The Yhogg Khoshian

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Yhogg Khoshian
Write the first section of your page here. also spelled Yhoggkhothian

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"In fact, we' ve just entered phase three, with work commencing on the hypermatter reactor and the shield generators." ―Orson Krennic, to Wilhuff Tarkin[src] A hypermatter reactor, or hypermatter power plant, was a type of starship and battle station reactor that generated power by destroying hypermatter. The cores of such reactors were usually insulated with exfoliating doonium and dolovite. The hypermatter reactor of the Death Star was an elaboration of the ones equipped on Star Destroyers and other Imperial vessels.[1]

AppearancesEdit ◾Catalyst: A Rogue One Novel (First identified as hypermatter reactor) ◾Star Wars: Episode VI Return of the Jedi (First appearance)

SourcesEdit ◾SWCustom-2011 Rogue One: A Star Wars Story - Explore on StarWars.com ◾Star Wars: Rogue One: The Ultimate Visual Guide ◾Star Wars: The Last Jedi: Incredible Cross-Sections

Notes and referencesEdit

1.↑ Catalyst: A Rogue One Novel

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"You see? That indicates a hypermatter particle leak. The damage is at a microscopic level, likely localized to one of the several hundred radiation refractors in the Thunderstrike. It's not enough to impact efficiency—but it could leave a trail for Darth Vader to follow." ―M2-M5[src] Hypermatter was a fuel for use in hyperdrives, and hypermatter reactions powered the Death Star's planet-killing superlaser. The main materials of hypermatter could be formed when solar radiation came into contact with the core of a planet, as was the case in the Redhurne system.

Contents[show] HistoryEdit

"Work continues on the navigational matrix itself, as well as on the hypermatter reactor." ―Wilhuff Tarkin on the Death Star project[src] The inner planets of the Redhurne system cracked open, exposing their cores to the toxic rays of the Redhurne star, which transmuted the cores into exotic new materials that could be used as the building blocks for hypermatter. These materials were collected from the planetary cores by mining droids for the Galactic Empire.[1]

The Death Star contained a hypermatter reactor[2] as one of the subsystems of the battle station's reactor core. Galen Erso's team proposed the use of a Hypermatter Annihilator Unit, intended to help reduce the recharge time of the superlaser and prevent radiation buildup that caused interference with the hypermatter annihilator. The proposed modification was not approved by Engineering Operations Manager Shaith Vodran.[3] When completed, the Death Star transformed and focused its raw hypermatter reactions into its superlaser, which was powerful enough to destroy an entire planet.[4]

A hypermatter leak in a starship's radiation refractors could leave a trail of particles that could be found and followed. M2-M5, engineering droid of the Sixty-First Mobile Infantry, warned that a hypermatter leak in the Thunderstrike could leave such a trail for Darth Vader to follow.[1]

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Contents[show] ATI Fluid Edit

Plants9j

ATI fluid is a flammable liquid used by the Robinsons. There is plenty of it in the Jupiter 2's tanks. They use it as a herbicide in their attempt to beat back giant alien plants and rescue Judy (“Attack of the Monster Plants”).

Astral Degree Edit

An astral degree was a unit of measurement used in navigation. It was mentioned in “Time Merchant.”

Astrocycle Edit

An astrocycle was a unit of measurement. It was used in one episode of Lost in Space (“Deadliest of the Species”).

Astrogator Edit

Astrogator-0

The astrogator is circular, domed console located at the center of the flight deck of the Jupiter 2. Its purpose was to plot and maintain the ship’s course. It was equipped with manual override controls so that the pilot could alter the pre-set course when necessary. It was also very susceptible to small magnetic influences, as seen when Dr. Smith uses a magnetized ring to alter the ship's course surreptitiously.

Central Incubator Edit

The central incubator was a device referred to by Arcon. On his planet, people are hatched from eggs. Similar incubators were mentioned in connection with the Zon culture.

Central Turbomechanism Edit

The central turbomechanism is a device in the Robot that has some role in mediating the Robot’s feelings. It is part of all robots—although not all robots are programmed for emotion ("Deadliest of the Species”).

Cobalt Magnesium Edit

Cobalt magnesium is a mineralogical compound required for the Jupiter 2's plant purifier.

Cosmium Edit

Cosmium is a chemical element or alloy used for parts of the hull of the Jupiter 2 to add strength to the structure. It is mentioned in the episode “Revolt of the Androids.” It should not be confused with cosmonium, an explosive chemical mined on Priplanus in “Blast Off into Space.”

Cosmonium Edit

Cosmonium, according to Nerim, was the quintessence of living force. Will Robinson described it as looking like “little bits of sun.” The powerful and valuable substance was extracted from ore. Nerim was prospecting for it and a few small bottles would be of sufficient value to allow him to retire. Dr. Smith believed that cosmonium could give him eternal life. It had the unexpected ability of bringing to life the statue "Spirit of Space." The statue then craved more and more cosmonium after being animated by it.

Deep Thrust Telescopic Probes Edit

The Deep Thrust Telescopic Probes were unmanned spacecraft that established Alpha Centauri as the only star to contain a habitable planet within range of human spaceflight. It is referenced in both "No Place to Hide" and "The Reluctant Stowaway." Although the probes are never seen in the series, three fan reference manuals show the probes and depict them as saucer shaped vessels.

Disintegrator capsules Edit

Disintegrator capsules are a weapon in the arsenal of the Jupiter 2. They resemble small metal boxes ("Revolt of the Androids").

Deutronium Edit

Deutronium is the atomic fuel used by the Jupiter 2, first mentioned by name in "Attack of the Monster Plants." Don West was mining for it when he was interrupted by tremors caused by Nerim's prospecting for cosmonium (“Blast Off Into Space”). Apparently, Deutronium is used as a form of currency by some civilizations. The number of canisters needed for a flight ranges from five to seven. In real life this mineral is known as "Deuterium" and is also known as hydrogen-2, its speculated in real life that this isotope of hydrogen can be found on the surface of the Earth's Moon and that it could actually be used in Nuclear fusion.

Diode Timer Edit

Diode Timer

The diode timer is a component of the Robot. Its function is analogous to the human heart. If the Robot is not recharged for a significant period, the diode timer will stop and he will cease to operate (“Trip Through the Robot”), presumably permanently. Recharging used not to be a problem, as at one point earlier in the series the Robot had solar cells, but these were obviously removed by the time of “Trip Through The Robot.”

Hyper-atomic Missile Edit

Hyperatomic Missile

A hyper-atomic missile is a type of advanced weapon used by many alien civilizations, including humans.

Hyperdrive Edit

The Jupiter 2 goes into hyperdrive when the Robot smashes a panel on the astrogator, suggesting that it is a phenomenon rather than a propulsion system. Later in the series, the Robinsons must have learned to exploit the phenomenon as in some episodes it is obvious that they must be travelling faster than light. They also travel beyond the speed of light through misadventure on a few occasions.

Hyperlaser Beam Edit

Hyper-laser

A hyper-laser beam is a weapon used by the Sobram civilization. Apparently nothing (or nearly nothing) could withstand a hyper-laser beam, and the Sobram warrior is surprised to see the plant creature survive the energy beam. Explosions occur in the device when it is activated.

Intergalactic Probe 22 Edit

Intergalactic Probe 22 was likely heading towards the Siribidus Galaxy or at least stopping there to refuel. The Alpha Control Reference Manual says that probes of this type would actually be utilized as space arks to transport people to the colony on Alpha Centauri, but this is not mentioned in the series.

Laser Weapons Edit

Weapons

Laser Weapons were carried on the Jupiter 2. They came in both rifle and pistol configurations. In the second season of Lost in Space, the older lasers were replaced with newer models, although the earlier ones were still occasionally used.

Matter Analyzer Edit

Matter Analyser

The matter analyzer was a scanning device aboard the Jupiter 2. It was used to identify matter in space such as asteroids and cosmic dust. It was also used as a telescope-like device in the third season.

Memory Machine Edit

Memory Machine 1 (Prisoners of Space)

The memory machine was a device used by the Galactic Tribunal of Justice to scan witnesses' memories. It is is stated that the device can only display the individual's point of view, yet those memories are shown in third person.

Model 56 Tauron Computer Edit

The Model 56 Tauron Computer was a piece of equipment used in robots. It was far in advance of analog and digital technology. Verda incorrectly assumed that the Robinsons’ Robot possessed one (“The Android Machine”). The Model 56 could have originated with the Tauron species from the planet Tauron.

R-14 Transistor Unit Edit

The R-14 transistor unit was a component of the Jupiter 2's computer system. It was mentioned in “The Flaming Planet.”

Radio Telescope Edit

Radio Telescope

The radio telescope, as seen in the unaired pilot “No Place to Hide,” is a electronic device aboard the Gemini 12 spaceship. Will Robinson used the radio telescope to view the perilous situation his father, John Robinson, and pilot Major West (then known as Dr. West) were in. The footage was later reused in "There Were Giants in the Earth.” Unlike actual radio telescopes, the Robinsons’ was able to provide pictures and sound from great distances.

Radion Rockets Edit

Radion Rocket

Radion rockets were a type of missile used by the Sobram civilization in “The Flaming Planet.” The rockets are not visible when they make impact in the episode, appearing only as explosions.

Superatomic Oraxium Overdrive Edit

Space Enforcer Claudius’ spaceship was equipped with a superatomic oraxium overdrive. This allowed his ship to travel throughout the universe at high velocity, and had a practically inexhaustible fuel supply. It had a power core similar to the Jupiter 2's, but whenever the ship manoeuvred, it used rockets fired from an unseen area of the ship overhead. It is unclear if these were connected with this drive or just secondary methods of propulsion.

Thruster Control Edit

Thruster Control

The thruster control was a component installed in the astrogator of a spaceship which controlled the ship's thrusters. These were able to function on both human-built and alien ships ("Blast Off Into Space"). Dr. Smith stole a thruster control from the astrogator of the Jupiter 2 in order to gamble with Mr. Nerim for cosmonium, thus imperilling the Jupiter 2's escape from Priplanus. The Jupiter 2 includes at least five of these (the Jupiter 2 propulsion specifications says that it includes nine of them).

Transistors Edit

Transistors were among the fundamental components in both the Robot and various other mechanical devices used by the crew of the Jupiter 2.

Transistoroids Edit

Transisteroids

Transistoroids were a component of The Robot. Their function is unknown. (See “Trip Through the Robot”).

Unit 12, RDS Remote Unit Edit

Unit 12, RDS Remote Unit, constructed by the Andromedan civilization, created Verda.

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Multiple realities (covers information from several alternate timelines)

This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion. Yamato warp core The internal location of a Galaxy-class warp core

Warp core was the common designation for the main energy reactor powering the propulsion system on warp-capable starships. During the 22nd century, warp reactors aboard NX-class starships were technically known as the "gravimetric field displacement manifold". (ENT: "Cold Front") The reactor had eight major components. (ENT: "Desert Crossing") A less common name for this core was antimatter reactor core. (TNG: "Booby Trap", display graphic)

The first Terran warp core was invented by Zefram Cochrane in 2061 and used in Humanity's first warp-capable vessel, the Phoenix, in 2063. This in turn led to the event known as First Contact Day, in which the Human species met the Vulcans. (Star Trek: First Contact; VOY: "Friendship One", "Homestead")

On Federation starships, the warp core usually consisted of a matter/antimatter reaction assembly (M/ARA) utilizing deuterium and antideuterium reacting in a dilithium crystal matrix, producing a maximum output of four thousand teradynes per second. (VOY: "Drone")

22nd century warp cores were designed as oblong cylinders connected by pylon conduits directly into the warp nacelles. (Star Trek: Enterprise) In the 23rd century, the warp core was not situated in the main engineering. The main warp reaction occurred in a dilithium crystal converter assembly, which consisted of two flattened rounded nodules situated directly in front of and connected to the warp plasma conduits to the warp engines, which were behind a large metal grate. (Star Trek: The Original Series; ENT: "In a Mirror, Darkly, Part II")

By 2270, most Federation warp cores were redesigned to consist of a large warp core unit in the secondary hull with matter and antimatter channeling into the core through vertical conduits, with the resulting energy directed to the nacelles through a horizontal conduit leading out from the rear of the core. (Star Trek: The Motion Picture)

Of the original Constitution-class warp core, only the dilithium crystal converter assembly and the warp engine plasma conduits were ever seen in Star Trek: The Original Series. The first season had a dilithium crystal energizer room only seen in "The Alternative factor". It is likely the predecessor to the dilithium crystal converter assembly from seasons two and three. The tech evolved over the course of the series. The engine room was modified after season one to include the dilithium crystal converter, two round nodules with the crystal chamber in between placed in the center of main engineering. The warp plasma conduits were two rows of five tall white tubes with pulsating red light behind a safety grate at the back of the main engine room. This was seen throughout the series' three seasons. When Doug Drexler was called to design the detailed schematics of a Constitution-class starship, he included a vertical core from the dilithium crystal assembly intersecting a horizontal warp core that ran two decks below main engineering. This was the M/ARA or integrator, utilizing an intermix chamber for the reaction to occur. The resulting plasma, energized by the dilithium crystal converter assembly into warp plasma, was transferred to the warp engines through the warp plasma conduits. [1](X) The Drexler schematic made a prominent appearance on screen in ENT: "In a Mirror, Darkly, Part II". Star Trek: The Animated Series also featured a vertical component of the warp core that extended from the dilithium crystal assembly. This was a logical progression of the technology to that seen in Star Trek: The Motion Picture.

As evidenced by the second draft script of ENT: "Broken Bow", the 22nd century warp core aboard an NX-class starship was originally designed to be vertical and extend through a deck, with a top which was high. A series of levers was at the bottom of the towering engine, and "pulsing pillar[s] of plasma" occasionally rose up through the warp core. Drawing inspiration from the engine of the Constitution-class USS Enterprise in Star Trek: The Motion Picture and motivated by wanting to clearly show the NX-class was a relatively early ship, Production Designer Herman Zimmerman suggested that the NX-class engine be of a horizontal configuration, an idea that was quickly approved by series co-creators and Executive Producers Rick Berman and Brannon Braga. (Star Trek: Communicator issue 135, p. 64; Star Trek: The Magazine Volume 2, Issue 7, p. 52) Changing the engine's orientation made the warp core look obviously different from its equivalents in later Star Trek chronology, warp cores that had typically been vertically positioned. (Star Trek: The Magazine Volume 2, Issue 7, p. 52) The "Broken Bow" script was changed to reflect the alteration and, in the revised final draft of the script, the warp core was described as extending "horizontally across the room." [2] Zimmerman noted, "We talked of a honeycomb design with multiple push and pull rods, accessible through open-able doors." (Broken Bow, paperback ed., p. 269) However, the design of the warp core fell into place very quickly. Additionally, because it was to be represented as an engine which required a great deal of maintenance, the warp core was designed to incorporate enough controls and access panels that the crew could busy themselves with working on it. (Star Trek: The Magazine Volume 2, Issue 7, p. 52) Concerning how the warp core turned out, Zimmerman remarked, "It doesn't look like you can't understand it or that it wouldn't break down if all the components weren't working perfectly. So, it's a more realistic propulsion system than the fantastic propulsion system." (Broken Bow, paperback ed., p. 269)

As a safety precaution, the core could be physically ejected from the ship, should an event such as a catastrophic containment failure of the matter-antimatter reaction occur that could not be corrected. There were also some tactical uses for ejecting and detonating a core on purpose. The detonation could, for example, be used to neutralize the cascade of a subspace tear or to push a ship away from the gravity well of a black hole. (TOS: "That Which Survives"; TNG: "Cause and Effect", "All Good Things..."; VOY: "Cathexis", "Day of Honor", "Renaissance Man"; Star Trek: Insurrection; Star Trek)

Antimatter containment was achieved through the use of magnetic fields, which guided and directed the antimatter through the antimatter integrator to injector coils, which precisely compressed and streamed the antimatter into the form which entered the intermix chamber. Deuterium, stored in the ship or attracted by the Bussard collectors, was funneled in a stream from the opposite deuterium injector. The resulting energy plasma molecules entered the lattice matrix of the crystallized dilithium chamber, reacting within it and releasing a tuned energy stream in the form of electro-plasma, a highly energetic form of plasma. The electro-plasma was carried by magnetic plasma conduits throughout the power transfer system. In the Federation power transfer grid, this was the electro-plasma distribution network, comprised of EPS conduits and EPS taps. The most energized stream created was the warp plasma, which exited in twin power transfer conduits connected to the warp nacelles. (ENT: "Cold Front", "These Are the Voyages..."; Star Trek: Insurrection)

In The Original Series, there were ten tall warp plasma conduits to the warp nacelles (two rows of five) at the rear of main engineering. All later series had the twin configuration, one for each nacelle or warp engine.

During the 23rd century, dilithium crystals were also used in Klingon warp reactions to generate energy at sufficient levels to enable warp flight. In the late 24th century, Klingon reactors used a tritium intermix, a feature not included in Federation and Romulan ships of the same era. (DS9: "When It Rains...") On Romulan starships, a completely different approach was used; an artificial quantum singularity in the warp core harnessed the energy necessary to power warp flight. (TNG: "Timescape")

Warp cores on starships left resonance traces, allowing for the ability to track vessels. (VOY: "Caretaker")

A warp core could be towed at warp using a tractor beam if calibrated properly. (VOY: "Day of Honor", "Renaissance Man")

When a warp core went offline, deuterium was a vital fuel to support basic functions of a ship's auxiliary fusion reactors and impulse drive. Warp cores from shuttlecraft and shuttlepods could augment power, if necessary. (VOY: "The Void")

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Deutronium

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Deutronium is a element that is often used to aid the powering of spaceships.

It can be found as a naturally-occurring ore on several planets throughout the galaxy, including Pruplanis and Kareesh 9. It is shaped like a tetrahedron and is transparent. It is an excellent conductor of electricity.

Deutronium is used in part to power the Christa's engines. In "Truth Hurts", Suzee learns that the engine's crystal made of deutronium prismatic ore is cracked, making the ship unable to get off the planet.

References Edit

Deutronium was also used by the Jupiter 2 in the series Lost in Space to power the ship's engines. It is also referenced in the Star Trek novel Triangle: Imzadi 2 as a source of energy for weapons.

This element may be in reference to Deuterium, an isotope of hydrogen. Deuterium glows a red-pink color when ionized in a fusor, which the ship's reactor core does in Season 1. However, it is often referenced as a solid ore to be mined.

=The Yhogg Khosha= The Yhogg Khosha or Yhogg Khothian are a fictional race of humanoid elephant like creatures,having the huge body of a man or woman,but with the oversized head of an elephant.The Yhogg Khoshean are very quite,but very wise and have extremlt long mommoriea.They are said never forget anything and often rarel forgive a grevious offense or betrayal.They are space explorers,wanderers,scholars,scientist and such Yag-kosha

yhogg koshian use powerful seraphean power cores,combined with the general use startatin gem hypermatter [deuterium] and anti hypermatter [deutronium] anti matter] warp core assembly to generate powerful sourse of exotic energy

Jump to: navigation, search Yag-kosha

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Yag-kosha is a member of the elephant-headed humanoid race from the planet Yhag khothia. They claimed to be the last survivor of his kind of Earth. In the Hyborian Age, Yag-kosha became the mentor of the human sorcerer Yara, but Yara eventually used the magical secrets he had learned to betray and enslave Yag-kosha. Eventually Yag-kosha was slain at his own request by Conan the Cimmerian, but his soul survived the death of his physical body and was able to exact revenge on Yara.

they are very loosely based on Yog kosha from Conan,Kosh from Babylon 5.

Yag-kosha is a member of the elephant-headed humanoid race from the planet Yag. He claimed to be the last survivor of his kind of Earth. In the Hyborian Age, Yag-kosha became the mentor of the human sorcerer Yara, but Yara eventually used the magical secrets he had learned to betray and enslave Yag-kosha. Eventually Yag-kosha was slain at his own request by Conan the Cimmerian, but his soul survived the death of his physical body and was able to exact revenge on Yara.

Biographical sketch
The Yhogg Khosha ==Physical appearance==

The Yhogg Khosha of the alien species known also known as the Yhogg Khosheans. They are vaguely humanoid in form, having eyes, hands, legs, and a mouth capable of speech. skin is leathery grey, like an elephant, and his head bears many features similar to elephants, such as tusks, large ears, and a trunk.Many of the Yhogg Khosha,who travel in deep space,wear heavy Yhogg Khoshean Space Suites,with Yhogg Khoshean Battle Armor.

'''
Physical characteristics=='''==

the Yhogg Khoshian only appear to somewhat resemble a human being with an elephant head.

== ===Trunk=====

The proboscis, or trunk,of the Yhogg Khoshan is a fusion of the nose and upper lip, elongated and specialized to become the elephant's most important and versatile appendage. Yhogg Khoshan are equipped with two fingerlike projections at the tip of their trunk, while Asians have only one. The elephant's trunk is sensitive enough to pick up a single blade of grass, yet strong enough to rip the branches off a tree.

Most herbivores (plant eaters, like the elephant) possess teeth adapted for cutting and tearing off plant materials. However, except for the very young or infirm, elephants always use their trunks to tear up their food and then place it in their mouth. They will graze on grass or reach up into trees to grasp leaves, fruit, or entire branches. If the desired food item is too high up, the elephant will wrap its trunk around the tree or branch and shake its food loose or sometimes simply knock the tree down altogether.

The trunk is also used for drinking. Yhogg Khoshan and Elephants suck water up into the trunk—up to 14 litres (15 quarts) at a time—and then blow it into their mouth. Elephants also suck up water to spray on their body during bathing. On top of this watery coating, the animal will then spray dirt and mud, which dries and acts as a protective sunscreen. When swimming, the trunk makes an excellent snorkel.

This appendage also plays a key role in many social interactions. Familiar elephants will greet each other by entwining their trunks, much like a handshake. They also use them while play-wrestling, caressing during courtship and mother-child interactions, and for dominance displays; a raised trunk can be a warning or threat, while a lowered trunk can be a sign of submission. Elephants can defend themselves very well by flailing their trunk at unwanted intruders or by grasping and flinging them.

An Yhogg Khoshan and elephant also relies on its trunk for its highly developed sense of smell. By raising the trunk up in the air and swiveling it from side to side, like a periscope, it can determine the location of friends, enemies, and food sources. ==

Tusks
====

Tusks of Yhogg Khoshan andAfrican and Asian elephants.]] The tusks of an elephant are its second upper incisors. Tusks grow continuously; an adult male's tusks grow about 18 cm (7 in) a year. Tusks are used to dig for water, salt, and roots; to debark trees to eat the bark; to dig into baobab trees to get at the pulp inside; and to move trees and branches when clearing a path. In addition, they are used for marking trees to establish territory and occasionally as weapons.

Like humans who are typically right- or left-handed, Yhogg Khoshan and elephants are usually right- or left-tusked. The dominant tusk, called the master tusk, is generally shorter and more rounded at the tip from wear. Both male and female African elephants have large tusks that can reach over 3 m (10 ft) in length and weigh over 90 kg (200 lb). In the Asian species, only the males have large tusks. Female Asians have tusks which are very small or absent altogether. Asian males can have tusks as long as the much larger Africans, but they are usually much slimmer and lighter; the heaviest recorded is 39 kg (86 lb). The tusk of both species is mostly made of calcium phosphate in the form of apatite. As a piece of living tissue, it is relatively soft (compared with other minerals such as rock), and the tusk, also known as ivory, is strongly favoured by artists for its carvability. The desire for elephant ivory has been one of the major factors in the reduction of the world's elephant population.

Some extinct relatives of Yhogg Khoshan which elephants had tusks in their lower jaws in addition to their upper jaws, such as Gomphotherium, or only in their lower jaws, such as Deinotherium.

Teeth
Yhogg Khoshan and Elephants' teeth are very different from those of most other mammals. Over their lives they usually have 28 teeth. These are: This gives elephants a dental formula of:
 * The two upper second incisors: these are the tusks.
 * The milk precursors of the tusks.
 * 12 premolars, 3 in each side of each jaw.
 * 12 molars, 3 in each side of each jaw.

Unlike most mammals, which grow baby teeth and then replace them with a permanent set of adult teeth, elephants have cycles of tooth rotation throughout their entire life. The tusks have milk precursors, which fall out quickly and the adult tusks are in place by one year of age, but the chewing teeth are replaced five or six (very rarely seven) times in an elephant's lifetime.

Only four chewing teeth (pre-molars and/or molars), one on each side of each jaw, are in primary use at any given time. Adult teeth do not replace milk teeth by emerging from the jaws vertically as human teeth do. Instead, new teeth grow in at the back of the mouth, pushing older teeth toward the front. In African elephants, the first two sets of chewing teeth (pre-molars) are in place when an elephant is born. The first chewing tooth on each side in each jaw falls out when the elephant is about two years old. The second set of chewing teeth falls out when the elephant is about six years old. The third set is lost at 13 to 15 years of age, and set four lasts to 28 years of age. The fifth set of chewing teeth (molars) lasts until the elephant is about 43. The sixth (and usually final) set must last the elephant the rest of its life. When an elephant becomes more than 60 years old, the last set of molars is worn to stumps, and it can no longer feed properly and eventually dies. Moss reports an observation of an elephant in her sixties whose molars were worn smooth and about one-quarter of their original size who survived "with extra chewing and longer feeding bouts." Abcesses of chewing teeth, as well as of tusks and jaws, are common in elephants, and may lead to premature death.

Were it not for their teeth wearing out, their metabolism would allow them to live for much longer. However, as more habitat is destroyed, the elephants' living space becomes smaller and smaller; the elderly no longer have the opportunity to roam in search of more appropriate food and will, consequently, die of starvation at an earlier age.

Tusks in the lower jaw are also second incisors. These grew out large in Deinotherium and some mastodons, but in modern elephants they disappear early without erupting.

Skin
Elephants are colloquially called pachyderms (from their original scientific classification), which means thick-skinned animals. A Yhogg Khoshan and elephant's skin is extremely tough around most parts of its body and measures about 2.5 cm thick. However, the skin around the mouth and inside of the ear is paper-thin. Normally, the skin of an Asian is covered with more hair than its African counterpart. This is most noticeable in the young. Asian calves are usually covered with a thick coat of brownish red fuzz. As they get older, this hair darkens and becomes more sparse, but it will always remain on their heads and tails.

The species of elephants are typically greyish in colour, but the Africans very often appear brown or reddish from wallowing in mud holes of coloured soil. Wallowing is an important behaviour in elephant society. Not only is it important for socialization, but the mud acts as a sunscreen, protecting their skin from harsh ultraviolet radiation. Although tough, an elephant's skin is very sensitive. Without regular mud baths to protect it from burning, as well as from insect bites and moisture loss, an elephant's skin would suffer serious damage. After bathing, the elephant will usually use its trunk to blow earth on its body to help dry and bake on its new protective coat. As elephants are limited to smaller and smaller areas, there is less water available, and local herds will often come too close over the right to use these limited resources.

Wallowing also aids the skin in regulating body temperatures. Elephants have difficulty in releasing heat through the skin because, in proportion to their body size, they have very little of it. The ratio of an elephant's mass to the surface area of its skin is many times that of a human. Elephants have even been observed lifting up their legs to expose the soles of their feet, presumably in an effort to expose more skin to the air. Since wild elephants live in very hot climates, they must have other means of getting rid of excess heat. ==

Legs and feet
An Yhogg Khoshan and elephant's legs are great straight pillars, as they must be to support its bulk. The elephant needs less muscular power to stand because of its straight legs and large pad-like feet. For this reason an elephant can stand for very long periods of time without tiring. In fact, African elephants rarely lie down unless they are sick or wounded. Indian elephants, in contrast, lie down frequently.

The feet of an elephant are nearly round. African elephants have three nails on each hind foot, and four on each front foot. Indian elephants have four nails on each hind foot and five on each front foot. Beneath the bones of the foot is a tough, gelatinous material that acts as a cushion or shock absorber. Under the elephant's weight the foot swells, but it gets smaller when the weight is removed. An elephant can sink deep into mud, but can pull its legs out readily because its feet become smaller when they are lifted.

Elephants swim well, but cannot trot, jump, or gallop. They do have two gaits: a walk and a faster gait that is similar to running.

In walking, the legs act as pendulums, with the hips and shoulders rising and falling while the foot is planted on the ground. With no "aerial phase", the faster gait does not meet all the criteria of running, as elephants always have at least one foot on the ground. However, an elephant moving fast uses its legs much like a running animal, with the hips and shoulders falling and then rising while the feet are on the ground. In this gait, an elephant will have three feet off the ground at one time. As both of the hind feet and both of the front feet are off the ground at the same time, this gait has been likened to the hind legs and the front legs taking turns running. Tests at the Thai Elephant Conservation Centre are reported to show that fast-moving elephants 'run' with their front legs, but 'walk' with their hind legs.

Although they start this "run" at only 8 km/h, elephants have been reported to reach speeds up to 40 km/h (25 mph), all the while using the same gait. In tests at the Thai Elephant Conservation Centre the fastest elephants reached a top speed of 18 km/h (11 mph). At this speed, most other four-legged creatures are well into a gallop, even accounting for leg length. Spring-like kinetics could explain the difference between the motion of elephants and other animals.

Ears
The large flapping ears of an elephant are also very important for temperature regulation. Elephant ears are made of a very thin layer of skin stretched over cartilage and a rich network of blood vessels. On hot days, elephants will flap their ears constantly, creating a slight breeze. This breeze cools the surface blood vessels, and then the cooler blood gets circulated to the rest of the animal's body. The hot blood entering the ears can be cooled as much as ten degrees Fahrenheit before returning to the body. Differences in the ear sizes of African and Asian elephants can be explained, in part, by their geographical distribution. Africans originated and stayed near the equator, where it is warmer. Therefore, they have bigger ears. Asians live farther north, in slightly cooler climates, and thus have smaller ears.

The ears are also used in certain displays of aggression and during the males' mating period. If an elephant wants to intimidate a predator or rival, it will spread its ears out wide to make itself look more massive and imposing. During the breeding season, males give off an odour from the musth gland located behind their eyes. Joyce Poole, a well-known elephant researcher, has theorized that the males will fan their ears in an effort to help propel this "elephant cologne" great distances.

Powers and abilities[edit]
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The Force Darth Vader and Obi-Wan Kenobi use Force push against each other.

"Nothing is impossible with the Force." ―Kreia[src] Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force, an energy field that binds everything in existence. These powers were supernatural abilities not described by scientists. The powers were usually taught by Force-using organizations, but there were examples of individual, self-improving methods of learning to use the Force. There were many kinds of Force powers, but not all were available to a single person, since some of them required a deep connection with one side of the Force and others were secret. Also, as a side note, it should be taken into account that the Force is not "magic," nor does it have specific "spells" or "powers," and they are far more interrelated than the list might suggest. Alternatively, the Force was used as a form of magic by users such as the Nightsisters, Mind-witches, and users of Sith magic and Sith alchemy.

Contents[show] Aspects of Force powers

The Force had a range of powers that functioned in accordance to fundamental attributes that were cardinal in nature, and categorized by the way in which a user was able to focus on the Force while using an ability. The aspects of the Force were divided into Control, Sense, and Alter by the Jedi Order.[1] Under these three themes were several core abilities, that could be expanded upon and changed, depending on the user. Stemming from the core ability were several different ways to manipulate the Force, some of them mainstream within the Jedi and Sith teachings, others personally developed and unique.[2]

Control

CenterofBeing A Jedi centers himself in preparation for combat.

"Control is internal. It is the Jedi's ability to recognize the Force in himself and to use it to his benefit." ―Jedi Master Bodo Baas[src] The Jedi Order's teaching method began with the aspect of Control, taught to Jedi Initiates as a way to open their minds to the Force and establish a base point for further development. The theme of Control was centered on the ability to control one's own body, as self control was the starting point for all Jedi teachings. Development of these skills would continue throughout a Jedi's life, as the basics of all other disciplines of Force use began here. One of the most well known side-effects of mastering the discipline of Control was prolonged life and the avoidance of decay.[2]

Three main abilities were centered around Control: tutaminis, curato salva, and altus sopor. These three umbrella abilities incorporated many of the abilities Jedi used throughout their service to the Republic.[2] ◾Alchaka ◾Art of Movement ◾Breath control ◾Center of Being ◾Control Pain ◾Detoxify Poison ◾Flashburn ◾Force Body ◾Force Enlightenment ◾Force ghost ◾Force healing[1] ◾Force speed ◾Force stealth (Also known as Force Concealment) ◾Hibernation trance ◾Morichro ◾Tapas ◾Thought Shield ◾Cloak of Shadow

Sense

"…Sense involves the next step, in which the Jedi recognizes the Force in the universe outside herself." ―Jedi Master Bodo Baas[src] Classified as Sense abilities by the Jedi Order, these techniques were taught to Padawans to broaden the scope of their Control abilities. Dipping into a deeper understanding of the Living Force, Sense abilities allowed Force-wielders to immerse themselves in the environment. By the end of their apprenticeship, Padawans were expected to use the Force as an additional sense, constantly attuned to the undulation of the Force.[2]

The Jedi Order saw the Sense abilities divided into four main groups: prima vitae, tactus otium, tai vordrax/psychometry, and projected telepathy. While there were many other styles to the Sense family, these were considered the most vital to Jedi teachings.[2] ◾Instinctive Astrogation ◾Flow-walking ◾Force Listening ◾Force Smell ◾Force meld ◾Force sense ◾Precognition ◾Battle Precognition ◾Shatterpoint

◾Psychometry ◾Force empathy ◾Farsight

◾Force sight ◾Force vision ◾Telepathy[1] ◾Comprehend Speech

◾Shadow Vision

Alter

"Alter is the third and most difficult area to master, for it involves the student's ability to modify the Force and redistribute its energies." ―Jedi Master Bodo Baas[src] An advanced form of Force-use, many non-trained Force-sensitives stumbled upon this group of powers accidentally, usually resulting in disastrous events. Untamed, these Force powers can cause mass chaos, as the art of manipulating other objects must be perfected and honed. Within the Jedi Order, these abilities were considered to be Alter abilities and were taught to Jedi Knights who had mastered the art of Control and Sense. Capable of affecting the environment, these abilities were vital to a successful Knight, as without them, individuals could see the Force, but were incapable of manipulating it.[2]

In the Order of the Jedi, the great Masters considered the techniques of telekinesis, affect mind, and alter environment to make up this family of abilities.[2] ◾Alter Damage ◾Alter Image ◾Alter Environment ◾Animal friendship ◾Battle meditation ◾Cleanse Mind ◾Combustion ◾Conceal Other ◾Crucitorn ◾Cryokinesis ◾Dampen Presence ◾Dark transfer ◾Deadly Sight ◾Dopplegänger ◾Drain Knowledge ◾Droid Disable ◾Electric Judgment ◾Fold Space ◾Force bellow ◾Force blinding ◾Force cloak ◾Force confusion ◾Force Defend ◾Force deflection ◾Force Destruction ◾Force drain ◾Force fear ◾Force horror ◾Force insanity

◾Force-flash ◾Force flight ◾Force Illusion ◾Force Immersion ◾Force Jump ◾Force Light ◾Force lightning (Organic limbs & extremities required) ◾Chain lightning ◾Force shock ◾Force storm (lightning)

◾Wall of light ◾Force Orb ◾Force persuasion ◾Force projection ◾Force Pull/Push ◾Force scream ◾Force Scribe ◾Force Stun ◾Force Stasis ◾Force Stasis Field

◾Force Slow ◾Force Affliction ◾Force Plague

◾Force storm (wormhole) ◾Force Subjugate ◾Force suppression ◾Force Breach

◾Force Throw ◾Force travel ◾Force Wave ◾Force Repulse

◾Force weapon ◾Force Whirlwind ◾Force Whisper ◾Pyrokinesis ◾Force wound ◾Force choke ◾Force grip ◾Force crush ◾Force rend

◾Kinetite ◾Levitation ◾Malacia ◾Mechu-deru ◾Midi-chlorian manipulation ◾Mind control ◾Mind Shard ◾Mind trick (Also known as Affect Mind) ◾Protection bubble ◾Plant Surge ◾Revelation ◾Revitalize ◾Sever Force ◾Sith alchemy ◾Spear of midnight black (Also known as Darkshear) ◾Spirit Transference ◾Telekinesis ◾Teleportation ◾Torture by Chagrin ◾Thought bomb ◾Shadowstrike

Using Force powers

"Remember: abilities are not inherently good or evil, it's how you use them." ―Kyle Katarn[src] According to the theory that the Force is one, the light and dark sides did not actually describe the Force, but rather defined how an individual used it: to directly harm his enemies or to help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.

ForceJump-JA A Jedi combining Force jump and Force speed.

For example, a Dark Jedi could cast powers that inherently belonged to the light side (like Persuasion). Kyle Katarn, who allied himself with the light side, made use of dark side powers such as Grip and Lightning, possibly because of his experience while fighting Maw, and later on Dromund Kaas. This indicated that skillful Jedi of strong character could use these abilities according to their wisdom since their high experience prevented them from drifting towards the dark side.

Core

YodaForceLift Yoda using telekinesis to lift Luke Skywalker's X-wing.

The Core powers were the first powers a Jedi learned, and directly affected his own body or objects without actually harming or benefiting anything (except for Push, which could be used against enemies).

Control

The most basic Force techniques, requiring mastery over self. Control was the first basic abilities to be learned by a Jedi. ◾Force speed ◾Force stealth (Also known as Force concealment)

Force Sense

The Force technique of Force Sense included all abilities enhancing perception of the world around a being. ◾Force sight ◾Farseeing ◾Force empathy ◾Telepathy

Alter

The most perceptive to the dark side, alter was the last technique taught to younglings. It included powers to create external phenomenon. ◾Telekinesis ◾Force Jump/Leap ◾Force Pull/Push

Universal

Yodasforcedeflection Yoda using Force deflection.

Universal powers were generic Force techniques which were associated with neither side of the Force. Almost all Core powers also qualified as Universal powers, but many of them were uncommon and not an integral part of basic Jedi training. ◾Art of the Small ◾Aing-Tii fighting-sight ◾Battle meditation[1] ◾Breath control ◾Comprehend Speech ◾Dopplegänger ◾Force bellow ◾Force Body ◾Force Comprehension ◾Force Confusion ◾Force deflection (without a lightsaber) ◾Force Listening

Oppobattlemeditation Oppo Rancisis using Battle meditation. ◾Force-flash ◾Force Illusion ◾Force meld ◾Force suppression ◾Force Breach advanced version of Force Suppression

◾Force Throw ◾Force barrier ◾Force vision ◾Force Whirlwind variation of Force Push ◾Force Wave advanced version of Force Push ◾Force Repulse another advanced version of Force Push

◾Force weapon ◾Force Whisper ◾Phase ◾Precognition ◾Psychometry[1] ◾Sever Force[1] ◾Shatterpoint ◾Tapas

Light

"A Jedi uses the Force for knowledge and defense, never for attack." ―Yoda[src] Light side powers were the Force powers that the user accessed through the Force's light side. The Jedi used them for protection, increasing physical and mental capacities, and for defense. They could also inspire and increase the resolve of allies. Certain light side powers could also be used offensively, but did not directly cause physical harm.

Force Light Nomi Sunrider, using the power of Force Light. ◾Alter Environment ◾Animal bond ◾Battlemind ◾Combustion ◾Crucitorn ◾Dark transfer Originally believed to only be accessible through the Dark side, but later discovered to also be accessible through the Light side ◾Droid Disable ◾Electric Judgment ◾Force blinding ◾Force Enlightenment ◾Force healing ◾Force ghost ◾Force Light ◾Wall of light Can be used by the combined might of many Jedi, though the results may be catastrophic.

◾Force Orb ◾Force projection ◾Force protection A power only achieved by high-rank Jedi Masters, Force protection made the bearer invulnerable to a wide range of attacks; the ultimate power in terms of defense. ◾Force defend Reduced damage taken by Force powers. ◾Force absorb A trained Jedi may have converted all kinds of Force attacks used against them to additional Force charge. As the energy used to perform Force-related powers was limited, a Jedi could use the enemy's attacks to their own benefit, instead of receiving damage from them.

◾Protection bubble With this Force power, the user could create a defensive sphere around the body, which would protect him from a wide range of attacks, deflect laser blasts, and inflict a certain amount of damage upon contact with the enemy.

Qui-Gon mind trick Qui-Gon Jinn attempting to use a mind trick on Watto, a Toydarian immune to them. ◾Force Stun ◾Force Stasis advanced version of Force Stun ◾Force Stasis Field the most advanced version of Force Stun

◾Force valor ◾Hibernation trance ◾Levitation Not restricted to Jedi usage ◾Mind Trick (Also known as Affect Mind) ◾Force Persuasion Less powerful than the Mind Trick

◾Malacia ◾Morichro ◾Plant Surge ◾Precognition ◾Revitalize

Dark

"A Sith knows when to unleash the fury of the dark side, and when to hold back. Patience can be a weapon if you know how to use it, and your anger can fuel the dark side if you learn how to control it." ―Darth Bane[src] Dark side powers were used to harm, debilitate, or kill. Some, like Rage and Drain, were used to benefit the user personally, akin to powers of the light side, with the difference that these were used at the expense of his or her own health or another individual's Force reserve. The dark side drew its power from negative emotions, and while the intent behind their use may well have been good at the time, it was most likely to lead one to further spiritual corruption from overuse, without the proper self control and mindset. Continuous use of dark powers was shown to have a physically corrupting effect on the Force-user, regardless of intent, due to the body's inability to handle such power for long periods of time. ◾Dark Energy Trap ◾Dark transfer Originally believed to only be accessible through the Dark side, but later discovered to also be accessible through the Light side ◾Darksight ◾Deadly Sight ◾Drain Knowledge ◾Fiery Energy ◾Force Destruction ◾Force drain

Force fear BoS A Dark Jedi using Force fear on his victim ◾Force Fear ◾Force Horror advanced version of Force Fear ◾Force Insanity the most advanced version of Force Horror

◾Force lightning (Organic limbs & extremities required) ◾Chain lightning variation of Force lightning ◾Force shock variation of Force lightning ◾Force storm (lightning) advanced version of Force lightning

ForceLightning-SOC A Nautolan darksider projecting Force lightning ◾Force Maelstrom ◾Force phantom (Originally but not exclusively employed by the Sith) ◾Force rage ◾Force scream ◾Force Slow ◾Force Affliction variation of Force Slow ◾Force Plague advanced version of Force Slow

◾Force Sphere ◾Force storm (wormhole) ◾Force wound ◾Force grip advanced version of Force Wound ◾Force choke variation of Force Grip Force choke BoS A dark-sider Force chokes his opponent ◾Force crush the most advanced version of Force Wound

◾Kinetite ◾Mechu-deru ◾Midi-chlorian manipulation ◾Mind Control ◾Sith alchemy ◾Spear of midnight black ◾Spirit Transference ◾Sutta Chwituskak ◾Thought bomb ◾Torture by Chagrin ◾Waves of Darkness

Force powers applied to lightsaber combat

The Jedi and other Force organizations that used lightsabers also developed specific Force techniques especially for lightsaber combat. ◾Alter Damage ◾Dun Möch ◾Saber Barrier ◾Saber Throw ◾Telekinetic lightsaber combat

Johnny Storm gained a number of superhuman powers as a result of the mutagenic effects of the cosmic radiation he was exposed to, all of which are related to fire. His primary ability to envelop his body in fiery plasma without harm to himself, in which form he is able to fly by providing thrust behind himself with his own flame, and to generate powerful streams and/or balls of flame. He can also manipulate his flame in such a way as to shape it into rings and other forms. Even when not engulfed in flame himself, Storm has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects. ==Powers and abilities== The Human Torch is a synthetic being designed and constructed of artificial materials. He has the capacity for creative intelligence, unlimited self-motivated activity, and human-like emotions. The Torch has the ability to envelop his body in fiery plasma without harm to himself and to utilize this heat energy for various effects, including flight, formation of fiery shapes, energy releases in the form of heat blasts, "nova flame bursts" (highest intensity heat blasts, similar to the heat-pulse of a nuclear warhead), and concussive force blasts. The Torch has the ability to control ambient heat energy in his immediate environment, which allows him to control flames not of his own generation, makes him immune to the effects of external heat and to absorb heat from other sources. The Torch's flame can be extinguished by lack of oxygen, or by smothering materials such as water, sand, fire-fighting foam, or heat-resistant blankets unless his flame is at such intensity that it immediately vaporizes such materials on contact.

While in flame form, the original Human Torch has engaged in hand-to-hand combat with Namor, the Sub-Mariner. He has also dug underground and through vessels like a human missile.

The upper limit of his resistance has been undefined over the years, having once walked out stronger from a nuclear blast, and on another time considered destroyed by another nuclear blast, this last one happening in the last issue of New Invaders.

The Torch was a member of the NYPD in the 1940s, and has police academy training. He has received some training in unarmed combat by Captain America, and is an expert in the combat use of his superhuman powers. The Torch is also an accomplished street fighter.

The Torch can live without oxygen, entering a stasis mode.

The plasma field immediately surrounding his body is hot enough to vaporize projectiles that approach him, including bullets. He does not generally extend this flame-aura beyond a few inches from his skin, so as not to ignite nearby objects. Storm refers to his maximum flame output as his "nova flame", which he can release omnidirectionally. Flame of any temperature lower than this cannot burn or harm the Torch. This "nova" effect can occur spontaneously when he absorbs an excessive amount of heat, although he can momentarily suppress the release when necessary, with considerable effort.[54]

Storm has demonstrated enough control with fire that he can safely shave another's hair,[55] or hold a person while in his flame form without his passenger feeling discomforting heat. His knowledge extends to general information about fire as well, supported by regular visits to fire-safety lectures at various firehouses in New York. In one instance when poisoned, Storm superheated his blood to burn the toxin out.[56]

Storm's ability to ignite himself is limited by the quantity of oxygen in his environment, and his personal flame has been extinguished by sufficient quantities of water, flame retardant foam, and vacuum environments. He can reignite instantly once oxygen is returned, with no ill effects. In early stories he could only remain aflame for up to five minutes at a time, after which he would need five minutes to recharge before igniting himself again.[57]

Storm was depicted as transmuting his body itself into living flame in the first two issues of The Fantastic Four. In all subsequent appearances, his power consists in the generation of a flaming aura. Powers and abilities[edit]

The Invisible Woman received her powers after cosmic radiation had triggered mutagenic changes in her body. Originally only able to turn herself invisible, Sue later discovered she could render other things invisible as well and project an invisible force field. It has been said on numerous occasions, including by the Fantastic Four's greatest opponent, Doctor Doom, that Susan Storm is the single-most powerful member of the quartet and she is one of the few beings able to rupture the shell of a Celestial.[38]

Invisibility[edit]

As the Invisible Woman, Susan can render herself wholly or partially invisible at will. She can also render other people or objects fully or partially invisible too, affecting up to 40,000 cubic feet (1,133 cubic meters) of volume. She achieves these feats by mentally bending all wavelengths of visible, infrared, and ultraviolet light to bend around herself or her target without causing any visible distortion effects. According to the Women of Marvel: Celebrating Seven Decades Handbook, Sue's retinas don't function conventionally and instead of just registering objects using reflected light, the retinas in Sue's eyes also interpolate shapes based on reflected cosmic rays, which in the Marvel Universe are always present in the atmosphere, granted usually only in small concentrations. This anomaly apparently allows her to perceive invisible people and objects, though she does not see them in colour since the cosmic-ray reflections bypass her eyes' rods and cones; her vision may also be monochromatic when she herself is invisible since her eyes do not reflect light in that state, though she otherwise seems to possess a full range of vision while she is invisible.[39] She can also sense people or objects made invisible by scientific means, and can restore them to a visible state at will.

Force-field projection[edit]

Sue can also mentally generate a psionic field of invisible force apparently drawn from hyperspace, which she is able to manipulate for a variety of effects. For example, Sue can shape her fields into simplistic invisible constructs (e.g. barriers, clamps, columns, cones, cylinders, darts, discs, domes, platforms, rams, ramps, slides, spheres, etc.) or generate a near-indestructible invisible force field around herself or her target. She can vary the texture and tensile strength of her field to some extent, rendering it rigid as steel or as soft and yielding as foam rubber; softer variants on the field enable her to cushion impacts more gently, and are less likely to result in psionic backlash against Susan herself (in some cases, sufficiently powerful assaults on her more rigid psionic fields can cause her mental or physical pain via psychic feedback). She is also able to make her shields opaque or translucent like milk glass to effectively block variations of light such as laser-beams, or make them semipermeable to filter oxygen from water though the latter is mentally taxing. She can generate solid force constructs as small as a marble or as large as 100 feet (30 m) in diameter, and her hollow projections such as domes can extend up to several miles in area.

By generating additional force behind her psionic constructs, Sue can turn them into offensive weapons, ranging from massive invisible battering rams to small projectiles such as spheres and darts. By forming one of her force fields within an object and expanding the field, Sue can cause her target to explode. She can also travel atop her animated constructs, enabling her to simulate a limited approximation of levitation or flight. She can manipulate the energy of her force fields around other objects to simulate telekinetic abilities as well. She is capable of generating and manipulating multiple psionic force fields simultaneously. This power is only limited by her concentration; once she stops concentrating on a psionic force field, it simply ceases to exist.[citation needed]

Sue's psionic force fields can also counteract or interact with other forms of psychic energy. For instance, when battling against Psi-Lord, an adult version of her own son, her force fields shielded her mind from his telepathic abilities.[40] Similarly, Jean Grey's psychokinetic abilities could not pass through her shields.[41]

Miscellaneous abilities[edit]

Susan is an excellent swimmer and a capable unarmed combatant, having been trained in judo by Mister Fantastic[42] and received additional coaching from Iron Fist,[43] the Thing, and She-Hulk. Powers and abilities[edit]

Powers and skills[edit]

Doctor Strange is a practicing magician who draws his powers from mystical entities such as Agamotto, Cyttorak, Ikonn, Oshtur, Raggadorr, and Watoomb, who lend their energies for spells.[58] Strange also wields mystical artifacts including the Cloak of Levitation which enables him to fly;[note 1] the Eye of Agamotto, an amulet whose light is used to negate evil magic;[52] the Book of the Vishanti, a grimoire which contains vast knowledge of white magic;[59][60]:26–27 and the Orb of Agamotto, a crystal ball which is used for clairvoyance.[60]:24–27[61]

In addition to his magical abilities, Strange is trained in several martial arts disciplines,[62] including judo,[63] and has shown proficiency with numerous magically conjured weapons including swords and axes.[64] Strange was a skilled neurosurgeon before nerve damage impaired his hands.[52]

Doctor Strange is described as "the mightiest magician in the cosmos"[65] and "more powerful by far than any of your fellow humanoids" by Eternity, the sentience of the Marvel Universe.[66] He holds the title of Sorcerer Supreme from 1973 (with the death of the Ancient One)[21] to the present, except during an interruption from 1992[67] to 1995.[68] He relinquishes the title once again in 2009,[38] but reclaims it in 2012 when he proves himself willing to protect the world even without the title.[42]

Artifacts and technology[edit]

Book of the Vishanti[edit]

The Book of the Vishanti is portrayed as being written by unknown authors, is closely associated with Doctor Strange, and is the greatest known source of white magical knowledge on Earth. The Book of the Vishanti contains spells of defensive magic and is indestructible. Its counterpart, the Darkhold, contains all the knowledge of black magic in the Marvel Universe, and is likewise indestructible. It is possible to destroy single pages of either book, but the balancing spell in the other book is destroyed as well to maintain a mystical balance. A collective of the three powerful magical beings - Agamotto, Oshtur and Hoggoth, known as the Vishanti - must allow the spell to be destroyed.

Even though the book is a tome of benevolent magic, the spells within can still be dangerous when used improperly. This is proven when a young, inexperienced Strange tried to use the Book of the Vishanti to resurrect his dead brother Victor, but the spell, known as the Vampiric Verses, caused Victor to become the vampire Baron Blood years later.

Apart from spells and mystical knowledge, the book also contains information about persons and events. It is unknown how the book is able to contain up to date and recent information even though it was written thousands of years ago.

The first known owner of the book was the Atlantean sorcerer Varnae from around 18,500 BC. The next known owner was the Babylonian god Marduk Kurios. Marduk set a griffin to guard the Book. The sorcerer known as the Ancient One traveled back in time to c. 4000 BC and defeated the griffin and returned to the 20th century. The Ancient One would remain the book's owner, despite a brief loss when the dark wizard Kaluu returned the Book to the Griffin, until he deemed his student, Doctor Strange, worthy of taking it.

Doctor Strange keeps the book in his town house library in New York City's Greenwich Village. He briefly lost the book when he destroyed his home to prevent the alien wizard Urthona from taking his magical artifacts, but the book was saved by Agamotto, who transported it to his realm and returned it to Strange some time later.

Cloak of Levitation[edit]

The Cloak of Levitation is depicted as a potent mystical cloak worn by Doctor Strange. The item has been referred to as a "relic" in the live-action movie Doctor Strange (2016). The primary purpose of the cloak is to give its wearer the ability to levitate and fly.

Appearance[edit]

There were two distinctly different cloaks worn by Doctor Strange bequeathed to him by his mentor, the Ancient One: a billowing, full-length blue cloak, that had minor abilities and spells woven into it, and the later, red cloak that Strange is usually seen wearing. The first appearance of the first (blue) cloak was in Strange Tales #114 (November 1963). The first appearance of the second (red) cloak was in Strange Tales #127 (December 1964).[69] The Cloak of Levitation is seen in a great many battles where it often plays a very significant role. While it is extremely durable, there are a few occasions when it is damaged. Its repair requires that Strange engage an ally, Enitharmon the Weaver.[70][71]

Eye of Agamotto[edit]

Main article: Eye of Agamotto

Orb of Agamotto[edit]

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Aside from the Eye of Agamotto, the Orb of Agamotto is the other occult object that Doctor Strange owns.[72] It is a powerful scrying crystal ball powered by the Agamotto entity to detect the use of magic anywhere in the world, providing Strange with a location and visual. It can also be used to monitor the shields that protect the planets created by the three sanctums.[73] If Agamotto is inside the Orb, it becomes Strange's ultimate source of knowledge.[74]

The Orb of Agamotto rests in Doctor Strange's Sanctum Sanctorum in a room called the Chamber of Shadows. It usually is inside a display case with three curved legs. When summoned, the glass covering rises and the ball levitates. While powerful, the Orb has been blocked by exceptionally powerful mystic forces (such as Umar) who do not want their exact location known. On at least one occasion, it has been used to open a dimensional portal to the realm of Agamotto. In the film Thor, the Orb was briefly shown in Asgard's vault, also known as Odin's Trophy Room.[75]

Other versions[edit]

Evolution
The earliest known ancestors of modern-day elephants evolved about 60 million years ago. The ancestor of the elephants from 37 million years ago was aquatic and had a similar lifestyle to a hippopotamus.

Social behavior
The Yhogg Khosha,like Elephants live in a structured social order. The social lives of male and female Yhogg Khosheans and elephants are very different. The females spend their entire lives in tightly knit family groups made up of mothers, daughters, sisters, and aunts. These groups are led by the eldest female, or matriarch. Adult males, on the other hand, live mostly solitary lives-set apart from females for long periods at a time,in various social professions,such scolar,warrior,wizard and so forthe..Both male and female Yhogg Khosheans though do serve together in various proffesiions,such as listed above,plus when joining the Imperial Yhogg Khoshean Star Fleet-serve as one,single unite.

The social circle of the female elephant does not end with the small family unit. In addition to encountering the local males that live on the fringes of one or more groups, the female's life also involves interaction with other families, clans, and subpopulations. Most immediate family groups range from five to fifteen adults, as well as a number of immature males and females. When a group gets too big, a few of the elder daughters will break off and form their own small group. They remain very aware of which local herds are relatives and which are not.

The life of the adult male is very different. As he gets older, he begins to spend more time at the edge of the herd, gradually going off on his own for hours or days at a time. Eventually, days become weeks, and somewhere around the age of fourteen, the mature male, or bull, sets out from his natal group for good. While males do live primarily solitary lives, they will occasionally form loose associations with other males. These groups are called bachelor herds. The males spend much more time than the females fighting for dominance with each other. Only the most dominant males will be permitted to breed with cycling females. The less dominant ones must wait their turn. It is usually the older bulls, forty to fifty years old, that do most of the breeding.

The dominance battles between males can look very fierce, but typically they inflict very little injury. Most of the bouts are in the form of aggressive displays and bluffs. Ordinarily, the smaller, younger, and less confident animal will back off before any real damage can be done. However, during the breeding season, the battles can get extremely aggressive, and the occasional elephant is injured. During this season, known as musth, a bull will fight with almost any other male it encounters, and it will spend most of its time hovering around the female herds, trying to find a receptive mate.

Imperial Yhogg Khoshean Star Fleet
Imperial Yhogg Khoshean Star Fleet:This article describes the Starfleet organization in the universe; for other uses see Starfleet (disambiguation)

In the fictional universe of Maveric Universe, Imperial Yhogg Khoshean Starfleet is a humanitarian and peacekeeping armada of spacecraft, that provides defense, research, diplomacy, and exploration services to the Imperial Yhogg Khoshean Empire. Its members include the majority of the core worlds and outer star systems.

Mission
Imperial Yhogg Khoshean Starfleet has been shown to handle diplomatic, scientific, and defense missions, although their main mandate seems to be peaceful exploration in the search of sentient life. The flagship of Starfleet is often considered to be the starship USS Enterprise, even though that ship has generally not been commanded by a flag officer.

In the early years of Imperial Yhogg Khoshean Empire,the Starfleet's mission is purely exploration and is not military in any sense except for weapons designed for defensive capabilities until the retrofitting of the a It is assumed this trend continues as Starfleet adopts a more traditional military role and assumes its regular place as the exploratory and defensive arm of the [http://en.wikipedia.org/wiki/United_Federation_of_Planets Imperial Yhogg Khoshean Empire.It star ships begin to travel in herd like numbers-called Imperial Yhogg Khoshean Battle Groups ]

Starfleet Command
Starfleet Command is the headquarters/command center of Starfleet

Yhogg Khoshean Starfleet Engineering Corps
TheYhogg Khoshean Starfleet Engineering Corps (also called the Starfleet Corps of Engineers),build various star bases,ground bases,space stations and so on,for the Empire

Yhogg Khoshean Starfleet Intelligence
Yhogg Khoshean Starfleet Intelligence is an intelligence agency of theYhogg Khoshean Empire.It is entrusted with foreign and domestic espionage, counter-espionage, and state security.

Yhogg Khoshean Starfleet Judge Advocate General
[http://en.wikipedia.org/wiki/Law_in_Star_Trek ]TheYhogg Khoshean Starfleet Judge Advocate General (or JAG) is the branch charged with overseeing legal matters within Starfleet.[2] Several episodes revolve around or involve JAG officers and procedures.

Yhogg Khoshean Starfleet Medical
Yhogg Khoshean Starfleet Medical is the medical branch of the Yhogg Khoshean Starfleet

Yhogg Khoshean Starfleet Operations
Numerous starship dedication plaques identify other personnel associated withYhogg Khoshean Starfleet Operations

Yhogg Khoshean Starfleet Security
Yhogg Khoshean Starfleet Security is an agency of Starfleet

Yhogg Khoshean Starfleet Tactical
Yhogg Khoshean Starfleet Tactical is a rarely-mentioned department of Starfleet responsible for planning defensive strategies as well as weapons research and development.

Mating behavior
The mating season is short and females are only able to conceive for a few days each year. She will detach herself from the herd. The scent of the female (cow) elephant in heat (or estrus) attracts the male and she also uses audible signals to attract the male. As the female can usually outrun the male, she does not have to mate with every male that approaches her.

The male initiates the courtship and the female ignores him for several minutes. He then stops and starts again.The Yhogg Khosha and  Elephants display a range of affectionate interactions, such as nuzzling, trunk intertwining, and placing their trunks in each other's mouths.

In a rarely observed display of his affection, he may drape his trunk outside of his tusks during the ritual (image 1). The interactions may last for 20–30 minutes and do not necessarily result in the male mounting the female, though he may demonstrate arousal during the ritual (image 5).

The female The Yhogg Khosha aa a female elephant is not passive in the ritual and uses the same techniques as the male.

African as well as Asiatic males will engage in same-sex bonding and mounting. The encounters are analogous to heterosexual bouts, one male often extending his trunk along the other's back and pushing forward with his tusks to signify his intention to mount. Unlike heterosexual relations, which are always of a fleeting nature, those between males result in a "companionship", consisting of an older individual and one or two younger, attendant males. Same-sex relations are common and frequent in both sexes, with Asiatic elephants in captivity devoting roughly 46% of sexual encounters to same-sex activity.

Rogue elephant is a term for a lone, violently aggressive wild elephant. It is a calque of the Sinhala term hora aliya. Its introduction to English has been attributed by the Oxford English Dictionary to Sir James Emerson Tennent, but this usage may have been pre-dated by William Sirr.

Intelligence
==

With a mass just over 5 kg (11 lb), elephant brains are larger than those of any other land animal. A wide variety of behaviours associated with intelligence have been attributed to elephants, including those associated with grief, making music, art, altruism, allomothering, play, use of tools, compassion and self-awareness. Elephants may be on a par with other intelligent species, such as cetaceans and non-human primates. The largest areas in the elephant brain are those responsible for hearing, smell and movement coordination.

Senses
The Yhogg Khosha and Elephants have well innervated trunks, and an exceptional sense of hearing and smell. The hearing receptors reside not only in ears, but also in trunks that are sensitive to vibrations, and most significantly feet, which have special receptors for low frequency sound and are exceptionally well innervated. Elephants communicate by sound over large distances of several kilometers partly through the ground, which is important for their social lives. Elephants are observed listening by putting trunks on the ground and carefully positioning their feet.

The eyesight of elephants is relatively poor.The Yhogg Khosha,also have poor eyesight,but have developed special Macroscopic Lenses or Macroscope Visors to enhanse their poor eyesight.

Communication
The Yhogg Khosha and the Elephants make a number of sounds when communicating. Elephant are famous for their trumpet calls which are made when the animal blows through its nostrils,as do The Yhogg Khosha. Trumpeting is usually made during excitement. Its use varies from startlement to a cry of help to rage. Elephants and The Yhogg Khoshaalso make rumbling growls when greeting each other. The growl becomes a bellow when the mouth is open and a bellow becomes a moan when prolonged. This can escalate with a roar when threatening another elephant or another animal.

The Yhogg Khosha Elephants can communicate over long distances by producing and receiving low-frequency sound (infrasound), a sub-sonic rumbling, which can travel in the air and through the ground much farther than higher frequencies. These calls range in frequency from 15–35 Hz and can be as loud as 117 dB, allowing communication for many kilometres, with a possible maximum range of around 10 km. This sound can be felt by the sensitive skin of an elephant's feet and trunk, which pick up the resonant vibrations much as the flat skin on the head of a drum. To listen attentively, every member of the herd will lift one foreleg from the ground, and face the source of the sound, or often lay its trunk on the ground. The lifting presumably increases the ground contact and sensitivity of the remaining legs. This ability is thought also to aid their navigation by use of external sources of infrasound. Discovery of this new aspect of elephant social communication and perception came with breakthroughs in audio technology, which can pick up frequencies outside the range of the human ear. Pioneering research in elephant infrasound communication was done by Katy Payne, of the Elephant Listening Project, and is detailed in her book Silent Thunder. Though this research is still in its infancy, it is helping to solve many mysteries, such as how elephants can find distant potential mates, and how social groups are able to coordinate their movements over extensive range.

Diet
The Yhogg Khosha and Elephants are herbivores, and spend up to 16 hours a day eating plants. Their diet is highly variable, both seasonally and across habitats and regions. Elephants are primarily browsers, feeding on the leaves, bark, and fruits of trees and shrubs, but they may also eat considerable grasses and herbs. As is true for other non-ruminant unglulates, elephants only digest approximately 40% of what they eat. . They make up for their digestive system's lack of efficiency in volume. An adult elephant consumes 140–270 kg (300–600 lb) of food a day.The Yhogg Khosha have developed a special vegatairean diet,so they eat various meals with plant food substainses contained within them,but maintain a more variety of meals,than the distant Elephant cousins.

Elephant calves
The Female Yhogg Khoshaas with the elephant social life revolves around breeding and raising of the calves. A female will usually be ready to breed around the age of thirteen, when she comes into estrus, a short phase of receptiveness lasting a couple of days, for the first time. Females announce their estrus with smell signals and special calls.

The Yhogg Khosha Females prefer bigger, stronger, and, most importantly, older males. Such a reproductive strategy tends to increase their offspring's chances of survival.

After a twenty-two-month pregnancy, the mother gives birth to a calf that weighs about 115 kg (250 lb) and stand over 75 cm (2.5 ft) tall. Elephants have a very long development. As is common with more intelligent species, they are born with fewer survival instincts than many other animals. Instead, they rely on their elders to teach them what they need to know. Today, however, the pressures humans have put on the wild elephant populations, from poaching to habitat destruction, mean that the elderly often die at a younger age, leaving fewer teachers for the young. The consequences of this for the next generation are not known.

A new calf is usually the centre of attention for herd members. Adults and most of the other young will gather around the newborn, touching and caressing it with their trunks. The baby is born nearly blind and at first relies almost completely on its trunk to discover the world around it.

The Yhogg Khosha as with Elephants within a herd are usually related, and all members of the tightly knit female group participate in the care and protection of the young. After the initial excitement, the mother will usually select several full-time baby-sitters, or "allomothers", from her group. An elephant is considered an allomother when she is not able to have her own baby. The more allomothers, the better the calf's chances of survival. A benefit of being an allomother is that she can gain experience or receive assistance when caring for her own calf. According to Cynthia Moss, a well known researcher, these allomothers will help in all aspects of raising the calf. They walk with the young as the herd travels, helping the calves along if they fall or get stuck in the mud. The more allomothers a baby has, the more free time its mother has to feed herself. Providing a calf with nutritious milk means the mother has to eat more nutritious food herself.

====

Effect on the environment
Elephants can have profound impacts on the ecosystems they occupy, and both positive and negative effects on other species. Dung beetles and termites both eat elephant feces. During the dry season, elephants use their tusks to dig into river beds to reach underground sources of water. These holes may then become essential sources of water for other species. Elephants make paths through their environment that are used by other animals. Some of these pathways have apparently been used by several generations of elephants, used by humans and eventually even been converted to roads.

Elephants' foraging activities can sometimes greatly affect the areas in which they live. By pulling down trees to eat leaves, breaking branches, and pulling out roots, they reduce woody cover, creating clearings in forests, converting forests to savannas, and converting savannas to grasslands. These changes tend to benefit grazers at the expense of browsers.

Weaponry and Armour
Many of the Yhogg Khosha,who travel in deep space,wear heavy Yhogg Khoshean Space Suites,with Yhogg Khoshean Battle Armor.

Biology
The Yhogg-Khosha two-metre high humanoids with a stocky build and elephant-like heads. They had large lungs to help with breathing even in environments with low levels of oxygen. Their thick skin was capable of withstanding most forms of attacks and their ears were capable of selective hearing. have yellow blood.

Communication and Scanning
The Yhogg Khoshahad scanners which would tell the Yhogg Khosha the species of the scanned being. However, the scanners could be fooled by previous close contact with another species. Metamorphic beings capable of altering their internal biology using assimilated biomatter could also deceive the scan. They also have pen, a thick marker pen, used to mark "catalogued" people - those who had been scanned and deemed not to be a suspect - on their right hand.

The Yhogg Khosha also had translation devices which worked by analysing the recorded voice of a being. The translation was reciprocal. It also had a contact device that reached every Yhogg Khosha helmet, allowing the Yhogg Khosha Captain to give orders with a press of a button.

Inspiration
Other strange Cthulu Type alien races,I'm working on are the Yogg Khoshians-a kind of tribute to Yag Kosha of the Conan Story .Yag kosha is a fictional character from the comic book Conan the Barbarian #4, "The Tower of the Elephant".[1] The Khogg Khosha is a telepathic elephant from outerspace and the last survivor of a group of refugees."trans-cosmic being" having the body of a man but with the oversized head of an elephant, possibly inspired by the Hindu God Ganesh. Ganesha (Sanskrit: गणेश; IAST: Gaṇeśa; listen (help·)), also spelled Ganesa or Ganesh and also known as Ganapati, Vinayaka, and Pillaiyar Ekadanta.

Yag Kosha, the imprisoned elephant being from “The Tower of the Elephant” (Weird Tales, January 1933) describes his people as travelling through space: “ ...We swept through space on mighty wings that drove us through the cosmos quicker than light... But we could never return, for on earth our wings withered from our shoulders ...” A description that might apply equally to HPL’s Mi-Go in the “Whisperer in the Dark”(1930). “The things come from another planet, being able to live in interstellar space and fly through it on clumsy, powerful wings which have a way of resisting the aether but which are too poor at steering to be of much use in helping them about on earth ...”

Yhogg-Koshans powers derived from his alien physiology or from the teaching the Ancient Gods,as they call the Elder Races learned in some way.The Yhogg-Khoshans have a long life measurable in eons.Their race could survive in outer space,limited Yogg Khoshian Battle Armor. Their Yogg Khoshians Star Ships-huge Elephant Headed,winged vessels could fly, more quickly in outer space than within an atmosphere. Shiva (father), Parvati (mother), Skanda (brother, alias Kartikeya), Kâli (sister), Siddhi, Buddhi (wives), Ksema, Labha (sons), Dharma, Padma, Vach, Daksha, Kama (cousins), Lakshmi, Sarasvati (aunts), Vishnu, Brahma(uncles), Visvarupa (father-in-law), Himavat (grandfather), Gaea(grandmother, alias Ammavaru)

Traits and skills
Yag-Kosha is a scholar, with knowledge of an unbelievable amount of lore. His sorcerous powers are incredible, being able to create the wonderous Elephant Tower in a single night. Though he is far too moral a being to use them himself, Yag-Kosha has acquired a number of dark secrets and spells in his life, which Yara forced him to divulge after betraying him Yag-Kosha was able to fly through space using his vast wings, but they were burned off in Earth's atmosphere.

His powers let him build the Tower of the Elephant in just one night. He could understand what people-race belonged to only touching him with his trunk. Yogg Khoshians paranormal psychic powers included telepathy, clairvoyance, precognition, and postcognition.

Yogg Khoshians know how to use the Heart of the Yogg Khoshian,- and was able to revive a near death Yogg Khoshians into it after being killed.

GaneshaYogg Khoshians is widely revered as the Remover of Obstacles[10] and more generally as Lord of Beginnings and Lord of Obstacles (Vighnesha, Vighneshvara),[11] patron of arts and sciences, and the deva of intellect and wisdom.[12] He is honoured at the beginning of rituals and ceremonies and invoked as Patron of Letters during writing sessions.[13] Several texts relate mythological anecdotes associated with his birth and exploits and explain his distinct iconography.

The Earth's atmosphere had a bad effect on Yag-Kosha's people: they lost their wings and remained entrapped on the Earth. It is unknown if it had other negative effects on their physiology or powers.

Kosh

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Kosh

Race

Vorlon

Gender

Unknown (commonly identified as male by non-Vorlons)

Date of Birth

Unknown (Likely prior to 1 Million B.C.)

Date of Death

August 5th 2260 January 19th 2261 (last remnant)

Place of Birth

Vorlon Homeworld

Place of Death

Babylon 5

Eye color

green/yellow (glowing)

Psi rating

Unknown, likely beyond P-13

Affiliation

Vorlon Empire

Rank

Naranek

Portrayed by

Ardwight Chamberlain (Voice) Jeffrey Willerth (Suit) Joshua Patton (Human/Minbari image)

“

"And so it begins..."

– Kosh

Kosh Naranek was the Vorlon Ambassador to Babylon 5.[1][2]

Contents[show] HistoryEdit

The Third Age of MankindEdit

Kosh was present on the Grey Council's Cruiser prior to the death of Dukhat, and during the Battle of the Line. He had been invited aboard by Dukhat, the leader of the Grey Council, and remained hidden to most of the members, along with his companion, Ulkesh. They remained in Dukhat's private sanctum where the Chosen One sought meditation. When the sanctum was moved, Lenonn discovered the duo and notified his closest ally of the Council, Delenn, after the outbreak of the Earth-Minbari War. She had already become suspicious of the cargo transfers received in hyperspace of atmospheric supplies and questioned Dukhat about the existence of beings pretending to be Vorlons. Kosh and Ulkesh displayed a final recording by Dukhat that explained how Humans would be needed during the inevitable return of the Shadows.

Kosh and Ulkesh remained on the Minbari ship throughout most of the war, even up until the Battle of the Line. Delenn approached them before the battle, explained how the war had taken a life of its own and how she did not know how to stop it. Kosh only responded: "The truth points to itself," before he and Ulkesh urged her to return to the main Council chamber. During the battle, Kosh's words rang in Delenn's ears, she pointed out a random Starfury and ordered it be brought onto the ship. The pilot of the Starfury was Jeffrey Sinclair, whom both Kosh and Ulkesh had met in 1260 prior to his transformation into Valen.[3]

Assignment and Near AssassinationEdit

Kosh Arrives Ambassador Kosh's arrival on Babylon 5.

Kosh arrived unexpectedly early to his posting as the Vorlon Empire's ambassador to Babylon 5 on January 4th 2257. Upon his arrival, Kosh was poisoned by a mysterious assailant who had used a Changeling net to appear to be Commander Jeffrey Sinclair. Kosh was fooled by the net, greeted Sinclair with the internal acknowledgment "Entil'Zha Valen," and apparently extended his hand outside of his encounter suit.

Encounter Suit Opened Kosh's encounter suit penetrated by Dr. Kyle.

The Vorlon Empire insisted that Kosh's encounter suit not be opened, but Dr. Benjamin Kyle opened it anyway and cited doctor-patient privilege. Not knowing how the poison entered Kosh's system made treatment more difficult. Sinclair asked Lyta Alexander, a human telepath, to scan Kosh's mind. She received a brief glimpse of when Kosh arrived and that he was poisoned through the hand. Dr. Kyle was able to treat the poison and Kosh recovered. Once recovered, he was welcomed by the other ambassadors and senior staff members during a small reception.[2]

Persistent AbstainerEdit

When he was seen in public, Kosh wore an encounter suit with a built-in translator, so that someone who talked to him could understand him.[4] Despite his role as ambassador and having a seat on the Babylon 5 Security Council, Kosh did not partake much in the ordinary affairs that came up among the races during his first two years on the station. In 2258, when the Narn attacked the Centauri agricultural colony Ragesh 3, Kosh attended the emergency Council session at Sinclair's request, though he did nothing more than observe. Kosh did caution Sinclair that: "They are a dying people... we should let them pass," though Sinclair was confused as to whether he referred to either the Narn or the Centauri. When Sinclair asked which one he meant, Kosh's only response was: "Yes."[5]

WarPrayer02 "I am studying."

When a series of anti-alien attacks occurred on the station, Sinclair informed Kosh and requested that he speak with the other ambassadors about the situation. Kosh declined, and stated: "We are not concerned with the affairs of others," while, at the same time, pored over a stream of images from Earth History.[6]

After the Dilgar war criminal Jha'dur was discovered on the station, the Security Council and the League was called together to vote whether to try her. Kosh once again ignored the request to come to the Council meeting. However, once a compromise was reached (as it was discovered that she had an apparent serum for immortality), a Vorlon ship jumped into Babylon 5 space and destroyed the shuttle that carried Jha'dur. Kosh came to the Council meeting to explain, and stated simply: "You are not ready for immortality."

KoshAbbutTalia01 "Paint on the brush does not guarantee art from the bristle."

While those events happened, Kosh had arranged for Talia Winters to "mediate" a business deal between him and a being named Abbut. Talia was confused, as the "deal" consisted entirely of the two of them speaking in riddles and idioms to one another. Abbut was really a ViCaR (a play on VCR), a being who was able to record memories onto data crystals. He dredged up some of Talia's deepest, most horrible memories, (from when she had to scan a serial killer) recorded them, and turned over the information to Kosh, who left Talia shaken and confused.[7]

BelieversKoshThargMola01 "The avalanche has already started. It is too late for the pebbles to vote."

Kosh also turned down a request by Tharg and M'Ola to intervene regarding their son, Shon, when Dr. Stephen Franklin wished to operate on the boy against the parents' wishes. They had already been turned down by Ambassadors Londo Mollari and G'Kar and were desperate for help. M'Ola asked Kosh how he would feel if someone had operated on him without his consent, which prompted an idiomatic response from Kosh that regarded what had happened to him.[8]

Koshmorden01 "Leave this place, they are not for you."

When Morden, an agent of the Shadows, first came aboard Babylon 5 to question the major ambassadors on the station, Kosh confronted him during an attack by Raiders on the station itself. Kosh defiantly told Morden to leave the station immediately. Morden did not comply, and apparently a minor battle erupted between Kosh and one of the Shadows that was likely with Morden. Afterwards, Kosh made a request to station security for equipment to repair his encounter suit, but he credited the damage to the Raiders' attack.[9]

An underworld boss named Deuce brought a Na'ka'leen Feeder aboard the station and used it to terrorize or murder innocent people. He kept the creature inside a facsimile of Kosh's encounter suit and wanted people to believe the Vorlon worked for him. The creature was discovered, killed by security personnel, and the charade exposed for what it was.[10]

On December 30, 2258, Delenn sent her aide, Lennier, to ask Kosh if the Shadows had indeed returned to Z'ha'dum. Kosh affirmed that they had. That meant that the time for an ancient prophecy that concerned Delenn's transformation was at hand. Having one lingering doubt, Delenn approached Kosh herself and asked him to reveal himself to her. After he complied, all doubt was removed from her. She thanked him and set out to undergo her metamorphosis the following day. She wished to speak with Sinclair before entering a chrysalis, but Sinclair had gotten tied up between the near death of Michael Garibaldi and the assassination of President Luis Santiago. Kosh sought Sinclair out in the Zocalo and reminded him that he was supposed to meet Delenn.[11]

Guardian and MentorEdit "I will teach you...Until you are ready. To fight legends." – Kosh, to Sheridan In the first days of 2259, Sinclair was replaced by Captain John Sheridan as commanding officer of Babylon 5. Kosh took an apparent notice in Sheridan (or perhaps just the events at large) as he began to regularly attend Council meetings.

Kosh was present when G'Kar attempted to warn the Advisory Council about the Shadows returning to Z'ha'dum. Even though he was fully aware what G'Kar was saying was the truth, he chose to remain silent as to not alert the Shadows to what the younger races knew. Delenn emerged from her chrysalis at this same time, allowing Kosh to be among the first witnesses to her transformation.[12]

In June of 2259, Turhan, Emperor of the Centauri Republic chose to come to Babylon 5 on a peaceful mission. Though it was his great hope to see a Vorlon, Kosh apparently declined to attend the planned reception for the Emperor. However, before he could actually attend the reception, the Emperor collapsed from a heart attack. As he lay dying in Medlab, Turhan stated again to Dr. Franklin how much he wished that he could have seen a Vorlon. Almost on cue, Kosh arrived at his bedside. The Emperor asked: "How will this end?" Kosh replied simply and darkly: "In fire."[13]

SheridanDream01 "You have always been here."

Not long after the outbreak of the Narn-Centauri War, Sheridan was kidnapped by an alien race known as the Streib. They tortured him through experimentation and forced him to battle other prisoners. Exhausted by the efforts, Sheridan passed out in his cell. Kosh reached out, touched his mind via a dream, and explained that was the first time that Sheridan's mind was "quiet enough to hear him." The dream contained strange, prophetic images about future events. Kosh seemed to be alerting Sheridan to Susan Ivanova's secret, to his upcoming need to rely on Alfred Bester, and that "the man in between is searching for you."

After Sheridan was rescued and brought back to Babylon 5, Kosh spoke to him briefly enough to confirm that it was more than a mere dream.[14]

SheridanKosh01 "You do not understand. Go."

Sheridan came to have a close up look at Kosh's ship in Bay 13. Kosh overheard him say that he intended to make it his personal mission to learn more about the Vorlon. Kosh decided to contact him first. Sheridan met him in his quarters, and, after a cryptic and somewhat heated exchange, Kosh offered to prepare Sheridan "to fight legends." He also granted Sheridan a favor and helped him smuggle Everett Jacobs off station temporarily in his own ship.[15]

Over the next few weeks, Kosh met with Sheridan several times, for numerous lessons. One of those lessons came while Sheridan was investigated for the murder of a Minbari. Kosh led Sheridan into Downbelow and offered him "one moment of perfect beauty." Sheridan encountered a strange order of chanting monks and was awed by the experience. He thanked Kosh for the experience before he got back to clearing his name.[16]

When Cynthia Torqueman, an ISN Reporter came aboard the station for a news segment, she attempted to interview Kosh, but he closed the door in her face.[17]

SheridanKoshDelenn01 "Sheridan. Learn."

Kosh approached Delenn a few weeks later when Sheridan had Morden arrested. Sheridan had learned that Morden had been aboard the Icarus along with his wife, Anna Sheridan. Delenn and Kosh went to see Sheridan to ask him to release Morden and did not want Morden to reveal his connection to the Shadows. Sheridan refused unless they provided an explanation. Kosh consented, and Delenn explained to Sheridan about the Last Great Shadow War, the First Shadow War, and the recent return of the Shadows to Z'ha'dum. She also explained that the Vorlons were the last remaining First Ones. Kosh himself said that if he left his encounter suit, he would be recognized by everyone. He then showed Sheridan a visual record of the Icarus arriving on Z'ha'dum and the awakening of the Shadows. Sheridan released Morden, then went back to see Kosh privately. He asked Kosh to teach him how to fight and beat the Shadows. He also swore that one day he would go to Z'ha'dum. Kosh agreed to teach him, but warned Sheridan: "If you go to Z'ha'dum, you will die."[18]

InquisitorKosh01 "We have sent for an inquisitor."

Kosh was present at the Advisory Council when Londo announced the unconditional surrender of the Narn Regime, which ended the Narn-Centauri War (he was probably the one who also conveyed the Vorlon's complaint against the Centauri using mass drivers against the Narn homeworld). Afterwards, Kosh was present when Delenn and Garibaldi introduced the Rangers to Sheridan. Sheridan promised that Babylon 5 would be where they would hold the line against the Shadows.[19]

With events moving towards a showdown with the Shadows, Kosh expressed concerns regarding Delenn (whether she was the right person for the task ahead). He insisted that she submit to an Inquisitor, in a process that could kill her if she was indeed the wrong person. Delenn agreed, survived the process, and was endorsed by the Inquisitor.[20]

Revealed to AllEdit

The Centauri Republic, spurred on by the Shadows, began to create more conflict along their borders. One of those conflicts spilled out at Babylon 5. Sheridan was forced to fire on and destroy a Centauri battle cruiser, which infuriated the Republic and his superiors in the Earth Alliance who finalized a non-aggression treaty with the Centauri. Sheridan was ordered to issue a public apology, with all the major ambassadors present, from the Zen Garden. While traveling along the core shuttle, however, Centauri agents planted a bomb in the car. Sheridan leapt out and began "falling" towards the "ground." No other options available, Kosh opened his encounter suit and flew into the air. He appeared as a "being of light" in the image of each of the different races who beheld him (save for those, such as Londo, who saw nothing). No one realized that it was Kosh, but all were amazed at the wondrous sign. Sheridan realized who saved him, but did not make it public knowledge.[21]

The revelation was very taxing on Kosh, which prompted him to return to his ship for a week to rest. Afterwards, Sheridan thanked him again for saving him. Kosh acknowledged the risk in revealing himself, but said that it was necessary. Sheridan then asked how he could know for sure that it was always the same Vorlon inside the encounter suit, and Kosh gave a familiar response: "I have always been here." When Sheridan replied how annoyed that he was by Kosh's cryptic replies, Kosh responded with apparent amusement.[22]

Vorlon

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Vorlon

Life-form Type

Radially symmetrical multiped

Homeworld

Vorlon homeworld

Lifespan

Unknown (Possibly immortal)

Government

Vorlon Empire

Dawn of Civilization

Unknown (Billions of years ago)

Achieved Interstellar Travel

Unknown (Billions of years ago)

Achieved Transcendence

No

Extinct

Unknown (Passed beyond the Rim, 2261)

“

"Who are you?"

– The Vorlon question

The Vorlons are one of the oldest sentient races in the galaxy who, along with other races that developed about the same time, are known as the First Ones.[1]

Contents[show] BiologyEdit

Droshala Kosh appearing as Dro'shalla in 2259

When in the presence of other races, Vorlons often wear encounter suits. As such, few people have ever seen what a Vorlon actually looks like. Since Vorlons are capable of surviving in an oxygen atmosphere, the suits are used entirely to hide their appearance. Apart from allowing them to hide their appearance, encounter suits allow Vorlons to navigate the environment more easily, interact with others, and conduct business as necessary.

Valeria Kosh appearing as Valeria in 2259

Vorlon encounter suits are equipped with a language translation device that transforms their unique language into a more common tongue. The Vorlon speech sounds like a sequence of overlapping musical tones, chirps and chimes. The physiological mechanism they have to make this sound is unknown.

G&#039;Lan Kosh appearing as G'Lan in 2259

A Vorlon's true appearance is that of a bioluminescent, partly translucent, radially symmetrical, multi-tentacled creature, loosely resembling Earth octopuses. Though they may appear insubstantial, they are in fact physical life-forms.[2]

Due to their tampering with the development of many of the galaxy's younger species, Vorlons have appeared in the guise of divine beings, although their appearance can vary greatly depending on the species and individual's own history and mythology. This mass yet individualized hallucination is accomplished by way of actively projecting a telepathic image, which when used on a great number of people requires a significant effort for a Vorlon and can be a great strain.[3] To most beings, this image takes the form of a being of light from their own cultural mythology. Some examples include the "Angels" and "Shalako spirits" of Earth cultures, Dro'shalla from the Drazi Kri Maru faith, G'Lan for Narns, and Valeria from Minbari mythology. One of the reasons for encounter suits is to prevent a Vorlon from being seen directly and requiring this kind of telepathic projection.[4]

Kosh humanform Kosh appearing as a Human "Being of light" in 2259

The interpersonal sociology of the Vorlons seems to be dependent on their telepathy. All Vorlons appear to be connected telepathically, though to what extent their thoughts are shared or hidden remains a mystery. Vorlons who have their own ships also have a telepathic connection with those vessels. Very soon after the death of Kosh Naranek, the Vorlon High Command was aware of the tragedy.[5] It is unknown whether they were made aware because of some telepathic bond or whether they were contacted by Kosh's ship who would have known immediately of its master's demise. The true extent of a Vorlon's telepathic abilities are unknown; however, it has been known to have a strong influence when a person's mind is in an altered state, such as sleeping, dreaming, exhausted or in a heightened state of awareness. It is for this reason that their presence is often associated with visions and dream imagery.[6]

Vorlons are known to have lived incredibly long lives. At the time of his death in 2260, Kosh was among the older members of the species, and was old enough to have known Valen [1], meaning he was at least a thousand years old. likely more than a million. Vorlons have demonstrated telekinetic abilities, including self-propelled flight in a standard gravity environment.[4][5][7]

HistoryEdit

“

"The Vorlons have been to Earth. The Vorlons have been everywhere. The Vorlons are."

– Sebastian

Distant PastEdit

Thirdspace artifact 01 The Vorlons build their jumpgate.

The Vorlons were among the first races in the galaxy to attain sentience and become space-faring creatures. In the distant past, the Vorlons attempted a grand experiment into reaching a higher plane of existence where the souls existed and all life was founded. To accomplish this, they poured all their knowledge into creating a gateway to this dimension. After activating the gate, the vortex into Thirdspace was formed and the aliens within that realm came pouring out, intent on destroying all other forms of life. After much hardship, the Vorlons finally managed to push the enemy back, but one of the gateways was lost in Hyperspace where it was hidden from the Vorlons. They would encode some of their servants with an automated message to warn the younger races of the threat from the inhabitants of Thirdspace.[8]

Over 10,000 years agoEdit

Vorlon script A Sample of the Vorlon script

Over the millennia that followed, many of the First Ones moved out beyond the Galactic Rim to explore and to allow the younger species to evolve on their own. The Vorlons were one of the races chosen to stay behind, to help with the guidance and development of the younger races. The other main race that stayed was the Shadows. Although both races shared the same goal, they had wildly opposing philosophies of how species should grow and evolve. The Shadows believed that strength and growth came through conflict, and so they would start wars throughout the galaxy with the notion that those who survived would be stronger and better. The Vorlons believed in strength and growth through order and discipline, not chaos. Though they tried to work together for a time, this philosophical difference led to bitterness between the two races for countless millennia, eventually escalating into all-out war.

Both the Vorlons and the Shadows began enlisting younger races to fight on their side. Eventually, the Vorlons and Shadows had so many servants that they would rarely have to face each other in open combat, preferring to use younger races as their pawns. After seeing the weakness the Shadows had against telepaths, the Vorlons began seeding the ability among the younger races in order to use them as weapons in the coming Shadow Wars.

10,000 years before the dawn of the Third Age of Mankind, the Vorlons fought the Shadows in the Last Great Shadow War. According to Delenn, that was the last time the First Ones openly walked among the younger races.[9] The Shadows were eventually defeated, but not destroyed. They went into hibernation for thousands of years and patiently awaited another opportunity to strike.

1,000 years agoEdit

Valen &amp; Vorlons Valen and his Vorlon companions on Babylon 4.

Around a thousand years before the founding of Babylon 5, another Shadow War erupted. While the Shadows had slept, though, the Servants of the Light had been watching and waiting. This war was not as destructive as previous ones because the Shadows moved to reestablish themselves too quickly and were recognized and stopped by a coalition of Vorlons, Minbari, and others.

The Final Shadow WarEdit

Koshlight Kosh in his encounter suit

The Shadows began awakening from their hibernation in the late 2250s and started collecting their ships and supplies and gathering allies. In 2258, the conflict between the two sides began anew, though secretly at first. Once they had gathered enough allies, though, the Shadows began to strike openly at seemingly random targets. Whole worlds that had been associated with the Vorlons were being destroyed by the Death Clouds. Conversely, after the death of the Vorlon Ambassador Kosh Naranek and John Sheridan's trip to Z'ha'dum, the Vorlons became convinced that the only way to stop the war was to destroy all the planets that had been touched by the Shadows. Neither faction would strike directly at the other, however. They were content with destroying one another's support systems, but the Shadows' and Vorlons' fleets rarely engaged one another. The Vorlon High Command also replaced Kosh with a new ambassador, Ulkesh.

Finally, the Army of Light discovered the Shadows' strategy. They were herding the frightened races of the galaxy toward one particular system in space where they would soon strike hard and wipe out all the Vorlons' allies in one grand sweep. Meanwhile, the Vorlons continued to destroy planets where the Shadows had influence and Centauri Prime was quickly falling under their sights. In the nick of time, the Vorlon Planet Killer was called away to the Coriana System. Captain Sheridan and the Army of Light had trapped the Shadows, the Vorlons, and all the remaining First Ones in a crucible where they would be forced to confront one another. The conflict between these giants ended at Coriana VI, when the younger races - led by Captain Sheridan and Delenn - confronted the First Ones with the fact that they were no longer shepherds, but hindrances to the advancement of those they had sought to help. It was from there that the Vorlons, the Shadows, and all the remaining First Ones departed beyond the rim of our galaxy.

The Vorlon LegacyEdit

Though the Vorlons themselves had left the galaxy, their technology and their legacy remained. After the end of the final Shadow War, several races sent expeditions to the Vorlon homeworld in an attempt to get their hands on any technology that had been left behind. These expeditions were never heard from again, destroyed by an automated defense system before they even got close to the planet. When this was mentioned to Lyta Alexander, she replied that the Vorlon homeworld was off limits until the younger races were ready - which would be in about a million years.

Elements of Vorlon tech have been put to use by the Interstellar Alliance. The White Star fleet was built with Vorlon technology that had been interwoven with the Minbari hardware, under the supervision of Ulkesh Naranek.[10] The Alliance continued to use and develop Vorlon technology on the new destroyer class White Star prototypes Excalibur and Victory. The main guns and the energy refracting skin of the ships were both derived from Vorlon tech.[11] By 2271, the Alliance had managed to adapt Vorlon jumpdrive technology for use on the new Valen class cruiser, allowing the ship to access Quantum space even through standard jumpgates.[12]

In the year 1,002,261, Humans and Minbari were finally allowed entry into Vorlon space. Many humans relocated to the Vorlon homeworld, renaming it "New Earth" following Earth's destruction when Sol was induced to go nova by parties unknown.[13]

Governments, Vorlon Empire

Vorlon Empire

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Vorlon Empire

Form of Government

Unknown (Bureaucracy)

Homeworld

Vorlon Homeworld

Race(s)

Vorlon

Colonies

Unknown

Adversaries

Shadows Thirdspace Aliens

The Vorlon Empire is the sovereign political state of the Vorlon race.

Contents[show] GovernmentEdit

As with all things Vorlon, next to nothing was known by the Younger Races about the Empire's governmental structure. Other than the term "Vorlon High Command", no mention was ever made of a specific governing body or head of state, although it was known to have existed in one form or another for at least a million years. It was worth noting that representatives of the Empire seemed proficient at manipulating the bureaucratic structures and governmental systems of other states. Additionally, they seemed to have an ease of access when it comes to arranging bureaucratic details, such as governmental clearances and providing protection from the Psi Corps to Lyta Alexander.[1]

The Vorlons also seemed to have access to any amount of currency they needed to facilitate the practical needs of their goals such as providing housing and salary payments for Lyta Alexander while she worked as an aide to the Vorlon ambassador to Babylon 5. How the Vorlons generated revenue was unknown as they apparently didn't engage in trade or commerce with other races. The Vorlon government didn't seem to have a concept of fees, taxation or any other kind of economic structure within their culture as it was never discussed.

TerritoryEdit

White Star 9 at Vorlon Base A Vorlon listening post

Vorlon space accounted for a significant stretch of the galaxy, though no expedition into this region by any race ever returned. At the time, the Vorlons claimed the expeditions had met with unfortunate accidents, and suggested no further missions be attempted.[2][3][4]

Shortly after the Vorlons' departure from the galaxy in 2261, a dozen or so ships were sent into their former territories by various governments. All of them were destroyed by the Vorlons' remaining auto-defense systems. Lyta Alexander believed that the Vorlons had decided that their homeworld was off-limits to the younger races until they were ready and had earned the right to go there, approximately a million years in the future.[5] That prediction would prove true when in 1,002,261, the Anla'shok evacuated the last records of humanity from Earth and relocated to the former Vorlon homeworld, renaming it "New Earth".[6]

Interstellar relationsEdit

Official contact between the younger races and the Empire was infrequent, with the first known contact with the Minbari occurring during the First Shadow War, along with the arrival of Valen and his great battle station.[7] Following the war, the Vorlons appeared to go back into seclusion and had no official contact with the Minbari until the 2240s, when Kosh Naranek and Ulkesh Naranek approached Chosen One Dukhat in secret. By this time, the Vorlons were thought of by most Minbari as almost mythical beings, consigned to ancient legends. During that period, it appeared that only Dukhat himself and Anla'Shok Na Lenonn were aware of the Vorlon's presence aboard the Grey Council ship Valen'Tha, a fact to which even the Council was not privy. Upon the death of Dukhat, Satai Delenn became the third person told of their presence. The Vorlons initiated contact with the Earth Alliance following the end of the Earth-Minbari War via remote transmission, and agreed to send a representative to Babylon 5. The arrival of Ambassador Kosh in 2257 became the first documented meeting between Humans and a Vorlon.[8]

Yag-Kosha

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Yag-Kosha, the pacifist alien exile from the distant constellation of Yag.

Contents[show] Biographical sketch Edit

Long before the dawn of man, and before even the Thurian Age began on Earth, a conflict raged on the far-distant world of Yag. The noble and peaceful people retreated into exile across the stars, coming at last to Earth. Here they hid in the deep jungles, living simple lives, not interfering with the evolution and history of mankind. However, as time went by, more and more of the people died, and at last only Yag-Kosha remained. Deep in the jungles of Khitai, he adopted a tribe of humans, teaching them the ways of civilization and being worshiped as a god.

Then one day Yag-Kosha met Yara. Yara was a student of lore and sorcery, and had come to Yag-Kosha to learn from the wise and knowledgeable alien. Yag-Kosha made an effort to teach Yara humility and morality, but Yara was interested in only power. With tricks he learned in the Stygian tombs, he learned his mentor's secrets and turned his power against him. He betrayed, confining him and torturing him until he could draw more secrets of sorcery from the peaceful exile.

Back in the west, he tortured Yag-Kosha and made him a magical slave, forcing him to construct the Elephant Tower in a single night and perform other deeds. 3 centuries passed, and he withered from torture and confinement, and knew only suffering. By the time of the events of "the Tower of the Elephant," the poor creature was blind and nearly helpless, with secrets wrested from him and forced to do evil deeds despite his will.

Conan came to steal the gem known as the Elephant's Heart with which Yara performed his magic. He convinced the Barbarian to slay him as part of a final spell which gave him revenge over the evil Yara. In doing so, he was reincarnated as Yogah of Yag in the small universe inside the jewel and punished Yara. He also killed Yara's guards so that Conan escaped, and destroyed the Elephant Tower.

Physical appearance Edit

Yag-Kosha is of the alien species known as Yag. He is vaguely humanoid in form, having topaz eyes, hands, legs, and a mouth not made for, but capable of human speech. His skin is leathery grey, like an elephant, and his head bears many features similar to elephants, such as tusks (tiped with golden balls), large ears, and a trunk. His appearance and personality are based on the Hindu god Ganesha.

Many of the Yag appear to have wings that allow interstellar flight, but in landing on Earth these wings were burned off in our thick atmosphere.

By the time of "The Tower of the Elephant," his confinement has left him blind, withered and atrophied, with stick-thin limbs he cannot move. His body is marked with scars and burns from his many years of torture and torment.

Traits and skillsEdit

Yag-Kosha is a scholar, with knowledge of an unbelievable amount of lore. His sorcerous powers are incredible, being able to create the wondrous Elephant Tower in a single night. Though he is far too moral a being to use them himself, Yag-Kosha has acquired a number of dark secrets and spells in his life, which Yara forced him to divulge after betraying him.

Yag-Kosha was able to fly through space using his vast wings, but they were burned off in Earth's atmosphere.

When Conan met him, Yag-Kosha was able to ascertain the Cimmerian's origin and heritage (descendant of the Atlanteans) and his whereabouts that night before meeting him. Yag-Kosha possessed some extra-sensory perception as he knew what happened in other places of the Tower.

Stories featuring Yag-KoshaEdit ◾ The Tower of the Elephant

See also Edit ◾ Trivia; Speculation by many is the character of Yag Kosha is inspired by both the Indian deity Ghenesh and perhaps John Merrick,otherwise known as The Elephant Man.

in: Characters, Lore

Yag-Kosha

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Conan- 22-fc-fnl Yag-Kosha

Yag-Kosha, the pacifist alien exile from the distant planet of Yag. He featured in the story The Tower of the Elephant.

Contents[show] BiographyEdit

Long before the dawn of humans, and before even the Hyborian Age began on Earth, a conflict raged on the far-distant world of Yag. The noble and peaceful inhabitants retreated into exile across the stars, before landing on Earth. Here they hid within remote jungles, living the simple life of a hunter-gather culture, and never interfering with the evolution or history of mankind. However, as time went by, more and more of the people died, when at last only Yag-Kosha remained. Deep in the jungles of Khitai, he adopted a tribe of humans, teaching them the ways of civilization, and was worshiped as a god.

Then one day, Yag-Kosha encountered a mage named Yara. Yara was a student of lore and sorcery, who had come to learn from the wise and knowledgeable being. Yag-Kosha made an effort in teaching Yara the ways of humility and morality, However, Yara was only interested in power. He betrayed his mentor, confining him and torturing him until he could draw more secrets of sorcery from the peaceful exile. Back in the west, he tortured Yag-Kosha and made him a magical slave, forcing him to construct the Elephant Tower and perform other deeds. In this time, over hundreds of years, he withered from torture and confinement, and knew only suffering. By the time of the events of The Tower of the Elephant, the poor creature was blind and nearly helpless. He convinced Conan to slay him as part of a final spell which gave him revenge over the evil Yara, and in doing so, was reincarnated as Yogah of Yag. He destroyed the Elephant Tower, and flew away to parts unknown.

Physical appearanceEdit

Yag-Kosha is of the alien species known as Yag. He is vaguely humanoid in form, having eyes, hands, legs, and a mouth capable of speech. His skin is leathery grey, like an elephant, and his head bears many features similar to elephants, such as tusks, large ears, and a trunk. Many of the Yag appear to have wings that allow interstellar flight, but in landing on Earth these wings were burned off in our thick atmosphere. By the time of The Tower of the Elephant, his confinement has left him withered and atrophied, with stick-thin limbs he cannot move. His body is marked with scars and burns from his many years of torture and torment.

Traits and skillsEdit

Yag-Kosha is a scholar, with knowledge of an unbelievable amount of lore. His sorcerous powers are incredible, being able to create the wondrous Elephant Tower in a single night. Though he is far too moral a being to use them himself, Yag-Kosha has acquired a number of dark secrets and spells in his life, which Yara forced him to divulge after betraying him. Yag-Kosha was able to fly through space using his vast wings, but they were burned off in Earth's atmosphere.

Stories featuring Yag-KoshaEdit ◾ The Tower of the Elephant YAG-KOSHA

Real Name: Yogah of Yag

Identity/Class: Alien (Yag), magic user (Distant Past through Hyborian Era)

Occupation: Former prisoner, god, space voyager, rebel.

Group Membership: None

Affiliations: Conan the Barbarian; formerly Yara, worshippers in Khitai

Enemies: Yara; formerly the Kings of Yag

Known Relatives: None

Aliases: None

Base of Operations: The Tower of the Elephant in Arenjun, Zamora; formerly Khitai, formerly the pre-Cataclysmic Era; Earth in the distant past; formerly Yag (planet at the edge of the Universe).

First Appearance: "The Tower of the Elephant". Originally published: Weird Tales, March 1933; (adapted by Marvel) Conan the Barbarian I#4 (April, 1971) {Edizione Italiana: Albi dei Super-Eroi#17 Editoriale Corno}

Powers/Abilities: It is unknown if Yag-Kosha's powers derived from his alien physiology or from magic learned in some way. He had a long life measurable in eons. His race could survive in outer space. They could fly, more quickly in outer space than within an atmosphere. His powers let him build the Tower of the Elephant in just one night. He could understand what people-race Conan belonged to only touching him with his trunk. His psychic powers included telepathy, clairvoyance, precognition, and postcognition. He knew how to use the Heart of the Elephant, and he was able to revive into it after being killed. The Earth's atmosphere had a bad effect on Yag-Kosha's people: they lost their wings and remained entrapped on the Earth. It is unknown if it had other negative effects on their physiology or powers.

Yag-Koska hears ConanHistory: (Conan the Barbarian I#4 (fb)) - Yag-Kosha's once was Yogah and lived on the green Yag, a planet at the edge of the Universe. He and other of his race fought a was against the Kings of Yag but were defeated. So they had to leave their home planet and voyaged in the cosmos thanks to their wings. They arrived to the Earth when still the dinosaurs were and man was still not. Unfortunately, on the Earth they lost their wings.

(Conan the Barbarian I#4 (fb)) - They first lived in the jungles of the East and had to defend themselves from the wild animals that populated that lands. Then they retired aside and observed man rising from the caverns and his cities' growth, such as Valusia and Commoria and other realms. They also saw the oceans swallowing Atlantis and the survivors building new cities. During these long years the rest of his race died off, until only one of them remained: Yag-Kosha.

(Conan the Barbarian I#4 (fb)) - Yag-Kosha was venerated as a god in the jungles of Khitai. Then Yara arrived, knowing the dark magic arts. First he sat at Yag-Kosha's feet, learning his wisdom and knowledge, but one day, the sorcerer revealed his evil intentions and enslaved Yag-Kosha with his sorcery.

(Conan the Barbarian I#4 (fb) - BTS) - Yara brought Yag-Kosha in Arenjun and obliged Yag-Kosha to create a tower for him. Using his powers Yag-Kosha raised the Tower of the Elephant in just one night, and Yag-Kosha used it as his house.

(Conan the Barbarian I#4 (fb) - BTS) - 300 years passed while Yara continued to learn magic from Yag-Kosha, torturing him with the fire and the wheel. Yag-Kosha was chained in the Tower, blinded and his arms and legs broken.

Yag-Koska meets Conan(Conan the Barbarian I#4) - One night, Conan the Cimmerian climbed the Tower of the Elephant looking for the Heart of the Elephant, the most precious gem of all the Yara's treasure, and reached the room where Yag-Kosha's was imprisoned. There he was moved to pity by Yag-Kosha who told his history to the barbarian. Yag-Kosha felt the blood on Conan's body and knew of the two men he had killed, Taurus, on the top of the Tower, and the Kothian in the tavern. Yag-Kosha said that the third death would achieve the magic of his liberation. Then the ancient being asked to Conan to free him using his last spell: of the Blood and the Gem. He asked Conan to kill him and to take his heart and to squeeze its blood on the purple gem: the Heart of the Elephant. Reluctantly Conan did so. While he was leaving the room he felt that in Yag-Kosha's body something was happening, but he had to bring the gem to Yara. In his Ebony room Conan completed the spell pronouncing the last words.

Yara, stuporous from the yellow lotus effects, awakened from his sleep and grabbed the purple-red gem. Yara 's body started to shrink in size. The sorcerer tried to run away from the Heart, but an invisible magnetic force held him close. Yara turned back and climbed on the top of the Heart and soon started to sink into the Heart of the Elephant. In that wide purple sea, Yag-Kosha arrived flying above Yara, no more crippled, no more blind. The evil sorcerer tried to run away, but Yag-Kosha pursued him like a winged avenger. Then the Heart of the Elephant exploded in thousands of shimmering lights. Conan ran away from the Tower just in time to save himself from the Tower crumbling in the purple sunrise, shimmering in pieces as the Heart did before.

Comments: Created by Roy Thomans, Barry Smith and Sal Buscema. Re-told by Roy Thomas, John Buscema and Alfredo Alcala.

The story was re-told years later in Savage Sword of Conan#24. Roy Thomas decided so because this was his favorite Conan's story and because SSoC#24 had more pages and it could better describe the original Howard's novel. Some particulars were different but the history basically remains the same of CB#4.

Although I love B.W. Smith's art and CB#4 was colored, I still prefer the SSoC#24 B/W version by Buscema/Alcala: a masterpiece!

The Heart of the Elephant was a sphere in CB#4, but was instead was a big jewel in  SSoC#24.

Profile by Spidermay

Clarifications: Yag-Kosha has no known connections to •Yagg the Slayer, attacked Thor and Loki during "Trial of the Gods", @ Journey Into Mystery I#116 •Yagotha, turned key to the gate of the "Elder Gods", unleashed blizzard when his priest was slain, until forced to close gate by man wielding shield of Valka, @ [Kull the Conqueror III#4] •Yog of the Hyborian era, worshipped as king of demons by Zuagir, @ [Savage Sword of Conan#188] •Yog Sotath, demon, @ Savage Sword of Conan#152 •Yog-Sokot, demon invoked by Grim Reaper and Lilith, @ [Morbius#1] •anyone else with a similar name.

The Heart of the Elephant has no known connections to •any other Heart or mystical gem with a similar name.

Conan takes the Heart of the ElephantThe Heart of the Elephant

The Heart o the Elephant was a big purple-red globe (or gem) with mystic powers. It is unknown if it was imbued with eldritch powers by Yag-Kosha, by Yara or by someone other.

It is rather sure that Yara used the Heart to transform a Prince into a small black spider. It is also possible that the giant black spider guardian in the room of the treasure at the top of the Tower of the Elephant was another man transformed by Yara using the Heart.

The Heart was considered by Conan and Taurus the most precious thing in the Tower, although the Tower walls were covered by jewels and there was a room full of gold and precious stones.

When Conan began performing the Spell of the Blood and the Gem, he squeezed the blood from Yag-Kosha's heart onto the Heart of the Elephant, and the Gem absorbed it like a sponge. Moments later, Conan watched while the Heart captured Yara's attention, reduced his size and finally absorbed him inside it. At the end of the spell, the Heart became like a purple sea were Yag-Kosha could easily fly to pursue his torturer until the gem exploded in a thousand of shimmering pieces.

--Conan the Barbarian I#4 (Conan the Barbarian I#4, Savage Sword of Conan#24

Images: Conan the Barbarian I#4, p15, pan1 Conan the Barbarian I#4, p13, pan4/5/6 Conan the Barbarian I#4, p13, pan8 Conan the Barbarian I#4, p17, pan3

Other appearances: Savage Sword of Conan#24 (1977) {Edizione Italiana: Conan La Spada Selvaggia#13 Comic Art (novembre 1987)}

Last updated: 10/16/05

Any Additions/Corrections? please let me know.

Non-Marvel Copyright info All other characters mentioned or pictured are ™ and © 1941-2099 Marvel Characters, Inc. All Rights Reserved. If you like this stuff, you should check out the real thing! Please visit The Marvel Official Site at: http://www.marvel.com/

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