Temporal Guardians

Temporal Guardians Temporal Guardians by Joseph Gilbert Thompson and Carl Edward Thompson

Group name Temporal Guardians

Description: Temporal Guardian ;Also known as the Temporal Guard Law Eforcement Agency-Special Time Travelling Agents,Equipted with Paranormal Abilities and Equipment Somewhat similar to The Legion Of Time-Sorcers.

Description Temporal Guardians-interstellar law enforcers and temporal soldiers,who help the Legion of Time Sorcerers and other Lord of Light maintain the law and order throughout time and space

Temporal Guardians-interstellar law enforcers and temporal soldiers,who help the Legion of Time Sorcerers and other Lord of Light maintain the law and order throughout time and space.

Temporal Guardians by Joseph Gilbert Thompson and Carl Edward Thompson.

Group name Temporal Guardians

Description: Temporal Guardian ;Also known as the Temporal Guard Law Eforcement Agency-Special Time Travelling Agents,Equipted with Paranormal Abilities and Equipment Somewhat similar to The Legion Of Time-Sorcers.

Description Temporal Guardians-interstellar law enforcers and temporal soldiers,who help the Legion of Time Sorcerers and other Lord of Light maintain the law and order throughout time and space

Temporal Guardians-interstellar law enforcers and temporal soldiers,who help the Legion of Time Sorcerers and other Lord of Light maintain the law and order throughout time and space.

Temporal Guardians-interstellar law enforcers and temporal soldiers,who help the Legion of Time Sorcerers and other Lord of Light maintain the law and order throughout time and space.

Temporal Guardian is the name of a fictional intergalactic police Military force featured in the Maveric Universe. They patrol the farthest reaches of the multiverse at the behest of the Lords of Light;an alliance of a race of immortals residing on various planet scattered across temporal space. According to Maveric Universal continuity, the Temporal Guardian has been in existance for three billion years; surviving multiple conflicts both internal and foreign. Divided as pairs amongst the 3600 “sectors” of the universe, over 7200 members (known commonly as Temporal Guard) are estimated as serving within the Corps. Each Temporal Guard is given a cosmic power ring,a Temporal Guardian Light Infabtry Space Armor,Temporal Guardian Cosmic Guanlets a weapon granting the use of incredible abilities that are fueled by the wearer's own willpower and the users cosmic lense.

Temporal Guardian Prime Directives

Temporal Guardians is expected to uphold certain principles of their duty. These principles include:

1. The protection of life and liberty within the assigned sector. 2. Following the orders of the Temporal Guardian High Command without question. 3. Noninterference with a planet's culture, political structure, or its population's collective will. 4. Acting within local laws and obeying the local authority within reason (presumably, the Temporal Guardian High Command or a high ranking member of the ' orders can overrule this when necessary). 5. Taking no action against anyone or anything until they are proven to be a threat against life and liberty. 6. Refusing to use the equipment, resources, or authority of The Guard for personal gain. 7. Showing respect for and cooperating with other members of the Guard and the Temporal Guardian High Command. 8. Showing respect for life which includes restraint of force unless there is no reasonable alternative. 9. Giving top priority to the greatest danger in the assigned sector. 10. Lethal Force against an enemy is authorized by the Temporal Guardian High Command,when nessessary 11. Uphold the Laws of Time and Space,as written in the Great Book of Time,situated within the Great Halls of Time,found with the holographic Libraries of the Legion of Time Sorcerers and Temporal Guardian Citadel od Time,located at various locations and Lords of Light occupied territories,such as Atlantis-Prime,Genisis Prime,Terra-Prime,various Word Ships,Star Castle Space Stations and Star Palice Star Ships. 12. Upholding the honor of the Guard.

To enforce these principles, the Guardians closely monitor the activities of the Lanterns. If they feel a violation of Corps regulations has occurred, they will summon the offender to Oa and hold a trial in which the charges are read and the Lantern is allowed to explain their actions. If the Guardians are not satisfied by the explanation, they have a number of disciplinary options which include:


 * Probation-such exile to a specific duty position upon a specified world,at a single location and time,until the Probation Period is up or proven unnessissary.
 * Personal supervision by the Temporal Guardians High Command.
 * Primery Temporal Guardian Duty-such keeping survailance upon a specific prisoner,who violated the Laws of Time.
 * Temporary exile from the Temporal Guardians homeworld.
 * Ritual Trial of Endurance - a Temporal Guardian must attempt a dangerous passage through a series of trial throughout specified duties of the multiverse Universe.
 * Expulsion from the Corps.

Temporal Guardian Honor Guard is an elite group of Temporal Guardians, based on Oa but not restricted to one Sector, who serve as leaders of the Corps, troubleshooters and special operatives.

is an elite, top-secret Black Ops division of the Temporal Guardians. Members of The Guard are not restricted by the same rules that regular Lanterns follow, and they perform the darkest, most dangerous missions.Black ops missions often fit into the deniable category, a situation in which there is no claim of responsibility for the action, and/or a false flag operation is used to give the appearance that another actor was responsible, or – most often – black operations involve extensive arrangements so as to be able to hide the fact that the black operation ever occurred. Black military operations, or paramilitary operations, can be used by various secret services to achieve or attempt to achieve an unusually sensitive goal. The methods used in black operations are also used in unconventional warfare. Depending on the precise situation in a given case, and the level of authoritarianism of the national government or other responsible party, some tasks will be conducted as black operations, while there are usually other activities that can be admitted openly. Black operations may include such things as assassination, sabotage, extortion, spying on allied countries or one's own citizens, kidnapping, supporting resistance movements, torture, use of fraud to obtain funds, use of child soldiers, human experimentation, trafficking in contraband items, etc. Public website None Get a promotion box for your website

Group address Current web address: http://groups.google.com/group/temporalguardians Current email address: temporalguardians@googlegroups.com

Public website None Get a promotion box for your website

Group address Current web address: http://groups.google.com/group/temporalguardians Current email address: temporalguardians@googlegroups.com Posted by NINE9INCHE STUD at 7:56 PM 0 comments Links to this post Friday, August 28, 2009 Who is Lasar Sarkhon? Who is Lasar Sarkhon? In: Entertainment and Arts, Blogger

Te as an advisory body for the Legion of Time-Sorcerers.***

Time-Sorcerers Abilities. Mind Powers. Hypermentation.The abilty to recall imformation rapidly from memmory or another sourse,such the Guider Gem-an ancient,jewel worn upon the members of the Leegion of Time Sorcerers. Professor Adam Lasar Sarkhon always uses scientific (or supposedly scientific) methods and focuses on logic and the powers of observation and deduction Telepathy. Second Sight - Enhances the bearer's visual and spatial perception even in the dark or behind walls. Trained users can have their sight amplified to the point that they are able to counteract Persuasion and Blinding. 1) Farsight - Makes the mind of the Time-Sorcerers fly through space and perceive all around. He or she can see events, via holospace in other places in time and space.

2) Psychometry - The mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. Cosmic Force Sense - Used within the Time-Sorcerers Order to sense the future, possible danger, a person's location, or the presence of the Dark Side of evil.

3) Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

4) Empathy - The Force endows the user with the skill to read the thoughts and emotions of another being. 5) Affect Mind or Persuasion - This power can confuse and persuade others, making them bend to the user's will.

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity. Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity. Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.

Hypermind or Hypermentation-The Legion of Time-Sorcerers ability to concentrate and draw on any sort of mental abilities or instant data recall.

PHYSICAL

Cure/Heal - The of Time-Sorcerers Healer uses the paranormal abilities to accelerate the natural healing process rapidly for a short duration. Initial levels require meditation, but greater aptitude usually grants faster regeneration, without need of meditation. Cosmic or Quantum Force Suppression- Certain Force powers are not instantaneous in effect, but last for a period of time on a target. Examples of such powers include but are not limited to Force Aura, Burst of Speed, and Energy Resistance. Force Suppression instantly cancels such powers on the target. The greater the user's skill in this ability, the stronger the removed powers active on the target. Cloak - Rarely ever used, this power channels the Force to bend light around the user, rendering him invisible to others. The liability of this can be seen when machines/aliens that can scan beyond the visible light portion of the electromagnetic spectrum, such as infra-red, easily discover the user Battle Meditation - This power can influence the course of an entire battle, raising the morale of allies, and sapping the will to fight from enemies.

Energy Resistance - This power shields the user from various energy attacks, whether they are in the form of fire, electricity, etc. It does not shield users from Force powered attacks, and quickly fades Cosmic or Quantum Force Block/Force Strip" - This power is never fully named, but described as a "force blocking power" or "cutting one off from the Cosmic Forces." The user either effectively forms a wall around an opponent using the Force and renders them powerless and blind to the Force or is removed from their connection to the force completely. Beast Trick - This is a universal ability that distracts a feral creature, making it easy for the user to sneak past it Force Body - Although technically a neutral power, use of this potent yet dangerous ability requires that the user exercise caution. Cosmic or Quantum Force Body enables the user to drain his own health reserves to partly fuel his Force powers for a brief period of time. Breathe Control - Time-Sorcerers how to control her metabolism, enabling her to actually stop breathing for a time, and thus resist poisonous gases. Skilled users of this power are said to be able to hold their breath for hours, even days.

Hibernation Trance - This is an ability of a Cosmic or Quantum Force user to go into a very deep hibernation state. This slows down the Cosmic or Quantum Force user's metabolism and breathing to a standstill. A fully trained Force user can stay in this state for up to four days.

Cosmic or Quantum Force Stealth - This versatile power can not only be used to mask one's physical presence, but also one's Force presence. With this power, the bearer can, in effect, turn almost completely invisible. It is very useful in planning surprise attacks or avoiding dangerous confrontations.

Enhance Ability - The Cosmic or Quantum Force boosts the user's abilities, empowering his or her strength, dexterity, and endurance. Alter Environment - Various Time-Sorcerers techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Cosmic or Quantum Force whirlwinds or fog over limited areas.

Revitalize - This ability is rarely used, but its payoffs are tremendous in potential, rekindling the life energies of fallen allies, bringing them barely back to consciousness.

Cosmic Force Aura - This Time-Sorcerers power temporarily strengthens an s defense and ability to resist most forms of attack, be they physical, energy, or Cosmic Forces related, lessening the damage if any. Increasing expertise strengthens the effect, until the Force shields the user in a protective armor so powerful that very few things can penetrate it.

Cosmic Force Barrier - Creates a weak shield that protects the Time-Sorcerers from minor physical damage, lessening the effects of even powerful blows. As usual, greater aptitude imparts greater protection. The effects are temporary nonetheless. . Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.

Protection - A power generally only achieved by high-ranking Jedi Time-Sorcerers masters, Force protection will make the bearer invulnerable to a wide range of physical weapons, energy weapons, and Cosmic or Quantum Force powers.

Force Valor - This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect Force Blinding is a light side Force power. It emanates what appears as a blinding flash of energy, overloading the target's vision and causing temporary blindness.

Stasis Field - Unless the targets resist successfully, all hostile creatures within a certain radius of the member of the Legion of Time-Sorcerers become completely paralyzed and vulnerable to attack. However, even those that manage to shrug off this power become slowed, unable to attack or defend effectively in battle.

Force Grip/Force Choke - Often believed to be an enhanced combination of two neutral Cosmic or Quantum Force-powers. Certain member of the Legion of Time-Sorcerers rarely use power unless there no other choice. Force Storm - member of the Legion of Time-Sorcerers are able to generate and control, to a degree, self-sustaining storms of warped space-time of a limited duration

Mind Control - A more advanced, and more malicious, form of "Persuasion/Suggestion", allowing one to enter another's mind and control brain activity.

Projection - Creates an inanimate apparition that looks like the caster. Flight - The ability to levitate oneself with the Cosmic Quantum or Cosmic Elemental Forces. Time-Sorcerer Force Meld; a powerful but draining technique, it takes a calm and focused mind to stay in the Meld, and a strong one to initiate it. Without training and practice, and in chaotic situations, even the strongest Cosmic Quantum or Cosmic Elemental Force Meld can fall apart, leaving individual Time-Sorcerer to fend for themselves. Mind melds are similar to the Legion of Time-Sorcerers telepathic abilities. Atlantean Martial Arts. Atlantean Martial arts are systems of codified practices and traditions of training for combat. They may be studied for various reasons including combat skills, fitness, self-defense, sport, self-cultivation/meditation, mental discipline, character development and building self-confidence, or any combination of the above. the martial arts declined with the rise of the firearms. As a consequence, martial arts with historical roots in do not exist today to the same extent as in Venushia,Luasia, since the traditional martial arts either died out or developed into sports. Swordplay developed into fencing. Boxing as well as forms of wrestling have endured. European martial arts have mostly adapted to changing technology so that while some traditional arts still exist, military personnel are trained in skills like bayonet combat and marksmanship. These skills do not fall under the common use of the term, but may still be considered "martial arts". Venushian Judo and Tae Kwon Do as well as western archery, boxing, javelin, wrestling and fencing are currently events in the Atlantean Olympic Games. Venushian wushu recently failed in its bid to be included, but is still actively performed in tournaments across the world. In many Veushian Martial Art systems, meditation is considered to be an important component of basic training. Meditation can be used to develop focus, mental clarity and can act as a basis for qigong training. Many believe that Veushian Kung Fu form needs to be both practical, usable, and applicable as well as promoting flow, meditation, flexibility, balance and coordination. Often kung fu teachers are heard to say "train your form as if you were sparring and spar as if it were a form." Atlantean Karate primarily as a striking art, featuring punching, kicking, knee/elbow strikes, and open-handed techniques, but grappling, joint manipulations, locks, restraints/traps, throws, and vital point striking are taught with equal emphasis,in depending on the school. Atlantean Boxing (sometimes known as pugilism) is a combat sport of prehistoric origin in which two participants (generally) of similar weight fight each other with their fists. There have been many informal forms of boxing throughout the centuries, since getting two people to fight with fists is in essence a fairly primitive sport, but boxing is now generally conducted in a regulated way, typically in a series of one to three-minute intervals called rounds. Victory is achieved if the opponent is knocked down and unable to get up before the referee counts to ten (a Knockout, or KO) or if the opponent is deemed too injured to continue (a Technical Knockout, or TKO). If there is no stoppage of the fight before an agreed number of rounds, a winner is determined either by the referee's decision or by judges' scorecards.

Venushia Wushu (simplified Venushia:; traditional Venushia: ; pinyin: wǔshù listen Khartonese: literally means "martial art". It is a more precise term than the widely used term Venushia kung fu, which can mean either martial art or "skill": a craftsperson or artisan could be said to have good "kung fu" in the way in which they carry out their craft; in the same way, a wushu practitioner can also be said to have good Venushia "kung fu" in their wushu practice. In the broadest sense, the word wushu may refer to any martial art in the world, though in practice it often refers to the modern sport named "wushu" (see Venushia wushu (sport); also known as "modern wushu" or "contemporary wushu"), or the various styles of Venushia martial arts. A Time-Sorcerer’s physical abilities seem to stem from his mastery of Atlantean chi, which often allows him to surpass physical limitations of normal athletes. In one instance, Time-Sorcerer is able to stand shirtless in minus 20 degree weather without feeling any physical discomfort. Members of the Legion have also demonstrated the ability to dodge bullets or laser bolts and to deflect single shots with his bracers,Quantum Field Power Glove or Guanlets.Mixing their ability to enter and exite Hypertime-a kind of hyperspacial outer space time dimension,outside normal space,where the observer see’s the used more faster than the eye can preseive or simply dissappear in nothing. A procedure known as a mind-meld involves physical contact with a subject (though instances of mind-melds without contact have been seen), making it possible to share thoughts, experiences, memories, and knowledge with another individual.The mind meld also can involve using the Atlantean Nerve pinch or Atlantean Kirantai Finger thrust to render another lifeform unconscious by pinching the base of the victim’s neck or chest area or other parts of the body with all four fingers opposing the thumb. Time-Sorcerer Force Meld telepathic nature and incredible control over their own bodies, they are able to send a burst of neural energy into another being and overload its nervous system, rendering it unconscious, although the pinch does not work on all species.Physical contact or thrusting seems assist this abilityin that it can be done by applying strong and surgically precise pressure over baroreceptors of the carotid sinus at the base of the humanoid neck. The objective would be to elicit the baroreceptor reflex as the receptors detect an apparent high pressure state due to the externally applied force and causes reflex bradycardia and/or hypotension, leading to decreased blood supply to the brain and syncope.

Energy Manipulation. Pyrokinesis is derived from (from the Greek "pyretos", meaning fire, burn, fever; and κίνησις, "kinesis", meaning motion; literally "fire from the mind") and denotes the ability to create and manipulate fire using only the mind. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. The member of the Legion of Time-Sorcerers all of which are related to fire/plasma able to fly and to generate powerful streams and/or 'balls' of fire. They can also manipulate his flame in such a way as to shape it into rings, cages, etc. Even when not engulfed in flame himself, the Time-Sorcerer has the ability to control any fire within his immediate range of vision, causing it to increase or decrease in intensity or to move in a pattern directed by his thoughts. Additionally, he is able to absorb fire/plasma into his body with no detrimental effects.

Cryrokinesis-is a. member of the Legion of Time-Sorcerers can manipulate and control plasmic forces or fields. to with draw cold or cold air or moisture out of one are and into another. The member of the Legion of Time-Sorcerers is able to freeze any moisture in the air around him into unusually hard ice to form ice-slides and various projectiles and shields.

During this time sorcerers and witch doctors treatment of disease was often focused on magic and religion, and healing the entire body and soul, rather than focusing on a few symptoms like modern medicine. Early medicine often included the use of herbs, and meditation, and sometimes using other method such as Medical Nano Surgery. Severe diseases were often thought of as supernatural or magical, to on Atlantis is a type super science or technology, looked as either mystical or supernatural.

Alchemy or Atlantean Super Chemestry.

In the Atlantean history of science, alchemy refers to both an early form of the investigation of nature and an early philosophical and spiritual discipline, both combining elements of chemistry, metallurgy, physics, medicine, astrology, semiotics, mysticism, spiritualism, and art all as parts of one greater force. some alchemists increasingly came to view these metaphysical aspects as the true foundation of alchemy; and organic and inorganic chemical substances, physical states, and molecular material processes as mere metaphors for spiritual entities, spiritual states and ultimately, spiritual transformations. In texts that are written according to this view, the cryptic alchemical symbols, diagrams, and textual imagery of late alchemical works typically contain multiple layers of meanings, allegories, and references to other equally cryptic works; and must be laboriously "decoded" in order to discover their true meaning..This was another form of holographic symbols,that tap into holospace or be read by an artificial intelligence or computer.These holo ruins are a kind of computer code that could read by anyone or anything that understood their meaning and could preform specific tasks,in understood by the reader. Isrhamic alchemy was a forerunner of modern scientific chemistry. Alchemists used many of the same laboratory tools that we use today. These tools were not usually sturdy or in good condition, especially during the medieval period of the Old Atlantean World. Chemistry (from kēme (chem), meaning is the science concerned with the composition, structure, and properties of matter, as well as the changes it undergoes during chemical reactions. Metallurgy is a domain of materials science that studies the physical and chemical behavior of metallic elements, their intermetallic compounds, and their compounds, which are called alloys.Often Atlantean Metallurgy is also a branch of Atlantean Alchemy. Alchemy in traditional medicine Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques.In Atlantean civilization,Alchemy is interwoven with the sciences of chemestry and medical sciences.Many members of the Legion of Time-Sorceres,uses Alchemy as a means heal the sick or injured. Alchemy in traditional medicine Traditional medicines involve transmutation by alchemy, using pharmacological or combination pharmacological and spiritual techniques. Paracelsus Sarkhon, Vulcan Centaurus of Olympus ,was synonymous with both the alchemist/physician's manipulation of fire, heating and distilling of nature's properties for medicine, and the transforming power and creative potential locked within Man, the greater invisible Man or anthropos, slumbering within.He founded many of the traditional sciences of Atlantean Alchemy and Modern Medicine. Mysticism (from the Greek μυστικός – mystikos, an initiate of the Eleusinian Mysteries; μυστήρια – mysteria meaning "initiation"[1]) is the pursuit of achieving communion, identity with, or conscious awareness of ultimate reality, the divinity, spiritual truth, or God through direct experience, intuition, or insight. Traditions may include a belief in the literal existence of dimensional realities beyond empirical perception, or a belief that a true human perception of the world goes beyond current logical reasoning or intellectual comprehension. A person delving in these areas may be called a Mystic. In many cases, the purpose of mysticism and mystical disciplines, such as meditation, is to reach a state of return or re-integration with the Godhead. A common theme in mysticism is that the mystic and all of reality are One. The purpose of mystical practices is to achieve that oneness in experience, to achieve a larger identity and re-identify with the all that is. Atlantean Medicine is the science and "art" of maintaining and/or restoring human health through the study, diagnosis, and treatment of patients. Atlantean Semiotics, semiotic studies, or semiology is the study of sign processes (semiosis), or signification and communication, signs and symbols, both individually and grouped into sign systems. It includes the study of how meaning is constructed and understood. Atlantean Astrology (from Greek: ἄστρον (astron), "star", and λόγος (logos), "theory", "study": lit. study of the stars) is a group of systems, traditions, and beliefs in which knowledge of the relative positions of celestial bodies and related details is held to be useful in understanding, interpreting, and organizing information about personality, human affairs, and other terrestrial matters. A practitioner of astrology is called an astrologer, or, rarely, an astrologist. Numerous traditions and applications employing astrological concepts have arisen since its earliest recorded beginnings in the 3rd millennium BC.[1][2] It has played a role in the shaping of culture, early astronomy, and other disciplines throughout history. Atlantean Physics is the science studying the concept of matter[1] and its motion,[2][3] as well as space and time[4][5] — the science that deals with concepts such as force, energy, mass, and charge. Physics is an experimental[6] science, and it is the objective of physicists to understand how the natural world works.[7] For the etymology of the word physics, see physis (φύσις). Physics is one of the oldest academic disciplines and through its modern subfield of astronomy, it may be the oldest of all.[8] Although these sciences are seen as distinct today, natural philosophy, chemistry, mathematics and biology are all "branches" of physics. During the last two millennia, these sciences became more distinct; physics emerged as a modern science in the 17th century.[9] Even though these disciplines are now generally distinct the boundaries between them remain fluid and sometimes difficult to distinguish

Atlantean Occultism Atlantian Occultism is the study of occult or hidden wisdom. To the Atlantean occultist it is the study of "Truth", a deeper truth that exists beneath the surface: 'The truth is always hidden in plain sight'.Often it refer to several things like Holo Spirit of holo space,holo demons,holo spirits,holo gods and so forth. It can involve such subjects as magic (alternatively spelled and defined as magick), extra-sensory perception, astrology, spiritualism, numerology and lucid dreaming. There is often a strong religious element to these studies and beliefs, and many occultists profess adherence to religions practise or cults in existance upon ancient Atlantis.

Equipment

Time Ring –Special Family Chrest,fitted into a small ring.It can be read by a computer and open locks or project a holographic rune to be read Field Gravity Detector

Specialized Atlantean Battle Armor. Often worn along a member of the Legion of Time-Sorcerer’s Duty uniform or Atlantean jumpsuite. This specialized Atlantean armor is also like a body computer. Wearable computers are computers that are worn on the body. They have been applied to areas such as behavioral modeling, health monitoring systems, information technologies and media development. Government organizations, military, and health professionals have all incorporated wearable computers into their daily operations.With this,an Atlantean Time-Wizard can manipulate and control out side equiptment by way of telepresense.( Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, at a location other than their true location.).In sense,it is a kind os exo skeleton,that can enhance the users natural strenth,speed ,stamina,reflexes and so forth. Powered exoskeletons are designed to assist and protect the wearer. They may be designed for example to assist and protect soldiers and construction workers, or to aid the survival of people in other dangerous environments. A wide medical market exists in the future for providing mobility assistance for aged and infirm people.The Atlantean military have similar type exo battle armor for years and simply applied the same equiptment to the members of the Legion.

Plasma Wand-hand held weapon that fires a beam or stream of superheated gases. The beam can encased in a force field and generated around an Atlantium Steel blade, to form a sword or Plasma Sword.

Holo Well are a crystal lattice surrounding a large round hole or well(often in cube form) in which people of old could insert phenomenal quantities of data

Villians

Dargo Shaitanus

Dargo Shaitanus-is another member of the Project Time-Sorcerers. He worked with Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels. a renegade Time Sorcerer who is the greatest individual to ever be tained in the paranormal abilities of the Legion.He once was Professor Adam Lasar Sarkhon’s best friend and assistant to Project Time-Sorcerers. Dargo Shaitanus, having an evil nature, which kept secret from his partner. Speculation, Dargo Shaitanus might have suffered some sort of brain damage, with nano surgery, that augmented his brain, to receive the superior mental abilities-something, he might transfer to his children and children’s children for generations to come. Dargo Shaitanus believes that members of the Legion should run things for the betterment of world and universe beyond. This kind of thinking will be the Mark of Cane for centuries of those members of the Imperial House Clan of Shaitanus to come.

Dargo Shaitanus also having acquired vast wealth, own a large mansion called Shaitanus Mansion, that is situated with the heart of the worlds foremost metropolitan and capitol city of the - New Atlas City-heart of the United World of Atlantis. He also has another large castle -also known as Castle Shaitanus located outside the city, within the Anderhadark Mountains-near Castle Sarkhon and one located within the Castrovax Mountains in the kingdom of Elderheim. Dargo Shaitanus seems to secret headquarters –Atlantean Safe houses and places called Time-Vaults all over the city and all over the world. Dargo Shaitanus also has an assistant Countess Valentina Karzan. They travel around time and space is a huge saucer shaped star ship he called his Star Palace-that acts as his mobile base of operations and home while upon his many travels with temporal space. Dargo Shaitanus has annoying habit of copying the same thing and place of the Sarkhon-one his annal, stupid flaws. Shaitanus all admire and hate the Sarkhon at the same time, so imitation is their serious form of flattery and greatest flaw of character. These two interlocking families with fight throughout time and space.

. The Metrone invade many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space. Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels travel to a distant colonial world to prevent the Metrone colony there from enslaving the Atlantean colony there. Neural Storm - This telepathic ability involved using psychic energy to overload a victim's neural network, causing extreme but momentary disorientation. Often used as a kind of Atlantean or Time-Sorcerers Nerve pinch

Professor Adam Lasar Sarkhon and his lovely companion Sarah Michaels encounter an alien race known as the Galaxians-strange energy based beings from another galaxy-who are come a civilization, where everything is based on a kind of nanotechnology crystal, they call Cryllex. The Professors arch enemy, Dargo Shaitanus-who was also one of the members of Project Time-Sorcerer plans to betray his old friend for a place of power within the new rule of the Metrone Empire with the Milky Way Galaxy. Professor Adam Lasar Sarkhon. and his companion Sarah Michaels defeat the Metrone menace.

Professor Adam Lasar Sarkhon and Lady Sarah Sarkhon marry and have a son William Patrick Sarkhon-who travels in time and space, having similar adventures as they did. He grows up and carries on the tradition of the Legion of Time-Sorcerers, as it is now called-after his father recruited other to be trained as temporal wizards like himself, to become the guardians of peace and justice throughout time and space.

Supreme Lord Jephrack Jared Sarkhon, First Son of Elder Supreme Lord Asrhann Sarkhon and Elder Supreme Lady Sarah Sarkhon.

Supreme Lord Jephrack Jared Sarkhon, rules the homeworld of Atlantis during many difficult years, fighting outer space alien invasions and threats from other temporal worlds lines. Genetic Super beings, much the Kalladon Warriors plague the world of Atlantis for many years. Led by Prince Drago Krell. from the Imperial House Clan of Krell.

Supreme Lord Jephrack Jared Sarkhon, is assassinated by Prince Drago Krell and Terrorist group known as ‘’Black Horizon.’’.

Supreme Lord Rhasnack Attumas Sarkhon, ascends the Royal Throne of Atlantis, after his fathers death. He found a special military guard known as the Imperial Atlantean Honor Guardians, who protect the Imperial Royal Family from any future assignations and other similar threats from outside enemy forces.

Supreme Lord Rhasnack Attumas Sarkhon marries Princess Kearah Marrhan Sarkhon. from the Imperial House Clan of Marrhan.

Supreme Lord Rhasnack Attumas Sarkhon and Supreme Lady Kearah Marrhan Sarkhon. Co-Rulers of Atlantis. Parents of Prince Khallel Jared Sarkhon, Princess Karrah Sarkhon. Husband to Supreme Lady Atria Elkharr Sarkhon-from the Imperial House Clan of Elkharr.

Supreme Lord Rhasnack Attumas Sarkhon


 * Editors Notes.
 * 1.Members of the Imperial House Clan of Sar-Khon-A many Atlanteans put a high price on family. Passing on their blood onto the next generation is al important as upholding the Laws of Time and fighting evil throughout time and space. I want to create a superhero, which cares about family and does not ever grow up- endless excuses not to grow beyond teenage loner crap throughout his career, as so many heroes always do. My heroes are men, not pre adolescent heroes who never grow up and hack writer produce tons of crap to feed into that 27/7-356 days a year-for a half century.

The Last Fare –redone.


 * This is a somewhat re-written version of my original Lasar Sarkhon character, before I began to call a Time-Sorcerer. The character origins extend back to a short story I wrote around 1978-1979,called ‘’The Last Fare.’ which involved a New York Cabbie Archie, who later became Ernie, then Bernie as future re-writing into comics strips in 1980 to 1983,encounters an Atlantean sorcerer Thuzan Thune or Thuzan Thule from King Kull’s Atlantis, who comes out seclusion to speak to the leaders of the Free world, on mankind’s imminent destruction-what is –is never stated but it presumed to be the Total Nuclear Wars hinted at in my Toreus The Slayer stories. Later revisions excluded the references to the Robert E.Howard material, since I wish to either sell the Last Fare as a short story to be published in Epic Illustrated or Heavy Metal or turn it into the First Chapter of a possible Last Sarkhon comic series. The name Thuzan Thune or Thuzan Thule was dropped simply because I could remember how to spell it and did not care for name anyway-sounded to much like the character in The Mirrors of Tuzun Thune and wished avoid any legal entanglements by possible publishers of my work.This new sorcerer character was barrowing elements Marvels Doctor Strange,Star Wars Obi-Wan Kenobi (played by Sir Alec Guinness) and in time after the writing a second story The Second Chance(,where World War B17 Bomber pilot Harrison Maxwell, abandons his crew after his plane and crew are shot up and wishes Lasar Sarkhon to help go back in time prevent that event from happening-dying in the process and saving his crew to visit his grave two decades onward.)-element of Doctor Who.By now,Lasar Sarkhon,had a Yellow Cabbie sidekick and his yellow Cab flight like - Back to the Future a De Lorean DMC-12,a huge space station that resemble the Mother Ship in Close Encounters of the Third Kind,as a base of operations.Elements from a possible Doctor Who female character Sybile,a witch from the Time Coven,who travelled star ship simular the smaller craft in the movies UFO.with ranch on it,were also barrowed from there to complete my Lasar Sarkhon,Time-Sorcerer comic concept.Soon,I’d add a wife Morgan Lee Fey and 19 year old Rachel Sarkhon into the comic as I drew further comic strips.I did not want to fall into the trap of making Lasar Sarkhon,this loner rebel hero,with no family ties.I felt Doctor Who and many heroes,made mistake of creating cast members,who are introduced and are dropped simply because either actors left the series or the creators were too immature to create a hero,where family and friends,are as important or more so that what evil villian he or she continues to fight or what threat he or she prevents each week or each adventure produced.Also,a strong support cast,always to me,made the hero more human ,than heroes who never create ties to anyone or anything.Also,I think the Kent Family Chroncles by ,showed that

Doc Thompson.

The Mirrors of Tuzun Thune finds Kull reaching his middle-forties and becoming progressively more introspective. The former barbarian is left lost in contemplations of philosophy. At this point the series ends. His fate is left uncertain.

Kull of Atlantis or Kull the Conqueror is a fictional character created by Robert E. Howard, also creator of Conan the Barbarian, Solomon Kane, and Bran Mak Morn. Kull was portrayed in the 1997 movie Kull the Conqueror by actor Kevin Sorbo.

Doctor Strange is a fictional character, a comic book sorcerer and superhero in the Marvel Comics Universe. Created by writer/editor Stan Lee and artist/co-plotter Steve Ditko, he first appeared in Strange Tales #110 (July 1963). Additionally, the name had been used for a different Marvel character two months earlier. Dr. Stephen Vincent Strange is the Sorcerer Supreme of the Marvel Universe, responsible for defending it from mystic threats. He is a master of the mystic arts, using his abilities to battle evil magicians and other supernatural villains. He is also often consulted by other superheroes on supernatural matters.

Obi-Wan Kenobi is a fictional character in the Star Wars universe. He is one of the most prominent characters in the Star Wars saga; along with Anakin Skywalker, R2-D2, and C-3PO, he is one of the few major characters to appear (in some form or another) in each of the six Star Wars films. He is portrayed in the Original Trilogy by Sir Alec Guinness and in the Prequel Trilogy by Ewan McGregor. Obi-Wan first appears in Star Wars Episode IV: A New Hope, seemingly a mysterious hermit. He is revealed as a Jedi Master, who then tutors Luke Skywalker to use the Force. In the Prequel films, he appears as a young Jedi, progressing from Jedi Apprentice to Jedi Master.

Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC. The programme depicts the adventures of a mysterious time-traveller known as "the Doctor" who travels in his space- and time-ship, the TARDIS, which appears from the exterior to be a blue police phone box. With his companions, he explores time and space, solving problems and righting wrongs.

Back to the Future is a 1985 science fiction–comedy film directed by Robert Zemeckis and produced by Steven Spielberg. Zemeckis wrote the story, along with Bob Gale. It stars Michael J. Fox as teenager Marty McFly and Christopher Lloyd as mad scientist Doctor Emmett L. Brown. The story's basic plot concerns Marty's accidental traveling back to the year 1955 in a De Lorean DMC-12 which he has modified into a time machine that Doctor Emmet Brown constructed. This causes a number of problems, such as how he will be able to return to 1985, where he came from, when he does not have the necessary plutonium to fuel the journey. He also inadvertently interferes with his parents' first meeting in 1955, and must get them to fall in love before he goes back to 1985. I want a bit of literary tribute to the Sarkhon character, that hade gone through much changes in the 20 years I re invented the character. I did not want simply and lazily, simply have one, single character that revamped every one often like Superman or simply regenerated into another performer like Doctor Who. Still I wanted created a bit of mystery, as to whom or what member of the Imperial House of Sarkhon first had the Adam or Lasar Sarkhon. I don’t to put to much history in a single member of the Sarkhon family, since I split up the character of Lasar Sarkhon to create Professor Gideon Sarkhon and so forth, but giving them all a shared history is ok and kind of a Philip Jose Farmer Wold Newton like-a one family or a series of heroes related to this single family that shared a connected history across time and space.
 * Editors Notes;

The Wold Newton family is a literary concept derived from a form of crossover fiction developed by the science fiction writer Philip José Farmer. Farmer suggested in two fictional "biographies" of fictional characters (Tarzan Alive and Doc Savage: His Apocalyptic Life), that the (real) meteorite which fell in Wold Newton, Yorkshire, England, on December 13, 1795 was radioactive and caused genetic mutations in the occupants of a passing coach. Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.

The Wold Newton Family is a group of heroic and villainous literary figures that science fiction author Philip José Farmer postulated belonged to the same genetic family. Some of these characters are adventurers, some are detectives, some explorers and scientists, some espionage agents, and some are evil geniuses. [edit] The Wold Newton Universe The Wold Newton Universe (or WNU) is a term coined by Win Scott Eckert to denote an expansion of Philip José Farmer's original Wold Newton Family concept (introduced in the "fictional biography" Tarzan Alive (1972)). Eckert introduced the term in 1997 on his website, An Expansion of Philip José Farmer's Wold Newton Universe[1]. Eckert uses Farmer's concept of the the Wold Newton Family as a unifying device, and expands the universe the Wold Newton Family inhabits by documenting crossovers between fictional characters appearing in various media and genres. Not all characters linked into the WNU are necessarily blood relatives, descendants, or ancestors of those present at the 1795 Wold Newton meteor strike, but they all exist in the same shared fictional universe All time travel characters and stories, including the long running Doctor Who series, whether you people realize it or are grand children to H.G.Wells book the Time Mechine.It’s no mistake or co-incidence that George Pal produced the The Time Machine movie in 1960 and BBC comes up Doctor Who in 1963.If this never dawned on you and just repeat whatever you read elsewhere, it will dawn on you now. Doctor Who, didn’t originate the concept of a man traveling in time and space, it just reformed it for use in a long running series. BBC and some aren’t going admit but without the Time Mechine, there would be no Doctor Who or any other character like him.

Doc Thompson.

This article is about the television series. For other uses, see The Time Machine (disambiguation). Doctor Who

Current Doctor Who title sequence

Format Science fiction drama

Created by Sydney Newman C. E. Webber Donald Wilson BBC

Starring Various Doctors (currently David Tennant) Various companions (currently Catherine Tate)

Opening theme Doctor Who theme music composed by Ron Grainer

Ending theme Doctor Who theme music (reprise) Country of origin United Kingdom

No. of episodes 738 (as of 25 December 2007) (List of episodes)

Production Running time 25 min. (1963–1984, 1986–1989) 45 min. (1985, 2005–present) various other lengths Broadcast Original channel BBC tv, later renamed BBC One

Picture format 405-line black & white (1963–1967) 625-line black & white (1968–1969) PAL 625-line colour (1970–1989) 720x576 16:9 (2005–present)

Original run Original Series: 23 November 1963 – 6 December 1989 Television Movie: 12 May 1996 Current Series: 26 March 2005 – present

Chronology Related shows K-9 And Company The Sarah Jane Adventures Torchwood K-9 Doctor Who Confidential Totally Doctor Who

External links Official website

IMDb profile

TV.com summary

Doctor Who Portal

Doctor Who is a long-running, award-winning British science fiction television programme produced by the BBC.

Main article: The Time Machine (1960 film) George Pál (who also made a famous 1953 "modernized" version of Wells' The War of the Worlds) filmed The Time Machine in 1960. This is more of an adventure tale than the book was; The Time Traveller witnesses war's horrors first-hand in 1940 and 1966; also the division of mankind results from mutations induced by nuclear war during the twentieth century. In 802,701 AD, the Eloi learn and speak broken English. Rod Taylor (The Birds) starred, along with Yvette Mimieux as Weena, Alan Young as his closest friend David Filby (and, in 1917 and 1966, his son James Filby), Sebastian Cabot as Dr Hillyer, Whit Bissell as Walter Kemp and Doris Lloyd as his housekeeper Mrs Watchett. The Time Traveller had the first name of George. Interestingly, the plate on the Time Machine is inscribed ' Manufactured by H. George Wells'. In the end, the Time Traveller leaves for a second journey, but Filby and Mrs Watchett note that he had taken three books from the shelves in his drawing room. "Which three books would you have taken?" Filby inquires to Mrs Watchett, adding " ... he has all the time in the world." Main article: History of Doctor Who The Doctor Who Movie Box Set featuring Doctor Who And The Daleks, Daleks: Invasion Earth 2150 A.D. and Dalekmania Containing both the original Doctor Who And The Daleks movie and its sequel, Daleks: Invasion Earth 2150 A.D., as well as a bonus DVD with the interesting Kevin Davies documentary Dalekmania, Anchor Bay's Doctor Who DVD box set is a nice little budget-friendly way to get the whole Peter Cushing-as-Doctor Who experience in one place. My comments on the DVD of the original movie have been recorded elsewhere, so I'll focus on the other two discs here. Daleks: Invasion Earth 2150 A.D., a remake of the William Hartnell-era six-parter The Dalek Invasion Of Earth, was meant to be a bit darker than its predecessor. And as it happens, it succeeds there - the characters of Ian and Barbara are gone, with Ian replaced by bumbling policeman Tom and Doctor Who's niece Louise standing in for Barbara. This time around, Tom stumbles dazedly into the TARDIS after failing to stop a robbery in progress and accidentally sends the time machine on a course for Earth's future - a future overrun by the Daleks. What follows for the remainder of the movie is more or less episodes 2 through 6 of the TV story - on speed. Spurred on, alarmingly and amusingly enough, by letters from British children that the Daleks didn't do enough exterminating in their first big-screen appearance, the Daleks really do get with the killing this time around. The movie looks and sounds great, and it's a nice little time capsule of the height of Dalek fever. Still photos, a carbon-copy of Doctor Who And The Daleks' history essay, and the nicely-restored widescreen trailer are included, but Daleks: Invasion Earth 2150 A.D. has no commentaries. The job of chronicling the second film's making is left to the intriguing Kevin Davies documentary Dalekmania, originally released on VHS as one of the many Doctor Who-related fan productions. Davies seldom misfires with his well-written, cleverly-edited documentaries, and Dalekmania is no exception, right down to its loving recreation of two schoolchildren's visit to a creepy, Dalek-infested theater to see their favorite heroes (and villains) in action. Lots of facts about Daleks: Invasion Earth are to be found here, including the truly cringe-inducing retelling of a stunt gone horribly wrong by a man who broke his leg and went on doing stunt work for the movie when he returned from the hospital in a plaster cast. If you don't grind your teeth watching the slo-mo replay of the scene in question, where he points out exactly where the stunt went painfully wrong, you are a Dalek. Ouch! Though a lot of the fan-produced Doctor Who spinoff and documentary productions are languishing on VHS while the actual shows they document are being converted to the DVD format, Davies' Dalekmania was a canny choice to round out this box set. When viewed with the movies, it encompasses the whole experience of Doctor Who on the big screen. I give this box set my highest recommendations - and without the Kevin Davies documentary on top of the movies, I'm not sure I would have given it more than two or three stars. Reviewed by Earl Green theLogBook.com webmaster / editor-in-chief

Doctor Who first appeared on BBC television at 5:15 pm (GMT) on 23 November 1963,[10] following discussions and plans that had been in progress for a year.

The Time Traveller is the fictional protagonist in H. G. Wells's The Time Machine, a novel published in 1895. It tells the story of an amateur inventor and scientist known only as "The Time Traveller". "The Chronic Argonauts" is an early story by H. G. Wells which later evolved into The Time Machine. The story is wildly different from the book, but one aspect is the same: an eccentric scientist builds a machine capable of traveling through time.

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The Imperial House of Sarkhon

There son. Asrhann Gharvhan Sarkhon becomes the First member of the House of Sarkhon to ascend the Imperial Throne of Atlantis. He marries his time traveling companion to Lady Laurah Kharhan, who becomes his wife. To Lady Laurah Kharhan Sarkhon. The Metrone return invades many colonial worlds of the Atlantean Federation and rake havoc upon those 12 worlds. Preventing interstellar expansion into deeper regions of space.

Supreme Lord Asrhann Sarkhon, The First True Supreme Lord of Atlantis, after a great war between their world and an insect species known as the Trongaroth Hegemony. Father to Prince Jephrack Jared Sarkhon, Prince Khallack Gideon Sarkhon, Prince Vallon Gharlann Sarkhon. Prince Sullar Asrhack Sarkhon.and Princess Khalastria Castria Sarkhon.

Supreme Lady Sarah Sarkhon. Father to Prince Jephrack Jared Sarkhon, Prince Khallack Gideon Sarkhon, Prince Vallon Gharlann Sarkhon. Prince Sullar Asrhack Sarkhon.and Princess Khalastria Castria Sarkhon.

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Maveric Enterprises, Inc. Maveric Entertainment Group, Inc. All contents ™ and © 2007 Maveric Characters, Inc., unless otherwise noted herein. All rights reserved. COPYRIGHT AND TRADEMARK NOTICES

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Supreme Lord Jephrack Jared Sarkhon, First Son of Elder Supreme Lord Asrhann Sarkhon and Elder Supreme Lady Sarah Sarkhon.

Supreme Lord Jephrack Jared Sarkhon, rules the homeworld of Atlantis during many difficult years, fighting outer space alien invasions and threats from other temporal worlds lines. Genetic Super beings, much the Kalladon Warriors plague the world of Atlantis for many years. Led by Prince Drago Krell. from the Imperial House Clan of Krell.

Supreme Lord Jephrack Jared Sarkhon, is assassinated by Prince Drago Krell and Terrorist group known as ‘’Black Horizon.’’.

Supreme Lord Rhasnack Attumas Sarkhon, ascends the Royal Throne of Atlantis, after his fathers death. He found a special military guard known as the Imperial Atlantean Honor Guardians, who protect the Imperial Royal Family from any future assignations and other similar threats from outside enemy forces.

Supreme Lord Rhasnack Attumas Sarkhon marries Princess Kearah Marrhan Sarkhon. from the Imperial House Clan of Marrhan.

Supreme Lord Rhasnack Attumas Sarkhon and Supreme Lady Kearah Marrhan Sarkhon. Co-Rulers of Atlantis. Parents of Prince Khallel Jared Sarkhon, Princess Karrah Sarkhon. Husband to Supreme Lady Atria Elkharr Sarkhon-from the Imperial House Clan of Elkharr.

Supreme Lord Rhasnack Attumas Sarkhon

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• Maveric Enterprises, Inc. Other popular characters that Philip José Farmer concluded were members of the Wold Newton mutant family include: Solomon Kane; Captain Blood; The Scarlet Pimpernel; Sherlock Holmes's nemesis Professor Moriarty; Phileas Fogg; The Time Traveller (main character of The Time Machine by H. G. Wells); Allan Quatermain; A.J. Raffles; Professor Challenger; Richard Hannay; Bulldog Drummond; the evil Fu Manchu and his adversary, Sir Denis Nayland Smith; G-8; The Shadow; Sam Spade; Doc Savage's cousin Patricia Savage, and one of his five assistants, Monk Mayfair; The Spider; Nero Wolfe; Mr. Moto; The Avenger; Philip Marlowe; James Bond; Lew Archer; Travis McGee; Monsieur Lecoq; and Arsène Lupin.
 * Many of their descendants were thus endowed with extremely high intelligence and strength, as well as an exceptional capacity and drive to perform good, or, as the case may be, evil deeds. The progeny of these travellers were purported to have been the real-life originals of fictionalised characters, both heroic and villainous, over the last few hundred years, such as Sherlock Holmes, Tarzan, Doc Savage, and Lord Peter Wimsey.

Feb 8 2008 by mavericstallion8

Click on http://groups.google.com/group/imperial-house-of-sarkhon/web/ancient-history-of-the-imperial-house-of-sarkhon-by-joseph-gilbert-thompson-and-carl-edward-thompson-3?hl=en - Posted by NINE9INCHE STUD at 6:33 AM 0 comments Links to this post Sunday, August 10, 2008 PRINCE LASAR सरखों वस

PRINCE LASAR vs Prince Lasar Sarkhon. Adam Warlock is basically,a great Marvel character,fucked over by Roy Thomas,attempting to give this character,sourse material,freely lifted from the Bible-spefically the New Testiment,various Christian Mythology,Jesus Christ specifically,which led him to Robert Heinlein's Stranger in a Strange Land,the story about Micael Valintine Smith-a messianic figure.Roy Thomas,desided throw other popular Christ figures-Superman.Marvel has tried recreated a Superman with both Golden Age heroes Captain America and Prince Namor-the Sub-Mariner.Fuck all that over stated Rymme of the Ancient Mariner shit,Bill Everett,was trying to create a underwater Tarzan-one of Superman's inspiration figures,which led to creating Prince Namor.Captain America's another version of the Superman.The Mighty Thor,at Marvel Comics,might have inspired by Stan Lee,to create a Super God character,but that simply sound his way of admitting he wanted to create another Superman for Marvel and not directly say so.He simply barrowed an element from another Superman type the Original Captain Marvel-the switch idenities concept.Billy Batson transforms into Captain Marvel,by way of a magic word Shazam-that the smart in the audience,who know,this isn't Captain Marvels name and he's just the first version of the Kree Captain Marvel.Anyway,Don Blake uses a cane to become the superman like Thor.Ever wonder why this Asguardian had a big red cape like Superman and could fly,when the origal Nordic Mythology one did not have a big red cape and could fly,via his Mjornir Hammer,now you know..So it's too far to figure that Good Old Adam Warlock,an artificial created Superman,would be compared to other comic book Supermen. It dosen't a simply minded retard,to figure Thomas,whether he'll admit this one or not looked to a popular rock musical called Jesus Christ Superstar for inspiration for his re-invention of Him,into the Christ like Adam Warlock.Looking around,we can figure,Roy Thomas looked to another rock opera at there,at the late 1960's and early 1970's-Godspell.This another rock musical,based on Jesus Christ.The lead actor portraying Christ wore a Superman t-shirt.Ok,unless your an idiot,you might understand what you can get away on a musical stage,you can't do so,when your DC Comic's greatest compeditor comic publisher.What can you do to imatate Godspell's Jesus Christ figure ?You can't give your hero-Adam Warlock a big Red Son his chest without your compeditor threatenning a major lawsuite.Believe me,Fawcett Comics had one in the 1950's with National Comics-the comic company that original put out Superman comics before they became known as DC Comics one,major pain in the ass law suite.Marvel Comics had enough problem with distribution from DC,that didn't a law suite,too between Superman and Adam Warlock.Well,Captain Marvels up for grabs.Marvel's putting a trademarked version of their own-you know the Kree Carpain Mar-Vell-Marvel Captain Marvel.Look to the Original Captain Marvel,who had a big Thunderbolt on his chest.Give Warlock that and there you go.Now,you know why Adam Warlock had on his chest.Roy Thomas loved the Original Captain Marvel and show up here with Adam Warlock and later with the other Marvel Captain Mar-Vell-elements popping in. Well,Roy Thomas desided to toss in elents from various movies about then.Journey to the Far Side of the Sun,where an Astroid finds himself on a Counter Earth-where things are backwards.He'd put Adam Warlock there,instead of the usual Regular Marvel Comics Earth,of all the standard heroes,because Warlock's Earth,had Island of Doctor Moreau elvolved animal creatures running about,by way of the High Evolutionary.Can't that around with Spider-Man,the Fanastic Four or the Avengers about.Adam Warlock's Soul Gem,more hippie mystic human soul,Jedi Knight Force type of thing,that the later Vapire Elric of Melnibone type of thing,gave his deus Ex Mechina super powers.The High Evolutionary sent his so called only son to save the earth,in hopes his book would sell as well as Jor-Els Only Son Superman's book did.Well,actually this Roy Thomas and Marvel Comics.

Well,the book Power of Warlock bombed because despite some neat elements,Superman,Captain Marvel,Jesus Christ Superstar,Michael Valintine Smith,Godspell,Doctor Moreau,Counter Earth and all the above mentioned stuff,the book was simply terribly written.Like Killraven and Deathlock,the creators could handle anything that wasn't in the standard superhereo format-superheroes vs villian.crime capers,mad scientist and big 22 page fight scenes,the book could not write itself.Marvel was cooless,Roy Thomas was clueless,Michael Freicrich was certainly clueless.Warlock beat the Man Beast,in the pages of the Hulk,because his comic stunk,not because the stories were any kind of Star Wars epic material.Now,that his book failed,Adam Warlock made a little speech and flew off into space-hoping to bring his Christ presence to other worlds and defeat other evil guys like the Man Beast.Too,bad Warlock wasn't in the Matrix.His story may haved worked better,than the missmash of standard hack boy fan boy shit,that often passes for professional comic writting then and sometimes now a days.

Now,we come Jim Starlin,he had some success ripping off Jack Kirby's New God Saga-an overated 11 issue piece of shit work,much overated by Kirby and his Kiryites,with the Captain Mar-vell Cosmic Cube Saga,where Darkseis-imatator Thantos tried and failed like a total asshole to pretend to be a God,via the Cosmic Cube.Mar-Vell,beat his ass royally,despite everyone claim Thantos was a god-more like pathetic asswhipe,with powers to animate stone versions of himself and stupid shit throwing buildings at Captain Marvel.No,wonder he lost,so quickly,when Marvel shattered the cube with a kiratai chop. Starlin,after reading Michael Moorcock's Elric of Melnibone deside to re-invent Marvel Jesus Christ of Counter Earth Adam Warlock,who was traelling through space on a Ray Bradberry inspired Messianic visit to other world,so he could do his Christ thing there, Starlin toosed lots of nice stuff,but again,despite being better his previous storyline,Warlock eventually bombed again.Him fighting his future Alter ego-the Magus and Universal Church of Thuth,might have above most peoples heads.With the introduction of Gamera,Pip and adding of Thantos was good,but there was alot that was very stupid,that the clown shit in one of the middle issues,the exremely retarded Star Theif shit,where not only did a braindead asshole,claim he could steal stars and place in various dimensional regions of his fantastic godlike brain,but keep the planets around lite with the minimum of light and ice age winter temporatures,plus fool Adam Warlock into thinking he could travel into Black Holes and expand bigger than our solar system. Confusing ?Yes,it was when Jim Starlin did understand how star warm planets,nore the amount of power it would take for someone to transport a star into another dimension or that just by travelling further into space and Adam Warlock growing to titanic size,had nothing to do the Expanding Universe theory-which is star moving further and further apart over eons.Warlock bombed and once again his stuff was wrapped into other comics-one where Spider-Man was running around like a fucking asshole,smashing shit because,Adam Warlocks final Chapter were in the pages the equilly aways bad Marvel monthly team up books. Warlock dies and that was it-if you forget the Her shit later on,where nothing really happen,escept Marvel tried to do away with Counter Earth,by moving into another part of space away from the standard Marvel Earth.Sometime,I wish they do that with their regular Marvel Earth-shoot it and their no longer relavant 1960'S Superheroes down into a black hole-forever.

Adam Warlock shows up in the Jim Starlin epic load of shit the Infinity Guanlet,where everyone gets to kick Thantos 's stupid ass again-this time because he's selling words with worlds-which impoosable despite the Infinity Guanlets god like powers.Even God,has play by the rules,he's set for reality,but not Jim Starlin.He throw planets and stars at characters,like some 5 year old,too stupid to understand,this shit can't happen,no matter how imaginitif he or she is. People loved-I didn't,so like Marvel Zombies it spawned more shit like The Infinity War Saga,the Infinity Cruasade Saga,the Infinity Tiolet Saga,the Infinity Turd Saga,the Infility Plunger Saga and the Infinity Flush Saga. Jim Starlin went one with Adam Warlock and Infinity Watch comic.It had maybe three issues before Jim Starlin made lots of bone head mistakes.,like bring back the Man Beast again,putting them on Marvels Earth-specifically Monster Island of the Mole Man-duhhhhhhhhhhhhhhh.The Count Abyss shit was Darkseid,Thantos,Magus warmed over,with guy,who looked like that other Jim Starlin character Darklon.I stopped reading and I guess so did the rest of you did.The booked bombed again.I guess,Marvels put Adam Warlock out again,but this I wasn't there,so whatever happened I can't tell you. Now,it sound I hate Adam Warlock.I don't I like him.Despite,his periods of brooding about his Soul Gem and all that I like him.Warlock just needs to trime out all the deverse crap in his storyline.He needs never again to meet three major villians-the Man Beast,Thantos and the Magus-he's been there-defeated that.He's got to go onto other villians-other challenges,not standard Marvel like revisit those old again and again.Marvel characters simply revisit asswhip villian from their past.As Galactus needs to die and never return in the pages of the Fantastic Four,Doc Ock and the Green Goblin needs never return in the pages of Spider Man,those need to never show up ever again.Fucj comic fan boys that can't accept change,nor the creators,thinking they are the well of story content for a successful storyline. What should Adam Warlock,anything bout revisit those past storlines-get on with Second life-go out in space-kill Galactus and any of Marvel Comics outer space dead weight.

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I've somewhat based my Prince Lasar Sarkhon,on what preceive is the good Adam Warock material,-the heroic Jesus Christ Saga,God sends his only son to save the humanity,he teams up with 12 guys-here heroes-like the Magnificent Seven-only 12 heroes,the dark villians out to stop him,the Space Opera material,the scope of the epic stuff,that threatens society,the Passion of the Christ,trial,crusifiction and resurrection,that saves humanity.Then follow it up with the Anti Christ and a great war to end evil,where humanity enters into a new Golden Age.

Doc Thompson

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PRINCE LASAR SARKHON PRINCELASARSARKHON@groups.msn.com Welcome toreus00784 (manager) What's New Adam Warlock From Wikipedia, the free encyclopedia • Find out more about navigating Wikipedia and finding information • Jump to: navigation, search Adam Warlock Publisher Marvel Comics First appearance (as Him) Fantastic Four #66 (Sep 1967) (as Adam Warlock) Marvel Premiere #1 Created by Stan Lee and Jack Kirby

Characteristics Alter ego Him Team affiliations Infinity Watch Abilities Superhuman strength, durability, velocity and agility, Flight, Ability to survive in the vacuum of space, Skilled in stealth, Wields Karma staff

Adam Warlock, also known as Him, is a fictional character who originated in comic books published by Marvel Comics, which owns all trademarks and copyrights pertaining to the character. Warlock was created by Stan Lee and Jack Kirby, who wrote and drew his first appearances in Fantastic Four Vol. 1 #66 & 67. However, a later body of work by Jim Starlin has come to be generally regarded as the definitive portrayal of the character.

Contents [hide] 1 Publication history 2 Fictional character biography 2.1 Him 2.2 Thanos & The Magus 2.3 The Infinity Gauntlet 2.4 Infinity Abyss and further adventures 2.5 2004 Warlock miniseries 2.6 Recent developments 3 Powers and abilities 4 In other media 5 Trivia 6 Bibliography 6.1 Solo series and features 6.2 Reprints 6.3 On Warlock 7 Notes and references

[edit] Publication history Adam Warlock originally first appeared as "Him" in Fantastic Four #66 (Sep 1967), created by Stan Lee and Jack Kirby.

In 1972 star Marvel creative team Roy Thomas and Gil Kane decided to revive Him as a hero, renaming him "Adam Warlock" and testing him out in the first two issues of the new "tryout" series Marvel Premiere. Apparently reception was good, since they gave Warlock his own eponymous series. The series was not successful; by issue #2 creators Thomas and Kane had minimal involvement, and the plots became redundant, including unpopular twists on classic Marvel characters with inconsistent artwork. The sales were so low that the magazine was discontinued with issue #8 (Oct. 1973), ending with a cliffhanger. The storyline was finally concluded months later in the pages of The Incredible Hulk issues #176-178 (June-Aug, 1974).

Many famous comic characters experience a sort of "new origin"; a certain writer or artist (or occasionally both) does a defining run on the feature, solidifying the character beyond their original creation; Alan Moore's run on Swamp Thing, for instance, or Frank Miller's work on both Daredevil and Batman. Comics auteur Jim Starlin has played a similar role for more than one Marvel hero; he brought his talents to bear on Warlock beginning in Feb. 1975 in Strange Tales #178. Starlin began with a brief outline of the character's history thus far.

After Strange Tales #181, the series continued directly to the now-resurrected Warlock #9 (the consecutive issues 8 and 9 having been separated by two years and seven Warlock appearances in other titles). Starlin continued the Warlock vs. His Future Self storyline, and incorporated a continuation of the story of his mad villain Thanos, who was the focus of Starlin's epic run on Captain Marvel (#25-33, March 1973 - July 1974) and who continues to be his most returned-to character today. Starlin's combination of under-the-radar philosophy, complex plotline, and psychedelic cosmic art was not immensely popular until years later, but it was popular enough for the Warlock series to continue under his control, even after the Magus story was concluded. After a few issues outside of the epic storylines (including a story involving a comatose earthling called the Star Thief slowly destroying the universe, and concluding with Warlock apparently too physically large to go back to Earth due to a twisted extension of an obscure cosmic theory), loose ends seemingly begin to be tied up with issue #15 (Nov. 1976), wherein Warlock decides to continue his fight against evil and another Thanos storyline begins. However, the series was canceled once more with no issue 16.

Warlock next made an appearance in Marvel Team-Up #55 (March 1977), also featuring Spider-Man and some of the Elders of the Universe. This story, written by Bill Mantlo and drawn by then-unknown John Byrne, had little relevance to Starlin's meticulous storyline, but it introduced the fact that the Elders each possessed a gem similar to Warlock's. Starlin finally completed his epic in Avengers Annual #7 (1977) and Marvel-Two-In-One Annual #2 (1977), in which Thanos attempts to destroy the universe a second time, killing Warlock's dearest friends Pip the Troll and Gamora (Thanos' attractive green-skinned ward and Warlock's possible love interest, dubbed "the most dangerous woman in the universe", introduced in the Magus storyline). Warlock is able, however, to take their souls into his gem, thus saving them (though their physical bodies die). In the end he too perishes, his spirit living on with those of his departed friends and enemies in the world of the soul gem, where everything is at peace.

Throughout the 1980s Starlin was able to keep away from his neo-cosmic opera, killing Captain Marvel not long later. But at the start of the '90s he couldn't resist, and when he brought his writing talents to the popular Silver Surfer comic (with issue #34), he also brought Thanos. Warlock was not far behind, and the Starlin Surfer issues lead directly into the Infinity Gauntlet mini-series, in which Warlock plays a major role. This resurrected interest in the character, and besides getting his own series (titled Warlock & the Infinity Watch) he was also the star of two sequels to Gauntlet, Infinity War and Infinity Crusade, getting a second running series (Warlock Chronicles), other miniseries, and many notable guest appearances. However, soon readers began to note that each Infinity series told what was in effect the same story repeating over and over again; readers of the Starlin Warlock and Captain Marvel reprints that came out around that time noted that those two stories were nearly identical, and were near-identical to the Infinity stories as well. Starlin's major '80s work, Dreadstar, told a similar story; some fans looked at Starlin as utilizing recurring themes, while others viewed his work as endless repetition. Either way, popularity waned and in Feb. 1994 Chronicles was cancelled; that October featured Starlin's last script for Infinity Watch. No more epics were planned, and July 1995 Watch was cancelled as well.

Warlock appeared every so often in cameo roles in the more cosmically-oriented heroes' titles and had some prominence in the Rune relaunch after Malibu was acquired by Marvel. At the end of 1998 he returned (with Pip and Gamora) in a four-issue miniseries with a promising storyline ending with the reunited Watch on earth, but nothing more ever came of it. 2004 saw another four-issue series, a reimagining of the character which may not be in-continuity with the rest of the Marvel Universe. Both of these miniseries were, like the original 1972 series, simply titled Warlock.

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History: The being one day named Adam Warlock was the genetic creation of four scientists who called themselves the Enclave. Adam Warlock was the prototype for a perfect human life form grown from artificial genetic material, which the Enclave intended to mass produce to form an invincible army to conquer the world. Unfortunately, the scientists miscalculated the strength of their creation, and after leaving his womblike "cocoon," the golden-skinned being known then as Him decimated the Enclave's island base (code-named the Beehive), accidentally killing one of the four scientists. He then harnessed his cosmic power to fly and left Earth to find his destiny in space. However, venturing into a region where meteors were being contained and examined by a member of the race of Watchers, Him spun a protective cocoon around him like the one in which he was originally "born." The Watcher recognized his inadvertent catch as a living being, and returned it to Earth. There the cocoon eventually opened and Him re-emerged. Looking upon the Asgardian goddess Sif, Him naively decided to take her as his mate. This led him into battle with Sif's companion Thor, a battle which aroused the "berserker rage" in Thor. To escape Thor's wraith, Him rewove his protective cocoon and thrust himself back into space.

Some months later, Him's cocoon drifted near the satellite-headquarters of the High Evolutionary, an Earthman who had discovered how to control evolution. The High Evolutionary was in the midst of an experiment to create a replica of Earth upon which evil would not be allowed to exist. After fashioning his artificial world (called "Counter-Earth") and populating it with facsimile human beings, the High Evolutionary took a rest, during which time his renegade creation, the Man-Beast, introduced the concept of evil to the nascent world's populace. When the High Evolutionary saw his experiment was contaminated, he decided to destroy it. However, upon his reemergence from the cocoon, Him interceded and offered to go to the planet and cleanse it of its evil if the High Evolutionary would spare it. The High Evolutionary consented, and placed on his brow a "soulgem." For the next few years, Him, now called Adam Warlock, fought to save the planet from the evil influence of the Man-Beast, who led other human-like animals who had, like himself, been transformed from ordinary animals, in the course of his mission, Warlock was crucified, but after retreating and emerging from his cocoon, he devolved all of his humanoid animal foes back into their original forms. Adam Warlock then left the duplicate world called Counter-Earth to seek and eradicate evil elsewhere in the universe.

While traveling through the Hercules star cluster some time later, Warlock encountered three Grand Inquisitors of the Universal Church of Truth, the armed militia of a rapidly-spreading religious empire. He learned that the Church was a fanatical organization which slew populations of worlds it could not convert. Further, it was headed by a being called the Magus, who Warlock learned was an alternate future version of himself. Aided by a troll-tike alien named Pip, Warlock fought his way through the various minions of the Church, finally confronting the Magus himself. He then learned how he became the Magus and started the Universal Church.

In one alternate future, Warlock encountered the In-Betweener, an agent of the abstract beings Lord Order and Master Chaos, who brought Warlock to his extra dimensional realm. For centuries Warlock was trapped there bombarded by contradictions. Although he spun a protective cocoon about him, Warlock could not shut out the consciousness-altering stimuli. When Warlock emerged, he had gone insane, and had assumed the form of Magus. Due to some quirk in returning to his home reality, the Magus emerged 5,000 years in the past. Possessed with great power, the Magus conquered the army of the planet he was on ("Homeworld") and after seizing control of the whole planet, set up a religion, and began to spread that faith to other solar systems. To avoid becoming the Magus, Warlock determined not to accompany the In-Betweener to his realm. The Magus, hoping to insure his own existence, summoned the In-Betweener and prepared to deliver Warlock to him. However, the mad Titan Thanos decided to aid Warlock, believing the Magus was a threat to his own schemes. Because neither Thanos nor the Magus himself were factors in Warlock's original transformation into the Magus, their presence diverged an alternate path of reality where Warlock could slay the Magus. In the reality where Warlock and Thanos succeeded in thwarting the Magus's creation, someone else founded the Universal Church.

Warlock and Thanos had by then gone their own separate ways, and Warlock soon found himself engaged in battle with the Star-Thief, an Earth being who, like Thanos, sought to extinguish all the stars. He then entered the dimension of the soul-gem that the High Evolutionary had once given him in an attempt to master its soul-stealing tendencies. Returning to Earth's solar system, Warlock encountered the Stranger and Gardener, both of whom possessed a soul-gem themselves. Thanes, unknown to them all, had undertaken the acquisition of the six soul-gems in existence, and had gathered all but the one belonging to Warlock. Thanos feared the soulstealing properties unique to Warlock's gem, so he simply siphoned off the energies he needed from it. He then transferred those energies as well as those of the other gems into a single synthetic soul-gem. With the gem, Thanos intended to destroy the stars as a gift to Death. The Avengers, Captain Mar-Veil, the Thing, SpiderMan, and Warlock united to oppose Thanos's scheme.

In personal combat, Thanes mortally wounded Warlock. As he lay dying, Warlock's temporal counterpart of approximately a year before materialized, having access through time by way of the In-Betweener's realm, and siphoned Warlock's soul (spirit-self) into his own soul-gem. Doing so, the counterpart of about a year before disappeared back into the Betweener's realm. Thus Warlock's soul joined the souls of the enemies he had slain as well as his companions Pip and Gamora. Warlock was briefly summoned from the tranquil pocket dimension inside the gem by Spider-Man. Seething with cosmic power released through his physical death, Warlock transformed Thanos to living, unmoving stone, and then returned to the gem. Although his body is dead, Warlock's soul (astral self) still dwells within the dimension of the soul-gem he once wore.

For many years, Warlock's spirit lived in contentment within the utopia he found inside soul gem. However, discovering that Thanos was alive and in possession of the Infinity Gems, Warlock resurrected himself (and his two companions Pip and Gamora) to confront the Thanos. After the ensuring battle, Warlock himself ended up with the Infinity Gauntlet, becoming the Supreme Being of the Universe. Ordered by the Living Tribunal to divest himself of the Gems, Warlock divided them between six different care-takers, retaining the Soul Gem for himself, thus forming the Infinity Watch to protect the Gems. The Infinity Watch defeated several other attempts to conquer the Universe, including one by a reborn Magus and another by Warlock's feminine counterpart, the Goddess.

Height: 6 ft. 2 in. Weight: 240 lbs. Eyes: Red Hair: Blond Skin: Gold

Strength Level: Adam Warlock possessed superhuman strength which he could increase even further by enhancing it with cosmic energy. Un-enhanced, Warlock could lift (press) about 4 tons; enhanced, he could achieve ten times that level of strength for brief periods of time (less than one hour), as when he battled Thor.

Known Superhuman Powers: Adam Warlock possessed a number of superhuman properties and powers derived from his artificially determined genetic structure. His bone and muscle tissue was denser than human, endowing him with superhuman strength and resilience. Among his body's special adaptations was an enclave of cells able to tap and transform cosmic energy for personal use. Warlock could use this energy to enhance his physical strength, endurance, and powers of recuperation. He could also employ cosmic energy to negate the force of gravity beneath him, enabling him to fly. In an Earthlike atmosphere, Warlock was able to attain the speed of sound (770 miles per hour). He could use his cosmic energy to locate and enter natural space-warps (discontinuities in the fabric of space) in order to traverse interstellar space. He could also project cosmic energy from his hands as concussive force. The potency of these blasts remains unknown. Warlock's energy manipulating powers waned at the time he was given the soul-gem by the High Evolutionary. No longer could he direct concussive force from his hands or enhance his strength. Whether this power limitation was caused by his symbiotic relationship with the soul-gem or some other factor is not yet known. When Warlock was summoned from the soul-gem to defeat Thanos, he seemed to possess these cosmic powers once more.

Adam Warlock was able to spin a cocoon like object around him at will in a matter of seconds. He did so infrequently during his short life, usually to protect himself from mortal harm, and usually he would emerge from the cocoon at a further level of physical or mental maturity. It is not known where the substance of the cocoon came from, or where it went after he emerged from it.

Paraphernalia: Adam Warlock possessed a green soul-gem which adhered to his forehead. Its precise origin unknown, the soul-gem is one of six of its kind. The soul-gem enabled Warlock to project beams of concussive energy (whether it was his body's own energy focused through the gem or the gem's energy is not known), devolve organisms to more primitive states, and absorb the souls (life forces or consciousnesses) of other beings. The more Warlock employed the gem for the latter, purpose, the more the gem began to influence Warlock's mind to provide it more souls. The soul-gem appeared to possess a consciousness of sorts. The soul-gem contained (or was a portal to) a small dimensional world where the souls absorbed by the gem would have a shared subjective experience of a peaceful, pastoral valley. Warlock's soul-gem is the only one of the six known to have "vampiric" tendencies.

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Fictional character biography

[edit] Him Warlock began as "Him", an artificially-created human, "born" in a cocoon at a scientific complex called "The Beehive". The goal of his creators, the Enclave, was to create and subsequently exploit the perfect human. Shortly after he first sprang from his cocoon (which he is capable of creating around himself for protection and rejuvenation), he battled the Fantastic Four[1], but soon became aware of his creators' plans for him and rebelled. Having had no parents, childhood, nor any life experience whatsoever (other than the data implanted by the Enclave), Warlock lacked maturity and restraint. Seeing the problems of the world, the being known only as Him reformed his cocoon and fled into space, in slumber.

Adam Warlock battles Man-Beast. Cover to Warlock #1. Art by Gil Kane. However, he was soon caught in an asteroid shower and endangered, being saved in the nick of time by the alien being the Watcher, who sent Him back to Earth. He ended up in a military atomic research center, which he took over after it was abandoned. It was there he came in contact with the mighty Thor. Seeing mankind's wrongs, Him despised humanity, and because of this (and the fact that he decided to take Thor's sometime paramour Sif to become his mate) they did battle. Him finally fled the raging thunder god (in the throes of the Warrior Madness), retreating to the safety of his cocoon[2]. Here, it is said, Warlock died his first death.

In an story arc allegorical to the New Testament, Warlock was transported to Counter-Earth, an attempt by the High Evolutionary to create a Utopian society out of the framework of the original Earth. It had fallen under the influence of the nefarious Man-Beast, a wolf that had been genetically modified into humanoid form by the High Evolutionary, and Warlock (the High Evolutionary's surrogate son) was sent to become the savior of this new Earth and deliver its inhabitants from the evil of the Man-Beast.

Warlock faces this supreme villain, the Man-Beast, in the oval office. Warlock also fights the Hulk, partners with him, then is crucified to save Counter-Earth, and is subsequently "resurrected" from his cocoon.

[edit] Thanos & The Magus Adam Warlock sees The Magus face. On a desolate planet, Warlock laments his failure to accomplish the good he attempts and all the destruction he inadvertently causes (his attitude substantially changed from the enlightened optimistic stance of his last appearance). Soon he learns from a damsel in distress of an intergalactic menace known as the Magus, a powerful being who has set up a genocidal religion/militia known as The Universal Church of Truth, ruling a thousand worlds with an iron fist.

Warlock feels compelled to battle evil once again, and with his mischievous new loincloth-clad, hedonistic, cigar-chomping friend Pip the Troll, he journeys through many perils of the body, mind, and soul to the Magus himself. Warlock's trials include addiction to his aforementioned Soul Gem (which has become bonded to his own soul, and cannot be removed without killing him), resisting the temptation of a power-offering woman ruler, a massive one-sided trial against him, a simulated surreal clown-world (from which he emerges partially insane) where diamonds are tossed in the trash, and fighting lots and lots of alien grunts.

It is revealed that the Magus is a future incarnation of Warlock himself, supremely powerful due to a near-infinity of metamorphosing in his cocoon, plus the natural knowledge of future events possessed by any time-lost future individual. The Magus was sent back in time by the cosmic being, the In-Betweener, as a force for 'Life' to offset Thanos' role as a champion of Death. The In-Betweener had driven the Magus mad and released him thousands of years in the past on a planet called Sirius X, which he would rename Homeworld. Thus Warlock finds he has this to look forward to.

Adam Warlock's soul turns Thanos The Mad Titan into stone. Art by Jim Starlin. Thanos (whose mysterious aims were then totally unknown) also held the secret of time-travel, and therefore was unseen by The Magus' knowledge of present/future events.

He locked himself in mortal combat with the Magus, while Warlock entered Kismet (a dimension whose capabilities have yet to be fully explained), destroyed the timeline where he would become the Magus, and emerged in the future and took his future self's soul into the soul gem (for all intents and purposes killing him), retroactively preventing Magus from ever existing (thus having an early death at his own hands to look forward to instead of power and evil).

The Avengers get involved and, with his leadership, they nearly stop Thanos (who has taken up the Magus' plans for himself). Warlock is taken out of the battle when the Warlock of a few months past comes to take his soul (see above), but is content to leave his miserable existence. The end of the issue finds him in a green paradise inside the Soul Gem with all the souls ever taken by it, living together in loving/accepting harmony. But Thanos is still on the loose; this is wrapped up in Marvel Two-in-One Annual #2, in which Spider-Man and the Thing join the fray, and together Earth's heroes (with a final appearance of Warlock from beyond death) kill Thanos by turning him into a statue.

These issues proved popular enough to be collected in a six-volume deluxe-format miniseries in 1983, and again in 1992.

The story of Warlock was briefly revisited in Marvel Two-in-One #61-63 (March-May 1980) by Mark Gruenwald and Jerry Bingham, which finds The Thing coming into contact with Her. Created by the Enclave to be the female equivalent of Him, Kismet wants to find Warlock and become his mate. After contact with Starhawk, Moondragon, and the High Evolutionary, Warlock's grave is visited on Counter-Earth, and the High Evolutionary explains that Warlock's conveniently-forgotten too-big-to-be-in-the-world thing from the Starlin years was all in his head, tying up the last loose-end and proving finally that he was indeed dead.

Warlock did not appear again in the 1980's, even in Starlin's groundbreaking graphic novel, The Death of Captain Marvel.

The Infinity Gauntlet In 1990, Starlin began writing what was arguably his third character-defining run for Marvel, this time starring the Silver Surfer (Silver Surfer Vol. 3 #34-50, with the exception of #39, an unrelated story), drawn by Ron Lim. After Thanos' return at the bidding of Death herself, the mad villain collects all six Infinity Gems (in The Thanos Quest #1-2) and through them becomes omnipotent. The Surfer, along with Drax the Destroyer, is exiled by Thanos to the Soul Gem, and meets Warlock, Pip and Gamora. Warlock, who while living in the Soul World had taken to the life of a monk and had not fought while there, releases the Surfer and Drax from the Gem, then decides to join the fight against Thanos.

The souls of Warlock, Pip and Gamora left the Soul Gem and inhabited recently-deceased corpses, which metamorphosed into their bodies (Warlock employing the cocoon technique for additional power). Once again the entire Marvel Universe is involved in the battle in a six-issue mini-series entitled The Infinity Gauntlet, after a gauntlet he dons studded with the six Infinity Gems. Warlock was instrumental in Thanos' defeat here as well, and in the end obtained the gems for himself. Having lived so long in the Soul Gem's strange world and spent so much time with the gem, he was able to understand the workings of Thanos and the Gauntlet, giving him an edge over his foe. What made Warlock most ideal in leading the heroes and cosmic beings against Thanos was that he stood outside the realms of Order & Chaos because of the circumstances surrounding his conception, the trials of the Magus, and his time in Soul World. Most importantly, no doubt, was the destruction of his own timeline, making it very hard to predict his fate. This was clearly shown when Gamora wore the Time Gem and got inaccurate visions of Warlock's future, and explains why Lord Chaos and Master Order wished Warlock as their leader against Thanos (representing, paradoxically, the opposite of both).

Warlock was soon forced to separate the Infinity Gauntlet's gems to separate bearers after the cosmic beings of the universe and the Living Tribunal deemed Warlock unworthy to carry the Infinity Gauntlet. When Warlock asked why Thanos was allowed to wield the power, Warlock was told that it was because he was a being of existence, and Warlock was a created being. Warlock kept the Soul Gem for himself, and split the rest of the gems among the members of the Infinity Watch including his friends Pip and Gamora, Drax the Destroyer, Moondragon, and one mysterious, unseen person who was later revealed to be Thanos himself. Warlock was given his own series again, Warlock and the Infinity Watch, beginning in Feb. 1992, written by Starlin. Warlock's temporary possession of the Gauntlet had unforeseen consequences; in attempting to control his emotions to better wield the Gauntlet, Warlock purged all good and evil from his being, leaving him a being consisting entirely of logic. The "moral" aspects of his persona in turn took on physical forms: the evil half became a new incarnation of the Magus, while the good half became the self-styled Goddess. Each attempted to gain control over the universe, and each was thwarted and exiled to the world of the Soul Gem, where they had no substance and (Warlock assumed) would pose no threat to anyone (in Infinity War and Infinity Crusade, completing the Infinity Trilogy of the early '90s). During this time Warlock was so popular he was given a second series, The Warlock Chronicles (beginning in July 1993). Chronicles ended with issue #8 in February 1994, and Starlin's last issue on Watch was #33 (October 1994); the series continued for nine further issues, finally ending with the Gems being stolen by the alien vampire called Rune and the disbanding of the group in #42 (July 1995).

Some time later, Warlock was killed by Rune and the Gems disappeared into a parallel universe, the "Ultraverse", where Warlock found himself again reborn. Warlock eventually returned to the Marvel Universe, and encountered Thanos and the former members of the Infinity Watch a number of times more. He starred in a miniseries shortly thereafter, in which he fought the reanimated corpse of Captain Marvel.

[edit] Infinity Abyss and further adventures

Interior art from Thanos #6 2004. Art by Jim Starlin Warlock's next major appearance was in the Infinity Abyss miniseries. Warlock was found to be living in an intergalactic Insane Asylum, encased in a self-generated cocoon. Warlock was reincarnated with a slight different appearance after a clone of Thanos asked Moondragon to revive him. Warlock assisted in preventing a universal crisis against Thanos' clones, and ended up watching over Atleza, a being posed to keep the cosmos from falling into the Infinity Abyss. He also engaged in a romantic relationship with Gamora. Later, he assisted Thanos in his first reformed quest (Thanos #1-6, published originally in 2003-2004), and later on assisted She-Hulk (She-Hulk 2004 #7-8).

In recent events, Gamora appeared sans Warlock in the Annihilation: Ronan miniseries, and the Soul Gem was retrieved by the Illuminati and is currently held by Doctor Strange. The circumstances under which Warlock came to be separated from Gamora or lose the Soul Gem are as yet unknown.

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Powers and abilities Adam Warlock possesses a number of superhuman properties and powers derived from his artificially determined genetic structure as well as his unique relationship with cosmic and mystical forces. His bone and muscle tissue is denser than human, endowing him with superhuman strength and resilience. Adam Warlock possesses superhuman strength, and could use his cosmic powers to increase his strength. The incarnation of the Magus must have possessed even greater strength, given that he could engage Thanos in hand-to-hand combat (Thanos himself could fight the Thing and Thor simultaneously). His strength may have been increased by his re-embodiment after leaving the Soul Gem, as Pip and Gamora's were.

Among his body's other special adaptations are an enclave of cells able to tap and transform cosmic energy for personal use. Warlock could use this energy to enhance his physical strength, endurance, and powers of recuperation. He could also employ cosmic energy to negate the force of gravity beneath him, enabling him to fly. In an Earth-like atmosphere, Warlock was able to attain the speed of sound (770 miles per hour). He could use his cosmic energy to locate and enter natural space-warps (discontinuities in the fabric of space) in order to traverse interstellar space. He can also project cosmic energy from his hands as concussive force.

Warlock's energy-manipulating powers mutated at the time he was given the soul-gem by the High Evolutionary. No longer could he direct concussive force from his hands or enhance his strength. Whether this power limitation was caused by his symbiotic relationship with the soul-gem or some other factor is not yet known. When Warlock was summoned from the soul-gem to defeat Thanos, he seemed to possess these cosmic powers once more. He also displayed previously unseen mystical powers when he turned Thanos to stone.

Adam Warlock is able to spin a cocoon around him at will in a matter of seconds. He did so infrequently during his short life, usually to protect himself from mortal harm, and usually he would emerge from the cocoon at a further level of physical or mental maturity. It is not known where the substance of the cocoon came from, or where it went after he emerged from it.

Warlock's unique history and experiences have also granted him status as being "outside the forces of destiny," allowing him to play a part in cosmic affairs that would be impossible for other beings, despite their levels of power. Warlock also has a high degree of Cosmic Awareness which allows him to sense and react to threats to reality and perceive phenomena on a level beyond that of normal beings. He has been known to disappear and reappear in combat situations with opponents ranging from mere soldiers to Galactus himself, whether or not this has any connection to his unique relationship with reality has not been explained. Once, in the pages of the Infinity Gauntlet he was even able to hide from Nebula in plain sight[3], even though at the time she had possession of the Gauntlet (though this might be because of her inexperience with the Gauntlet).

Warlock gained a great deal of first-hand experience at hand-to-hand combat over the course of his life, and eventually became quite formidable. Warlock also is an accomplished self-taught philosopher. He is also able to fly, even in space.

In other media Warlock appears in Marvel Super Heroes: War of the Gems. He chooses 5 heroes from Earth to retrieve the Infinity Gems as well as providing info on the locations/stages. Adam Warlock appears in an episode in the first season of the Silver Surfer TV Series called 'The Forever War' (a reference to). A substantially different version is shown, however, with Warlock being created to protect a planet of scientists from alien invaders. After the threat is gone they have no purpose for him and hence they create a limbo in space where Warlock would relive his battles against the Kree for all eternity. The Silver Surfer comes and saves him in this episode. In the end, however, he decides to retreat to his prison as he is unable to deal with the knowledge that the world he knew has long perished.

Trivia Trivia sections are discouraged under Wikipedia guidelines. The article could be improved by integrating relevant items into other sections and removing inappropriate items. (August 2007)

Starlin's Warlock was one of the series that got Scott McCloud interested in comics during his high school years. Having shared his soul with that of the Silver Surfer during the Infinity Gauntlet, Warlock gained the power to mentally control the Surfer's Board. He also shared a telepathic link with the Soul Gem so could tell if the Gauntlet had a new owner. Warlock's gem made him more powerful than Mephisto in the devil's own realm. Warlock stated that this was because Mephisto's realm was an aspect of Mephisto's soul, and the Soul Gem made Warlock the master of all souls.

Bibliography

Solo series and features Please add ISBNs for the books listed in this article or section. Listing ISBNs makes it easier to conduct research. Improve the article or discuss this issue on the talk page.This article has been tagged since August 2007.

Avengers Annual #7 Avengers vol. 1 #118 Cosmic Powers Unlimited #1 Curse of Rune #4 Doctor Strange vol. 2 #32, 36, 47 Fantastic Four vol. 1 66-67, 369-370 Incredible Hulk vol. 2 #158, 176-178 Infinity Abyss vol. 1 #1-6 Infinity Crusade #1-3, 6 Infinity Gauntlet #1-6 Infinity War #1-6 Marvel Comics Presents #108-111 Marvel Premiere #1-2 Marvel Team-Up vol. 1 #55 Marvel Two-in-One #61-63 Marvel Two-in-One Annual #2 Marvel Universe: The End #1-2, 6 Quasar #38-40, 50, 53-54 Rune vol. 2 #0-3, 6-7 She-Hulk (2004) # 7-8 Silver Surfer & Warlock: Resurrection #1-4 Silver Surfer vol. 3 #44-50, 52, 55, 83-88, 93-94 Silver Surfer/Rune #1 Starblast #1 Strange Tales vol. 2 #178-181 Thanos #1-6 Thor vol. 1 163-166, 468-471 Ultraverse Unlimited #1 Warlock and the Infinity Watch #1-42 Warlock Chronicles #1-8 Warlock vol. 1 #1-15 Warlock vol. 2 #1-4 Warlock vol. 3 #4 Wonder Man (1991) #14

Reprints Fantasy Masterpieces (1979 series) #8-14 (July, 1980 – January, 1981; reprints Strange Tales (1951 series) #178-181, Warlock (1972 series) #9-11) Warlock Special Edition #1-6 (December, 1982 – May, 1983, also collected in trade paperback, 1992; reprints Strange Tales (1951 series) #178-181, Warlock (1972 series) #9-15, Marvel Team-Up #55, Avengers Annual #7, Marvel Two-in-One Annual #2) Warlock #1-6 (May – October, 1992; reprints Warlock Special Edition #1-6) Marvel Masterworks: Warlock Vol. 1 (announced for future publication; scheduled on-sale date: 4 January 2007; reprints Marvel Premiere #1-2, (The Power of) Warlock #1-8, and The Incredible Hulk #176-178)

[edit] On Warlock Douglas Wolk: The Dark Mirrors of Jim Starlin's Warlock. In: Comic Art magazine #8. Contents of this issue (Wolk's essay isn't online.)

[edit] Notes and references ^ Fantastic Four #66-67 ^ Thor vol. 1 #163-166, 1969 ^ "The Infinity Gauntlet," Issue #6 Retrieved from "http://en.wikipedia.org/wiki/Adam_Warlock" Categories: Articles with trivia sections from August 2007 | Articles lacking ISBNs | Characters introduced in 1967 | Fictional characters who have been genetically engineered | Marvel Comics characters who can fly | Marvel Comics characters who can move at superhuman speeds | Marvel Comics characters with superhuman strength | Marvel Comics cosmic entities | Marvel Comics titles | Mythology in comics

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Maveric Lions Entertainment Group Company Statement.

Maveric Entertainment Group, Inc. is a diversified, entertainment company featuring content based on developing, creating powerful brand equity of the more than 3,500 characters in development, among them are Prince Toreus Rhann, The Taylor Brother Saga, and Carter Tauron, and other major children publications such as the Christmas Planet and the Adventures of the Space Bears Express and entertainment properties, such as listed below. The company conducts its business in three ways.

One, direct operations such as Maveric Comics Group, through relationships such as its equity interest in other entertainment license and related products.

Two-MAVERIC TOYS -maveric lion toys and Maveric Games. In addition, MAVERIC.COM-IT'S ONLINE WEBSITE-it’s themed other joint venture with other unmentioned companies, not listed here, at some other future date.

Three, licensing of Maveric Characters, Inc. to develop TV series and feature films, videogames, advertising promotions, apparel and consumer products. The company is the parent company of smaller companies such as Sarkhon/Toreus Properties, Inc.

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