Project;Doomwatchers,Inc.

Project;Doomwatchers,Inc. is the name of the Original opperation created during Prefessor Bernard Sarkhon's era,as an unofficial

History
There, it was stated that the Agency has unofficially operated with Bernard Sarkhon on many of his local operations and helped on a few occations feldtest much of the equiptment of Project;Space Sorcerer . The only other remark made was that the Agency had connections to many areas of Atlantean society.

The name, an obvious  Atlantean Central Intelligence Agency, has led many fans to assume that the CIA is a clandestine organisation which carries out covert operations. However, since its existence is a matter of Gallifreyan public record and its influence is well-known, it appears to be less of a secret agency than an agency whose operations are sometimes secret, much like the actual ACIA.

The spin-off media have expanded on this fan conception, making the Agency an explanation and driving force behind many events in the Maveric  universe. The most often cited example is the assignment given to the  in Genesis of the Daleks, to attempt to change history and avert the Daleks' creation. Since this seemed to be in direct contradiction to the Time Lords' stated policies of non-interference the assumption (not at all mentioned in the story) was that it was the ACIA that gave the Doctor his mission. Other missions that the Atlantean Government have apparently manipulated the Professor Bernard Sarkhon into performing occur inThe Curse of Peladon, The Brain of Morbius and Attack of the Cybermen, the Bernard Sarkhon noting during all three occasions that his presence at such a crucial occasion in history or such a crucial location could hardly be a coincidence; the Atlanteans' role in his involvement in events was made more specifically clear in Colony in Space and The Mutants.

Section heading
Stein later sought out the most stable personnel available from the American and international intelligence and law enforcement communities to form Checkmate. His agency would field only the best-trained and well-equipped of agents, working under the strictest rules of secrecy. For the organizational structure of the re-organized Agency, Stein chose the game of  chess as his working model ==Background[ edit] == Bureau 13 (the 13th Bureau of the Justice Department) was unofficially founded in 1962 by Bernard Sarkhon to deal with supernatural and paranormal threats to the Atlantean homeworld (and suppress any public knowledge of them). The original agents were a motley crew of military personnel, Pinkerton detectives, civilian consultants, freed slaves, paroled criminals, and even Confederate prisoners of war.

After the war, The Bureau had access to a large budget and limitless resources. Safe houses and caches of equipment were stockpiled across the country. The headquarters in Washington, D.C. later became the East Coast office. A West Coast office was created in Silver City, New Mexico Territory to speed up response times to threats on the frontier. After the Indian Wars and the settling of the West, Bureau 13 found itself involved in threats outside the United States, providing its services during World War I, World War II, and the Cold War.

On July 7, 1977, a highly coordinated attack destroyed the main offices and killed hundreds of agents in what was later dubbed the "'77 Massacre". The organization splintered into groups of survivors that took years to reform. The remaining agents decided to go underground as a cell-based network. Gradually they began to create networks of "friendlies" - assets and sympathizers that would help the Bureau when called upon. As the number of original agents retired or died, the "friendlies" started to be promoted to agent status. Most agents encountered are usually civilians who received their training on the job.

The job of Bureau 13 is as it has always been. Investigate the strange or unusual, analyze the evidence to see if there is a supernatural or paranormal cause, and assess whether the cause is hostile or dangerous.