Template:Multiple issues The powers of DC Comics fictional character Superman have changed a great deal since his introduction in the 1930s. The extent of his powers peaked during the 1970s and 1980s to the point where various writers found it difficult to create suitable challenges for the character. As a result his powers were significantly reduced when his story was rebooted by writer John Byrne after the Crisis on Infinite Earths series. After Byrne's departure, Superman's powers were gradually increased again, although he still remains weaker than his Pre-Crisis incarnation.

Complete list[edit | edit source]

Template:Unreferenced section Over the course of the character's 71 years of existence, Superman has, at some point or another, had various combinations of the following powers and abilities:

  • Superhuman strength - Physical strength far exceeding that of a normal human or any other known animal. The upper limit of how much weight he can lift has ranged from several tons to entire planets. Explanations include being adapted to the heavier gravity of Krypton, and his muscles using the power of the solar energy which fuels all his abilities. Superman's stamina is also virtually limitless (whilst he remains in yellow sunlight).
  • Invulnerability - Physical invulnerability protecting his body from almost any form of harm. Effectiveness has ranged from his skin being piercable by nothing less than a "bursting shell" to being completely unharmed at ground zero of a nuclear explosion. Includes the immunity to most known diseases, viruses and toxins. Explanations for this ability have included Kryptonians having an extremely dense molecular structure to each of his cells emitting an unbreakable aura of solar energy. In some versions, this power greatly retards his aging and increases as he gets older, sometimes rendering him effectively immortal - the epilogue to the Justice Society of America storyline "Thy Kingdom Come" (a sequel of sorts to "Kingdom Come") showing Superman surviving 1000 years into the future, albeit as a very elderly, hunched-over man. Another version in DC 1 Million lives through the 853rd Century as a virtual deity.
  • Flight - Ability to propel himself through the air at will. Has ranged from simply being able to jump great distances using his superhuman strength, to being able to accelerate, float in midair, change direction and traverse interstellar distances without stopping.
  • Superhuman speed - Ability to move at speeds far greater than normal humans are capable of. Top speeds have ranged from hundreds of miles per hour to speeds far greater than the speed of light. Includes the speeding up of his thoughts and perception to be able to control his actions as well as normal while moving at high speeds.
  • X-ray vision - Ability to see through solid objects, usually with the exception of lead. Explanations for how this power works vary, but rarely include the emission and perception of actual X-Rays, as such high-energy radiation would actually be dangerous to living things he uses it on. A more common theory involves being able to see and concentrate on the patterns of natural cosmic radiation as it reverberates off objects.
  • Heat vision - Ability to emit heat energy from his eyes. Usually resembles bright red or orange laser-like beams, which may be invisible at low temperatures but extremely bright at high ones. Has been depicted as a focused variation of his X-Ray Vision, but is usually a distinct power involving converting solar energy directly into heat. Superman has been shown to be able use Heat Vision with surgical precision and at microscopic levels. In some stories, it can be reflected like a true laser, which Superman may use to shave his otherwise very durable whiskers. Sometimes shown to be one of his more physically draining powers to use as it uses such concentrated solar energy.
  • Super breath - Ability to inhale and exhale huge volumes of air with great force, capable of extinguishing large fires and moving heavy objects such as cars. Also allows Superman to hold his breath for extended periods in airless environments. The release (exhalation) of highly compressed air through a valve(such as pursed lips) causes it to drop radically in temperature. This is known as the Joule-Thomson effect, and when Superman does this, it is usually referred to as Freeze Breath, and can cool objects to sub-zero temperatures and freeze air moisture solid.[1]
  • Super hearing - Ability to hear far more sounds with far more detail at far greater distances than normally humanly possible, including sounds on frequencies undetectable by humans such as dog whistles. Superman is able to mentally screen out most of these sounds to be able to function normally, even in a noisy environment, and can focus in on specific things, like a person's voice or heartbeat, even if they are in another part of the city. Like humans and most animals, he is skilled at automatically noticing his own name out of the jumble of several overheard conversations, making him adept at quickly responding to calls of distress all over the city.
  • Superhuman vision - Ability to see farther and with greater accuracy than normally humanly possible. Sometimes includes the ability to see EM frequencies invisible to humans, such as radio transmissions, infrared light and in some stories, even an energy aura which supposedly surrounds all living things (this originated in Superman: Birthright). Offshoots of this power include Telescopic Vision, which allows him to "zoom in" on far away objects, sometimes hundreds of miles away, and Microscopic Vision, which allows him to zoom in on objects that would normally be too small to see, like those on a cellular or molecular level.
  • Superhuman Olfaction - A heightened and highly accurate sense of smell comparable to some animals such as dogs. Can be used to detect things like the chemicals in a bomb hidden somewhere in a crowded room.
  • Eidetic memory - Superman is occasionally shown to have flawless, total recall of everything he has ever seen, read or heard. In turn, he is often depicted as being fluent in many of Earth's languages. This "power" is shared by a number of real-life people such as Kim Peek, but in Superman's case it is likely a result of his invulnerability preventing any cell in his brain from deteriorating.

Golden Age Superman[edit | edit source]

File:Action comics 1 pg 1.jpg

Superman's original powers (Action Comics #1, pg. 1).

As presented in the original 1930's comic strip, Superman's powers were inherent in all indigenous Kryptonians because of their advanced evolution. In the origin stories of the comic books and comic strip, Kryptonians were shown using the same powers that Superman would have on Earth. Krypton's larger size and gravity was also given as an explanation for the character's powers.

Superman's original powers mainly consisted of enhanced strength, speed, senses and durability. When introduced in 1938, he was considerably weaker than even the Modern Era Superman. Superman was only strong enough to lift a support beam or lift a car with only one hand. He was only fast enough to pass an express train. He couldn't fly, he could only make powerful leaps. He could only withstand bullets and smaller artillery. This means that larger, heavier weapons, or a speeding train, could kill him.

Originally in the early comics, Superman had the ability to change his facial features by using his somewhat superhuman control of his face muscles. However, this ability eventually phased out and never used again.


  • Enhanced Strength, speed, endurance, and stamina.
  • Durability
  • Superhuman control of face muscles.

Silver/Bronze Age Superman[edit | edit source]

Superman's powers were subject to expansion and revision from the 1940s. His powers were explained as a result of the weaker gravity of Earth and the intensity of Earth's yellow sun. Superman's powers were negated if he entered an environment similar to that of Krypton, such as the bottle city of Kandor, or if he was exposed to the solar energy of a red sun. In Silver Age stories, the powers and limitations of Superman were instantly possessed by all Kryptonians exposed to Earth or Earth-like conditions.

Superman's strength is so great that he can move entire planets at once and is able to fly at speeds faster than light. He can use this power to travel through time as well as fly to other worlds, solar systems and galaxies and even to other universes with relative ease. By the 1970s, Superman was able to withstand the explosion of nuclear weapons with no risk whatsoever and fly unharmed through the core of a star. Superman was also able to survive without air, water, or food. Superman was immune to everything except for Kryptonite radiation and magic.

Superman possessed x-ray vision, allowing him to see through solid objects (except through lead), as well as telescopic vision (seeing great, even interstellar distances) and microscopic vision (seeing small things, even subatomic particles). These powers could be used individually or in conjunction with one another. His eyes could also perceive the full electromagnetic spectrum including infrared and ultraviolet frequencies of radiation. Originally depicted as a by-product of his x-ray vision, Superman's "heat vision" allowed him to generate energy beams which could be used to melt or vaporize almost any substance.

Superman could hear sound at almost any wavelength and at vast distances. Superman's breath was capable of freezing objects (because his lungs were able to put air under tremendous pressure, thus super-cooling it) and generating hurricane-force winds. Superman could throw his voice across great distances. This power was used to confuse enemies or protect his secret identity by tricking others into believing that he (or Clark Kent) was in a different location.

Superman possessed super genius-level intelligence and an eidetic memory (average people from Krypton already had genius level intelligence—they learned calculus at ten or eleven years). These enhanced mental capabilities were a direct result of his exposure to a yellow sun. Superman also possessed the mental ability to screen out the enormous amount of information received by his enhanced senses and to focus on a single detail such as a particular voice or location.

Writers of Superman experimented with new powers for the character. The abilities that proved popular became part of his regular repertoire, while others were discarded after a single use. In addition to his other super senses, Superman was occasionally shown as having highly-enhanced senses of touch and smell.


  • Unlimited super strength, speed, stamina, endurance and durability.
  • Extreme longevity
  • Enhanced mental processes, defences, and genius level intellect.
  • Unlimited physical senses (sight, smell, touch, taste, hearing).
  • Ability to perceive the entire electro-magnetic spectrum and various other forms of energy.
  • Flight
  • Flight across the universe to distant galaxies and solar systems through hyperspace,flying through space warps near earth and emerging many light years away.
  • X-ray vision
  • Heat Vision
  • Precise muscle control and vocal control.
  • Freezing/hurricane breath.

Modern era[edit | edit source]

John Byrne's post-Crisis on Infinite Earths revision of the Superman character in 1986 reduced the character's abilities. This was designed to make it easier for writers to come up with suitable challenges for the hero and to eliminate or reduce those powers that were "too sensational or unbelievable for modern audiences".[2] Emphasis was placed on yellow sun energy as a source for the character's powers. Superman's origin story was altered so that his powers developed gradually as his body absorbed yellow sunlight, and stories such as the Final Night series depicted the character gradually losing his powers when deprived of the sun's energy. Conversely, Superman can expose himself to increased solar radiation to temporarily increase his power.

Superman's strength was reduced to the point where he could no longer move giant planets but can still move tremendous amounts . Superman's sight, stamina and breath powers were also similarly reduced, and the character also required an oxygen mask for prolonged travel in space or underwater. His mental abilities were also curtailed to the point where intelligent humans, like geniuses Lex Luthor or Batman, could outsmart him. The powers of super-ventriloquism and super-hypnosis were not generally used during this period, although it was never stated whether they had been eliminated or not.

Superman's ability to fly under his own power was explained with the pseudo-scientific concept of "self telekinesis", an invisible telekinetic field that allows him to lift himself off the ground. Any objects that Superman touches are also enveloped by the field and this allows him to move them with the force of his will. In addition, the idea that of a supercharged bioelectric "aura" which acts as an invisible "force field" around and within his body was introduced to provide an explanation for his invulnerability.

Unlike previous versions, Superman's hair and beard grows normally, requiring the requisite grooming task using his heat vision, carefully reflected off a piece of the ship that brought him to Earth, to burn off unwanted growth.

After Byrne's departure from the series, Superman's powers and abilities are once again increasing over time (though still weaker than the Silver Age versionTemplate:Citation needed). He regained the ability to travel interstellar distances and to hold his breath for the amount of time required to make such journeys, and move dwarf planets such as Pluto. During the "Up, Up and Away!" storyline he regained his eidetic memory. He still retains his weakness to kryptonite, but instead of stripping him of his abilities, it causes extreme nausea, confusion, and pain. He is also still vulnerable to magic and can be harmed by magical creatures, which makes allies like Captain Marvel, whose similar powers are based on magic and the gods, valuable assets (see Superman/Shazam: First Thunder).

Exposure to the light of a younger blue sun provides Superman with increased physical abilities, and the power of "Superman Vision", which allows him to bestow his abilities on other beings for a limited time.[3]

Though still largely invulnerable, Superman has been shown to be susceptible to damage from other yellow-sun powered Kryptonians such as Power Girl, Supergirl, General Zod, Non, and Ursa (as well as the Daxamite heroes Lar Gand/Mon-El and Sodam Yat); and Kryptonian-level characters - including the heroes Captain Marvel, Icon, Martian Manhunter, Orion; and the villains Atlas, Bizarro, Black Adam, Cyborg Superman, Darkseid, Despero, Doomsday, Lobo, Monarch, Mongul, Validus, and the current version of Brainiac (when connected to his ship). Most notably, he has consistently been portrayed as weaker than Superboy Prime, a character who possesses powers comparable to the Silver Age version of Superboy.[4]


  • Superhuman Strength
  • Invulnerability
  • Flight
  • Superhuman Speed
  • X-Ray Vision
  • Telescopic/Microscopic Vision
  • Heat Vision
  • Super-Hearing
  • Super Breath/Freeze Breath
  • Eidetic memory
  • Regeneration
  • Longevity
  • Superman Vision (under a Blue sun)

Weaknesses[edit | edit source]

Despite his incredible superpowers, Superman's powers come with three notable flaws:

  • Kryptonite: His most known weakness. Radioactive fragments of the planet Krypton created by fusion during the explosion that destroyed it. Superman's cells store electromagnetic radiation (such as sunlight) and convert it into energy, manifesting as his super-powers. When Superman is exposed to kryptonite (within roughly ten feet or less of any size or amount), its high-band radiation rapidly interferes with this process, causing severe physical pain and the loss of his powers, though lead can be used to block it out.
  • Red Sun Radiation: Natural in Krypton's planetary system, red solar radiation replaces the higher-yield yellow solar energy in Superman's cells, robbing him of the fuel for his powers. This process does not have the painful, crippling and fever-like symptoms of Kryptonite, and essentially leaves him with the normal health and abilities of a human in his size and shape, as it did for the entire population of Krypton during its existence. Exposure to Yellow Sunlight causes his powers to return. Other than Red solar radiation, using up his yellow solar energy before having a chance to recharge also causes Superman to lose his powers.[5]
  • Magic: While not so much an actual weakness, Superman's invulnerability offers no protection against magic. As a result, spells cast on Superman affect him the same as it would anyone else. This sometimes goes so far as enchanted weapons being able to subvert his invulnerability as well. This is shown much in the "Mortal Kombat VS. DC Universe" crossover videogame, in which, many DC heroes and villains were forced to fight each other, while Superman is normally invulnerable, he found himself being hurt and even defeated by the magic wielding occupants of the Earth and Out World.

Alternate versions[edit | edit source]

Over the years, many alternate versions of Superman have appeared, in Elseworlds books or other timelines. Many of these were limited series and one shot stories, so the extent of Superman’s abilities is not always explored in great detail.

Frank Miller's Dark Knight continuity, which includes The Dark Knight Returns, The Dark Knight Strikes Again, and All-Star Batman and Robin, has depicted Superman's powers in a variety of ways. All-Star Batman and Robin, for instance, depicts a younger Superman traveling from the U.S. to Paris by means of running fast enough to cross the ocean surface, possibly implying that he has not yet developed the power of flight. The Dark Knight Returns depicts him as having the usual super speed, heat vision, flight, and strength. It also gave him a new ability: when he was severely weakened after being caught in a nuclear explosion, he was able to restore himself by absorbing the photosynthetic energy available in plant life.

The Grant Morrison penned Elseworlds book All-Star Superman features a massively powerful Superman, akin to his Silver Age version. Superman: Red Son features a Superman somewhat more powerful than his current incarnation, as does the limited series Kingdom Come, due to prolonged exposure to solar radiation (to the degree that he is practically invulnerable to the effects of kryptonite). Other series such as War of the Worlds portray a Superman with the comparatively limited powers of his original golden age appearances.

Film and television[edit | edit source]

Fleischer Superman cartoons[edit | edit source]

Superman's powers depicted in the classic Fleischer cartoons were very much like they were at the time he first appeared in 1938 - strong to lift heavy objects, leap an 1⁄8th of a mile, and run faster than an express train - with the addition of two new powers that were introduced around the time the cartoons were made: flight and x-ray vision. X-Ray vision was first used by Superman in the November 1939 Action 18 issue. Some of the limitations that were shown in the cartoons were that an increase in the energy of an energy cannon would push Superman back to the ground (though he eventually overcomes the beam), ramming into a meteor or comet would knock him out for a bit, and tear gas would do to him what it does to normal humans, but only for a little while.

Adventures of Superman[edit | edit source]

On the TV series The Adventures of Superman, in addition to his conventional powers, Superman also demonstrated some one-time-only powers; in the first season episode "Rescue", he develops the ability to split himself into two (slightly weaker) Supermans. In the sixth season's "The Mysterious Cube", Superman learns how to walk through solid matter. The source of Superman's powers was stated to be his dense molecular structure, a trait that was occasionally mentioned in the comics.

The episode "Through the Time Barrier" showed that, unlike the contemporary Silver Age comic book version, Superman was unable to travel through time under his own power.

Superman films[edit | edit source]

In the first movie, Superman's speed was shown as fast enough to travel backwards in time. In Superman II, he possessed the ability to hypnotize Lois Lane with a kiss. He also possessed the ability to create apparent 'holograms' of himself that could interact independently. However, since it was shown in the Fortress of Solitude, it could have been a utilization of Kryptonian technology instead of his own ability. Presumably, because the three Kryptonian villains of the movie had the ability to shoot beams from their hands, Superman would have the same ability. In the fourth film, Superman IV: The Quest for Peace, he demonstrates the ability to repair damaged structures with a telekinetic beam from his eyes, and to levitate several falling people. In the most recent film, Superman Returns, Superman is shown to possess enough invulnerability to stare unblinkingly as a gun is fired point blank at his eye and receive no damage at all. Kryptonite does lower his strength, but due to flying above the clouds and into the rays of the sun, he gained enough amplified strength to lift Lex Luthor's kryptonite-based sub-continent beyond the Earth's atmosphere and into space, despite the kryptonite in his body and the kryptonite coming from the continent, though this severely weakens him and he falls back down to Earth in a coma.

Superboy[edit | edit source]

In the television series Superboy (later re-titled The Adventures of Superboy) young Clark Kent (alias Superboy) is shown to have similar power levels to his film-counterpart (on which the series was inspired, in spite of the inherent continuity problems). However, Superboy never displays any of the 'extra powers' Superman had in the films. Throughout the series, it never seemed evident that Superboy was aware of the yellow sun effecting him. In the season two episode "Luthor...Sentenced to Death", Superboy has been crippled by Luthor (thanks to a powerful weapon) and has to go through an extensive rehabilitation programme to regain his powers (no attempt is made at simply exposing Superboy to the sun's rays, however). Notably, Superboy's costume is presumably invulnerable in the series (although its origins are never properly explored). Superboy regularly uses his cape to protect people from gunfire and other peril.

Lois and Clark[edit | edit source]

In the television series Lois and Clark: The New Adventures of Superman, Superman's powers are consistent with the comics at the time. Due to the nature of the series (following the Clark aspect of the character rather than the alien powers) Superman had the traditional powers associated with the character at the start of the series and the writers would often find ways to nullify those powers rather than adding new ones. Kryptonite and certain "superweapons" also took a more drastic toll on him than in other series, sometimes leaving Clark powerless for several hours after contact (in case of Kryptonite it was true about the first encounter in "The Green, Green Glow of Home," but later he usually retained some of the abilities). He also had a healing factor, shown by a wound from a Kryptonite bullet closing within seconds of its removal in "Madame Ex".

Smallville[edit | edit source]

In the television series Smallville, most of Clark Kent's powers develop over his teenage years. In the first episode of the series, he is aware of his superhuman strength and speed, and first experiences his invulnerability when Lex Luthor hits him with a Porsche at 60 miles an hour. Clark's body is bruised (but not pierced) by bullets and does not immediately heal in early episodes, but by the fifth season episode 'Hidden', Clark is capable of surviving atmospheric reentry without sustaining any physical damage. Any wound he suffers appears to heal within seconds. Clark's super-strength also increased over the course of the series to the point where in the sixth season episode 'Combat', Clark exhibited the ability to set off powerful shockwaves with his punches in which he successfully dispatched a powerful intergalactic foe. Similarly, his speed has also increased as he ages. Clark has also run from Kansas to Central America, which are thousands of miles apart, in a matter of seconds. His healing rate is greater than normal; for instance, a head wound gained while his powers had been lost closed immediately upon his powers' return. Kryptonite exposure can inhibit this healing.

Clark developed X-ray vision in the first season episode X-Ray, heat vision in the second season episode Heat and super hearing in the third season episode Whisper. He discovers super breath in the sixth season episode Sneeze. Clark's breath can create powerful winds, and as of season 9 episode 3 "Rabid" he is also able to cool things with his breath, this is shown when he cools Lois' coffee to distract her and use his super speed. Flight is developed very gradually over time. The first mention is in the first season episode Metamorphosis, where Clark first "defies gravity"; however, this is not really controlled. He is shown to be hovering over his bed while sleeping, but falls and destroys his bed once he wakes up. The first real controlled flight is in the second season episode Vortex, although this is with the help of a tornado. In the third season finale Covenant, his "floating" in the air is assisted by Kara, a deceased human who has been empowered and programmed by Jor-El. In the fourth season episode Crusade, he flies properly, but only in his Kal-El persona which was programmed by Jor-El into being a Kryptonian warrior (Martha Kent's use of Black Kryptonite removed the Kal-El persona). The real world reason for this limitation on this power is due to the "No Tights, No Flights" rule made by Alfred Gough and Miles Millar to avoid the full manifestation of Clark's Superman persona. The present producers have continued this policy. Within the continuity of the show, it is stated that he will not be able to fly because deep down he still thinks of himself as human, until he embraces his Kryptonian destiny and bypasses certain mental blocks. Clark also exhibits a healing factor seen rarely in the comics. In addition to Superman's rare powers he also ages more slowly than human beings.

Added to these, Smallville also features a number of abilities not seen in other incarnations, not all of which find their source in Clark's Kryptonian origin.Template:Citation needed In the first season episode "Hourglass", he was able to see the same visions seen by a precognitive named Cassandra Carver while she held his hand, who stated that this had never happened with anyone else whose future she had foretold. The third season episode "Hereafter", explores Clark's immortality and his ability to alter the destiny of others. Later in Season 3, in the episode "Resurrection", it is said Clark's blood has the power, when treated by an unknown process, to revive the dead. However, it is explained that this can only work on someone who has died of a certain liver disease, due to the blood's healing properties, and the fact that the liver has the most resilient cells in the human body. In addition, his spirit itself is accredited with special healing properties in season four's "Transference", in which he temporarily inhabits the body of Lionel Luthor. Even after the transfer is reversed, Lionel says that he feels different, and his previously amoral behavior changes for an extended period in later episodes. Clark has also been shown to have limited defenses against psionic powers - the first season episode "Stray" had a character unsuccessfully try to read Clark's mind. On several occasions, Clark has broken the laws of gravity and terminal velocity, usually by jumping after someone who has been thrown from a great height and reaching the ground before them.

As with most versions of Superman, he is vulnerable to Kryptonite in several forms. He is also vulnerable to magic, as first revealed in the fourth season episode "Spell" and later again in the season eight episode "Hex". The sonic cry of Black Canary also causes him intense pain due to the sensitivity of his super-hearing; in the episode "Siren", the sound actually causes Clark's ears to bleed.

During the ninth season of the show, Clark learned how to use the arctic version of super-breath.

DC Animated Universe[edit | edit source]

Main article: DC Animated Universe

In the animated series Superman: The Animated Series, Justice League and its sequel Justice League Unlimited, Superman is depicted with power levels similar to those he possessed immediately following his 1986 reboot in the comics, though the writers had admittedTemplate:Citation needed to what extent does vary depending on plot requirements. Superman possesses the powers of superhuman strength and speed, flight, x-ray vision, heat vision, wind and freeze breath, enhanced hearing, and incredible resistance to harm, though he seldom uses his heat vision, freeze breath or hearing. While Superman is immensely strong both in terms of muscle power and ability to take physical punishment, he is not all-powerful.

Superman derives his power from the yellow sun of Earth. Forced under a red sun akin to the red sun of his homeworld, Krypton, or exposed to red sun radiation, Superman rapidly loses his powers, reverting to the stature of a normal human.[6] This version of Superman also needs to breathe, taking a deep breath in "Apokalips Now... Part 2" before plunging into the ocean, and having a special suit for when he needs to operate in outer space. In the episode Knight Time,he is shown to have microscopic vision as well as the ability of voice mimickry as he successfully mimics Batman and Robin's voices while posing as Batman.

However, in the Justice League Unlimited finale, "Destroyer", Superman says that he hasn't shown his full power because, in his own words, "I feel like I live in a world made of cardboard," and as such he is fearful of utilizing the full extent of his strength and powers, because of the risk that he might inadvertently kill someone. Darkseid, as a formidable and lethal villain, (a literal alien god) forces Superman to "cut loose", fighting Darkseid at full strength, without pulling his punches or limiting himself. At full power, Superman was shown to be either on even terms with Darkseid, or better.[7]

The episode "The Late Mr. Kent" reveals that Superman doesn't need to eat, though he does out of habit.

In the Batman Beyond episode "The Call" set fifty years in the future of the DCAU, Superman is shown to have aged far slower than the average human, looking somewhere in his late forties to early fifties as opposed to Bruce Wayne's late seventies or early eighties. This prompts Bruce to mention that he "Could use some of that Kryptonian DNA." Superman retains all of his previously shown powers at the same level despite his age. He is said to be still active fifteen years later in the Justice League Unlimited episode "Epilogue".

Video games[edit | edit source]

Superman has been portrayed in many video games.[8]

As seen in the game Justice League Heroes, Superman had super strength, freezing breath, invulnerability, heat vision, and flight.

In the Superman Returns video game, based on the film, his powers consist of super strength, super speed, invulnerability, flight, x-ray vision (used on large objects that Superman lifts so they won't obstruct the player's vision), super hearing (displayed as danger icons throughout the city), heat vision, super breath, and freeze breath. In the game, health is measured in property damage, not damage to Superman.

In the Nintendo 64 version of Superman, Superman is given the abilities of super strength, invulnerability and flight. The additional powers of heat vision, super breath and super speed could be unlocked for brief periods by collecting power icons.[9]

Mortal Kombat vs. DC Universe features Superman displaying the powers of super strength, freezing breath, super breath, heat vision, flight and super speed.[10] Superman's invulnerability is not on display, explained as a combination of his weakness to magic and the effects of the "combat rage" reducing his powers.

Novels[edit | edit source]

In Tom De Haven's book It's Superman!, Superman's powers were depicted as decreased to the levels similar to both 1938 and the Fleischer Superman cartoons, and complete with hard science.Template:Citation needed

Silly Powers[edit | edit source]

Superman reaches no. 700 of his self-titled series this week, and this issue begins the epic, blockbuster story line that sends Superman ... walking across the country?

You might think super-cross-country-strolling is the lamest power the Man of Steel has ever exhibited, but you'd be wrong. Superman has a long, illustrious history of showcasing some weak skills, slapping a "super" in front of it, and trying to pass it off as a spectacular power that only a visitor from another planet could possess. Thanks to years of reading comic books, I have a mental record of the stupidest powers I've ever seen Superman use. Here's my list of his lamest-some are widely accepted to the comic fans and creators as cool."You have to remember that when Superman was initially created, his fights weren't against vast interstellar forces. They were against criminals preying on the average guy,and this guy was fanastic but not rediculasly fantastic as the Man of Man and other character who followed him later on.. Rather than traveling the galaxy defending the universe from dark forces, Superman may soon arrive in your hometown in a very pedestrian way.Somewhere between the jumping John Carter-early Golden Age Superman and the later Mort Weiseburger Era,Superman lost alot of credibilty.Superman cartoons tried to weaken Kal El.I personally like his Superman star ship used in the WB Animated Series and Superman Space Suite,but the DC Comic people prefer that post Crisis Superman ,who flies around deep space without anything other his traditional Superman uniform and maybe if the artist remembers,an oxigen mask to breath.

1.Super Space Flight.[edit | edit source]

I always found Superman and other heroes flying through very stupid,while the rest of the comic world dosen't seem to mind them.But the power it would take for a fictional character to lift off the ground some sort of mentality abilty like telekenesis,must not use alot of potential energy,but hurt your head alot.I don't what excuse you come up with.Green Lantern Rings,Thor's Hammer,cosmic powers.Your hero dosen't cool flying around by himself,while heroes use jets and planes.I always felt Superman flying ability should been limited around maybe Metropolis or near by area,not global or certainly not interstellar or beyond time.

2.Super Space Warp Flight.[edit | edit source]

And warping space like the Star Ship Enterprise or jumping through wormholes like the Millenuim Falcon,is about as equily as silly.I hate all those heroes that jump from one star system to another by thinking about it from Superman to Green Latern to Thor or the Silver Surfer.Ok,it might their thing,but it looks stupid to the non comic reading audience.Maybe warping sub space like the USS Enterprise is impossable,but it's highly more likely to happen with some sort of super engine ,than Superman and all those other guys in comics.They say warping would lots of power,to breath the fabric of normal space.Sure,it's easy to draw this kind od shit and read,but no way is believable,unless your an idiot.

3.Super Space Breathing[edit | edit source]

Breathing in space,is about as equilly dum as any of the ones listed below-if not dummer.I remember,watching Superman II and thinking General Zod and other two Kryptonian villian Ursa and Non,talking on the moon,violated a few laws of sceince,even for superbeings from the distant planet Krypton.I don't care what the yellow sun does Superman and other Kryptonians,air excapes from a human beings mouth and lungs-even a Superman,who'd more likely more oxigen,not less to breath.And sound needs air to vibrate and carry sounds,not comic book and hollywood bullshit science or the avoidence of.So much for the planet Houstin.Superman and General Zod would have two seconds before they die of oxigen starvation before could say any snappy lines in deep space.

4. Super-hypnotism

This superpower holds a special place in my heart because it was part of the first comic (Superman#330) I read as a kid where I actually stopped for a moment and said to myself, "Gee, I don't think hypnotism works like that. Why are there no swirly hypno-circles coming out of his eyes?" At age five, I thought super-hypnotism was a punk way to validate a punk disguise. Of course, I also wondered why Superman subconsciously wanted everyone to think he looked like Paul Harvey.

5. Super-ventriloquism

​You'd think a power like super-ventriloquism would be such a bizarre ability that writers would only think of using it once, maybe twice. And if you think that, that's why you never wrote a Superman comic in the Silver Age, because super-ventriloquism was that era's heat vision.Supermans ability to talk in space.Hey idiot,but a cool Star Trek Communication or something from Batman or use that Superman to build one of your own.After.you can license it as a toy,just like the rocket,you don't need to fly through space. Need to distract Lois Lane to keep your secret identity? Super-ventriloquism. Need to communicate with your dog, Krypto (like in these panels from Superman#165)? Use super-ventriloquism. Want to upstage Edgar Bergen and Charlie McCarthy? You got it, super-ventriloquism. Like super-hypnotism, super-ventriloquism was a power that even as a kid I couldn't buy. Largely because I spent hours practicing non-super-ventriloquism, and I couldn't throw my voice across the room, let alone call my dog.

6. Super-amnesia kiss

​I thought twice about adding this power because my exposure to it is from the Superman II movie and not the comics (where it has made an appearance). I blame this superpower for giving me an unrealistic idea of what adult kissing was supposed to entail. No woman I have ever kissed became light-headed and amnesiac afterward (although some of them have said they wished they could forget the experience), and because of that, I continually feel inadequate as a man. Damn you, Superman!

7. Shooting a midget Superman from his palms

​I have Grant Morrison to thank for introducing me to this amazing short story that appeared in Superman#125. A freak accident gives the Man of Steel the ability to shoot a midget Superman from his palm who helps him in his adventures. Naturally, Superman becomes jealous of the lil' guy--wouldn't you be jealous if some hand-living midget was stealing all your thunder?--until Mini-Supes sacrifices his life to save the Regular-Size Supes. As ludicrous a concept as it is, you have to admire a writer who has the moxie to actually turn in a story like this.

8. Super-singing

​ Speaking of Grant Morrison, he might be one of the most imaginative comic writers of all time, but that doesn't mean he's immune to a few creative missteps. In his cosmic event series Final Crisis, Morrison had Superman defeat they dying god Darkseid by carrying a tune. Yes, there is a poetic resonance to stopping the bad guy with a song. But there's also something that screams, "Look at me! I'm an Internet meme waiting to happen!"

9 Super Shape Shifting.[edit | edit source]

Once I'm told Superman could alter his facial features,to disguise his appearence.Long forgotten.Still,this might one,the Man of Steel should have kept.It might have help disguise himself as Clark Kent-other than just a pair of glasses.

10.Super Twine.[edit | edit source]

Superman ability to split himself into two Supermen,used mainly in Imaginary Stories and the Superman Tv series of the 1950's.If Superman kept this abilty,not could hide his dual indenity as both Superman and Clark Kent,but double team Lois Lane at the same time or invite Lana Lang over for a foursome.

11.Super Phantom[edit | edit source]

Possably similar to above,Superman could consentrait and walk through soild objects on the season of the Adventures of Superman.I'm not if the Golden Age Flash tought him this,since no other costumed character appearence in the series,but Kal El.Just how unfortunate,it would have if half way through,Superman got distratched by Lois Lane and got stuck.

9.Superman's ability to balance minicure building on both hands.[edit | edit source]

Superman has done alot in the 1950's,when artist drew the building of Metropolis way to small.

Comical Abilities.[edit | edit source]

These are powers Superman dosen't but should,since many of are biological based,by the creators of fiction,would not dare present these abilities on the printed page or on film.

Superfarting.[edit | edit source]

Ability to inhale and exhale huge volumes of air with great force, capable of extinguishing large fires and moving heavy objects such as cars,from not his lips or mouth but his behind. Also allows Superman to hold his gas for extended periods in airless environments. The release (exhalation) of highly compressed air through a valve(such as pursed lips) causes it to drop radically in temperature.He could use to lift off the ground,as he is about to leap into flying-hoping the Jimmy or Lois won't laugh as the Man of Steel releases compressed burst of flatulance.

Super Urination.[edit | edit source]

Ability to emit super compressed urine from his bladder through his penis at super speed.Superman could use his put out fire,knock down villians and inpress Lois,with his big you know what.

Super Ejaculation[edit | edit source]

Ability to emit super speed sperm from his penis.Superman could blow out walls.Deflect bullets,and put out fires with ablity.And once entertain Lois with one.

Super Shitting.[edit | edit source]

Ability to emit or fire turds like cannon ball from his rear.

Super-Bad Breath[edit | edit source]

Superman's ability,if he dosen't brush his teeth to knock out villians with bad dentur odor.[edit | edit source]

References[edit | edit source]

Template:More footnotes

  1. Burns, K., & Singer, B. (Executive Producers). (2006). The Science Of Superman[Documentary]. Los Angeles: Prometheus Pictures.
  2. Superman vol. 2, #1
  3. Action Comics #856
  4. Infinite Crisis, Final Crisis: Legion of Three Worlds
  5. The Final Night
  6. S:TAS - The Main Man, Part II; S:TAS - Solar Power; S:TAS - Legacy, Part II
  7. Justice League Unlimited - Destroyer
  8. http://www.Supermanhomepage.com/other/other.php?topic=video-games
  9. http://www.gamespot.com/n64/adventure/Superman64/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review
  10. http://www.Supermanhomepage.com/other/game-walkthrus/MKvsDC-codes.html

External links[edit | edit source]


pt:Poderes e habilidades do Superman

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