established on the ocean floor, using geothermal power to provide light and a specially-made oxygen-carrying dive fluid in place of air. But since the humans are less dense than water, the humans have to wear weights if they want to stay on the bottom or even have neutral buoyancy. They sleep special pressurived dwelling their buildings,that mimic surface world conditions. THE MANY SUICIDES OF AQUAMAN: The Loneliness Of The Underwater Crimefighter When There's No Crime Underwater" — Warren Ellis And that statement shows how utter stupid Warren Ellis is,because most things out of lamb superheroes involve all sorts of things other than crime.Besides you have a city.Underwater of otherwise you people and if you have people,you have bank,vice and crime.If you can't get beyond that narrow minded thinking,your an asshole. Due to the long history of Atlantis, merpeople, sea monsters and other myths about the ocean, people are fascinated by the mystique of the sea. Most Speculative Fiction stories, particularly in the fantasy vein, may well try to explore or add to the setting by introducing the presence of some sentient underwater species inspired by merpeople. Futuristic science-fiction oriented series may well have men colonize the ocean floor in undersea domes - or perhaps people have discovered that Cetaceans are actually sentient and have been hiding in all along. In the horror genre, there may be an Eldritch Abomination and its spawn waiting at the bottom of the ocean. An alien race or precursor artifacts might be down there somewhere. Plus, the ocean has pirates.

You'd think that all of this this might make for a really cool setting for stories.

You'd be wrong.

The ocean is boring to humans. All of the conventions of human society are missing from the ocean. Even with the addition of colonies to the seafloor, you can't really write a story down there as easily as you could on land. There are probably no ocean theme parks.Actually there would be.If you have people,you would have theme parks,just ocean theme parks.No underwater romantic restaurants, no ability for the cast to move around.Actually there maybe underwater romantic restaurants.If you have people...even undersea people,they need places to eat.Also, like it or not, the basis for about 80% of fantasy, science fiction, drama, and adventure stories is They Fight Crime!. But there's hardly going to be any crime to fight — there are no underwater bank robberies.And there should be.Even underwater people spend money and crooks like money.

Also, everything underwater is typically depicted in various shades of blue. This will get depressing and boring alike after a while. The fact that things tend to move more slowly underwater doesn't help, either.Actually,the depressive moron would find that boring like all Star Trek set in space.The only Star Trek I like is the whale one,Granny.Jerphro that is studious Star Trek movie even.A big moonshine jugg threateneds the Earth and they go back to find some whales.But Granny.But nothing Jephro .Get out.

As Larry Niven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans, the ocean has only one environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes to the point of outright falsehood — any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more — but it's the popular perception.My brother Carl said "I said into stuff like Aquaman or Prince Namor,because I'd feel like I was drowning." Of Course,I didn't agree.Like in Twenty Thousand League's Under the Sea,the ocean floor is challenging.After all Jacquel Cousteau spend his life on and under the sea with Phillipe or Philleep as he used to say.Bob Balland,too.And fictional character,Dirt Pict spends allot of time in sea.So water isn't boring to these guys.It is boing to the narrow minded,who just see water,more water and fish.Oh !And I forgot no crime.Undersea Bank Robbers would have no backs because Undersea Atlanteans trade things with sea Schell and those are worthless to the surface dwellers.Gee,no wonder Prince Namor and Arthur Curry thinks we are all assholes,because maybe we are having the attitude of Warren Ellis and the like.Maybe it's not the environment that is lacking...maybe it's the talent.

As a result, settings that have a rich undersea world will inevitably ignore it. Writers just can't figure out what to do with it. It will be pushed into the background, forgotten about, or openly mocked. Tabletop game expansions that take place underwater are just going to produce a heck of a lot of unused character templates - because creating an underwater setting or making a character that has to have saltwater poured over their gills regularly is hard. Besides, it's rather hard for a being without lungs to survive out of the water, so their utility outside their intended setting is limited.Limited to a small,uncreative mind. And living your life in a futuristic sterilized bubble colony at the bottom of the sea where there are no intergalactic battles or intrigue would just be plain boring when you could set a story on a space station! Actually,there could be.Who says that a submarine can't also be a star ship ?Who ?The dimwits like star ship pumber who the star ship Enterprise could survive warp space,but the crush depths of the sea,even those we are told it is made up of super materials.And Tomorrow is Yesterday isn't a valid point.The USS Enterprise was just surviving be shot back through time,after encountering an uncharted Black Hole.Being what we know of black holes,it's lucky,it made it anywhere.

Speaking which: Space settings share something of the same problem, with the side-benefit that space, given FTL travel, is a route to other planets where humans might find useful environments. Humans, like other animal species, have an environmental niche which we require to exist. A race of undersea sapients would likely find land stories boring, because they can't experience land directly, just as humans can't experience undersea (or space) directly. Any being has a limited range of environments it can ever directly experience. See Sci-Fi Writers Have No Sense of Scale, All Planets Are Earth-Like, Single-Biome Planet, Rubber-Forehead Aliens, aliens who mate with humans and babies and Planet of that have a stage backdrop culture.

For   underwater tropes, see: Water Is Air, This Looks Like a Job for Aquaman, Flying Seafood Special, Under the Sea.

Strange thing,while creating or rather recreating Prince Toreus Rhann,I came with the idea of giving him an undersea cousin .The whole idea came a Marvel Comics ad in the 10's where Prince Namor1 had long hair and a more fantasy looking costume.At the time,they must have trying to update his look with long hair.I had no idea what they did with it,having not read it.But it was enough to give an idea. I started to think,you know Prince Namor McKenzie is just not only an undersea Superman,but an underwater Tarzan.He protects his realm from outside invaders,just like the Lord of the Jungle.He dresses like Tarzan,with only a small bathing trunk,much Tarzan generally does in stuff.I am sure,though Bill Everett might have never admitted to it,but Tarzan must influenced Prince Namor.* With that said,I started to think well Conan is just a sword weldy Tarzan in some Age Undreamed of.And hit me.Why not mix up Prince Prince Eric Khorum Rhann,Tarzan and Conan.I wondered simply why no one had saw it before hand ? And Neptune Perkins doesn't count because he is just far too....stupid. And of course,like Conan and Toreus,I needed to create a suitable world.The name Atlantis could not be used,since I already established that as an ancient,time space fairing civilization.It might inspire many undersea versions of Atlantis,but it could simply not be Atlantis.And felt just sinking the Hyborean Age the undersea would not simply work.I know,must creators simply do that.Prince Namor and Aquaman are simply fantasy kingdoms underwater.They are like those little castle sets you see in fish tanks,but with water breathing characters swimming about.Very little is thought about the concept of sinking or building a civilization under the sea,other that putting one city here and another there.And I know it is sheek to bash Aquaman,but he and Maintain Productions,LLC. Comics,actually got it more correct than Marvel Comics did with Prince Namor1.It would make more sense for underwater people live an oxygen filled City under a dome and wear a skin tight diving suite,than open water cities,with fish swimming around and dressing like medieval characters under the sea.I try swimming under water with clothes like that and you will see my point.And try staying underwater and you might see my other point.Fish are adapted to sea life and humans,sorry to say,even with fish gills would it difficult to survive other than short periods underwater. Human beings underwater have all sorts of problems,not fixed by superman strength,thick bullets proof skin,tiny layers of bubber and wings on their ankles.Whales,sharks,squids,whatever all evolved suitable for living under the sea.Human beings living there would be some sort of compromise between the land and underwater.Aquaman attemps to address that with being originally humans,while Namor goes to a silly,separate race evolved underwater idea.

For Prince Namor and the other Atlanteans to have evolved underwater,would be more than having just blue skin and fish eyes.Namor would either be more like the Creature from the Black Lagoon's Gill Man or something like a cross between a whale and a human being.Not exactly an appealing hero concept. I know Marvel has had more success with Sub Mariner than Maintain Productions,LLC. has had with Aquaman,but wrong is still wrong in my opinion.And just saying well,that is the way Marvel and Maintain Productions,LLC. Comics has always do it and to say that,your just missing my whole point.Underwater City Domes filled with air,would the Mer person take a break from water everywhere and could live like Surface Dwellers from time to time.It would also get rid of the problem of eating under the ocean.No one wants to see your undersea characters shuving whole fish in their mouths.And get drinking.No way you use a cup under water.Sorry Little Mermaid.Not sure water bottles of tea,coffee or soda would work.An undersea people could live just like Surface Dwellers,only they also swin under water without driving lungs.They could eat,watch tv,sleep just us.Only under a water tight dome. I figured first,create a believable underwater costume for Prince Eric Khorum Rhann,that would share some aspects of Prince Namor.Flight Wings,fins,armor and such to help him move about in an undersea environment.But I figured provide him with a diving like armor,to keep him warm and protect the Prince from hostile under life or other water breathing humans.This was the Aquaman bit I wanted to keep.Incidentally,this was years before Jason Manoa became the character in a movie. Hydro Pangeans were some kind of long ago genetically engineered humans created by the Taurons to survive in aquatic environments on various water worlds.I figure,the Elder Race wanted to in some past era were allowed to do this .The Taurons wanted to exploit the vast seas of Pangea as a test for other worlds plates.Having failed at this,the Tauron Empire pulled out and left their colony to collapse.And the undersea civilization of Hydro Pangea  still survives,perhaps because of the Atlanteans intervention. Prince Eric needy a companion like Prince Toreus had,but instead of a lion,it would be a big Killer Whale.Sharks would not do,if the hero gets bitten by his undersea friend.Besides people like Orcas and not sharks.Maybe that is the Dino Delaurentis movie Orca was a flop and Jaws was a hit.Killer Whales lovable and sharks no,even though both are undersea versions of predator like Lions and Tigers.sea And also make him like Conan or Toreus,I would give an sea horse.Well kind of .Actually,the creature is not a sea horse,but an Aqua Steeds.Steeds are robot like Speeder Bikes used in the Crescent Lands of Pangea and elsewhere.Prince Eric Khorum Rhann 's Aqua Steed is called Hellfire,because he looks a bit like a blue green demon. I wanted to be in someway a copy of Pangea.I figured many of the underwater inhabitants,were colonists from there,who were modified or mated with modified Tauron water breathing humans.Atlanteans,Taurons,and such were both capable in the same genetic origins,so is none of that alien human breeding like we see with Star Trek. And I wanted to create a believable civilization like the Hyborean Age or Pangea would take more than just sinking the continent under the sea.Most creative people don't go beyond the Little Mermaid and such.Don't know how Little Ariel drinks from a cup underwater.Many stories show chrophobic an undersea habitat is and how dangerous.Anything from Voyage to the Bottom of the Sea to Seaquest DSV attempted to show that.And another other things like Twenty Thousand Leagues Under the Sea did that first long ago.I figured the first was no sunken cities under the sea,with open streets and buildings exposed to the ocean floor environment.After all,you would not a hostile shark swimming in your back yard. So like Aquaman .Hydro Pangeans are amphibious,which means they breath both in air and water.Oxigen filled City Domes would scattered across the sea.Some of them,would connected to the Plate Dwelling underworld of Pangea on Terra-Prime.Remember this is an artificial world,so we find more things there than on Earth.Hydro Pangeans travel by various sized subs.Few Aqua Steeds and swimming is rare occasions,like hand to hand battle or moving around the outside of an undersea habitation dome.And nobody flies because they have wings on the feet.Sorry,Bill Everett,that was just so stupid and it hasn't got better with age.Never could understand just how that wor anyway.That's why they gave Namor Flying Fish Wings between his arms,despite a few idiot s complaining the the changed and ruined the Sub -Mariner.It ankle wings might make sence in Classic Mythology,but not an age of scientific thought. These undersea dweller s understand it is hostile they inhabit.They know,that they do not fit of the surface world,being former slaves of a fallen empire.Although there is some contact and limited co-operation between the Crescent Lands of Pangea,the Pan Almerhan Continent and the United Kingdoms of Hydro Pangea,both see each other as strange,alien cultures. The whole reason for creating Prince Eric Khorum Rhann was to mix Prince Namor,Aquaman with Conan and their worlds,but rethink them all.If I was to create just another underwater character,what would be the point ?If I rethought the Hyborean Age and Pangea Amtor on a Dyson Sphere,the undersea counter civilization would also needed to rethought.If any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much moe,I want to break that popular perception. Here is a thought for those you out there,who just think I am just ripping off everything from everywhere.Christy Marx,in her utter ignorance told me that once and I simply told,that what you're all doing and just not admitting it.It's what Gene Roddenberry did with Star Trek.It's what George Lucas did with Star Wars.It's Marvel and Maintain Productions,LLC. Comics have been doing for years and also not admitting it.And Christy Marx really did with career,beside share the name with porn actress.Write G.I.Joe and allot of other work for hire junk.Wow.Brilliant.Bravo. There is no secret cave.No secret vault where people get their ideas.We all just rethink other people's stuff.And that's been going on since the first guy who told tales around a camp fire. If you think the giants,as Mister Spock says,have said it all and done it all,then good for you.Just please stay a consumer and don't try anything really creative.The business has far too many hacks for hire already,making a career producing new material for other people's crap,and expecting to be called a genius for being a creative salary man.Me I would rather try and create something new.Something of my own. I think I did a pretty good job,considering what other people have done other the decades.I hope you agree. Upward Onward Mavericlion. Doc Thompson g==

Write the second section of your page here. Mavericlion Productions,LLC Presents Tales of Terra-Prime featuring Prince Eric Khorum Rhann. The First Son of Aqualonia by Carl Edward Thompson and Joseph Gilbert Thompson The Prince Eric Khorum Rhann character and related characters  featured in these stories all the rest are copyright Ls,and trademarks owned by Mavericlion Productions,LCC.(c) TM (r) 1973- Mavericlion Publications,Inc. Thompson Brothers Publishing 1551 North 29th Street,Philadelphia,Pa.19121 Cell Phone:267-334-1099 mavericspacer@gmail.com Maveric Universe Wiki galaxymaveric @Hotmail.com Origin of Prince Eric Khorum Rhann.

Atlantis is world where the ocean floor has been so heavily colonized that there are whole underwater nations. You would figure it would be a kind of Undersea Hyborean Age World just beyond the shore.Not just Underwater Ruins or an Underwater Base, but an entire city of people living and "breathing" underwater. It's usually created with futuristic technology or powerful magic,or both .And a popular depiction is to have a fully surviving Atlantis in the ruins of the sunken lost continent or with domes and/or water breathing Fish People or Apparently Human Merfolk. Usually though it's a modern attempt at colonizing the ocean floor, or a villain's secret lair.

As might be expected, living in such a precarious location makes these cities inordinately prone to having something go Horribly Wrong. Be it sabotage causing the dome to break, an undersea volcano activating, or other disasters.Queen Mira breaking the Dome of Atlantis,just piss her boyfriend Aquaman with huge whaled.And forget Prince Namors half century war with the surface dwellers.

The cities are often made out of a large number of sealed-off, interconnected domes at the bottom of a large lake.colony of humans is established on the ocean floor, using geothermal power to provide light and a specially-made oxygen-carrying dive fluid in place of air. But since the humans are less dense than water, the humans have to wear weights if they want to stay on the bottom or even have neutral buoyancy. They sleep special pressurived dwelling their buildings,that mimic surface world conditions. The Many Suicides of Aquaman: The Loneliness Of The Underwater Crimefighter When There's No Crime Underwater" "Or how not to write an undersea character" — Warren Ellis  And that statement shows how utter stupid Warren Ellis is,because most things out of lamb superheroes involve all sorts of things other than crime.Besides you have a city.Underwater of otherwise you people and if you have people,you have bank,vice and crime.If you can't get beyond that narrow minded thinking,your an asshole.   Due to the long history of Atlantis, merpeople, sea monsters and other myths about the ocean, people are fascinated by the mystique of the sea. Most Speculative Fiction stories, particularly in the fantasy vein, may well try to explore or add to the setting by introducing the presence of some sentient underwater species inspired by merpeople. Futuristic science-fiction oriented series may well have men colonize the ocean floor in undersea domes - or perhaps people have discovered that Cetaceans are actually sentient and have been hiding in all along. In the horror genre, there may be an Eldritch Abomination and its spawn waiting at the bottom of the ocean. An alien race or precursor artifacts might be down there somewhere. Plus, the ocean has pirates.And pirates always means either trouble or adventurers or both.

You'd think that all of this this might make for a really cool setting for stories,but you would be wrong.To many creative people,Atlantis is boring.They just can't get passed it as an undersea Prince Valiant and  see that also as dull,despite the comic is as long running as Superman and not interupted it's continuity with sliding scale time lin

The ocean is boring to humans.It's all just too much ocean and nothing else.It's all just lots of water and nothing else And creative people find it too much of a chore to really develop into something interesting.They fall into all the Undersea cliches.First off,undersea people go fish or sea Schell happy.They have fish and sea Schell symbols everywhere.Fish and sea Schells on the walls.Fish on their clothing.Their bubble shaped diving helmets look at fish.Their submarines look like fish.Everything is about fish.And all the Undersea dwellers live in a primitive underwater world.They breath water and are either all pink or blue skinned,maybe with big fish eyes.The swords ,knives and trident,but never or rarely use guns-even spear guns.Fighting like James Bond did in Thunderball with modern weapons is either rare or never used.Flash Gordon mixed swords with guns,with high tech medieval kingdoms is rarely uesed. All of the conventions of human society are missing from the ocean.Well,actually they wouldn't,but surface dwellers,have this prejudice. Even with the addition of colonies to the seafloor, you can't really write a story down there as easily as you could on land.Actually you could have the addition of colonies,but creator's insist of the tiny fairy single cityscape,all crowded into one single,cluster fuck of a district,about two blocks long.There are probably no ocean theme parks.Actually there would be.If you have people,you would have theme parks,just ocean theme parks.No underwater romantic restaurants, no ability for the cast to move around.Actually there maybe underwater romantic restaurants.If you have people...even undersea people,they need places to eat.Also, like it or not, the basis for about 80% of fantasy, science fiction, drama, and adventure stories is They Fight Crime!. But there's hardly going to be any crime to fight — there are no underwater bank robberies.And there should be.Even underwater people spend money and crooks like money. There is ability for the cast to move around.Well,that is again narrow minded thinking.Why do creator's always think of Atlantis is this single city ?According to the legend it a single city surrounded by seven rivers.But it was also a vast continent.That suggests a big place like King Kull's Thurian Continent or Conan's's Hyborean Age.Both Conan and Kull had plenty ability for the cast to move around.They both traveled all over.So why president the place as a tiny single city under a dome or one little cluster fuck. of buildings all crowded in a single area ? Why could not Atlantis make a big cities like in our world,but set under vast domes .Atlantis could be New York just set under the sea,with everything a big city has.It could have stuff like restaurants,bars,gas ,stations,supermarkets,malls,parks,zoo's,strip malls,city halls.police station s,all the stuff real cities have.

Also, everything underwater is typically depicted in various shades of blue. This will get depressing and boring alike after a while. The fact that things tend to move more slowly underwater doesn't help, either.Actually,the depressive moron would find that boring like all Star Trek set in space.The only Star Trek I like is the whale one,Granny.Actually,you would only see it as various shades of blue.The movie Captain Neno and the Underwater City,the film present s this domed metropolis is a bright wonderland.So much for shades of blue.

As Larry Niven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans, the ocean has only one environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. Actually,it would be the Underwater sea people.Their civilization.Fighting to survive,just like Surface Dwellers.Trying to tame environment,without ruining it.Other nations competing with each other.Wars and more wars.Treaties.Breaking Treaties.More wars.Crime.Social injustice.Pretty much what happens to land dwellers,only it takes under the sea. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes to the point of outright falsehood — any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more — but it's the popular perception.My brother Carl said "I said into stuff like Aquaman or Prince Namor,because I'd feel like I was drowning.Of Course,I didn't agree.I figured,if you created the right backdrop for the characters,the story could be a fantastic adventure.   There would be forests to get lost in.Imagine giant Edgar Rice Burroughs forest filled with horrible cruel monster fish or giant squids to terrorize you. There would be deserts to be stranded in and Undersea desert bandits to attack you or kidnap you.There world be mountains to scale-maybe lost civilizations to find.Tibetan Monks and places like Shanghai could be found.There would be swamps crawling with disease or strange sea life to threaten adventurers.There would be many cities scattered across the sea to have adventures in. It's not just water and fish if you have a creative imagination. Like in Twenty Thousand League's Under the Sea,the ocean floor is challenging.Jules Verne obviously saw the sea as a challenge.After all Jacquel Cousteau spend his life on and under the sea with Phillipe or Philleep as he used to say.Lots of National Geographic tv on him.Obviously,he saw it as the undiscovered frontier right upon our planet.Bob Balland,too must saw it this way and still does.He found the Titanic.What did you do ?Lets see nothing,but shoot off your big Ralph Kramden mouth.And fictional character,Dirk Pitt spends allot of time in sea.Clive Clousser and son Dirks written a buch of books on the subject of the sea and so on.So water isn't boring to these guys.It is boing to the narrow minded baffoon,who just see water,more water and fish.Oh !And I forgot no crime.Undersea Bank Robbers would have no backs because Undersea Atlanteans trade things with sea Schell and those are worthless to the surface dwellers.Gee,no wonder Prince Namor and Arthur Curry thinks we are all assholes,because maybe we are having the attitude of Warren Ellis and the like.Maybe it's not the environment that is lacking...maybe it's the talent. As a result, settings that have a rich undersea world will inevitably ignore it. Writers just can't figure out what to do with it. It will be pushed into the background, forgotten about, or openly mocked. Tabletop game expansions that take place underwater are just going to produce a heck of a lot of unused character templates - because creating an underwater setting or making a character that has to have saltwater poured over their gills regularly is hard. Besides, it's rather hard for a being without lungs to survive out of the water, so their utility outside their intended setting is limited.Limited to a small,uncreative mind. And living your life in a futuristic sterilized bubble colony at the bottom of the sea where there are no intergalactic battles or intrigue would just be plain boring when you could set a story on a space station! Actually,there could be.Who says that a submarine can't also be a star ship ?Who ?The dimwits like star ship pumber on the internet who the star ship Enterprise could survive warp space,but not the crush depths of the sea,even those we are told it is made up of super materials.And Tomorrow is Yesterday isn't a valid point.The USS Enterprise was just surviving be shot back through time,after encountering an uncharted Black Hole.Being what we know of black holes,it's lucky,it made it anywhere.And Gene Roddenberry said the Enterprise could land every week,he didn't say why.I suspect it was it didn't have legs to stand on.After all,the other Universe,USS Enterprise launched from it's Earth bound construction dock successfully.Submarine and star ship s doing each other's jobs in a prejudice people have.The star ship Yamato/Argo seems to bother star ship and above sea and Undersea capabilities.And was an old rusting battle ship,until it was re built.If that can go under the sea and in space ,why can't others.All my star ship have multiple capabilities of traveling on land,air,water and Undersea.

Speaking which: Space settings share something of the same problem, with the side-benefit that space, given FTL travel, is a route to other planets where humans might find useful environments. Humans, like other animal species, have an environmental niche which we require to exist. A race of undersea sapients would likely find land stories boring, because they can't experience land directly, just as humans can't experience undersea (or space) directly. Any being has a limited range of environments it can ever directly experience. See Sci-Fi Writers Have No Sense of Scale, All Planets Are Earth-Like, Single-Biome Planet, Rubber-Forehead Aliens, aliens who mate with humans and babies and Planet of that have a stage backdrop culture.

The underwater tropes are often seen as Water Is Air,where everything you can do in an oxygen environment,you can do directly under water. This Looks Like a Job for Aquaman the Flying Seafood Special is Under the Sea is prejudice,that he can rescue sinking ship with whales at his command. people can't get over.The thing is Strange,that people perceive Aquaman as a joke,while Prince Namor as one scary,angry bad ass warrior.Both are pretty much the same,but Aquaman,mostly because of Super Friends is considered an lamb duck character.Another funny thing,both were originally created as underwater Tarzan s,but dum ass people just Prince Nomor as mean and Aquaman as stupid,even he got his animated cartoon often teamed up Superman.Pretty ok,if you ask me,despite the likes of Tuskie the seal. This all leads to this.

Strange thing,while creating or rather recreating Prince Toreus Rhann,I came with the idea of giving him an undersea cousin .The whole idea came a Marvel Comics ad in the 1990's where Prince Namor had long hair and a more fantasy looking costume.At the time,they must have trying to update his look with long hair.I had no idea what they did with it,having not read it.But it was enough to give an idea.It was like Prince Conan,No way did I think f or a second was someone going to let this character,be adapted into tyeir already existing continuity. I started to think,you know Prince Namor McKenzie is just not only an undersea Superman,but an underwater Tarzan.He protects his realm from outside invaders,just like the Lord of the Jungle.He dresses like Tarzan,with only a small bathing trunk,much Tarzan generally does in stuff.I am sure,though Bill Everett might have never admit ted to it,but Tarzan must influenced Prince Namor.* He even has a slightly altered Tarzan origin.The Queen of England sends Lord Greystoke and Lady Alice to an African outpost.Tarzan is essentially abandoned by his people.His mother dies and  father.He raised the people of mother.His case The Great Apes.Emporer Thakhor send his daughter Princess Fen to spy the humans on ship Oracle.She fall in love with Captain Leonard McKenzie.Her come and take her back undersea people,while allegedly kill the father.Prince Namor is abandoned by his people and raised by the Atlanteans.Some the details are altered,but the story is essentially the foundling child raised by the other civilization.Aquaman is pretty much similar.Abandoned on a reef,found and raised by the Surface World. With that said,I started to think well Conan is just a sword wielding Tarzan in some Age Undreamed of.And hit me.Why not mix up Prince Prince Eric Khorum Rhann,Tarzan and Conan.I wondered simply why no one had saw it before hand ? And Neptune Perkins doesn't count because he is just far too....stupid. And of course,like Conan and Toreus,I needed to create a suitable world.The name Atlantis could not be used,since I already established that as an ancient,time space fairing civilization.It might inspire many undersea versions of Atlantis,but it could simply not be Atlantis.And felt just sinking the Hyborean Age the undersea would not simply work.I know,must creators simply do that.Prince Namor and Aquaman are simply fantasy kingdoms underwater.They are like those little castle sets you see in fish tanks,but with water breathing characters swimming about.Very little is thought about the concept of sinking or building a civilization under the sea,other that putting one city here and another there.And I know it is sheek to bash Aquaman,but he and Maintain Productions,LLC. Comics,actually got it more correct than Marvel Comics did with Prince Namor.It would make more sense for underwater people live an oxygen filled City under a dome and wear a skin tight diving suite,than open water cities,with fish swimming around and dressing like medieval characters under the sea.I try swimming under water with clothes like that and you will see my point.And try staying underwater and you might see my other point.Fish are adapted to sea life and humans,sorry to say,even with fish gills would it difficult to survive other than short periods underwater. Human beings underwater have all sorts of problems,not fixed by superman strength,thick bullets proof skin,tiny layers of bubber and wings on their ankles.Whales,sharks,squids,whatever all evolved suitable for living under the sea.Human beings living there would be some sort of compromise between the land and underwater.Aquaman attemps to address that with being originally humans,while Namor goes to a silly,separate race evolved underwater idea.

For Prince Namor and the other Atlanteans to have evolved underwater,would be more than having just blue skin and fish eyes.Namor would either be more like the Creature from the Black Lagoon's Gill Man or something like a cross between a whale and a human being.Not exactly an appealing hero concept. I know Marvel has had more success with Sub Mariner than Maintain Productions,LLC. has had with Aquaman,but wrong is still wrong in my opinion.And just saying well,that is the way Marvel and Maintain Productions,LLC. Comics has always do it and to say that,your just missing my whole point. I figured first,create a believable underwater costume for Prince Eric Khorum Rhann,that would share some aspects of Prince Namor.Flight Wings,fins,armor and such to help him move about in an undersea environment.But I figured provide him with a diving like armor,to keep him warm and protect the Prince from hostile under life or other water breathing humans.This was the Aquaman bit I wanted to keep.Incidentally,this was years before Jason Manoa became the character in a movie. Hydro Pangeans were some kind of long ago genetically engineered humans created by the Taurons to survive in aquatic environments on various water worlds.I figure,the Elder Race wanted to in some past era were allowed to do this .The Taurons wanted to exploit the vast seas of Pangea as a test for other worlds plates.Having failed at this,the Tauron Empire pulled out and left their colony to collapse.And the undersea civilization of Hydro Pangea  still survives,perhaps because of the Atlanteans intervention. Prince Eric needy a companion like Prince Toreus had,but instead of a lion,it would be a big Killer Whale.Sharks would not do,if the hero gets bitten by his undersea friend.Besides people like Orcas and not sharks.Maybe that is the Dino Delaurentis movie Orca was a flop and Jaws was a hit.Killer Whales lovable and sharks no,even though both are undersea versions of predator like Lions and Tigers.sea And also make him like Conan or Toreus,I would give an sea horse.Well kind of .Actually,the creature is not a sea horse,but an Aqua Steeds.Steeds are robot like Speeder Bikes used in the Crescent Lands of Pangea and elsewhere.Prince Eric Khorum Rhann 's Aqua Steed is called Hellfire,because he looks a bit like a blue green demon. I wanted to be in someway a copy of Pangea.I figured many of the underwater inhabitants,were colonists from there,who were modified or mated with modified Tauron water breathing humans.Atlanteans,Taurons,and such were both capable in the same genetic origins,so is none of that alien human breeding like we see with Star Trek. And I wanted to create a believable civilization like the Hyborean Age or Pangea would take more than just sinking the continent under the sea.Most creative people don't go beyond the Little Mermaid and such.Don't know how Little Ariel drinks from a cup underwater.Many stories show chrophobic an undersea habitat is and how dangerous.Anything from Voyage to the Bottom of the Sea to Seaquest DSV attempted to show that.And another other things like Twenty Thousand Leagues Under the Sea did that first long ago.I figured the first was no sunken cities under the sea,with open streets and buildings exposed to the ocean floor environment.After all,you would not a hostile shark swimming in your back yard. So like Aquaman .Hydro Pangeans are amphibious,which means they breath both in air and water.I never cared for Marvel Atlanteans not having dual breathing capabilities.Only Prince Namor can breathe on land and Undersea because he is a hybrid Atlantean,Terran.Borin.Oxygen filled City Domes would scattered across the sea.Some of them,would connected to the Plate Dwelling underworld of Pangea on Terra-Prime.Remember this is an artificial world,so we find more things there than on Earth.Hydro Pangeans travel by various sized subs.Few Aqua Steeds and swimming is rare occasions,like hand to hand battle or moving around the outside of an undersea habitation dome.And nobody flies because they have wings on the feet.Sorry,Bill Everett,that was just so stupid and it hasn't got better with age.Never could understand just how that wor anyway.That's why they gave Namor Flying Fish Wings between his arms,despite a few idiot s complaining the the changed and ruined the Sub -Mariner.It ankle wings might make sence in Classic Mythology,but not an age of scientific thought. These undersea dweller s understand it is hostile they inhabit.They know,that they do not fit of the surface world,being former slaves of a fallen empire.Although there is some contact and limited co-operation between the Crescent Lands of Pangea,the Pan Almerhan Continent and the United Kingdoms of Hydro Pangea,both see each other as strange,alien cultures. The whole reason for creating Prince Eric Khorum Rhann was to mix Prince Namor,Aquaman with Conan and their worlds,but rethink them all.If I was to create just another underwater character,what would be the point ?If I rethought the Hyborean Age and Pangea Amtor on a Dyson Sphere,the undersea counter civilization would also needed to rethought.If any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much moe,I want to break that popular perception. Here is a thought for those you out there,who just think I am just ripping off everything from everywhere.Christy Marx,in her utter ignorance told me that once and I simply told,that what you're all doing and just not admitting it.It's what Gene Roddenberry did with Star Trek.It's what George Lucas did with Star Wars.It's Marvel and Maintain Productions,LLC. Comics have been doing for years and also not admitting it.And Christy Marx really did with career,beside share the name with porn actress.Write G.I.Joe and allot of other work for hire junk.Wow.Brilliant.Bravo. There is no secret cave.No secret vault where people get their ideas.We all just rethink other people's stuff.And that's been going on since the first guy who told tales around a camp fire. If you think the giants,as Mister Spock says,have said it all and done it all,then good for you.Just please stay a consumer and don't try anything really creative.The business has far too many hacks for hire already,making a career producing new material for other people's crap,and expecting to be called a genius for being a creative salary man.Me I would rather try and create something new.Something of my own. I think I did a pretty good job,considering what other people have done other the decades.I hope you agree. Upward Onward Mavericlion. Doc Thompson. Oh know you travellers of the Seven Seas of Pangea,that there is more the Crescent Lands of Pangea.Down below the oceans is the vast undersea world of Hydro Pangea -a gleaming kingdoms of an underwater civilizations,spread across the sea floor like starfish and clam schell under asure blur waters Dargokhonean ,and it's dark sister Okhonn cut through the Southern Rim of the Atlantic ocean as a threat to many land    surrounding them. The Dargokhoneans and the Okhonn twine kingdoms-Gleaming mailed and silken clad submariners, masters of the Black Burning Sea, Twine Kingdoms revels in sweeping the barely contested wastelands to the west and south .The Khathinay ancient empire, stronghold of the world's greatest time wizards and masters of the eastern world.Argholistan and Khurdistan2 are the two twine kingdoms outside Drakhonia. Far East is the kingdom of Khathinay ,Nhipon and Chaytharr,the mystic Lands found at the Great Eastern Silk Road.Lower to them was the land of ,with dark golden temples in the Vhillandia Undersea Jungles-one of the Seven Ancient Wonders of Hydro Pagea Pangea and Vharkhainian ,land of the Many High Priest of Typonn found among the Hign Himalayan Mountains.Cutting across the Great Northern Tundras is the Land of the Rhushack.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhashack fear the decadent ways of the Far Pangean West. To the far South of the Central Hydro Pangean  Kingdoms,was the Dark Kingdoms of the Lower Crescent Lands.There was Alliance of Dark Kingdoms - loose association of nations.Khamarhann,Rhodhankhai,Khudhakhan,Sundhankha,Urhukhandra ,Khanbarr,Zhunnabarr and Vhudhankha.Set among that Also is the Kingdom of Gwaillia in Southern Hydro  Pangea -a land of Gill creature s.from a distant star. But the proudest kingdom of the world was Great Aqulonia, reigning supreme in the dreaming west.It’s Great Seven        Kingdoms of Hither out of Great Central Hydropangea came Prince  Eric Khorum Rhann, Son of Emperor Primus Khorum Rhann, his esteemed father. also sometimes known as Toreus the Slayer by his enemies and friends. Out of Aqualonia swam Prince Eric Khorum Rhann stepped in history with gigantic will of the Holo and determination, this Thuvian Ranger would across the kingdoms of the Crescent Lands of Hydro  Pangea  seeking this world s lost glory among the skeleton ruins  by gone Golden Age."

Prince Eric Khorum Rhann, Lord of Lions black-haired, keen-eyed, great Aqualonean sword in hand, Grand Aqualonium Armor and blaster in hand a slayer of many enemies, with gigantic strength and great courage,assisted by the mysterious Green Guider Gem upon his brow to tread the jeweled thrones of the Terra-Prime with the Great Capronean Orca –Naimarr Shamuu and the Great  Hunting   by his side with other heroes bring down the dark forces of evil and light back to the New Sons of Terra-prime." - The Aqualonean Chronicles-Prince Eric Khorum  Rhann, the Third. This is a not tale of Prince Eric Khorum Rhann. The First Son of Thuvia, also sometimes known as Eric Khorum  the Slayer by his enemies and Prince Eric Khorum, Lord of the Sea, by friends, but one of companions, Captain Eric Darkwater and Commander Phafnire Khonn.and allies. Not to be confused with Eric Khorum  Rhann I, his esteemed father. Much has been said about that worthy elsewhere in the Chronicles of Pangaea and the Book of Aqualonia. Prince Eric Khorum Rhann the Fourth. Aqualonean Chronicles.Tales of Terra-Prime King Nhaimarr Khonn is basically King Kull/Conan underwater.Like Kull and Conan,he was many things Exile of his own people.A theif with undersea pirates.A mercenary and king.He has traveled all over Hydro Pangea and even to the surface lands.He would tell you,he has done more living for seven life times in his one. Many of the Khorrovhan cities are made up of Aqualonean Travellers,Hellonean Nomads,Helloshia Nomads. Undersea King Nhaimarr Khonn of Kharthonia once called on Prince Collen Troy and Khorrovhan Gypsy Navy to back up undersea forces in a war with Warlord Lochnharr Khonn and invading Imperial Navy of the Nharratann Empire .Troy and King Nhaimarr Khonn met up with The Hydrokhonn Nomads,who he knew yeard ago.Naimarr Khonn rescued Prince Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago. Hellonean Sea Beds is said be haunted by creatures called the Scarlett Death.The Scarlett Death came upon Warlord Locknharr Khonn as his vessel pursues an escaping Prince Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago-all on their hyndro steeds.Locknharr Khonn was forced to flee as the red tide approaches,hoping it kill the three fugitives. But unknown to him,King Nhaimarr Khonn was near by.His Submarine Carrier 's .activated the near by Jump Portal and Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago rode into and onto the Torpedoe Deck of King Nhaimarr Khonn's super sub. King Nhairarr Khonn was searching for Prince Eric and two companions.Super Submarine Battle Group had already met up with Prince Arthur Collen Troy,Son of King Archamedes Troy Khorrovhan Sea Beds and was on his way encounter the Prince of Aqualonia,when Warlord Locknharr Khonn captured his ship. Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago escaped on their Aqua Steeds,as the evil Warlord pursued them onto the outer rim Khorrovhan Sea Beds

It is a coloy of red colored nanites,that lives in small caves about the region.Khorrovhan Pirates can be suddenly confronted by the Scarlett Death,that can attack subs super Catavation Drive and strand the boats.The Scarlet Death is a failed weapon created by the Hydro Pangeans to fight the Nharratann Empire .The test were experimented in Tortage City and managed to what they were ment ,by controlling the Scarlett Death became hard,because of their hive like mind and free will to adapt to any situation.The Hydro Pangeans abandoned them and left the Scarlett Death to their own devices.Khorrovhan Sea Pirates see the Scarlett Death as a barrier against enemy attack,but also understand their existence with the red swarm is difficult. Nhaimarr Khonn1 the First - the Warlord of Pangea. Formerly a captain of the Thuvian Confederacy and a chieftan of Thuvian Rebel Army -Rhianna Khonn1 the wife of General Khonn1 the First, and Imperial Warlord of Thuvia. Warlord Isaack Drago,Junior of Isaack Drago Senior.Baron of Isaack Drago  ),Khantos Drago .(Second Son)-Fraternal Twins,Son of Dejannarro  Drago  (First Son ),Daughter of  Isaack  Drago  the First -(Aunt Euriel Drogo) ,First Sister to  Isaack Drago ,Senior.,(Aunt Delilla) Delilla Drago ,second sister of Isaack Drago the First - Lady Jessica Drago Sister to  Isaack Drago ,Junior.Future Wife of Prince Eric Khorum Rhann.Daughter of  King Kajakus Drago and granddaughter of Orrin  Drago. Prince Nhaimarr Khonn1  the Third  - son of Prince Nhaimarr Khonn1  and   Jessica  Drago , and a prince of Thuvia. Married to Thuvia, Princess of Ptarth.Princess Tarna Khonn1   - daughter of Prince Nhaimarr Khonn1  and   Jessica  Drago   a princess of Thuvia.   Jessica Drago  is an Underwater Red Sonja,without all you can't have me crazy shit.She also has elements of Dejah Thoris,Wonder Woman and perhaps Mary Jane Watson. Married to Gahan, Prince of Gathol. King Kajakus Drago  - father of   Jessica Drago , and a Jed of Lesser Thuvia.Queen Thanna Drago-Mother of Jessica Drago Tardos Mors - King of Thuvia; grandfather of   Jessica Drago   Uthia - Princess Nagdha Khonn1 's beloved and loyal friend Kantos Kan - Commander of the Thuvian Navy Djor Kantos - son of Kantos Kan and Thuvian Ranger  of the 5th Utan Jat Or - Thuvian Ranger  and lieutenant of   Jessica  Drago  ' personal guard Vastus Hortus - Thuvian Ranger  of navy Val Dor - a dwar renowned for his fighting prowess. Captured and enslaved in Manator, but later freed by Gahan.Zat Arras - man appointed Jed of Hastor after it was absorbed by Vhundria

Prologue: Jessica Drago looked up the holo screen of her nations undersea map.Small blips appeared crossing the outer defence perimeters.Torpedo Outpost let fly a barrage of underwater missiles.Some passed by small targets and few hit smaller targets and they dissapeared from the veiw screen,while the larger one employed a variety of undersea countermeasures destroying the attacking torpedoes.It was like watching schools of fish attacking a large herd of Capronean Whales.Nothing hurt them.Nothing bothered them.They came across the outermost regions outer rim of Vhundria. The Scarlett haired beauty slammed her first against the control systems dashboard. "By Vhallard Drogo,is there nothing that will stop them from raiding outposts ?" she screamed. "Dear cousin,cursing to our celebrated ancestor who founded this undersea kingdom will not help neither. "a voice shot from behind.Jessica Drago turned to see a tall darked giant dressed in the male version of her own Vhundrian diving suite.He wore a tight black fish scaled Combat Utlity vest,with golden metal s on one side and communication badge on the left breast pocket.A Dargokhonean Loin Cloths cover his croch area,used to protect any vitals found there.He had Krakhen Shoulder Pads,like many Aqua Mariners wore.He also wore a dark green and red Argrothian Battle Utility Vest over it.His great arms folded.He had the general Sarkhon Replicator Arm Band on the right upper arm and on the left opposite it was the Karza Medical Industries,Inc.Bio Recorder Arm Band.One useful for repairing battle damage of ones self and equipment.The other useful for monitoring one life sign and medical data.

A sword belt of Carolinthian Leather belt wrapped about his broad waistline..In it hung a Great Aqualonian Broad Sword.A jewelled Rhokhokai dagger was set opposite it.His handsome face wore a black neatly trimmed goutee and his blue green eyes glowed from the reflective lights with the Primary Palace Command Center. " Dear cousin Isaack Drago. " Princess Jessica Drago responded. "That's Warlord Isaack Drago ,dear beautiful cousin." " I know . " "It's just whole thing is driving me made.I'm warrior, and father and mother won't let me fight." "You're also First Daughter of Vhundria.That makes you too valuable to get killed out there or worse kidnapped by Bastard of an enemy,looking to exploit a weakness." " I'm not weak. "Jessica Drago complains." I can fight as good as any male submariner. "* "But your position in life is.If you were a nobody,that would be different. " No,I know who I am,but I also know what I can do,but nobody will let me just try.I am as good as male soldier.Better than most submariners. "Jessir Drago cursed "But your still the draughter of a King Kajakus  Drago  and Queen Thanna Drago."Isaack Drago responded.
 * pronounced either Sub-Mariner or submarine er.

Jessica Drago was silent for a minute .The Vhundrian Princess was thinking over the problem and looked up.Her expressions changed as she just thought of something.Isaack Drago -Son of Junior of Isaack Drago Senior looked at her and knew what ever his beautiful cousin was thinking,would eventually onvolve him in small way.Sometimes that was ok,but other times not so good.Once,he became involved her scheme to travel about the thirty one city domes of Vhundria.In the City Dome of Scalunthia-a underwater pleasure resort and theme park,Princess Jessica Drago got mixed up a poker game.She won,but the eyed Bastard Octussas Attumas object ed and thought she cheated,which wasn't true.Octussas Attumas was simply a bad poker player,a half wit with busted skull and poor loser.Warlord Isaack Drago and his beautiful cousin had to sword fight their way out.Things got heavy for the too.Jessica Drago was standing on a table whipping the rowdy crowds away,while Isaack Drago fought off Octussas Attumas by beating him unconditionally unconscious with a wooden chair.The two fled by beating the last of the erratic crowd off with a big rotette wheel table.The two fled back to the Capital City of Vhundria. "Come lets see my father." Jessica Drago ordered. Isaack Drogo followed,but only reluctantly.He knew one thing.If he argued,Jessica Drago would pull out,I am a Princess of the Realm crap ! And he knew,once his dear cousin's mind was made up,nothing sort of the threat of death,would stop her.The two strolled down long blue hall,trimmed in silver and gold sea shells and dancing fish.Isaack Drago wondered why many undersea realms declarated everything in sea Schells,starfish and fish.Was it just a thing all undersea architects and designers did automatically or was some artisans movement,that they all enjoyed.Once.Just once,he would like to see a big whale or a shark. The two passed through two huge golden doors,that split apart in the middle with a great swish.Jessica Drago and Isaack Drago move beyond into grand chamber,inlaid with ivory tiles along the far walls and gold trim.Two transparent pillars were fixed on each side,two transparent columbs of bubbing water moved upwards.A red carpet runs up towards twin throne.Upon these two thrones sat King  Kajakus  Drago  and Queen Thanna  Drago of Vhundria.Both were talking to High Chamberlain Marcos Tue the Third -an elderly man,whose father High Chamberlain Marcos Tue the Second and grandfather High Chamberlain Marcos Tue the  First served the Royal Family of the Kingdom. "Daughter."King Kajakus  Drago  asked "What brings you here to the Royal Throne Room ?" " The trouble s in the Outer Region of the Kingdom.Have you noticed the invaders are still hitting us hard along the Outer Post ? " "Yes.this is what we were just discussing with High Chamberlain Marcos Tue."King Kajakus responded. High Chamberlain Marcos Tue bowed a bit and smiled.He was a modest man and not brag too much any achievements.Everyone knew what he had done for Imperial Court. "I hope you are not asking to lead a battle group into the area. " No.! " "Lease,I don't think so." " Good,but we do have a task for you. And what would that be ? We need someone to send an emissary to the Aqualonean Sea King Primus Khorum Rhann.And we can spare anyone,but some one with ambassador ship duties. "King Kajakus  explained. "And that would leave me,since we have few ambassadors within the Capital City.Ambassador Dell Tarres is away taking with the I figured..We figured you and cousin Warlord Drago could go see him.We would like to speak with young Prince Eric Khorum Rhann about allowing the use of Imperial Aqualonean Navies to help defend our boarders.We in return would have stronger ties to capital kingdom." "i hear the young Prince is very handsome and unattached,my husband."Queen Thanna Dr added. " Now,dear lets pressure the girl.She will pic who she likes. " "I just want my daughter to understand everything,will not be all work.This duty might be a bit of fun." " Hhmmm.Well ,in any event.Would you help your kingdom ? "Yes,I will.I will get ready immediately,father..mother."

Warlord Isaack Drago sittings in pilot seat and Prince Vhallan Rhann sitting at the co-pilot station were watching the aquatic warp bubble wash about the boats transparent Atlantum Steel veiw plate.Watery waves of foam bellowed about the veiw port as the sub moved onward.Drago checked over the subs auto pilot systems and wondered something.Prince Vhallan was simply enjoying the beauty of the Undersea world of Hydro Pangea.Schools of fish quickly darted out of their ships path as it suddenly came upon them and went on by. "You know what buggs me arout the surface world ? "Isaack Drago wondered. " They pollute the Seven Seas of Pangea ? "Prince Vhallan Rhann responded. " Besides that ? " Warlord Drago commented "Clifford the Red Dog.!" " Who in Septimus Rhax is Clifford the Red Dog.?"Vhallan Rhann responded "Some idiotic Surface World Children s cartoon,where the dog grew so big because the kid loved him so much. "Isaack Drago reported. "Sounds like a recipe for a family nightmare."Vhallan Rhann added " My point exactly. "Isaack Drago went on." How do you feed a dog as big as a house?With nearby farms cattle or people who accidentally wander into the neighborhood ? " "Is probably human sacrifice involved."Prince Vhallan Rhann speculated. " Maybe. " "No doubt about it.I hear some of those Black Kingdoms still human sacrifice."Prince Vhallan Rhanns

"And what about all the dog poop.Miles of it. "Prince Vhallan Rhann wondeed. " Exactly.And what happens if the dog goes rapid ?Do you shoot in with a cannon and then hold up a city barbecue ? "Isaack Drago wondered. " You seemed to put allot of thought into the subject. "Prince Vhallan finished. " Just enough to wonder who produce such idiotic nonessential crap for children. "Isaack Drago commented. " And that 's they pollute the oceans-bad upbringing on stuff like that. "Prince Vhallan finished again. " Barney.There is another one that bugs me. "Isaack Drago commented. "I know this one.Two kids summon him up while standing around a statute,like some demon up from a dark pit and this crippled child shows up."Prince Vhallan stated

" Exactly.All decked in some badly designed costume "Drago reported "There is human sacrifice there for sure.Why else let crippled kid join in,other than to fed their god."Prince Vhallan said. " Surface People.No wonder their kids are all fucked up. "Warlord Isaack Drogo lastly added. Suddenly,the subs dash board lit up.The ships lights indicated that the vessel was approach ing one the kingdom perimeter undersea beacon s.Small anchor ed bouys that not transmitted friendly signals,but admitted unknown hostile threats to the nation perimeter outpost command stations.Small domed villages,made up of about thirty people.All military. " Ok.Everybody..listen up. "Isaac Drago commanded "Were coming up upon the outer rim of Vhundria. Isaack Drogo reached down and switched off the Super Catavvation Drive.The aquatic warp bubble wash about the boats transparent Atlantum Steel veiw plate began to dissaplate.Watery waves of foam that bellowed about the veiw port of the sub began to transform into regular undersea currents. Before them suddenly came up of Battle Group of enemy Submarine Fleets.Smaller Destroyer Subs Four in all.In between is a scattering of Sub Fighters,who escorted the bigger Submarine Battle Carrier.The carrier was a flat front Manta Ray shaped nose,with Herculanium Atlantium Transporent Front veiw screens.The giant submarine had two launch bay ponds set upon the side and single launch bay set upon the underside of the giant boat. "Holy Shit!" Isaack Drogo cursed. " By By Vhallard Drogo, Eric Khorum Rhann,Princess Jessica Drago and Warlord Isaack Drago escaped on their Aqua Steeds,as the evil Warlord pursued them onto the outer rim Khorrovhan Sea Beds.They tried to move among the Scarlet Undersea Forrest of the Khorrovhann Ses Beds,hoping to lose Warlord Locknharr Khonns massive Submarine Carrier's  Undersea Whisper Probes,that was blanketing the area above.Red searching lights was searching accross the sea floor,but illumination lamb post  that helped guide undersea travellers across the ocean floors in great travellers caravans ,like Aqualonean Travellers and Rhomian Gypsie flleets crisscrossed the sesscar with sesrch lights and Aquadic oxygenated tubes,with bubbles,used to obvide breathable water for Hydro Pangean confused the search.That and  armies of schools of fish darting back and forth,made each probe miss any object moving accross the ses floor.Everything thing was either

Prince Eric Khorum Rhann spotted it first.He knew what it was having encounter ed similar things years ago,when he got lost smong the Tolloshean Sea Jungles in Thollanthia.The place was a field of Avatearhan Monolith -hypnotic hallucinatic holographic recording markers,set among a jump point gateway,that threw the young Prince back to memories of Undersea Pirate Captain John Blackthorne and romantic adventures with Commander Patience Drago.Eric Rhann knew it was another undersea jump point and could be an obvious possible escape route. "Follow me!" the Prince shouted "Eric what ?" Princess Jessica asked. "Don't argue.Just listen and follow." Eric Khorum Rhann responded. "Why should I ?"Jessica Drago argued " Dear cousin .Listen to him.I see what he means.Just look ahead. " Warlord Isaack Drago. Then Jessica Drago saw it.Suddenly,the rainbow arch began swirl about among the water.It was a Time Space Jump Point,that one could from from.point to another,in a kind of short distance star gate wormhole jump.Where ever it led to was better than here. And. Prince Vhallan Rhann saw something else to the right.It was a field of red.A Scarlett hoade moving across the undersea horizon.It seemed to ooze out of the Undersea Forrest,like an eerie mist.The red mist was advancing fast. "Prince Eric...everyone..Look to the right.We have another problem." Prince Vhallan.Rhann shouted. Prince Eric Khorum Rhann and others looked over and saw it.The scarlet mist seemed move closer,mixing with ocean floor,and not apart from.it. "The Scarlett Death!" Prince Eric commented. "Legendary undersea myths say it can swallow whole navies." " Then we need to get much closer to that jump point. "Isaack Drago stated. "Then I suggest by Dallas and Septimus Rhax we move a bit faster." Prince Eric cursed,while he and the other s pushed the handle bar control s to cause the Hydro Steeds to ignite the Aquatic Turbo Drive faster and stronger. Meanwhile aboard the Command Control Bridge of the """""""", Warlord Locknhard Khonn looked at the holographic veiw plate with the boats front vew port.One of the Whisper Probes spotted the activation of the Jump Point and the four Aqua Steed riders moving towards it,among the undersea scarlet jungle.He had them now.His Undersea Sub fighters could... "Commander." his helmsman interupted his thoughts. "What ?" " We have a problem coming to on the port side.It's the Scarlet Death. " "Scarlet Death ?" the warlord scream ed.Everyone has heard of the Undersea myth and everyone knew it's lethal intent.No submarine fleet outside of the natives around here could survive an attack by the red little demons.They could clog a ships Super Catavation Drive ,stranding any might boat upon.the sea floor.They then could strip the ships hull,like a pack of sharks stripping a great dead Capronean Whale.Locknharr Khonn did not want to lose his quarry,but the fear of dying again by those microbes gave him a chill up cold spine. "Back off. "the Warlord screamed " What ?What about the prey ! " "Blast them!You heard me,get us out of here.Alert the fleet.All ships move off.Immediately.That 's an order to all ships commanders.Do it now ! " Down below as the Nhavattaran Sup submarine battle fleet began to move backwards,as the Scarlet Death reaches the area,Prince Eric and company road their Hydro Steeds into the swirling rainbow arch and into darkness. Chapter

Prince Eric found himself and companions within the darken metallic cavernous chamber of someone 's Torpedo Room.The Jump Point had obviously counter ballanced the in rush of water frim the connecting Jump Gate,that was under the open sea,by directing the ocean away from the portal,but allowing it's four passengers through. "Welcome aboard,Laddy." a grim voice growelled in the darkness. " By Cohllan MacNharr,I thought you four fishes might not have made it.The Scarlett Death blooms when it perceives any hostile threat to the Underwater world and Warlord Locknharr Khonn is indeed a threat to anywhere in Hyndro Pangea. " Suddenly,the light can on. Prince Eric Khorum Rhann 's sea green eyes reflected the intense light and tried adjust to sudden burst of light.A big broad outline formed in the hollow.The figure was tall,with broad shoulders and deep chest,even with an Aqualonean Witsuite on.He had Krakhen Shoulder Pads,like many Aqua Mariners wore.He also wore a dark green and red Argrothian Battle Utility Vest over it.His great arms folded.He had the general Sarkhon Replicator Arm Band on the right upper arm and on the left opposite it was the Karza Medical Industries,Inc.Bio Recorder Arm Band.One useful for repairing battle damage of ones self and equipment.The other useful for monitoring one life sign and medical data.

A sword belt of Carolinthian Leather belt wrapped about his broad waistline..In it hung a Great Aqualonian Broad Sword.A jewelled Rhokhokai dagger was set opposite it.He wore the general Sarcom Utility Belt Comlink,that was squocking voices from.the bridge of the enemies ship.An Argrothian Loin piece hung between his loins.He reached down and flipped up the volume of the comlink. "Back off! It's pursuing us.Immediately activate emergency. Catavation drive to anywhere but here. " "By By Cohllan MacNharr,I

Etymology

In his fantasy setting of the Undersea Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khitan is his version of China, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages. Joe Thompson imagines the Pangeans Sallusann Wilderness s to occupy a large area to the northwest. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangeans Names", an appendix to Septimus Rhax,Prince Khonn, Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Hydropangean mermani berate  Prince Eric Khorum Rhann    Prince Eric Khorum Rhann  the First Son of Aqualonea publisher    Maintain Productions,LLC. Comics debut              April debutyr     3 creators deities homeworld    Atlantis (Mavericlion Comics)  Atlantis, Earth members     Prince Eric Khorum Rhann   brother to  Princess Rhomona Rhann  and Princess Rhanna Rhann powers Mavericlion Comics Aqualoneans (Hydro Pangean Humanoid Amphibious)

Hydro Pangean Humanoid Amphibious  Hydro Pangean Humanoid Amphibious  is a fictional race of gilled aquatic  humanoids appearing in  American comic book s published by  Mavericlion Comics. This race is best known as the people who live in the Aqualonea  (Mavericlion Comics)  Aqualonea   of the  Mavericlion Universe. Prince Eric Khorum Rhann the First Son of Aqualonea  is the most notable character representative of the race.Prince Eric Khorum Rhann  ,the First Son of Aqualonea, Aqualoneans  and undersea kingdom Aqualonea.

An offshoot of the Homo sapiens species known Hydro Pangean Humanoid Amphibious or "Aqualonus Homo Sapiens are a mammalian species, but with some  fish -like characteristics as result of genetic modifications by the Taurons on Conner's Waterworld ages ago. The Taurons found this Water World,discovered by interstellar explorer Jonathan Conners to hard to colonize by General means.They had built a few surface cities with huge transparent domes,to protect the city's from the harsh Hurricanes that battle d the scattering of marsh filled continent of this mostly water world.And ancestor of Jonathan Conners Each one possesses two twin gills located on their necks near the side,much like fish which allow them to breathe underwater. Their skin pigmentation can be either be similar to surface dwellers (most Aqualoneans ) or green (most Lemurians and nomads) The Hydro Pangeans have protective eye coverings and nano implants that help them see in the murky depths of the ocean floor.Still Hydro Pangeas wear protective Macroscopic Visors,that provides protection from high aquatic speeds,due the Aqualonean Battle Armors Super Catavation Para Gravity Jet Marine Packs.The visord also have a variety of holographic Heads Up Displays,useful in travel and combat situations. Hydro Pangeas have superior sences under water.They see better and hear better than normal humans.They smell drops of blood for miles like a shark for miles. Hydro Pangeas all wear a kind of Aqualonean Skin tight Battle Armor,that not only acts as as underwater diving suite,to protect the wearer from the harsh ocean environments,but gives protection from hostile lifeforms and other enemies.The armor is made up Fractal Abiloni Scales,with Kracken Shoulder Armor.The Armor can also use the Para Gravity Generators,to either lighten or gain weight to act as ballast.Tesla Gloves can help the user,shock an opponent with an mild electricity.The gloves also have Kracken Oil Jets,which can be deployed to evade or confuse an enemy.The Armor also has a kind of holographic camouflage,that help the wearer apparently blend into with background. Their physiology is also much stronger and more durable than that of the normal Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea.Genetic Engineering produced stronger human s,who live underwater. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour.This is mostly due to the users Super Catavation Drive Aquatic Turbo Jet Pack,that creates a aquatic warp bubble about a object,which reduces water friction during movement.Also advanced Technologies also help the Hydro Pangean exist within the undersea environment. The typical lifespan for a Hydro Pangean Humanoid Amphibious is 150 years. They can survive outside of water for long periods,but find more arid climates dehydrating and need massive intakes of water

The total population of  Hydro Pangean Humanoid Amphibious  has been estimated at over 1,000,000 globally. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life Super-fast swimming Able to speak and understand any language on earth Utilizes the Trident of Aqualoneus Rho Hydrokinesis (alternate continuities) Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances.This is due him having a special guider gem,that influence the minds of intelligent undersea creature s like Tellonian Fish,Tellonian Sharks,Tellonian Dolphins,Tellonian Krayckhen Squids.Tellonians were Marine Geneticist on Conners Water world,who enhanced many undersea creature s as laborers and defense forces. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Prince Arthur Collen 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Arthur Collen   is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. "Prince Arthur Collen has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire.    .           Prince Arthur Collen  frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles.  title  Prince Arthur Collen   Rebirth  last    first    publisher  Maintain Productions,LLC.  He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second     name  ""/   (10,800& ;km [roughly 6,00 miles] per hour) and can swim up Nagharra Falls in Northern Almerhann. Mainly because combined with Troy's superior strength and the use of a Hydro Pack,that can push against the rush of the water coming down the falls.He can see in near total darkness and has enhanced hearing, granting limited sonar. name "dc-ency"/ Prince Eric Khorum Rhann and Prince Arthur Collen Troy practice the art of Kharr Zhann Chi- the ability to summon up by the use of Cold Plasma Fields,to create balls of hard water,while underwater.The hard water balls are created by gathering up small amounts of ses water and encase them in cold plasma spheres to be used as throwing weapons

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak and dehydrated if he remains on land for extended periods.Like all of his kind,drinking a large amount of water is needed. However, when Batman invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". Prince Arthur Collen Troy but he still runs the risk of dying by dehydration within incredibly hostile environments. ''Prince Arthur Collen Troy had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen 

Etymology

In his fantasy setting of the Undersea Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khitan is his version of China, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages. Joe Thompson imagines the Pangeans Sallusann Wilderness s to occupy a large area to the northwest. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangeans Names", an appendix to Septimus Rhax,Prince Khonn, Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Hydropangean mermani berate  Prince Eric Khorum Rhann    Prince Eric Khorum Rhann  the First Son of Aqualonea publisher    Maintain Productions,LLC. Comics debut       '''1 debut month    April debut year    13 creators deities homeworld    Conner's Water World (Mavericlion Comics)  Hydro Pangea, Pangea,Terra Prime members     Prince Eric Khorum Rhann     Princess Rhomona Rhann   Rhomona Rhann powers Mavericlion Comics Aqualoneans (Hydro Pangean Humanoid Amphibious)

Hydro Pangean Humanoid Amphibious  Hydro Pangean Humanoid Amphibious  is a fictional race of gill ed aquatic  humanoids appearing in  American comic book s published by  Mavericlion Comics. This race is best known as the people who live in the Aqualonea  (Mavericlion Comics)  Aqualonea   of the  Mavericlion Universe. Prince Eric Khorum Rhann the First Son of Aqualonea  is the most notable character representative of the race.Bill Everett often called sub mariners and   Prince Eric Khorum Rhann  ,the First Son of Aqualonea ,but Stan Lee began call everyone Aqualoneans and undersea kingdom Aqualonea.

An offshoot of the Homo sapiens species with an as yet undisclosed origin, Hydro Pangean Humanoid Amphibious are a mammal ian species, but with some  fish -like characteristics as result of genetic modifications by the Taurons on Conner's Waterworld ages ago. Each one possesses two twin gills located on their necks near the side,much like fish which allow them to breathe underwater. Their skin pigmentation can be either be similar to surface dwellers (most Aqualoneans) or green (most Lemurians and nomads) The Hydro Pangeans have protective eye coverings and nano implants that help them see in the murky depths of the ocean floor.Still Hydro Pangeas wear protective Macroscopic Visors,that provides protection from high aquatic speeds,due the Aqualonean Battle Armors Super Catavation Para Gravity Jet Marine Packs.The visord also have a variety of holographic Heads Up Displays,useful in travel and combat situations. Hydro Pangeas have superior sences under water.They see better and hear better than normal humans.They smell drops of blood for miles like a shark for miles. Hydro Pangeas all wear a kind of Aqualonean Skin tight Battle Armor,that not only acts as as underwater diving suite,to protect the wearer from the harsh ocean environments,but gives protection from hostile lifeforms and other enemies.The armor is made up Fractal Abiloni Scales,with Kracken Shoulder Armor.The Armor can also use the Para Gravity Generators,to either lighten or gain weight to act as ballast.Tesla Gloves can help the user,shock an opponent with an mild electricity.The gloves also have Kracken Oil Jets,which can be deployed to evade or confuse an enemy.The Armor also has a kind of holographic camouflage,that help the wearer apparently blend into with background. Their physiology is also much stronger and more durable than that of the normal Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea.Genetic Engineering produced stronger human s,who live underwater. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour.This is mostly due to the users Super Catavation Drive Aquatic Turbo Jet Pack,that creates a aquatic warp bubble about a object,which reduces water friction during movement.Also advanced Technologies also help the Hydro Pangean exist within the undersea environment. The typical lifespan for a Hydro Pangean Humanoid Amphibious is 150 years. They can survive outside of water for long periods,but find more arid climates dehydrating and need massive intakes of water

The total population of  Hydro Pangean Humanoid Amphibious  has been estimated at over 1,000,000 globally. Many Aqualonian Mariners have developed these abilities. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life in Hydro Pangea,by way of the Guiders Telepathic Communication abilities. Super-fast swimming Able to speak and understand any language of Pangea Utilizes the Trident of Aqualoneus Rho Hydrokinesis Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). PrinceArthur Troy 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, PrinceArthur Troy   is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. name "Prince Arthur Collen 1  "/

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire. .          PrinceArthur Troy   frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles. book title  Prince Arthur Collen   Rebirth  last    first    publisher  Maintain Productions,LLC. He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second    name  ""/   (10,800& ;km [roughly 6,00 miles] per hour) and can swim up Niagara Falls. .          He can see in near total darkness and has enhanced hearing, granting limited sonar. name "dc-ency"/

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak and dehydrated if he remains on land for extended periods.Like all of his kind,drinking a large amount of water is needed. However, when Batman invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a "dehumidifier". Prince Arthur Collen Troy  but he still runs the risk of dying by dehydration within incredibly hostile environments. Prince Arthur Collen Troy            Arthur Collen Troy  had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen 

the Trident, granted by Aqualoneus Rho to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Prince Arthur Collen Troy wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest. ' the Trident is now part of a collection of seven very powerful Aqualonean magical items, forged by the first king of Atlantis who calls himself 'The Dead King Aqualoneus Rho'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Prince Arthur Collen Troy being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Khorr which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Manta used the rest of the items to discover the hidden seventh one. For a time, Prince Arthur Collen Troy withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, Prince Arthur Collen Troy project and control ice, move the earth making it rise and tremble at his command, as well as teleport by way of Undersea Jump Points himself from global to interplanetary distances using the Gate System around Hydro Pangea. '' also carries a gladius sword along with trident. Prince Arthur Collen Troy   Arthur also uses both versions of the trident to boost the range his telepathy. Prince Arthur Collen Troy       Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns.    The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Aqualoneus Rho, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads.    Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Prince Arthur Collen Troy   Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities. Prince Arthur Collen Troy 

His left hand,is telepresence artifact.,that Prince Arthur Collen Troy. The mechanical hand was replaced by a magical hand made out of water, given to him by the Lady of the Lake, which grants Prince Arthur Collen Troy numerous abilities, including, but not limited to, the ability to dehydrate anyone he touches and kill them instantly, the ability to shoot jets of water from his hand, scalding or freezing, healing abilities, the ability to create portals into mystical dimensions acting as spontaneous transport, the ability to control almost any body of water he sets his focuses on     name  dc-ency/   and the ability to communicate with the Lady of the Lake through the waterbearer hand. Prince Arthur Collen Troy  vol. ,12. Aqualad was initially known as Prince Arthur Collen Troy 's teenage partner, and like many other such kid sidekicks popular in the Silver Age, his powers originally varied very little from his mentor. Aqualad was a founding member of the Teen Titans.

His origin is similar to that of his mentor. He is an amphibious humanoid who was left to die because of ancient Aqualonean superstition and prophecy. He is the prince and heir to the throne of the Idyllists, a colony of Aqualoneans who settled in the Hidden Valley 4,000 years ago. There, nestled in the capital city of Shayeris formerly Crastinus), the pacifist Idyllists became rabid builders and collectors, architects and artisans, and eschewed physical violence at all costs. The Idyllists were also practitioners of magic and kept an extensive library of mystical texts and scrolls.

Approximately four decades ago, King TharKhann Torr and his wife Queen Bretarra Torr  became the reigning monarchs of Shayeris, the capital of The Hidden Valley of colonies. TharKhann Torr had inherited the throne and access to ancient magical energies that his brother Zathann Torr, a powerful magician in his own right, believed to be rightfully his. Zathann Torr practiced dark sorcery and necromancy and was eventually banished from the Hidden Valley. His body transformed into a disgusting half-human form, Zathann Torr, renamed Slizzath, returned to Shayeris twenty years later with an army of undead. He planned to invade the Hidden Valley and transform it into a necropolis he would rule.

Prince Eric was born in the capital city of the  Aqualonean  empire, then located off the Northern Almerhann coast. His mother was King of Vhallinoshia Lady Tharkhann Vhann's  daughter,  Lady  Cymorrella Vhann, and his father the Prince Primus Rhann of Aqualonia sea captain, Leonard McKenzie, of the icebreaker Oracle; they had fallen in love and married aboard ship while she was, unbeknownst to him, spying on the human intruders. When  Lady Cymorrella Vhann did not return, Aqualonean  warriors attacked the Oracle, evidently killing McKenzie, and returned  Lady  Cymorrella Vhann to her kingdom. The pink-skinned mutant Prince Eric  was subsequently born among the blue-skinned Aqualoneans. He became the Prince of Atlantis, and a warrior for his people against the "surface-dwellers". He became friends with New York City police woman Jessica Drago, and when the United Kingdoms of Hydro Pangea entered World War II, he began fighting the Axis powers. he was retconned as a member of the Allied superhero team the Invaders, consisting originally of himself, Jessica Drago, Isaack Drago,  Prince Arthur Collen Troy, and Nhaimarr Khonn. Powers and abilities

Because of his unusual genetic heritage, Prince Eric  is unique among both ordinary humans and Aqualonean s; he is sometimes referred to as Mavericlion's first mutant because, while the majority of his observed superhuman powers come from the fact that he is a hybrid of human and Aqualonean  DNA, his ability to fly can't be explained by either side (Aqualonean s are an offshoot of baseline humanity); though, in terms of in-continuity chronology, there were many mutants in existence before  Prince Eric. Prince Eric Khorum Rhann possesses a fully amphibious physiology suited for extreme undersea pressures, superhuman strength, speed, agility, durability, flight, and longevity. Prince Eric has the ability to survive underwater for indefinite periods, and specially developed vision which gives him the ability to see clearly in the murky depths of the ocean.

, Prince Eric Khorum Rhann story, described the character as an superior human of the deep ,who lives on land and in the sea.He travels around in a super subine or fantastic mechanical sea horse.He flies in the air,  and  has the strength of many surface men His other powers vary and are those of the Undersea creature s. Prince Eric has wrist and ankle fins,plus under arm flying fish wings that assist in swimming and powers of flight; many Prince Eric Khorum Rhann at 14 his full strength, was above average.Prince Eric Khorum Rhann has trained almost since birth to a superior being in everyway.Smarter,faster,cunning.He is schooled in the art of war by Warlord Arrakhus Rhann,Doctor Orhinn Sarkhon and parents. Prince Eric Khorum Rhann has the ability to swim at superhuman speeds, even by Aqualonean standards.

Prince Eric Khorum Rhann has greater longevity than a normal human being. He is well over 90 years old as he was born in 120 in the Mavericlion timeline, but has the appearance of a male in his prime. His identity as a pre–World War II superhero is well-established, making him less subject to the sliding timescale of the Mavericlion universe.

During Prince Eric Khorum Rhann's original fight with the Human Torch in Mavericlion Mystery Comics June 10, and the first fight between superheroes to appear in any media),  Prince Eric  was able to forcibly expel water from his body to extinguish fires, although it proved useless against the Torch.

After he was revived yet again in the 10s by Stan Lee and Jack Kirby, Prince Eric Khorum Rhann demonstrated powers of various sealife that had not been shown in earlier stories. An editorial note in Maveric Tales July 1), stated explicitly that nautical Prince Eric Khorum Rhann has since lost his power to imitate the characteristics of fish... According to one of Sub-Mariner's scripters, : As for  Prince Eric Khorum Rhann's electrical and other sea-creaturely powers. They were used in one or two stories in F.F. In all his incarnations,  Prince Eric Khorum Rhann possesses superhuman strength and, with the possible exceptions of Admiral Orhakus Morhack  and Tyrak at their full sizes, is the strongest Aqualonean  ever known. The exact level of his strength is dependent upon his physical contact with water, in which he needn't be submerged. It has been shown as sufficient to effortlessly toss a water-filled ocean-liner, despite the underwater viscosity.His strength diminishes slowly the longer he is out of contact with water, though an extended period on land does not result in his death, as it would for a typical Aqualonean, and his power is retained in full as long as he keeps himself wet. Prince Eric possesses superhuman stamina and resistance to injury due to his hybrid nature. Prince Eric Khorum Rhann's strength level is such that he has held his own in hand-to-hand combat with beings as powerful as Admiral Orhakus Morhack   in the past.

Some stories have mentioned that Prince Eric Khorum Rhann  has gills for breathing underwater, in  as Prince Eric Khorum Rhann, Skurge of the Seven Seas ,like all of his kind that gives him the amphibious abilities to live in both the surface world and the Undersea world of Pangea. , Prince Eric  thinks this New Hawk City  river water burns my gills and scalds my lungs,and have him with red scared gill slits on either side of his neck.In The Prince of the Seven Seas , beings from outer space surgically closed  Prince Eric Khorum Rhann 's gills for a time, leaving him with the ability to breathe air but unable to breathe underwater. Other sources have stated that his lungs contain oxygen diffusing membranes that allow him to breathe underwater.

Prince Eric Khorum Rhann possesses a telepathic rapport with all forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.It maybe something the Guider Gem he wears to talk to the Holo Ghost of Undersea Lord Dallas Rhax and Warlord Septimus Rhax. Prince Eric can mentally communicate with other Aqualonean s,who either also wear Guider Gems,Thought Radios or other Sarcom Communication Systems and give mental-telepathic orders to all his men.

Due to a unique aspect of his hybrid nature, not shared by Princess Rhomona Rhann, it was theorized that  Prince Eric Khorum Rhann  is vulnerable to oxygen imbalances in his blood that trigger manic-depressive mood swings; he can prevent imbalances by regular immersion in water.

Prince Eric Khorum Rhann gives off a sense of charisma which most women tend to find captivating. Many of the ladies that have entered his life made clear their attraction to his masculine, slightly alien personality in ways both subtle and blatant. He reacts to such advances with gratitude tinged with a slight distance born of monarchical etiquette.

Prince Eric Khorum Rhann is a natural leader, trained by the royal family of Atlantis as befitting an heir to the throne. He has historically led troops into battle with expert success. His typical interpersonal behavior with both subject and friend borders on the aloof; this is more a sense of regal noblesse oblige rather than snobbishness.

Prince Eric Khorum Rhann and Prince Arthur Collen Troy both werr given possession of the Guider Gems.This gems allows the user to talk to specific holo ghost in holo space.He can talk to Dallas Rhax. Prince Arthur Collen Troy can talk to Sea King Aqualoneus Rho.

Aqualoneus Rho can access control over the past, present, and future. It allows time travel, can age an the Hood attempted to steal the Gems, Prince Eric Khorum Rhann  briefly helped Thor recover the Gem from the bottom of the ocean to prevent the Hood acquiring it, before being entrusted with the Power Gem as the Gems were divided amongst the new Illuminati – Steve Rogers replacing Isaack Drago– once again.

Prince Eric Khorum Rhann was educated by the royal tutors of the Aqualonean  court, and speaks English, Aqualonean, and Lemurian. He is a highly skilled business executive. Aquatic physiology enhanced strength, speed, endurance, agility, durability, reflexes, and senses Telepathic control of all aquatic life Super-fast swimming Able to speak and understand any language on earth Utilizes the Trident of Aqualoneus Rho Hydrokinesis (alternate continuities) Powers and abilities Overly detailed date  November    section  yes Prince Arthur Collen Troy 's most widely recognized power is the telepathic ability to communicate with marine life, which he can summon from great distances. Although this power is most often and most easily used on beings that live in the sea, Prince Arthur Collen Troy has at times demonstrated the ability to affect any being that lives upon the sea (e.g., sea eagles), or even any being evolved from marine life (e.g., humans and some aliens). Per the  Maintain Productions,LLC. continuity reboot, Prince Arthur Collen Troy 's telepathy has been greatly downplayed: acknowledging that most marine life doesn't possess enough intelligence to carry a meaningful telepathic communication, Prince Arthur Collen Troy is now stated to simply add compulsions and needs in the mindset of aquatic life, compelling them to do his bidding by a subtle altering of their cerebellum. name Prince Arthur Collen Troy 1  /

The character has a number of other superhuman powers, most of which derive from the fact that he is adapted to live and thrive in the harshest of underwater environments. He has the ability to breathe underwater and possesses a superhuman physique strong enough to withstand attacks from superhuman opponents and resist machine gun fire. name   Vol. :. Prince Arthur Collen Troy frequently displays feats of Super-Aqualonean  (the average Aqualonean  can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of leaps up to 6 miles. book title  Prince Arthur Collen Troy  Rebirth  last    first    publisher    year          location    pages             He can swim at very high speeds, capable of reaching speeds of 3,000& ;meters per second     name    Vol. :  /   (10,800& ;km [roughly 6,700 miles] per hour) and can swim up Niagara Falls.  : Classified3. He can see in near total darkness and has enhanced hearing, granting limited sonar. name dc-ency/

Although Prince Arthur Collen Troy can remain underwater indefinitely without suffering any ill effects, he grows weak if he remains on land for extended periods. However, when Batman invented Prince Arthur Collen Troy 's water suit he was able to walk on land for an indefinite amount of time and was no longer vulnerable to a dehumidifier. name dc-ency/   This weakness was later removed from continuity in , establishing that he grew up on land before learning of his Aqualonean  heritage,      Prince Arthur Collen Troy 0  ).        but he still runs the risk of dying by dehydration within incredibly hostile environments.      Prince Arthur Collen Troy   ). Arthur Collen Troy had been bestowed an ability he never showcased before gifted unto him by an old Sea Monarch, so far one of the said proclivities granted to him was the ability of unaided flight under his own power. Prince Arthur Collen Troy  ).

Before the New 2, the Trident, granted by Aqualoneus Rho to the rightful ruler and protector of the seas, was indestructible and a very powerful melee weapon, able to destroy the very powerful Imperiex Probes for instance, which Prince Arthur Collen Troy wielded with unmatched skill. Apart from its power as a melee weapon, the Trident also had the power to manipulate water, fire bolts of powerful energy and act as a focus to amplify the magical power of others, most notably Tempest.   )      In the New 2, the Trident is now part of a collection of seven very powerful Aqualonean  magical items, forged by the first king of Atlantis who calls himself 'The Dead King'. Thought to be the most powerful weapon of the set, with the possible exception of the recently discovered seventh item, the Trident is completely indestructible and able to hurt even the most powerful of opponents, such as the evil god Darkseid, with Prince Arthur Collen Troy  being the only leaguer to puncture and make him bleed out. He was also able to break the mystical barrier of Dr. Khorr which was deemed indestructible at the time. In one instance, the Trident was shown glowing with magical power when Black Shithead used the rest of the items to discover the hidden seventh one. For a time, Prince Arthur Collen Troy  withheld the Trident of said aforementioned god of the oceans in his battles against the Thule and Rao's disciples, which gave him the power to summon tsunamis and deluges, Prince Arthur Collen Troy project and control ice, move the earth making it rise and tremble at his command, as well as teleport himself from global to interplanetary distances using water as a medium. Prince Arthur Collen Troy  It could also transform into a gladius and back at will. Prince Arthur Collen Troy   Arthur also uses both versions of the trident to boost the range his telepathy. Prince Arthur Collen Troy       Recently Arthur has learned to channel his underlying magical power through his royal trident while under the influence of The Crown of Thorns. Prince Arthur Collen Troy 30 Jan, )   The ambient magical energies the current regime had been peddling awakened both his and the artifacts long dormant arcane aptitude giving him powers similar to the blessings of Aqualoneus Rho, these powers included augmented physical abilities enabling the dispatch of the magically enhanced Drift Squads.      Prince Arthur Collen Troy 31 Feb,  )   Soothing Mera's magic poisoned condition when she was rendered incapable of breathing water by it. Discharging bolts of eldritch energy, erecting protective shielding and resisting magical power when faced against it, with or without his trident. Often whenever he utilizes these latent talents Arthur's eyes glow with arcane power further strengthening his abilities. '

Black Manta a cybernetic retractable guanlet, that control s the Trident of. The mechanical Glove which grants Prince Arthur Collen Troy numerous abilities,to throw the Trident like a spear and it will return back to his hand again by teleprense.This ability including, but not limited to, the ability to  twist the Trident around like a top.The trident instantly, the ability to shoot jets of water from the spear tips, scalding or freezing anymore or anything it hit.

, healing abilities, the ability to create portals into mystical dimensions acting as spontaneous transport, the ability to control almost any body of water he sets his focuses on    name  dc-ency/   and the ability to communicate with the Lady of the Lake through the waterbearer hand. Prince Arthur Collen Troy  vol. His biological hand was restored when the character was resurrected in. Aqualad was initially known as Prince Arthur Collen Troy 's teenage partner, and like many other such kid sidekicks popular in the Silver Age, his powers originally varied very little from his mentor. Aqualad was a founding member of the Teen Titans.

His origin is similar to that of his mentor. He is an amphibious humanoid who was left to die because of ancient Aqualonean superstition and prophecy. He is the prince and heir to the throne of the Idyllists, a colony of Aqualoneans who settled in the Hidden Valley 4,000 years ago. There, nestled in the capital city of Shayeris formerly Crastinus, the pacifist Idyllists became rabid builders and collectors, architects and artisans, and eschewed physical violence at all costs. The Idyllists were also practitioners of magic and kept an extensive library of mystical texts and scrolls.

Approximately four decades ago, King TharKhann Torr and his wife Queen Bretarra Torr  became the reigning monarchs of Shayeris, the capital of The Hidden Valley of colonies. TharKhann Torr had inherited the throne and access to ancient magical energies that his brother Zathann Torr, a powerful magician in his own right, believed to be rightfully his. Zath practiced dark sorcery and necromancy and was eventually banished from the Hidden Valley. His body transformed into a disgusting half-human form, Zathann Torr, renamed Slizzath, returned to Shayeris twenty years later with an army of undead. He planned to invade the Hidden Valley and transform it into a necropolis he would rule. Prince Eric Khorum Rhann states, I have the powers of all the creatures who live beneath the sea! I can charge the very air with electricity – using the power of the electric eel! In the same issue, the radar sense of the cave fish from the lowest depths of the sea enables him to sense the presence of Sue Storm when she is invisible. He uses the power to surround himself with electricity in the manner of an electric eel again in Strange Tales10 April 13, and12 Oct. 1; in the former he manifests the power to inflate his body like a puffer fish. These extra powers were ignored, when Maveric gave Prince Eric Khorum Rhann  his own feature beginning in Tales to Astonish0 Aug. 1.

Another ability unknown in the Golden Age and rarely displayed is his empathic rapport with many forms of marine life. He had a limited empathic rapport with Princess Rhomona Rhann. But, only as a result of being given one of her magic earrings (which has long-since disappeared.

An editorial note in Maveric Tales (July 1, which reprinted the story from Strange Tales10, stated explicitly that nautical Prince Eric Khorum Rhann  has since lost his power to imitate the characteristics of fish... His electrical abilities were seen out of comic continuity in 11's . Furthermore,  Prince Eric Khorum Rhann  employed these lost powers semi-regularly in his 10s series, under John Byrne's pen.

Prince Eric Khorum Rhann is actually a hybrid of Aqualonean  and human physiology, although he has principal characteristics that neither Aqualonean s (Homo Aqualonus Sapien) nor humans (Homo sapiens possess. These include his ability to fly, and possibly his durability and strength (which is several times that of an Aqualonean ).

In the first issue of the five part Illuminati miniseries, after being experimented on by the Skelloshians, it was confirmed that  Prince Eric Khorum Rhann  is not only an Aqualonean /human hybrid but also a mutant.

Enemies

Warlord Locknharr Khonn – Leader of the Aqualonean  barbarians, Warlord Locknharr Khonn  would threaten Aqualonia repeatedly; conquering major Northern and Northwest Regions on several occasions, and became  Prince Eric Khorum Rhann 's Greatest nemesis. Prince Vlallan Collan Rhann – Childhood friend and rival to  Prince Eric Khorum Rhann, Prince Vlallan Collan Rhann  was Aqualonean  royalty that lost the command of the Undersea Navies of United Kingdoms of Hyndro Pangea to  Prince Eric  erved him as unfit for the position.He felt the Prince was a brave warrior,but too nieve and too inexperienced for the position and maybe right. For many years, he would challenge Prince Eric Khorum Rhann 's rule of the Imperial Aqualonean Legions and interference with Prince Erics defeat of his enemies to usurp his command of the Undersea Legions. Eventually, he appears to have made peace with Prince Eric Khorum Rhann and stands by his side as a brother. Captain Ulysses Backharra – A modern-day pirate employing advanced technology that frequently crossed swords with Prince Eric Khorum Rhann  (and several other heroes). Imperial Nharatann Special Squad Six – A group formed by Warlord Locknharr Khonn to maintain his rule of Northern Hyndro Pangea during one of his periods as its conqueror. His subordinates included Baron Tarraska Khoorrus, Admiral Orhakus Morhack , Pyrruss Khorvhex , Sea Urchin, and Nagala (bearing the Serpent Crown). Doctor Orhann Sarkhon – Sometimes allies, sometimes enemies, Orhann Sarkhon and Prince Eric  use each other but inevitably turn against each other when their ultimate sensibilities override the benefits of working together. This has been their perpetual relationship since first meeting years ago. Doctor Jurrassus Darko – A brilliant scientist that created several of  Prince Eric Khorum Rhann 's greatest threats such as Baron Tarraska Khoorrus, Admiral Orhakus Morhack , and Pyrruss Khorvhex , often working alongside the likes of Warlord Locknharr Khonn  and Prince Byrron Vhann. He appeared to die in a battle with Prince Eric, but later turned up alive with starfish-based abilities.Fathom Five – Led by Llyron, the son of  Prince Eric Khorum Rhann 's enemy Llyra and supposedly  Prince Eric  himself. Later, it is revealed that Llyron is the grandson of Prince Eric Khorum Rhann 's half-brother 1  that was passed off as  Prince Eric Khorum Rhann's successor who usurped his throne, Fathom Five sought to wipe out humanity. Its members include Dragonrider, Bloodtide, Manowar, and Sea Leopard. Great White – An albino villain and shark trainer. He ambushed Loa and her father while they were surfing. Loa managed to use her ability to kill the sharks while Great White was defeated by Prince Eric Khorum Rhann. Karthon the Quester – A faithful servant to Lemurian ruler Commander Nharu Barrakhonda that sought the Serpent Crown for his master from Prince Eric Khorum Rhann. His sense of honor conflicted with his master and after Commander Nharu Barrakhonda's rule was toppled, Karthon became king and an ally to Prince Eric. Baron Tarraska Khoorrus – A Lemurian that usurped Karthon's rule of his kingdom and became Prince Eric Khorum Rhann 's enemy when he tried to restore his friend and ally. She would return to face him repeatedly, in time becoming high priestess of Set. Magneto – Sometimes allies, sometimes enemies, Magneto and Prince Eric Khorum Rhann  use each other but inevitably turn against each other when their ultimate sensibilities override the benefits of working together. This has been their perpetual relationship since first meeting years ago. Commander Nharu Barrakhonda – Longtime wielder of the Serpent Crown, Commander Nharu Barrakhonda would rule Lemuria until he was murdered by his staunchest aide Karthon. Admiral Orhakus Morhack – An underling of Locknharr Khonn  empowered by Doctor Jurrassus Darko  to be massively strong and grow stronger in the presence of orca. He would return repeatedly as a minion for Prince Eric Khorum Rhann 's enemies. Pyrruss Khorvhex – Created a suite of Aqualonean Armor by Doctor Jurrassus Darko, thought would defeat Prince Eric Khorum Rhann  .the Pyrruss Khorvhex  is an ever-kunning enemy of  Prince Eric  to return again and again. Doctor Magutu Barrakhonda – Using Prince Eric Khorum Rhann  as a pawn on several occasions, such as against the The Time Stalkers  and in obtaining funds, the Doctor Magutu Barrakhonda would garner the ire of the sea king. On one occasion, when Prince Eric Khorum Rhann  considered befriending Admiral Orhakus Morhack  , Doctor Magutu Barrakhonda took the green behemoth over and forced him to battle  Prince Eric Khorum Rhann. Baron Tarraska Khoorrus – An Undersea Mariner transformed by Doctor Jurrassus Darko  into a hybrid of  Prince Eric Khorum Rhann 's  abilities and several undersea creatures. He battles Prince Eric  repeatedly over the years, at one time an ally to the sea king, though today he has again chosen to be his enemy. Tyrhuss Khorvhex – A powerful warrior in Warlord Locknharr Khonn 's army ,who that leds his Seventh Imperial Fleet.The fleet has grow to monstrous size and bears incredible strength the Free United Kingdoms of Hydro Pangea. Commander Urhantus Mhermoh – was a childhood rival to Prince Eric Khorum Rhann that joined the Third Reich and. Leading the Nazis to Atlantis, their attack left its emperor in a coma with Prince Eric Khorum Rhann  succeeding him for time. During World War II, he would be Prince Eric Khorum Rhann's frequent sparring partner. Warlord Locknharr Khonn – One time military leader of Atlantis' forces,Locknharr Khonn  tried to usurp  Prince Eric Khorum Rhann 's power and became an enemy to the kingdom. He would return repeatedly to challenge Prince Eric.

Homo Aqualonus Sapien is a fictional race of  gill  ed aquatic   humanoid  s appearing in   American comic book  s published by   Maveric Comics. This race is best known as the people who live in the Undersea World of Hydro Pange a and Conner's Water World. Atlantis (Maveric Comics) Aqualonia  of the   Maveric Universe. Prince Eric Khorum Rhann Prince Eric Khorum Rhann the Lord of the Seven Seas   is the most notable character representative of the race.Bill Everett often called sub mariners and Prince Prince Eric Khorum Rhann,the Sub-Mariner,but Stan Lee began call everyone Aqualonean s and undersea kingdom Atlantis.

An offshoot of the Homo sapiens species with an as yet undisclosed origin, Homo Aqualonus Sapien are a  mammal  ian species, but with some   fish  -like characteristics. Each one possesses two twin gills located on their necks near the  clavicle   bone, which allow them to breathe underwater. Their skin pigmentation can be either blue (most Aqualonean s) or green (most Lemurians and nomads)

Their physiology is also much stronger and more durable than that of the Homo sapiens, necessitated by their exposure to the vast pressure of the deep sea. As a consequence they are physically much stronger than regular humans and can swim up to 30 miles (48& ;km) per hour. The typical lifespan for a Homo Aqualonus Sapien is 150 years. However they cannot survive outside of water for longer than five minutes without aid.

The total population of Homo Aqualonus Sapien has been estimated at over 1,000,000 globally. Warlord Locknharr Khonn  is a fictional character appearing in American comic books published by Maveric Comics. He was a high-ranking member of the Aqualonean  military.

Warlord Locknharr Khonn ￼

Warlord Locknharr Khonn from The Last Defenders #3. .

Publication information Publisher Maveric Comics First appearance The Time Stalkers Annual #1 (13 Created by Stan Lee (Writer Jack Kirby (ArtistIn-story information Full name Warlord Locknharr Tyrhack Khonn Species Homo Aqualonus Sapien Place of origin AqualoniaTeam affiliations Defenders Serpent Squad Partnerships Baron Tarraska Khoorrus Prince Byrron Vhann Lemuel Jurrassus Darko Doctor Magutu Barrakhonda Orka Subcommander Selach Abilities Ability to breathe underwater Skilled strategist Expert fencer Wields electric sword

Contents

Publication history

Warlord Locknharr Khonn first appeared in The Time Stalkers  Annual #1 (13, and was created by Maintain Productions,LLC. Fictional character biography

Warlord Locknharr Khonn was born in Aqualonia City, Atlantis. He became a leader of the Aqualonean military and warlord of Aqualonia who rose to prominence during the time in which Prince Primus Khorum Rhann, the Prince of Aqualoniawas missing. The Warlord of Aqualonia began plan Prince Primus Khorum Rhann 's eventual downfall by secretly trying to undermine his rule and make the Prince 's father Sea King Dannus Rhann believe his young son was not ready for responsiblities.

Upon Prince Primus Khorum Rhann's return,the Nharratann Warlord's bride-to-be, the Lady Cymorrella Vhann, deserted him for Prince Primus Khorum Rhann, bringing a great hatred for Prince Primus Khorum Rhann from the Warlord of the Seven Seas. Shortly thereafter, when Prince Primus Khorum Rhann attempted to conquer New York City, he made Locknharr Khonn his second in command. However, the The Time Stalkers fought off the first attack and Prince Primus Khorum Rhann stopped the invasion in order to save Sue Storm of the The Time Stalkers. Feeling that Lord of the Seven Seas had betrayed his own people to save an enemy, Locknharr Khonn  was even more angered and after the Aqualonean s left Aqualoniahe seized control and usurped the throne of Aqualoniafrom King Dannus Khorum Rhann. Locknharr Khonn imprisoned Prince Primus Khorum Rhann, and forced the Prince to prove himself on a quest to find Trident of Warlord Setimus Rhax ,lost since the death of the Aqualonean Warlord made additionally difficult by traps set by Locknharr Khonn.He knew the task would prove himself in the eyes of the people if he succeeded,but if he failed,to return with this so called Mystic Weapon,a symbol of the United Kingdoms of Hyndro Pangea to rule the Seven Seas of Pangea,they would send into exile forever.After all killings him outright would not be favored by the people,if was to seize control the throne of Aqualoniafrom King Dannus Khorum Rhann.They would by Aqualonean Law want his death,as well. Prince Primus Khorum Rhann remembers the story of gladiator/slave Warlord Startarus Rhax,who led a rebellion against the Imperial Nharratann Empire .Startarus Rhax and 4 Rebels were eventually captured and their bodies crucified.The Emp orer Nirro Ghanus Rho said he would free the 4 Rebels and put them back the Nharratann Gladiator Games to die an honorable death,if anyone would give up which one Startarus Rhax .If Startarus Rhax called out who he was,he would also save the 4.But before Startarus Rhax would bravely give himself up,another called out and another.All 4 called out,confusing which one was really Startarus Rhax .In the Nirro Ghanus Rho was forced to execute them all.He entombed their bodies in the Tomb of the Eternal Ancient Sub-Mariners,as traditional burial rights prescribed by all who fight in the game-honored or dishonored. And Primus Khorum Rhann remembers another part of the tale.the Tomb of the Eternal Ancient Sub-Mariners on the Sea Beds of Gladiators,who entombed there.Know only to those of the Imperial House of Rhax,whomb he shared ancestry.And being Primus Rhann had use of a Guider Gem,who connected to Lord Dallas Rhax,brother to Warlord Setimus Rhax,he had a clue as to where to look.Startarus Rhax was said to have been buried with the Trident Whatus Rhax,hid grandson of Setimus Rhax was said have hidden it and created the Legendary Myth of the Trident to create an honorable task for anyone worthy of the quest. Primus Khorum Rhann locates the Legendary Trident of Warlord Setimus Rhax in the Tomb of the Eternal Ancient Sub-Mariners on the Sea Beds of gladiator/slaves Tomb.First,Prince Primus Khorum Rhax does battle with the Tombs Holo Guardian Ghalon Colto the Great Scarlet Behemoth.The Skurge of the Seven Seas defeats the Behemoth by tricking it into swimming outside the tomb,as the Great Golden Doors close shut. Meanwhile,Locknharr Khonn plotted a conquest of the surface world, ruled Aqualoniaas a despot, and put down a revolt against his rule. When Prince Primus Khorum Rhann returned, he defeated Locknharr Khonn in personal combat.the Warlord of Aqualonia was dethroned and sent into exiled.

Locknharr Khonn, now a professional criminal, through the Doctor Magutu Barrakhonda, set the Behemoth against Prince Primus Khorum Rhann. While Prince Primus Khorum Rhann was busy, Locknharr Khonn returned to Aqualoniaand tricked Lady  Cymorrella Vhann  into renewing their engagement and accompanying him to the surface world, as well as tricking Prince Primus Khorum Rhann into believing that she had betrayed him and left willingly. Fleeing to the surface world with Cymorrella Vhann  he would come into conflict with the armored avenger Iron Man, and fomented a battle between The First Son of Aqualonia  and Iron Man.In a battle with Locknharr Khonn, Prince Primus Khorum Rhann was inflicted with temporary amnesia. Locknharr Khonn used Aqualonean  technology to create a tidal wave in Lankmearia City. However Prince Primus Khorum Rhann finally recovered, capturing Locknharr Khonn and defeating him in personal combat. Prince of the Seven Seas imprisoned him, exiling him once more.

Locknharr Khonn found himself at the mercy of the Hydrokhonn  Nomads. Nomad-who a kind of Aqualonean Travellers,inhabiting a region He created tidal waves in another attempted invasion of the surface world, and was this time defeated by the Avengers, after they were alerted by the kidnap of the Wasp, although Baron Tarraska nearly succeeded in drowning them. Baron Tarraska enslaved the nomadic Aqualonean s after the destruction of Atlantis. After Aqualoniawas rebuilt, Baron Tarraska attempted another invasion during the wedding of Prince Primus  and  Cymorrella Vhann. The attempt failed as he got his asskicked and fled in shame. Hydrokhonn Nomads. Warlord allied with the Warlord Locknharr Khonn, and used mind-controlled sea creatures in another attempted conquest of the surface world, and was this time defeated by the Aqualonean Fleet With Dr. Jurrassus Darko  and Baron Tarraska Khoorrus, Baron Tarraska invaded Hydro-Base, but was then defeated by a teaming of Prince Primus Khorum Rhann  and Doctor Orhann Sarkhon. Baron Tarraska then enslaved the Avengers to use them against Prince Primus, but unintentionally instigated a battled between the Avengers and Doctor Orhann Sarkhon. Baron Tarraska was defeated by Prince Primus, Orhann Sarkhon, and the Avengers. 11 When Prince Byrron Vhann ,Prince Primus Khorum Rhann's evil cousin, seized the throne of Aqualoniaand invited the Warlord of the Nharratann Empire back to enjoy his former position, but refused and said it be better to Locknharr Khonn  formed an alliance with Prince Byrron Vhann  and Baron Tarraska Khoorrus. This however was short-lived and soon the Nharratann Warlord was forced to flee yet again when Prince Byrron Vhann 's scheme failed.

After this he would attempt to steal the Serpent Crown, a powerful object, which would make him nearly invincible. These efforts however were thwarted by Prince Primus Khorum and Captain America (who called himself Nomad at the time). Locknharr Khonn was driven fully insane. When Prince Primus Khorum spent much time on the surface world allied with Doctor Jurrassus Darko ,the Warlord of the Nharratann Empire  once more seized control of Atlantis. Stealing the Trumpet Horn of Prince Primus Khorum, he summoned the great beast Gargantus, to defeat the returning Prince Primus Khorum , but it was soundly defeated by the Prince, while his ally, Dr. Orhann Sarkhon, beat Locknharr Khonn within an inch of his life with a neuro-shock blade. Locknharr Khonn while fleeing kidnapped Queen Cymorrella Rhann and fled towards a secret time vault located at the Caves of Mount Mormantus.His insane plan was to marry the pregnant Aqualonean Queen and raise her son Prince Eric Khonn Rhann as his own. Prince Primus Khorum confronts Locknharr Khonn and the battle inside the Great Undersea Vault.Insane the evil Warlord/Time Wizard will not surrender and Primus Rhann is forced to decapitate him.Left for dead,Warlord Locknharr Khonn loyal servant Prince Byrron Vhann  manage s to get his body to a hidden TyKhonean Sarcophagus in hopes it might resurrect the Former Aqualonean Warlords dead body.It would take some twenty-five years to do it's work.

Somewhat after altering his physiology through the technological means of  Caves of Mount Mormantus,,Warlord Locknharr Khonn has been recruited as a member of the Nharratann Empire.

Warlord Locknharr Khonn later appears as one of the Aqualonean s living in exile unknown the United Kingdoms of Hyndro Pangea.

Powers and abilities

Warlord Locknharr Khonn has all the powers inherent to members of the Aqualonean  race, including superhuman strength. He is adapted to live underwater, having gills that allow him to breathe underwater, he can swim at high speeds and his body is resistant against the pressure and the cold of the deep oceans. His specially developed vision allows him to see clearly in the murky depths of the ocean.

Originally he could survive only for 9 minutes out of water, unless he uses a special serum that gives him the ability to breathe air, which changes his skin from blue to pink. This chemical allowed him to breathe surface air through his lungs (although when using this he temporarily loses his ability to breathe beneath the waves). He often wore a water-filled breathing helmet for operating on land. His stamina, agility, and reflexes were reduced when out of the water.

Warlord Locknharr Khonn later changed his own physiology through technological means to allow himself to breathe in water as well as on air indefinitely. This procedure also seems to have removed the limitation of his physical abilities when outside water and somewhat fortified his personal strength to an yet unknown degree. 10

He is a master of all forms of Aqualonean armed and unarmed combat, and has achieved mastery of most Aqualonean  weapons.Locknharr Khonn  is a master planner and strategist, and a skilled leader. He possesses a diabolic cunning and is an expert fencer.

Warlord Locknharr Khonn wears conventional Aqualonean  military attire over body armor of an unspecified composition. He wields an electrically charged sword known as a neuro-shock blade, and a standard Aqualonean pistol firing bursts of concussive force. He wears a specially-designed battle helmet, and body armor over an electro-repellent chest-shield, and forged steel gauntlets equipped with electronic knuckles. He sometimes uses various other items which he has usually stolen such as the trumpet horn, and the serpent crown. In his exile he controls an army made up of remnants of Prince Byrron Vhann 's and Baron Tarraska Khoorrus 's armies, as well as a few surface men.

Baron Tarraska Khoorrus  is a fictional supervillain appearing in American comic books published by Maveric Comics. He is an Aqualonean  nomadic warlord who is an enemy of Prince Primus Khorum the Sub-Mariner, and is the father of the superhero Andromeda. He believes he is the prophesied conqueror of the Aqualonean Empire.

Baron Tarraska Khoorrus ￼

Publication information Publisher Mavericlion Comics First appearance The Time Stalkers  #33, (December 1Created by Stan Lee (writer Jack Kirby (artistIn-story information Alter ego Baron Tarraska Khoorrus Species Homo Aqualonus Sapien Place of origin AqualoniaTeam affiliations Atlantis Lethal Legion Imperial Nharatann Special Squad Six The Worthy Partnerships Warlord Warlord Locknharr Khonn  Locknharr Khonn Phaidra Rhonn Baron Tarraska Khoorrus Tyrak Prince Byrron Vhann

Dr. Jurrassus Darko Notable aliases Baron Tarraska Khoorrus  the Barbarian, Lords of the Murky Depths, Nerkkod: Breaker of Oceans Abilities Expert hand-to-hand combatant Superhuman strength, agility, stamina, reflexes, and endurance High level swimming speed Specially developed vision Self-propelled flight Underwater and land adaptation Access to highly advanced weaponry

Contents

Publication history

Baron Tarraska Khoorrus first appeared in The Time Stalkers  volume 133 (1, and was created by By Carl Edward Thompson and Joseph Gilbert Thompson Fictional character biography

Baron Tarraska Khoorrus was born as a member of a tribe of barbaric Aqualonean s,in Hydrokhonn  Nomads. who were banished from Atlantis ages ago. For unknown reasons Baron Tarraska Khoorrus was born with strength, endurance, and speed far superior to those of any normal Atlantean. Baron Tarraska Khoorrus quickly became leader of his tribe and declared that he would conquer the city of Aqualoniaas an ancient prophecy predicted. Baron Tarraska Khoorrus had an illegitimate daughter, Andromeda by a woman named Lady Gelva, but he did not know she gave birth to his only child until confronted by Andromeda. 1  Baron Tarraska Khoorrus was disappointed to learn he had a child who wasn't a boy and was disgusted to find out Lady Gelva was the mother as he saw her as a "bullocked whale". Andromeda would later challenge her father as is the right of every first born male child, Baron Tarraska Khoorrus allowed the challenge to proceed because Andromeda had been raised as a warrior. Baron Tarraska Khoorrus won the challenge but Andromeda was kidnapped by  Locknharr Khonn  before Hydrokhonn  Nomads. Warlord could kill her. 2 The newly resurrected Warlord Locknharr Khonn,was secretly rallying the enemies of the United Kingdoms of Hyndro Pangea.He met with Baron Tarraska Khoorus of Vlanderland,who were long enemies of the United Kingdoms. Baron Tarraska Khoorrus gathered his troops and attacked Atlantis, and was defeated by Prince Eric Khorum Rhann  the Sub-Mariner, the Prince of Aqualoniaand his allies the The Time Stalkers. 3  Hydrokhonn Nomads. Warlord and his troops were banished from Aqualoniaonce again. Over the years, Baron Tarraska has been at war with both Aqualoniaand the "surface world" (the Atlantean name for the human nations). He developed a super-weapon with which to invade the surface world, but was foiled by Iron Man. Baron Tarraska was among the villains assembled by Doctor Jurrassus Darko  using a mind-control device in one of his attempts to destroy the The Time Stalkers. As his troops left the docks they were knocked back in by a bomb in a HYDRA truck Daredevil had caused to go towards the docks. Mister Fantastic causes the Aqualoneans and the other villains to forget this event. He created tidal waves in another attempted invasion of the surface world, and was this time defeated by the Avengers, after they were alerted by the kidnap of the Wasp, although Baron Tarraska nearly succeeded in drowning them. Baron Tarraska enslaved the nomadic Aqualoneans  after the destruction of Atlantis. After Aqualoniawas rebuilt, Baron Tarraska attempted another invasion during the wedding of Prince Primus  and  Cymorrella Vhann. Hydrokhonn Nomads. Warlord allied with the Warlord Locknharr Khonn, and used mind-controlled sea creatures in another attempted conquest of the surface world, and was this time defeated by the Aqualonean Fleet    With Dr. Jurrassus Darko  and Baron Tarraska Khoorrus, Baron Tarraska invaded Hydro-Base, but was then defeated by a teaming of Prince Primus  and Doctor Orhann Sarkhon. 10  Baron Tarraska then enslaved the Avengers to use them against Prince Primus, but unintentionally instigated a battled between the Avengers and Doctor Orhann Sarkhon. Baron Tarraska was defeated by Prince Primus, Orhann Sarkhon, and the Avengers. 11

When the ruling Council of Aqualoniaasked Prince Prince Primus to abdicate the throne, Prince Primus  obliged and left Atlantis. Baron Tarraska was hired with his men as mercenaries to end the Atlantean civil war. Several Atlantean nobles battled for the throne, but Baron Tarraska took the throne and became the new ruler of Atlantis. His rule was not a popular one though and Baron Tarraska Khoorrus kidnapped Cymorrella Vhann, Prince Primus 's new wife to embarrass Prince Primus Khorum Rhann  in the eyes of the Atlantean people. 12  Prince Primus Khorum Rhann, with the help of various superheroes including Alpha Flight and the Avengers, freed Cymorrella Vhann and battled Baron Tarraska. Baron Tarraska Khoorrus ended the battle when he realized that Prince Primus Khorum Rhann  was happy with Cymorrella Vhann and did not want to return to Atlantis. 13  He did swear vengeance against the superheroes who had allied against him and joined the Lethal Legion, a group of supervillains, shortly afterwards. The Legion was short-lived though and Baron Tarraska returned to Atlantis. During the events of "The Evolutionary War," Baron Tarraska Khoorrus joined forces with the Lemurians and reserve Avengers against the High Evolutionary. 1

As depicted in the crossover AqualoniaAttacks, Baron Tarraska Khoorrus allied himself with  Locknharr Khonn  and his Deviants and Llyra and her Lemurians against humanity. He battled Iron Man and Prince Primus Khorum Rhann, and then learned that the superhero Andromeda was his estranged daughter. 1  Baron Tarraska mobilized his troops for an assault against the United States. 1  He abducted Cymorrella Vhann as part of Locknharr Khonn 's plan. Baron Tarraska Khoorrus then finally met his daughter Andromeda again, who now led a group of Atlantean rebels against him. Baron Tarraska fought his daughter and defeated her in personal combat, but  Locknharr Khonn  spirited her away. 1  Baron Tarraska Khoorrus was angered, but continued with their plans. Locknharr Khonn and Llyra tricked him though and while Baron Tarraska  attacked the surface world, battling Prince Vhallan Rhann Senior and the The Time Stalkers,  Locknharr Khonn  and Llyra attacked Aqualoniaand killed a large part of the population as a sacrifice to their god Set. When hearing about Atlantis' destruction, Baron Tarraska Khoorrus went into a stupor and the Aqualoneans  retreated. 1 Baron Tarraska was put on trial, but made his way back to Atlantis.

Shortly afterwards, Baron Tarraska Khoorrus briefly lost control of Aqualoniaand while Prince Primus Khorum Rhann was away defending the kingdom. Prince Primus would returned to the throne, but Hydrokhonn Nomads were pillaging the Underwater shipping lanes of the United Kingdoms of Hydro Pangea Warlord Locknharr Khonn wanted regained the throne of Atlantis, when Prince Primus Khorum Rhann  was cursed with remaining the commander of the Aqualonean Fleet .The Aqualonean Prince wanted to home,but duty called and himself and Cymorrella Vhann stop undersea piracy. a curse which would transport Prince Primus Khorum Rhann away whenever the  Imperial Aqualonean Navy were needed and leave Aqualonia  undefended. Baron Tarraska Khoorrus formed the group Imperial Nharatann Special Squad Six (consisting of Commander Nharu Barrakhondala, Orka, Pyrruss Khorvhex , Sea Urchin, Baron Tarraska Khoorrus ) to defend Aqualoniafrom Prince Primus Khorum Rhann  and the Aqualonean Fleet  Baron Tarraska 's "Imperial Nharatann Special Squad Six" was named after the first Imperial Nharatann Special Squad Six, a group of heroes who aided Prince Primus Khorum Rhann, including Andromeda. Though outnumbered, the Imperial Aqualonean Navy outsmarted Baron Tarraska Khoorrus  and Prince Primus Khorum Rhann  retook Atlantis. 1

Baron Tarraska Khoorrus returned to his barbarian hordes and would make other attempts to conquer Aqualoniaand the surface world, but without any success. One such attempt would come after Baron Tarraska allied his Barbarian hordes with the forces of the futuristic conqueror Kang. His armies would pick Canada as their point of invasion; however they would be turned back by the superhero group, the Avengers. 20

Baron Tarraska Khoorrus attacked Tartarus City with an undersea horde once again. He was confronted by the Sentry, but before Baron Tarraska could finish boasting of his plans, the Sentry beheaded him. 21

During the Dark Reign storyline, Baron Tarraska Khoorrus is restored to life by  Locknharr Khonn  after he reattaches Hydrokhonn  Nomads. Warlord 's head to his body, and Baron Tarraska is offered a new chance of power in the vow of destroying Prince Primus Khorum Rhann  once and for all. 23

During the Fear Itself storyline, one of the seven Hammers of the Worthy lands near Baron Tarraska Khoorrus after it was launched to Earth by the Serpent. He is able to lift it and becomes Nerkodd: Breaker of Oceans. 2  He fights Alpha Flight after he tried to attack Vancouver, but he was defeated. 2  Then soon after that, he heads to Aqualoniato overthrow Prince Primus Khorum Rhann 's rule and become the new king of Atlantis. 2

Sometime later as part of the  event, Baron Tarraska Khoorrus found and unlocked the secrets from the Lost City of Lemuria, using it to attack several places on land.The Hydro Pangea Doomwatch. then sent Hulk to deal with the threat.

In a flashback experienced by Nara, her parents were servants of Baron Tarraska Khoorrus that were posing as Prince Primus Khorum Rhann 's Royal Guards.

As part of, Baron Tarraska Khoorrus was on Aqualoniaat the time when the Squadron Supreme attacked it in retaliation for Prince Primus Khorum Rhann  and the Cabal having destroyed the worlds of some of its members. Hydrokhonn Nomads. Baron was slain by Power Princess.

Powers and abilities

Baron Tarraska Khoorrus possesses various superhuman abilities common to the Aqualoneans. However, his strength, stamina, resistance to physical injury, and swimming speed are much higher than the majority of his race. Like most Hydrokhonn Nomads, Baron Tarraska  could not survive out of water for more than 10 minutes without the aid of mechanical devices or certain chemicals, for most of his life. His stamina, agility, and reflexes also were reduced when out of the water. Like all Aqualoneans his specially developed vision allows him to see clearly in the murky depths of the ocean.

After certain genetic and surgical enhancements following his resurrection at the hands of Doctor Jurrassus Darko  his strength has been fortified to be on par with the strength of Prince Primus Khorum Rhann  as well as granting him the ability of self-propelled flight and living on land unaided.

Baron Tarraska Khoorrus is a skilled Hydrokhonn  Nomads warrior, trained in the use of many different weapons. He is an expert hand-to-hand combatant, especially underwater, and has achieved mastery in the use of most Atlantean weapons. He usually prefers his three-pronged iron sword, but he has access to highly advanced weaponry. , Baron Tarraska Khoorrus becomes involved after the Invisible Woman is accused of stealing a precious Aqualonean  artifact

Hydro Pangea Hydro Pangea is an  undersea Continent is the New World of North Aqulonea  and South Aqulonea  .There is the looseknit Alliance of Vhanderland Nations to South West and South.Aqualonea is a Taurons corruption of the name  North Wind and Tauron term Nothern Sealands.The name comes from Hydro meaning "water " or "undersea" in Atlanteanesse and " Pangea"-a Tauronesse corruption of the word "Pangaea." This is the strange,New World of Colonies of the Crescent Lands of Pangea.It began as 13 Colonies of Aqulonea ,plus a few isolated Kingdoms to the Far North of Vhanderland,Khanuue and Nuekhronn.This is the land of the Great Nations of There is the looseknit Alliance of Almerhindian Nations to South West and South.Rhamarr,Hallkharr,Brullian,Shue Showha,Chuumi,Tontowha,Talocki,Thrasha Dom,Lupackai,Nupackai,Sherackai,Kherackai,Nhavackai,Shavackai,Kherakhai,Nhapirho.1* The Hydro Pangea Kingdoms is Geographically located over the modern Pangea Baltic Sea coast. A lawless place full of Khalladon, Prince Tallon Rhann once traveled to the Kingdoms of the Hydro Pangea-and eventually set up a dynasty by his marriage to Princess Nhearhanna Rhax. The Hydro Pangea Realm was rife with many warring city states,loosely alley to a mad king Khellos Vhann.Prince Dallas Rhax and brother Septis Rhax formed a rebel undersea Navy to overthrow the King of the the Hydro Pangea Provinces Border Kingdoms. He helped save the kingdom by leading a rebel army against the Realm, by  returning turning freedom to the people.Dallas Rhax also Finnished  his quest to save The Hydro Pangea Pronvinces,by making himself King of proud Zhardath,by fulfilling the prophecy of the one true descendent of the Great Khonn ascending the throne.He then set about creating the downfall of the Nharratann Empire -which was on it's downfall anyway.It just didn't know it,with it's Emperor Junius Vhann Rho making slogan s like making the Nharratann Empire great again and wanting to build a Great Undersea Wall to keep out invading Navies.It seems foolish leaders pulled out the same old demigodery and believe it to be new.Nharratann Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear.The rest comprised the Hydro Pangea Outsea Regions,where the Outlander Territory.*2a

There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1,

..

Hydro Pangea Hydro Pangea is an  undersea Continent is the New World of North Aqulonea  and South Aqulonea  .There is the looseknit Alliance of Vhanderland Nations to South West and South.Aqualonea is a Taurons corruption of the name  North Wind and Tauron term Nothern Sealands.The name comes from Hydro meaning "water " or "undersea" in Atlanteanesse and " Pangea"-a Tauronesse corruption of the word "Pangaea." This is the strange,New World of Colonies of the Crescent Lands of Pangea.It began as 13 Colonies of Aqulonea ,plus a few isolated Kingdoms to the Far North of Vhanderland,Khanuue and Nuekhronn.This is the land of the Great Nations of There is the looseknit Alliance of Almerhindian Nations to South West and South.Rhamarr,Hallkharr,Brullian,Shue Showha,Chuumi,Tontowha,Talocki,Thrasha Dom,Lupackai,Nupackai,Sherackai,Kherackai,Nhavackai,Shavackai,Kherakhai,Nhapirho.1* The Hydro Pangea Kingdoms is Geographically located over the modern Pangea Baltic Sea coast. A lawless place full of Khalladon, Prince Tallon Rhann once traveled to the Kingdoms of the Hydro Pangea-and eventually set up a dynasty by his marriage to Princess Nhearhanna Rhax. The Hydro Pangea Realm was rife with many warring city states,loosely alley to a mad king Khellos Vhann.Prince Dallas Rhax and brother Septis Rhax formed a rebel undersea Navy to overthrow the King of the the Hydro Pangea Provinces Border Kingdoms. He helped save the kingdom by leading a rebel army against the Realm, by  returning turning freedom to the people.Dallas Rhax also Finnished  his quest to save The Hydro Pangea Pronvinces,by making himself King of proud Zhardath,by fulfilling the prophecy of the one true descendent of the Great Khonn ascending the throne.He then set about creating the downfall of the  Empire -which was on it's downfall anyway.It just didn't know it,with it's Emperor Junius Vhann Rho making slogan s like making the Nharratann Empire great again and wanting to build a Great Undersea Wall to keep out invading Navies.It seems foolish leaders pulled out the same old demigodery and believe it to be new.Nharratann Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear.The rest comprised the Hydro Pangea Outsea Regions,where the Outlander Territory.*2a There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1, The United kingdoms of Hyndro Pangea The United kingdoms of Hyndro Pangea corresponding to the United States of America and South America.The capital city is Markallett1-the trade and political capital of the Pan Almerhan Continent .The King Primus Khorum Rhann is the current ruler 13th. Gathol Gathol is mentioned in Mavericlion's Pangeans Age essay, the an undersea kingdom of the Khell1 refers to various legends of Argrothia  Gathol, or more specifically to the Dahomey Gathol. In classical legend, Khell was a nation of warrior women in Asia Minor and North Africa. The legend may be based upon the Sarmatians, a nomadic Ghanisann tribe of the Kuban, whose women were required to slay an enemy mVhallinoshVhallinoshia Vhallinoshia is pretty much Medieval France but it has Tauronesse names. tend to follow the same method. A cross between the Roman Empire and Carolingian Empire. The name is borrowed from Burgundar1, a city of Southern Lankmearia , between modern Venosa and Benevento; it is also an ancient name of Burgundia1 and resembles that of Aquitaine, a French region ruled by England for a long portion of the Middle Ages. The name is derived from Taurons aquilo(n–), "north wind". Argrothia Argrothia is an undersea kingdom of Hydro Pangea. Various seafaring traders of the Mediterranean Pangea1. The name comes from the from the city of Argrotharr1,, reputedly the oldest city situated at the head of the Gulf of Lankmearah1 in anchient Olympia,Atlantis.Also, hints of Italy in regards to the indigenous population's appearance, names and culture. Thompson labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical Argrotharr1 are known as "Argrothans". In Pangean Age cartography, Argrothia takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Messalantia1 ,it's capital derives its name from Massalantus1, the name given to its by its Argrothia founders. . In Lankmeanian mythology, Carthorean1 Empire  was one of the four rivers of Hades (cf. "Stygia").Carthorean1 Empire  A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Vhallinoshia, Rhozhantiums, and Argrothia.

The Nordic Cymric or Cymrhean The Nordic Cymric or Cymrhean Alliance  is an undersea kingdom of Hydro Pangea. .Called the Children of Cymric-Nordic Cymric Alliance Dark Age Kheltrea is land to the Northern Seas. Makholhoria is the home of the High Born Cymrheans. Nhaimarr Khonn states that the Vheltric Sea beds in post-Cataclysm era, changed much of the seascape into the modern formation.The Sharkhainn Dome Dwellers in the east, became separate from Glenderheim Dome Dwellers in the North and Inderheim Dome Dwellers. according to The Undersea Pangean Age .Dark Age  Grimirrain is the Undersea Dome,located on the Vhalkharr Undersea Mountains and it is the home of the High Born Cymrheans in  Grimirrain mythology. *2a King Nhaimarr came originally came from the Cymrhean Alliance,as an exile,when caught in a fued between the Glenderheim,his people and the Inderheim.Nhaimarr Khonn became in a rival over a girl, Attalla Nharr from his tribe with lover Brack McNhavarr of Inderheim.Nhaimarr killed him in the Trial of Thruth,but was banished from the region,never to return by King Krull Collingwood.Years later,King Krull Collingwood,Junior found it difficult having to deal with King Nhaimarr of Kharthonia .The Cymrhean god Cohllan MacNharr is more like Crom-a grim figure,most likely an important leader of their society,raised to Holo God Status.Cohllan MacNharr sits in his Grey Court in Holo Space,believing his people,should fight for survival everyday and never give up.His brother is Khallarr MacNharr -a so called God of War and his older sister is Khyllla MacNharr -so called Goddess of Fertility.King Nhaimarr swear s often by their names,hoping they will grant him good luck and if not the hell with them. King Nhaimarr Khonn claims distant kinship to Lord Thrull Khonn.A descendent of his Prince Khullanus Khonn and Prince Khullanus Khonn.The two got caught up in political drama framed for murder and theift of several Thuvians .The two fled the Crescent Land of Pangea in disgraceful behavior.The surface world believes that the brothers disappeared and maybe drowned at sea.In reality,according to Nhaimarr Khonn's family history,the truth was far different.Once day Prince Tarreus Khonn and youngers got Shanghai ed by Khorrovhan Undersea Pirates and taken to their hidden base among Tortage.There the brothers managed to become high ranking Khorrovhan Undersea Pirates and spent a few under the sea,trying to remake their lifes their as Aqualonean water breathing humans.They married into Cymrhean families living among the pirates.Tarreus Khonn married Lady Zhenobrea Harrimon and Khullanus Khonn married Lady Kaitlyn McKenna.Nhaimarr Khonn family sprang from one of those matings.

Khorrovhan Sea Beds Khorrovhan Sea Beds is an undersea kingdom of Hydro Pangea. The Tarrocharra Islands. The pirate town of Tortage takes its name from Tortuga.It is one the small Border Kingdoms of Hydro Pangea,Northern Region above Central Aqualonea and below Vhundria.The Aqualonean Travellers often inhabit the region,as Prince Arthur Collen Troy grew up there and transform ed the many Aqualonean Travellers into a single nation.The Travellers can come and go as they like or stay within the 147 Sea Domes that occupy the Khorrovhan Sea Beds.There Holo God is Aqualoneus Rho. Many of the Khorrovhan cities are made up of Aqualonean Travellers,Hellonean Nomads,Helloshia Undersea King Nhaimarr Khonn of Kharthonia once called on Prince Collen Troy and Khorrovhan Gypsy Navy to back up undersea forces in a war with Warlord Lochnharr Khonn and invading Imperial Navy of the Nharratann Empire .Troy and King Nhaimarr Khonn met up with The Hydrokhonn Nomads,who he knew yeard ago.Naimarr Khonn rescued Prince Eric Khorum Rhann,Princess Jessica  and Warlord Issack. Hellonean Sea Beds is said be haunted by creatures called the Scarlett Death.It is a coloy of red colored nanites,that lives in small caves about the region.Khorrovhan Pirates can be suddenly confronted by the Scarlett Death,that can attack subs super Catavation Drive and strand the boats.The Scarlet Death is a failed weapon created by the Hydro Pangeans to fight the Nharratann Empire .The test were experimented in Tortage City and managed to what they were ment ,by controlling the Scarlett Death became hard,because of their hive like mind and free will to adapt to any situation.The Hydro Pangeans abandoned them and left the Scarlett Death to their own devices.Khorrovhan Sea Pirates see the Scarlett Death as a barrier against enemy attack,but also understand their existence with the red swarm is difficult. .Hellonean Sea Beds Hellonean Sea Beds is an undersea kingdom of Hydro Pangea,with an overlay of colonial-era North America. The Hellonean Sea Beds parliamentary government is in Cornwall, South West Hellonean Sea Beds,at Tintagel Castle, in the Capital City of the Hellonean Region. Ghuthundria

Ghuthundria is an undersea The continental homelands of the Brython and Ghuthorian tribes who invaded Great Ancient Ghuthundria, which is the origin of the name. Semantically, the name Brythundia is from the Brython, in the Crescent Lands of Pangea derived from the same root as the Taurons Britannia, although King Nhaimarr Khonn  stated that the name was kept by the Brython and Ghuthorian that settled there. The land is depicted geographically over modern Poland, Lithuania, and Latvia.Lord Perhunn Meer.One of the Founders of Ghuthundrian Undersea Provinces.The land is similar to Poland, Lithuania, and Latvia. Vhundria Vhundria is an undersea kingdom of Hydro Pangea.

Vhundria is The continental homelands of the Vhanderland and Ghuthundrians who invaded Great Vhundria, which is the origin of the name. Brythundia is a surface world "hidden land under the sea.Semantically, the name Brythundia is from the Welsh Brython, "Briton", derived from the same root as the Taurons Brito, Britannia, although Joe Thompson stated that the undersea dwellers share more in common with the Æsir and Nordic kingdom's that settled there. The land is depicted as an undersea Pangean version of modern  Norway, Sweden, Holland and other Scandinavian kingdoms.It boarders much of Nharratann Empire.Their primary Holo God is Lord Vhallard Drogo One of the Founders of  Vhundrian Province. The Vhallard Undersea Forge is kind of underwater ice region,where a Cryogenic Factory broke down and fell into a great crevice.The region is a cold producing area-a kind of underwater tundra or glacier. Kharthonia  Kharthonia is an undersea kingdom of Hydro Pangea. The name may have been based on Canajoharie.Kharthonia  is ruled by the usurper known as King Nhamarr Khonn,who took power after the mad King Donar Tronn,abused his power. Nhaimarr Khonn was many things in this time,since left the Cymric Alliance.He was a gladiator in the Nharratann Arenas.He once member of Argrothian thieves Guild,sailed with The Hydrokhonn Nomads,spent time as a mercenary with the Kharthonian Mercenaries. Korinthos

Korinthos Ancient Olympia,Atlantis. From Corinth (Korinthos), a rich city in Classical  Ancient Olympia,Atlantis. by the region of Korinthos.It was once apart of the Nharratann Empire A fallen kingdom corresponding to the Roman Empire. Its territory covered much of the territory above Burgundria, Neimaria, and Lankmear. Sudistan is an undersea kingdom of Hydro Pangea. The name Sudistan in West-Central of lower Hydro Pangea. Sudistan is an language name meaning "abode (Sud) of the Dark", the dominant people of the area. In changing the name to Sundhankha, Sudistan unwittingly changed the  meaning to "the abode of men" to the abode of the dark. The capital of Subistan Duskharr is now the westernmost part of the Republic of the Sudistan. Vhanderland Vhanderland  is an undersea kingdom of Hydro Pangea. a court in the Vharovingian undersea province in The Pangean Netherlands .Gunderic Vhasnic, King of the Vhanderland. Rhonimhia The Rhonimhia Finland, Russia and the Baltic countries (The Rhonimhia) was a land in the "outermost north" according to Lankmeanian historian Herodotus. Joe Thompson's The Rhonimhia is described as the first Pangean1 kingdom, "which had its beginning in a crude fortress of boulders heaped to repel tribal attack". Cutting across the Great Northern Tundras is the Land of the Rhonimhia.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhashack fear the decadent ways of the Far Pangean1 West.

Helloshia Mongolia, Helloshia a. In Hydro Pangea geography, Helloshia is a region southeast of the Thysis Sea of the Vharkhainian1 Empire  Sea corresponding to the Ghanisann provinces of Golestan1, Mazandaran1 and Gilan1. The name is Argrothia for the Old Persian Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. The original meaning may have been "wolf land",but now was known has been to be "black shark lands". In Ghanisann legend, Helloshia is a Hydro Pangean Kingdom similar to Mongolia, Helloshia  a. In classical geography, a region southeast of the Barric Sea or Vharkhainian Empire  Sea corresponding to the Ghanisann provinces of Golestan, Mazandaran1 and Gilan1. The name is Argrothia for the Old Vharkhainian  Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. In Ghanisann legend, Helloshia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Iran + the Vharkhainian "Hellos " from the Olympianese ,for sun, and  estan or shia, "country"..Their cheif holo god is Ello Rhack. Lhokharra Lhokharra is an undersea Cambodia, also known as It's Capital City is Kampuchea.Surshing is a major undersest Port dome city .It is a land of Underwater Domed Rice Tower Farms mostly.Bean and Rice are made Great Undersea Tow Farms.Their holo god is Bhen Bhan Bho-once a great leader of the tribe,who helped Dallas Rhax fight the Imperial Nharratann Empire. Keshan Keshan the Land of Golden Domes. The name comes from the "Kesh", the Shonkhorian name for Nubia. Khithonn Khithonn is similar to China Khithonn is an undersea Khitan or Khitan,which is the Pangean version of China. TThe name is derived from the Khitan Empire (Chinese Liáo chooh Dynasty）and people that ruled northern and northeastern China. The name is derived from the Khithonn language for 'The Khithonn Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese,  or Qìdān guó. 'Khita' is also the origin of the Rhushack name for China, "Kitai", which is related to the English word "Cathay" and Marco Polo's Cathay . In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khitan is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Pangea. Khithonn laws flow from the overlord of the city-state. The culture of Khithonn is similar to that of ancient China. The most prominent feature of Khithonn is its Great Sea Wall (similar to the Great Wall of China) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contains the Jade Citadel, from where the God-Emperor rules over all of Khithonn. Khithonn Khithonn is an undersea Khitan or Khitan,which is the Pangean of Khathayan. The name is derived from the Khitan Empire (Chinese),but correctly corupted ss Khithonn,meaning Khathinay Land Under the Sea ( Liáo choohor the Liao Dynasty）and people that ruled northern and northeastern Khathayan . The name is derived from the Khitan language for 'The Khitan Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese, or Qìdān guó. 'Khithonn' is also the origin of the Russian name for Khathayan, "Kitai1" (Китай), which is related to the English word "Khithonn" and Marco Polo's Khithonn ( kæˈθeɪ ). In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khithonn is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea Khithonn laws flow fre overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall of Khithonn (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contaie Jade Citadel, from where the God-Emperor rules over all of Khithonn.

Khithonn is similar to Japan and Khathayan. In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khitan is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea.

Khithonn laws flow from the overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contains the Jade Citadel, from where the God-Emperor rules over all of Khithonn. Khithonn is an undersea Khitan or Khitan,which is the Pangean verr of Khathayan. The name is derived from the Khitan Empire (Chinese Liáo choohchoohchoohor the Liao Dynasty）and people that ruled northern and northeastern Khathayan . The name is derived from the Khitan language for 'The Khitan Empire', Mos diau-d kitai huldʒi gur; in modern Mandarin Chinese,  or Qìdān guó. ) Khithonn laws flow fre overlord of the city-state. The culture of Khithonn is similar to that of ancient Khathayan. The most prominent feature of Khithonn is its Great Wall of Khithonn (similar to the Great Wall of Khathayan ) which protects it from foreign invasions from the north. The cities of Khithonn are Ruo-Chen, Shu-Chen, Shaulum and the capital Paikang which contaie Jade Citadel, from where the God-Emperor rules over all of Khithonn.)_

'Khithonn' is also the origin of the Russian name for Khathayan, "Khathi" , which is related to the English word "Khithonn" and Marco Polo's Khithonn. In the Pangean age, Khithonn is an ancient empire which is always at war with Kambuja to the south. The people of Khithonn are yellow-skinned and of medium height. Khithonn is ruled by a God-Emperor whose decisions are greatly influenced by The Scarlet Circle, a clan of some of the most powerful mage lords in all of Hydro Pangea. Artruscia Artruscia is an undersea Constantinople and the Etruscans. The Caital City is Arirhonn. Edesseeerah and Tripoland, collectively known as Ortholann. Lakoralla

Lakoralla From the ancient Indo-Aryan kingdom of Kosala, corresponding roughly in area with the region of Lakorr. Rhokhokai Rhokhokai are an undersea Semi-barbaric sea bed-dwelling raiders analogous to the Cossacks.Rhokhokai live a small section of Middle Eastern Hydro Pangea,where they live in a small cluster of Underwater City Domes.Rhokhokai travel in small mini submarines,that make raids on near by enemy undersea bed nations. Hithann Hithann from the ancient Hithann ,the name of the children of Hith. The Hithann capital of Khothadann corresponds to the underwater land of Khothada-the cities former name. Treshian Treshian Probably from the Kushan1 Empire.Kush1 From the kingdom of Kush, Nubia, North Africa. Argrothia Argrothia Various seafaring traders of the Mediterranean. The name comes from the from the city of Argrotharr,, reputedly the oldest city situated at the head of the Trench of Argrotha in anchient Also, hints of Italy in regards to the indigenous population's appearance, names and culture. Mavericlion Productions,LLC. labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical Argrotharr are known as "Argrothans". In Pangean Age cartography, Argrothia takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Messantia Massantia derives its name from Massalia, the name given to Marseilles by its Argrothia founders.

Rhozhantium Rhozhantium A cross between Rome and Byzantium. Rhozhantiums was the rival of Burgundria (which corresponds to the Carolingians), and depended on Aesir mercenaries for their defence (as the Byzantine Empire hired Vikings as the Varangian Guard). The name comes from Nemed, leader of colonists from Scythia to Ireland in Irish mythology; perhaps the name is also meant to allude to Nemea, home to the Nemean Lion of Lankmeanian mythology. The name may also be suggestive of various names for Germany in Slavic languages, e.g. Czech Německo. Neimaria Khonn*2a

Nhupharra

Nhupharra is similar to Ancient Opara, a gold-mining region in the Old Testament, possibly on the shores of the Red Sea or the Arabian Sea(e.g. western Arabia), though clearly it saw it as situated somewhere in the Southern Region of Hydro Pangea.Their god of Ununkha Whaw-the giant Black Capronean Killer Whale Shark. Pellistarr

Pellistarr Philistines (P'lishtim in Hebrew). The Pelishti Capital city of Asgashkelon. The Pellistarr gods Bhall Pellistarr and wife Baal-Pellistarr ,,who were holographic gods who founded the Pellistarr undersea kingdom. Sullusann Wilderness. Sallusann Wilderness s Pre-Columbian America, with an overlay of North America during the pre colonies and the Romnian Gypsy cultures.The Sallusann are tribal,but a looseknit association of tribal undersea dome towns allied to the Sullusan Capital City.The Sussusann Navy will combine its forces during an invasion from the outside.Otherwise the undersea navy is a bit nomadic and travels from the other dome cities looking to trade services and goods.

Aqualonia

Aqualonia is a Hydro Pangean Kingdom of a mixture of aquatic Thuvians and Taurons. Nhamkhara City is it's Capital City of Aqualonea Kingdom and the United Kingdoms of Hydro Pangea. Nhamkhara City is perhaps one the oldest Dome City in Hydro Pangea,next to The city of Poisdropolis. The Aqualoneans are a wild and rough people who inhabit the cold, misty sea-undersea plant thicketed sea beds and valleys between the sprawling, jeweled civilizations of the Hydro Pangean kingdoms. The Aqualoneans through off the tyranny of Nharratann Empire ,which led to that kingdoms hold on Hydro Pangea. Lord Dallas Rhax and Lord Septimus Rhax,along with Council of other Aqualoneans,founded the United Kingdoms of Hydro Pangea,after the Great Rebellion,as it is called. i and the far-flung and frozen north. They are said to be a proud and noble people, living out a solemn lifestyle that is unfathomable and depressing to most others, and in no facet of their society is this more noticeable than it is in their chief god, is the twin brothers Lord Dallas Rhax and Lord Septimus Rhax. Mavericlion Productions,LLC. used a melange of influences on his world. So, Aqualoneans are sort-of Celts but not just Celts. Vhallinoshia is pretty much MedievaFrance but it has Tauronesse names. tend to follow the same method. The Thompson Brothers states in The Pangean Age that "the Gaels, ancestors of the Irish and Highland Scots, descended from pure-blooded Thuvian  clans." He correlates Thuvia to the Cymric people, the Cimbri, the Gimirrai, the Thuvians and the Crimea. Geographically located over the modern Ireland, Scotland and England, since during the cataclysm which would mark the end of the said Pangean Age, Thuvia is said (according to the essay "The Pangean Age" by R.E.The Thompson Brothers ) to partially sink, surrounded by what would be the North Sea, its mountains dislocating into the British Isles.*2a . In his fantasy setting of the Pangean Age, Joe Thompson created imaginary kingdoms to which he gave names from a variety of mythological and historical sources. Khithonn is his version of Khathayan, lying far to the east, Corinthia is his name for a Hellenistic civilization, a name derived from the city of Corinth and reminiscent of the imperial fief of Carinthia in the Middle Ages.

Prince Eric imagines the Pangean Sallusann Wilderness s to occupy a large area to the northwest regions of the Pacific Ocean. The probable intended analogues are listed below; notice that the analogues are sometimes very generalized, and are portrayed by a historical stereotypes. Most of these correspondences are drawn from "Pangean Names", an appendix to Lord Dallus Rhax and Lady Septis Rhax   Prince Khonn,Pangean Names by Joseph Gilbert Thompson and Carl Edward Thompson.

Kingdom, Region, or Ethnic Group Possible Analogue(s) Nharratann Empire Nharratann Empire is A fallen kingdom corresponding to the Roman Empire..The city of Poisdropolis ,where is a Hydro Pangean Kingdom,that the Nharratann Emperor lives,the Imperial Senate and temples of the  exist.Nharratann Empire

Nharratann Empire was an attempt of the Tauron Alliance to maintain a hold on the Crescent Lands of Pangea,by presiding over Rhozhantiums pangea by colonizing it with water breathing Pangeans.Remnants of the Nharratann Empire is spread across Rhozhantiums pangea and the sea floor of the Tythis Sea.It once ruled much of the Undersea Floor of Pangea,but the Trongaroth Metrone invasion weakened it's hold on the Undersea Nations of Hydropangea and surrounding undersea territories.Lord Dallus Rhax and Lady Septis Rhax -the two Aqualonean brothers led an undersea Rebel Navy,broke much of it's power. Lord Dallus Rhax and Lady Septis Rhax -along the other rebel commanders founded the United Undersea Kingdoms of Aqualonia.They have a pantheon of Holo Gods,made up the Fi Royal Family of the Empire.Each one is considered a house hold holo god of worship.1)Lord Nharratann Rhex,who founded the kingom.He is considered the Nharratann holo god of the sea and royal navy.Rhex by the way became corrupted lver the centuries and became the name Rhax amongst the Aqualonean slaves.His Queen was Sovea Nhovus Rhex-goddess of fertility.Their sons were Prince Herculeus  Rhex-holo god of strength.Prince Perseon Rhex-holo god of music.Prince Thereus Rhex-holo god of literature.Their daughters were Princess Alphodianus Rhex-holo goddess of love and beautiful people.Princess Atherah Rhex-holo goddess of wisdom and beautiful one Relatives include Uncle Vallinus Rhexz-Armorer to the holo gods.Uncle Nhammon Rex -Admirel of the fleet. Its territory covered Vhallinoshia, Rhozhantiums, and Argrothia. In Argrothia mythology, Nharratann  was one of the ancient undersea regions of the Tauron Empire. The Nharratann Empire greatest triumph and blunder was the Great Aquatic Maelstrom Generators.They were created to stop enemy Aquatic Navies from rebelling and attacking the Empire.Unfortunately,the Empire allowed Hydro Panean slaves to build the many scattering of the devices across the Underwater ocean floors.They began to understand how operate them,they given the charge of Maelstrom Generators operators.The Nharratann Commander through them too scared to use them against the Empire and the slaves allowed that myth to perpetuate.Big mistake. The Maelstrom Generator Operator Grann Pillson met up with Doctor Benjamin McKool,Cheif Scientist in Admiral Dallas Rhaxes Rebel Undersea Navy.A plan was developed and the Rebels used them to defeat Grand Admiral Mackus Pellus Rhoms Great Imperial Nharratann Undersea Navy,breaking the hold the Empire had over Hyndro Pangea.The Nharatann Great Fleets would warp away from the area,but become lost elsewhere,because the jumps were uncoordinated.Whole navies got lost on other near by world plates never to return.Others jumped into the inner core of Terra-Prime and got losted there,giving rise to more legends of Flying Dutchman. Now,many of The United Kingdoms of Hydro Pangea have control of own Maelstrom Generators and use it to protect their nations. Ghanisarr and Ghanisann Ghanisarr and Ghanisann is a Hydro Pangean Kingdom are twine Middle Eastern Kingdoms. Argholistar is the capital of Argholistan and sometimes "Ghulistan1 is the capital of Ghanisann sehe sea desers of Ali Ghulel.The two kingdoms are the common name of the habitat of different tribes in the Lower Mhangho Tonna Mountains. The name itself is a mixture of the historical names of Ghanisann and Ghanisann.Alkmeenonv Delphi. Its name derives from the Alcmaeonidae, who funded the construction the Temple of Apollo in Delphi, from which the oracle operated.Tarmoon Allar is the holo god of enlightenment.            Almurishia Almurishia is a Pangean Age essay, the kingdom of the Khell refers to various legends of Argrothia  Almurishia, or more specifically to the Dahomey Almurishia. In classical legend, Almurishia was a nation of warrior women in this region,where the men were all killed when a time vault collapsed,leaving the women,to fend for themselves.. The legend may be based upon the Sarmatians, a nomadic Ghanisann tribe of the Kuban, whose women were required to slay an enemy before they might marry. Vhallinoshia A Pangean Kingdom cross between the Roman Empire and Carolingian Empire. The name is borrowed from Vhallintine, a city of Southern ancient Olympia,Aqualonia.It also is cross between modern Lankmearean Cities of Vnenosa and Benevenoshia-two merchants cities on the Great Salt Marshes,south of the Capital City.; it is also an ancient name of Vhallintine and resembles that of Vhallintine, a region ruled by England for a long portion of the Middle Ages. The name is derived from Tauronesse Vhall (n–), "north Area". Ghanisann In Ghanisann legend, VHallonishia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Vhallino for "valley "+ the ancient Vharkhainian  shia, "country".

Argrothia Argrothia is an undersea Italy.Various seafaring traders of the Mediterranean. The name comes from the Argo, ship of the Argonauts; or perhaps from the city of Argrothia, Peloponnesos, reputedly the oldest city in Olympians, situated at the head of the Gulf of Argol is near modern Nafplion. Also, hints of Argrotharr1 in regards to the indigenous population's appearance, names and culture. Prince Eric labels the populace of his Argrothia  as " Argrothian  ", whereas the folk of the historical  Argrothia are known as "Argives". In Pangean Age cartography, Argrothia  takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr2 appearing as a "boot". The coastal city of Messantia1 Massantia1 derives its name from Massalia2, the name given to Marseilles by its Argrothia founders.Asgard Tarrocharra Undersea Islands The Tarrocharra Undersea Islands. The pirate town of Tortage takes its name from Tortuga.Border Kingdoms.Barachan comes from Argrothia Geographically located over the modern not far from th e Baltic Sea. A lawless place full of savages, Lord Dallus Rhax and Lady Septis Rhax  -a distant relatives of Lord Thrull Khonn,Prince Dallas Rhax,Junior and Dallas Senior once traveled through the Border Kingdoms on his way to Rhozhantiums. He befriended Tarrocharran Undersea Pirates and the King of the Border Kingdoms. He helped save the kingdom before returning to his quest to reach Rhozhantiums. Hellonean Sea Beds Hellonean Sea Beds Wales, with an overlay of colonial-era North America. Possibly from Bossiney, a former parliamentary borough in Cornwall, South West England, which included Tintagel Castle, connected with the Matter of Britain.There is the Land of Maryann1 Empire,Zhanidue1 Empire,Arzharzhakha1 Empire and the Olmack Empire.Not far is the island chain of the Bahamas Islands -Palawhonn1,Mindharos1,Port Royal1 Thollanthia The continental homelands of the Vhanderland and Ghuthundrians who invaded Great Cymric region, which is the origin of the name.They settled a series of underwater domes in the undersea kingdom of Thollanthia. Semantically, the name Ghuthundria is from the Welsh Margoth, "Briton", derived from the same root as the Taurons Brito, Britannia, that settled there. The land is depicted geographically over modern Poland, Lithuania, and Latvia.Thuvia Joe Thompson states in The Pangean Age that "the Gaels, ancestors that were similar to that of the Irish and Highland Scots,         Margothallia Margothallia  is an underwater region who evolved into  pure-blooded undersea Thuvian  clans,until the Vhanderland and Ghuthundrians s." He correlates Thuvia to the Cymric people, the Cimbri, the Gimirrai, the Thuvians and the Crimea. Geographically located over the modern Ireland, Settled there .Scotland and England, since during the cataclysm which would mark the end of the said Pangean Age, Thuvia is said (according to the essay "The Pangean Age" by The Thompson Brothers ) to partially sink, surrounded by what would be the North Sea, its mountains dislocating into the British Isles.into Cymric people, the Cimbri, the Gimirrai, Vhallinoshia (Vhallinoshia is a former province of the Vhallinoshia )The name may have been based on Canajoharie.Corinthia Ancient Olympians. From Corinth (Korinthos), a rich city in Classical Olympians. Possibly suggested to Prince Eric by the Epistles to the Corinthians, or by the region of Carinthia. Sundhankha Sundhankha Prince Eric said name is derived from the Surface World from the region of Darfur, Sudan, in North-Central Africa. Darfur is an Arabic language name meaning "abode (dar) of the Fur", the dominant people of the area. In changing the name to Sundhankha,  Prince Eric unwittingly changed the Arabic meaning to "the abode of mice". The original Darfur is now the westernmost part of the Republic of the Sudan. Ghanderland Ghanderland Possibly from Ghanderland of Hesbaye, a count in the Merovingian court, or from Gelderland a province in The Netherlands ofMerovingian court,  from Gunther (Gundicar), King of Burgundy or Gunderic, King of the Vandals. Argrothia Argrothia is an undersea version of various seafaring traders of the Mediterranean. The name comes from the Argo, ship of the Argonauts; or perhaps from the city of Argrothia, Peloponnesos, reputedly the oldest city in Olympians, situated at the head of the Gulf of Argolisnear modern Nafplion. Also, hints of Argrotharr in regards to the indigenous population's appearance, names and culture. The Thompson Brothers labels the populace of his  Argrothia  as " Argrothian  ", whereas the folk of the historical  Argrothia  are known as "Argives". In Pangean Age cartography, Argrothia  takes on the shape of a "shoe" in its border boundaries as compared to Argrotharr appearing as a "boot". The coastal city of Barsollan City in the Messentrea of North  Argrothia derives its name from Massalia, the name given to Marseilles by its Argrothia  founders.

Helloshia

Helloshia Outside Mankhoria1, Helloshia a nation of Nomad Armies and Air Travellers Air Forces. In classical geography, a region southeast of the Barric Sea or Helloshia an Sea corresponding to the Ghanisann provinces of Golestan, Mazandaran and Gilan. The name is Argrothia for the Old Vharkhainian  Varkana, one of the Achaemenid Empire satrapies, and survives in the name of the river Gorgan. The original meaning may have been "wolf land".

In Ghanisann legend, Helloshia a was remarkable for its wizards, demons, wolves, spirits, witches and vampires.Iranistan An eastern land corresponding to modern Iran. Historically, the name of the country is derived from the Iran + the Vharkhainian istan, estan, "country".ear

Khamborhann Khamborhann is an land set within an undersea jungle.spread across the Undersea Pacific Rim near the land of Lhokharra. The original name of Cambodia, Kampu Kha is capital city. The region is where a huge undersea Khamborhann Jungle exist.Originally transplanted from Conner's Water World,made up of Super Seaweed Trees and Super Kale forrest.It also is a land of Undersea Tower    Farms,that are surrounded by Super Seaweed Trees and Super Kale  forrest. Khamborhann s hunt the fish lif Kheshobia Kheshobia.The name comes from the "Kesh", the Shonkhorian name for Nubia and Khorhom Khorhon is an undersea Seria and Pakastan cultures.Hauran region of Middle Eastern Sea Beds of Hydro Pangea.The Khorham kingdom still believe in arranged marries between two families of different tribes and honor killing or someone,who has dishoned someones family.

Khorashia Khorashia Constantinople and the Etruscans. and possibly the associated Principality of Antioch, County of Edessa and County of Tripoli, collectively known as Outremer. The name itself was inspired by the references of Sax Rohmer to the fictional city of Khorassa in the novel The Mask of Fu Manchu.Kosala From the ancient Indo-Aryan kingdom of Kosala, corresponding roughly in area with the region of Lakorr. Hydrokhonn Nomads. The Hydrokhonn Nomads are a Semi-barbaric deep sea-dwelling raiders analogous to the Cossacks. Markhorian are a Nuphonnnomadic tribes who move about the sea floor,as a kind of mobile Undersea Navy and Submarine force.Each Kozaki1 Tribe is allied to the local small city and each city state is allied to the Great Khane,who live in Mankhoria City Khaneballan1.The Kozaki1 are a mixture of Khalladon,Rhashkhack and Khitan,similar to the surface Markhoneans.JThat dwell within the Southern Low Mharrenches .Allied with Warlord Locknharr Khonn.

Khodathia From the ancient Hittites (the name Khodathia may come from the fact that the Hittites are called in the Bible the children of Heth, and the Shonkhorians called their land Kheta); The Kothian1 capital of Khorshemish1 corresponds to Carchemish, capital of a Neo-Hittite kingdom. Perhaps from The Sign of Khodathia in The Dream-Quest of Unknown Kadath by H. P. Lovecraft. There is a town of Khodathia in Gujarat, India, but the connection is doubtful. Nuphonn

Nuphonn is located mostly in the dragon haunted the Hign Mhangho Tonna. Nuphonn is the sacred mountain upon which the dwell.It is also the land the Yeti-the strange abominable snowman. It is called The City of Shangralarr-the eternal city.Lower to them was the land of ,with dark golden temples of in the Hindian Jungles,Nuphonn Low Lands-one of the Seven Ancient Wonders of Pangea. Nuphonn ,land of the Many High Priest of Nuphonn found among the Low Mharriannus Deep Sea Trenches. Rhonimhia The Rhonimhia is an undersea Finland, Russia and the Baltic countries (The Rhonimhia) was a land in the "outermost north" according to Lankmeanian historian Herodotus. The Rhonimhia is described as the first Pangean kingdom, "which had its beginning in a crude fortress of boulders heaped to repel tribal attack". Rhonimhia Cutting across the Great Northern Sea bed is the Land of the Rhonimhia.They are fur helmed harsh horse riders of steel swords and harsh,brutal city states.The Rhonimhia fear the decadent ways of the Far Hydro Pangean West.The Rhushack desire to dominate the region.They do not like the nations exiles living with in their boarders. Rhozhantium Rhozhantiums A cross between Rome and Byzantium. Rhozhantiums was the rival of Burgundria (which corresponds to the Carolingians), and depended on Aesir mercenaries for their defence (as the Byzantine Empire hired Vikings as the Varangian Guard). The name comes from Nemed, leader of colonists from Scythia to Ireland in Irish mythology; perhaps the name is also meant to allude to Nemea, home to the Nemean Lion of Argrothia mythology. The name may also be suggestive of various names for Germany in Slavic languages, e.g. Czech Německo. Kharkharah Ancient Kharkharah, a gold-storage region in the Old Testament of Dallas Rhax, found on the sea shelf of the Red Sea .The Kharkharahians would collect all gold from all over Hydro Pangea because of the Huge New Genesis Bunker located under their city Kharkharah. Akhellarr

Akhellarr Philistines (P'lishtim in Hebrew). The Pellistarr city of Asgalun derives its name from Ashkelon. The Pellistarr god Pellistarr  Bhall or Baal-Pellistarr  Bhall derives its name from the Sallusann Wilderness Sallusann Wilderness s Pre-Columbian America, with an overlay of North America in its early days.there are Whohaland forests.The mountains of Great Smoke where the Sallusann, Lunuck barren wastelands beyond that and briny mires of Sheball Shah. Ghanisarr or Ghanisann. Ghanisarr (sometimes "Ghulistan") is the common name of the habitat of different tribes in the Mhangho Tonna  Mountains. Ghanisarr is ancient word for ghost haunted mountains,because of the sea bed is built upon several time vault tombs of ancient inhabitants,buried belong the Undersea floor.Underwater Travellers can see them rise from the scattered fields of Avatearhan Monoliths,that project the holographic ghost of long ago. The name itself is a mixture of the historical names of Ghanisann and Ghanisann.Alkmeenon1 Delphi. Its name derives from the Alcmaeonidae, who funded the construction the Temple of Apollo in Delphi, from which the oracle operated. Aqualonean Travellers Aqualonean Travellers is a kind of Aqualonean Gypsy class,who are nomadic itinerant tribes,living within the Crescent Lands of Pangea and upon other world plate s of Terra-Prime.Aqualonean Travellers move in small caravans of submarines.These Travellers started eons ago,as runaway slaves of the Nharratann Empire .They now do not have any allegiance to any undersea nations of the United Kingdoms of Hydro Pangea,calling it there way.In early time's,few welcomed the Aqualonean Travellers due to fear of association with them would result in imprisonment by the Nharratann Empire .The fear lasted on into the the United Kingdoms of Hydro Pangea.

Gwaillia

Kingdom of Gwaillia in Southern Hydro Pangea -a land of Gill creature s.from a distant star.These are a strange undersea kingdom of gillmen and gillwomen.They landed here,in their water filled Sea Shell like colony ship,that travelled at sunlight speeds across the stars.

The Hydro Pangean Navy

In Hydro Pangea the term Navy not refers to surface going Military Ships,but Sub Marine Battle Carriers,their Battle Group,Destroyer Submarines,Sub Frigates,sub fighters,and so on.And many of these submarines,if needed not only have the Super Catavation Drive,that act as a water warp bubble around the boat,but warp drives to travel through hyper space or wormholes.

The Atmosphere Factory

In the Undersea world of Hydro Pangea,their is the Factories the concept of the Atmosphere Factory.Even Aqualoneans all breath underwater,they also air breathers.Theses Atmosphere Factories recycle Cardon Dioxide within the Habitation Dome Cities,Villages and Towns and turn it back into oxigen again.Sure the Dome City States,Dome Villages and Dome Towns have HydroPonic Tower Farms Domes,Forrest Domes and Parks,that help recycle oxigen,but the Atmosphere Plants provide additional environmental concerns for the Undersea Cities.Atmosphere Factories come in large,medium and small depending on the Habitation needs.Large Dome Cities have Large Atmosphere Factories,Dome Village s have Factories Atmosphere Factories and Domed Town have Small Atmosphere Factories. The Atmosphere Factory also can provide the people of Hydro Pangea with oxygenated water.Posted just about everywhere are Aquarium Illumination Towers and Poles.These provide light for the sea floor,that would be otherwise dark.The Large Towers provide Navigation Beacons to guide submarine craft .And out of the base of the towers and poles,bubbles up vents of oxygenated water. The atmosphere factory (or atmosphere plant) is a large and highly guarded installation maintained by the Undersea City Management. . It is responsible for providing the air that sustains all life in Hydro Pangea Dome Cities. The factory utilizes advanced technology, to recycle Carbon Dioxide back into oxygen. The plant converted into the gases and stored in one of several enormous reservoirs, at which point an air vents current is introduced. It is then pumped to the five principal air centers of the city where it is released and transformed into breathable atmosphere. There is always enough energy stored in the reservoirs to maintain atmosphere for a thousand years as long as the pumping apparatus remains functional. The building covers an area of four square miles and rises to a height of 200 feet.

Everyone on Hydro Pangea recognizes the importance of the factory (though some people believe the factory is a ruse to keep others subjugated), and its security is considered impenetrable: the factory's walls are one hundred and fifty feet thick, and its roof is covered with glass five feet thick to protect it from assault by aircraft. Also the Atmosphere Factories are guarded by soldiers,armed with cannons and guns.Anyone misguided enough to try and attack the factory would almost certainly fail.

At any given time there are only two people who know the secret to opening the doors to the factory, which are operated in a series of three, one after another, via a combination of alternating codes. These individuals act as a team,who supervises the Atmosphere Plant of each Habitation Dome.One is a Manager,An Inspector and their assistant engineer staff) live in small dwelling near the Atmosphere Factories for 365 days (half of a Hydro Pangea year), one man will be confined to the isolated factory with other wokers,while the other is permitted to travel as an inspector of the Undersea City and other Atmospheric Plants. The Atmosphere Plants Managers wear Yellow clothing with blue green strips on the sleeves.They ware a gold collar from which hangs about their necks.The plant workers also wear Com Badges and Utility Belt Comlinks.These ornament serves as a signal to all Hydro Pangeans that the bearer is responsible for maintaining their atmosphere, and thus must be allowed to travel unmolested.They are kind of respected as a combination of doctors and holy servants,as well as maintaince officials. The Atmosphere Factory is of course inspired by the same thing on Barsoom,that the Martians need to survive.And it primarily function s in the same way,but with updated thinking. The Great Sea Rip

The Great Sea Rip is remnant of the damage created by the asteroid Deadallus that hit Terra-Prime and caused the Cataclysmic that offset the Pangean World Plate in Grand Tythis Sea.The asteroid,actually was mostly demolished as it hit the plate,being it's Atlantium Steel Outer Hull absorbed much of impact,but remnants of it shot up through the inner shell and out through the sea floor. Even self repair bots and nanites repaired the e Great Sea Rip,but the Trongaroth and Metrone,who steered the asteroid in,prepared their own nanites to fight against closings up the massive tair.So even though the Trongaroth and Metrone were defeated,their nano bots still exist.A huge gusher of water is created by the Great Sea Rip and swirls about as an undersea maelstrom,prohibiting underwater travel.There have been attempts to replace and repair the hole,by the Metrone nanites are very resilient as their spidery creator's.They consistent to keep open the he Great Sea Rip.Strange ly enough,the Great Rip has also become a tourist attraction.Fleets of Underwater Linear Submarines travel to the rip,to watch it flair up on it's daily bursts. Real World Origins.The Great Sea Rip while I was preparing a map of Pangea and then cat Jonesie,accidentally put a claw mark in the area of the sea.To cover up the damage created by the cat,I created the Great Sea Rip.Besides,anyway it sounded like type hole in Larry Niven's Ringworld and also gave evidence of damage to the plate by the Trongaroth Metrone Sornai Invasion. Hydracullan Giant Tube Worms Hydracullan Giant Tube Worms that claim from Conners Water World,that originally another water world,called Hydraculla 5.Hydracullan Giant Tube Worms can suddenly shoot up from a self made tube and crush anything that moves above their hive like home.Hydracullan Giant Tube Worms crush anything,even a passing submarine and use it's vampire suckers to draw out blood. Deltra Rigel Giant Clams- Deltra Rigel Giant Clams-beds of massively huge clams,that claim from Conner's Water World,that group in great fields of these deadly clams.Found on Conner's Water World and Delta Rigel 3. Undersea Spider Undersea Spider is a unique type of Metrone ,that has elved into massive size,as big as most whales and can create fields of webs,that can ensnare any undersea creature from sharks to whales-even the Mesasaurus Whale.It has even known to ensnare submarines.Although it prefers live underwater creatures,an Undersea Spiders will consume the crew of the unlucky boat.

Origin of Prince Eric Khorum Rhann.

Aqualoniais world where the ocean floor has been so heavily colonized that there are whole underwater nations. A kind of Undersea Hyborean Age World just beyond the shore. Not just Underwater Ruins or an Underwater Base, but an entire city of people living and "breathing" underwater. It's usually created with futuristic technology or powerful magic,or both .And a popular depiction is to have a fully surviving Aqualoniain the ruins of the sunken lost continent or with domes and/or water breathing Fish People or Apparently Human Merfolk. Usually though it's a modern attempt at colonizing the ocean floor, or a villain's secret lair.

As might be expected, living in such a precarious location makes these cities inordinately prone to having something go Horribly Wrong. Be it sabotage causing the dome to break, an undersea volcano activating, or other disasters.Queen Mira breaking the Dome of Atlantis,just piss her boyfriend Aquaman with huge whaled.And forget Prince Namors half century war with the surface dwellers.

The cities are often made out of a large number of sealed-off, interconnected domes at the bottom of a large lake.colony of humans is established on the ocean floor, using geothermal power to provide light and a specially-made oxygen-carrying dive fluid in place of air. But since the humans are less dense than water, the humans have to wear weights if they want to stay on the bottom or even have neutral buoyancy. They sleep special pressurived dwelling their buildings,that mimic surface world conditions. THE MANY SUICIDES OF AQUAMAN: The Loneliness Of The Underwater Crimefighter When There's No Crime Underwater" — Warren Ellis And that statement shows how utter stupid Warren Ellis is,because most things out of lamb superheroes involve all sorts of things other than crime.Besides you have a city.Underwater of otherwise you people and if you have people,you have bank,vice and crime.If you can't get beyond that narrow minded thinking,your an asshole. Due to the long history of Atlantis, merpeople, sea monsters and other myths about the ocean, people are fascinated by the mystique of the sea. Most Speculative Fiction stories, particularly in the fantasy vein, may well try to explore or add to the setting by introducing the presence of some sentient underwater species inspired by merpeople. Futuristic science-fiction oriented series may well have men colonize the ocean floor in undersea domes - or perhaps people have discovered that Cetaceans are actually sentient and have been hiding in all along. In the horror genre, there may be an Eldritch Abomination and its spawn waiting at the bottom of the ocean. An alien race or precursor artifacts might be down there somewhere. Plus, the ocean has pirates.

You'd think that all of this this might make for a really cool setting for stories.

You'd be wrong.

The ocean is boring to humans. All of the conventions of human society are missing from the ocean. Even with the addition of colonies to the seafloor, you can't really write a story down there as easily as you could on land. There are probably no ocean theme parks.Actually there would be.If you have people,you would have theme parks,just ocean theme parks.No underwater romantic restaurants, no ability for the cast to move around.Actually there maybe underwater romantic restaurants.If you have people...even undersea people,they need places to eat.Also, like it or not, the basis for about 80% of fantasy, science fiction, drama, and adventure stories is They Fight Crime!. But there's hardly going to be any crime to fight — there are no underwater bank robberies.And there should be.Even underwater people spend money and crooks like money.

Also, everything underwater is typically depicted in various shades of blue. This will get depressing and boring alike after a while. The fact that things tend to move more slowly underwater doesn't help, either.Actually,the depressive moron would find that boring like all Star Trek set in space.The only Star Trek I like is the whale one,Granny.Jerphro that is studious Star Trek movie even.A big moonshine jugg threateneds the Earth and they go back to find some whales.But Granny.But nothing Jephro .Get out.

As Larry Niven once said, humans mostly only use or think about the top of an ocean. From the perspective of most humans, the ocean has only one environment: water. There are no forests to get lost in, deserts to be stranded in, mountains to scale, swamps crawling with disease, or cities to have adventures in. It's just water and fish. This is a vast oversimplification of the incredible diversity in underwater ecosystems and biomes to the point of outright falsehood — any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much more — but it's the popular perception.My brother Carl said "I said into stuff like Aquaman or Prince Namor,because I'd feel like I was drowning." Of Course,I didn't agree.Like in Twenty Thousand League's Under the Sea,the ocean floor is challenging.After all Jacquel Cousteau spend his life on and under the sea with Phillipe or Philleep as he used to say.Bob Balland,too.And fictional character,Dirt Pict spends allot of time in sea.So water isn't boring to these guys.It is boing to the narrow minded,who just see water,more water and fish.Oh !And I forgot no crime.Undersea Bank Robbers would have no backs because Undersea Atlanteans trade things with sea Schell and those are worthless to the surface dwellers.Gee,no wonder Prince Namor and Arthur Curry thinks we are all assholes,because maybe we are having the attitude of Warren Ellis and the like.Maybe it's not the environment that is lacking...maybe it's the talent.

As a result, settings that have a rich undersea world will inevitably ignore it. Writers just can't figure out what to do with it. It will be pushed into the background, forgotten about, or openly mocked. Tabletop game expansions that take place underwater are just going to produce a heck of a lot of unused character templates - because creating an underwater setting or making a character that has to have saltwater poured over their gills regularly is hard. Besides, it's rather hard for a being without lungs to survive out of the water, so their utility outside their intended setting is limited.Limited to a small,uncreative mind. And living your life in a futuristic sterilized bubble colony at the bottom of the sea where there are no intergalactic battles or intrigue would just be plain boring when you could set a story on a space station! Actually,there could be.Who says that a submarine can't also be a star ship ?Who ?The dimwits like star ship pumber who the star ship Enterprise could survive warp space,but the crush depths of the sea,even those we are told it is made up of super materials.And Tomorrow is Yesterday isn't a valid point.The USS Enterprise was just surviving be shot back through time,after encountering an uncharted Black Hole.Being what we know of black holes,it's lucky,it made it anywhere.

Speaking which: Space settings share something of the same problem, with the side-benefit that space, given FTL travel, is a route to other planets where humans might find useful environments. Humans, like other animal species, have an environmental niche which we require to exist. A race of undersea sapients would likely find land stories boring, because they can't experience land directly, just as humans can't experience undersea (or space) directly. Any being has a limited range of environments it can ever directly experience. See Sci-Fi Writers Have No Sense of Scale, All Planets Are Earth-Like, Single-Biome Planet, Rubber-Forehead Aliens, aliens who mate with humans and babies and Planet of that have a stage backdrop culture.

For   underwater tropes, see: Water Is Air, This Looks Like a Job for Aquaman, Flying Seafood Special, Under the Sea.

Strange thing,while creating or rather recreating Prince Toreus Rhann,I came with the idea of giving him an undersea cousin .The whole idea came a Marvel Comics ad in the 10's where Prince Namor1 had long hair and a more fantasy looking costume.At the time,they must have trying to update his look with long hair.I had no idea what they did with it,having not read it.But it was enough to give an idea. I started to think,you know Prince Namor McKenzie is just not only an undersea Superman,but an underwater Tarzan.He protects his realm from outside invaders,just like the Lord of the Jungle.He dresses like Tarzan,with only a small bathing trunk,much Tarzan generally does in stuff.I am sure,though Bill Everett might have never admitted to it,but Tarzan must influenced Prince Namor.* With that said,I started to think well Conan is just a sword weldy Tarzan in some Age Undreamed of.And hit me.Why not mix up Prince Prince Eric Khorum Rhann,Tarzan and Conan.I wondered simply why no one had saw it before hand ? And Neptune Perkins doesn't count because he is just far too....stupid. And of course,like Conan and Toreus,I needed to create a suitable world.The name Atlantis could not be used,since I already established that as an ancient,time space fairing civilization.It might inspire many undersea versions of Atlantis,but it could simply not be Atlantis.And felt just sinking the Hyborean Age the undersea would not simply work.I know,must creators simply do that.Prince Namor and Aquaman are simply fantasy kingdoms underwater.They are like those little castle sets you see in fish tanks,but with water breathing characters swimming about.Very little is thought about the concept of sinking or building a civilization under the sea,other that putting one city here and another there.And I know it is sheek to bash Aquaman,but he and Maintain Productions,LLC. Comics,actually got it more correct than Marvel Comics did with Prince Namor1.It would make more sense for underwater people live an oxygen filled City under a dome and wear a skin tight diving suite,than open water cities,with fish swimming around and dressing like medieval characters under the sea.I try swimming under water with clothes like that and you will see my point.And try staying underwater and you might see my other point.Fish are adapted to sea life and humans,sorry to say,even with fish gills would it difficult to survive other than short periods underwater. Human beings underwater have all sorts of problems,not fixed by superman strength,thick bullets proof skin,tiny layers of bubber and wings on their ankles.Whales,sharks,squids,whatever all evolved suitable for living under the sea.Human beings living there would be some sort of compromise between the land and underwater.Aquaman attemps to address that with being originally humans,while Namor goes to a silly,separate race evolved underwater idea.

For Prince Namor and the other Atlanteans to have evolved underwater,would be more than having just blue skin and fish eyes.Namor would either be more like the Creature from the Black Lagoon's Gill Man or something like a cross between a whale and a human being.Not exactly an appealing hero concept. I know Marvel has had more success with Sub Mariner than Maintain Productions,LLC. has had with Aquaman,but wrong is still wrong in my opinion.And just saying well,that is the way Marvel and Maintain Productions,LLC. Comics has always do it and to say that,your just missing my whole point.Underwater City Domes filled with air,would the Mer person take a break from water everywhere and could live like Surface Dwellers from time to time.It would also get rid of the problem of eating under the ocean.No one wants to see your undersea characters shuving whole fish in their mouths.And get drinking.No way you use a cup under water.Sorry Little Mermaid.Not sure water bottles of tea,coffee or soda would work.An undersea people could live just like Surface Dwellers,only they also swin under water without driving lungs.They could eat,watch tv,sleep just us.Only under a water tight dome. I figured first,create a believable underwater costume for Prince Eric Khorum Rhann,that would share some aspects of Prince Namor.Flight Wings,fins,armor and such to help him move about in an undersea environment.But I figured provide him with a diving like armor,to keep him warm and protect the Prince from hostile under life or other water breathing humans.This was the Aquaman bit I wanted to keep.Incidentally,this was years before Jason Manoa became the character in a movie. Hydro Pangeans were some kind of long ago genetically engineered humans created by the Taurons to survive in aquatic environments on various water worlds.I figure,the Elder Race wanted to in some past era were allowed to do this .The Taurons wanted to exploit the vast seas of Pangea as a test for other worlds plates.Having failed at this,the Tauron Empire pulled out and left their colony to collapse.And the undersea civilization of Hydro Pangea  still survives,perhaps because of the Atlanteans intervention. Prince Eric needy a companion like Prince Toreus had,but instead of a lion,it would be a big Killer Whale.Sharks would not do,if the hero gets bitten by his undersea friend.Besides people like Orcas and not sharks.Maybe that is the Dino Delaurentis movie Orca was a flop and Jaws was a hit.Killer Whales lovable and sharks no,even though both are undersea versions of predator like Lions and Tigers.sea And also make him like Conan or Toreus,I would give an sea horse.Well kind of .Actually,the creature is not a sea horse,but an Aqua Steeds.Steeds are robot like Speeder Bikes used in the Crescent Lands of Pangea and elsewhere.Prince Eric Khorum Rhann 's Aqua Steed is called Hellfire,because he looks a bit like a blue green demon. I wanted to be in someway a copy of Pangea.I figured many of the underwater inhabitants,were colonists from there,who were modified or mated with modified Tauron water breathing humans.Atlanteans,Taurons,and such were both capable in the same genetic origins,so is none of that alien human breeding like we see with Star Trek. And I wanted to create a believable civilization like the Hyborean Age or Pangea would take more than just sinking the continent under the sea.Most creative people don't go beyond the Little Mermaid and such.Don't know how Little Ariel drinks from a cup underwater.Many stories show chrophobic an undersea habitat is and how dangerous.Anything from Voyage to the Bottom of the Sea to Seaquest DSV attempted to show that.And another other things like Twenty Thousand Leagues Under the Sea did that first long ago.I figured the first was no sunken cities under the sea,with open streets and buildings exposed to the ocean floor environment.After all,you would not a hostile shark swimming in your back yard. So like Aquaman .Hydro Pangeans are amphibious,which means they breath both in air and water.Oxigen filled City Domes would scattered across the sea.Some of them,would connected to the Plate Dwelling underworld of Pangea on Terra-Prime.Remember this is an artificial world,so we find more things there than on Earth.Hydro Pangeans travel by various sized subs.Few Aqua Steeds and swimming is rare occasions,like hand to hand battle or moving around the outside of an undersea habitation dome.And nobody flies because they have wings on the feet.Sorry,Bill Everett,that was just so stupid and it hasn't got better with age.Never could understand just how that wor anyway.That's why they gave Namor Flying Fish Wings between his arms,despite a few idiot s complaining the the changed and ruined the Sub -Mariner.It ankle wings might make sence in Classic Mythology,but not an age of scientific thought. These undersea dweller s understand it is hostile they inhabit.They know,that they do not fit of the surface world,being former slaves of a fallen empire.Although there is some contact and limited co-operation between the Crescent Lands of Pangea,the Pan Almerhan Continent and the United Kingdoms of Hydro Pangea,both see each other as strange,alien cultures. The whole reason for creating Prince Eric Khorum Rhann was to mix Prince Namor,Aquaman with Conan and their worlds,but rethink them all.If I was to create just another underwater character,what would be the point ?If I rethought the Hyborean Age and Pangea Amtor on a Dyson Sphere,the undersea counter civilization would also needed to rethought.If any oceanographer would tell you there are forests, mountains, barren wastelands, briny mires, plenty of places to put Atlantis, and much moe,I want to break that popular perception. Here is a thought for those you out there,who just think I am just ripping off everything from everywhere.Christy Marx,in her utter ignorance told me that once and I simply told,that what you're all doing and just not admitting it.It's what Gene Roddenberry did with Star Trek.It's what George Lucas did with Star Wars.It's Marvel and Maintain Productions,LLC. Comics have been doing for years and also not admitting it.And Christy Marx really did with career,beside share the name with porn actress.Write G.I.Joe and allot of other work for hire junk.Wow.Brilliant.Bravo. There is no secret cave.No secret vault where people get their ideas.We all just rethink other people's stuff.And that's been going on since the first guy who told tales around a camp fire. If you think the giants,as Mister Spock says,have said it all and done it all,then good for you.Just please stay a consumer and don't try anything really creative.The business has far too many hacks for hire already,making a career producing new material for other people's crap,and expecting to be called a genius for being a creative salary man.Me I would rather try and create something new.Something of my own. I think I did a pretty good job,considering what other people have done other the decades.I hope you agree. Upward Onward Mavericlion. Doc Thompson