Darkhonean

' Darkhonean  are a fictional humanoid warrior species that originated from the planet Darkhonia 4 (pronounced Kronos''), an class Terran-class planet. One of the major powers of the galaxy, the Darkhoneans were a proud, tradition-bound people who valued honor and combat. The aggressive Darkhonean culture had made them an interstellar military power to be respected and feared. Darkhoneans believed that they had the instinctive ability to look an opponent in the eye and see any intent to kill.

== History and politics == '''

1 Geography Edit
''' the Darkhonia Empire is an immense nation, stretching across the continent east from the Varyett Sea to the vast Yessarr Ocean beyond. Much of the land is composed of deserts, but there are also large streches of steppes and hills as well.There are few dessert plaines and prarries among the Ghalland Kingdom to the west. Along the coast of the sea, the land is much greener,among the Hyryhett Nation,that stretches along the Great Western Coast of Yarrayett.

The Great Darkhonia Empire's border with Khithon Empire to the east is marked by an immense chain of mountains and jungles between. It is the land of the yellow skinned Darkhoneans,wear many of them,claimed to received the slanted eyes from.To the south, is the Great Kingdon of Yharhaggo-a vast stretch of smaller walled cities,that once was ruled by the First Darkhonean Empire,that fell some thousand of thousand of years ago,by help from the dark gods of beyond time and space.Beyond this is where the Darkhonia Empire effectively controls a number of smaller regions with little permanent government of their own.This is known mainly as the Khallanclash Provinces-a vast patchwork of smaller kingdoms,allied to the central government. However, these provinces have significant socio-cultural distinction, and are not a formal part of  the Darkhonia Empire.

Ancient Darkhoneans road upon the backs of a huge wolflike creature,called a Fenris Wolf,that travelled in great wolf will have to kill all of his flock - wolves can warn players about preparing attacks against it and look for hidden treasures - Wolves have the most stamina of all the mounts - For Tiger and training the player will have to perform tasks fraction Tamarin Tiger. One of them is the murder of a mother tigress without the use of arms and armor - While the tiger, the characters will be able to move in stealth mode without any restrictions - Tigers have the best sprinter's speed to all mounts '''

2 History and politics Edit
''' Through the centuries they have pushed steadily westward, and now a tribe skirts the southern end of the great inland sea Varyett Sea and establishes the kingdom of Turan on the southwestern shore. The non- the Darkhonia Empiren dwellers of these territories are scattered and pastoral. Toward the latter part of the land,the Darkhonia Empiren clans westward, around the northern extremity of the Varatt inland sea, and clash with the Northern outposts of the Hyberkhoneans.These are were most of the golden and scarlet haired Darkhoneans originated. '''

3 Population and culture Edit
''' The Darkhonean are dark and generally tall and slender, though a squat slant-eyed type is more and more common among them, resulting from mixture with a curious race of intelligent, though stunted, aborigines, conquered by them among the mountains east of V aryett, on their westward drift. They practice archery. Riders wear steel, silk and gold. Darkhoneann women wear veils. Even commoners and slaves wear silk.

The Darkhonean Empire was founded some time in the 9th century by Kahless the Unforgettable, who performed many heroic feats including the unification of the Darkhonean people when he killed the tyrant Molor. Kahless came to be revered in Darkhonean society to the point of near-deification, and many aspects of Darkhonean culture came to revolve around an emulation of Kahless' life. 

The warrior ethos had been an important aspect of Darkhonean society since the time of Kahless, but the warrior aspects became much more dominant beginning in the early 22nd century. Previously, Darkhonean society was regarded as socially balanced, but over time the warrior caste gained greater prominence, to the point where the Darkhoneans widely came to be regarded as a "warrior race." 

Because of their aggressive outlook, the Darkhoneans generally had poor relations with other races after they began to move out into space. Because the worlds of the Darkhonean Empire were resource-poor, the Darkhoneans developed an intense belief in the need for expansion and conquest in order to survive. The Darkhoneans' relationship with Humans and the Federation was rocky at best. Following the disastrous first contact between Darkhoneans and Humans, tense rivalries and unavoidable conflicts often developed between the two races. ,

In the year 2154, the Darkhoneans gained access to the genetic material of Human Augments and tried to adapt this genetic engineering to improve themselves. The test subjects did gain increased strength and intelligence, but then their neural pathways started to degrade and they died in agony. One of the subjects suffered from the Levodian flu, which was modified by the Augment DNA to become a fatal, airborne, mutagenic plague that spread rampantly among the Empire, from world to world. In the first stage of this plague, Darkhoneans lost the ridges on their foreheads and began to look more Human. With the help of a Darkhonean scientist named Antaak, Dr. Phlox of the Earth starship ''' was able to formulate a cure that halted the genetic effects of the virus in the first stage. This retained the changes in appearance along with some minor neural re-ordering. The neural ordering caused changes in the emotional make up of the Darkhoneans. For example, the infected started to feel fear. Even though the infected did not develop any stage-two characteristics, such as enhanced strength, speed, or endurance they did not die from it. This left millions of Darkhoneans changed. These alterations were even passed on to their children. From the 2270s onward, Darkhoneans encountered by the Federation had their forehead ridges restored.

Darkhoneans were apparently so embarrassed by the fallout from their failed attempt at genetic enhancement that they refused to discuss the incident with outsiders. Due to the secrecy of the Darkhonean Empire, knowledge of the change became lost over time to the general population of the Federation. By the 24th century, the reason for smooth forehead Darkhoneans was not widely known outside the Empire, and questions were generally met with a brusque answer along the lines of "we don't discuss it with outsiders."

By 2223, relations between the Federation and the Darkhonean Empire degenerated to a point of relentless hostility, which lasted for several decades. 

The lingering tensions between Darkhoneans and Humans continued to rise, eventually leading to the Battle of Donatu V near Sherman's Planet in 2245, and later erupted into what was considered the Federation-Darkhonean War of 2267. This war was quickly ended by intervention by the Organians after only four days of fighting. Over the next several decades, an uneasy peace developed that was broken by brief but fierce skirmishes and conflicts. A true and lasting peace finally came in 2293 with the signing of the Khitomer Accords, thanks to the efforts of Chancellor Gorkon and the Human Starfleet officer James T. Kirk. Since then, despite several periods of rocky relations (see Federation-Darkhonean War (2372-73)), the Federation and the Darkhonean Empire have been steadfast allies, especially in the face of Dominion aggression in the 2370s. 

{Apocryphally, the |Starfleet Academy]]'' further explores the conflict between the Federation and Darkhoneans in the years leading up to the Khitomer Accords. In the game, a series of border skirmishes are resolved when it is discovered that an unknown alien has been behind attacks on both Federation and Darkhonean border planets. This then helps to establish the foundation of the Khitomer talks.}}

The Darkhonean relationship with the alliance and technology exchange notwithstanding, the Romulan Star Empire were typically regarded by the Darkhoneans as a "blood enemy" since at least the 23rd century. Sporadic Romulan attacks against Darkhonean colonies (see Khitomer Massacre) and interference in Darkhonean affairs (see Darkhonean Civil War) continued to sour relationships between the two peoples.

In the mirror universe, the Darkhoneans and Khorassians founded the Darkhonean-Khorassian Alliance. })

According to [ the Darkhoneans joined the Federation by the 26th century. 

== Society == "Even half drunk, Darkhoneans are among the best warriors in the galaxy." :

Darkhonean society was extremely complex. Before its decline in the mid 22nd century and again in late 23rd century Darkhonean society was based on a feudal system organized around traditional Great Houses of noble lineage, to which various parts of the population owed fealty. The Great Houses are traditionally represented in the Darkhonean High Council, which is led by a Chancellor.

The decline of Darkhonean culture is demonstrated in the acts of the Darkhoneans themselves. They stopped caring about their weapons to the point that they let them rust (|Marauders}}) and even stopped caring for true honor. Sometime after the augment virus took hold of the Darkhonean Empire a new regime took control turning the Empire into a fascist state that kept tabs on all who served. The old ways returned in the latter 23rd and early 24th centuries respectively.

Males traditionally dominated public life in the Empire, assuming the leading roles in politics and the military with only rare exceptions. A notable exception to the prohibition of women serving on the High Council came when Azetbur became Chancellor of the High Council after her father, Gorkon, was assassinated in 2293. Women, in turn, traditionally dominated the household and the management of the family's affairs. Darkhonean women were treated as equals except in politics and matters of inheritance. They were prohibited by law from serving in the High Council and cannot take control of their Houses unless they have the money and no male successors of the lineage. Otherwise, Darkhonean women were expected to exhibit the same physical prowess and lust for blood and honor as the men.

Darkhonean society functioned through a system of family reputation and honor. Tradition was an integral part of their lives and breaking from observances was considered a grievous insult to society, an insult that is not forgotten easily. An offense usually brought shame to the offender's name for several generations. The highest shame was discommendation, an action by the High Council to officially strip a Darkhonean of his personal or family honor. Bloodlines and relations were also taken very seriously by any "true" Darkhonean. Lines comprise more than mere family members.

An integral part of tradition was the various rituals that mark milestones in a Darkhonean's life or the history of the Empire. Most notable of the rites was the Rite of Succession, which a future leader of the Empire must complete with a valid Arbiter of Succession (0ften a brother of father of the Darkhomean male.Sometimes,it can be the first mate or male captain of his or her command in the case of [[Gowron) overseeing the proceedings. Before the Rite can begin, there was another elaborate ceremony needed to confirm the death of the previous leader. This was known as the ceremony. ) Individual Darkhonean warriors were expected to go through the Rite of Ascension to be recognized as a full adult. }}) If the house that an individual Darkhonean belongs to is dissolved or falls into dishonor, he can be adopted into another house through the R'uustai or alternative ceremonies that symbolically mark the joining of kinship and allegiance. ; {  Darkhoneans were extremely territorial. According to the first known Darkhonean linguist, there was no such thing as an "insignificant corner of Darkhonean space".

== Physiology ==

Darkhoneans,are said have been spawned from sort of anthropoid,worf like creature,that hunted on the plains of ancient Panregae and jungles of Darkhonia .The gods of time and space caim to ancient Darkhonia and favored their kind as best suited  for survival.Through augmentation of genetic and cybernetics,these superbeings of light and darkness,improved upon theer race,giving a chance to survive  upon this harsh planet.

Klaang.Darkhonean male]]{

, the |Starfleet Academy]]'' further explores the conflict between the Federation and Darkhoneans in the years leading up to the Khitomer Accords. In the game, a series of border skirmishes are resolved when it is discovered that an unknown alien has been behind attacks on both Federation and Darkhonean border planets. This then helps to establish the foundation of the Khitomer talks.}}

tawny-haired Darkhonean warriors knee—a wandering mercenary soldier,.He was a huge,large,walnut headed.dark skinned swarthy looking hard-faced man of maybe over 6 foot-maybe 7 foot.He had an almost oriental look,but a bullbus forehead,that came into a strange,bar shapped widows peak.High rising satanic eye brows,curved upward,like great scimitars inward toward each other .This gave the wolfish faced dark haired giant more sophisticated and threatening demeanor,than many of the fellows around him.He simply sat there and grimmed a vulpin smile,bearing to canine fangs,like some humanoid predatory dog.A great black,scarlet and dark golden sash,made from leather,hung from his left armored shoulder pad down passed his broad deep chest and around his hip,toward his back area-which had a great Darkhonean Broadsword,strapped into it’s dark leather sheath.Odd energy weapon and a special knifes hung his combat ulity belf.also of Darkhonean design.Two other Darkhoneans sat silently behind his,keeoing their peace and not wanting insult their commanded by imforming that as Darkhonean Pack leader,he was embarassing them in public and should remain silent.Not boisterously get involved in some backward cultures retared sports

High rising satanic eye brows,curved upward,like great scimitars inward toward each other .This gave the wolfish faced dark haired giant more sophisticated and threatening demeanor,than many of the fellows around him.He simply sat there and grinned a vulpine smile,bearing to canine fangs,like some humanoid predatory dog.A great black,scarlet and dark golden sash,made from leather,hung from his left armored shoulder pad down passed his broad deep chest and around his hip,toward his back area-which had a great Darkhonean Broadsword,strapped into it’s dark leather sheath.Odd energy weapon and a special knifes hung his combat ulity belf.also of Darkhonean design.Two other Darkhoneans sat silently behind his,keeoing their peace and not wanting insult their commanded by informing that as Darkhonean Pack leader,he was embarrassing them in public and should remain silent.Not boisterously get involved in some backward cultures retared sports. ‘’More-more-fight like men.not children you Terran spawned dogs.’’the Darkhonean shouted,lifting a cup of Darkhonean Wine,

The most distinctive feature of Darkhonean anatomy ,was large,forehead,witch is massed by a large,swordlike widows peak,that covers much of this species forehead.Twine,satanic eye brows,accompany,the broad peak,upon each side,like two dark,lighting bolts of hair,slinting upward toward the mass of black,mane like hair,that moves of the back of the head and down over the shoulders.(except in those individuals afflicted with the Augment virus) was a sagittal crest, beginning on the forehead and often continuing over the skull. The cranium was encased in an exoskeleton, which possesses a feature known as the tricipital lobe. On average, Darkhoneans were larger and physically stronger than Humans, though they possessed a much lower tolerance for cold weather.The Darkhonean race,spawned from a many,harsh that Darkhoneans lack tear ducts; however, Darkhonean myth states that Kahless once filled the ocean with his tears, and at least one Darkhonean, Kurn, has produced tears.

Darkhonean blood can contain ribosomes that are compatible for transfusion with a Romulan. Internally, Darkhonean anatomy was markedly different from that of Humans. There is a great deal more multiple redundancy in their organs, a principle they call brak'lul. This allowed Darkhoneans to survive severe injuries in battle. They had twenty-three ribs, two livers, an eight chambered heart, three lungs, and even redundant neural function and multiple stomachs. Some geneticists believed that the extra organs, notably the third lung, evolved to give Darkhoneans greater stamina on the battlefield. Surprisingly, Darkhoneans had relatively little knowledge of their own biology and their medicine is very poorly developed. This was largely due to their warrior traditions – a Darkhonean who is wounded was expected to be left to survive through his own strength, die, or to undergo the hegh'bat, a form of ritual suicide. 

It is interesting to note that, despite the anatomical and physiological differences between Darkhoneans and Humans, the two species had very similar nutritional requirements. Dr. Pulaski once noted that, while most Humans find Darkhonean food unpalatable, usually, "what kills us, kills them.") However, the "tea" used in the Darkhonean tea ceremony seems to be an exception. Apparently, the tea concentrates some (unknown) toxic heavy elements found in the soil in which its plant of origin grows, synthesizing a poison deadly to Humans, and capable of seriously sickening Darkhoneans, as it does.

Darkhonean pregnancies normally ran thirty weeks, but with mixed species, gestation times were shorter. The odds against Darkhonean-Human conceptions were rather high; however, when successful, Darkhonean and Human metabolisms sometimes clashed, causing biochemical fluctuations in the mother, which may lead to fainting. Darkhonean traits remained dominant for several generations, even with a single ancestor; therefore, a child even ¼ Darkhonean still possessed forehead ridges if he or she carried the gene. 

Darkhoneans have oversized heads After birth some Darkhonean infants experienced a pronounced curvature to the spine, which was correctable by surgery. This "defect" tended to run in Darkhonean families, especially among females. Federation medicine, fortunately, advanced beyond that, allowing an additional choice of treatment involving genetic modification. 

Darkhonean children matured far more quickly than Human children. At the age of only one Earth year, a Darkhonean child had the appearance a Human child had at about four. By the age of eight Earth years, a Darkhonean attained the maturity a Human did not reach until about age sixteen. When Darkhonean children began growing into adults, they went through jak'tahla, a Darkhonean form of puberty. Like other mammalian species, Darkhonean females were capable of lactating to breast-feed infants. 

Darkhoneans tended to live for over 150 years, but even into advanced old age, they tended to still be strong enough for combat. 

Doctor Julian Bashir once sarcastically noted that the natural odor produced by Darkhoneans was comparable to an "earthy, peaty aroma with a hint of lilac". 

As evidenced with Kurn, Darkhoneans had the instinctive ability to sense the decision to kill by looking into the eyes of their opponents. Darkhonean did not have this ability, probably due to the fact that he was raised by Humans on Earth.

== Religion and tradition == Ritual was a very important element in Darkhonean society. While the Darkhoneans were not a religious people as such, they did believe that deities existed at one time. However, Darkhonean warriors supposedly slew their gods as they were considered to be more trouble than they were worth. Darkhoneans did not believe in fate; however, they did appear to believe in some form of luck. 

Once a Darkhonean died, the spirit was considered to have exited the body, leaving behind a worthless shell to be disposed of. In the Darkhonean death ritual, it was traditional for those on hand to howl into the sky as a warning to the afterlife that a Darkhonean warrior was about to arrive. In some cases a funeral dirge was sung in memory of the deceased, or friends sat with the body to protect it from predators, a practice known as ak'voh. 

Furthermore, a Darkhonean who was unable to fight, and hence is unable to live as a warrior anymore, had the traditional obligation of committing the hegh'bat, which was the Darkhonean ritual suicide. Tradition dictated that the eldest son or a close personal friend must assist. That person's role was to hand the dying Darkhonean a knife so that he can plunge it into his heart, remove it, and then wipe the blood on his own sleeve. 

The Darkhonean afterlife was supposedly divided into two branches. The dishonored were taken to Gre'thor aboard the Barge of the Dead, a vessel captained by Kortar, the first Darkhonean. Kortar was supposedly the one who had originally killed the gods who created him and was condemned to ferry the dishonored to Gre'thor as a punishment. Once in Gre'thor, the dishonored were watched over by Fek'lhr, a vaguely Darkhonean-esque figure. While it may be tempting to view Fek'lhr as the Darkhonean equivalent of the Human devil, according to Kang, the Darkhoneans have no devil. 

Those who die honorably supposedly went to Sto-vo-kor, where Kahless was said to await them. However, should a noble warrior die in a manner that might not merit a place in Sto-vo-kor, such as being assassinated in a surprise attack, he may still earn a place if others dedicate a great battle to his name, thus showing that he has earned respect among the living. 

Darkhonean rituals included the R'uustai, a bonding ceremony which joined two people together in a relationship similar to brotherhood. Darkhonean tradition holds that "the son of a Darkhonean is a man the day he can first hold a blade." 

If a Darkhonean warrior struck another Darkhonean with the back of his hand, it was interpreted as a challenge to the death. Darkhonean warriors spoke proudly to each other; they did not whisper or keep their distance. Standing far away or whispering were considered insults in Darkhonean society. 

When going into battle, Darkhonean warriors often sang the traditional warriors' anthem, which was essentially an invocation to Kahless and a pledge to win a good death in battle. 

When choosing a mate, it is traditional for a female Darkhonean to bite the male's face, allowing her to taste his blood and get his scent. Darkhonean daughters traditionally are given a piece of jewelry called a jinaq when they become old enough to select a mate. 

== Science and technology == *Darkhonean starship classes *Darkhonean starships *Darkhonean blade weapons *Darkhonean language

The kellicam is a common Darkhonean unit of length measurement. '''