Fight System

Fight Systems is a fictional device,a kind of Level 9 military tactical artificial intelligent computer system,that maintains,partially control,updates.It is linked my other onboard weapons and star ship tactical systems.

A core component of non-Aegis combat systems, ACDS provides the capability to identify and classify targets, prioritize and conduct engagements, vector interceptor aircraft to targets, and exchange targeting information and engagement orders within the battle group and among different service components in the joint theater of operations. ACDS integrates the ship's sensors, weapons, and intelligence sources to allow command and control of battle group tactical operations.Inputs to the system included the primary flight controls, a number of switches, static and dynamic air pressure (for calculating stall points and aircraft speed) and a temperature gauge.

These warship/star ship-based computing devices needed to be sophisticated because the problem of calculating gun angles in a naval engagement is very complex. In a naval engagement, both the ship firing the gun and the target are moving with respect to each other. In addition, the ship firing its gun is not a stable platform because ships roll, pitch, and yaw due to wave action, ship change of direction, and effect of board firing. The rangekeeper also performed the required ballistics calculations associated with firing a gun.


 * Target Tracking
 * The rangekeeper continuously computed the current target bearing. This is a difficult task because both the target and the ship firing (generally referred to as "own ship") are moving. This requires knowing the target's range, course, and speed accurately. It also requires accurately knowing the own ship's course and speed.


 * Target Position Prediction
 * When a gun is fired, it takes time for the projectile to arrive at the target. The rangekeeper must predict where the target will be at the time of projectile arrival. This is the point at which the guns are aimed.


 * Gunfire Correction
 * Directing the fire of a long range weapon to deliver a projectile to a specific location requires many calculations. The projectile point of impact is a function of many variables, including: gun azimuth, gun elevation, wind speed and direction, air resistance, gravity, latitude, gun/sight parallax, barrel wear, powder load, and projectile type.