Harlan Gideon SarkhonAncient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson

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Thursday, August 7, 2008
===[http://www.msplinks.com/MDFodHRwOi8vZ2FsYXh5YmVpbmdzLmJsb2dzcG90LmNvbS8yMDA4LzA4L2hhcmxhbi1naWRlb24tc2Fya2hvbmFuY2llbnQtaGlzdG9yeS1vZi5odG1s Harlan Gideon SarkhonAncient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson]=== Harlan Gideon SarkhonAncient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson

Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson. (3)

Ancient History of the Imperial House of Sarkhon. By Joseph Gilbert Thompson and Carl Edward Thompson.

a Wold Newton type Family-sort of.

The Sarkhon .Name given to what became the Imperial House Clan of Sarkhon. The Sarkhon, who in time are partial, founders to The Legion of Time-Sorcerers-an outgrowth of the Project Time-Sorcerers. and much of the History created by those Temporal Wizard Warriors. Who ever the First Sarkhon or the Original Sarkhon is unknown, but Professor Adam Lasar Sarkhon or Lasar Sarkhon, is often claimed to the original, although later individuals with name such as Professor Adam Sarkhon or later still Prince Lasar Sarkhon most likely or maybe other individuals entirely.**

This fictional history, is sort patterned after the two idea of certain extraordinary families or times create heroes and villains

The Wold Newton Universe, created by noted science fiction writer and genealogist, Philip Jose Farmer, these are the people who are descended from the British noble families and their retainers who were passing the village of Wold Newton in the East Riding of Yorkshire, on Dec. 13, 1795, when a meteorite Wold Newton meteorite impacted the ground there. This accident led a "nova of genetic splendor, this outburst of great detectives, scientists, and explorers of exotic worlds, this last efflorescence of true heroes in an otherwise degenerate age. Heroes such as Tarzan, Sherlock Holmes, Doc Savage and his aide, Monk Mayfair, Nero Wolfe, James Bond, Bulldog Drummond, the Shadow, G-8, the Spider, Captain Midnite, Flash Gordon, Travis McGee, Lew Archer, Lord Peter Wimsey, Philip Marlowe, Sam Spade, Kinsey Milhone, Mack Bolan, Professor Challenger, Richard Hannay, Denis Nayland Smith, C.Auguste Dupin, Kickaha, Sam Spade, Charlie Chan, and John Shaft. Also these families show, this family also produced it's share of bad apples, men and women who excelled at evil just as well as others did at good, such as Fu Manchu, Professor Moriarty, Carl Peterson, and Ernst Stavro Blofeld. and so on. In this sense, the Imperial Houses of Sarkhon and Shaitanus will produce some of the Greatest Heroes and Villains of the Maveric Multiverse. Alan Moore used a similar technique in his comic book series The League of Extraordinary Gentlemen, which teams several Victorian-era pulp characters together. However, Moore's team is not descended from a single family, it is merely a combination of historical literary figures from a certain timeframe.This will be apart of what I am attempting here,as well,that heroes and villians will drawn together to team up and participant in the world events-one or another.Much the early Sarkhon Family is purposely paaterned after adventures of Professor Bernard Quatermass, Benton Quest, Doctor Who ,Tom Swift and so on.

House of Sarkhon. Along three close freinds

Harlan Gideon Sarkhon-tall,dark haired,is said to be one of the first members of the Imperial House of Sarkhon,to have attempted to travel through the infinite realm of temporal space,by creating an experimental temporwarp drive,that opens a wormhole Stargate through time and space.He discovers a colony of Atlanteans who live in small communities within large and futuristic yet dilapidated buildings,scattered about the forrest area. The land around the central Elanai Space port has become a sort of untended garden filled with unusual fruiting and flowering plants, and similarly strange yet collapsing buildings and other structures, all clearly no longer used, dotted around.

Outside,their remote colony is a tribe of Norlax (who are blue-skinned,dark haired cyborg brutes with with glowing eyes) ,who crashed there years ago and concider the Elanai colony a threat. Norlax wear no clothing but are covered with fur. As a result of living underground, they have little or no melanin to protect their skin, and so have become extremely sensitive to light live underground, tending machinery and live apart from the Elanai.-whom they hate and despise as lazy,ugly invaders from the near by world of Atlantis. Harlan Sarkhon-being an Atlantean,takes offense to this,despite ,his claiming earlier to have respect for all intelligent life-obviously,he only respects intelligent,life ,if it is not warlike and brutal.

Harlan Sarkhon,falls in love with one of the young Elanai-a innoscent,childlike platinum blonde known as Carolynne Fate.Many of the future,members of the Imperial Sarkhon House Clan,will show,this white haired blonde shade of hair color and it maybe speculated,that this will one of the heriditary traits of the family,when the platinum blonde House of Fate,mixed with the multi colored hair of the Sarkhon Family.

In the end,Harlan Sarkhon,sides the Elanai-over the tyrannical oppresion of the warlike Norlax. Masters,who long, flowing hair of the same pure white color as his skin,are telepathic has the physique of a human, and wears clothing armor. The Norlax Master divided themselves into several castes-the upper being The Norlax Master,the Middle Norlax Class-who run their societies more beauricratic levels ,the NorlaxWarrior Class,who protect the society-they comprise the Norlax Army and Navy Class as well,and the lower Norlax Lower Class-who tend to and repair the mechines. He helps defeat the Morlax invasion,but leaves a vast number of them alive-inside the caverns cities and mountain ,and hill colonies of the Norlax.

Harlan Gideon Sarkhon,years later returns to the Elanai Colony, his granddaughters, Susan and Barbara, show Barbara's boyfriend Ian (Castle) At the conclusion of the war, the Morlax, heavily armored by radiation, encased themselves in protective machines and retreated into their city, while the humanoid Thals survived the fallout through the use of an anti-radiation drug and became a peaceful race of farmers. However, the Thals' crops have recently failed and they have journeyed to the petrified jungle to seek help from their former enemies. The Morlax, meanwhile, although determined to become the dominant race on Alpha Elanai, are unable to leave the city due to their vulnerability to radiation and their reliance on static electricity to power their machines.

Count Bernard Harlan Sarkhon

Count Bernard Harlan Sarkhon is a research scientist who is frequently called upon for missions that require his scientific and technical expertise.He also is Head Projects Director of Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc .He is usually accompanied by his sons Branson Gideon Restin Sarkhon and Maxwell Sarkhon,along their sister Helen Sarkhon .Also here is bodyguard Major Roger ''Race' Branson Atlantean Secret Service his assistant Valentina St Jade, the Sarkhon bulldog with the distinctive mask-like eye markings named Reb or Rebel.

Count Bernard Harlan Sarkhon-once head of Sarkhon Enterprise, Inc. Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc.He is married to Sheila Restin Sarkhon. She was once Sheila Restin, who help him finance the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation located on Palm Spring Island-main headquateres and Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.They parents of Count Branson Gideon Restin Sarkhon, Helen Sarkhon and Maxwell Sarkhon.

. The Queen Trangaroth

They become involved in series of experiments to launch Saucer shaped star ships into deep, for the Atlantean Sleeper Ship Program. One of the test ships encounters an alien creature called a Trangaroth and leads it to pilot a meteorite back the homeworld of Atlantis-it crashed in the deserts, near the rocket base. The Queen Trangaroth attempts to start a colony, within the desserts of White Sands, --.but Count Bernard Harlan Sarkhon and company prevent this infestation from going any further than this. This is one of the earliest encounters with this hostile, alien species. One that in time will acquire the ability from the Atlantean to travel in time and space. At this time, the Trongaroth Hegemony had travel in a meteorite for ages and locate a potential world inhabited by accident. Later on, they target other world conquer and exploit.

The Randarian Navigators

Count Bernard Harlan Sarkhon encounters one of his stars ships-unexpectedly returns from its exploration voyage. Three beings, who call themselves Randarians-an android based species, who have used the robot piloted Sleeper Ship to return it's planet of origin. The Three Atlantean Astronaut's, aboard, now have replace by the Randarian Astronaut's and are being detained until the situation can be resolved. The Randarians are searching for a interstellar Navigational Computer and was stolen by one of the three Atlantean stellar explorers, for the use by certain agents of Sarkhon Enterprise,Inc. Sarkhon Star Craft, Inc's competation-Shaitanus Star Ship,Inc.Speculation,

Count Bernard Harlan Sarkhon's opponent Count Morghan Shaitanus-who plans to use the alien technology to give his star ship design s an edge in the competition to be the first receive the Atlantean Government contract to successfully navigate the sleep saucer ships into deep space. In the end, Count Bernard Harlan Sarkhon returns the alien navigation device and the Randarians promise to return the three Atlantean astronauts' home, also it proposed if all things work a possible trade between their two planets could begin. A device such as Randarians Navigational Computer could be a great asset to the Atlanteans Space Program.

The Metrone

Count Bernard Harlan Sarkhon. along his wife Sheila Restin Sarkhon,with sons Restin Sarkhon and Maxwell Sarkhon,with sister Helen Sarkhon-along with Major Roger ''Race' Branson Atlantean Secret Service his assistant Valentina St Jade, Also along for this is the Sarkhon Family pet-their Atlantean Bulldog Reb.

Doctor Julius Karza,an Atlantean brilliant scientist,with bionic hands,has discovered an alien lifeform-known as the Metrone,during one of his visits to the Shaitanus Star Ship,Inc Outer Space Research Center. Count Morghan Shaitanus believes creature maybe related in some way to those Trongaroth insect like artificial cyborg like creatures found and destroyed by his old nemesis Count Bernard Harlan Sarkhon months ago. The huge Metrone Tarantula like creature is set out to sabotage the Sarkhon Star Craft, Inc Outer Space Research Center, near White Sands Desert ,,Arizhan Provindence.United Kingdoms of Atlantis. Count Bernard Harlan Sarkhon and company thwart Doctor Julius Karza and Count Morghan Shaitanus attempted sabatage of his Space Research Center, by destroying the Metrone with an Atlantean air ship attack by bombing it until it's destroyed.

The Holo Demon.

Doctor Julius Karza,once again is up his old expriments,this he is trying created a three dimesional holographic creature for the Tauron Empire,to use as a kind of holographic demon,to guard their temples,palaces,secret labs and forth.The holo creature,manages to escapes and causes much damage throughout the country side of the Tauron Nation.

Reluctantly, Count Morghan Shaitanus is forced to call Count Bernard Harlan Sarkhon and company in two stop the creature. They devise a trap to send the holo creature back into holospace again, from wince it came.

The Orghanus Incident

Bernard Harlan Sarkhon and company become involved in the discovery of a sample of blog like creature, known as Orghanus. This creature, located by one of Sarkhon Star Craft, Inc Outer Space Research Center deep space probes,can absorb and mimmic otherlifeforms.The Orghanus escapes and it is up Bernard Harlan Sarkhon and crew to stop it by freezing it for storage to a top secret containment center, for any alien and hostile life form. This research center, called Ice Station One, is found within the Artic Region Ultima Thule, on the Atlantean Homeworld.

'Magnetic Monster''

Bernard Harlan Sarkhon and company become involved in the so called Magnetic Monster case, when a the Sarkhon Star Ship Enterprises.Sarkhon Star Craft, Inc operation Project Paragravity ,which was test Antigravity Repulsor Drive Engines goes wild and begins to magnetically attrack all sort of metalic substances. Bernard Harlan Sarkhon and the members of The United Atlantean Scientific Investigation Task Force only way to stop the "Magnetic Monster" before it destroys a great part of the world was to overload it with an electrical current from near Zero Point Energy Power Stations. In time, this Magnetic Monster will lead, only controlled and perfected into a viable way to lift off and pilot the Atlantean Star Saucers.

The Seraphite Experiment

Bernard Harlan Sarkhon and company become involved in another strange alien incident. A strange meteor meteorite known as Seraphite or Seraphium. The Seraphite Experiment,begins as Sarkhon Enterprises,Inc.discover a fantastic alien crystal,that can grow when supjected to massive does of power and also record vast amounts of data depending on their color.Black Seraphite can grow to form huge columbs.while White Seraphite can be used to created huge contol consoles and data storage banks.Green Seraphite can be used to store energy and red Seraphite can project various force fields.

These Seraphite crystals subjected to high burst of too much energy, from an Atlantean Zero Point Energy Power Station, can cause these grow to titanic size, like some sort of "Monolith Monsters" topple, shatter into thousands of fragments, and each fragment would grow again. Seraphian crystal-like shafts which absorbs all available silica nearby. Once all silica is absorbed and grown to its fullest possible height, the shaft becomes dormant, but may easily totter and collapse, shattering into a legion of fragments, waiting to grow entire new shafts at the next contact with a possible energy sourse. The original meteor has also shattered all about the area where it crashed.

Bernard Harlan Sarkhon and crew discover that Seraphium-a metallic like version of Seraphite crystals, when properly controlled and contained, can used it native people-the angelic Seraphians, as a building material and power containment source, plus data storage crystal similar to the Atlantean Isolinear Crystals. But if overloaded, it grow to rapid, shatter and begin to grow all over again until it's energy stores are completed. So overloading it, like the Paragravity Magnetic Monster, these Seraphian "Monolith Monsters' can also be destroyed in the same way. . .In time, this Monolith Monsters will lead,only controlled and perfected into a viable way to store vast amounts of library imformation,build structures out of Seraphite crystals and power upthe Atlantean Star Saucers and building,faster than the slow process of storing energy in the Zero Point Generator Starage Plants.These Seraphian Crystals also will leed to the future Cosmic Power Amulet or Quantum Field Power Lence-sometimes called Startarin Gem Amulets or or Quantum Field Power Lence-Startarin Power Gems.

Count Branson Gideon Restin Sarkhon is the father of Professor Adam Lasar Sarkhon. Count Branson Gideon Restin Sarkhon, may have at least on two occasions, travel in time-once to fight a colony of Metrone-evil spider like robots who invaded a future colony of Atlanteans on a planet called Alpha Centarus 4,where the Metrone City was fighting an attack by Atlantean Resistance Forces in the planets largest city-Atsrhann Space Port and later on during the Atlantean Federation /Metrone Empire Wars, as Count Branson Sarkhon and then girlfreind Cassandra Karthan ,help the Atlantean Resistance Forces invade the Metrone City to end the war, after years of fighting this hostile enemy.

Count Branson Gideon Restin Sarkhon and girlfreind Cassandra Karthan, return to the homeworld of Atlantean Federation. Eventually Count Branson Sarkhon marries and his girlfriend becomes Countess Cassandra Karthan Sarkhon. They have a son-Adam Lasar Sarkhon. This is what the members of Imperial House Clan of Sarkhon always do-make way for the next generation of the family to take after the Original members of the House Sarkhon depart for the other dimensional world of holospace-their version of heaven.*1

Professor Adam Lasar Sarkhon.

The Story of Atlantis.

Sometime with the Old Maveric Universe, there existed an island nation or continent rather located in the middle of the Atlantic ocean populated by a noble and powerful race. The people of this land possessed great wealth thanks to the natural resources found throughout their island. The continent, also known as the United Kingdoms of Thurann, was a center for trade and commerce. The rulers of this land held sway over the people and land of their own island and well into the rest of the world of Atlantis. This world was the home of an ancient humanoid race, whose art and cultures strived centuries of countless wars between many nations to build a world of peace and justice. The nations allied to Thurann, was the kingdoms or countries-some of the names are listed below.

Olympia,Asguard,Tauron,Tarthonn,Valaria,Khamoria,Elderheim,Asitland,Attiland,Asran,Venushia,and so –just in name a few.

This was the world of Atlantis. Atlas Sarkhon, first King or Supreme Lord of Atlantis homeworld. (Atlantis "island or world of Atlas").Some Atlantean Mythology,claims that a hero known as King Atlas Toreus Sarkhon,was the First King or Supreme Lord of Atlantis and his brother Adam Lasar Sarkhon-a Great Atlantean Sorcerer, help rule wisely and justly in the ancient days of the Seven Empires of Atlantis.*

The Doctor Adam Lasar Sarkhon at the Time-Sorcerers Academy The Doctor Adam Lasar Sarkhon is 450 years old or 750 years old years or 900 years old at this time or perhaps young and simply named another family member of that age-perhaps an Uncle or Cousin. Or perhaps to cover up his true origins create various fabricated ages to confuse others to his true origins. Or perhaps these records in the Great Halls of Time, upon the World of Atlantis-Prime and Genisis-Prime are inaccurate or have re-written over time by others, to either mythology about the ancient Atlantean or mythology about the ancient legend of the Legion of Time-Sorcerers..**

Professor Adam Lasar Sarkhon. The so called Legendary Founder of the Sarkhon Family. Certainly, he is the first family member anyway to be called a Time-Sorcerer and wield many paranormal abilities as such and use advanced technology as a temporal wizard, as his sorcerers gadgets, weapons and so forth. At first, he used a small store front called Relative Time Machines-a clock making store, as his base of operation on the ancient Atlantean homeworld. He sometimes employed a located cab driver Bernie to assist him in his travels in time and space, along his female assistant Sarah Michaels.*

Professor Adam Lasar Sarkhon was quick-witted and charming, and was never afraid to launch himself physically into the action when events demanded it. Never abandoning his good nature no matter how desperate the situation, Professor Adam Lasar Sarkhon quickly earned the respect of all those around him. This member of the Imperial House Clan of Sarkhon was a man of action, aggressively joining the fray whenever he could. Adam Lasar Sarkhon who harbored a new appreciation for the wonders of the universe -- and who, more keenly than ever, burned with a desire to keep the universe safe from harm. He may have not realized it, but he was laying the very foundations of a new breed of warrior-a Legion of Time Traveling Wizards, who would become the Guardian of Peace and Justice, throughout the infinite Multiverse.

Professor Adam Lasar Sarkhon. also having acquired vast wealth, own a large mansion called Sarkhon Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Sarkhon located outside the city, within the Anderhadark Mountains. Adam Lasar Sarkhon seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world.

. Many believe Professor Adam Lasar Sarkhon. to be the founder of Project; Time-Sorcerers. This project was created to research the ability to travel into temporal wormholes through time. It also was created to research in the use of Atlanteans harnessing the paranormal abilities of telepathy and telekenisis, and developing equipment uses various super scientific weapons and devices. Professor Adam Lasar Sarkhon, hopes to create a whole army or group of Wizard Warriors, based on the super soldier training created for the Alpha Omega Warrior Program, but with the paranormal powers of telekinesis, telepathy and other so called super scientific mystical powers and equipment, that makes the warrior seem like a scientific sorcerer. This is the Genisis of the Legion of Time-Sorcerers.

Professor Adam Lasar Sarkhon uses these wizard warrior abilities to help defeat all sort of hostile alien beings, the Metrone, the Daimon, the Delkhon, the Mystrann and other treats to the Atlantean race.

Professor Adam Lasar Sarkhon and his lovely companion is Sarah Michaels-his personal assistant. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. This here is the Genisis of the Atlantean Star Palace and the Atlantean Star Castle as well.-since some point Professor Adam Lasar Sarkhon will build himself a large Star Palace and call it a Star Castle, to be used as his large base of operation while defending his homeworld and fighting the evils of time and space.*

The time vortex (sometimes called the space-time vortex) is the medium-a temporal wormhole or stargate,punches hole through normal space,into hyperspace that the Star Palace and other time machines travel through. The vortex is outside normal spacetime, and therefore normal rules of physics do not apply.With this a member of the Legion,can travel back and forth through temporal space,into other alternate timelanes and so on.A star palace is a huge saucer like star ship,resembling a flying saucer,with a futuristic palace built atop it.The palace is used as a Time-Sorcerer's home and base of operation-a spacious dwelling with plenty of room for these temporal agents to operation as the guardians of temporal space.As of yet,the Legion have no rule book,but a simple Hand Book called the Laws of Time.In time,each Time-Sorcerer will add to this simple rule book and transform it into a series of books known as Great Laws or Law Books of Time or Time-Sorcerers.

Project; Time-Sorcerers.Inc.

Project; Time-Sorcerers.Inc.

An ancient reference to an old Universe top secret project to create a genetically engineered, nano technology, based race of temporal wizard warrior, using advanced super science technology and paraphernalia. Located on the homeworld of the Atlantean homeworld, this Time-Sorcerers Project is an outgrowth of several other related projects such as the Atlantean Colonial Marine Super Soldier or Alpha Omega Warrior Program, Project; Time Wizard,-the research into the use of telekinesis and telepathy, plus the use of paraphernalia and weapons to assist those wizard warriors.

Time-Sorcerers so called because they are able to travel in and manipulate time through technology to a far greater degree than any other civilisation and a sorcerer is a magician who works with the paranormal or occult-least ways as the rest of the universe seems to perceive it. An individual who can control the Force commonly manifests paranormal abilities, such as telekinesis, telepathy and precognition. Those who can use the cosmic forces or quantum elemental forces within the Multiverse can perform feats of telekinesis, clairvoyance, precognition, and mind control, as well as amplifying certain physical traits, such as reflexes.Time-Sorcerers also special mental abilities-mind control,via telekinesis,a rapid memory recall or hypermind.They can mind meld with other beings or recall past memories or implant suggestion or blokes in other inviduals minds,for either protection or mental suugestion.They can use a kind of battle mind to prepare combat or assist other in aiding them combat.

A young Time-Sorcerers that undergoes intensive one-on-one training under a Time-Sorcerers graduate,with the title of either Doctor or Professor or Time-Sorcerers Master or Supreme Time-Sorcerers after graduating from the academy. The High Council was a group of twelve wise and powerful Time-Sorcerers Masters elected to guide the Time-Sorcerers Order, as well as serve as an advisory body for the Legion of Time-Sorcerers.***

Time-Sorcerers Abilities.

Mind Powers.

Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction

Telepathy.

Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding.

1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.

2) Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. Cosmic Force Sense - Used within the Time-Sorcerers Order to sense the future, possible danger, a person's location, or the presence of the Dark Side of evil.

3) Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

4) Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being.

5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.

Hypermind or Hypermentation-The Legion of Time-Sorcerers ability to concentrate and draw on any sort of mental abilities or instant data recall.

PHYSICAL

Cure/Heal - The of Time-Sorcerers Healer uses the paranormal abilities to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation.

Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target.

Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user

Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades

Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely.

Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it

Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time.

Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.

Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.

Cosmic or Quantum Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.

Enhance Ability - The Cosmic or Quantum Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance.

Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.

Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.

Cosmic Force Aura - This Time-Sorcerers power temporarily strengthens an s defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Forces related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.

Cosmic Force Barrier - Creates a weak shield that protects the Time-Sorcerers from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection. The effects are temporary nonetheless.

.

Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.

Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.

Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect

Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.

Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the member of the Legion of Time-Sorcerers become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.

Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Cosmic or Quantum Force-powers. Certain member of the Legion of Time-Sorcerers rarely use power unless there no other choice.

Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

Projection - Creates an inanimate apparition that looks like the caster.

Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities.

Atlantean Martial Arts.

Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts".

Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world.

In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form."

Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school.

Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.

Venushia Wushu (simplified Venushia:; traditional Venushia: ; pinyin: wǔshù listen Khartonese: literally means "martial art". It is a more precise term than the widely used term Venushia kung fu, which can mean either martial art or "skill": a craftsperson or artisan could be said to have good "kung fu" in the way in which they carry out their craft; in the same way, a wushu practitioner can also be said to have good Venushia "kung fu" in their wushu practice. In the broadest sense, the word wushu may refer to any martial art in the world, though in practice it often refers to the modern sport named "wushu" (see Venushia wushu (sport); also known as "modern wushu" or "contemporary wushu"), or the various styles of Venushia martial arts. A Time-Sorcerer's physical abilities seem to stem from his mastery of Atlantean chi, which often allows him to surpass physical limitations of normal athletes. In one instance, Time-Sorcerer is able to stand shirtless in minus 20 degree weather without feeling any physical discomfort. Members of the Legion have also demonstrated the ability to dodge bullets or laser bolts and to deflect single shots with his bracers,Quantum Field Power Glove or Guanlets.Mixing their ability to enter and exite Hypertime-a kind of hyperspacial outer space time dimension,outside normal space,where the observer see's the used more faster than the eye can preseive or simply dissappear in nothing.

A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim's neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.

Energy Manipulation.

Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.

Cryrokinesis-is a. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. to with draw cold or cold air or moisture out of one are and into another. The member of the Legion of Time-Sorcerers is able to freeze any moisture in the air around him into unusually hard ice to form ice-slides and various projectiles and shields.

During this time sorcerers and witch doctors treatment of disease was often focused on magic and religion, and healing the entire body and soul, rather than focusing on a few symptoms like modern medicine. Early medicine often included the use of herbs, and meditation, and sometimes using other method such as Medical Nano Surgery. Severe diseases were often thought of as supernatural or magical, to on Atlantis is a type super science or technology, looked as either mystical or supernatural.

Alchemy or Atlantean Super Chemestry.

In the Atlantean history of science, alchemy refers to both an early form of the investigation of nature and an early philosophical and spiritual discipline, both combining elements of chemistry, metallurgy, physics, medicine, astrology, semiotics, mysticism, spiritualism, and art all as parts of one greater force. some alchemists increasingly came to view these metaphysical aspects as the true foundation of alchemy; and organic and inorganic chemical substances, physical states, and molecular material processes as mere metaphors for spiritual entities, spiritual states and ultimately, spiritual transformations. In texts that are written according to this view, the cryptic alchemical symbols, diagrams, and textual imagery of late alchemical works typically contain multiple layers of meanings, allegories, and references to other equally cryptic works; and must be laboriously "decoded" in order to discover their true meaning..This was another form of holographic symbols,that tap into holospace or be read by an artificial intelligence or computer.These holo ruins are a kind of computer code that could read by anyone or anything that understood their meaning and could preform specific tasks,in understood by the reader.

Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy.

Alchemy in traditional medicine

Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured.

Alchemy in traditional medicine

Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine.

Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation"[1]) is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic.

In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is.

Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients.

Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood.

Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC.[1][2] It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history.

Atlantean Physics is the science studying the concept of matter[1] and its motion,[2][3] as well as space and time[4][5] — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental[6] science, and it is the objective of physicists to understand how the natural world works.[7] For the etymology of the word physics, see physis (φύσις).

Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all.[8] Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century.[9] Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish

Atlantean Occultism

Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.

Equipment

Time Ring –Special Family Chrest,fitted into a small ring.It can be read by a computer and open locks or project a holographic rune to be read

Field Gravity Detector

Specialized Atlantean Battle Armor. Often worn along a member of the Legion of Time-Sorcerer's Duty uniform or Atlantean jumpsuite. This specialized Atlantean armor is also like a body computer. Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations.With this,an Atlantean Time-Wizard can manipulate and control out side equiptment by way of telepresense.( Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.).In sense,it is a kind os exo skeleton,that can enhance the users natural strenth,speed ,stamina,reflexes and so forth. Powered exoskeletons are designed to assist and protect the wearer. They may be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people.The Atlantean military have similar type exo battle armor for years and simply applied the same equiptment to the members of the Legion.

Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.

Holo Well are a crystal lattice surrounding a large round hole or well(often in cube form) in which people of old could insert phenomenal quantities of data

Villians

Dargo Shaitanus

Dargo Shaitanus-is another member of the Project Time-Sorcerers. He worked with Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels. a renegade Time Sorcerer who is the greatest individual to ever be tained in the paranormal abilities of the Legion.He once was Professor Adam Lasar Sarkhon's best friend and assistant to Project Time-Sorcerers.

Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children's children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.

Dargo Shaitanus also having acquired vast wealth, own a large mansion called Shaitanus Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Shaitanus located outside the city, within the Anderhadark Mountains-near Castle Sarkhon and one located within the Castrovax Mountains in the kingdom of Elderheim. Dargo Shaitanus seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world. Dargo Shaitanus also has an assistant Countess Valentina Karzan. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. Dargo Shaitanus has annoying habit of copying the same thing and place of the Sarkhon-one his annal, stupid flaws. Shaitanus all admire and hate the Sarkhon at the same time, so imitation is their serious form of flattery and greatest flaw of character. These two interlocking families with fight throughout time and space.

. The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there.

Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch

Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels encounter an alien race known as the Galaxians-strange energy based beings from another galaxy-who are come a civilization, where everything is based on a kind of nanotechnology crystal, they call Cryllex. The Professors arch enemy, Dargo Shaitanus-who was also one of the members of Project Time-Sorcerer plans to betray his old friend for a place of power within the new rule of the Metrone Empire with the Milky Way Galaxy. Professor Adam Lasar Sarkhon. and his companion Sarah Michaels defeat the Metrone menace.

Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.


 * Editors Notes.


 * 1.Members of the Imperial House Clan of Sar-Khon-A many Atlanteans put a high price on family. Passing on their blood onto the next generation is al important as upholding the Laws of Time and fighting evil throughout time and space. I want to create a superhero, which cares about family and does not ever grow up- endless excuses not to grow beyond teenage loner crap throughout his career, as so many heroes always do. My heroes are men, not pre adolescent heroes who never grow up and hack writer produce tons of crap to feed into that 27/7-356 days a year-for a half century.

The Last Fare –redone.


 * This is a somewhat re-written version of my original Lasar Sarkhon character, before I began to call a Time-Sorcerer. The character origins extend back to a short story I wrote around 1978-1979,called ''The Last Fare.' which involved a New York Cabbie Archie, who later became Ernie, then Bernie as future re-writing into comics strips in 1980 to 1983,encounters an Atlantean sorcerer Thuzan Thune or Thuzan Thule from King Kull's Atlantis, who comes out seclusion to speak to the leaders of the Free world, on mankind's imminent destruction-what is –is never stated but it presumed to be the Total Nuclear Wars hinted at in my Toreus The Slayer stories. Later revisions excluded the references to the Robert E.Howard material, since I wish to either sell the Last Fare as a short story to be published in Epic Illustrated or Heavy Metal or turn it into the First Chapter of a possible Last Sarkhon comic series. The name Thuzan Thune or Thuzan Thule was dropped simply because I could remember how to spell it and did not care for name anyway-sounded to much like the character in The Mirrors of Tuzun Thune and wished avoid any legal entanglements by possible publishers of my work.This new sorcerer character was barrowing elements Marvels Doctor Strange,Star Wars Obi-Wan Kenobi (played by Sir Alec Guinness) and in time after the writing a second story The Second Chance(,where World War B17 Bomber pilot Harrison Maxwell, abandons his crew after his plane and crew are shot up and wishes Lasar Sarkhon to help go back in time prevent that event from happening-dying in the process and saving his crew to visit his grave two decades onward.)-element of Doctor Who.By now,Lasar Sarkhon,had a Yellow Cabbie sidekick and his yellow Cab flight like - Back to the Future a De Lorean DMC-12,a huge space station that resemble the Mother Ship in Close Encounters of the Third Kind,as a base of operations.Elements from a possible Doctor Who female character Sybile,a witch from the Time Coven,who travelled star ship simular the smaller craft in the movies UFO.with ranch on it,were also barrowed from there to complete my Lasar Sarkhon,Time-Sorcerer comic concept.Soon,I'd add a wife Morgan Lee Fey and 19 year old Rachel Sarkhon into the comic as I drew further comic strips.I did not want to fall into the trap of making Lasar Sarkhon,this loner rebel hero,with no family ties.I felt Doctor Who and many heroes,made mistake of creating cast members,who are introduced and are dropped simply because either actors left the series or the creators were too immature to create a hero,where family and friends,are as important or more so that what evil villian he or she continues to fight or what threat he or she prevents each week or each adventure produced.Also,a strong support cast,always to me,made the hero more human ,than heroes who never create ties to anyone or anything.Also,I think the Kent Family Chroncles by ,showed that

Doc Thompson.

The Mirrors of Tuzun Thune finds Kull reaching his middle-forties and becoming progressively more introspective. The former barbarian is left lost in contemplations of philosophy. At this point the series ends. His fate is left uncertain.

Kull of Atlantis or Kull the Conqueror is a fictional character created by Robert E. Howard, also creator of Conan the Barbarian, Solomon Kane, and Bran Mak Morn. Kull was portrayed in the 1997 movie Kull the Conqueror by actor Kevin Sorbo.

Doctor Strange is a fictional character, a comic book sorcerer and superhero in the Marvel Comics Universe. Created by writer/editor Stan Lee and artist/co-plotter Steve Ditko, he first appeared in Strange Tales 110 (July 1963). Additionally, the name had been used for a different Marvel character two months earlier.

Dr. Stephen Vincent Strange is the Sorcerer Supreme of the Marvel Universe, responsible for defending it from mystic threats. He is a master of the mystic arts, using his abilities to battle evil magicians and other supernatural villains. H