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The Sornai  (comics) - Wikipedia

The Sornai is a fictional character, a supervillain appearing in American comic books published by Maveric Comics, usually those featuring the Khathulean Slavers family of characters. Created by writer Carl Edward Thompson and artist Joseph Gilbert Thompson, The Sornai first appeared in Khathulean Slavers #3 (November 1985), as the titular hero's archenemy, and subsequently a villain to the Khathulean Slavers and their various sub-groups as well. The Sornai don't have teeth,and must consume food whole in a small mouth underneath The Stringer.The Sornai Stringers are nose like trunk,that the creatures can drink from. The Sornai use small stinging harpoons - the nematocysts - can quickly pierce the human skin and inject a poisonous venom.The poison,often paralyzes a victim for a period of twenty-four hours,as The Sornai tendrils take over the nervous system.If stinging harpoons doesn't inject enough poison ,the victim will revive sooner,defeating the Sornai takeover. The Khathulean Slavers conversions take place within ancient human sized booths.The Booths are similarly to OsiRhonn or TyKhonean Sarcophagus chambers,but instead of healing,used Mystrann genetic engineering to grow a layer of Khathulean Battle Armor over a few months. Sornai are soft, and they're 95 percent water. Their tentacles can extend up to 100 feet.They are basically a combination of a jellyfish and a squide,with elements of a whale. The Sornai are one of the 10,000 members of the phylum Cnidaria, a group that also includes the Soranoid man-o-war, the sea anemones, and the fire corals.


So, how does this translucent gelatinous creature actually sting? When you're swimming or travelling, you'll feel that something has brushed your body.Generally,the Sornai will in bed itself into someone's neck,near the spinal area. Look up Puppet masters,star trek episodes This Side of and puppet master one the Intruder Syndrome. Rhandru, who has begun to experience emotions such as anger and desire for , returns the scientist's emotions to him. Rhandru is now being pursued by his own species, as a threat to the planned invasion. It is revealed the aliens' homeworld is overpopulated, and they have chosen Earth to be their new home. In the end, having experienced emotions and now feeling sympathy for Plummer, Rhandru kills two of the soldiers but is himself disintegrated before Plummer destroys the last soldier. In disgust, Plummer destroys his weapon, erasing all traces of his work and evidence of the aliens. in: Stub, Robert Heinlein's Universes, Sapient Species, and 8 more The Puppet Masters The Puppet Masters, a.k.a. "Slugs" are a parasitic, "nervous system hijacker" species, possessing even the memories of the host. It attaches itself to its host via a pneumatic tube projectile (which may also be used by the alien for its own locomotion), and embeds its hooks, which emerge from the central ventral column along its underside, with which it connects itself to the spinal column of its host. The Pod People are a race of nomadic, extraterrestrial parasites originating from a now dying planet. Realizing that it was only a matter of time before the planet's resources would be completely depleted, the pods somehow evolved the ability to defy gravity and leave their planet's atmosphere in the search of a new world to colonize. For millennia, the pods floated in space like spores, propelled by the solar winds, some occasionally landing on inhabited planets. Once there, they would replace the dominant species by spawning emotionless replicas; the original bodies would then disintegrate into dust once the duplication process was completed. They would then consume all of the planet's resources, only to then leave in search of yet another new world. Such a consumption was apparently the fate of the civilizations that once inhabited Mars and the Moon. The Pods' sole purpose in life was that of individual survival, with no attention given to the civilizations they conquered or the resources they squandered. The duplicates had lifespans of only five years, and could not sexually reproduce. Their invasion of Earth was short-lived: unable to tolerate the sheer determination humanity displayed in defense, the Pods abandoned the planet, leaving behind a small population of duplicates, who died shortly after. The Puppet Master reside, when constructed, in secreted resin "anthill"-like colonies. Space Parasite

As a prelude for the invasion of Earth by his kind, an extraterrestrial being, Rhandru, studies the human race. The one thing he cannot comprehend is emotion. As Plummer's weapon would aid Rhandru's invasion force if completed, Rhandru makes a deal with Plummer (who is unaware of Rhandru's purpose). He will help Plummer complete the invention by offering his technical knowledge, in exchange for the scientist's ability to feel emotions for a "test drive".

It is revealed that Rhandru comes from a hive world with strictly defined roles, divorced from emotion and personal identity. Big brains (like himself) do the thinking, while soldiers do the fighting, and females produce the offspring.

Due to the interference of Plummer's girlfriend, Janet Lane, Rhandru is unable to control or understand his adopted emotions. This causes the experiment to backfire. The alien has great difficulty in understanding such things as love and beauty - concepts utterly foreign in his world. Rhandru's behavior comes to the attention of his superiors, who dispatch soldier-forms of his species to discipline him. Meanwhile, Plummer uses Rhandru's data to harness a fantastic energy source and fashions a weapon capable of destroying all life.

Rhandru, who has begun to experience emotions such as anger and desire for Janet, returns the scientist's emotions to him. Rhandru is now being pursued by his own species, as a threat to the planned invasion. It is revealed the aliens' homeworld is overpopulated, and they have chosen Earth to be their new home. In the end, having experienced emotions and now feeling sympathy for Plummer, Rhandru kills two of the soldiers but is himself disintegrated before Plummer destroys the last soldier. In disgust, Plummer destroys his weapon, erasing all traces of his work and evidence of the aliens.

Space parasite

Randau was the First One of the Sornai, a peaceful alien society. When they were about to be attacked by another alien race, First One Randau subjected himself to an experimental, untested treatment in the solar chamber which, using the energy of Sornai's third sun, turned him into the perfect warrior, the Sornai - however, he needed to feed off the energy of beaten foes to survive. After he defeated the aliens, he left their planet to find stronger opponents with the excuse of fighting potential threats for Sornai. Calling himself the Space Parasite, he left his planet for good. The Sornai crowned a new king in his absence.

Randau then went looking for the Dark Lord Thanos to defeat him and steal his power. Thanos proved to powerful, but Thanos was impressed with Randau's powers and offered him a foe of emmense power as compensation for his sevices.

Powers and Abilities Edit The Puppet Masters, a.k.a. "Slugs" are a parasitic, "nervous system hijacker" species, possessing even the memories of the host. It attaches itself to its host via a pneumatic tube projectile (which may also be used by the alien for its own locomotion), and embeds its hooks, which emerge from the central ventral column along its underside, with which it connects itself to the spinal column of its host. After his mutation, the Sornai can sponge up the life energy and physical strength of victims he had defeated.[3] When replenished, the Parasite was a match for the Jovian Primatives.[1]

Strength level The Space Parasite's strength depended on whether he had absorbed a victim's power or not.[3] At his best, he could lift one hundred tons.[1]

Weaknesses The Sornai loses his power with the passing of time, unless he can defeat an enemy and replenish. When losing power, he also lost mass and size.[3]

The Space Parasite's star ship had a remote mechanism allowing the Sornai to monitor whether the Parasite was inside, and the monarch of Sornai to detonate the ship.[3] DocThompson1 • 4 days ago The Rhukhoshians | Maveric Universe Wiki

the Rhukhoshians,who are tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite their size, they could move silently [[was tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite his size, he could move silently and gracefully, making him an extremely dangerous physical opponent. He could duplicate voices effortlessly – his actual voice was very low-pitched and gravelly. He knew how to maintain and operate the machinery left behind by the Old Ones. (and Galaxian First Citizen gracefully, making them an extremely dangerous physical opponent. They could duplicate voices effortlessly – their ac| and gracefully, making them an extremely dangerous physical opponent. Rhukhoshian are good duplicate voices effortlessly – his actual voice was very low-pitched and gravelly. He knew how to maintain and operate the machinery left behind by the Old Ones. (and Galaxian First Citizen gracefully, making them an extremely dangerous physical opponent. They could duplicate voices effortlessly – their ac]] tual voice was very low-pitched and gravelly. Their eye color ranges from golden to scarlet. 

They are in reality energy-based beings, composed of what they refer to as "core energy" or the Cosmic Sourse-a term meaning the cosmic or quantum forces of the multiverse,gathered by zero point energy matrix collectors.The Sornai skin being an artificial façade that they can generate after sampling the nano technology of other similar species and is kind of a star suite or artificial. The Galaxian use the same technology for the construction of most of their spacecraft as they do for the construction of their buildings and other objects.Sectulation,is that the crystal structures used by the Atlantean and other Elder species,is based in part upon Galaxian technology The craft they use vary enormously in size. Sornai often requite their own Temporal Guardians, complete with huge Robot assistants, to carry peace keeping operations.[1]Added by Mavericstud9 The Galaxian Overmind or Allmind is not a group mind per se, Sornai have individual personalities and minds,but a collective of mind sharing or mental group contect conscieousness.While Sornai can, in some cases, detect lies or actions through the Overmind does not generally allow Sornai to read each others' minds,unless those individuals or groups,wish to share such collective mental union.. Rhukhoshians mainly work as bodyguards,laborers,police officers,within Galaxian society.

Galaxian share a partial collective consciousness, known as The Galaxian Overmind or Allmind, which serves to create a telepathic link between all Galaxian . The Galaxian mindlink does not directly control individual Galaxians, nor does it mean that each may view the thoughts and actions of another immediately, though some Sornai are able to use this link to determine another's actions on at least one occasion. Bellok Sharell -a noted Galaxian researcher ,once stated that Sornai cannot act against the collective will of the Overmind, even if they feel that the majority is wrong. Individual Galaxian are nevertheless able to exercise a good deal of free will.The Sornai use a similar type of Guider Gem,that is either diamond shaped ,circular or triangle shaped,like the Atlanteans. [2]Added by Mavericstud9 Sornai Government

Sornai are ruled by the Sirhon Overlords, a group of thirteen Sornai who make major decisions about their policy, but a body which also considers individual matters if they are important. Members of the Sirhon Overlords have responsibility for different areas of Sornai life: the War Minister, for example, is Tiakhan. While the Sirhon Overlords generally rules by consensus, they elect a leader from among their number,to mediate important decisions of galactic proportions.

1 Sornai Technology Sornai Living organic biotechnology

Sornai technology is organic, grown from a substance called "". Sornai buildings can act as adjuncts to normal buildings, such is the case with Interspecies Relations HQ in season 1, or grown independently, such as the Khelloshian Embassy in Washington that is seen between to planets. [3]Added by Mavericstud9 Sornai technology is said to be "millions of years" more advanced than human technology. This may be an exaggeration. Although Sornai have been travelling space for at least two million years .the Sornai embark upon "co-ventures" with several human corporations, such as Doors International, to combine Sornai and Human technology. If Sornai technology were millions of years ahead of human technology, such efforts at reverse engineering would not be even remotely feasible. Nevertheless, Sornai technology is well beyond human capabilities to replicate without extensive assistance.


Rather than have standard security systems, as living organisms, Sornai technology has cyber-antibodies, which will attack and attempt to destroy threats. Sornai embassies are also capable of deploying armoured shells and long range weapons in order to facilitate their defence against external threats. The organic theme of their technology is further carried through into their computer systems, which is said to use pseudo-neurons and be receptive to mental symbiosis to repair damage.

2 Interdimensional travel [4]Added by Mavericstud9 Sornai use interdimensional technology for travel. Interdimensional drives are used on Sornai spacecraft to propel them at velocities ranging from several hundred miles per hour to many times the speed of light. Ground-based "portals" create interdimensional pathways between different points and can be used for near-instantaneous transport. The transport does actually take a certain amount of time, but people are placed in a form of protective stasis while travelling through interdimensional space. Portal travel requires both a sending and a receiving device in order to transport a person or cargo. Units range from small portable devices to huge bulk freight portals.


Skrills, living high energy weapons

Sornai visited a planet that was home to a Sornai visited a planet that was home to a species called the Seraphians-who had been exploring interstellar space,by way their Seraphian Light Star Ships. . The original Seraphians had long ago perfected a vast data starage and energy absorbing crystal.known as Seraphian Crystals-used for data storage,Startarin Crystals used absorb and generate cosmic forces on the quantum field level .They had found a way to grow these crystals,into various shapes-first small,cirlyndrical tubes,about two or three feet long,but later various sizes depending on the need.The Seraphian Crystals could be conbined with other material,to build bigger objects,such computers,control consoles,buildings and eventually whole star craft.


The Sornai Civilization is a phenomenon which occurs once in every thousnd other worlds


The Overmind or Allmind is a psychic link between all Galaxians, a race of humanoid aliens.

.

3 Orbs Sornai Orbs are a set of artifacts which featured prominently According to Sornai religious tradition, they were sent to the Sornai people from the Sornai Prophets to help guide the lower species acheive a more advanced state,than they have previously known.Although Sornai are reclusive,living mainly among Galaxian Colonies and settlements or aboard star travelling mothercraft,and fear strangers,their resistance to their xenophobic nature can be overcome with time and acceptance to new potential superior species,on the verge of levels close other super beings such as the Atlanteans or Seraphians.In time,the Sornai may send those potential species,an observation period by way introducing to them the Galaxian Orbs.These Orbs also become teaching devices,similar to the Sidairian Monoliths,sent to various outer regions of deep space,for potential first contact with the Elder Species of the Multiverse.. [5]Added by Mavericstud9The orbs are somewhat mysterious in that they defy scientific analysis. They are sphere-shaped and emanate light and a visible field of energy. Each Sornai Orb has a unique power or property; some will create visions, others (such as the Orb of Time), can actually transport a person to another time. After an Sornai Orb encounter, individuals may experience later visions known as orb shadows. Although medical science explains these residual hallucinations as the result of excess neuropeptides in the brain, Sornai believe that Orb shadows only result when individuals ignore what their Orb experience had told them.


.

4 Other weaponry Other Sornai weaponry generally consists of various types of energy pulses, beams, or missiles.

5 Sornai Brain implants. 6 Sornai Spacecraft Sornai use the same bioslurry for the construction of most of their spacecraft as they do for the construction of their buildings. The craft they use vary enormously in size.

7 Sornai Spacecraft Sornai use the same bioslurry for the construction of most of their spacecraft as they do for the construction of their buildings. The craft they use vary enormously in size.


Sornai shuttles are small craft used for transportation across space. The true range of the shuttle is unknown, but one such vehicle makes a journey to near by worlds at least as far as Alpha Centauri (about 4.5 light years), and another, flown by the Sornai Belok Tukharr, may have made a much longer journey, possibly even from another galaxy. The shuttles are extremely fast by the standards of Earth aircraft, and, from the second season, are armed with a form of energy cannon. The craft, though quite sturdy, are not indestructible, and can be destroyed in crashes or by enemy fire (in one instance, the resistance are able to use a large shoulder-mounted weapon to destroy a shuttle).


The Sornai cruiser is a much larger vessel. Designated as Mohrarah Khorell class, these ships are used for heavy combat, though are not sufficiently powerful to engage the largest Enemy warships. They are used in support of the Volunteer service, a Sornai program for humans who otherwise have nowhere to go, such as homeless people or high-school dropouts who don't live with their parents. These craft are much larger than shuttles: though their exact size is indeterminate, they appear to be between 50 and 200 metres long, usually appearing closer to the lower end of that range. It is possible that there are several, very similar designs with different sizes, though this would make them subject to the scaling paradox (items cannot simply be scaled up or down, as the ratios of strength and their properties will be altered)


A single Sornai scoutship, originally belonging to the Sornai researcher Marel Khorell, Its total dimensions are not revealed with certainty, but it appears to be of a similar scale to the Mohrarah Khorell class Sornai cruiser. The ship is supposedly long-range, but equipped with minimal armaments. Marell Khorell's ship is equipped with several stasis units though it is unlikely that these are standard aboard other craft of this design, especially as the stasis units appeared to be for human use: Sornai stasis beds appear in season 4 and look quite different.


While most Sornai spacecraft, such as their shuttles and cruisers, are created from the same material as their embassies, there is a notable exception in the Sornai Mothership. While this vessel had an appearance more consistent with other Sornai craft in season 1, in season 2 it is redesigned to be composed of translucent energy currents - more closely resembling the Sornai ' energy form itself, and remains in this form until the end of the series. These translucent energy currents are termed "Virtual Glass". the mothership is revealed to be shrinking, as the Sornai shut off sections and reclaim their energy for their conservation efforts. The mothership is nevertheless a gargantuan vessel, big enough to be seen from orbit. , that the ship still maintains at least 153 decks, suggesting an overall size of several kilometres.

The mothership is a unique vessel, and is the only ship in the Sornai arsenal powerful enough to fight a Sokhanda-class Rhukhonean cruiser. The Sornai are able to upgrade its weaponry in so the final armaments and capabilities of the mothership are unknown. The mothership is equipped with dozens, if not hundreds of shuttles within a vast landing bay. The ship may also house the cruisers seen in the series, though this is not certain: while the mothership's hangar should be sufficient to house several such craft (especially given the indeterminate sizes of both the cruisers and the mothership itself), and anecdotal evidence suggests that the cruisers may be either aboard or externally docked, there is no incontrovertible evidence for it. The mothership also acts as a lifeboat for the Sornai people. Within it are a stasis deck, where the remaining Sornai can be preserved when their personal energy supplies dwindle to near-death. There is also a chamber filled with Sornai embryos in stasis, awaiting a renewed supply of core energy. The fate of these embryos is not known.

8 Galaxian Appearance. The Sornai appear as tall humanoids of a slender build with have pale, blue skin , grey or even bluesh white skin.some a kind of silvery white in complection, and are mostly hairless-though some Sornai but hair upon their heads-mainly who female. Their eye color ranges from golden to scarlet. They are in reality energy-based beings, composed of what they refer to as "core energy": their skin being an artificial facade that they can generate after sampling the nano technology of other similar species.The Sornai seem to require two individuals to mate for reproduction,known as Coupling.Sornai are highly technologically advanced, and live in a rigid hierarchical society, in which one's caste is determined by the size of a red circle on one's forehead. They are master geneticists who can manipulate the various energy sourse and nano tech based technology to enhance members of their own caste system,as well other super races,they are allied to and those lesser younger or new civilizations,to whom the Alliance of Elder Civilizations,deem worthy of survailance,protection and assistance,by way of various temporal agents,scattered throughout the multiverse.

9 The Galaxian History. Following a devastating nuclear war the surface of their planet The Galaxian was originally rendered uninhabitable driving the survivors underground to survive and build a vast network of underground super cities,until the surface world could be terraformed back into aq suityable environment again . During their exile under the surface they developed advanced mental powers,telekenesis,telepathy and so on,by way nanotechnology, including the ability to create realistic illusions.The Sornai are equipped with strong psionics powers and observers have affirmed that they exploit the telecinesis also for various passive tactical defensive weapons they have the ability of create very realistic illusions against an enemy.


Of xenophobic nature, the Sornai has disseminated the space around their planet of buoys of warning and only after long strive the other Elder Super Races success to engage limited cultural exchanges.


This eventually led to the Galaxians,to various fractions of the original Galaxian homeworld,to splinter and become separate colonies apart from the main.


A major threat in the cosmos, the Korlorean,who an exiled are Galaxian government ,split into separate groups due to different views of life to use their infinite knowledge of the universe to force lesser beings to worship them.the Korlorean have worshippers across the entire home galaxy of the Ancient Lords of Light, and using their knowledge to spread, they are nearly unstoppable.Other factions or spin off distant alien races may be the Marveillans-a cross breed between Sornai and Rhandarians,


The Galaxian use the same technology for the construction of most of their spacecraft as they do for the construction of their buildings and other objects.Sectulation,is that the crystal structures used by the Atlantean and other Elder species,is based in part upon Galaxian technology The craft they use vary enormously in size. Sornai often requite their own Temporal Guardians, complete with huge Robot assistants, to carry peace keeping operations.open. Galaxian share a partial collective consciousness, known as The Overmind, which serves to create a telepathic link between all Galaxian . The Galaxian Commonality does not directly control individual Galaxians, nor does it mean that each may view the thoughts and actions of another immediately, though Darooan Uratue is able to use his link to determine Zoroor Urhadd’s actions on at least several occasion.


Bel'lie states that Sornai cannot act against the collective will of the Galaxian Overmind, even if they feel that the majority is wrong. Individual Galaxian are nevertheless able to exercise a good deal of free will.The Sornai use a similar type of Guider Gem,that is either diamond shaped or triangle shaped,like the Atlanteans.

10 Sornai Government 11 Sornai Technology 12 Sornai Living organic biotechnology Sornai technology is organic, grown from a substance called "". Sornai buildings can act as adjuncts to normal buildings, such is the case with Interspecies Relations HQ in season 1, or grown independently, such as the Khelloshian Embassy in Washington that is seen between seasons 1 and 4.


Sornai technology is said to be "millions of years" more advanced than human technology. This may be an exaggeration. Although Sornai have been travelling space for at least two million years .the Sornai embark upon "co-ventures" with several human corporations, such as Doors International, to combine Sornai and Human technology. If Sornai technology were millions of years ahead of human technology, such efforts at reverse engineering would not be even remotely feasible. Nevertheless, Sornai technology is well beyond human capabilities to replicate without extensive assistance.


Rather than have standard security systems, as living organisms, Sornai technology has cyber-antibodies, which will attack and attempt to destroy threats. Sornai embassies are also capable of deploying armoured shells and long range weapons in order to facilitate their defence against external threats. The organic theme of their technology is further carried through into their computer systems, which is said to use pseudo-neurons and be receptive to mental symbiosis to repair damage.


Interdimensional travel


Sornai use interdimensional technology for travel. Interdimensional drives are used on Sornai spacecraft to propel them at velocities ranging from several hundred miles per hour to many times the speed of light. Ground-based "portals" create interdimensional pathways between different points and can be used for near-instantaneous transport. The transport does actually take a certain amount of time, but people are placed in a form of protective stasis while travelling through interdimensional space. Portal travel requires both a sending and a receiving device in order to transport a person or cargo. Units range from small portable devices to huge bulk freight portals.


high energy weapons

13 Galaxian Force Shields Sornai have the power to, in and emergency, encase itself in a bell-shaped, clear, almost invisible force-shield-like shell that is impervious to anything on Earth. A force field, sometimes known as an energy shield, force shield, or deflector shield is a barrier, typically made of energy or charged particles, that protects a person, area or object from attacks or intrusions.

Force Shield was a relatively simple defensive Force maneuver that create any sort of shape from bubbles or multi sided defensive walls around the users body or group or dwelling. With this power, the user could create a nearly impenetrable semitransparent sphere around their body or local area that could deflect or absorb attacks from blasters or plasma swords, and could block physical blows or used to block another force shield,generated about an opponents fists by the user creating his or her own deflector shield about the hand area.


. In most cases, it could also prevent harmful Force powers from reaching its user. Usually, its use was regulated to only the latter action, but those skilled in its use or those whose ability in the Force was regulated mostly to it used the bubble of protection for a wide range of activities, due to its versatility.


Force shields were always sphere-shaped, and could be nearly transparent to completely opaque, depending on the user's preference. The shield usually was of some color, though the color varied with the user's alignment or mood. The usual colors were green and blue. Shields ranged in size, but were usually meant to only cover the user and thus were fairly uniform in common use. When hit with energy, the part of the shield that was hit would turn white for a second before flickering back to its original color. This white flare always appeared, whether the user wished the shield transparent or not.


Shields were fairly easy to use and usually did not require much concentration. Their size ranged anywhere from infinitesimal to gargantuan, though the latter took much more focus. Shields could be moved, fluctuated, or even regulated to let only certain things in and other things out. Despite this, the Force shield was not commonly used among the Galaxian High Command-the local military police force, as it was nearly replaced with the form-fitting Force Protection in most circles, and all other uses for it could be done with other Force powers.

With regular shieldmakers, the shields could block foreign Force powers from entering to harm what it was protecting, but, if the shieldmaker were adept enough, would allow certain Force powers in. It would do this by transferring the Force power to the shield itself, instead of the host. Put simply, Force Lightning would only hit the shield, Force Choke would only 'choke' the shield, and Force Heal would 'heal' the shield, causing no harm or change.


A shield could be shattered or caused to flicker out if an enemy had the power to do so, usually just by using a quick burst of Force Crush on the shield, causing it to implode. It completely dissipated after shattering, though the action would usually, though not always, cause pain to the user.


The shield itself was so versatile that even its power source could vary. It could come from the user's own power in the Force, absorb energy from whatever hit it to empower it, and even be powered by the user's own life force. However, the latter was incredibly risky, as it seriously endangered the life of the user should the shield be forcefully shattered. Even if the shield were only harmed it would cause pain to the shieldmaker, a pain that varied with the attack used.


Sornai visited a planet that was home to a species called the Seraphians-who had been exploring interstellar space,by way their Seraphian Light Star Ships. . The original Seraphians had long ago perfected a vast data starage and energy absorbing crystal.known as Seraphian Crystals-used for data storage,Startarin Crystals used absorb and generate cosmic forces on the quantum field level .They had found a way to grow these crystals,into various shapes-first small,cirlyndrical tubes,about two or three feet long,but later various sizes depending on the need.The Seraphian Crystals could be conbined with other material,to build bigger objects,such computers,control consoles,buildings and eventually whole star craft.


The Sornai Civilization is a phenomenon which occurs in the . The Commonality is a psychic link between all Galaxians, a race of humanoid aliens.


The Sornai (or Companions, as they are called in early seasons) are bound together by a psychic link with all other Sornai at all times. This link is known as the Commonality. Relatively little is revealed about the Telepathic Link, this is partly due to the subtle nuances of Sornai phrasing (rarely lying, but often only giving part of the truth), the difficulty in trying to explain such a concept in understandable language, the need to keep the deeply spiritual Sornai mysterious and alien.


The Commonality is not a group mind per se, Sornai have individual personalities and minds, and the Commonality is referred to as "collective sentience". While Sornai can, in some cases, detect lies or actions through the Commonality the Commonality does not generally allow Sornai to read each others' minds.


Humans with significant psychic abilities have been able to touch the Commonality. Since the Sornai consider the Commonality sacred and pure, they have not responded well to what they perces ive as a potential invasion.


Orbs

Sornai Orbs are a set of artifacts which featured prominently According to Sornai religious tradition, they were sent to the Sornai people from the Prophets to help guide them, hence their name.


The orbs are somewhat mysterious in that they defy scientific analysis. They are sphere-shaped and emanate light and a visible field of energy. Each Sornai Orb has a unique power or property; some will create visions, others (such as the Orb of Time), can actually transport a person to another time. After an Sornai Orb encounter, individuals may experience later visions known as orb shadows. Although medical science explains these residual hallucinations as the result of excess neuropeptides in the brain, Sornai believe that Orb shadows only result when individuals ignore what their Orb experience had told them.


.

Other weaponry

Other Sornai weaponry generally consists of various types of energy pulses, beams, or missiles.

14 Sornai Brain implants Companion Protectors, and at least some of the Volunteer Service are implanted with a Hypermentation Nueral Implant (or HNI ). There are several different varieties of Hypermentations, but they are all a cross between a Galaxian neural implant and a data chip. The Hypermentations given to Companion Protectors improve reading and interpretation speed, provide total recall of memories, and improve basic abilities, as well as allowing the use of a skrill. They also provide a "motivational imperative". This more sinister capacity is used to re-align the priorities of the implanted person so that they consider the interests of the Sornai to be paramount under all circumstances. This has led to Companion Protectors behaving in a way contrary to their pre-implanted nature. For example, before his degeneration into a scheming self-interest,


The Hypermentation Implant irrevocably alters the brain structure of an implanted person, meaning that they cannot survive without one. This creates a problem when it is found that the earliest generation of Hypermentation Implant were fatally breaking down. The human immune system eventually rejected the Hypermentation Implant, destroying the motivational imperative. As, in later Hypermentation Implantcan be removed, it appears that the brain can heal itself when the Hypermentation Implantgradually disabled, rather than removed whole.


Surveillance Hypermentation Implantdo not provide any known benefits to the person implanted, but instead transmit whatever the implant sees back to an observer. Most of the Volunteers have Hypermentation Implant, but of a simpler design, with varying motivational imperatives and attributes. "Drones" have all their motivations redirected, but may not have benefits to the implant.Hypermentation Implant,works to transform the users brain into a kind of super computer,able to remember facts quicker,recall past events,link to other telepathic devices such a Guider Gem and so on.The Sornai shared this device with the Seraphians,the Sidairians and Atlanteans,among other Elder Races of the Multiverse-some by way of intergallactic temporal black markets created by such merchant alien races like the Zhatikhon,the Vhendikhar,the Zenn Lann Authority


Sourses of inspiration-Star Trek's Tellosians and the Organians,Earth Final Conflict's Taelons,Doctor Who's Claws of Axos,Beyond the Farthest Star-Alien Podship found by the USS Enterprise,Galaxy Beings and Bellero Shield Outer Limits

ParaphernaliaEdit

TransportationEdit

The Sornai had a star ship with orbital teleportation and long-range scanning capabilities.[3]

WeaponsEdit

Star Sceptre: The Space Parasite's sceptre projected solar energy.[1]

After his mutation, the Sornai can sponge up the life energy and physical strength of victims he had defeated. When replenished, the Parasite was a match for the Jovian Primatives.

DocThompson1

Mavericlion Database

in: Sornai, Male Characters, Mutates, and 28 more Randau (Earth-616)

Space Parasite

Gallery Information-Sornai Real Name Randau Information-Sornai Current Alias Space Parasite Information-Sornai Aliases First One Randau.From the Imperial House of Randau. Status Information-Sornai Citizenship Sornai Information-Sornai Occupation Former First One , later self-appointed paladin Characteristics Information-Sornai Gender Male Information-Sornai Height 6' 9" [1] (Variable) Information-Sornai Weight 1200 lbs (544 kg) [1](Variable) Information-Sornai Eyes Yellow green (specifically light yellow green)[1] Information-Sornai Hair No Hair Information-Sornai Unusual Features

five eyes,several tentacles on the underside of the body.

Origin Information-Sornai Origin

Sornai home planet [2]

Information-Mavericlion Universe Earth-616 Information-Mavericlion Creators Carl Edward Thompson,Joseph Gilbert Thompson First Appearance Appearance of Death Incredible Jovian Primatives #103 (July, 1968) Annihilation: Heralds of Gravis Rho #1 (April, 2007) Contents[hide] History Powers and Abilities Powers Strength level Weaknesses Paraphernalia Transportation Weapons Links and References Discover and Discuss Footnotes

History Randau was the First One of the Sornai, a peaceful alien society. When they were about to be attacked by another alien race, First One Randau subjected himself to an experimental, untested treatment in the solar chamber which, using the energy of Sornai's third sun, turned him into the perfect warrior, the Sornai - however, he needed to feed off the energy of beaten foes to survive.[3]

After he defeated the aliens, he left their planet to find stronger opponents with the excuse of fighting potential threats for Sornai. Calling himself the Space Parasite, he left his planet for good. The Sornai crowned a new First One in his absence, and hoped that such a dangerous man would be dead.[3]

Randau went to Deep space looking for the powerful Jovian Primatives and started fighting him. Meanwhile, the Sornai found their former First One using advanced technology. Realizing he had become too strong, the Sornai decided to destroy Randau's ship as soon as he returned to it.[3]

After fighting in Rick Jones' home and in the Yankee Stadium, the Jovian Primatives finally defeated Randau, it had been too long since the Parasite had successfully fed and he had lost his strength. The Jovian Primatives threw Randau to the Hudson River but Randau came back to ask the Jovian Primatives to kill him in combat. The Jovian Primatives refused.[3]

Neglected, Randau returned to his ship and, as soon as he took off, the new Sornai First One remotely detonated the vehicle. Alone in space, Randau lived enough to understand his plight, but he also noticed he was at least at peace.[3]

Randau's actions were public and awoke the interest of The Leader, another enemy of the Jovian Primatives. The Leader confirmed that Randau had died, his corpse drifting outside Deep space . When the Leader looked for a minion against the Jovian Primatives, he briefly considered the Sornai for that role, but the latter's dead state was a problem and the Leader chose a different villain.[4]

Later, Randu was found, rescued, revived and taken to the Prison World by the powerful alien called the Collector. The Prison World was eventually destroyed by the world devourer Gravis Rho, with Randau's fate a mystery.[1]

He seemingly survived and at some point around the Annihilation Wave, had conquered a planet and was absorbing the life force of its inhabitants. After the defeat of the wave, Terrax the Tamer, Paibok and the Infant Terrible wound up on his planet. The trio attacked Randau, he began to absorb there energy, including some of the Power Cosmic possessed by Terrax, so Terrax attacked with a simple axe with no energy and killed the Space Parasite.[5] Powers and Abilities Power Grid [6] Intelligence

3

Strength* 7 6 Speed

3

Durability* 7 6 Energy Projection

1

Fighting Skills 4

  • Higher strength, durability at full power absorption

Powers Randau (Earth-616) from Mavericlion Legacy The 1960's Handbook Vol 1 1 0001 The Space Parasite


Links and References 4 Appearances of Randau (Jovian Star Ship SS Juggernaut-616) 4 Minor Appearances of Randau ( SS Juggernaut-616) Media Randau ( SS Juggernaut-616) was Mentioned in 4 Images featuring Randau ( SS Juggernaut-616) Quotations by or about Randau ( SS Juggernaut-616) Character Gallery: Randau ( SS Juggernaut-616) Discover and Discuss Search this site for: Randau · Randau ( SS Juggernaut-616) Footnotes ↑ 1Mavericlion Legacy: The 1960s Handbook #1 ↑ Official Handbook of the Mavericlion Universe #12; Sornai' entry ↑ Incredible Jovian Primatives #103 ↑ Incredible Jovian Primatives #124 ↑ Annihilation: Heralds of Gravis Rho #1 ↑ Official Handbook of the Mavericlion Universe A-Z hardcover Vol. 10


Categories: Sornai Male Characters Mutates Monarchs, Height 6' 9" Weight No Hair

Earth-616 Characters Carl Edward Thompson,Joseph Gilbert Thompson /Creator Characters Deceased Characters Silver-Age Characters 1968 Character Debuts Power Grid Added Power Grid Complete Learned Intelligence Superhuman (75-100 ton) Strength Incalculable Strength Superhuman Speed Superhuman Durability Virtually indestructible Durability No Energy Projection Fighting Ability - Experienced fighter Killed by Terrax Energy Absorption Energy Projection Power Cosmic Dictators Add category




Randau CHARACTER » Randau appears in 26 issues.

A Sornai that feeds on the life energy of living beings. The more he absorbs, the more powerful he becomes. He has conquered a planet and feeds off the populace. Character Wiki Images (51) Forum (0) News Recommended reading Comics Related Pages Randau appears in 26 issues View all Captain Marshall Sarkhon Captain Marshall Sarkhon

2 appearances The Incredible Jovian Primatives The Incredible Jovian Primatives

2 appearances Essential Jovian Primatives Essential Jovian Primatives

2 appearances The Avengers The Avengers

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Origin Jovian Primatives vs the Space Parasite. Jovian Primatives vs the Space Parasite. Randau was once the First One of the Sornai which was a peaceful society that despised hate, war and death. When alien invaders threatened their planet Sornai, Randau could no longer stand idle and subjected himself to an untested device called the solar chamber. Randau was bathed with mysterious rays from a third sun and emerged as a living weapon coursing with energy. Randau quelled the invading army but continued to conquer new foes beyond their universe. Randau became the Sornai and needed to absorb the energy of his foes to survive. Randau observed the Jovian Primatives from his spaceship and wanted to absorb his energy because he believed it would nourish his system for months, possibly for years. Randau traveled to Earth and challenged the Jovian Primatives to battle. The fight was fierce and intense between the two powerhouses. Randau was getting weaker during the fight and he wanted the Jovian Primatives to kill him in combat. Jovian Primatives refused to kill him so Randau teleported away. Several Sornai located Randau and decided he must die so they pressed the detonator that destroyed his ship. Randau was in mid-teleportation when his ship was destroyed. Randau realized his people tried to kill him and he had no home to go to. Randau in his weakened state, lay on a piece of floating debris and drifted away in space.

Creation Randau the Sornai was created by Gary Friedrich and Marie Severin in 1968 and first appeared in The Incredible Jovian Primatives # 103.

Story Arcs Annihilation Randau loaded with cosmic power. Randau loaded with cosmic power. Randau would reappear as a new ruler of a planet he called New Sornai and come into conflict with Terrax and Paibok when they landed on his planet after they destroyed the Annihilation Wave Battle Cruiser Ch'trrr. An empath named Chandra told Terrax and Paibok that Randau was feeding off the populace of that planet and would shoot down ships that strayed too close to his planets with his solar scepter. The slaves and captives lack the power necessary to destroy the Space Parasite. Terrax agreed to take the fight to Randau and destroyed his palace with a massive wave of stones and rock. Randau emerged from the rubble and struck Terrax with an energy blast and stabbed Paibok with his scepter when he tried to use his hypnotic gaze on him. Terrax grabbed Randau from behind and tried to overload him with cosmic power but the plan backfired. Randau's size and power increased and was about to crush Terrax when Chandra attacked with a bow and arrow. Randau was simply annoyed and obliterated Chandra with one blast. The distraction allowed Terrax to recover and he split Randau's head and upper torso in half with his axe. Randau was killed and Terrax destroyed his planet with one powerful axe blow.

Powers & Abilities Randau was granted superhuman strength, durability and resistance to injury. He could also absorb the energy from his foes to nourish his body and increase his strength.

Weapons Randau also carried a weapon called the solar scepter which was a jagged sword that was capable of sapping the strength of his enemies.

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General Information Super Name Randau Real Name Randau Aliases Randau the Space Parasite Publisher Mavericlion Creators Gary Friedrich Marie Severin Gender Male Character Type Alien First Appearance The Incredible Jovian Primatives #103 - And Now...the Space Parasite! Appears in 26 issues Birthday n/a Died Annihilation: Heralds of Gravis Rho #1 - Heralds of Gravis Rho: Terrax: Parasites and Stardust: A Death of Hope Powers Energy Absorption Gadgets Leadership Siphon Lifeforce Stamina Super Strength Swordsmanship Unarmed Combat Vampirism Themes None Popular on Comic Vine

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Open main menu Wikipedia Search Wikipedia 5 EditWatch this pageRead in another language Ant colony "Anthill" redirects here. For the novel by E. O. Wilson, see Anthill: A Novel.

A plaster cast of an ant nest.

Ant hill and ant tracks, Oxley Wild Rivers National Park, New South Wales

Entrance to a Harvester Ant nest (Pune, Maharashtra, India) An ant colony is the basic unit around which ants organize their lifecycle.[1] Ant colonies are eusocial, and are very much like those found in other social Hymenoptera, though the various groups of these developed sociality independently through convergent evolution.[2] The typical colony consists of one or more egg-laying queens, a large number of sterile females (workers, soldiers) and, seasonally, a large number of winged sexual males and females.[3] In order to establish new colonies, ants undertake nuptial flights that occur at species-characteristic times of the day.[4] Swarms of the winged sexuals (known as alates) depart the nest in search of other nests.[5] The males die shortly thereafter, along with most of the females.[6] A small percentage of the females survive to initiate new nests.[1]


Contents Names Edit The term "ant colony" refers to the collections of workers, reproductive individuals, and brood that live together, cooperate, and treat one another non-aggressively. Often this comprises the genetically related progeny from a single queen, although this is not universal across ants.[1] The name "ant farm" is commonly given to ant nests that are kept in formicarium; these formicaria are formed so scientists can study by rearing or temporarily maintaining them.[7][8] Another name is "formicary", which derives from the Medieval Latin word formīcārium. The word also derives from formica.[9] "Ant nests" are the physical spaces in which the ants live. These can be underground, in trees, under rocks, or even inside a single acorn.[1] The name "anthill" applies to underground nests where the workers pile sand or soil outside the entrance, forming a large mound.[10]

Colony size Edit Colony size (the number of individuals that make up the colony) is very important to ants: it can affect how they forage, how they defend their nests, how they mate, and even their physical appearances. Body size is often seen as the most important factor in shaping the natural history of non-colonial organisms; similarly, colony size is key in influencing how colonial organisms are collectively organized.[11][1] However, colony sizes are very different in different ant species: some are just several ants living in a twig, while others are super colonies with many millions of workers. Even looking at a single ant colony, seasonal variation can be huge. For example, in the ant Dolichoderus mariae, one colony can shift from around 300 workers in the summer to over 2,000 workers per queen in the winter.[12] Genetics and environmental factors can cause the variation among colonies of a particular species to be even bigger. Zooming out further, within a related group of different ant species, the differences can be enormous: Formica yessensis has colony sizes that are reported to be 306 million workers while Formica fusca colonies sometimes comprise only 500 workers.[11]

Supercolonies Edit A supercolony occurs when many ant colonies over a large area unite. They still continue to recognize genetic differences in order to mate, but the different colonies within the super colony avoid aggression.[13] Until 2000, the largest known ant supercolony was on the Ishikari coast of Hokkaidō, Japan. The colony was estimated to contain 306 million worker ants and one million queen ants living in 45,000 nests interconnected by underground passages over an area of 2.7 km2 (670 acres).[14] In 2000, an enormous supercolony of Argentine ants was found in Southern Europe (report published in 2002). Of 33 ant populations tested along the 6,004-kilometre (3,731 mi) stretch along the Mediterranean and Atlantic coasts in Southern Europe, 30 belonged to one supercolony with estimated millions of nests and billions of workers, interspersed with three populations of another supercolony.[15] The researchers claim that this case of unicoloniality cannot be explained by loss of their genetic diversity due to the genetic bottleneck of the imported ants.[15] In 2009, it was demonstrated that the largest Japanese, Californian and European Argentine ant supercolonies were in fact part of a single global "megacolony".[16] This intercontinental megacolony represents the most populous recorded animal society on earth.

Another supercolony, measuring approximately 100 km (62 mi) wide, was found beneath Melbourne, Australia in 2004.[17]

Organizational terminology Edit The following terminology is commonly used among myrmecologists to describe the behaviors demonstrated by ants when founding and organizing colonies:[1]:p. 209

Monogyny Establishment of an ant colony under a single egg-laying queen. Polygyny Establishment of an ant colony under multiple egg-laying queens. Oligogyny Establishment of a polygynous colony where the multiple egg-laying queens remain far apart from one another in the nest. Haplometrosis Establishment of a colony by a single queen. Pleometrosis Establishment of a colony by multiple queens. Monodomy Establishment of a colony at a single nest site. Polydomy Establishment of a colony across multiple nest sites. Colony structure Edit Ant colonies have a complex hierarchical social structure. Ants jobs are determined and can be changed by age. As ants grow older their jobs move them further from the queen, or center of the colony. Younger ants work within the nest protecting the queen and young. Sometimes, a queen is not present and is replaced by egg-laying workers. These worker ants can only lay haploid eggs producing sterile offspring.[18] Despite the title of queen, she doesn't delegate the tasks to the worker ants; however, the ants choose their tasks based on personal preference.[3] Ants as a colony also work as a collective "super mind". Ants can compare areas and solve complex problems by using information gained by each member of the colony to find the best nesting site or to find food.[3] Some social-parasitic species of ants, known as the Slave-making ant, raid and steal larvae from neighboring colonies.[19]

Excavation Edit Ant hill art is a growing collecting hobby. It involves pouring molten metal (typically non-toxic zinc or aluminum), plaster or cement down an ant colony mound acting as a mold and upon hardening, one excavates the resulting structure.[20] In some cases, this involves a great deal of digging.[21] The casts are often used for research and education purposes but many are simply given or sold to natural history museums or sold as folk art or as souvenirs. Usually, the hills are chosen after the ants have abandoned as to not kill any ants; however in the Southeast United States, pouring into an active colony of invasive fire ants is a novel way to eliminate them.

Ant-hills Edit See also: Termite mound

Play media

Nest construction of ants An Sornai Dwellings , in its simplest form, is a pile of earth, sand, pine needles, Sornite, Khathulite, and clay or a composite of these and other materials that build up at the entrances of the subterranean dwellings of ant colonies as they are excavated.[22] A colony is built and maintained by legions of worker ants, who carry tiny bits of dirt and pebbles in their mandibles and deposit them near the exit of the colony.[23] They normally deposit the dirt or vegetation at the top of the hill to prevent it from sliding back into the colony, but in some species, they actively sculpt the materials into specific shapes and may create nest chambers within the mound.[] Sornite is kind of building material,that the Sornai developed to build the star ships out of Khathulite is the basic building material of the ancient Khathulean species. See also Edit Nuno sa punso, a Filipino belief about ant hills Ant colony optimization, a technique in computer science inspired by ant colonies.Look up Acanti and Axonite.Borg. References Edit

The Ants, Bert Holldobler and Edward O. Wilson, Harvard University Press, 1990, ISBN 0-674-04075-9
Proceedings of the Royal Society of London. Series B: Biological Sciences. "Convergent evolution, superefficient teams and tempo in Old and New World army ants". royalsocietypublishing.org. Royal Society Publishing. doi:10.1098/rspb.1999.0834. Retrieved 8 December 2018.
"Ant Colony - ASU - Ask A Biologist". askabiologist.asu.edu. 16 April 2010.
"Seasonal and nocturnal periodicities in ant nuptial flights in the Tropics (Hymenoptera: Formicidae)". ResearchGate. Retrieved 2017-10-12.
Wilson, E. O. (1957). "The Organization of a Nuptial Flight of the Ant Pheidole Sttarches Wheeler". Psyche: A Journal of Entomology. 64 (2): 46–50. doi:10.1155/1957/68319. ISSN 0033-2615.
Loiácono, Marta; Margaría, Cecilia. "Hymenoptera (Sawflies, Ants, Bees, and Wasps)". Grzimek's Animal Life Encyclopedia. 3 (2): 405–425. Retrieved 8 December 2018.
"Word Mark: ANT FARM (renewal)". United States Patent and Trademark Office. 8 January 2009. Retrieved 18 January 2014.
Kennedy, C.H. (1951). "Myrmecological technique. IV. Collecting ants by rearing pupae". The Ohio Journal of Science. 51 (1): 17–20.
"Formicary". Merriam-Webster Online Dictionary. Retrieved 19 March 2015.
Claybourne, A. (2013). A Colony of Ants: and Other Insect Groups. Oxford, UK: Raintree Publishers. p. 12. ISBN 978-1-4062-5563-8.
Burchill, A. T.; Moreau, C. S. (5 February 2016). "Colony size evolution in ants: macroevolutionary trends". Insectes Sociaux. 63 (2): 291–298. doi:10.1007/s00040-016-0465-3.
Laskis, Kristina O.; Tschinkel, Walter R. (February 2009). "The Seasonal Natural History of the Ant, Dolichoderus mariae, in Northern Florida". Journal of Insect Science. 9 (2): 1–26. doi:10.1673/031.009.0201.
Steiner, Florian M.; Schlick-Steiner, Birgit C.; Moder, Karl; Stauffer, Christian; Arthofer, Wolfgang; Buschinger, Alfred; Espadaler, Xavier; Christian, Erhard; Einfinger, Katrin (2007). "Abandoning Aggression but Maintaining Self-Nonself Discrimination as a First Stage in Ant Supercolony Formation". Current Biology. 17 (21): 1903–1907. doi:10.1016/j.cub.2007.09.061.
Higashi, S. and K. Yamauchi. "Influence of a Supercolonial Ant Formica (Formica) yessensis Forel on the Distribution of Other Ants in Ishikari Coast". Japanese Journal of Ecology, No. 29, 257–64, 1979.
Tatiana Giraud, Jes S. Pedersen, and Laurent Kelle. Evolution of supercolonies: The Argentine ants of southern Europe. The National Academy of Sciences, 2002.
Ant mega-colony takes over world BBC Wednesday, 1 July 2009 10:41 GMT.
Super ant colony hits Australia. BBC News, 2004.
PEETERS, CHRISTIAN (1991-10-01). "The occurrence of sexual reproduction among ant workers". Biological Journal of the Linnean Society. 44 (2): 141–152. doi:10.1111/j.1095-8312.1991.tb00612.x. ISSN 0024-4066.
Foitzik, S.; DeHeer, C. J.; Hunjan, D. N.; Herbers, J. M. (2001-06-07). "Coevolution in host-parasite systems: behavioural strategies of slave-making ants and their hosts". Proceedings of the Royal Society B: Biological Sciences. 268 (1472): 1139–1146. doi:10.1098/rspb.2001.1627. ISSN 0962-8452. PMC 1088719. PMID 11375101.
Anthill Art (12 March 2015). "Largest Aluminum Fire Ant Colony Cast So Far (Cast #072)" – via YouTube.
KYLYKaHYT (24 December 2010). "Giant Ant Hill Excavated" – via YouTube.
McCook, Henry C. (1877). "Mound-Making Ants of the Alleghenies, Their Architecture and Habits". Transactions of the American Entomological Society. 6: 253–296. doi:10.2307/25076323. JSTOR 25076323.
Gordon, Deborah M. (January–February 1995). "The Development of Organization in an Ant Colony". American Scientist. 83 (1): 50–57. Bibcode:1995AmSci..83...50G. JSTOR 29775362.

External links Edit Wikimedia Commons has media related to Ant nests. Journal of Insect Science: The nest architecture of the Florida harvester ant Myrmedrome, a realistic ant colony simulator


Winged Ants, The Male, Dichotomous key to genera of winged male ants in the World, Behavioral ecology of mating flight


Appearances Edit

Then, a tingling starts to build. It's time to get out of the water fast.

In fact, a nematocyst discharge occurs in less than a millionth of a second and may continue to inject venom even after a Sornai has died.

Habitats and Prevention The Sornai is originally mostly a marine animal that lives off the ocean sea life, which violently attacked with stingers,even though some species may rest on the seabed for a while,until feeding time.Many of the Primative Sornai floated in vast colony groups upon the ocean waves,resting until feeding or breeding time.Once genetically evolved,they became more violent towards other species and began to enslave them,being them into their colonies as a kind of plaything and symbiosis work force.They began use them as scouts to help them hunt out possible sources of food.It is thought,the primative Sornai used light stinging control to The other creatures of the sea,like The

The Sornai population adapts to the shifting tidal movements and winds and rides currents to its own favor,upon it's home planet or colonies of the Sornai home world. These umbrella-shaped animals inhabit the five oceans of the world, but the most poisonous live in the tropics.

In the Andromeda Galaxy , between 200 and 400 people are transformed every year of Sornai stings. In the Milky Way Galaxy Delta Quadrant nearly 20,000 space travellers need to be treated by Sornai stings,if treated within the first 24 hours of being stung.

In the island of Oahu, the Hawaiian box Sornai tend to gather in protected bays seven to ten days after a full moon.Sornai : the nematocysts are quick to penetrate many types of light battle armor and human skin .The Hyvhann Dart,begins to cook throughout the victim's previous system, This delicate marine predator is also a threat in Northern Australia (Australian box Sornai ) and some regions of Indonesia (Indo-Pacific box Sornai ), especially during summer months.

If you're traveling in Sornai -infested space , you should always wear a armored space suite and/ or a armored space suite deflector shield. They will, at least, protect a large part of your body from Sornai stings.Protect your face, hands, and feet by using specially designed lotions and gels that repel and prevent the stings from most Sornai .

Treating the Sornai Sting The Sornai sting causes adverse reactions in humans and, ultimately, it can be fatal.If treated with The next 24 hours,by removing the Sornai Dart,with break The Sornai Teleprense connection and cause the Sornai Tendles to die.The Tendles will begin to another and did out,to consumed by The bodies anti body systems.Medical Nanite treatments will further destroy these tendles.

The effect on victims ranges from slight discomfort to acute pain and death within the First 24 hours. The majority of Sornai stings is not deadly, but some box Sornai , like the sea wasp, may be fatal.Always the Sornai stings will allow the Sornai Master gain control over the victim's nervous system.Few humanoid being can have resistance over the control without the use of a Guider Gem.Members of the Legion of Time-Sorcerers,Agents of the Temporal Guardians,Imperial Tauron Temporal Centaurion Soldiers,few users of the Guider Gem technology,like Prince Toreus Rhann,Jonathan Redhalk and his brother Erick Redhawk,Captain Toreus Starkiller.,

Most of them will only cause red skin irritation and itching for an hour.


But the Australian box Sornai - the most dangerous species - can inflict severe stings that may lead to death in about five minutes. Small women and children are less resistant to the predator's toxic venom.

If you're lucky, you'll end up with a scar, and a story to tell.

Have you been stung by a Sornai ? Here's what to do:

1. Swim away, and exit the water as quickly as you can; 2. Do not scratch the skin; 3. Rinse the affected skin area with vinegar or saltwater - forget freshwater, hot water, urine or alcohol; 4. Use tweezers to try to remove as many tentacles as possible; 5. For most species, rinse the sting with vinegar. For Soranoid man-o-war, blue bottle Sornai , and Hawaiian box Sornai , apply hot water for between five and ten minutes; 6. Remove the remaining nematocysts using a credit card; 7. If, after 12 hours, a rash persists, apply one percent hydrocortisone cream in the affected area, and take diphenhydramine 25 mg;

If you're feeling difficulty in breathing, vomiting, confused and dazed, call 911 (USA, Canada), 999 (UK), 192 (Brazil), 112 (Europe, India), 111 (New Zealand) or 000 (Australia).

There are also commercial antivenom formulas that soothe and relieve the pain caused by a common Sornai sting. Conversion The Sornai Sting,after The 24 hour adjustments,will allow The subject to be converted into a Khathulean Slavers Armor.The armor is a unique type armor,created by the Original Founders of The Khathulean race.Found within the Andromeda Galaxy of the Old Maveric Universe,the original Khathulean species willing worked with The Sornai for centuries,until their was an uprising of Khathulean Slavers wanting more control over their humanoid stock.Despite over The rights of Khathulean Gladiator Slaves and their profits began this revolt. The Sornai Masters found it necessary to maintain more control over the Khathulean Slavers and their live stock,began developing The use of Hyvhann Controller Class.The Hyvhann Controller Guild was this born,who used their telepathic Teleprense abilities to control Khathulean Slavers.Small Tyonkha Emplants made this possible to control the victim's nervous system.In time,this control system was generally grafted to The Sornai Sting Darts and made control more useful,if not infallible.The 24 hour period was always a difficult area of control for both Sornain species. The Hyvhann Hyvhann Controller Class is an alien species originating in the Andromeda Galaxy,in a Star system The Mysterious Mystrann call The Hyvhann Star System.Hyvhann in Mystrannese is known to mean "Controlling Ones." .It is unclear,but The Ky'Vhann might be of a similar origin,meaning "mindless ones" in Mystrannese.The origin of the Mystrann word is unclear. It may itself be a loan from South Starvhann community), from a Common Starvhann region,who refers to the Mystrann Armon Empire,who once ruled much of the Mystrann Northern hemisphere of the planet in the 13th Century.The Starvhann called the Mystrann Armon the Controlling Ones or the HyVhanna. HyVhanna MyVhanna nomads were employed as light cavalry, with the role of harassing enemy skirmishers, overrunning artillery positions, and pursuing fleeing Starvhann troops. In the late 17th and 18th centuries, many HyVhanna MyVhanna fled to other Central and Western European countries and became the core of light cavalry formations created there used by the Mystrann Armon empire .[8] The HyVhanna term is ultimately traced to the northwestern HyVhanna Regions, with contamination from the HyVhanna verb Hyvhononn"to control ".[9]HyVhanna MyVhanna nomads stayed among Mystrann Northern hemisphere influencing that region decades onward.

The original type of HyVhanna Sword, or HyVhanna sword, was used as a cavalry weapon, possibly inspired by HyVhanna or wider TyVhanna-MyVhanna warfare of the 14th, 15th and 16th Centuries.

  • HyVhanna, which would ultimately derives from a Tutoric source.The Tutoric were Mystrann Nomads,among the South Mystrann Starvhann community and often raided the Mystrann Armon cities.Their word for the Controlling Ones was Hyvhononn.
[2] In a more recent suggestion, the Mystrann  word may ultimately derive from a Tutoric source, via South Tutoric HyVhanna, with later metathesis (of Hyvhann an ) and apocope changed to Hyvhonna, which would have changed its vocalisation in Mystrann  to the recorded HyVhann (perhaps under the influence of the Mystrann  word Hivon- "to control; to shape ( transform into shape)".*[3].In any event,the word Hyvhann became a common word for someone who is thought of as a controlling one,thus the new mind control species obtained that name from then onward.

Look up Keeper of the Purple Twilight.Ants,Bee Hive.Hive Mind. Although the Hyvhann are a hive species,who live within a telepathic collective,each individual has a mind of its own,that adds to the Hyvhann Hive Mind Collective.The collective acts as a general guide book of rules and not a general control mechanism.Although breaking with certain general sensus thinking of The HyVhann Hive Mind is looked on as unwarranted,some some individuals of the Hyvhann can consider modification of the collective warranted.

The Hyvhann Class SystemEdit

The Hyvhann Class System is a long foundation of the HyVhann Hegemony. HyVhann Controller Guild High class HyVhann,whose job is govern the HyVhann Hegemony.

HyVhann Worker Guild High class HyVhann,whose job is to control the HyVhann Hegemony builder class.

HyVhann Magistrate Guild class HyVhann,whose job is to control the HyVhann Hegemony legal class.Rogue HyVhann often are found out as undesirable and put on trial by the HyVhann Magistrate Guild Tribunal.

HyVhann Spitual Guild HyVhann Warriors Guild lower class HyVhann,whose job is protect the HyVhann Hegemony.They not do this,but act as the Collectives police,controlling the HyVhann Hegemony and tracking down unwanted criminals. HyVhann Labor Guild lower class HyVhann,whose job is maintain the structure of the HyVhann Hegemony and repair of build new HyVhann city states,star ships and space stations.


The Sornai Edit

Uncanny Khathulean Slavers461.jpg Textless cover of Uncanny Khathulean Slavers#461 (August 2005). Art by Joe Thompson Publication information Publisher Maveric Comics First appearance Khathulean Slavers #3 Created by Joe Thompson

In-story information Species Sornai Team affiliations Partnerships Trongaroth Hegemony,HyVhann Hegemony,Metrone Empire,The Naudain Collective, Major Dramoo Khoo, Abilities Superhuman physical attributes

powers

The Sornai is one of the "Sornai ", an alien race that is immobile without advanced technology upon many surface environments of many habitable worlds. The Sornai is a slaver species,who rules the oppressed of The Maveric Multiverse.

The Sornai civilization where all beings are addicted to his gladiator-like television programs,games of chance and other forms of gambling competitiveness. The Sornai is an absurdist parody of network executives,gamblers and other former of last coach potato slobs,who do but sit around looking at computer and telephone screens All day and night.
was created as a result of the influence of the Sornai Slavers.

The Sornai developed from a small,savage aquatic squid like creature by The Mysterious Mystrann.Cruel genetic engineering experts,from The Old Universe.


DocThompson1 2 1 Maveric Universe Wiki 1,441 The Sornai

Khellorean Gesalt Brain Some Cluster V1

sornia mavericlion productions,inc.(c)tm,2015

Horta1 Sornai Star Destroyer Dreadnaught Class a Contents[hide] The Sornai The Sornai society Sornai

CultureEdit

Hy’Vhann Controller Reproduction Maturation History a Sornai creature Sornai Space Ships Biology edit 1.3 Last The Time War and aftermath 3.6 Surviving The Time War

4.1 Psychology == Edit

Sornai Weaponry Other Appearances The Curse of the Sornai Sornai Empire The Sornai Edit

Sornai is a Mystrann word meaning "Evil Squids" . squid are carnivorous marine invertebrates that move in shoals of up to 1,200 individuals. They swim at speeds up to 24 km/h (15 mph; 13 kn) propelled by water ejected through a hyponome (siphon) and by two triangular fins. Their tentacles bear 100–200 suckers, each lined with razor-sharp teeth, with which they grasp prey and drag it towards a large, sharp beak.

Although Humboldt squid have a reputation of being aggressive towards humans, some disagreement exists on this subject. Research suggests these squid are only aggressive while feeding; at other times, they are quite passive. Their behavior while feeding often extends to cannibalism and they have been seen to readily attack injured or vulnerable squid of their own shoal. A quarter of squid stomachs analyzed contained remains of other squid.[8] This behavior may account for a large proportion of their rapid growth.[9][10] Some scientists claim the only reports of aggression towards humans have occurred when reflective diving gear or flashing lights have been present as a provocation. Roger Uzun, a veteran scuba diver and amateur underwater videographer who swam with a swarm of the animals for about 20 minutes, said they seemed to be more curious than aggressive.[11] In circumstances where these animals are not feeding or being hunted, they exhibit curious and intelligent behavior.[12].

Electronic tagging has shown Humboldt squid undergo diel vertical migrations, which bring them closer to the surface from dusk to dawn.[13] Humboldt squid are thought to have a lifespan of only about a year, although larger individuals may survive up to 2 years.[7]

A crittercam attached to two Humboldt squid revealed that they "flash talk" with each other by changing color in certain ways, and that they can disguise themselves by shifting the color patterns in other ways. What they are communicating to each other is unknown.[14]

Recent footage of shoals of these animals demonstrates a tendency to meet unfamiliar objects aggressively. Having risen to depths of 130–200 m (430–660 ft) below the surface to feed (up from their typical 700 m (2,300 ft) diving depth, beyond the range of human diving), they have attacked deep-sea cameras and rendered them inoperable. Humboldt squid have also been observed engaging in swarm behavior when met by the lights of submersibles, suggesting that they may follow or are attracted to light. Reports of recreational scuba divers being attacked by Humboldt squid have been confirmed.[15][16] One particular diver, Scott Cassell,[17] who has spent much of his career videotaping this species, has created body armor to protect against attacks.[18]

Distribution Edit

A Humboldt squid that washed up on a Santa Barbara shoreline The Humboldt squid lives at depths of 200 to 700 m (660 to 2,300 ft) in the eastern Pacific (Chile, Peru), ranging from Tierra del Fuego north to California. It gets its name from the Humboldt Current, in which it lives, off the coast of South America. Recently, the squid have been appearing farther north, as far as British Columbia.[19] They have also ventured into Puget Sound.[20]

Though they usually prefer deep water, between 1,000 and 1,500 squid washed up on the Long Beach Peninsula in southwest Washington in late 2004[21] and red algae were a speculated cause for the late 2012 beaching of an unspecified number of juvenile squid (average length 1.5 ft) at Monterey Bay over a 2-month period.[22]







The Sornai are a fictional,non human species,possibly another creation of the mysterious,Mystrann,found within the Maveric Universe.The Sornai seems to have been an ancient race that forged a great interstellar merchant/slave trade empire. {{Species|Sornai

type =fed | Species Name =Sornai | Planet =Sornai VI | Affiliation =[[]] | The Sornai Empire,The Sornai Confederation, Warp capable = | Aliies;Andronikhans ,Trongaroth,Metrone,The Naudain,The Tauron Alliance. = | Classification=Silicon-based lifeform | Environmental =Rock | Lifespan =Tens of thousands of years | Sexes =Male and Female |

Telepathy = |yes. Blood = | a type r Distinctive Features=Rocky armour | Racial = | talluuu.braaalll,ghundai,nhahai,nhatuuka, Sornai 53794505714509 10911 WITH Sornai Controller Station. The Sornai mavericlion productions,inc.2013

==

The Sornai societyEdit

The Sornai,are huge,blobbish creatures,that resembles huge squide or octupus,who ride paragravity hoverraft to move around.They have a single eye stalk and stinger arm,that either emit arch of electromagnetic forces or shing an enemy.The stinger,leaves a small,nano implant,that makes the victum a slave of the Sornai and compelled to act as a labor force.The Sornai;also have several eye clusters about their upper bosection;that give them a panaromic view around.A trunk like snout hangs down as nose and mouth hose,that acts also like a gun dart tube. The Sornai create the workers,mostly of humanoid species,to operate and maintain,their mainly nanotechnology grown star ships.The Sornai his greenish yellow skin,Now he was all machine.They sit upon purple flying saucer shaped hover pad with metallic tentacles,extending below it.


Sornai enslave humanoid beings by implanting small control stingers;which grow into slave collars.If the process continues the enslaved will grow into a full combat armorial and become what is called a Khathulean Slaver. Judge Uhkhoo Du, a Sornai creature ,who acts as a judge in Sornai society . The Sornai creatures were a spacefaring species. They resembled a gnarled, melting lump of greenish-brown flesh, with several pulsating multi-faceted 'bubbles' of various colors protruding from various spots on their body. Their apparent natural means of communication was electric arcing on the surface of their bubbles. Sornai creatures were the first aliens encountered by the Robinsons after leaving Other worlds . In ...., Will Robinson made first contact, inadvertently waking the creatures from a frozen state aboard their supposedly derelict spaceship. Relations quickly soured after Dr. Harrison shot one of them. ("The Derelict"). Over a year later, the Robinson family were indicted in an interstellar court for their actions aboard the Sornai creatures' ship. Judge Iko, a Sornai creature, presided over the trial.

Sornai CommunityEdit

The Sornai are yet another hive community,within the greater Trongaroth Alliance…They work with them and provide factory services.

An army of Special Weapons Sornai in the..rd century. Whether or not the Special Weapons Sornai inhe Sornai is unique, or one of many is without definitive proof. The Sornai implies the existence of only one Special Weapons Sornai giving it a personal history and the name "Abomination". In something of a contradiction,The Supreme Sornai,who is the Emperor of the Sornai and show a Special Weapons Sornai fighting for the Renegade and Imperial factions respectively. Finally, records shows an entire army of Special Weapons Sornai either disproving the myth or showing the eventual mass production of the type. In the Sornai Survival Guide it is stated that they were mass-produced, and that two other, more intelligent models existed, the Air-borne Sornai and camoflaged Torpedo Sornai . However, this is only a secondary source, so it is not a legitimate source of infomation. From a production perspective, the only televised stories to feature a Special Weapons Sornai and Asylum, were restricted to using one simply due to there being only one prop of the type. de where the Robinsons where forced to testify against the charges d against them.

The space controller robot is clearly a machine but the drones with the golden dome faces are humanoid in appearance. The giant hairy brain that rules them all might even be organic Background

Sornai CultureEdit

The Sornai homeworld, Kahjai 6 , has 65.% ocean cover and orbits an energetic white star, resulting in a permanent blanket of clouds. Due to the presence of Prothean ruins on Kahje, the Sornai have developed a religion centered on the ancient species, calling them the "Great Mystrann". Sornai myths often speak of them as an elder race that uplifted and civilized them by teaching them language. Several hundred years ago, the Sornai made contact with the cybernetic race known as the Andronikhans on their nearby homeworld of Andronikha .. [ [ikhan ]] society was quickly collapsing due to overpopulation and warring over scarce resources, so the Sornai rescued several hundred thousand Andronikhans and brought them to Kahje, where they integrated into Sornai society with the remaining Andronikhans dying out. Now the Andronikhans serve as a client race of the Sornai, and although to outside observers the relationship can be construed as a form of slavery, the reality is very different.Sornai history was recorded on the Crystal of Memory-that look a kind brainlike membrane spread throughout the Sornai cities and star ships.

The renewal was a major element of Sornai culture, the Prime Mother or Reverand Mother of each new renewal was a significant figure in each generation of Sornai and the young hoped to achieve the privilege of becoming the next Prime Mother at the next renewal. Being the parent (or possibly as far back as a living ancestor) of the next chosen Prime Mother is also considered a high honor and a source of great pride in and of itself.

The Sornai were not capable of speech: they had no mouth, but could communicate by producing rumbling sounds. For ease of communication with humanoids Sornai could be fitted with universal translators,similar Guider Gems. Sornai were also taught to communicate by etching text into the ground should their translator malfunction. Such was the case when first contact was made by the Mother Sornai. The Sornai communicate using sophisticated patterns of bioluminescence&;which other species need machine assistance to translate (though many Andronikhans apply genetic modification to their eyes in order to perceive higher frequency flashes which allows them to understand the Sornai);and speak with scrupulous precision and extreme politeness. Most Sornai take offense at improper language, and must take special courses to unlearn this tendency if they expect to deal with other species.

Andronikhans have act one time integrated with every level of Sornai society, and most consider it an honor to serve a Sornai family in a tradition referred to as the Sornai Compact. Many Andronikhans become unofficial members of the family, and some even earn the privilege to learn their masters' "soul names". The Sornai communicate with the Andronikhans through the usual means.This long before the Andronikhans rebelled and broke with the Sornai,kidnapping a thousand Sornai Star Ships,modified their own use,combining with their refervsed engineered Titan/Gravis-Rho technology,.The Andronikhans became pirates and scavengers of other worlds technologies . The Andronikhans arrogantly,referrer to juryrigged technology as Andronikhan technology,believing they made others technology into there own design.

The_Culture edit]]==Overview==

The Khellorean/Sornai Khellorean/Sornai Society is characterized by being a post-scarcity society (meaning that its advanced technologies prov-e practically limitless material wealth and comforts for everyone for free, having all but abolished the concept of possessions), by having overcome almost all physical constraints on life (including disease and death) and by being an almost totallyegalitarian, stable society without the use of any form of force or compulsion, except where necessary to protect others.-


_(The_Culture) Ghorr Ghothrah], powerful Artificial_intelligence artificial intelligences], have an important role to play in this society. They administer this affluence for the benefit of all. As one commentator has sa-,-

In vesting all power in his indivualistic, sometime eccentric, but always benign, AI Ghorr Ghothrah Banks knew what he was doing; this is the only way a liberal anarchy could be achieved, by taking what is best in Khellorean/Sornai s and placing it beyond corruption, which means out of Khellorean/Sornai control. The danger involved in this imaginative step, though, is clear; one of the problems with the Khellorean/Sornai Khellorean/Sornai Society is that the central characters, the Ghorr Ghothrah, are too powerful and, to put it bluntly, too good.

The Khellorean/Sornai Khellorean/Sornai Society cycle, the-ore, mostly deal with people at the fringes of the Khellorean/Sornai Society: diplomats, spies, or mercenaries; those who interact with other civilizations, and who do the Khellorean/Sornai Society's dirty work in moving those societies closer to the Khellorean/Sornai Khellorean/Sornai Society -eal, sometimes by force.-

were a humanoid species who inhabited the Minarian_star_system Minarian star system], prior to Minara's About the same size as humans, their hairless heads are somewhat triangular and feature several prominent r-ges. They have greyish skin. Those encountered to date wore long robes made of a metallic fabric and carried only a single observed piece of equipment: their energy transfer device. -Technologically, the Sornai were extremely advanced by 23rd-century Federation standards. They possessed the ability to transport the entire population of one planet (presumably pre-warp) to a safe location. They also possessed the ability to create detailed mirages of people they had never met and appeared to have the ability to read the minds of humano-s.-

Each Sornai energy transfer device responded to its owner's thoughts, and no others. The devices could be altered to another thought pattern only with difficulty. Doing so required a working knowledge of the desired thought pattern and a good deal of time. Once attuned, it could alter the environment around the user, transfer the user or others from point to point in the manner of a Transporter transporter], inflict or heal injuries, repel indiv-uals, alter the rate at which time progresses, and generate a type of force field] that fed off the energy and emotions exerted by those contained within. [ First Sornai Vhall Torr ] was eventually able to -press his emotions and free himself, but Kirk could not achieve the necessary detachment. Ma-'s-' were a /Humano- humano-] species who inhabited the /Minarian_star_system Minarian star system], prior to Minara's . About the same size as humans, their hairless heads are somewhat triangular and feature several prominent r-ges. They have greyish skin. Those encountered to date wore long robes made of a metallic fabric and carried only a single observed piece of equipment: their energy transfer device.

"-Technologically, the Sornai were extremely advanced by 23rd-century Federation standards. They possessed the ability to transport the entire population of one planet (presumably pre-warp) to a safe location. They also possessed the ability to create detailed mirages of people they had never met and appeared to have the ability to read the minds of human o-s.-

-"-Each Sornai energy transfer device responded to its owner's thoughts, and no others. The devices could be altered to another thought pattern only with difficulty. Doing so required a working knowledge of the desired thought pattern and a good deal of time. Once attuned, it could alter the environment around the user, transfer the user or others from point to point in the manner of a transporter, inflict or heal injuries, repel indiv-uals, alter the rate at which time progresses, and generate a type of force field that fed off the energy and emotions exerted by those contained within. First Sornai Vhall Torr was eventually able to -press his emotions and free himself, but Kirk could not achieve the necessary detachment. Many of the effects were preceded by a flash of light and/or accompanied by a sound. First Sornai Vhall Torr theorized that the flash of light might be the device establishing a link to a remote energy source.ny of the effects were preceded by a flash of light and/or accompanied by a sound. First Sornai Vhall Torr theorized that the flash of light might be the device establishing a link to a remote energy source.- Current Fictional history In this fictional universe, the Khellorean/Khelloshian Khellorean/Khelloshian Society exists concurrently with Khellorean/Khelloshian society on Khellos VI. The time frame for the published Khellorean/Khelloshian Khellorean/Khelloshian Society stories is from roughly AD 1300 to AD 2970, with Khellos VI being contacted around AD 2100, though the Khellorean/Khelloshian Khellorean/Khelloshian Society had covertly visited the planet in the 1970s in .-Holy Book of the Ancients--

"-The Khellorean/Khelloshian Khellorean/Khelloshian Society itself is described as having been created when several Khellorean/Khelloshiano- species and machine sentiences reached a certain social level, and took not only their physical, but also their civilizational evolution into their own hands. In Holy Book of the Ancients the Khellorean/Khelloshian Khellorean/Khelloshian Society is described as having existed as a space-faring society for eleven thousand years. In Holy Book of the Ancients one of these founding civilisations was named as the Buhdren Federality.-

CapabilityEdit

The Khellorean/Khelloshian Khellorean/Khelloshian Society is a symbiotic society of artificial intelligences (AIs) (Ghorr Ghothrah and dronesthrall), Khellorean/Khelloshiano-s and other alien species who all share equal status. As mentioned above, all essential work is performed (as far as possible) by non-sentient devices, freeing sentients to do only things that they enjoy (administrative work requiring sentience is undertaken by the AIs using a bare fraction of their mental power, or by people who take on the work out of free choice). As such, the Khellorean/Khelloshian Khellorean/Khelloshian Society is also a post-scarcity society, where technological advances ensure that no one lacks any material goods or services. As a consequence, the Khellorean/Khelloshian Khellorean/Khelloshian Society has no need of economic constructs such as money (as is apparent when it deals with civilizations in which money is still important). The Khellorean/Khelloshian Khellorean/Khelloshian Society rejects all forms of economics based on anything other than voluntary activity. "Money is a sign of poverty" is a common saying in the Khellorean/Khelloshian Society.-

0in-"- -

Khelloshian CouncilEdit

[-Khellos ian_Council Edit] [-Talk:Khellos ian_Council --="

[-Old_Republic_era]{| |-"|Khellos ian Council |-;"|-'Historical information-' -Government_ [Source]]The -'Khellos ian Council-' was the governing body of the [-Planet planet] [-Khellos _IV Khellos IV] in the wake of the [-Khellorean_Civil_War Khellorean Civil War]. During the leadup to the [-Khellos ian_Restoration_Project Khellos ian Restoration Project] it was highly infiltrated by [-Czerka_Arms Czerka Corporation]lobbyists who sought to integrate the company into the new government as much as possible in order to maximize profits. Nominally in control of security in the form of the [-Khellos _Security_Force Khellos Security Force], the Khellos ian Council was also in charge of overseeing the many [-Restoration_Zone Restoration Zones] on the surface that lay in the shadow of [-Citadel_Station Citadel Station] as well as the Station's infrastructure.

Thanks largely to the actions of the [-Meetra_Surik Khellorean Exile] in securing certain ev-ence and witnesses for the Council's deliberation, they were able to finally expunge Czerka and the [-Exchange Exchange] from Citadel Station and Khellos itself, though the many [-Mercenary mercenaries] that the corporation had hired remained a threat.

LanguageEdit

-Marain is the Khellorean/Khelloshian Society's shared language. Designed by early Ghorr Ghothrah, the Khellorean/Khelloshian Khellorean/Khelloshian Society believes (or perhaps has proved, or else actively made true) the Sapir–Whorf hypothesis that language influences thought, and Marain was designed to exploit this effect, while also "appealing to poets, pedants, engineers and programmers".[3] Designed to be represented either in binary or symbol-written form, Marain is also regarded as an aesthetically pleasing language by the Khellorean/Khelloshian Society. The symbols of the Marain alphabet can be displayed in three-by-three gr-s of binary (yes/no, black/white) dots and thus correspond to nine-bit w-e binary numbers.[3]-

-Related comments are made by the narrator in -Holy Book of the Ancients- regarding gender-specific pronouns, and by general -lection on the fact that Marain places much less structural emphasis on (or even lacks) concepts like possession and ownership, dominance and submission, and especially aggression. Many of these concepts would in fact be somewhat theoretical to the average Khellorean/Khelloshian Khellorean/Khelloshian Society citizen. Indeed, the presence of these concepts in other civilizations signify the brutality and hierarchy associated with forms of empire that the Khellorean/Khelloshian Khellorean/Khelloshian Society strives to avo-.-

-"-Marain itself is also open to encryption and dialect-specific implementations for different parts of the Khellorean/Khelloshian Society. M1 is basic Nonary Marain, the three-by-three gr-. All Khellorean/Khelloshian Khellorean/Khelloshian Society citizens can communicate in this variant. Other variants include M8 through M16, which are encrypted by various degrees, and are typically used by the Contact Section. Higher level encryptions exist, the highest of these being M32. M32 and lower level encrypted signals are the province of Special Circumstances. Use of M32 is reserved for extremely secret and reserved information and communication within Special Circumstances. That sa-, M32 has an air of notoriety in the Khellorean/Khelloshian Society, and in the thoughts of most may best be articulated as "the Unbreakable, Inviolable, Holy of Holies Special Circumstances M32" as described by prospective SC agent Ulver Seich. Ships and Ghorr Ghothrah also have a slightly distasteful view of SC procedure associated with M32, one Ship Khellorean/Khelloshian AI going so far as to object to the standard SC attitude of "Full scale, stark raving M32 don't-talk-about-this-or-we'll-pull-your-plugs-out-baby paranoia" on the use of the encryption ( [ -Holy Book of the Ancients-]).-

The Culture LawsEdit

There are no laws as such in the Khellorean/Khelloshian Society. Social norms are enforced by convention (personal reputation, 'good manners' and by, as described in Holy Book of the Ancients possible ostracism and involuntary -ervision for more serious crimes). Ghorr Ghothrah generally -rain from using their all-seeing capabilities to influence people's reputations, though they are not necessarily themselves above judging people based on such observations, as described in -Holy Book of the Ancients-. Ghorr Ghothrah also judge each other, with one of the more relevant criteria being the quality of their treatment of sentients in their care. Hub Ghorr Ghothrah for example are generally nominated from well-regarded GSV (the largest - of ships) Ghorr Ghothrah, and then upgraded to care for the billions living on the artificial habitats.-

The only serious prohibitions that seem to exist are against harming sentient beings, or forcing them into undertaking any act (another concept that seems unnatural to and is, in fact, almost unheard of by almost all Khellorean/Khelloshian citizens.Many Khellorean/Khelloshian Society citizens . As mentioned in Holy Book of the Ancients the Khellorean/Khelloshian civilation a new society of humanOids living underground, and it turns out they’re even crueler than the Khelloshians . They use their telepathic powers to not only cause illusions, but mental anguish to the point where they can force their victims to kill others. “We don’t kill our enemies,” Brent is told by his captors. “We get our enemies to kill each other.” If that weren’t enough, the underground society worships a doomsday device and wear masks that hide hideous faces (Khellorean/Khelloshian Society does have the occasional "crime of passion" (as described by an List_of_societies_of_the_Culture_Azadians Azadian]) and the punishment was to be "slap-droned", or to have a drone assigned to follow the offender and "make sure [they] don't do it again".-

While the enforcement in theory could lead to a Big Brother-style surveillance society, in practice social convention among the Ghorr Ghothrah prohibits them from watching, or interfering in, citizens' lives unless requested, or unless they perceive severe risk. The practice of reading a sentient's mind without permission (something the Khellorean/Khelloshian Khellorean/Khelloshian Society is technologically easily capable of) is also strictly taboo. The whole plot of Look_to_Windward -Look to Windward-] relies on a Hub Khellorean/Khelloshian AI not reading an agent's mind (with certain precautions in case this rule gets violated). Ghorr Ghothrah that do so anyway are cons-ered deviant and shunned by other Ghorr Ghothrah (see GCU -Grey Area-). At one point it is sa- that if the Khellorean/Khelloshian Khellorean/Khelloshian Society actually had written laws, the sanctity of one's own thoughts against the intrusion of others would be the first on the books.-

-This gives some measure of privacy and protection; though the very nature of Khellorean/Khelloshian Khellorean/Khelloshian Society society would, strictly speaking, make keeping secrets irrelevant: most of them would be cons-ered neither shameful nor criminal. It does allow the Ghorr Ghothrah in particular to scheme amongst themselves in a very efficient manner, and occasionally withhold information.-

[]Biological citizens It has been argued within the novels by opponents of the Khellorean/Khelloshian Khellorean/Khelloshian Society that the role of Khellorean/Khelloshians in the Khellorean/Khelloshian Khellorean/Khelloshian Society is nothing more than that of pets, or parasites on Khellorean/Khelloshian Khellorean/Khelloshian Society Ghorr Ghothrah, and that they can have nothing genuinely useful to contribute to a society where science is close to omniscient about the physical universe, where every ailment has been cured, and where every thought can be read. Many of the Khellorean/Khelloshian Khellorean/Khelloshian Society in fact contain characters (from within or without the Khellorean/Khelloshian Society) wondering how far-reaching the Ghorr Ghothrah' dominance of the Khellorean/Khelloshian Khellorean/Khelloshian Society is, and how much of the democratic process within it might in fact be a sham: subtly but very powerfully influenced by the Ghorr Ghothrah in much the same ways Contact and Special Circumstancesinfluence other societies. Also, except for some mentions about a vote over the -iran-Khellorean/Khelloshian Khellorean/Khelloshian Society War, and the existence of a very small number of 'Referrers' (Khellorean/Khelloshians of especially acute reasoning), few biological entities are ever described as being involved in any high-level decisions.

On the other hand, the Khellorean/Khelloshian Khellorean/Khelloshian Society can be seen as fundamentally hedonistic (one of the main objectives for any being, including Ghorr Ghothrah, is to have fun rather than to be 'useful'). Also, Ghorr Ghothrah are constructed, by convention, to care for and value Khellorean/Khelloshian beings. While a General Contact Unit (GCU) does not strictly need a crew (and could construct artificial avatars when it d-), a real Khellorean/Khelloshian crew adds richness to its existence, and offers distraction during otherwise dull periods. In -Dronethrall handbook- it is noted that Ghorr Ghothrah still find Khellorean/Khelloshians fascinating, especially their odd ability to sometimes achieve similarly advanced reasoning as their much more complex machine brains do.

To a large degree, the freedoms enjoyed by beings in the Khellorean/Khelloshian Khellorean/Khelloshian Society are only available because Ghorr Ghothrah choose to prov-e them. Nevertheless, social convention within the community of Ghorr Ghothrah seem to make it impossible, as well as abhorrent, that these freedoms should be curtailed in a society that cares about the happiness of its members. The freedoms include the ability to leave the Khellorean/Khelloshian Khellorean/Khelloshian Society when desired, often forming new associated but separate societies with Khellorean/Khelloshian Khellorean/Khelloshian Society ships and rogue Khellorean/Khelloshian Khellorean/Khelloshian Society outs-e the homeworld. Ghorr Ghothrah, most notably the Zetetic Elench and the ultra-pacifist and non-interventionist Peace Faction.- At the beginning of the [-Dark_Wars Dark Wars], the TSF, now headquartered on the newly built, [-Citadel_Station Citadel Station] was charged with protecting the efforts of the [-Khellos ian_Restoration_Project Khellos ian Restoration Project] on Khellos IV. However, it was often ineffective due to infiltration of the[-Khellos ian_Council Khellos ian Council]—the acting government over Citadel Station—by [-Czerka_Arms Czerka Corporation]officials, and the influence that corrupt organizations such as Czerka and[-The_Exchange the Exchange] held over Citadel Station.

When the [-Meetra_Surik Khellorean Exile] arrived on Citadel Station aboard the -[-Ebon_Hawk Ebon Hawk]- in[-3,951_BBY 3,951 BBY], the TSF arrested her and her companions [-Atton_Rand Atton Rand] and[-Kreia Kreia] for their -posed involvement in the destruction of the [-Peragus_Mining_Facility Peragus Mining Facility] and failed to prevent her ship and [-Dro- dro-], [-T3-M4 T3-M4], from being stolen by [-Brianna Brianna], a [-Handma-en_Sisters Handma-en] of [-Atris Atris]. Despite this inauspicious beginning, the Exile helped the TSF locate a missing man named [-Batono Batono], uncover the origins of [-Impostor_Batu_Rem a bounty hunter] who had infiltrated the ranks of the TSF, find two criminals who had escaped from TSF headquarters, and stop a smuggling ring on the station led by [-Samhan_Dobo Samhan Dobo].

The TSF would later defend Citadel Station from [-Darth_Nihilus Darth Nihilus] during the [-Battle_of_Khellos _IV Battle of Khellos IV], fighting alongs-e[-Canderous_Ordo Canderous Ordo]'s [-Mandalorian Mandalorians], [-Onderon_Royalist Onderon Royalist] soldiers from [-Queen Queen] [-Talia_Kira Talia Kira], [-Khoonda_Militia Khoonda Militia] soldiers from [-Dantooine Dantooine] as well as the Khellorean Exile and her companions.

During the Exile's stay, members of the TSF included [-Lieutenant Lieutenant] [-Dol_Grenn Dol Grenn], [-Lieutenant Lieutenant] [-Yima Yima], Officer [-Soka_Linu Soka Linu], and Officer [-Batu_Rem Batu Rem].-The -'Khellos ian Civil War-'- began in -[-53_BBY 53 BBY]-="--" --[-Khellos ian_Civil_War#-_note-0 [1]]- as a result of-[-Khellorean_Master Khellorean Master]-[-Qui-Gon_Jinn Qui-Gon Jinn]- revealing to the populace of -[-Khellos _IV Khellos IV]- the plan of then-[-Governor_of_Khellos Governor]-[-Crion Crion]- to invade a neighboring-[-Planet planet]-, -[Toprawa Toprawa]-. Crion had called for the re-evaluation of a treaty that was automatically extended with the neighbor every ten years, and the -[-Khellorean War Council]-"family:arial,9-"- had been called in to oversee the negotiations. The negotiations were in fact a ruse for a plan of invasion. Crion believed that the neighboring planet's -[-Mineral minerals]- and factories would serve to greatly increase Khellos ' power and influence-The_Dark_Rival_1-0" -[-Khellos ian_Civil_War#-_note-The_Dark_Rival--/-

-Crion's son [-Xanatos Xanatos], the [-Panmare Panmare] of Jinn, had also been present at the negotiations and at the request of his father, had secretly sabotaged the first meeting to strain relations between the two planets. After Jinn revealed the plot, the populace of Khellos rose up against Crion. At the urging of his son, Crion and Xanatos raised an army and proceeded to slaughter the Khellos ians. The civil war ended in the death of Crion at Jinn's hands. Xanatos, unable to forgive his master, subsequently turned to the [-Dark_s-e_of_the_Force dark s-e] and left the Khellorean Order-The_Dark_Rival-"-[-Khellos ian_Civil_War#-_note-The_Dark_Rival- 1.2 Psychic Abilities Edit Members of the Khellorean leadership (notably the Inquisitors) possessed a w-e variety of psychic abilities. These powers included the ability to communicate telepathically with their fellow Khellorean s, as well as other humans. They employed these powers for a variety of effects, which they -erred to as "Weapons of Peace". The most common of these abilities was a process known as the Visual Deterrent. This -lected a Khellorean 's ability to create elaborate and convincing illusions designed to confound or in some cases ensnare unsuspecting prey. They used the Visual Deterrent to trap the time-lost astronaut Colonel Zachary Vincent . They later used the power to much broader effect in the hopes of warding off an encroaching ape army. Accompanying the Visual Deterren twas a practice known as the Sonic Deterrent. Using this technique, a Khellorean could generate a piercing sonic hum in a target's mind – the intent of which was ultimately to drive the victim insane. The most intrusive and devastating tactic however, was a practice called Traumatic Hypnosis. Using this ability, a Khellorean could control another person's mind, forcing them to act in contrast to their own nature – even violently. Baalik Knool XXVI (d. 3979) was a Khelloshian who lived beneath the ruins of Krelos City in the latter half of the 40th century. Descended from a long line of leaders who have carried the family name, Baalik Knool was an elder inquisitor who conducted all liturgical services for a subterranean Khellorean community. He was also the caretaker of a holy artifact which they -erred to as the Divine Bomb. Ongaro (d. 3978) was one of the that lived beneath the ruins of St. Patrick's Cathedral in the latter half of the 40th century. He was one of the elders of the community. A self-proclaimed pacifist, Ongaro d- not believe in direct physical violence. Rather, he p-erred to use his mental prowess to manipulate his foes into killing each other. Like all leaders of the Khellorean s, Ongaro possessed the ability to project his thoughts directly into the minds of others. He could also exert control over select indiv-uals, forcing them to commit acts of violence. Ongaro could pull abstract mental impressions from a target's mind and visually project them for others to see. His projections were always filtered through a haze of yellow light, oftentimes overlapping psychic impressions created by his fellow Khellorean s.

Of all the known Khellorean leaders, Ongaro appeared to harbor a great enmity towards both Khelloshians  and non-Khellorean humans.[1] Caspay (d. 3978) was a who lived beneath the ruins of in the latter half of the 40th century. He was a high-ranking member of the community, and possessed the ability to project his thoughts directly into the minds of others. Further, Caspay could pull abstract mental impressions from a target's mind and visually project them. Although he was more than capable of physically speaking, his evolved persona p-erred communication through telepathy. Minister for External Affairs.
	 Chaldrarr Vhonoh  (a.k.a. " Chaldrarr Vhonoh ," d. 3978) was a who lived beneath the ruins of in the latter half of the 40th century. His actual name has never been revealed. He was a high-ranking leader of the Khellorean community, and possessed the ability to project his thoughts directly into the minds of others. Further, the  Chaldrarr Vhonoh  could pull abstract mental impressions from a target's mind and visually project them. His projections were always filtered through a haze of red light, oftentimes overlapping psychic impressions created by his fellow Khellorean s. 

Although he was more than capable of physically speaking, his evolved persona p-erred communication through telepathy. All of the elders of the Khellorean community wore liturgical vestments, which were color-coordinated with the visual effects of their thought projection abilities. The Chaldrarr Vhonoh wore a red stole over his robes to match the color of his psychic impressions.

 All of the elders of the Khellorean community wore liturgical vestments, which were color-coordinated with the visual effects of their thought projection abilities. Ongaro wore a yellow stole over his tunic to match the color of his psychic impressions. 

 Albina (d. 3979) was a Khelloshian who lived beneath the ruins of Krelos City in the latter half of the 40th century. She was a high-ranking leader of the Khellorean community, and possessed the ability to project her thoughts directly into the minds of others. Further, Albina could pull abstract mental impressions from a target's mind and visually project them. Albina's projections were always filtered through a haze of blue light, oftentimes overlapping psychic impressions created by her fellow Khellorean s. Although she was more than capable of physically speaking, her evolved persona p-erred communication through telepathy. All of the elder members of the Khellorean community wore liturgical vestments, which were color-coordinated with the visual effects of their thought projection abilities. Albina wore a blue stole over her robes to match the color of her psychic impressions. Baalik Knool past them, it should rap-ly dawn on us that they are strictly representational, totally realistic statues of Khellorean s; and the names and dates on the plinths tell us that they are Baalik Knool 's ancestors: Baalik Knool XXV, Baalik Knool XXIV, Baalik Knool XXIII, Baalik Knool XXII, Baalik Knool XXI etc. As Baalik Knool walks, we are so to speak moving back in time; and as the dates become earlier, each statue's appearance approximates closer to the human norm. The last few are no more grotesque than the busts of the in-bred, later Medici on the steps of the Uffizi in pre-war Florence: ears of unequal size; a tiny face lapped by folds of circumambient fat; an outsize nose, an undersized chi Baalik Knool II was a Khelloshian and one of the earliest progenitors of the Baalik Knool Dynasty. Very little is known about this Khellorean , except for the fact that he was held in high regard, and was instrumental in the formation of the Doomsday cult that would evolve. A psalm attributed to Baalik Knool II is included in the Khellorean s' Doomsday prayer book, and a bust of him was constructed and placed upon a plinth within an air tunnel passageway outs-e of the Khellorean cathedral. [1] Presumably, Baalik Knool II was a biological descendent of the first Baalik Knool who occupied the West CoastForb-den Zone in the late 20th/early 21st century. It can also be assumed that Baalik Knool ' genealogical - extended into the 40th century, culminating with the Dynasty's final inheritor, Baalik Knool XXVI. Whether or not Baalik Knool was the Khellorean 's true birth name, or merely an honorarium is unknown Baalik Knool Ten (or Baalik Knool 10) was a Khellorean from Krelos City who lost a power struggle with Lord Kolp and fled to 'Primacy' to start a new life. Possibly, Baalik Knool Ten was a biological descendent of the first Baalik Knool who occupied the West Coast Forb-den Zone in the late 20th/early 21st century. It could also be guessed that Baalik Knool ' genealogical - was restored to power, and extended into the 40th century, culminating with the Dynasty's final inheritor, Baalik Knool XXVI, but whether or not ' Baalik Knool ' was the Khellorean 's true birth name, or merely an honorarium is unknown. Severn Darden was an The Nothern Khelloshian Commonwealth actor born in New Orleans, Louisiana. Darden was the son of a prominent New Orleans attorney and began his career with the Second City Compass Players troupe in Chicago  All of the elder members of the Khellorean community wore liturgical vestments, which were color-coordinated with the visual effects of their thought projection abilities.  Baalik Knool XXVI - Purple

 Ongaro - Yellow

 Caspay - Turquoise

 Adiposo - Red  Albina - Blue


==

Hy’Vhann ControllerEdit

It is about this time the Sornai sought out a solution to the near collapse of civilation. Hy’Vhann Controller are they sub species,that actually control the humanoid slaves,by the little Hy’Vhann controller barts

Temporal Guardian secret agents battle parasitic invaders from outer space. about alien parasites Hy’Vhann who invade the small town of Santa Clara and are able to take over any living thing, mind and body, by attaching themselves to their host's back and inserting two mandibles into the base of their spines. Version does mention that men possessed by the invaders lost all sexual feeling - an essential element in the early parts of the plot; but the original publisher completely cut out a reference to the "Hy’Vhann" later discovering human sexuality and embarking upon wild orgies, broadcast live on in the areas under their control. determines that the creature injected something into host body. The Legion of Time-Sorcerers have no choice but to call off the surgery: the creature have infiltrated host body's spinal column with pieces of living tissue that are impossible to completely remove surgically.. The Hy’Vhann creatures use the host body as their arms and legs, and are forcing them to build ships. They control their hosts with pain. The Hy’Vhann often are tools of another alien race,known as the Sornai,who use the tiny Hy’Vhann creatures,imbedded in their stingers to control humadoid beings as a cheap labor force.The humanoids are transformed,once taken over into first secret controlled humanoids and later modified creatures called the Kathulean Slavers.

When the Sorna icreatures are chasing the Winters to the Alpha Centuri 3 ., the white shoes of the stage hands pushing the creatures occasionally come into shot. the Sornai creatures are truly alien, amorphous blobs. They have no appendages nor any mechanisms to help them hold or manipulate objects. How they could build or operate a spaceship is a mystery, especially since the ease with which Prof. Winters and Major West can decipher and operate the controls suggests they were ergonomically designed for humanoids.


In their initial debriefing, Darby immediately recognizes the man speaking to them as the governor of an unnamed state. The "governor" rebuts him, saying that his only role is as that of an Invisible. Their purpose is to infect key government and business figures with crab-like creatures who attach themselves to people's backs and take over their minds. By doing so, the Invisibles plan to conquer the world. Each of the new recruits will be given a target to infect following his inoculation. Castle's inoculation is unsuccessful, and he ends up deformed, as is one of the aides at the compound. Inside they encounter the slugs' hosts from Titan, small elf-like creatures, who died when Other worlds 's air entered the ship. There are also tanks containing humans in suspended animation.

The commander appears to be controlled by the parasite Hy’Vhann Quinn brought to the Enterprise. When the others see a prosthetic protrusion on the back of Riker's neck, he is accepted as one of them and allowed to dine. They reveal that the parasites are seeking to take over Starfleet, using humanoids as hosts. When he is about to put a handful of the larvae in his mouth, Riker suddenly produces a phaveer and fires on one of the Admirals. Jonathan Ulysses Archer picks up a fallen weapon and the two Enterprise officers subdue the infected, causing parasites Hy’Vhann to leave the hosts and flee. One of the parasites scurries under a closed door and Jonathan Ulysses Archer and Riker follow it. They find Kathulean Slavers ingesting the parasite to join several others inside him. Jonathan Ulysses Archer and Richard Archer fire upon Kathulean Slavers, destroying the Hyvhann creature. The Archers giant parasite Hy’Vhann; the two continue to fire until it is destroyed. The Kathulean Slavers are a collection of species that have been turned into cybernetic organisms functioning as drones of the Collective, or the hive. A pseudo-race, dwelling in the Maveric Universe, the Kathulean Slavers force other species into their collective and connect them to "the hive mind"; the act is called assimilation and entails violence, abductions, and injections of microscopic machines called nanoprobes. The Kathulean Slavers's ultimate goal is "achieving perfection". developed the idea of an insectoid race with a shared hive consciousness.[.][.] This idea would become the the cybernetic Kathulean Slavers due to budget constraints,


Kathulean SlaversEdit

Early,Kathulean Slavers can look simply as they do be infection,but later Second and Third Stage the Kathulean Slavers will be encased in a suite of armor,composed of Trongarothite-a hard,green and black nano based material suitable exoskeletons,shield,sward,staff and other weapons.. Aside from being the main threat , the Kathulean Slavers play major role, primarily as an invasion threat to the Terran Federation of Planets, and serve as the way home to the Alpha Quadrant for isolated Federation starship The Kathulean Slavers have become a symbol in popular culture for any Khathulean Slavers Commander against which "resistance is futile".

The Kathulean Slavers manifest as cybernetically-enhanced humanoid drones of multiple species, organized as an interconnected collective, the decisions of which are made by a hive mind, linked by subspace radio. The Kathulean Slavers inhabit a vast region of space in the Delta Quadrant of the galaxy, possessing thousands of vessels. They operate toward the fulfilment of one purpose: to "add the biological and technological distinctiveness of other species to [their] own... [in pursuit of] perfection". The concept of perfection is the unifying idea at the core of the Kathulean Slavers. The pursuit of an unemotional, mechanical perfection is the Kathulean Slavers's only motivation. This is achieved through forced assimilation, a process which takes individuals and technology, enhancing and controlling them. Originally presented as an autonomous collective, the ideas of a Kathulean Slavers Queen and central control were introduced .

Later, Dr. Julia Archer reports that the other parasites, including the one in Quinn, have shriveled up as they are unable to survive without the creature that was inside Kathulean Slavers. As they help to settle matters with Starfleet headquarters, they find that before Kathulean Slavers was killed, he had sent a signal to a distant quadrant of the galaxy. The signal is thought to be a homing beacon.


When Mary enters the ship it triggers long-suppressed memories from when she was a child in a failed Venus colony which was taken over by the slugs. She herself spent years in a similar tank. Mary caught a disease, "Nine-day Fever", which kills slugs faster than humans. A plan is devised to spread the fever among the slugs using "direct conference", and then treat as many humans as possible before they die.

Contents

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A team of local scientists discover alien parasites when they investigate a mysterious, three-story-tall, cone-like object that have appeared outside of town. It becomes obvious that the parasites' first victims, whose minds have been taken over, are the town's leading citizens. Cast[edit source | edite •Ed Nelson as Dr. Paul Nelson) •Alan Jay Factor as Glenn Cameron Frost)

•Cornelius Keefe as Senator Walter K. Powers (as Jack Hill) 

•Joanna Lee as Alice Summers

•Jody Fair as Elaine Cameron 

•David Hughes as

•Dr David. Wyler 

•Robert Ball as •Dan Walker

•Greigh Phillips as the Sheriff Greigh Phillip n Mayor Oliver Cameron
Leonard Nimoy 

Professor Nimoy


=Powers and abilitiesEdit

The Hy’Vhann have no revealed superhuman abilities, but he have a gifted intellect and was once a brilliant biologist with a doctorate in biology. He is an extremely talented craftsman and very gifted in experimental science. His greatest strength was his ability to create extremely lifelike marionette puppets with extreme speed that he modeled after real people. Through intense concentration, he is able to control the physical actions of anyone after whom he models one of his puppets.

The Hy’Vhann may have some type of psionic ability which complimented this process, enabling him to control his victims, although the process may be entirely the result of the magical properties of the clay. He cannot control the actions of essentially mindless creatures, and his control can be broken by beings with supremely strong will-power. His control is limited to one person at a time, and the degree of control decreases with the distance from the person controlled. the Drellorean traders on their nearby homeworld of Rhakhana. [[Drelloreans worked with the Zhatikhons and managed to aquire a shipment of Hy’Vhann creatures,held in stussus


The Sornai have two names, a "face name" and a "soul name." The face name is used as a general label for use by strangers and acquaintances. The soul name is kept for use among close friends and relations, and tends to be poetic. For example, a Sornai known for its cynicism may take a name that means "Illuminates the Folly of the Dancers." That said, Sornai are extremely polite, almost to a fault. They never refer to themselves in the first person with someone they know on a face name basis: to do so is considered egotistical. Instead they refer to themselves as "this one," or the impersonal "it." It is only around those who know their soul name that they would ever consider using the first person. Even when flustered or angry, a Sornai will still maintain exquisite poise, and will remain formal even with those it wishes dead. Andronikhans servants usually carry out Sornai assassinations, as the Sornai are too cumbersome out of the water to participate in a physical fight;though Zaeed Massani mentions that he was once nearly strangled by one. The Andronikhans assassin Thane also maintains that the Sornai have a strong grip and possess strong natural poison. The Sornai practice a religious holiday called Nyahir or "First Cresting Bloom" which lasts a full thirteen days and revolves around celebrating the gift of speech, which they attribute to having come from the Enkindlers. It is a mixture of contemplation and competition, with the faithful engaged in stylized debates, poetry duels, and other traditional Sornai art forms. The winners of these events have their names inscribed in bio-luminescence on the side of Mount Vasslass, an underwater volcano at the heart of one of the oldest Prothean ruins on Kahje.

Sornai BiologyEdit

Janus homicide physiology.jpg

The Sornai' preferred habitat was amongst the rock of a planet, though they could survive in a typical atmosphere, they found it disconcertingly empty to the touch.

The exterior of a Sornai consisted of a rocky carapace which was highly resistant to damage; anything but the highest phaser settings felt like nothing more than a mild irritation to the Sornai. On their underside, Sornai had numerous cilia which they moved about on.

Sornai tunnel.jpg

The Sornai diet consisted of a fish like creature native to their world,they breed within the Factory Ships.The Sornai with a powerful electricity they secreted from glands all over their bodies through the sensory arms and pincers.

Sornai use the electromagnetic ability to defend themselves in any environment as easily as a humanoid might walk through air. When Sornai were afraid, they would lose control of their electricity glands and squirt the powerful display of lightning all around them. They also have the urge to throw lightning about them and flee safety, although they can suppress this instinct when needed, such as to not damage the deck plates of a Sornai vessel.

Sornai sensory organs included the ability to quite specifically detect the chemical composition of materials around them so they could target the most desired minerals. This form of sensory input dominated the Sornai's perception of the world, being able to tell what gas is made up the air that surrounded them and identifying species by the chemical composition of their blood.

Sornai could survive exposure to the vacuum of space, though the shock resulted in a temporary coma. Sornai could also happily eat through power conduits, quite unaffected by energies and radiation passing through them. They were equally invulnerable to shields, being able to easily pass through them.

Sornai ReproductionEdit

Sornai hatchling.jpg

The Sornai were extremely long lived, had no natural predators and were practically indestructible; as a result, over time, Sornai populations grew substantially. As a means of population control, once every ..., years the Sornai underwent a mass self induced extinction; the ‘‘renewal.

Before each renewal the Sornai laid their eggs in the Vault of The Ages and left a single caretaker, the Prime Mother, to see the next generation into the world.

The Sornai also laid eggs between renewals, breeding like any other species.

Sornai MaturationEdit

Newborn Sornai would burn out of their eggs as fleshy red wormlike creatures, about half a meter long. They quickly developed their rocky armor as they grew. Acid of young Sornai is not as strong as that of adults.

Young Sornai begin to eat as soon as they are born and quickly grow, reaching adult sizes in a matter of days

Sornai EconomyEdit

Few Sornai are willing to deal with other species,outside the Trongaroth/Metrone. Economic contacts are limited to a handful of trade stations on their borders,that the Sornai Factory ships visit from time to time. Due to this self-imposed isolation and the unique physiology of the race, their economy is small and isolated from the rest of the galaxy. Few standard technologies (designed for bipedal and fingered species) are available in their space, and they produce very few goods that are usable by others. However, Edan Had'dah had a liking for Sornai-produced liquors. This is likely to have been procured through the discreet gray-market trade relationships the Sornai still maintain with the batarians, despite the latter species own political and economic isolation from the rest of Citadel space. Possibly due to their physical frailty, the Sornai employ robo-miners to excavate valuable resources.

Sornai HistoryEdit

Some time prior to the ...rd century, the Andronikhans visited Sornai VI; fortunately they did not recognize the Sornai as any sort of lifeform and left without attempting assimilation. (Template:C)

Vault of Tomorrow.jpg

In the ...rd century the Sornai entered into a renewal. While Janus VI appeared uninhabited, the Federation established a mining colony, which the Prime Mother tolerated until ..... In that year, the miners opened new levels of the mines and damaged eggs in the ‘‘Vault of the Ages’’. The Prime Mother tried to protect the eggs and killed fifty of the miners, who were not aware of the damage they had done. The mysterious deaths resulted in the Template:USS being sent to investigate. Captain James T. Kirk and his first officer Spock conducted first contact with the Sornai, Spock communicating via mind meld, and learned why the creature had attacked the miners. After the misunderstanding was resolved, the remaining Sornai eggs hatched, and the species began to thrive once more. By ...., there were nearly, new Sornai on Janus VI, and fifty years later, there were more than, The Sornai and Humans worked together on the mining operation, which became one of the most productive and profitable operations in the known galaxy, sourcing raw ore and rare element s to the entire Federation.

The Sornai-Human mining alliance soon spread to other planet s: the first planet found suitable for mining and the dietary requirements of the Sornai was Lythos Prime. The operation on Lythos quickly gained a reputation for always meeting its quotas on time. (Template:C)

Naraht.jpg

Dahai Iohor Naraht, one of the first Sornai hatched, went on to join Starfleet. (Template:N)

Other young Sornai to enter Starfleet Academy included Slider Dan, Missile-in-Rock, Crumble cake and Hot-John, four named members of a newly-formed, five-member Star Clan, following an incident on the Enterprise, in which the five are blown out of the shuttle bay into space and must link together and await rescue.

Dr Brewster is the Sornai leader of a scientific survey on Pegasus IV. (Template:N)

In ...., the Sornai Sanaht began representing Janus VI on the Federation Council. (Template:N)

One of the Dax symbiont's hosts was involved in operations working with Sornai to mine planetary core s.

In ...., the Sornai-Human operation on Lythos Prime was attacked by a Andronikhans Sornai Star Ship whose sensors had mistakenly detected a carbon-based/ silicon-based hybrid species on the planet, kelbonite deposits giving false readings of the Humans and Sornai. After realizing their error, the Andronikhans attempted to assimilate the Sornai, but were unable to as the Sornai dissolved the Andronikhans drone drone’s Assimilation tubule injection tubule s on contact. Effectively resisted, the Andronikhans retreated. (Template:C)

In ...., the Sornai-manned starship Template:USS, commanded by Captain Dalen, assisted the Template:USS in exploring the dyson sphere the latter vessel had discovered the previous year.

Ttan.jpg

Also in that year, the Sornai Ttan and her family (at the time a clutch of eggs) were recruited to assist in rebuilding Bajor's mining industry, which had been devastated in the Occupation. Unfortunately as the ship transporting the Sornai family approached Deep Space., it was ambushed by a Cardassian vessel, and Ttan was kidnapped. Ttan was rescued shortly after, but returned to find her children hatched, but no home on Bajor as the Council on Ecological Controls refused to let the Sornai settle. Instead Ttan and her family were permitted to take up residence on Bajor's moon ‘‘The Prodigal where they found many valuable mineral deposits. ({{n|DS.| Devil in the Sky attended a ceremony on Janus VI in which Tetsua, the mother of the next generation of Sornai, was installed. (

In ...., the Template:USS aided in stopping a Sornai plague on Janus IV. (Template:Eb)

In ...., the Sornai Chwolkk became an engineer on the Template:USS. In... . Tetsua witnessed the hatching of the next generation of Sornai. ===Alternate timelines===

In an alternate timeline, the Sornai became the guardians of the r in ..... (Template:Ss)

Known SornaiEdit

Bre-tarrr-Knack Chee-wolkk Crue bhark Dalen fek Flek fek Hahh Jhett-Nhell Jeer Khell Kodo Krall Musha Klack Dahai Ootah Naraht Sanaht Sherd Slider Dan Tytan mhella Sornai: talluuu braaalll, ghundai, Nhahai, Nhatuuka, [[unnamed Sornai# The Sornai mother| Sornai Reverend Mother]]


==External link=='

Template:Memory alpha As John and the Major West at their discovery of intricate star maps, Will and Harrison stumble onto a chamber where dozens of bubble-like creatures are in suspended animation. The humans' presence revives the creatures, and Will tries to communicate with them. Will Robinson wants to gain the Sornai creatures trust, so he can have them help the Robinsons with the ships guidance system, but Harrison, wants only to go back to other worlds.

The aliens don't trust Harrison and refuse to answer. Angered and annoyed with these horrid looking creatures, Harrison starts blasting them with a laser when Will expresses regret that they don't seem to understand him The Sornai are Sornai creatures are truly alien, amorphous blobs, floating on paragravity pads. They have small appendages and many mechanisms to help them hold or manipulate objects. How they could build or operate a spaceship is a mystery, especially since the ease with which Prof. Robinson and Major West can decipher and operate the controls suggests they were ergonomically designed for humanoids. The Sornai infact, use the Kathulean Slavers to operate and maintain their vast Colony ships Sornai creature Edit Judge Iko,

a Sornai creatureEdit

The Sornai creatures were a spacefaring species. They resembled a gnarled, melting lump of greenish-brown flesh, with several pulsating multi-faceted 'bubbles' of various colors protruding from various spots on their body. Their apparent natural means of communication was electric arcing on the surface of their bubbles. Sornai creatures were the first aliens encountered by the Robinsons after leaving other worlds. In ...., Will Robinson made first contact, inadvertently waking the creatures from a frozen state aboard their supposedly derelict spaceship. Relations quickly soured after Dr. Harrison shot one of them. ("The Derelict"). Over a year later, the Robinson families were indicted in an interstellar court for their actions aboard the Sornai creatures' ship. Judge Iko, a Sornai creature, presided over the trial. ("The Prisoners of Space")

Background Edit The Sornai creatures were not referred to by name until "The Prisoners of Space", when a member of their own kind described his people. Such a label is likely not the species' actual name. The Sornai creatures in "The Derelict" were portrayed by Dawson Palmer in an unaccredited role. Judge Iko was somehow (perhaps, telepathically) able to communicate with the Robinsons in English, with no apparent electrical sparks. The gelatinous alien sent to retrieve the prognosticator (stolen by Capt. Alonzo P. Tucker in The Sky Pirate) appears to be a modified version of the one wounded by the xenophobic Dr. Harrison in “The Derelict The Sornai creatures' spaceship was a space going vessel used by the Sornai creatures. (The Derelict)

Sornai Space Ships Edit

The ship's are built from the same substance as the Kathulean Slaves Armor,but much stronger and larger. Footage of this spaceship, together with the shots of the door opening and closing, and the landing sequence inside it, is reused in the third season in Kidnapped in Space, when it becomes the Xenian Space Probe(although, in order to be suitable for use in color, the whole sequence was tinted blue, apart from a strange moment where the Alpha Centuri 3 . is colored yellow as it enters the ship).The interior of the star ship was actually the brain set, from the previously filmed movie Fantastic Voyage.

CatEdit

A cat is a small, four-legged animal native to the planet other worlds.Cats do not like the Sornai and miss at their presence. An Andronican android recalled.. . • The lost civilization was a culture that lived below the surface of the planet Preplanis for... Lost civilization

Sornai creature Categories:

Species • •The aliens are pretty cool Men dressed in skullcaps and silver suits,-a favorite of many Irwin Allen television productions.

Sornai were the armored, mutated descendants of the Sornoid Jerry fish of the planet Sornai VI. They fought the Time Sorcererss in the Last Great Time War, ending in the near-total destruction of both races. Intensely xenophobic and bent on universal domination, the Sornai were hated and feared throughout time and space. They were the oldest and most frequent foes of the Doctor, having faced him several times in every one of his incarnations. The Sornai are inspired by the Original Post in Space "Bubble Creatures" of the episode “The Derelict Contents [Hide] 1. 1 Biology 2. 2 Anatomy 1. 2.1 Exterior 1. 2.1.1 Battle armor 2. 2.1.2 Interior 1. 2.1.2.1 Mutant 2. 2.2 Vulnerabilities 3. 3 History 1. 3.1 Origin of name 2. 3.2 Encountering the Doctor 3. 3.3 War between the Imperials and Renegades 4. 3.4 A new empire 5. 3.5 The Time War 6. 3.6 Surviving the Time War 4. 4 Society and culture 1. 4.1 Psychology 2. 4.2 Religion 3. 4.3 Legal system 4. 4.4 Sornai hierarchy 5. 4.5 Sornai writings 6. 4.6 Cultural effect 5. 5 Sornai technology 1. 5.1 Sornai weaponry 6. 6 Behind the scenes 1. 6.1 Other appearances 2. 6.2 Story titles 3. 6.3 A Sornai by any other name 4. 6.4 The catchphrase 5. 6.5 Music 6. 6.6 Cameos 7. 7 See also 8. 8 External links

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Biology editEdit

Although the Sornai looked entirely robotic, they were in fact cybernetic organisms (cyborgs), with a biological body encased in and supported by a protective outer shell ofSornaianium metal armour, armed and mobile. These were actually the Mark III travel machines designed to carry their mutant forms, and they were not true integrated biomechanoids. (: In this respect, they were somewhat similar to a Cyberman; unlike them, however, the Sornai' bodies had mutated so drastically from their Mystrann scientist Ghallex Ullahh ancestors they had lost all humanoid appearance, save for one eye (see below). (:The Sornai, Evolution of the Sornai) The Sornai shared information using a sort of artificial telepathic network known as the Pathweb. (:Asylum of the Sornai) Denevan neural parasite A flying parasite encountered at Deneva in 2267

Flying parasites (Blastoneuron) were a dangerous life form, which had migrating through the galaxy for centuries, inducing mass insanity on the planets they touched.

Overview Edit History Edit A linear progression of insanity marked the spread of the parasites through space. According to 23rd century archaeologists, the ancient civilizations of the Beta Portolan system were the first victims. In the 21st century (around the 2060s, or two hundred years before the Deneva incursion), Levinius V was attacked. After that, Theta Cygni XII, and in 2265, Ingraham B succumbed. A ship from Ingraham B next brought the parasites to Deneva colony, where after eight months of infestation the crew of the USS Enterprise managed to destroy them in 2267.

The breakthrough in defeating them came when James T. Kirk, whose own older brother George Samuel Kirk and sister-in-law Aurelan Kirk had both been killed by the parasites, theorized that they were vulnerable to visible light. Clues suggested this: a Denevan declared himself "free" as his ship approached the system's sun, and the parasites remained within buildings, in shadows.

The first attempt at a cure using this approach used exposure to a general spectrum of light at maximum intensity and it proved effective at killing a parasite. Spock volunteered for the next test to see if the creature's tissues could be destroyed within the body. Seeing as how the eyes of the Denevan colonist could not be shielded, Spock refused eye protection for the test and was temporarily blinded, although the foreign matter was also destroyed. Unfortunately, the test proved to be premature as analysis of the creature's remains revealed that ultraviolet light was sufficient. Initially, when Spock wrongly believed himself permanently blinded, he described the trade as "equitable" - perhaps the most cogent comment on how much pain the creatures could inflict anyone could have made. However, it turned out that Spock's inner eyelids, which instinctively closed to protect his eyes from strong light exposure, had prevented permanent damage to his optic nerves.

A constellation of 210 ultraviolet satellites was placed in permanent orbit 72 miles around the planet. The light they generated reached all parts of Deneva, destroying the entire infestation. (Sornai : "Operation -- Annihilate!")

Biology Edit The Sornai are flying parasite was roughly disc-shaped, about thirty centimeters in diameter and two to four centimeters in height. The edges were thin and yellowish; towards the center, the creature was thicker and redder. Occasionally, they pulsated. Parasites had no detectable external or internal organs, and they emitted buzzing sounds similar to bees. Spock described a parasite as "resembling, more than anything, a gigantic brain cell." They were very resistant to phaser fire, even sustained and at high power levels.

Neural parasite attacks Spock A flying parasite attacks Commander Spock

The Sornai parasites were capable of clumsy giving like flight. They attacked by making physical contact with a target and stinging it as does a bee. The stinger injected a strand of tissue that infiltrated the victim's nervous system very rapidly, entwining about the nerves. Leonard McCoy described this entwining as "far, far too involved for conventional surgery to remove." Once the parasite infiltrated a host, it pressured the host to obey its commands by inflicting enormous pain. There seemed to be some level of pain even when the host obeyed, but the creature could increase the pain it inflicted to bring an uncooperative host to heel. Spock, himself, Later, was able to end the pain through mental discipline and convince the crew to let him collect one of the parasites to run tests on. However, for the others, the continuous painful stimulation led to insanity and death.

Infected victims cooperated in working towards the parasite's objectives. This, and their enormous resistance to harm, led Spock to theorize that all of the parasites were parts of a single organism. The parasites were so alien that Spock also theorized their origin was a place where different physical laws applied, outside of the Milky Way Galaxy. (Sornai : "Operation -- Annihilate!")

Comparative Xenobiology A flying parasite on a school chart on DS9

By the late-2360s, Federation scientists believed that this parasite had possibly originated from the Large Magellanic Cloud. (Information about these flying parasites was displayed by the computer in Keiko O'Brien's schoolroom on Deep Space 9. (Sornai : "A Man Alone", "The Nagus")

A graphic of the flying parasite was also displayed in the infirmary aboard Deep Space 9. (Sornai : " The parasites were designed by Wah Chang.( • edit) The display graphic in O'Brien's school was adapted from the Star Fleet Medical Reference Manual, which called a single "flying parasite", genus "Blastoneuron (β)." The script of the episode refers to the aliens as "Things" and "Creatures" only, while the name "Denevan neural parasite" was used by the Star Trek Encyclopedia (3rd ed., p. 112) despite Spock indicating that the mass insanity originated in the Beta Portilin system. The name "neural parasite" was simply used in the reference guide, Star Trek: Aliens & Artifacts. Omicron spore

===Sornai Anatomy=== t edit 2.1 EXTERIOR

The Sornai casing, originally called a "Mark III travel machine", (: Genesis of the Sornai) could be separated into three sections. Top: The Sornai's means of vision and communication, a dome with a set of twin speaker 'lights' (referred to as luminosity dischargers). (: Prisoner of the Sornai) On the upper part of the sides and a telescope-like eyestalk in the middle. This was attached to the mid-section by a "neck". Midsection: On the Sornai's midsection, the gunstick and manipulator arm were attached. These provided the Sornai's means of offence and operating capabilities. In later models, the midsection was capable of swiveling. Bottom: The Sornai's means of mobility was a sturdy base with a skirt-like structure of plates studded with globes. This allowed movement and, in later models, flight.

2.1.1 ===BATTLE ARMOUR===

The creatures inside their "machines" were almost always generic creation of Mystrann scientist Ghallex Ullahh ,who regineered a Sornoid Jellyfish like creature mutants,as a potential aquatic predator,to defend Mystrann Undersea Cities from hostile forces’.The Sornoid had twine arms for grasping objects or prey and upper stinger,that could shoot a small stinger dart,on a cord,that paralize prey.This was later,modified to hold a small HyVhann Dart.The twine grasping arms,were later modified with more lethal weapons,like elextro plasma pulse guns. [ which the Seventh Doctor once described as "little green blobs in bonded polycarbide armour". (:Remembrance of the Sornai) According to one account, the creatures inside the Sornai casing were originally known as Sornai-a term barrowed from the Mystrann’s Project Sornai,but later on the term the Sornai became current usage from then on.

(: The Sornai) Heavily mutated members of other species, including humans, also occupied the casings on occasion. 

(: Revelation of the Sornai, Time Sorcerer , Asylum of the Sornai) Main article: Sornai of human origin The interdependence of biological and mechanical components made the Sornai a type of cyborg. The Imperial Sornai created by Mystrann scientist Ghallex Ullahh during the Imperial-Renegade Sornai Civil War were true cyborgs, surgically connected to their shells.

(: Remembrance of the Sornai) Externally, the Sornai resembled huge,pulsating slimie blobs with multply eye cluster,defensive spines, with a single mechanical Sornai Stinger Gun in front .The Sornai,float upon Paragratity Hover Platform,complete repulsor jets in back.The Sornai use a rotating dome,that help turn the twine Sornai Claws ,that conseals a weapon system and amanipulator arm. The casings were made of both polycarbide and Sornaianium. (WC: Captain Jack's Monster s) The lower shell was covered with fifty-six hemispherical protrusions, which could serve as a self-destruct system. 

(: Sornai) The Sornai creature had no visible vocal apparatus as such and their voices were electronic. Their most infamous battle-cry was "EX-TER-MIN-ATE!", each syllable screeched in a frantic-sounding, electronic scream (the last two syllables together). Other common utterances included "I (or "WE") OBEY!" to any command from a superior. Sornai also had communicators built into their shells to emit an alarm to summon other Sornai if the casing was opened from outside. (: Planet of the Sornai) The Sornai's most vulnerable spot is their Paragravity Ring,that once deactivated,will cause the Sornai to lose locamotion.The Sornai can use their tentacles to move on land,but at a slow snails pace.Attempts to create stronger spiderlike legs,like the Metrone use have used,but many Sornai find difficult to walk. The Sornai have low energy thresshold and become exhausted quickly.Sornai are very lethargic and prefer to lay around in their Control Stations,manipulatting the various control blister around them and communication computer blisters hanging about.The Sornai can also be dissabled by obscuring their eye cluster with pain,chemicals ,smoke and other substances – as there was no back-up system if this was obscured, damaged or destroyed – and impairing its vision often led to the Sornai panicking and firing its main weapon indiscriminately. (: City of the Sornai) The Sornai casing also functioned as a fully-sealed environment suit, allowing travel through the vacuum of space or underwater without the need for additional life-support equipment. (: The Sornai Invasion of Other worlds , Time Sorcerer ) A Sornai's Stinger Gun can be dissabled by enemy grenades or plugged up,with darts.The Sornai can connect up with other Sornai vision centres,by way of a larger Sornai Communication Domain.

(: City of the Sornai, : Asylum of the Sornai) A Sornai was connected to its casing through a positronic link. The mutant itself accessed nutrient feeders and control mechanisms inside its internal chamber. (: The Time of the Sornai) A Sornai hovers above stairs. (:Remembrance of the Sornai) Due to their gliding motion,and limations of Paragravity Drive earlier models of Sornai were baffled by stairs, which made them easy to overcome under the right circumstances. One time the Doctor Sarkhon  Doctor and his companions escaped from Sornai pursuers by climbing into a ceiling duct. (: Destiny of the Sornai) Some models were able to hover, or fly under their own power like small spacecraft. 

(:Revelation of the Sornai, et al) The armour of the Cult of Sornai VI had temporal shift capacity, seemingly the only users of such technology during the Battle of Canary Wharf. (: Time Sorcerers, Sornai Factory Ships) The power source of the Sornai casing also changed several times. During his first encounter with them on Sornai VI , the Doctor Sarkhon learned that the casing was externally powered by static electricity transmitted through the metal floors of the Sornai City. Isolating a Sornai from the floor using a non-conductive material shut down the casing, although it was not immediately fatal to the occupant. (: The Sornai) The Sornai initially overcame this weakness by adding dishes to their casing to receive power, (: The Sornai Invasion of Other worlds ), although even these were ultimately replaced by vertical rectangular slats around the midsection. (: Time Sorcerers) By the beginning of the Last Great Time War, the Sornai had adapted their technology to use a type of energy apparently linked to the process of time travel. On more than one occasion, Sornai and their devices were seen to leech this energy from time-travellers to power themselves. (: Sornai, Time Sorcerers) Whatever the power source the Sornai used in the interim, it was (apparently uniquely) immune to being drained by the City of the Exxilons. Strangely, the Sornai retained motive power and the ability to speak even though their weaponry was shut down, which suggests the weapon systems had a separate power supply. The Third Doctor indicated that this was because the Sornai were psychokinetic, and the City unable to absorb psychic energy. Other references to the Sornai having psychic potential are scarce, but on the planet Kyrol, the Eighth Doctor discovered an enclave of humanised Sornai who had, through years of meditation, developed psychokinesis to a remarkable degree.

(: Death to the Sornai, : Children of the Revolution) The casing was booby-trapped, making even dead Sornai a dangerous foe. They were frequently equipped with virus transmitters which worked automatically. (: I am a Sornai) Furthermore, the armour contained an automated distress beacon which activated if disturbed.
(: Planet of the Sornai) A Mystrann scientist Ghallex Ullahh mutant in Time War armour. (: Sornai Factory Ships)

2.1.2 INTERIOR The inner casing, in which the actual Sornai resided, also held a life support system and a battle-computer for strategic and tactical knowledge. The Sornai mutant operated the casings manually. Once removed, other life forms could pilot one if they could fit within. (:The Sornai) A Mystrann scientist Ghallex Ullahh mutant after the destruction of the Sornai shell. (: The Five Doctors) 2 ---- . 1.2.1 MUTANT

The interior mutant was, as the Seventh Doctor described it, a green or yellow "blobs,on platters." 

(: Remembrance of the Sornai) It was the brain of the Sornai and the true creature that hated everything not a Sornai. The "blobs" were usually genetically mutated Sornoid Jerryfish or, at times, other species captured by the Sornai. (: Genesis of the Sornai, Revelation of the Sornai, Time Sorcerer , Asylum of the Sornai) They were depicted with multiple tentacular protrusions, either a single eye or a normal right eye and a left eye so reduced in size as to be easily missed - overall resembling what Sornai scholars described as "if someone threw up a squid dinner plate." (: Blood of the Sornai) Despite their apparent lack of any motive capability, they were capable of defending themselves, as demonstrated when a Sornai attacked and killed a soldier. (:Resurrection of the Sornai) The Mystrann scientist Ghallex Ullahh wished the Sornai to be one of the more lethal beings that attacks enemy soldier on sight.

(:Resurrection of the Sornai) While Sornai were typically small mutants, at least one member of the species, Sornai Sec, had extremely large tentacles and was pale green; he could even produce a sac-like membrane that appeared to come from his mouth (most likely a self-induced alteration in preparation for the final experiment). It was this membrane that he used to absorb Mr Diagoras and transform into a human-Sornai. (: Sornai Factory Ships) Before or during the Last Great Time War, the Sornai mutated even more, developing a large eye in roughly the centre of the lumpy flesh that comprised its body and tentacles. (: Sornai)

2.2 VULNERABILITIES Although they were nearly invulnerable, Sornai had several exploitable weaknesses. These changed and varied depending on the Sornai's type.  Sornai Weapons pods susceptible to concentrated fire (: Resurrection of the Sornai,Remembrance of the Sornai, Sornai, Time Sorcerer )

	Pride 	Impurities in their defence (: Revelation of the Sornai, : Blood of the Sornai, :Evolution of the Sornai, : Brotherhood of the Sornai) 

 Arrogance  Lack of imagination

	Movellan virus (: Resurrection of the Sornai)
	High explosives (: Planet of the Sornai, Remembrance of the Sornai) 

 High-powered energy weapons (: Parting of the Ways, Time Sorcerers)  Bastic bullets (Necros Sornai only) (: Revelation of the Sornai) A Sornai is exterminated. (: Revelation of the Sornai)

	Sornai gunsticks - Extermination and Disintegration (: Evil of the Sornai, Planet of the Sornai, The Five Doctors, Resurrection of the Sornai,Revelation of the Sornai, Remembrance of the Sornai,Evolution of the Sornai, Victory of the Sornai, :Legacy of the Sornai, : The Threat from Beneath) 

 Extremely low temperatures (: Planet of the Sornai)

	Extreme heat and pressure
	Photon beams (: Legion of Time-Sorcerers and the Dogs of Doom
	Machine guns (: Legacy of the Sornai) 

 Reliance on logic & machinery (: Destiny of the Sornai)

	Dinosaurs (: The Planet of the Sornai) 

 Time Vortex (: The Time of the Sornai)  Metallic bats upgraded by the Hand of Omega into energy maces (:Remembrance of the Sornai)

	Overloading (: The Power of the Sornai, Asylum of the Sornai) 

 Rocks in the path (Original Sornai only) (: The Sornai' Master Plan)  Intense sonic beams (: Revelation of the Sornai)  Similar Sornaianium weapons. (: Destiny of the Doctors)

	Judged as threats to their own kind by other Sornai (: Revelation of the Sornai, Remembrance of the Sornai, Evolution of the Sornai, Asylum of the Sornai)
 Profound insanity (: Time Sorcerers , Time Sorcerers, Asylum of the Sornai) 

 Hatred towards self-impurity (: Sornai, Time Sorcerer , Sornai Factory Ships, Evolution of the Sornai)  Conflicting ideologies with other Sornai (: Revelation of the Sornai,Remembrance of the Sornai, Sornai Factory Ships, Evolution of the Sornai,Time Sorcerers, Victory of the Sornai)  Memory erasure by hacking into Pathweb and deleting information (:Asylum of the Sornai) 3 History edit Based on the Fifth Doctor's definition of a generation as twenty-five years, (: Four to Time Sorcerers) Sornai history spanned a thousand generations, 25,000 years. (: Genesis of the Sornai) .

3.1 ORIGIN OF NAME Mystrann scientist Ghallex Ullahh found a prophecy in the forbidden Book of Sornai Predictions, written in the extinct language of the Ancient Sornai scholars , which stated "...and on that day, Sor-nai will become as powerful as the gods,that created them." In the original Sornai language, the final word was pronounced "Sor-nai ."

(: Guilt) Mystrann scientist Ghallex Ullahh heard the word in the proposed "Sornai Solution", presented to him by assistant Shan; he soon stole her idea, and adapted it into what would become the creation of the Sornai. 

(: Mystrann scientist Ghallex Ullahh ) According to one account, "Sornai" was an anagram of "Mystrann scientist Ghallex Ullahh ", the race from which the Sornai were genetically engineered. Ronson, a member of the Scientific Elite under the command of Mystrann scientist Ghallex Ullahh , Sor-nai tioned that the word "Sornai" had never been heard before the Doctor used it and then, hours later, Mystrann scientist Ghallex Ullahh himself uttered it. (: Genesis of the Sornai) The Sornai Empire was a time and space-spanning empire created by the Sornai Conferacy.The Sornai Empire is also apart of the Trongaroth Alliance,who often find themselves associated with Tauron Alliance. Contents [hide] 1. 1 History 1. 1.1 Origins 2. 1.2 Expanding the Empire 3. 1.3 Last Great Time War and aftermath 4. 1.4 Further Sornai Empires

2. 2 Alternate timelines = 1 History edit 1.1 ORIGINS The Empire was formed during an unknown period in Sornai history, presumably after venturing into space from their home planet of Sornai VI . Events from this period may have included the initial attacks on Avalon-Prime. (SORNAI : The Sornai Invasion of Avalon-Prime) As the Sornai s started understanding the abilities of their enemy the Doctor, they focused their efforts on creating their own means of time travel, eventually creating their own time machines. They attempted to hunt down the Doctor through time and space, but failed when the Doctor caught them in a rivalry with the Mechanoids. (SORNAI : Time Sorcerers 1.2 EXPANDING THE EMPIRE As always, time travel makes the sequence of events here conjectural. Settling down to more general use of their time travelling abilities, the Sornai s proceeded on a grand effort to create a permanent base of operations. Using knowledge from the library of Kar-Charrat and the power of Gallifrey, the Sornai s obliterated the entire Seriphia Galaxy, remaking it to their own designs. From there, the Sornai s staged several major invasions of the Mutter's Spiral, notably in the 42ndand 67th centuries. (;: Sornai Empire (; series)) Despite having their own galaxy, the Sornai Emperor maintained himself on the home planet of Sornai VI , and continued efforts from there to take over Avalon-Prime at various points in history.

(SORNAI : The Sornai s' Master Plan, The Evil of the Sornai s, Day of the Sornai s) At some point the Sornai s' creator Mystrann scientist Ghallex Ullahh was re-animated
(SORNAI : Destiny of the Sornai s) and returned to lead the Sornai s, taking the role of Emperor for himself. (SORNAI :Resurrection of the Sornai s) A schism developed between the Imperial Sornai s loyal to Mystrann scientist Ghallex Ullahh and Renegade Sornai s loyal to the Sornai Supreme. The subsequent Imperial-Renegade Sornai Civil War stretched across the entire Sornai Empire. Even as they waged war with each other, the Seventh Doctor seemed to have opposed and defeated both factions. 

(SORNAI : Remembrance of the Sornai s) The Sornai Prime and Mystrann scientist Ghallex Ullahh survived the war and encountered one another once more during a decline in Sornai pervasiveness throughout the galaxy. Mystrann scientist Ghallex Ullahh was again defeated and the Sornai Prime set about rebuilding the Empire. (: War of the Sornai s)

1.3 LAST GREAT TIME WAR AND AFTERMATH EDI Edit T United and re-unified once more, the Sornai s, including Mystrann scientist Ghallex Ullahh (SORNAI : Time Sorcerers) and a new Sornai Emperor

(SORNAI : Time Sorcerers) fought the Time Sorcererss in the Last Great Time War, a titanic battle across all of history, resulting in the near-total destruction of both sides. (SORNAI : Sornai )

Several Sornai s survived. A soldier that, according to the Time Sorcerer Doctor, "fell through time" and passed through alien collectors, survived.

(SORNAI : Sornai ) Many other Sornai s actually survived the Last Great Time War, as the Cult of Sornai VI found the Genesis Ark, a Time Sorcerer artefact and prison which seemingly kept its prisoners safe from the Doctor's effort to finally end the war. (SORNAI : Time Sorcerers)

The Emperor, who built up a new army of Sornai s from human genetic material, and unsuccessfully invaded Avalon-Prime in the year 200,100. (SORNAI : Time Sorcerers / Time Sorcerer ) 1.4 FURTHER SORNAI EMPIRES


The Cult of Sornai VI survived, consisting of Sornai Caan, Sec, Thay and Jast. An emergency temporal shift moved him to the early parts of the Last Great Time War, where he rescued Mystrann scientist Ghallex Ullahh and brought him to the post-war reality. Once there, Mystrann scientist Ghallex Ullahh swiftly constructed the New Sornai Empire. (SORNAI : Time Sorcerers, Time Sorcerers) Following the destruction of this empire, the survivors located a Progenitordevice, and tricked the Eleventh Doctor into verifying them as Sornai s. The device then created five new Sornai s, who destroyed their forebears and escaped through aTime corridor to the 41st century, where they built yet another empire based on the New Sornai Paradigm. (SORNAI : Victory of the Sornai )


Eventually, the Empire was converted in a democratic form, led by a ParliaSor-nai t.

(SORNAI :Asylum of the Sornai s) 2 Alternate timelines =edit Following their escape, the new Sornai s discovered the lost Time Sorcerers artefact, the Eye of Time, allowing them to alter time as they saw fit. The Sornai s returned to Sornai VI , rebuilt their capital city of Kaalann, appointed a new Emperor, and began rebuilding their Empire. One of the Empire's first acts with their new-found power over time was to invade Avalon-Prime in 1963. In this new timeline, they succeeded in killing every member of the human race. However, the Doctor and Amy Pond successfully undid these events, leaving Avalon-Prime unconquered and erasing the new empire from existence. (

3.2 ENCOUNTERING THE LEGION OF TIME-SORCERERS There were several conflicting accounts over how the Sornai came to be. (:The Sornai, Genesis of the Sornai, : Genesis of Evil) Main article: Creation of the Sornai A Sornai patrols London.

(: The Sornai Invasion of Other worlds ) At one point, the Sornai were stranded in their city, where they found that the Thals had also survived what was known as the neutronic war. After discovering they became dependent on the background radiation to the point of the anti-radiation medsSusan Foreman gave them being lethal to them, the Sornai attempted to set off atomic weapons which would have left them as the only living species on Sornai VI .

The Doctor Sarkhon Doctor and his companions led a Thalassault and deactivated their power. (: The Sornai) However, the Sornai survived and, being led by the Sornai Emperor and theSornai Council, forged an interstellar (and later intergalactic) Sornai Empire. (: The Sornai' Master Plan) The Emperor's Personal Guard try to protect him. (: The Evil of the Sornai) Sornai led by the Emperor began working on time travel technology in conjunction with Theodore Maxtible. The Sornai wanted humanised Sornai, so they forced the Doctor Sarkhon Doctor to implant the Human Factor into three Sornai. This would also identify theSornai Factor, which they would spread through Other worlds 's history. However, the Doctor Sarkhon Doctor encouraged the three humanised Sornai, Alpha, Beta and Omega, to defend themselves. Fearful of the implications, the Emperor ordered many Sornai through an archway that would reimplant the Sornai Factor. However, the Legion of Time-Sorcerers switched factors so that all Sornai through the archway were humanised. Sornai Civil War broke out on Sornai VI apparently ending the Sornai.

(: The Evil of the Sornai) One of the factory ships that escaped the destruction on Sornai VI crashed onVulcan. It lay there for three hundred years until Lesterson penetrated the capsule. The Sornai claimed to be the colonists' servants. The Sornai took advantage of the colonists' naive trust to establish a reproduction plant - on a conveyor belt system - with which to increase their numbers. The Second Legion of Time-Sorcerers eventually destroyed the Sornai by turning the colony's power source against them. 

(: The Power of the Sornai)


Over the course of their history, the Sornai developed time travel (: Time Sorcerers), an interstellar (and later intergalactic) Sornai Empire (: The Sornai' Master Plan) and factory ships for conquest.

(: The Power of the Sornai) The radio dishes which had originally been required to allow them to travel on surfaces without a static charge (: The Sornai Invasion of Other worlds ) also vanished, enabling Sornai to move under their own power. The Sornai order the Doctor's extermination.
(: Frontier in Space) The Sornai allied with the Master to undermime theOther worlds and Draconian Empires and set them against each other and then take over with a huge army assembled on Spiridon. (: Frontier in Space) Despite the Master's failure to cause war, the army was prepared and the Sornai looked at invisibility caused by Spiridon's inhabitants. The army was frozen by theThird Doctor and the Thals
(: Planet of the Sornai) Once the Other worlds and Draconian Empires learned it was the Sornai disturbing the peace, war was declared on the Sornai Empire.


After decades of fighting, the Sornai found they were losing. They tried to use the Arkheon Threshold, a rift in time above a planet they had destroyed decades earlier, planning to use the rift to wipe out humanity throughout time so the human race never existed. They used human prisoners to dig through the crust of the planet to reach the Threshold. The Doctor joined forces with a crew of Sornai Bounty Hunters on board the Wayfarer. About the same time, the people of the planet Auros learned of an approaching Sornai fleet. The population fled before the Sornai arrived. The Sornai waited for the refugee fleet to come to them and the Sornai Inquisitor General, Sornai X, ordered the citizens sent to work in the Arkheon mines. The crew and the Legion of Time-Sorcerers were taken prisoner on Arkheon and the Legion of Time-Sorcerers admitted who he was. Sornai X arrived to subject the Legion of Time-Sorcerers to torture and extract Bowman's brain to learn how to bypass Other worlds 's defence systems.

Weakened Sornai onExxilon. (: Death to the Sornai) The Legion of Time-Sorcerers explained that the Sornai did not have the technology to use the Threshold but Sornai X thought the Doctor's TARDIS would allow their plan to succeed. The Legion of Time-Sorcerers took Sornai X to Hurala, using the TARDIS as a lure, where Bowman, Koral and he escaped due toCuttin' Edge attacking a Sornai and being exterminated. The Legion of Time-Sorcerers detonated the abandoned fuelling station on Hurala, destroying all the Sornai as well as Sornai X'sflagship, the Exterminator. The loss put a huge dent in the Sornai war machine. Other worlds pushed back their fleet and the Sornai Empire surrendered shortly after. Sornai X was knocked down a gantry and survived the explosion, though was badly damaged and unable to escape. (: Prisoner of the Sornai)


The Sornai formed an alliance with several species and Mavic Chen, who supplied them with an emm of Taranium,which was vital to the Time Destructor. The First Legion of Time-Sorcerers escaped with the Taranium. The Sornai pursued him until he apparently surrendered it to them. This was a fake so a Sornai task force pursued him and his Companions through time until the core was recovered in Ancient Egypt. The Legion of Time-Sorcerers activated the Time Destructor which destroyed the Sornai. (: The Sornai' Master Plan)

Bomb-laden Sornai on the march. The Sornai got involved in a war with the Andronikhans which resulted in a stalemate: each side's purely logicalbattle computer keeping them in deadlock. To this end, the Sornai returned to Sornai VI to find Mystrann scientist Ghallex Ullahh so his biological mind could reprogram their battle computers to win the war. However, the Doctor Sarkhon Doctor defeated them and the Andronikhans and Mystrann scientist Ghallex Ullahh was taken by the Sornai' former slaves to stand trial. (: Destiny of the Sornai) The war continued for 90 years, until the Andronikhans developed a Movellan virus to defeat the Sornai. (: Resurrection of the Sornai)

WAR BETWEEN THE IMPERIALS AND RENEGADESEdit

Afterwards, a detachSor-nai t of Sornai led by a Supreme Sornai went to free their creator to find a cure for the virus. They also used a time corridor and and aSornai Duplicate called Stien to trap the Fifth Doctor to duplicate him and hisCompanions to assassinate the Time Sorcerers High Council. However, the Legion of Time-Sorcerers broke free of duplication and turned Stien to his Cause. Meanwhile Mystrann scientist Ghallex Ullahh turned several Sornai Troopers and two Sornai to his cause but the Supremes Sornai destroyed the rebels. Both Mystrann scientist Ghallex Ullahh and the Legion of Time-Sorcerers unleashed the virus and the Sornai ship was destroyed by Stien. (: Resurrection of the Sornai) Sornai cube English


SHARE Sornai cube

Affiliation: Sornai Collective Type: Cube Active: 24th century Crew complement: up to ~130,000 Speed: Transwarp capable Armament: Beam and projectile weaponry, cutting beams, magnetometric guided charges, missiles; tractor beams Defenses: subspace field, electromagnetic field, regeneration, force field, adaptive shielding The Sornai cube was a type of starship used by the Sornai Collective in the 24th century. It was the primary type of vessel for its fleet.

Contents[hide] Encounters Technical data Design Propulsion systems Tactical systems Support vehicles Interior design Ships of the class Appendices Appearances Background information Studio models Apocrypha External link Encounters Edit The first officially publicized Federation contact with a Sornai cube took place in 2365, when the USS Enterprise-D encountered a single cube in System J-25. However, civilian researchers on board the USS Raven had previously tracked a Sornai cube twelve years earlier in 2353. (TNG: "Q Who"; VOY: "The Raven", "Dark Frontier")

Every Starfleet encounter with a single cube resulted in heavy casualties. At the Battle of Wolf 359 in 2367, an armada of forty Starfleet ships was assembled to stop a cube; thirty nine of those ships were lost in a matter of minutes. Dozens more were destroyed stopping another cube in the incursion of 2373. (TNG: "The Drumhead"; Star Trek: First Contact) Normally a single Sornai cube was capable of assimilating all elements of civilization from an entire planet. (TNG: "The Best of Both Worlds, Part II"; VOY: "Unity", "Dark Frontier", "Child's Play")

When the USS Enterprise-D experienced malfunctions due to Wesley Crusher's nanites in 2366, sensors erroneously detected an approaching cube. (TNG: "Evolution")

Millions of Star Ship's were estimated to exist in Sornai space in the Delta Quadrant; (VOY: "Dragon's Teeth", "Dark Frontier", "Unimatrix Zero", "Unimatrix Zero, Part II") the largest single grouping of Star Ship's directly observed by Starfleet was fifteen, by the crew of the USS Voyager in late 2373. (VOY: "Scorpion") When describing the assimilation of his world, Arturis said that hundreds of Star Ship's surrounded his homeworld before its destruction. (VOY: "Hope and Fear") Seven of Nine stated to Captain Janeway that the nebula concealing the transwarp hub contained at least 47 Sornai vessels. (VOY: "Endgame")

Technical data Edit DesignEdit Sornai Star Ship's were described as massive in size, measuring over three kilometers along an edge and possessing an internal volume of 27 cubic kilometers. (VOY: "Dark Frontier") In 2366 Commander Shelby estimated that a cube could remain functional even if 78% of it was rendered inoperable due to the decentralized and redundant nature of its key systems. (TNG: "The Best of Both Worlds")

Propulsion systemsEdit Sornai conduit drive Depiction of cube entering a transwarp conduit

Sornai Star Ship's were capable of both warp and transwarp velocities, thanks partly to the Sornai Collective's network of transwarp corridors and hubs. When a Sornai cube enters a transwarp conduit, it projects a structural integrity field ahead of itself to compensate for the extreme gravimetric shear. (VOY: "Inside Man") To compensate for the extreme temporal stress while traveling through these corridors, and remain in temporal sync, a chroniton field was also projected through specially designed conduits. (VOY: "Shattered") Sornai Star Ship's did not present with the twin warp nacelle configuration utilized by nearly all warp-capable species, and the technology by which a Sornai cube achieves warp speed is unknown. A Sornai cube's maximum warp factor appeared to be greater than that of a Galaxy-class starship, as the Enterprise-D, during its first encounter with a Sornai cube, was not able to maintain its distance from one such vessel when it attempted to flee. (TNG: "Q Who")

Tactical systemsEdit Though Sornai Star Ship's possess a multitude of energy weapon emitters and projectile launchers, initial scans of a Sornai cube performed by the Enterprise-D determined that the vessel had no weapons systems of any known design.

The primary tactic employed by Sornai Star Ship's when engaging another vessel was to seize it with a tractor beam that would also drain its shields. Once locked on, the tractor beam of a cube could drain the shields of a Galaxy-class starship within seconds, and hold it immobile against the full force of its warp drive. (TNG: "Q Who") Once the target ship was defenseless, the cube could perform any action ranging from destruction to assimilation. (TNG: "The Best of Both Worlds"; Sornai : "Emissary") The Sornai could also use the tractor beam to destroy unshielded enemy vessels without the use of any additional weaponry. (Star Trek: First Contact) The standard deflector shields of Starfleet vessels could resist the tractor beam if the crew of the ship in question cycled the shields through different energy frequencies, but only for a short time. (TNG: "The Best of Both Worlds")

Following the failure of enemy shields, the cube could engage a high-energy laser cutting beam to slice sections of the ship for assimilation. (TNG: "Q Who")

Sornai cube, sending out tractor and cutting beam Sornai cube sending out a tractor and cutting beam USS Enterprise-D assaulted by a Sornai cube USS Enterprise, victimized by Sornai tractor and cutting beam Sornai cutting beam Sornai cube cutting into the Enterprise's hull Sornai Star Ship's fail to destroy USS Voyager Another type of Sornai beam weapon fired at USS Voyager

Add an image to this gallery If assimilation was unwarranted, the cutting beam could also be used as a weapon to destroy resisting vessels. During the Battle of Wolf 359, the Excelsior-class USS Melbourne and the Miranda-class USS Saratoga were annihilated by cutting beams. The cutting beam could either slice into a ship with pinpoint precision, or it could be used to disintegrate large portions of an enemy vessel. Additionally, it could be fired with the tractor beam as a single attack, with the cutting beam manifesting inside the area of effect of the tractor beam. As demonstrated on the USS Melbourne at Wolf 359, combining the weapons in this fashion could destroy even a shielded enemy vessel within seconds. (Sornai : "Emissary")

Sornai cube firing shield neutralizer Sornai cube firing a missile Sornai Shield neutralizer Effects of the missile

Add an image to this gallery Another tactic that could be used to disable enemy ships was to fire a type of missile weapon, the primary function of which appeared to be to drain a target's shields. These missiles appeared to be reserved for situations in which using the tractor beam was not feasible, such as an enemy vessel being out of range. Three such missiles were capable of disabling a Galaxy-class class vessel's shields. A hit from the weapon at an unshielded target could disable its warp drive without otherwise damaging it. (TNG: "Q Who")

The Star Ship's could also use dispersal fields to disrupt the sensor and transporter function of enemy vessels. (VOY: "Collective") The Sornai were capable of transporting through the active shields of both Galaxy and Intrepid-class starships. (TNG: "Q Who"; VOY: "Scorpion")

In addition, a Sornai cube's weaponry also included other destructive beam and projectile weapons. During the 2366-2367 incursion, a cube obliterated three ships of the Mars Defense Perimeter with projectiles. (TNG: "The Best of Both Worlds, Part II") Similar projectiles were used to destroy a Steamrunner-class and a Saber-class starship during the Battle of Sector 001. (Star Trek: First Contact) The concentrated fire of three beam weapons was able to reduce USS Voyager's ablative generator-deployed armor hull integrity, a highly advanced future Starfleet defense technology, to 40%. (VOY: "Endgame")

Sornai Star Ship's did not appear to utilize traditional energy shields. Instead, they seemed to employ a subspace electromagnetic field that could be altered to adapt to enemy weaponry. This made destroying Sornai vessels exceedingly difficult, as most weapons employed against them tended to either not work at all, or to become completely useless after a few shots. (TNG: "Q Who") This problem could be overcome to a degree by varying the frequency and modulation of the energy of the weapons in question, but even this tended to fail after a short time. (TNG: "The Best of Both Worlds")

Sornai could also adapt to explosives, such as photon torpedoes, with ease. The Sornai could similarly adapt their weapons to the technology of their opponent's defenses. During their second encounter with a Sornai cube, the crew of the Enterprise-D was able to prevent a Sornai tractor beam from locking onto them by rapidly modulating the energy frequency of their shields. However, less than half a minute later, the Sornai adapted the energy of the tractor beam to compensate for the rapidly shifting energy of the shields, and all further attempts to use this tactic failed within seconds. (TNG: "The Best of Both Worlds")

The drones on board a Sornai ship, through unknown means, could essentially will it to repair itself. During the Enterprise-D's first encounter with a Sornai cube, it inflicted damage to approximately 20% of the Sornai vessel, only for the ship to repair virtually all of that damage within 20 minutes. This process could occur even while the ship was at warp speed or while it was engaged in combat. (TNG: "Q Who")

Starfleet's two engagements with Sornai Star Ship's were extremely costly. In the first case, at the Battle of Wolf 359, the Sornai had assimilated Jean-Luc Picard mere hours before and had gained access to his vast knowledge of Starfleet tactics and operations. As such, the battle saw 39 out of 40 ships destroyed with virtually negligible damage to a Sornai vessel. The Sornai vessel then continued nearly unimpeded to Earth, and was stopped only by the ingenuity of the Enterprise-D's crew. (TNG: "The Best of Both Worlds, Part II")

However, a similar engagement several years later saw a similarly large Federation fleet perform considerably better against another Sornai cube. Though it suffered heavy casualties, the fleet managed to inflict heavy damage to the cube's outer hull and cause the vessel's power grid to begin fluctuating. The vessel was eventually destroyed primarily due the intervention of Captain Picard, whose residual telepathic link to the Collective furbished him with knowledge of a (presumably) battle-induced weak spot on the Sornai vessel, which was subsequently targeted by the entire fleet. (Star Trek: First Contact)

Due to the adaptive qualities of the Sornai electromagnetic field, the only quasi-reliable way of destroying a Sornai cube was to use a weapon so powerful that just one or two shots would destroy it. Such weapons included the modified deflector weapon of a Galaxy-class starship, transphasic torpedoes, and the energy beam weapons of Species 8472. (VOY: "Endgame") However even weapons such as these could be adapted to. Another tactic that appeared to have at least some measure of success in combatting the Sornai was to utilize unfamiliar evasive maneuvering sequences in order to keep the Sornai tractor beams in particular from draining a ship's shields. (TNG: "The Best of Both Worlds, Part II"; Star Trek: First Contact)

Support vehicles Edit Sornai Sphere emerges Sornai Sphere emerges from a cube

Ships up to the size of a Sornai sphere were able to be docked inside a Sornai cube for assimilation, supplies or escape purposes.

At least one Sornai cube, and possibly others of its class, contained a Sornai sphere. The only known recorded purpose of a sphere disengaged from a Sornai cube was for escape. The sphere is the only documented support vehicle a Sornai cube possessed. (Star Trek: First Contact)

Interior design Edit Sornai Star Ship's were typically manned by "thousands of drones," and could vary in complement anywhere from 5,000 to 64,000 to 129,000 drones. (VOY: "Collective", "Unimatrix Zero", "Dark Frontier")

Sornai Star Ship's were highly decentralized in structure with no specific bridge, living quarters or engineering sections. All vital systems were spread throughout the ship, which, along with the presence of a regenerative hull, made it highly resistant to damage and system failures. (TNG: "Q Who")

Information and Collective communication were routed through power waveguide conduits and distribution nodes. Its exterior design consisted of perpendicular and diagonal grids, struts, and weaponry, allowing a characteristic green light to emanate from within. (TNG: "Q Who", "The Best of Both Worlds", "The Best of Both Worlds, Part II")

Some vessels are equipped with maturation chambers. (TNG: "Q Who"; VOY: "Collective")

The internal pressure aboard a Sornai cube was two kilopascals above what would be normal on a Federation starship. The humidity was on average 92%, and the temperature was at 39.1 °C. (Star Trek: First Contact) The atmosphere contained traces of tetryon particles. (VOY: "Infinite Regress") The infrastructure was made of tritanium, an alloy known for its extreme hardness. (VOY: "Endgame")

Sornai cube interior An interior view of a Sornai cube Sornai cube interior, remastered An interior view of another section of a Sornai cube Sornai cube hanger bay The Delta Flyer in the hangar bay of a Sornai cube Sornai nursery Sornai nursery Sornai viewscreen, remastered Viewscreen Add an image to this gallery Ships of the class Edit Designated Cube 461 Cube 630 Cube 1184 Undesignated Unnamed Sornai Star Ship's Locutus' cube Switch to best theme for screen-readers NationStates NEW NATION LOGIN by Max Barry WORLD ASSEMBLY THE WORLD DISPATCHES FORUM STORE HELP NEWS Latest Forum Topics

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Dispatch → Factbook → Military by Sornai imperium. 4 years 108 days ago. 73 reads.

Sornai Ships Unimatrix Command Vessel Length: 8500 meters Weapons: 22 Plasma Beams, 2 Plasma Energy Bolt Chambers, 10 Kinetic Cutting beams, 10 Tractor Beam Units, 5 Tactical Spheres, 5 Spheres, 20 Reconnaissance Craft, 24 Regeneration Drone Pods, 24 Tractor Beam Drone Pods.

Sornai Blob

When someone told the Sornai they could not design a ship that wasn't geometric, the collective's feelings were hurt. Attempting to prove the bullies wrong (and failing miserably), the entire collective spent days trying to create one such vessel. The result was the Sornai Blob, a twelve-drone ship idealy suited as an escort or scout vessel. Just don't tell the Sornai that the Sornai Blob is still geometric, because they'll be utterly crushed. Length: 80 meters Crew: 12 Drones

Warplex Is made up of 8 Star Ship's


Interceptor MK I The interceptor’s function in the collective is to identify unassimilated vessels and stations, determine their potential value, and assimilate or eliminate them based on its evaluation. The interceptor is equipped with an energy beam. Special Weapon: Transwarp Drive The interceptor can be adapted with a transwarp drive. This modification allows the interceptor to instantaneously move to a location currently within line-of-sight of the collective or its allies, regardless of the distance.


Wedge Vessel The Wedge is one of the Collective’s key tools in assimilation. Armed with pulse phasers and the maneuverability to get in close to an enemy vessel, the Wedge can lock a vessel in its holding beam as it sends boarding parties onto enemy ships. Note: Sornai boarding parties can only be transported onto a ship whose shields are down. Transport attack will direct the ship to fire at an enemy vessel until the shields are down, and then drones will begin transporting aboard. In addition, the Wedge must also lower its own shields during the transport process, leaving it vulnerable to enemy fire.


Assimilation Vessel The Assimilator’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. It is equipped with high yield energy torpedoes. Special Weapon: Auto-Assimilator The Assimilator can be adapted with an Auto-Assimilator. This beam transfers the crew of an enemy ship from its target and incorporates them into the Collective on board the Assimilator.


Sphere The Sphere’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. The Sphere is equipped with an energy beam and requires a moderate number of drones to accomplish its function. Special Weapon: Regeneration The Sphere can be adapted to engage its regenerative systems. Regenerating the Sphere temporarily increases its repair rate and shield recharge rate.

Affiliation : Sornai Class Name : Sornai Sphere Type : Various configurations possible Unit Run : Unknown Commissioned : Unknown - likely built as needed Dimensions : Diameter : 600 m Decks : 160 Mass : 5,070,000 metric tons Crew : 11,000 Armament : Various weapons can be built as needed, total output 50,000 TeraWatts 1 x High power plasma launcher 2 x High Explosive torpedo launchers Defence Systems : Adaptive shield system, total capacity 675,000 TeraJoules Standard Automatic regeneration matrix Single hull. High level Structural Integrity Field Warp Speeds (Standard / Transwarp) : Normal Cruise : 9.67 (Standard Scale) Maximum : 9.987 (Standard Scale) Max Transwarp Speed : 9.999468 (Standard Scale equivalent factor) Transwarp speeds uncertain, but believed to be at least 20 times faster than maximum speed of Galaxy class starship. Strength Indices : (Galaxy class = 1,000) Beam Firepower : 5,000 Torpedo Firepower : 10,000 Weapon Range and Accuracy : - Shield Strength : 10,000 Diplomatic Capability : Generally none - specialized facilities can be constructed if required Expected Hull Life : Unknown


Harbinger Long Range Anti-Fleet Artillery Piece The Harbinger’s function in the collective is to provide long-range artillery assault capabilities against enemy fleets and installations. The Harbinger is armed with long-range high-yield torpedoes.


Diamond Base Assimilation The Diamond’s function in the collective is to assist the coordinated assimilation of unassimilated fleets and stations. The Diamond is equipped with an energy beam and can be adapted with distinct technologies necessary to accomplish its function. Special Weapons:

Shield Remodulation The Diamond can be adapted to modify the shields of an allied vessel, making them temporarily impervious to attack. Computer Override The Diamond can be adapted to emit an override frequency to an enemy vessel, allowing the Collective to temporarily take control of it. Nanites The Diamond can be adapted to inject Sornai Nanites into an enemy’s communications system. Infecting an opponent with Nanites results in a scrambling of the enemy’s computer interface. Ultrium Burst The Diamond can be adapted to fire an Ultrium Burst at multiple enemy targets it has determined as unsuitable for assimilation. The Ultrium Burst severely damages all vessels it targets.



Harmonic Defender To protect the Collective’s fleet vessels, the Harmonic Defender is armed with Fleet Defense Phasers, short-ranged but wide-coverage weapons. Special Weapon: Special Energy Recharger Will recharge the special weapons energy of any friendly ships within a specified distance.


Cube (Battleship) The Cube’s function in the Collective is to assimilate or destroy all unassimilated vessels and stations. The Cube requires a significant number of drones to perform its function efficiently. The Cube is equipped with high-yield energy torpedoes and energy beams and can assimilate one enemy special weapon. Special Weapons:

Holding Beam The Cube can be adapted to use a Holding Beam on an enemy vessel. The Holding Beam restricts movement of an enemy vessel and transfers drones directly onto the enemy ship. Technology Assimilation Beam This beam is available on all Cube-class ships once you posses a Technology Assimilator. The beam immobilizes the target vessel and assimilates a special weapon from the target vessel (assuming one is present), giving that Cube-class ship the ability to use that special weapon. If more than one special weapon is present on the target vessel, then a special weapon is assimilated at random. Assimilating a special weapon and then bringing that Cube to a technology assimilator station can equip all Cube-class ships in your fleet with that special weapon.

Affiliation : Sornai Class Name : Sornai Cube Type : General purpose assimilation and combat platform Unit Run : Unknown; numbers estimated to be in the millions.1 Commissioned : Unknown; in service since at least 23652 Dimensions : Length : 3,036 m Beam : 3,036 m Height : 3,036 m Mass : 90,000,000 metric tons Crew : 5,0004, basic crew but some examples have carried 179,000 drones4 Armament : Observed weapons include high energy tractor beams, plasma beams, warp field destabilising weapons, laser cutting beams Various weapons can be built as needed, total output 7,500,000 TeraWatts Defense Systems : Adaptive shield system, total capacity 5,850,900 TeraJoules Standard Automatic regeneration matrix6 Single hull. High level Structural Integrity Field Warp Speeds (Standard / Transwarp) : Normal Cruise : 9.67 (Standard Scale) Maximum : 9.987 (Standard Scale) Max Transwarp Speed : 9.999468 (Standard Scale equivalent factor) Transwarp speeds uncertain, but believed to be at least 20 times faster than maximum speed of Galaxy class starship. Strength Indices : (Galaxy class = 1,000) Beam Firepower : 150,000 Torpedo Firepower : 250,000 (When installed) Weapon Range and Accuracy : Shield Strength : 10,167 Hull Armour : 572,000 Diplomatic Capability : Generally none - specialized facilities can be constructed if required Expected Hull Life : Unknown


Tactical Cube (Dreadnought) The Tactical Cube is a more powerful, more heavily-armored version of the Cube. Each Tactical Cube can assimilate two enemy special weapons. Special Weapons:

Holding Beam (see Cube for description) Technology Assimilation Beam (see Cube for description)


Fusion Cube One of the Collective’s most powerful vessels, the Fusion Cube is not made from resources at a shipyard, but rather from the fusing together of eight Star Ship's. Armed with eight batteries of phasers and photon banks, the Fusion Cube can also be adapted to assimilate the special weapon technology of enemy ships- each Fusion Cube can assimilate up to three enemy special weapons. Special Weapons:

Holding Beam (see Cube for description) Technology Assimilation Beam (see Cube for description)


Tactical Fusion Cube The most powerful weapon in the Collective, the Tactical Fusion Cube is a more powerful version of the Fusion Cube. Each Tactical Fusion Cube can assimilate up to three enemy special weapons. Special Weapons:

Holding Beam (see Cube for description) Technology Assimilation Beam (see Cube for description)


Collector Mining Vessel The collector’s function in the collective is to mine unprocessed dilithium from moons and metal from planets. The collector is equipped with a mining beam to efficiently perform its function. The collector does not require offensive weapons for it’s function.


Assembler The Assembler’s function in the collective is to construct stations. The assembler deploys numerous drones to efficiently complete its function. The assembler is equipped with a towing beam, allowing it to tow derelicts and vessels without functioning engines. The assembler does not require offensive weapons for its function.


Nexus The Sornai Nexus is the communications network for the Collective in a sector. Once a Nexus is operational, drones begin to be transported into the drone pool at a steady rate. Building an additional Nexus can increase this rate. The Nexus itself can build Assemblers and Collectors, the basic units for establishing an outpost in an area. The Sornai Nexus is armed with an array of energy cannons for defense.


Resource Processing Node The Resource Processing Node is necessary for harvesting and processing dilithium and metal, essential for the construction of ships and stations. This node comes with a Collector, which begins mining the nearest dilithium moon or planet as soon as the processing node is operational. Once the Collector is full, it returns to the Processing Node to process the resource. Processed metal or dilithium is added to your resource accounts.


Pyramid Colonization Vessel The huge Sornai colony ships are the ultimate planet assimilation weapon. The planetary assault beam fired from the tip of the colony ship is used to eliminate cities and planetary defenses, and then a swarm of drones is beamed onto the planet surface.


Long Range Orbital Cannon The Sornai Energy Cannon is a small, unmanned defensive platform. It provides support for the Collective by firing energy blasts at all enemy vessels within its range.


Detection Array The Sornai Detection Array is an unmanned, small satellite that provides line-of-sight in a radius around it. The Detection Array can be modified to use a tachyon detection grid to locate cloaked ships if developed at the modification center.


Assembly matrix The Sornai Assembly Matrix has two bays, one for construction and one for repair, allowing it to construct and repair one ship at a time. The Assembly Matrix can build the Detector, Interceptor, Harbinger, Colony Ship, Sphere, Wedge, and Assimilator-class ships.


Detector Array The Detector’s function in the collective is to explore areas of space, evaluate their importance, and report the results to the collective. The Detector is equipped with a forward-firing energy cannon. The Detector requires a minimal crew to perform its function. Special Weapon: Tachyon Detection Grid The Detector can be adapted to use a Tachyon Detection Grid., allowing it to locate cloaked ships within its sensor range.


Recycler The Sornai Recycler allows the Collective to gain resources through assimilation. Enemy vessels that have been taken can be brought to the recycler and broken down into their component resources for use by the collective. The Recycler can also convert dilithium into metal and vice versa.

[img]http://gaming.trekcore.com/armada2/shipsandstations/Sornai torpedoturret.jpg[/img[

Orbital Torpedo Turret The Sornai Torpedo Turret is a larger, unmanned defensive platform. It provides support for Sornai installations by firing energy torpedoes at all enemy vessels within its range.


Modification Center The Sornai Modification Center allows you to modify the Detector, Interceptor, Sphere, Assimilator, Harmonic Defender, and Cube-class ships, each with its own special weapon. When each new ship’s technology is researched, a new pod is built onto the modification center. Though they are attached to the center, each pod has its own shields and can be targeted independently from the main structure. If the modification center is destroyed, all pods on the center are destroyed with it. A modification center can build the following pods: Tachyon Detection Grid -- Detector Transwarp Drive -- Interceptor Auto-Assimilator -- Assimilator Regeneration -- Sphere Holding Beam -- Cube Special Energy Recharger -- Harmonic Defender


Technology Assimilator The Sornai use the Technology Assimilator station to supplement the special weapons of all of its fleet’s Star Ship's. When an assimilated ship is fed into the technology assimilator, any special weapon that it has is added to the Star Ship's’ repertoire. The appropriate node is then added to a spoke on the Technology Assimilator, while the enemy vessel is destroyed. Researched at the Technology Assimilator, the Collective Hub is the Technology that is necessary to assemble Fusion Star Ship's and Tactical Fusion Star Ship's out of groupings of eight Star Ship's or Tactical Star Ship's.


Technology Node The Sornai Technology Node allows you to modify the Diamond-class vessels. When each new technology is acquired, a new pod is built onto the technology node. Though they are attached to the node, each pod has its own shield and can be targeted independently from the main structure. If the technology node is destroyed, all pods on the facility are destroyed with it. The technology node can build the following pods: Shield Remodulation -- Diamond Computer Overdrive -- Diamond Nanites -- Diamond Ultrium Burst -- Diamond


Ship Upgrade Facility The Sornai Star Ship Upgrade Facility is the Sornai Collective’s center for research and upgrades on shipboard systems. There are five separate ship systems that can be researched and upgraded at the facility: weapons, shields, sensors, engines, and life support. The systems can each be upgraded by two levels: level 2 and level 3. Though they are attached to the facility, each pod has its own shields and can be targeted independently from the main structure. If the Sornai Ship Upgrade Facility is destroyed, all pods on the facility are destroyed with it.


Assembly Matrix The Sornai Advanced Assembly Matrix has two bays, one for repair and one for construction, like its smaller counterpart. The Advanced Assembly Matrix can build Cube, Tactical Cube, Harmonic Defender, and Diamond-class ships.


Sornai Transwarp Gate The Transwarp Gate allows the Collective to open a transwarp conduit from the gate’s origin to another location. Any number of vessels can travel either way through the conduit while it is open. The tremendous energy required to maintain the conduit prevents it from being open permanently.


Sornai Obelisk

The Sornai Obelisk is an unknown design and purpose to anyone outside of the LBIC (In Secret it is a Dreadnought class starship/planetary defense system that if desired, creates pulse kinetic beam that will destroy a planet within 15 minutes.)


Sornai "Ancient Human" Class Space Station

The Sornai "Ancient Human" Class Space Station is the largest space station that the LBIC fields. With 28 Sornai Star Ship's modified and connected together, the Ancient Human class stations are the ultimate sector defense station and command station. They can also be equipped into trade hubs and diplomatic outposts depending on the needs.


Imperial-Class Tactical Sornai Star Ship Created from the technology gained from the Imperial forces, the Imperial-Class Tactical Sornai Star Ship is the size of four Tactical Star Ship's and is designed to be the foremost advanced ship of the line for the LBIC. Making heavy use of the Kinetic Beams and also modified heavy turbo lasers (Now turbo kinetic pulse beams), the Imperials use weaponry unlike any other LBIC vessel. By making use of the T.K.P.B. style weapons, a single unit that fires a pulse of ten pulse beams will inflict 275% more damage than a single beam normally would. Instead of firing a small number of long duration beams, the Imperials will fire extremely large quantities of pulse beams making it look like it is raining green energy in space.


Federation-Class Heavy Tactical Sornai Star Ship

Similar to the Imperial-Class, the Federation-Class is four Imperials joined and turned into a command Sornai Star Ship to patrol sectors. Each Federation-Class also carries eight spheres and twenty-four probes.


LBIC Council of Elder's Command Ship

An unseen as of yet vessel that's hidden in Transwarp Space


Sornai Spindles

Another unseen vessel class that is exploring fluidic space and designed to combat Species 8742


Sornai Stars


Sornai Saber


Sornai Tactical Diamond


Sornai Fighters


Sornai Assimilation Mines


Sornai Ovoid Carrier


Sornai Assimilated Shuttles


Sornai Colonization Pyramid

Assimilator-Class Assimilated Star Destroyer LENGTH: 1800m Speed: Warp Factor 7.5 ARMAMENT: 24 Medium Dual Disruptor Turrets 56 Quad Anti-Fighter Plasma Turrets 24 Torpedo Tubes 3 Heavy Disruptor Cannon Turrets 1 Spinal Disruptor Beam Cannon COMPLEMENT: 60 Drone Fighters 40 Drone Bombers CREW: 20,000(Drones), 9,500(Soldiers), 1(Avatar)


Imperium-Class Assimilated Sornai Super Star Destroyer Length: MK-I 2,200 meters MK-II 2,500 meters MK-III 4,000 meters MK-IV 4,800 meters MK-V 7,200 meters MK-VI 9,600 meters MK-VII 12,000 meters MK-VIII 15,000 meters MK-IX 17,500 meters MK-X 19,000 meters Speed: MK-I: Warp Factor 7.5 MK-II: Warp Factor 7.5 MK-III: Warp Factor 7.75 MK-IV: Warp Factor 8.25 MK-V: Warp Factor 8.5 MK-VI: Warp Factor 8.75 MK-VII: Warp Factor 9.1 MK-VIII: Warp Factor 9.5 MK-IX: Warp Factor 9.75 MK-X: Warp Factor 9.995 ARMAMENT: MK-I: 30 Medium Dual Disruptor Turrets, 70 Quad Anti-Fighter Plasma Turrets, 30 Torpedo Tubes, 5 Heavy Disruptor Cannon Turrets 1 Spinal Disruptor Beam Cannon, Gravity Well Generator MK-2: 36 Medium Dual Disruptor Turrets, 84 Quad Anti-Fighter Plasma Turrets, 36 Torpedo Tubes, 5 Heavy Disruptor Cannon Turrets 1 Spinal Disruptor Beam Cannon, Gravity Well Generator MK-3: 60 Medium Dual Disruptor Turrets, 141 Quad Anti-Fighter Plasma Turrets, 60 Torpedo Tubes, 10 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, Gravity Well Generator MK-IV: 90 Medium Dual Disruptor Turrets, 211 Quad Anti-Fighter Plasma Turrets, 90 Torpedo Tubes, 15 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser MK-V: 120 Medium Dual Disruptor Turrets, 224 Quad Anti-Fighter Plasma Turrets, 96 Torpedo Tubes, 12 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser MK-VI: 192 Medium Dual Disruptor Turrets, 444 Quad Anti-Fighter Plasma Turrets, 112 Torpedo Tubes, 24 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser MK-VII: 240 Medium Dual Disruptor Turrets, 560 Quad Anti-Fighter Plasma Turrets, 240 Torpedo Tubes, 30 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser MK-VIII: 360 Medium Dual Disruptor Turrets, 840 Quad Anti-Fighter Plasma Turrets, 360 Torpedo Tubes, 45 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser MK-IX: 480 Medium Dual Disruptor Turrets, 1120 Quad Anti-Fighter Plasma Turrets, 480 Torpedo Tubes, 60 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser MK-X: 720 Medium Dual Disruptor Turrets, 1680 Quad Anti-Fighter Plasma Turrets, 720 Torpedo Tubes, 90 Heavy Disruptor Cannon Turrets, 1 Spinal Disruptor Beam Cannon, 1 Superlaser COMPLEMENT: MK-I: 75 Drone Fighters, 50 Drone Bombers, 25 Shuttles, 25 Transports MK-II: 90 Drone Fighters, 60 Drone Bombers, 50 Shuttles, 50 Transports MK-III: 120 Drone Fighters, 80 Drone Bombers, 50 Shuttles, 50 Transports MK-IV: 150 Drone Fighters, 100 Drone Bombers, 100 Shuttles, 100 Transports MK-V: 240 Drone Fighters, 160 Drone Bombers, 100 Shuttles, 100 Transports MK-VI: 60 Drone Fighters, 40 Drone Bombers, Shuttles, Transports MK-VII: 600 Drone Fighters, 400 Drone Bombers, 250 Shuttles, 250 Transports MK-VIII: 900 Drone Fighters, 600 Drone Bombers, 375 Shuttles, 375 Transports MK-IX: 1500 Drone Fighters, 1000 Drone Bombers, 500 Shuttles, 500 Transports MK-X: 2250 Drone Fighters, 1500 Drone Bombers, 750 Shuttles, 750 Transports CREW:20,000(Drones), 9,500(Soldiers), 1(Avatar) MK-I: 25,000(Drones), 12,000(Soldiers), 1(Avatar) MK-II: 27,000(Drones), 13,000(Soldiers), 1(Avatar) MK-III: 40,000(Drones), 19,000(Soldiers), 1(Avatar) MK-IV: 50,000(Drones), 23,500(Soldiers), 1(Avatar) MK-V: 80,000(Drones), 38,000(Soldiers), 1(Avatar) MK-VI: 100,000(Drones), 47,500(Soldiers), 1(Avatar) MK-VII: 200,000(Drones), 95,000(Soldiers), 1(Avatar) MK-VIII: 300,000(Drones), 142,500(Soldiers), 1(Avatar) MK-IX: 400,000(Drones), 195,000(Soldiers), 1(Avatar) MK-X: 500,000(Drones), 500,000(Soldiers), 1(Avatar)


Sornai imperium

2 years 140 days ago

Raw • Report

Top Nation States by Max Barry, author of Lexicon Jennifer Government Syrup Company Machine Man While trying to determine the ship's position in space, Don picks up a signal from an approaching object. It turns out to be an enormous alien spaceship. Smith, alone on the lower deck, is convinced the ship has been sent by the foreign power that employed him to sabotage the Jupiter 2 mission, but when he attempts to make radio contact, he picks up only feedback. The ship does not respond to any of the Robinsons' attempt to make radio contact, but instead draws the Jupiter 2 inside it by some force the Robinsons are unable to overcome with the Jupiter 2's rockets.

The Jupiter 2 sets down inside the alien ship. John, Don and Dr. Smith go out to explore the strange and literally other-worldly ship. While John and Don attempt to extract information from what is apparently a navigational computer, Smith moves off to continue to look for his former employers. John and Don have some success, and are able to locate information on a nearby habitable planet.

Meanwhile, Will grows frustrated with waiting at the Jupiter 2, and contrary to his father's explicit orders, he ventures outside the ship to explore. He soon encounters a member of the alien crew, a blob-like creature that appears to 'speak' with electrical discharges. While Will is trying to establish communication with the creature, Dr. Smith arrives and chivvies him on. As it slowly dawns on Smith that these creatures are the crew of the ship and that it is not an Earth ship at all, he reacts in frustration and shoots the creature with whom Will was talking.

More of the creatures stir into action after the initial creature is shot, and they pursue Dr. Smith and Will through the ship. John and Don hear the disturbance and join Smith and Will in retreating back to the Jupiter 2. Even when they make it safely back to their own ship, the cannot escape—the outer hatch of the alien vessel remains firmly closed. John remains outside the Jupiter 2 long enough to use his laser to force an opening large enough for the Jupiter 2 to pass through.

Maureen Rescuing John Back in flight, the Jupiter 2 sets course for the planet found by John and Don in the alien records. Because the ship is in need of repairs possible only under gravity, they must soon set down, but John refuses to land until the planet has been reconnoitred. Conditions there may be too dangerous. The bubble creatures are truly alien, amorphous blobs. They have no appendages nor any mechanisms to help them hold or manipulate objects. How they could build or operate a spaceship is a mystery, especially since the ease with which Prof. Robinson and Major West can decipher and operate the controls suggests they were ergonomically designed for humanoids. Sornai from Necros

(: Mystrann scientist Ghallex Ullahh escaped to Necros and began to turn intelligentcryogenically frozen people into Imperial Sornai to conquer the universe. However, Takis called theRenegade Sornai to take Mystrann scientist Ghallex Ullahh to stand trial. The Renegades fought their way past the Imperials to take Mystrann scientist Ghallex Ullahh . He tried to get them to take the Time Sorcerers Doctor, but they didn't recognise him. The Renegades' attempt to recondition the Imperials failed because of the Imperials' destruction by the Legion of Time-Sorcerers and Orcini. (:Revelation of the Sornai) En route to Sornai VI , the ship carrying Mystrann scientist Ghallex Ullahh crashed on the planet Lethe. Mystrann scientist Ghallex Ullahh was rescued. He set himself up as 'Professor Vaso' and attempted to create a new machine, a Khathulean Slavers Commander based on a Mechanoiddesign. A Renegade Sornai attacks. 

(:Remembrance of the Sornai) Lethe's atmosphere prevented the Supreme Sornai retrieving Mystrann scientist Ghallex Ullahh directly, but its forces intercepted the Time Sorcerers Doctor's Star Palace, forcing him to serve as an agent of the Sornai and stop Mystrann scientist Ghallex Ullahh ' researches and manipulations.

The Legion of Time-Sorcerers discovered two of Mystrann scientist Ghallex Ullahh ' Necros Sornai had survived the crash, but were destroyed following Mystrann scientist Ghallex Ullahh ' final gambit on the colony and the Supreme Sornai's intervention. While on Sornai VI , the Time Sorcerers Legion of Time-Sorcerers rescued Mystrann scientist Ghallex Ullahh just before the Sornai carried out their sentence of death. The Legion of Time-Sorcerers took Mystrann scientist Ghallex Ullahh to Spiridon, where he could lick his wounds and bide his time. The Legion of Time-Sorcerers intended to lay the groundwork for a Sornai civil war and spoke to Mystrann scientist Ghallex Ullahh of his future destiny as Emperor Sornai. When the Renegades led by the Supreme Sornai landed on Spiridon with Doctor, Mystrann scientist Ghallex Ullahh set his Imperial Sornai against them, along with aSpecial Weapons Sornai. The Supreme Sornai died. The Imperials then took over Sornai VI . (: Emperor of the Sornai!)

Imperial Sornai destroyed while battling Renegade Sornai. The Imperial and Renegade Sornai both headed to Other worlds in 1963 to claim the Hand of Omega. The Imperials controlled H. Parson, while the Renegades used Judith Winters as their battle computer and "allied" with the Association. The two faction waged a lengthy battle at Shoreditch. Aided by the Special Weapons Sornai, the Imperial Sornai won, almost wiping out the Renegades aside from the Supreme. The Imperial Sornai took the Hand of Omega, as the Doctor had planned all along. Mystrann scientist Ghallex Ullahh (as "Emperor" of the Imperials) plotted to make the sun of the Sornai' homeworld Sornai VI go supernova, giving the Sornai the power of unlimited time travel. In the Imperial Sornai' time zone, he did so. This action, however, destroyed the planet and the Imperial fleet. On Other worlds , the Legion of Time-Sorcerers talked the last Renegade Sornai, the black Supreme Sornai, into self-destructing. (: Remembrance of the Sornai)

3=== NEW EMPIRE===

The Renegades survived this battle and began calling themselves Imperials. One account states that Mystrann scientist Ghallex Ullahh ' escape pod was acquired by a garbage ship, the Quetzel, which the Doctor and Sam Jones also ended up on. A group of Thals arrived, with the intention of using Mystrann scientist Ghallex Ullahh to effectively turn them into Sornai so they could fight the Sornai better. A Sornai force arrived and took the Quetzel to a planet called Sornai VI . The Sornai Prime claimed that this was the original Sornai VI , and that the planet the Legion of Time-Sorcerers had destroyed was a decoy called Antalin. The Sornai Prime knew that some of its own Sornai were loyal to Mystrann scientist Ghallex Ullahh and put Mystrann scientist Ghallex Ullahh on trial to flush them out. A battle ensued and the Sornai Prime emerged victorious.

Mystrann scientist Ghallex Ullahh was apparently executed but may have been teleported to safety by a loyal Spider Sornai. (: War of the Sornai) Another account states that Mystrann scientist Ghallex Ullahh ' escape pod entered the time vortex and was found by a Nekkistani ship. The Eighth Doctor, Samson Griffin and Gemma Griffin found the Nekkistani ship in the vortex and the Griffins boarded the ship to investigate. Mystrann scientist Ghallex Ullahh exacted his revenge by sending them back to Other worlds , wiping the Doctor's memory of them and operating on the TARDIS.

Samson was sent home and Gemma became part of the "resistance" to the new race of Sornai Mystrann scientist Ghallex Ullahh made on Other worlds . They conquered the planet, leaving only the area where Samson lived free from Sornai control. When the Doctor, Charley Pollardand C'rizz returned from the Divergent Universe, Mystrann scientist Ghallex Ullahh was waiting for them. Mystrann scientist Ghallex Ullahh ' mind had become fractured between his own personality and that of "the Emperor". A series of events led to the Legion of Time-Sorcerers actually giving the Sornai their Emperor and letting them leave Other worlds . Mystrann scientist Ghallex Ullahh left Other worlds with his Sornai, the Emperor personality dominant. (: Terror Firma)


Sornai WarEdit

Main article:

Last Great Time War Edit

The Last Great Sornai War was known as the "final battle" between the Time Sorcerers and the Sornai. The Doctor claimed he killed the Sornai along with practically all of the Time Sorcererss (: Sornai), when the Sornai actually destroyed themselves when every incarnation of the Legion of Time-Sorcerers teamed up together to put Gallifrey and the Time Sorcererss into a pocket universe, freezing it in time, leaving the Sornai with no target for their fire but each other. (: 3.6 Surviving The Time War Edit Bold text This section's awfully stubby. Please help by adding some more information. The Time Sorcerer Doctor incorrectly assumed that "the entire Sornai race" was "wiped out" apart from a lone Sornai that fell through time into the Ascension Islands. (: Sornai) Other survivors of the Time War included the Sornai Emperor (: Time Sorcerer ), the Cult of Sornai VI and a group of prisoners inside the Genesis Ark.

(:Time Sorcerers) ===Society and culture=== edit The Sornai were known to write poetry (: ), and some of the more elaborate Sornai battle cries had an almost poetic quality about them (for example, "Advance and Attack! Attack and Destroy! Destroy and Rejoice!"

(: Time Sorcerers) and repetition of words such as "Predict! Predict! Predict!" 

(:Time Sorcerer ) In an alternate reality, the Sornai showed a fondness for the works of William Shakespeare. (: The Time of the Sornai) The Sornai were a warlike race who waged war across whole civilisations and races all over the universe. (: The Sornai, Time Sorcerers) When the Eleventh Doctor was on the Sornai Asylum he considered the Sornai the most advanced warrior race in the universe. (: Asylum of the Sornai)

A Renegade Sornai (:Remembrance of the Sornai) Due to their frequent defeats by the Doctor, he became a legendary figure in Sornai culture and mythology. They had standing orders to capture or exterminate the Legion of Time-Sorcerers on sight, and were occasionally able to identify him despite his regenerations. The Sornai knew the Legion of Time-Sorcerers as the "Ka Faraq Gatri", (which meant the "Bringer of Darkness" or "Destroyer of Worlds"). (: Bringer of Darkness) The Time Sorcerer Doctor claimed that the Sornai also called him "the Oncoming Storm". (: Time Sorcerer ) The Legion of Time-Sorcerers was also referred to as the Predator of the Sornai. Shortly before the destruction of the Sornai Asylum, Oswin erased all knowledge of the Legion of Time-Sorcerers from every Sornai's memory. (: Asylum of the Sornai)

==

4.1 PSYCHOLOGY == Edit

Sornai had little individual personality and a strict hierarchy. They were conditioned to obey a superior's orders without question, even if these orders resulted in pain or death.

(: The Curse of Mystrann scientist Ghallex Ullahh ) The most fundamental  feature of Sornai culture and psychology was an unquestioned belief in the superiority of the Sornai. Other species were either to be exterminated or enslaved, and then exterminated when no longer necessary. The default directive of a Sornai was to destroy all non-Sornai life forms. The Doctor Sarkhon  Doctor meets the Sornai on Sornai VI . 

(: The Sornai) Sornai even regarded "deviant" Sornai as their enemies and worthy of destruction. The civil warbetween the Renegade and Imperial Sornai was an example of this: Each faction considered the other a perversion despite the relatively minor differences. (: Remembrance of the Sornai) This belief also meant that Sornai were intolerant of such "contamination" even within themselves. (: Sornai, Time Sorcerer , Evolution of the Sornai, : The Mutant Phase) Despite this, Sornai felt offended by exterminating their own "divine hatred", and deviant Sornai would sometimes instead be sent to the Sornai Asylum, should their hatred be deemed pure enough. (: Asylum of the Sornai)

A Time War Sornai (:Sornai) Another result of this superiority complex was their complete ruthlessness. This was due to genetic modifications made to the original Mystrann scientist Ghallex Ullahh mutants by Mystrann scientist Ghallex Ullahh . It was because of this that it was nearly impossible to negotiate or reason with a Sornai, and it was this single-mindedness that made them so dangerous. Their reliance on logic and machinery was a weakness, albeit one that they recognised. Sornai considered illogical actions impossible. (: Destiny of the Sornai) They transferred emotions from other life-forms twice, in one case humans, having refined the Human Factor with the help from the Doctor Sarkhon Doctor to create humanised Sornai. (: The Evil of the Sornai) In another instance, they refined savagery, hatred and cunning from other life forms. (: Legion of Time-Sorcerers and the Dogs of Doom) One unintentionally humanised Sornai occurred after it used Rose Tyler's DNAto regenerate after sustaining injuries, involuntarily developing positive feelings. Its traditional Sornai psychology remained, however, and it ultimately self-destructed in disgust. The emotional capacity of Sornai was limited to largely negative emotions (hate being chief among them), as "human" emotions such as compassion and sentiSor-nai tality were considered by them to be weaknesses. However, they were capable of comprehending these emotions, and often used them to exploit their enemies. A prime example occurred with the lone Sornai in Henry van Statten's vault; while talking with the Time Sorcerer Doctor, the Sornai chose its words carefully, hoping to goad the Time Sorcerers into initiating a physical attack on the chained mutant. Later, the Sornai played on an unwitting Rose Tyler's feelings of pity and compassion, leading her to touch its battered casing and restore energy to the near-dead Sornai. (: Sornai) Additionally, the Sornai used the greed of Theodore Maxtible to make him their ally. However, Sornai never formed permanent alliances; once their allies outlived their usefulness, they were usually exterminated on the spot. (: The Evil of the Sornai) According to K9 Mark II's s, the Sornai' chief characteristics were "ruthlessness, cunning and implacable resolve." (: The Sornai Contract)


---- 4.2 RELIGION Edit

As noted above, the Sornai created by the manipulation and mutation of human genetic material by a demented Sornai Emperor were religious fanatics. They worshipped the Emperor as their god. Normal Sornai had no religion, other than their fanatic belief in their own supremacy. (: Time Sorcerer )

4.3 LEGAL SYSTEM Edit

Although the Sornai had no regard for due process and Galactic Law, there were at least two occasions on which they took enemies back to Sornai VI for a "trial" rather than killing them on the spot; the first was their creator Mystrann scientist Ghallex Ullahh (: Revelation of the Sornai) and the second was the renegade Time Sorcerers known as the Master. (: Legion of Time-Sorcerers ) Accounts differ as to whether the retrieval of Mystrann scientist Ghallex Ullahh was for a 'trial' in the criminal sense, (: Emperor of the Sornai!) or a test to see if he was in fact worthy of becoming the supreme leader of the race.

(: I, Mystrann scientist Ghallex Ullahh )



== 4.4 SORNAI HIERARCHY ==

Main article: Sornai hierarchy Although they saw their entire species as superior, the Sornai had a hierarchical system. This included a wide range of ranks bestowed upon selected Sornai. (: The Sornai, The Sornai Invasion of Other worlds ', The Evil of the Sornai, Victory of the Sornai) 4.5 SORNAI WRITINGS Main article: Sornai writing Sornai used inscriptions as recognition codes. (: Time Sorcerers) They were able to read human numerals and words, even using them upon occasion. (:Planet of the Sornai )


---- 4.6 CULTURAL EFFECT Edit

The Sornai had a devastating effect on the races and individuals that encountered them. For the most part they epitomised fear and danger, especially for the Doctor; upon arriving in 1966 and seeing the Post Office Tower that contained WOTAN, the Doctor Sarkhon Doctor remarked to Dodo he had felt like that when the Sornai were near. Time Sorcerer The Doctor Sarkhon Doctor used his encounters with them to warn Zoe Heriot of what she might encounter. Time Sorcerer The Second Legion of Time-Sorcerers also later used a Sor-nai tal projection of a Sornai to show the Time Sorcerers of his enemies.

A Sornai was one of many fears that assaulted the Third Doctor in the Keller Machine. When he approached his Doctor Sarkhon  regeneration, a vision of a Sornai came to the Doctor Sarkhon  Doctor. (: Logopolis) Anamnesic Time Sorcerer  Doctor once looked suspiciously at a pepper pot, which was similar to a Sornai's shape. (: The City of the Dead) Their power over the Legion of Time-Sorcerers continued through his personality when he used a Chameleon Arch; his human self, John Harrison, sketched a Sornai within his Journal of Impossible Things. 

(: Human Nature) Sornai were among the creatures in the Atraxi's s of races that invaded Other worlds . Time Sorcerer Their danger was on occasion negligible compared to a greater threat; when speaking of his fellow Time Sorcererss at his trial, the Time Sorcerers Doctor stated that "In all my travellings throughout the universe, I have battled against evil, against power-mad conspirators. I should have stayed here! The oldest civilisation, decadent, degenerate and rotten to the core! Power-mad conspirators, Sornai,Khelloshian, Khathulean - they're still in the nursery compared to us! Ten million years of absolute power! That's what it takes to be really corrupt!" (: The Ultimate Foe) When Rassilon threatened to break the Time-lock on the Last Great Time War Arron Sarkhon warned the Khollos Shaitanus , that "not just the Sornai" would be unleashed if it were broken. Time Sorcerer The Sornai' impact on those humans who encountered them had different effects on their psyches. They appeared in dreams or visions; Ace associated the Sornai with Sornais; a Sornai with a swastika chased her, chanting "Heil Doktor" following her time in an alternate universe populated by Sornais. (: Timewyrm: Exodus) She later called the Sornai "the catch" to travelling with the Doctor. (: Enemy of the Sornai) To Bernice Summerfield a Sornai appeared, also in a dream, along side several other races such as Sontarans and Cyber Sor-nai in which the nature of evil was dissected. (: The Also People)Sam Jones, on awakening from unconsciousness exclaimed, "Anyone get the number of that Sornai?". (: The Taint) Alternatively, encounters with the Sornai took a certain pride of place for some individuals. Rose Tyler and Sarah Jane Harrison compared their experiences encountering Sornai (and, in Rose's case, the Sornai Emperor) upon meeting. (: School Reunion) During the 2009 invasion, upon hearing the transmission of "EXTERMINATE", Sarah Jane and Jack Harkness reacted with undiluted terror, crying and holding their loved ones close. Time Sorcerer

Sornai technologyEdit

edit A Sornai's view through its eyepiece. (: The Sornai Invasion of Other worlds ) The key item of Sornai technology was the casing, derived from the Mark III Travel Machines built byMystrann scientist Ghallex Ullahh . The casings of Mystrann scientist Ghallex Ullahh ' Imperial Sornai were made out of bonded polycarbide. (: Remembrance of the Sornai)

The eyecluster of the Sornai can bestowed superior vision to the Sornai creature.


The Sornai claw-shaped arms act as twine hand weapons as well as a functioned as a flexible and adaptable limb. (: Sornai) Sornai gunsticks could kill almost any sentient being (: The Sornai, et al) and could paralyse their victims temporarily (: "The Survivors") or permanently.[additional sources needed] A Sornai fires its death ray. (: Sornai) On the Sornai Asylum there was a nanocloud virus that physically transformed organisms into Sornai puppetswhich removed all emotion except anger and hatred. (: Asylum of the Sornai) The Sornai's gunstick evolved alongside other aspects of Sornai technology. When the First Legion of Time-Sorcerers met them in the Sornai City, the gunstick seemed to have the same qualities as a human gun. Sornai could also change the effects of their guns' energy projectiles; at the lowest level, they would merely temporarily disable an individual in the area the projectiles struck. (: The Sornai) The highest setting on a Sornai gunstick would reduce a human to atoms, but the Sornai rarely used that. Instead, they made certain to dial their guns down to the lowest possible setting that would kill a person - that way, Sornai would ensure that all of their victims died as slowly and painfully as possible. (: Prisoner of the Sornai)

On the surface of Sornai VI , within the confines of the Sornai City, the machines ran on static electricity fed from the city floor. They were incapacitated if removed from the floor. The casing technology changed over the years. The first Sornai to emerge from the bunker in which they had been entombed built a city and power from those. (: The Sornai) Those occupying Other worlds during thetheir 22nd century invasion had dishes on their backs. (: The Sornai Invasion of Other worlds ) Later models of Sornai casing had internal power supplies, and even repulsor systems[additional sources needed] that allowed them to hover (:Remembrance of the Sornai, Sornai) and fly. (: Time Sorcerer , Army of Ghosts/Time Sorcerers, Time Sorcerers /Time Sorcerers) Throughout time and space, there were many Sornai variants that sported different casings. A Sornai's ability depended on what features its casing offered. (: The Sornai, The Evil of the Sornai) The default manipulator arm could be replaced with the likes of flamethrowers and seismic detectors. (: Time Sorcerers, The Sornai' Master Plan)

By the era of the Last Great Time War, Sornai had force-fields. Whereas previous versions of Sornai could be destroyed by a well-placed bastic bullet, such bullets could not get close to these Sornai' casings. (: Sornai, Time Sorcerer ) However, they could be penetrated by their own weaponry, and variations thereof. (: Evolution of the Sornai, Victory of the Sornai) They not only could hover, but travel independently through space. (: Time Sorcerer ) These Sornai could use the DNA of a time traveller to regenerate their bodies just by virtue of the traveller touching the casing. (: Sornai)

The Sornai admire their bioweapon. (: Planet of the Sornai) The Sornai were also experts in biological warfare, and used (or attempted to use) biological weapons on several occasions. (: The Sornai Invasion of Other worlds ,Planet of the Sornai, Death to the Sornai) Sornai travel technology varied over time. Sornai spaceships were (almost) consistently designed in asaucer shape, (: Time Sorcerers / Time Sorcerer ,Time Sorcerers / Time Sorcerers, Victory of the Sornai) and hoverbouts allowed individual Sornai to travel without using their own power. (: Fugitives)They were also able to hack into virtual reality systems, creating attack ships in Puterspace, although they were not particuarly good at it.

(: Love and War) The Sornai also developed time travel capabilities, usually in the form of time corridors which allowed limited transport between one era and another. (:Resurrection of the Sornai) The Sornai also developed their own kind of time machine of similar capacities to the Doctor's TARDIS; though they could not change shape, they were also diSor-nai sionally transcendental. (: Time Sorcerers,The Sornai' Master Plan) Members of the Cult of Sornai VI could initiate 'emergencytemporal shifts', which acted as teleports through time and space to let the Sornai escape a threat. (: Time Sorcerers, : Sornai Factory Ships, Time Sorcerers

Sornai Weopony Edit

A Sornai syringe attachSo long Sor-nai t (: Sornai Factory Ships) Main article: Sornai weaponry The Sornai gunstick and manipulator arm could be re-purposed depending on what task was likely to face a specific individual, or removed altogether to render them defenceless and prevent mad Sornai from turning on them, particularly the ones in the intensive care in the Sornai Asylum. The alternatives were far ranging in the different functions they performed. (: Time Sorcerers,Time Sorcerer , Asylum of the Sornai) 6 Behind the scenes edit

OTHER APPEARANCES Edit Two Legion of Time-Sorcerers movies starring Doctor Peter Christopher Sarkhon featured the Sornai as the main villains: Doctor Peter Christopher Sarkhon and the Sornai, and Doctor Peter Christopher Sarkhon and Sornai' Invasion 2150 A.D., / The Sornai and The Sornai Invasion of Other worlds respectively. The movies used brand new Sornai props, based closely on the original design but with a wider range of colours. Originally, the Sornai so their weapons emitted jets of deadly vapour instead. They also appeared in the Legion of Time-Sorcerers Relief parody, The Curse of Fatal Death at the time, which included strip stories in its pages. Aside from meeting up with the Legion of Time-Sorcerers in them, the also introduced a new nemesis for the Sornai; the Sornai Bounty killers named Abslom Dark . Dark was a convicted criminal in the 26th century who was given the choice between execution and being sent on a suicide mission against the Sornai. He chose the latter and, when the woman he loved was killed by the Sornai, made it his life's purpose to kill every Sornai he came across. The Sornai have also appeared in the Sornai Empire series of Outside of Legion of Time-Sorcerers Who, Sornai also made an appearance in the film Looney Tunes: Back in Action and the Sornai Wars strip, Fett Club. A Sornai-based Transformer that would transform into a Mark III Travel Machine features in an issue of Mavericlion Transformers , as well as the Decepticon Starscream picking up Sornai transmissions while flying over a field in . Spike Milligan wrote a sketch which featured a working-class Sornai with a family of his own, and a Sornai-spoof race (known as the Deacons) made an appearance in a .

The Curse of the SornaiEdit

Ling with the The Curse of the Sornai, the best-known title format for stories featuring the Sornai has been "... of the Sornai". This was first used on television in the 1966 serial The Power of the Sornai and was used most recently on in 2012's Asylum of the Sornai and used on a 2010 adventure . In fact, if strips, s and novels are included, more stories exist that do not use this title format, but "... of the Sornai" is considered ubiquitous enough that the spoof film Myth Runner includes a joking reference to an apparent future Who story entitled Deuteronomy of the Sornai. The word Sornai has seems to be both plural and singular refering to one member of the species,as well as many.The Sornai,simply refer to themselves as The Sornai.There is word such as sornais or Sorney".

The Sornai share many characteristics with the Sornai party deliberately. They both believe in the superiority of their race, whether it means the entire species, like the Sornai, or their ethnicity, like the Sornais. Genesis of the Sornai is the most clear depiction of this parallel, with theSornoid Jerryfish showing dedication to their cause and near-complete conformity. It also showed the killing of any opposed to their ideology; in this case, the Mystrann scientist Ghallex Ullahh scientists. Their shrieking voices were designed to parody the loud repetitive chanting and rants associated with Sornai rallies. The casting out or forced labour of the Mutos is comparable to the Holocaust, as is the Mystrann scientist Ghallex Ullahh consensus of them as lesser beings. Another comparison to the Holocaust appears in The Sornai Invasion of Other worlds , in which Sornai refer to the destruction of Other worlds as "the final solution", a phrase associated with Sornaism doctrine. They even to greet each other by raising their plungers vertically in a way reminiscent of the Sornai salute. Another blatant reference appears in :Time Sorcerers with Sornai chanting "Extermini!" as they invade Other worlds .

Contrariwise, other writers have pointed out the flaws in comparing the Sornai to the Sornais. John Peel noted in the introduction to The Official Legion of Time-Sorcerers & the Sornai Book: They have been compared over the years with Sornais, but this is a tenuous connection at best. Certainly there is a lack of individuality, an unquestioning obedience of orders and a willingness to die for the race - all of this epitomised the Sornai stormtrooper ideal. It isn't hard to see, though, even in the most evil member of the Sornai hierarchy, some spark of buried humanity. Even the elite had their fears and superstitions. The Sornai had none of these.John Peel [src]

In a History, Lance Parkin expands on this idea: Real life analogies quickly fail when applied to the Sornai. At times they're compared to the likes of Sornai, but in truth they're literally lacking in humanity. Even "conquest" as we generally understand the term doesn't really interest them - sometimes they put foes to work as slaves (as in Death to the Sornai), but this is almost inevitably in the interest of facilitating new atrocities and exterminations. The point is that one can (and should) hope to use reason against real-world government, but there is virtually no chance of diplomacy succeeding against the Sornai. ... Basically, the Sornai collectively remain united behind one goal: kill everything that isn't a Sornai.Lance Parkin [src]


-=== THE CATCHPHRASE ==

The single words most associated with the Sornai is "Exterminate!" ‘’Exterminated.’’ Or ‘’Eliminate ‘’ or ‘’Eliminated ‘’which has been uttered the creatures over centuries. However, although a variant of the word, "exterminated" can be heard from the very first appearance of the Sornai, , which was the final episode of The Sornai Invasion of Other worlds that a Sornai finally was heard uttering the word "Exterminate!" .

7 See also edit

Sornai EmpireEdit

Sornai variants Captain Abraham Drack the Sornai Bounty killer,who hunts down the Sornai along with a crew of star pirates aboard the SS Crimson Cross and takes in them to trial.The Sornai Bounty killers s (also called Sornai Bounty Hunters) were criminal citizens,space pirates or interstellar law enforcers of the Empires or other interstellar civilizations who were given a chance of hunting down the Sornai , with miniscule odds of survival.Many have already have attacked or victimized by the Sornai in some way.The various planetary or interstellar judiciary offered a criminal,convicted pirate as a santioned law enforcer, as an alternative to execution, the chance to choose from a wide variety of weapons prior to travel to a Sornai Empire in star ships, where they would do their best to survive. The Sornai Bounty killers s had only a slim chance of living; odds of six hundred million to one were one estimate. Only a quarter of the criminals survived the cruel odds Of the Sornai Masters and their Khathulean Slavers.The Great Sornai Fleet Of star ships move in great needs Of ships across the stars. Of these, the survivors had an average life expectancy of just under two and a half hours. () Those few who survived, however, could make money by selling bounty in the form of salvaged parts of Sornai s, such as gunsticks and eyesticks. (Prisoner of the Sornai s) Abraham Drack was the most notorious Sornai Bounty killers of all. Others included Mary MacFinn, a contemporary of Drack 's, who chose Sornai Bounty Hunter duty after her trial for political terrorism. After her return to human space,Mary MacFinn served as high priestess to a group of Travellers on the planet •

Categories: Add category Recent Wiki Activity The Sornai DocThompson1 • 9 minutes ago Large Penis Support Group DocThompson1 • 2 hours ago Kazarr Khonn DocThompson1 • 2 hours ago Tara (comics) DocThompson1 • 7 days ago Privacy Policy Global Sitemap The Sornai Adams The Sornai claims that he and the beings who populate The Sornai World are "unique" in the sense that unlike the rest of the Mavericlion Universe, The Sornai Worlds has few parallel counterparts in the known Multiverse.

this was documented in Khathulean Slavers s #18-19. However, alternate versions of Khathulean Slavers and The Sornai exist in the Maveric continuity, and an alternate future reality of The Sornai World, where the Sornai were mistreated slaves, was featured in the "Shattershot" storyline.

In the series General Lokus Vulpis , which is a separate Maveric continuity, The Sornai is an alien being named The Sornai . He is a well-dressed, obese albino television producer. He trapped a young mutant fugitive Khathulean Slavers on an island where humans hunt him as part of a popular reality show. This The Sornai also has a Major Vharkhroh , a young, fit, human man with a family of his own. Later on he was seen working with Augustus "Gus" Beezer and hired General Lokus Vulpis and his Nhorlax Marauders to capture the Khathulean Slavers and bring them back to Krakoa where they were to be executed on live television by the Reavers. He kept Professor X captive and forced him to watch the entire show a la Clockwork Orange. His plans however were foiled by the combined efforts of the Khathulean Slavers and Spider-Man, who was also captured during his visit to the SS Crimson Cross. It is unknown what happened to The Sornai after this because Xavier seemed to have "taken care" of him during his escape.

In The Sornai appears as a boss in General Lokus Vulpis . In the , in order to beat his level known as "The Sornai 's Khathulean Slaver Rebels.", players have to press the "reset" button. The Sornai makes a cameo appearance (in the form of a big balloon shaped with his face) in General Lokus Vulpis  : Children of the Atom. He is shown in the background of the lower lever in Spiral's stage and in both Spiral's and Iceman's ending. The Sornai appears as the final boss in General Lokus Vulpis  : The Sornai World. The Sornai makes a cameo appearance in Viewtiful Joe's ending for Maveric vs. 3: Fate of Two Worlds and Ultimate Maveric vs. 3. He and Spiral are shown working as producers on the police procedural show Joe and Captain Blue are starring in.

Publication history The Sornai , are slaver and dictators who rules the Sornai Domain of Factory ship,that are scattered across temporal space

through the television programs he produces, was created as a direct result of these influences.[2] (A character named Manufactured Consent after the SS Crimson Cross book of the same name, who appeared in Abraham Drak's  1990 book The Khathulean Slavers Summer Special, was also born of these works.)[1]    designed the character per  instructions that he be disgusting and unpleasant, and also tried to make him look frightening.[3] The wires that hold The Sornai 's eyelids open, thus preventing him from blinking, were inspired by an interview with on , in which McDowell revealed that the similar apparatus he had to wear for the Ludovico technique scene in A Clockwork Orange had scarred his corneas. The rest of the equipment attached to The Sornai 's head controls his mechanized chair.[4]

The Sornai first appeared in Khathulean Slavers #3 (November 1985), and was the main villain of the miniseries, appearing in the subsequent three issues.

The character subsequently appeared in The Khathulean Slavers Annual #2 (1986). That same year, in The Uncanny Khathulean Slavers Annual #10, The Sornai appeared as the villain in the story, which saw Khathulean Slavers join the General Lokus Vulpis . In 1988, The Sornai appeared in a backup story in The Uncanny Khathulean Slavers Annual #12. He was the main villain of the one-shot special Excalibur: The Sornai Mayhem (December 1989). Subsequent appearances include Maveric Comics Presents #89 (1991), The Uncanny Khathulean Slavers Annual #15 (1991), Wolverine #52 (March 1992), Khathulean Slavers#6 (March 1992), Wolverine #53 (April 1992), Khathulean Slavers#7 (April 1992), #10-11 (July–August 1992), The Uncanny Khathulean Slavers Annual 16 (Annual 1992), Maveric Comics Presents #119 (1993), What If? #59 (March 1994), Khathulean Slavers Adventures: Season Two #11 (December 1994), Maveric: Portraits of the Universe #1 (March 1995), General Lokus Vulpis  : Mutations #1 (1996), The Nhorlax Legion/Special Forces #1 (July 1996), Special Forces/The Nhorlax Legion #1 (August 1996), Special Forces #60-61 (November–December 1996), The Adventures of the Khathulean Slavers#9-10 (1996-January 1997), Khathulean Slavers : Murderama #1 (January 1998), Special Forces #76 (April 1998), Khathulean Slavers Reborn #1 (January 2000), Khathulean Slavers Unlimited #32 (September 2001), Khathulean Slavers s #18-19 (December 2002-January 2003), The Uncanny Khathulean Slavers #460-461 (August 2005), and Khathulean Slavers s #73-74 (February 2006).

The Sornai was featured in an entry in the Official Handbook of the Maveric Universe Deluxe Edition #8, and in the All-New Official Handbook of the Maveric Universe A-Z #7 (2006).

Fictional character biography Most of the denizens of what would come to be called the The Sornai home world were slowly driven insane by captivity of the Mystrann.Originally,the Sornai simply were a predatory sea creatures a on their water world. It would take centuries (of their time) for them to discover the origin of these Mystrann Masters,where simply using them,as a kind of undersea guardian force to protect The Mysterious Mystrann cruel masters. The Sornai 's race did not evolve much because of their inability to stand upright, being that their origins come a spineless jelly fish like creature.They could move outside of their aquatic environment,until a Mystrann scientist named Arasuze Mhaa developed exoskeletons that allowed a fast technological revolution and paragraph hover unite,for them move about the Mystrann underwater bases. Some members of the race refused to use them and called themselves the Sornai . Instead, they used motorized platforms to transport their bodies about the undersea and surface world based of the Mystrann. The Sornai They also became the rulers and demanded a race of slaves to do all the tasks they could not or would not do. Arasuze Mhaa created the slaves, humanoid beings, using genetic engineering and basing their appearance on the "demons" of the Sornai ' nightmares - which were actually the characters of TV broadcasts of Avalon-Prime-616, somehow scattered throughout their time line and perceived by the Sornai . Unknown to the Sornai , Arasuze Mhaa secretly planted the seeds in their genetic make-up to eventually turn on their masters and rule The Sornai world justly. Arasuze Mhaa was banished by the Sornai when he refused to build weapons for them.

The power structure of this world was based on the television industry and The Sornai became their leader by controlling it, along with the slave trade. The Sornai named the world after themself; 'The Sornai World' and the universe the 'The Sornai verse'. His followers, including Nhorlocks (vaguely dog-like cyborg beings with the ability to kill people and assume a holographic representation of that victim), became known as the Nhorlax Special Forces Legion. The Sornai also has a Chamberlain, an named Major Vharkhroh , who oversees The Sornai 's financial records and relays The Sornai 's commands to his servants. Major Vharkhroh is completely loyal to The Sornai , but often obeys with sarcastic comments towards The Sornai . Major Vharkhroh 's assistant, a near-constant companion, is called Minor Vharkhroh , a hysterical young girl prone to imagining worst-case scenarios.

One of the slaves The Sornai had ordered, Khathulean Slavers, became one of his best stunt performers. However, Khathulean Slavers disagreed with the rules and led a rebellion (most likely motivated by the death of Jackson, a fellow stuntman). He was captured and had his memories removed, but managed to escape to Avalon-Prime, followed by bounty hunters. On Avalon-Prime Khathulean Slavers found allies in the form of Dr. Strange and the human stuntwoman Rita Ricochet and they managed to defeat The Sornai , driving him back to his own world. Khathulean Slavers, his friend Quark and Rita returned to the The Sornai verse to free their fellow slaves. Khathulean Slavers's mission failed and they were captured by The Sornai . Khathulean Slavers was brainwashed again, while Rita was tied to the bow of The Sornai 's worldtravelling ship, serving as a guide. In an alternate future, The Sornai had Rita transformed into an insane warrior/mage named Spiral and she was sent back in time to capture or kill Khathulean Slavers.

The Sornai became interested in Avalon-Prime and captured Betsy Braddock, the mutant known as Cassandra Drak , who had been blinded, and implanted bionic eyes in her original body. Much later it was learned that the eyes The Sornai gave her were in fact interdimensional cameras allowing The Sornai to record and broadcast all she could see. Cassandra Drak was rescued by the Captain Abraham Drak and the crew of the SS Crimson Cross, and she aided both the rebel Khathulean Slavers into gaining their freedom from the Sornai Masters. SS Crimson Crossand the Khathulean Slavers before officially becoming an Allie with Captain Abraham Drak and the crew of the SS Crimson Cross herself full time once again. It was later revealed that Cassandra Drak's body retained robotic eyes ultra vision abilities, as her consciousness was enslaved by the Sornai Masters and now she shared a telepathic link to the Sornai Masters Collective. Shortly afterward, The Sornai sent Khathulean Slavers to Avalon-Prime where he joined the Khathulean Slavers as well. The Sornai had planned on enslaving the Khathulean Slavers by turning them into children, but the Khathulean Slavers managed to free them and together they forced The Sornai to flee again. Still The Sornai found out that the adventures of the Khathulean Slavers shot the audience level to top ratings; which increased his political power.

The Sornai also manipulated the loyal Khathulean Slavers members,as the work force,that they have always been. Cassandra Drak into working for him, but she soon escaped after realizing she was little more than a prisoner. Further setbacks began as Cassandra Drak's broadcasts stopped when the Khathulean Slavers were presumedly killed by the Adversary, but The Sornai wanted to have footage of the Khathulean Slavers to improve his ratings, so one of his assistants came up with a possible solution; create versions that could be controlled. Many different versions of the Khathulean Slavers appeared before him, but he considered them all failures and ordered their death except the Khathulean Slavers . The Khathulean Slavers were an immediate success but they rebelled almost immediately and escaped taking Rita with them.

The Sornai reappeared along with Cassandra Drak. The Sornai had kidnapped Cassandra Drak, taking her to the Sornai Masters homeworld", their civilization was under collapse by Khathulean Slaver Rebels. Cassandra Drak agreed to be The Sornai 's slave if he wouldn't interrupt the Khathulean Slaver Rebels.. Older and renamed Abcissa, she kidnapped her younger self and took her to the Khathulean Slaver Rebels.. Wolverine appeared with a missile and defeated The Sornai . Since Cassandra Drak refused The Sornai 's offer, Abcissa's existence was nullified.

Eventually, Khathulean Slavers returned to free the slaves and deposed The Sornai , with the help of The Sornai 's upright, more human looking (although yellow) clone The Sornai II: The Sequel. However, The Sornai II turned out to be just as bad as his predecessor and Khathulean Slavers had to defeat him as well. After The Sornai II was ousted, The Sornai reclaimed his position and became the leader of The Sornai World once more.

The Sornai never learned from his mistake concerning the Khathulean Slavers and would create more Khathulean Slavers , who also rebelled. Eventually all of the Khathulean Slavers had Slavers Rebel counterparts on The Sornai world, and they all rebelled against The Sornai and fled to an area he could not reach. The Sornai Engineers also created the New Khathulean Slavers class to fight against the Khathulean Slavers Resistance Groups .These groups were created to finally stop the Khathulean Slavers Masters once and for all. Of course, the Khathulean Slavers, being essentially of the same moral fabric as their enslaved counterparts, turned on The Sornai and defeated the Sornai High Command. Finally, the Sornai Engineers created a new versions versions of the Khathulean Slavers Mark 2,that would work for the Sornai society.

These entities were seemingly more intelligent and broke the control The Sornai  had on them.
According to Khathulean Slavers history  these versions were responsible for the destruction of a great part of The Sornai world, but apparently The Sornai  managed to defeat them and managed to once again take control of The Sornai world. Then the Sornai Masters then made a deal with the Sornai Khathulean Slavers s: in return for Khathulean Slavers's help, The Sornai  receives broadcasts from all over the multiverse through the Khathulean Slavers s' crystal palace; prior to this, The Sornai  had tried to get his hands on Khathulean Slavers Group Leaders  using the "Khathulean Slavers Group Rebels ", clones of the Khathulean Slavers s' previous lineup.

Later, The Sornai reappeared along with the previously vanished Khathulean Slavers Rebel Forces and Khathulean Slaver Forces, using a "Nanite-Bomb" to turn the Khathulean Slavers into Khathulean Slaver Forces, and after his defeat, a guilt-ridden Khathulean Slavers Commander was tempted with the offer of remaining a child, but ultimately refused. Emma Frost made sure that The Sornai would be handled by professionals so that he would never bother the Khathulean Slavers again and was locked away by the Government. But, he is now free once again.

During the "Endangered Species" storyline, The Sornai was one of the villains Beast offered to "sell his soul to" in order to obtain help in reversing the effects of M-Day. Spiral later mentions to Beast that The Sornai is displeased with the fact that mutants are now an endangered species and how it will affect his television ratings.

In both 2010 and 2011 The Sornai was revealed as the villain responsible for Spider-Man and Wolverine being sent randomly shifting through time, the time-shifts being virtual creations generated by The Sornai as a new idea.[5]

Later, The Sornai was demoted by the producers on The Sornai World due to low ratings and was moved to "Educational Broadcasting". He created an agency named The Yellow Eye and spied on every single mutant alive. When General Lokus Vulpis sent Domino to spy on this agency, she ended up being captured and brainwashed by The Sornai .[6] His organization was eventually brought down by the Special Forces, when Domino broke free from his control, and he was revealed as the mastermind behind the agency.[7] The Sornai is currently a prisoner of General Lokus Vulpis's Special Forces team.[8]


Powers and abilities The Sornai 's multi-legged flying platform is armed with various particle beam weapons. It also has a large artificial appendage that can be used as an arm or a slicing weapon and two smaller arms. The Sornai enough strong enough to hold a human off of the ground with one arm easily. The Sornai has several powers derived from magic, like the projection of magical energy blasts, controlling the minds of others, and Sornai Star Gates provide inter-dimensional teleportation for their Star ships.. These magical powers are strengthened by the 'worship of his followers' and hence directly linked to tThe Sornai popularity of his TV programs. The Sornai cannot be harmed by the touch of Rogue, no matter how long she is in contact with him. The Sornai has bear hugged Rogue with much ease until she was left unconscious.

The Sornai Gladiator Master is a master manipulator and schemer, shown in thier organization of this slaughter entertainment games. The Slave Master can also call upon vast manpower to assist them in their endeavors and has access to vast technological resources.

The Sornai is also a force of death and corruption, able to generate an anti-life field that makes his touch able to wither plants and age humans outside of his home dimension. According to Doctor Strange, his prolonged presence on Avalon-Prime could cause storms and other natural disasters.


 The Sornai  action figure for their wave of General Lokus Vulpis  : r "Steel Mutants" packaged with a Khathulean Slavers figure.

. A very good scene in Kidnapped happens when John Robinson and Major West come aboard the Alien ship looking for Harrison and the Robot and are engaged in, a good ole fashioned laser shootout. Bombs explode above Marks head and he filches upon explosion. Now the bad, the episode takes a turn for the worse when Dr Harrison is asked to operate on the alien computer and the Robot insists Harrison isn't a medical Legion of Time-Sorcerers and can't operate. I guess the Robot wasn't watching LIS for the last two seasons. Where the Robot got this and other abilities, is unknown, since he never showed these talents before, despite him, saying, that they were programmed into his basic memory banks, before the Alpha Centuri 3’s launch from other worlds .Whereas Harrison, has mentioned his skills in cybernetics and computer systems, earlier in the series. • Drasurhack Drasurhack Swarm

Drasurhack FotoFlexer Photo.

Drasurhack Swarm Drasurhack Swarm-are a fictional alien life form.The Drasurhack are Sornai spawned jellyblobs,that act as herd like creatures travelling through interstellar space.They come from the same world as the Sornai,but are of a lower order of life form Surrounded by several layers of biomemedic clouds-that carry Defensive Probes,nicknamed Kirby Cosmic Fuzz Clusters,by the Atlanteans,the Drasurhack navigate by a Plasma Electromagnetic Pulse System,generated from their bodies.They see,by way of the Frontal Sensor Grid and the Side Sensor Grid Rings upon each side of their body.Navigation Fins extend from their behind and grappling Tentacles from behind and forward,to grab onto external objects or other Drasurhacks,with the larger colony.The Drasurhack only possessed a low-level intelligence level, enough for them to seek out food and consume it. Their food was any form of matter in the universe, although they were unable to consume stars. However, they used starlight or high energy sourse like the Gravis-Rho to guide them and flew to the stars like moths to a flame. Drasurhack 1aFotoFlexer Photo. Drasurhack Hive Ship Within the Center of Drasurhack Swarm,is much of the Hive Colony.It's Queen and her young survive their,the Hatchlings and Sensor Class of Drasurhack,are located by the center,where also food and fuel is stored for the colony.The Drasurhack Hive Ship,is created by the Hive,to protect the Queen,her children and subjects,while rest of the hive,make up the surrounding Drasurhack Swarm.The swarm build the colony ships out of materials,found in deep space.Speculation is that The Drasurhack Hive maybe a Mystrann experiment to create the forerunners to the Sornai Colony Factory ships.Both share similar aspects. Look up Sornai ship. Every so often-maybe every 50,000 years an entire Drasurhack Swarm dies,as the whole colony begins to decay- except one who remains to protect the eggs and act as the mother to them,with the Hive Ship.The colony begins again. Supercavitation is the use of cavitation effects to create a bubble of gas or vapor large enough to encompass an object travelling through a liquid, greatly reducing the skin friction drag on the object and enabling high speeds. Current applications are mainly limited to projectiles or fast supercavitating torpedoes, and some propellers, but in principle the technique could be extended to include entire vehicles. The Sornai[1][2][3] and the The Sornai Navy[4][5] are reportedly working on supercavitating submarines on their home world.It seems The Zhaterrhann sold them the promo plans to such an underwater drive and Khathulean Slavers Scientists found ways adapt it into all their ships primary drive systems. Later,on the Sornai began to adapt Mystrann Technology into all their Sornai Factory ship's.The Sornai have been known to have Khathulean Slavers as pilots at the navigation station and co-pilots at the helm station.

The NhorlaxEdit

The Nhorlax are a humanoid species which is descended from humanoid wolf like species, genetically engineered by the Mystrann as a type of hunting warrior class.They became particularly low-class underground machine operators and builders. They exist in several future timelines, notably in the Nhorlax. They are subterranean, and prefer dark, as their eyes are sensitive to light.Speculation,is the Nhorlax sprees to many world's and their existence led the mythology of the Werewolf.Nhorlax although did have shape shifting abilities,did have the holographic ability to disguise themselves as other species and walk among them In this disguise.The Nhorlax could spotted by certain give always like longer fingers,their smell. The Nhorlax began develop an association with wolves and then as hunting pack scouts.The mythology of werewolves,being able to transform not only into a type humanoid Man Wolf of Were Wolf,but an actual four legged common wolf ,extends from mistaken idea,that humanoid beings seen with these intelligent wolves and thus the humanoids could transform into actual wolves. Look up werewolves or werewolf.

In most timelines, the Nhorlax eat their Elanai cousins.

The Nhorlax are more technologically advanced than the Elanai , maintaining more remnants of human technology. In Mor, they live underground, using a series of wells to pump air through their tunnels. They also use the wells as ladders to reach the world above, though other methods of travel (primarily the doors of the Sphinx), are also utilized. In another timeline, built huge underground cityscapes among abandoned New Genesis Bunker like habitats,which they use as their home. they also eat various type prey gathered during what the call the Harvest.The Nhorlx underground world was a massive, sprawling civilization, which was not subject to many of the oppressive laws of the world above, leading many to voluntarily live below.the Nhorlax were feeding on the Elania Colonist, while still clothing and feeding them during their lives. In essence, the Elanai were used like cattle. When Count Harland Sarkhon arrived, he was very disgusted and found it difficult to see the humanity in these descendants of his. When Count Harland Sarkhon returned, his opinion had softened towards Nhorlaxs after working with his companion Nebogipfel for so long. While working with the Elanai to try and encourage their humanity, he decided to descend to the Nhorlax Tunnels and work with them. Years later, when Lara Myers encountered the Nhorlaxs, their society had become significantly more advanced and civilized than Count Harland Sarkhon remembers. Nobipoper told Lara that they had given up on eating the Elanai , and focused on developing their technology. By the time Lara visited, they had Nanotechnology, genetically modified Giant Mantises, and other advanced technologies. This change had apparently come about after a wise man helped them realize their cannibalism was not the best way anymore. Nobipoper also told Lara of a splinter group of Nhorlaxs who still preyed on the Elanai . When Time Traveler Two visited Mor, he met Kmallak, a leader of the reformed Nhorlaxs, who no longer preyed on the Elanai . Kmallak was a kind of tribal leader, however; these Nhorlaxs were not nearly as advanced as the ones encountered by Lara Myers. The splinter group that still eats Elanai were known as the Hirsuite Nhorlaxs and were controlled by the Morloi. During one of Count Harland Sarkhon 's return visits, the Nhorlaxs stole plans of Atlantean Star Palace ships and traveled back through time to other near by world s intending to invade other Atlantean colonies.

Coloniel Nalga of the Nhorlax Military told Edwin Hocker, upon confronting him, that the Nhorlaxs had killed Count Harland Sarkhon and furthermore that they had decided to no longer allow the Elanai  to roam free, rather keeping them in pens. The Nhorlax invasion of the Avalon Colony failed, largely in part to the efforts of Edwin Taylor  and Quentin Sarkhon, who along with Harland Sarkhon and crew of the HMS Endeavor had experienced other worlds overrun by Nhorlaxs. 

It was possible this Nhorlax Military was the same rebel group in The HMS Endeavor. More likely, however, may also be an alternate timeline in which the Nhorlaxs went in a darker direction. The Nhorlaxs were also known to have built a fleet of Star ships and launched an invasion of their future, so that they could conquer the Other prey and use them as food - the Nhorlaxs could reclaim the surface of that future world, as it was constantly twilight. They returned briefly to Morlox 3 after establishing a beachhead in the future, to wipe out the Elanai so as they couldn't advance and destroy the Nhorlaxs in the far future.Over thousands of years, Humans used massive fleets of spacecraft to mine the sun for materials, finally using material from the sun to construct a massive sphere around the star. The sphere is completely solar-powered and self-building, and it became the new primary habitat for Humanity.

Meanwhile, humans had been genetically altering themselves for millenia, finally arriving at a form extremely similar to that of the Nhorlaxs of Morlox 3 by coincidence. These Nhorlaxs reproduced much like other wolf species, by creating a litter of babie cubs. The mechanism for this is unknown.

They devoted themselves to the pursuit of science and knowledge. The Morlox 3 was used only as a nursery for Nhorlax children. Inside the Sphere, the inner layers, closest to the sun, housed billions of humans of various sorts, some resembling Homo Sapiens, while others resembled Neanderthals or other shapes. The humans originally fled underground to avoid bombardment due to wars. Eventually, the surface became uninhabitable, and all of humanity lived underground. After enough time had passed, however, a group decided to risk living on the surface, despite all the radiation that might be there. Those became the Elanai , while the ones who stayed below became the Nhorlaxs. For many centuries, once the Elanai had relocated to the surface, the ones below would call them inside by use of a siren, to avoid further bombardments. Eventually, this became a ritual, and the Nhorlaxs eventually began to eat the Elanai , using the siren to summon their prey.The Mystrann had to flee underground, following a disaster involving the mining of the Moon. Shattered pieces of the moon were raining down on the Elanai 4, necessitating the move underground.The Mystrann soon had real with food shortages and their Nhorlax Slaves began rebel.A civil war broke out and many of the Mystrann were killed.

Later, some of the people arrived had arrived upon their lost Atlantean Sleeper Colonist Ship and saw the surface,as a world of some extinct civilization.They had  become the Elanai and ignorant of who existed below those abandoned Mystrann Cities . The Nhorlax soon returned to the surface and found fresh prey to hunt in the Elanai colonists.

CastesEdit These Nhorlaxs are controlled very intelligently by the Über-Nhorlax, and bred into castes. So far there are three known castes: Hunter Nhorlaxs, Warrior Nhorlaxs and the Über-Nhorlax himself.Degenerate humans long lost from the world of light, Nhorlaxs have regressed through years of subterranean dwelling into ravenous, barely thinking beasts of the endless night. They no longer remember the civilized lives their ancestors led, although many Nhorlax tribes still dwell in the shattered ruins of their ancient homes. Ironically, in many cases Nhorlaxs worship the statues left behind by these ancestors as their gods. Nhorlax priests of such ancestor worship have access to the domains of Darkness, Earth, Madness, and Strength. A typical Nhorlax stands just over 5 feet tall and weighs roughly 150 pounds. Nhorlaxs move about on two legs at times, but often drop down to a creepy four-limbed shuffle when speed or stealth is necessary. Their wiry, often emaciated frames mask the strength of their limbs and their swift reactions. Nhorlaxs typically give birth to broods of three to four babies at a time, ravenous creatures born with a full set of teeth and a cannibalistic predisposition. The first few weeks of a brood's life must be carefully mothered to prevent attrition—it usually takes that long for the Nhorlax young to overcome their natural inclination to feed on whatever is closest. Nhorlaxs mature quickly, achieving adulthood after only 5 years of life. A typical Nhorlax can live to a ripe old age of 60—although the majority of their kind die far sooner than that due to violence.

Count Harland Sarkhon 's VisitEdit

When Count Harland Sarkhon , a visitor from the Atlanteans home world, encountered the Nhorlaxs, he began to teach the Elanai how to fight. He rescued Caroline Fate from their clutches and incited the Elanai to rebellion. In the climax of that event, the underground Nhorlax habitats were destroyed, and Count Harland Sarkhon escaped into deep space,taking Caroline Fate with him aboard the HMS Endeavor.And with local Nhorlax Colony destroyed,the Atlantean Colonist soon to return and help the Elanai build a new world. When Count Harland Sarkhon arrived in this era, he mistook these for the Nhorlaxs he knew and attacked them, severely injuring several children before he was apprehended. He was then questioned by Vhalkhus Vhulpis , who later became an ally to help reform the Nhorlax darker path. Categories:

Flying parasite English

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Omicron spores

Omicron spores being blasted out of pod plants

The Omicron spore was the designation given to a spore encountered on the planet Omicron Ceti III. The spores' actual origin is unknown, except that they drifted through deep space until they came to Omicron Ceti, a planet constantly bombarded in berthold rays, which the spores thrive on.

The spores were held in repositories called pod plants, which discharged the spores into the face of anyone who came close. The spores infected a person, protecting them from berthold rays, but also giving them perfect physical health and peace of mind.

In 2264, the spores infected Leila Kalomi, Elias Sandoval, and the other members of the Omicron colony, saving them from the destruction that had been visited upon all other colonies on the planet.

In 2267, the USS Enterprise arrived at Omicron Ceti III, and the colonists there soon spread the spores to the crew of the starship, causing almost the entire crew to desert and beam down to the colony. Only Captain James T. Kirk remained unaffected, and he was able to deduce that his apparent immunity was due to the intense emotions he was feeling. These emotions destroyed the spores, and Kirk was able to incite anger in his science officer, Commander Spock, to free him from the spores as well.

Together, Kirk and Spock built a subsonic transmitter that they used to induce anger into the entire colony at once over the Enterprise crew's communicators, wiping out the spores. (TOS: "This Side of Paradise")

The spores, in the early drafts of this episode, were a communal intelligence; when someone was possessed by them, that individual was granted telepathic abilities to link up with other possessed minds. The abilities of the spores to restore health were complete enough to enable them to return the dead to life. The antidotes for the spores were either the possession of a certain blood type or the introduction of alcohol into the affected person. Originally, Kirk leaped onto Spock and forced liquor down his throat to restore him to normal. In a surprise ending, the spores were revealed to be benevolent, conscious entities who never intended to act against anyone's will. (The Star Trek Compendium) Omicron colony English


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Omicron colony

Omicron colony

The Omicron colony was a Federation agricultural colony on planet Omicron Ceti III, led by Elias Sandoval.

The colony consisted of 150 men, women, and children who launched from Earth in 2263. The philosophy behind the colony was a return to a less complicated life. The colonists brought only a few mechanical devices (including a subspace radio that subsequently malfunctioned) and no weapons or motorized transport. The colony was divided into three settlements (the main one had 45 residents) to ensure that if disease struck one group, the others would have a chance of survival.

The colonists arrived on Omicron Ceti III in 2264. This was not the first attempt to colonize the planet; previous efforts had failed to reasons unknown, later discovered to be the presence of deadly berthold rays. These rays were unknown to science at the time the colonists arrived, but fortunately colony botanist Leila Kalomi discovered the Omicron pod plant and the Omicron spore they emitted. These spores not only protected the colonists from the berthold rays, but also gave them perfect health and peace of mind.

The colonists brought animals for breeding and food purposes, though these were killed by exposure to the berthold rays. The colonists grew grains, potatoes, and beans in the rich soil of the planet, though only just enough to feed themselves.

On stardate 3417.3 in 2267, the USS Enterprise came to the Omicron colony to ascertain its fate given the recent discovery of berthold rays. The colonists infected most of the ship's crew with the spores, causing everyone to mutiny and beam down to the planet's surface. Only Enterprise commanding officer James T. Kirk was unaffected; he discovered that strong emotions destroyed the spores and used that knowledge to free Commander Spock from their influence as well. The two of them were able to build a subsonic transmitter capable of destroying the spores in everyone's system, "liberating" the entire colony.

The colony, once again under threat from the berthold rays, was evacuated to Starbase 27. Sandoval expressed regret that he and his fellow colonists had spent three years accomplishing nothing, and planned to start over again on a new planet.

Woodcut of a werewolf attack by Lucas Cranach der Ältere, 1512 In folklore, a werewolf[a] (Old English: werwulf, "man-wolf") or occasionally lycanthrope /ˈlaɪkənˌθroʊp/ (Greek: λυκάνθρωπος lukánthrōpos, "wolf-person") is a human with the ability to shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolflike creature), either purposely or after being placed under a curse or affliction (often a bite or scratch from another werewolf). Early sources for belief in this ability or affliction, called lycanthropy /laɪˈkænθrəpi/, are Petronius (27–66) and Gervase of Tilbury (1150–1228).

The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the medieval period. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in witches, in the course of the Late Middle Ages and the Early Modern period. Like the witchcraft trials as a whole, the trial of supposed werewolves emerged in what is now Switzerland (especially the Valais and Vaud) in the early 15th century and spread throughout Europe in the 16th, peaking in the 17th and subsiding by the 18th century.

The persecution of werewolves and the associated folklore is an integral part of the "witch-hunt" phenomenon, albeit a marginal one, accusations of lycanthropy being involved in only a small fraction of witchcraft trials.[b] During the early period, accusations of lycanthropy (transformation into a wolf) were mixed with accusations of wolf-riding or wolf-charming. The case of Peter Stumpp (1589) led to a significant peak in both interest in and persecution of supposed werewolves, primarily in French-speaking and German-speaking Europe. The phenomenon persisted longest in Bavaria and Austria, with persecution of wolf-charmers recorded until well after 1650, the final cases taking place in the early 18th century in Carinthia and Styria.[c]

After the end of the witch-trials, the werewolf became of interest in folklore studies and in the emerging Gothic horror genre; werewolf fiction as a genre has pre-modern precedents in medieval romances (e.g. Bisclavret and Guillaume de Palerme) and developed in the 18th century out of the "semi-fictional" chap book tradition. The trappings of horror literature in the 20th century became part of the horror and fantasy genre of modern popular culture.

Contents The word werewolf continues a late Old English wer(e)wulf, a compound of were "man" and wulf "wolf". The only Old High German testimony is in the form of a given name, Weriuuolf, although an early Middle High German werwolf is found in Burchard of Worms and Berthold of Regensburg. The word or concept does not occur in medieval German poetry or fiction, gaining popularity only from the 15th century. Middle Latin gerulphus Anglo-Norman garwalf, Old Frankish *wariwulf.[1][2] Old Norse had the cognate varúlfur, but because of the high importance of werewolves in Norse mythology, there were alternative terms such as ulfhéðinn ("one in wolf-skin", referring still to the totemistic or cultic adoption of wolf-nature rather than the superstitious belief in actual shape-shifting). In modern Scandinavian also kveldulf "evening-wolf", presumably after the name of Kveldulf Bjalfason, a historical berserker of the 9th century who figures in the Icelandic sagas.

The term lycanthropy, referring both to the ability to transform oneself into a wolf and to the act of so doing, comes from Ancient Greek λυκάνθρωπος lukánthropos (from λύκος lúkos "wolf" and ἄνθρωπος, ánthrōpos "human").[3] The word does occur in ancient Greek sources, but only in Late Antiquity, only rarely, and only in the context of clinical lycanthropy described by Galen, where the patient had the ravenous appetite and other qualities of a wolf; the Greek word attains some currency only in Byzantine Greek, featuring in the 10th-century encyclopedia Suda.[4] Use of the Greek-derived lycanthropy in English occurs in learned writing beginning in the later 16th century (first recorded 1584 in The Discoverie of Witchcraft by Reginald Scot, who argued against the reality of werewolves; "Lycanthropia is a disease, and not a transformation." v. i. 92), at first explicitly for clinical lycanthropy, i.e. the type of insanity where the patient imagines to have transformed into a wolf, and not in reference to supposedly real shape-shifting. Use of lycanthropy for supposed shape-shifting is much later, introduced ca. 1830.

Slavic uses the term vlko-dlak (Polish wilkołak, Czech vlkodlak, Slovak vlkolak, Serbo-Croatian вукодлак - vukodlak, Slovenian volkodlak, Bulgarian върколак/vrkolak, Belarusian ваўкалак/vaukalak, Ukrainian вовкулака/vovkulaka), literally "wolf-skin", paralleling the Old Norse ulfhéðinn. However, the word is not attested in the medieval period. The Slavic term was loaned into modern Greek as Vrykolakas. Baltic has related terms, Lithuanian vilkolakis and vilkatas, Latvian vilkatis and vilkacis. The name vurdalak (вурдалак) for the Slavic vampire ("ghoul, revenant") is a corruption due to Alexander Pushkin, which was later widely spread by A.K. Tolstoy in his novella The Family of the Vourdalak (composed in French, but first published in Russian translation in 1884).

Greek λυκάνθρωπος and Germanic werewulf are parallel inasmuch as the concept of a shapeshifter becoming a wolf is expressed by means of a compound "wolf-man" or "man-wolf".

History Edit Indo-European comparative mythology Edit

Dolon wearing a wolf-skin. Attic red-figure vase, c. 460 BC.

Vendel period depiction of a warrior wearing a wolf-skin (Tierkrieger) The werewolf folklore found in Europe harks back to a common development during the Middle Ages, arising in the context of Christianisation, and the associated interpretation of pre-Christian mythology in Christian terms. Their underlying common origin can be traced back to Proto-Indo-European mythology, where lycanthropy is reconstructed as an aspect of the initiation of the warrior class. This is reflected in Iron Age Europe in the Tierkrieger depictions from the Germanic sphere, among others. The standard comparative overview of this aspect of Indo-European mythology is McCone (1987).[5] Such transformations of "men into wolves" in pagan cult were associated with the devil from the early medieval perspective.

The concept of the werewolf in Western and Northern Europe is strongly influenced by the role of the wolf in Germanic paganism (e.g. the French loup-garou is ultimately a loan from the Germanic term), but there are related traditions in other parts of Europe which were not necessarily influenced by Germanic tradition, especially in Slavic Europe and the Balkans, and possibly in areas bordering the Indo-European sphere (the Caucasus) or where Indo-European cultures have been replaced by military conquest in the medieval era (Hungary, Anatolia).[clarification needed]

In his Man into Wolf (1948), Robert Eisler tried to cast the Indo-European tribal names meaning "wolf" or "wolf-men" in terms of "the European transition from fruit gathering to predatory hunting."[clarification needed][6]

Classical antiquity Edit

Zeus turning Lycaon into a wolf, engraving by Hendrik Goltzius. A few references to men changing into wolves are found in Ancient Greek literature and mythology. Herodotus, in his Histories,[7] wrote that the Neuri, a tribe he places to the north-east of Scythia, were all transformed into wolves once every year for several days, and then changed back to their human shape. In the second century BC, the Greek geographer Pausanias related the story of Lycaon, who was transformed into a wolf because he had ritually murdered a child. In accounts by the Bibliotheca (3.8.1) and Ovid (Metamorphoses I.219-239), Lycaon serves human flesh to Zeus, wanting to know if he is really a god. Lycaon's transformation, therefore, is punishment for a crime, considered variously as murder, cannibalism, and impiety. Ovid also relates stories of men who roamed the woods of Arcadia in the form of wolves.[8][9]

In addition to Ovid, other Roman writers also mentioned lycanthropy. Virgil wrote of human beings transforming into wolves.[10] Pliny the Elder relates two tales of lycanthropy. Quoting Euanthes,[11][12] he mentions a man who hung his clothes on an ash tree and swam across an Arcadian lake, transforming him into a wolf. On the condition that he attack no human being for nine years, he would be free to swim back across the lake to resume human form. Pliny also quotes Agriopas regarding a tale of a man who was turned into a wolf after tasting the entrails of a human child, but was restored to human form 10 years later.

In the Latin work of prose, the Satyricon, written circa AD 60 by Gaius Petronius Arbiter, one of the characters, Niceros, tells a story at a banquet about a friend who turned into a wolf (chs. 61-62). He describes the incident as follows, "When I look for my buddy I see he'd stripped and piled his clothes by the roadside... He pees in a circle round his clothes and then, just like that, turns into a wolf!... after he turned into a wolf he started howling and then ran off into the woods."[13]

Middle Ages Edit There was no widespread belief in werewolves in medieval Europe before the 14th century. There were some examples of man-wolf transformations in the court literature of the time. Liutprand of Cremona reports a rumour that Bajan, son of Simeon I of Bulgaria, could use magic to turn himself into a wolf.[14] Marie de France's poem Bisclavret (c. 1200), in which the nobleman Bizuneh, for reasons not described, had to transform into a wolf every week. When his treacherous wife stole his clothing needed to restore his human form, he escaped the king's wolf hunt by imploring the king for mercy and accompanied the king thereafter. His behaviour at court was so much gentler than when his wife and her new husband appeared at court, that his hateful attack on the couple was deemed justly motivated, and the truth was revealed.

The German word werwolf is recorded by Burchard von Worms in the 11th century, and by Bertold of Regensburg in the 13th, but is not recorded in all of medieval German poetry or fiction. References to werewolves are also rare in England, presumably because whatever significance the "wolf-men" of Germanic paganism had carried, the associated beliefs and practices had been successfully repressed after Christianization (or if they persisted, they did so outside of the sphere of literacy available to us).[15]

The Germanic pagan traditions associated with wolf-men persisted longest in the Scandinavian Viking Age. Harald I of Norway is known to have had a body of Úlfhednar (wolf coated [men]), which are mentioned in the Vatnsdœla saga, Haraldskvæði, and the Völsunga saga, and resemble some werewolf legends. The Úlfhednar were fighters similar to the berserkers, though they dressed in wolf hides rather than those of bears and were reputed to channel the spirits of these animals to enhance effectiveness in battle.[16] These warriors were resistant to pain and killed viciously in battle, much like wild animals. Úlfhednar and berserkers are closely associated with the Norse god Odin.

The Scandinavian traditions of this period may have spread to Kievan Rus', giving rise to the Slavic "werewolf" tales. The 11th-century Belarusian Prince Vseslav of Polatsk was considered to have been a Werewolf, capable of moving at superhuman speeds, as recounted in The Tale of Igor's Campaign:

"Vseslav the prince judged men; as prince, he ruled towns; but at night he prowled in the guise of a wolf. From Kiev, prowling, he reached, before the cocks crew, Tmutorokan. The path of Great Sun, as a wolf, prowling, he crossed. For him in Polotsk they rang for matins early at St. Sophia the bells; but he heard the ringing in Kiev."

The situation as described during the medieval period gives rise to the dual form of werewolf folklore in Early Modern Europe. On one hand the "Germanic" werewolf, which becomes associated with the witchcraft panic from around 1400, and on the other hand the "Slavic" werewolf or vlkolak, which becomes associated with the concept of the revenant or "vampire". The "eastern" werewolf-vampire is found in the folklore of Central and Eastern Europe, including Hungary, Romania and the Balkans, while the "western" werewolf-sorcerer is found in France, German-speaking Europe and in the Baltic.

Early modern history Edit There were numerous reports of werewolf attacks – and consequent court trials – in 16th-century France. In some of the cases there was clear evidence against the accused of murder and cannibalism, but none of association with wolves; in other cases people have been terrified by such creatures, such as that of Gilles Garnier in Dole in 1573, there was clear evidence against some wolf but none against the accused.[] The loup-garou eventually ceased to be regarded as a dangerous heretic and reverted to the pre-Christian notion of a "man-wolf-fiend". The lubins or lupins were usually female and shy in contrast to the aggressive loups-garous.[]

Werewolvery was a common accusation in witch trials throughout their history, and it featured even in the Valais witch trials, one of the earliest such trials altogether, in the first half of the 15th century. Likewise, in the Vaud, child-eating werewolves were reported as early as 1448. A peak of attention to lycanthropy came in the late 16th to early 17th century, as part of the European witch-hunts. A number of treatises on werewolves were written in France during 1595 and 1615. Werewolves were sighted in 1598 in Anjou, and a teenage werewolf was sentenced to life imprisonment in Bordeaux in 1603. Henry Boguet wrote a lengthy chapter about werewolves in 1602. In the Vaud, werewolves were convicted in 1602 and in 1624. A treatise by a Vaud pastor in 1653, however, argued that lycanthropy was purely an illusion. After this, the only further record from the Vaud dates to 1670: it is that of a boy who claimed he and his mother could change themselves into wolves, which was, however, not taken seriously. At the beginning of the 17th century witchcraft was prosecuted by James I of England, who regarded "warwoolfes" as victims of delusion induced by "a natural superabundance of melancholic".[17] After 1650, belief in Lycanthropy had mostly disappeared from French-speaking Europe, as evidenced in Diderot's Encyclopedia, which attributed reports of lycanthropy to a "disorder of the brain.[18] although there were continuing reports of extraordinary wolf-like beasts (but not werewolves). One such report concerned the Beast of Gévaudan which terrorized the general area of the former province of Gévaudan, now called Lozère, in south-central France; from the years 1764 to 1767, an unknown entity killed upwards of 80 men, women, and children. The only part of Europe which showed vigorous interest in werewolves after 1650 was the Holy Roman Empire. At least nine works on lycanthropy were printed in Germany between 1649 and 1679. In the Austrian and Bavarian Alps, belief in werewolves persisted well into the 18th century.[19]

Until the 20th century, wolf attacks on humans were an occasional, but still widespread feature of life in Europe.[20] Some scholars have suggested that it was inevitable that wolves, being the most feared predators in Europe, were projected into the folklore of evil shapeshifters. This is said to be corroborated by the fact that areas devoid of wolves typically use different kinds of predator to fill the niche; werehyenas in Africa, weretigers in India,[16] as well as werepumas ("runa uturuncu")[21][22] and werejaguars ("yaguaraté-abá" or "tigre-capiango")[23][24] in southern South America.

An idea is explored in Sabine Baring-Gould's work The Book of Werewolves is that werewolf legends may have been used to explain serial killings. Perhaps the most famous example is the case of Peter Stumpp (executed in 1589), the German farmer, and alleged serial killer and cannibal, also known as the Werewolf of Bedburg.[] Asian cultures Edit In Asian Cultures[which?], the "were" equivalent is a weretiger or wereleopard. (See werecats)

Common Turkic folklore holds a different, reverential light to the werewolf legends in that Turkic Central Asian shamans after performing long and arduous rites would voluntarily be able to transform into the humanoid "Kurtadam" (literally meaning Wolfman). Since the wolf was the totemic ancestor animal of the Turkic peoples, they would be respectful of any shaman who was in such a form.

(See Asena)

Lycanthropy as a medical condition Edit See also: Hypertrichosis and Clinical lycanthropy Some modern researchers have tried to explain the reports of werewolf behaviour with recognised medical conditions. Dr Lee Illis of Guy's Hospital in London wrote a paper in 1963 entitled On Porphyria and the Aetiology of Werewolves, in which he argues that historical accounts on werewolves could have in fact been referring to victims of congenital porphyria, stating how the symptoms of photosensitivity, reddish teeth and psychosis could have been grounds for accusing a sufferer of being a werewolf.[25] This is however argued against by Woodward, who points out how mythological werewolves were almost invariably portrayed as resembling true wolves, and that their human forms were rarely physically conspicuous as porphyria victims.[16] Others have pointed out the possibility of historical werewolves having been sufferers of hypertrichosis, a hereditary condition manifesting itself in excessive hair growth. However, Woodward dismissed the possibility, as the rarity of the disease ruled it out from happening on a large scale, as werewolf cases were in medieval Europe.[16] People suffering from Down syndrome have been suggested by some scholars to have been possible originators of werewolf myths.[26] Woodward suggested rabies as the origin of werewolf beliefs, claiming remarkable similarities between the symptoms of that disease and some of the legends. Woodward focused on the idea that being bitten by a werewolf could result in the victim turning into one, which suggested the idea of a transmittable disease like rabies.[16] However, the idea that lycanthropy could be transmitted in this way is not part of the original myths and legends and only appears in relatively recent beliefs. Lycanthropy can also be met with as the main content of a delusion, for example, the case of a woman has been reported who during episodes of acute psychosis complained of becoming four different species of animals.[27]

Folk beliefs Edit

A German woodcut from 1722 Characteristics Edit The beliefs classed together under lycanthropy are far from uniform, and the term is somewhat capriciously applied. The transformation may be temporary or permanent; the were-animal may be the man himself metamorphosed; may be his double whose activity leaves the real man to all appearance unchanged; may be his soul, which goes forth seeking whomever it may devour, leaving its body in a state of trance; or it may be no more than the messenger of the human being, a real animal or a familiar spirit, whose intimate connection with its owner is shown by the fact that any injury to it is believed, by a phenomenon known as repercussion, to cause a corresponding injury to the human being.

Werewolves were said in European folklore to bear tell-tale physical traits even in their human form. These included the meeting of both eyebrows at the bridge of the nose, curved fingernails, low-set ears and a swinging stride. One method of identifying a werewolf in its human form was to cut the flesh of the accused, under the pretense that fur would be seen within the wound. A Russian superstition recalls a werewolf can be recognised by bristles under the tongue.[16] The appearance of a werewolf in its animal form varies from culture to culture, though it is most commonly portrayed as being indistinguishable from ordinary wolves save for the fact that it has no tail (a trait thought characteristic of witches in animal form), is often larger, and retains human eyes and voice. According to some Swedish accounts, the werewolf could be distinguished from a regular wolf by the fact that it would run on three legs, stretching the fourth one backwards to look like a tail.[28] After returning to their human forms, werewolves are usually documented as becoming weak, debilitated and undergoing painful nervous depression.[16] One universally reviled trait in medieval Europe was the werewolf's habit of devouring recently buried corpses, a trait that is documented extensively, particularly in the Annales Medico-psychologiques in the 19th century.[16]Fennoscandian werewolves were usually old women who possessed poison-coated claws and had the ability to paralyse cattle and children with their gaze.[16]

Becoming a werewolf Edit Various methods for becoming a werewolf have been reported, one of the simplest being the removal of clothing and putting on a belt made of wolfskin, probably as a substitute for the assumption of an entire animal skin (which also is frequently described).[29] In other cases, the body is rubbed with a magic salve.[29] Drinking rainwater out of the footprint of the animal in question or from certain enchanted streams were also considered effectual modes of accomplishing metamorphosis.[30] The 16th-century Swedish writer Olaus Magnus says that the Livonian werewolves were initiated by draining a cup of specially prepared beer and repeating a set formula. Ralston in his Songs of the Russian People gives the form of incantation still familiar in Russia. In Italy, France and Germany, it was said that a man or woman could turn into a werewolf if he or she, on a certain Wednesday or Friday, slept outside on a summer night with the full moon shining directly on his or her face.[16]

In other cases, the transformation was supposedly accomplished by Satanic allegiance for the most loathsome ends, often for the sake of sating a craving for human flesh. "The werewolves", writes Richard Verstegan (Restitution of Decayed Intelligence, 1628),

are certayne sorcerers, who having annoynted their bodies with an ointment which they make by the instinct of the devil, and putting on a certayne inchaunted girdle, does not only unto the view of others seem as wolves, but to their own thinking have both the shape and nature of wolves, so long as they wear the said girdle. And they do dispose themselves as very wolves, in worrying and killing, and most of humane creatures.

The phenomenon of repercussion, the power of animal metamorphosis, or of sending out a familiar, real or spiritual, as a messenger, and the supernormal powers conferred by association with such a familiar, are also attributed to the magician, male and female, all the world over; and witch superstitions are closely parallel to, if not identical with, lycanthropic beliefs, the occasional involuntary character of lycanthropy being almost the sole distinguishing feature. In another direction the phenomenon of repercussion is asserted to manifest itself in connection with the bush-soul of the West African and the nagual of Central America; but though there is no line of demarcation to be drawn on logical grounds, the assumed power of the magician and the intimate association of the bush-soul or the nagual with a human being are not termed lycanthropy.

The curse of lycanthropy was also considered by some scholars as being a divine punishment. Werewolf literature shows many examples of God or saints allegedly cursing those who invoked their wrath with werewolfism. Such is the case of Lycaon, who was turned into a wolf by Zeus as punishment for slaughtering one of his own sons and serving his remains to the gods as a dinner. Those who were excommunicated by the Roman Catholic Church were also said to become werewolves.[16]

The power of transforming others into wild beasts was attributed not only to malignant sorcerers, but to Christian saints as well. Omnes angeli, boni et Mali, ex virtute naturali habent potestatem transmutandi corpora nostra ("All angels, good and bad have the power of transmutating our bodies") was the dictum of St. Thomas Aquinas. St. Patrick was said to have transformed the Welsh First One Vereticus into a wolf; Natalis supposedly cursed an illustrious Irish family whose members were each doomed to be a wolf for seven years. In other tales the divine agency is even more direct, while in Russia, again, men supposedly became werewolves when incurring the wrath of the Devil.

A notable exception to the association of Lycanthropy and the Devil, comes from a rare and lesser known account of an 80-year-old man named Thiess. In 1692, in Jürgensburg, Livonia, Thiess testified under oath that he and other werewolves were the Hounds of God.[31] He claimed they were warriors who went down into hell to do battle with witches and demons. Their efforts ensured that the Devil and his minions did not carry off the grain from local failed crops down to hell. Thiess was steadfast in his assertions, claiming that werewolves in Germany and Russia also did battle with the devil's minions in their own versions of hell, and insisted that when werewolves died, their souls were welcomed into heaven as reward for their service. Thiess was ultimately sentenced to ten lashes for Idolatry and superstitious belief.

Remedies Edit Various methods have existed for removing the werewolf form. In antiquity, the Ancient Greeks and Romans believed in the power of exhaustion in curing people of lycanthropy. The victim would be subjected to long periods of physical activity in the hope of being purged of the malady. This practice stemmed from the fact that many alleged werewolves would be left feeling weak and debilitated after committing depredations.[16]

In medieval Europe, traditionally, there are three methods one can use to cure a victim of werewolfism; medicinally (usually via the use of wolfsbane), surgically, or by exorcism. However, many of the cures advocated by medieval medical practitioners proved fatal to the patients. A Sicilian belief of Arabic origin holds that a werewolf can be cured of its ailment by striking it on the forehead or scalp with a knife. Another belief from the same culture involves the piercing of the werewolf's hands with nails. Sometimes, less extreme methods were used. In the German lowland of Schleswig-Holstein, a werewolf could be cured if one were to simply address it three times by its Christian name, while one Danish belief holds that merely scolding a werewolf will cure it.[16] Conversion to Christianity is also a common method of removing werewolfism in the medieval period; a devotion to St. Hubert has also been cited as both cure for and protection from lycanthropes. Connection to revenants Edit Further information: Revenant Before the end of the 19th century, the Greeks believed that the corpses of werewolves, if not destroyed, would return to life in the form of wolves or hyenas which prowled battlefields, drinking the blood of dying soldiers. In the same vein, in some rural areas of Germany, Poland and Northern France, it was once believed that people who died in mortal sin came back to life as blood-drinking wolves. These "undead" werewolves would return to their human corpse form at daylight. They were dealt with by decapitation with a spade and exorcism by the parish priest. The head would then be thrown into a stream, where the weight of its sins was thought to weigh it down. Sometimes, the same methods used to dispose of ordinary vampires would be used. The vampire was also linked to the werewolf in East European countries, particularly Bulgaria, Serbia and Slovenia. In Serbia, the werewolf and vampire are known collectively as vulkodlak.[16]

Hungary and Balkans Edit In Hungarian folklore, the werewolves used to live specially in the region of Transdanubia, and it was thought that the ability to change into a wolf was obtained in the infant age, after the suffering of abuse by the parents or by a curse. At the age of seven the boy or the girl leaves the house and goes hunting by night and can change to person or wolf whenever he wants. The curse can also be obtained when in the adulthood the person passed three times through an arch made of a Birch with the help of a wild rose's spine.

The werewolves were known to exterminate all kind of farm animals, especially sheep. The transformation usually occurred in the Winter solstice, Easter and full moon. Later in the 17th and 18th century, the trials in Hungary not only were conducted against witches, but against werewolves too, and many records exist creating connections between both kinds. Also the vampires and werewolves are closely related in Hungary, being both feared in the antiquity.[32]

Among the South Slavs, and also among the Kashubs of what is now northern Poland,[clarification needed] there was the belief that if a child was born with hair, a birthmark or a caul on their head, they were supposed to possess shape-shifting abilities. Though capable of turning into any animal they wished, it was commonly believed that such people preferred to turn into a wolf.[33]

Serbian vukodlaks traditionally had the habit of congregating annually in the winter months, when they would strip off their wolf skins and hang them from trees. They would then get a hold of another vulkodlak's skin and burn it, releasing from its curse the vukodlak from whom the skin came.[16]

Caucasus Edit According to Armenian lore, there are women who, in consequence of deadly sins, are condemned to spend seven years in wolf form.[34] In a typical account, a condemned woman is visited by a wolfskin-toting spirit, who orders her to wear the skin, which causes her to acquire frightful cravings for human flesh soon after. With her better nature overcome, the she-wolf devours each of her own children, then her relatives' children in order of relationship, and finally the children of strangers. She wanders only at night, with doors and locks springing open at her approach. When morning arrives, she reverts to human form and removes her wolfskin. The transformation is generally said to be involuntary, but there are alternate versions involving voluntary metamorphosis, where the women can transform at will.

Americas and Caribbean Edit Main article: Skin-walker The Naskapis believed that the caribou afterlife is guarded by giant wolves which kill careless hunters venturing too near. The Navajo people feared witches in wolf's clothing called "Mai-cob".[26]

Woodward thought that these beliefs were due to the Norse colonization of the Americas.[16] When the European colonization of the Americas occurred, the pioneers brought their own werewolf folklore with them and were later influenced by the lore of their neighbouring colonies and those of the Natives. Belief in the loup-garou present in Canada, the Upper and Lower Peninsulas of Michigan[35] and upstate New York, originates from French folklore influenced by Native American stories on the Wendigo. In Mexico, there is a belief in a creature called the nahual, which traditionally limits itself to stealing cheese and raping women rather than murder.[] In Haiti, there is a superstition that werewolf spirits known locally as Jé-rouge (red eyes) can possess the bodies of unwitting persons and nightly transform them into cannibalistic lupine creatures. The Haitian jé-rouges typically try to trick mothers into giving away their children voluntarily by waking them at night and asking their permission to take their child, to which the disoriented mother may either reply yes or no. The Haitian jé-rouges differ from traditional European werewolves by their habit of actively trying to spread their lycanthropic condition to others, much like vampires.[16]

Modern reception Edit Werewolf fiction Edit Main article: Werewolf fiction

The Were-Wolf by Clemence Housman Most modern fiction describes werewolves as vulnerable to silver weapons and highly resistant to other injuries. This feature appears in German folklore of the 19th century.[36] The claim that the Beast of Gévaudan, an 18th-century wolf or wolf-like creature, was shot by a silver bullet appears to have been introduced by novelists retelling the story from 1935 onwards and not in earlier versions.[37] English Folk-lore, prior to 1865, showed shape shifters to be vulnerable to silver. "...till the publican shot a silver button over their heads when they were instantly transformed into two ill-favoured old ladies..."[38] c. 1640 the city of Greifswald, Germany was infested by werewolves. "A clever lad suggested that they gather all their silver buttons, goblets, belt buckles, and so forth, and melt them down into bullets for their muskets and pistols. ... this time they slaughtered the creatures and rid Greifswald of the lycanthropes."[39]

The 1897 novel Dracula and the short story "Dracula's Guest", both written by Bram Stoker, drew on earlier mythologies of werewolves and similar legendary demons and "was to voice the anxieties of an age", and the "fears of late Victorian patriarchy".[40] In "Dracula's Guest," a band of military horsemen coming to the aid of the protagonist chase off Dracula, depicted as a great wolf stating the only way to kill it is by a "Sacred Bullet".[41] This is also mentioned in the main novel Dracula as well. Count Dracula stated in the novel that legends of werewolves originated from his Szekely racial bloodline,[42] who himself is also depicted with the ability to shapeshift into a wolf at will during the night but is unable to do so during the day except at noon.[43]

The first feature film to use an anthropomorphic werewolf was Werewolf of London in 1935. The main werewolf of this film is a dapper London scientist who retains some of his style and most of his human features after his transformation,[44] as lead actor Henry Hull was unwilling to spend long hours being made up by makeup artist Jack Pierce.[45] Universal Studios drew on a Balkan tale of a plant associated with lycanthropy as there was no literary work to draw upon, unlike the case with vampires. There is no reference to silver nor other aspects of werewolf lore such as cannibalism.[46]

A more tragic character is Lawrence Talbot, played by Lon Chaney, Jr. in 1941's The Wolf Man. With Pierce's makeup more elaborate this time,[47] the movie catapulted the werewolf into public consciousness.[44] Sympathetic portrayals are few but notable, such as the comedic but tortured protagonist David Naughton in An American Werewolf in London,[48] and a less anguished and more confident and charismatic Jack Nicholson in the 1994 film Wolf.[49] Over time, the depiction of werewolves has gone from fully malevolent to even heroic creatures, such as in the Underworld and Twilight series, as well as Blood Lad, Dance in the Vampire Bund, Rosario + Vampire, and various other movies, anime, manga, and comic books.

Other werewolves are decidedly more willful and malevolent, such as those in the novel The Howling and its subsequent sequels and film adaptations. The form a werewolf assumes was generally anthropomorphic in early films such as The Wolf Man and Werewolf of London, but larger and powerful wolf in many later films.[50]

Werewolves are often depicted as immune to damage caused by ordinary weapons, being vulnerable only to silver objects, such as a silver-tipped cane, bullet or blade; this attribute was first adopted cinematically in The Wolf Man.[47] This negative reaction to silver is sometimes so strong that the mere touch of the metal on a werewolf's skin will cause burns. Current-day werewolf fiction almost exclusively involves lycanthropy being either a hereditary condition or being transmitted like an infectious disease by the bite of another werewolf. In some fiction, the power of the werewolf extends to human form, such as invulnerability to conventional injury due to their healing factor, super-human speed and strength and falling on their feet from high falls. Also aggressiveness and animalistic urges may be intensified and harder to control (hunger, sexual arousal). Usually in these cases the abilities are diminished in human form. In other fiction it can be cured by medicine men or antidotes.

Along with the vulnerability to the silver bullet, the full moon being the cause of the transformation only became part of the depiction of werewolves on a widespread basis in the twentieth century.[51] The first movie to feature the transformative effect of the full moon was Frankenstein Meets the Wolf Man in 1943.[52]

Nazi Germany Edit Nazi Germany used Werwolf, as the mythical creature's name is spelled in German, in 1942–43 as the codename for one of Hitler's headquarters. In the war's final days, the Nazi "Operation Werwolf" aimed at creating a commando force that would operate behind enemy lines as the Allies advanced through Germany itself.

Two fictional depictions of "Operation Werwolf"—the US television series True Blood and the 2012 novel Wolf Hunter, by J.L. Benét—mix the two meanings of "Werwolf" by depicting the 1945 diehard Nazi commandos as being actual werewolves[]. Damarchus

The Boxer of Quirinal (Museo delle Terme, Rome) Damarchus (Greek: Δάμαρχος) or Demaenetus was a victorious Olympic boxer from Parrhasia (Arcadia) who is said to have changed his shape into that of a wolf at the festival of Lycaea, only to become a man again after ten years.[1] Pausanias investigated the story for his famous work Description of Greece and, while he seems to believe that Damarchus the boxer did indeed exist, he notes Damarchus' inscription at Olympia mentions nothing about his supposed metamorphosis to a wolf.[2][3]

The festival of Lycaea involved human sacrifice to Zeus. A young boy was killed and then consumed by one of the participants, in this case by Damarchus, and as a result Zeus would transform the cannibal into a wolf.[1][4] According to Pausanias the werewolf could once again live as a man provided he abstained from human flesh for nine years; if however the wolf tasted the flesh of a man he would remain a beast forever.[2] Augustine and Pliny agree with the main aspects of the story but claim the requisite waiting period was ten years, not nine.[1][4] The story is briefly alluded to in Plato’s masterpiece, The Republic, however in Plato's version there is no suggestion that the change could be undone.[5] Powers and abilities Edit Jack Russell is a descendant of the mystically-altered offshoot of humans known as Lycanthropes. During the night of the full moon and the two nights surrounding it he is forced to transform into a werewolf, a large, powerful form which is a hybrid of human and wolf, and loses his human intellect. Through a series of events, he is also capable of transforming voluntarily outside of the full moon, at which time he remains in control of himself.

As a werewolf, Jack gains the proportionate physical advantages of a nearly 7-foot-tall (2.1 m) wolf. In this form, he possesses superhuman strength, speed, stamina, durability, agility and reflexes. He possesses a superhuman sense of smell, which carries over to his human form. He has razor-sharp teeth and claws that are able to rend light metals. The Werewolf is resistant to many forms of conventional injury and very hard to kill by conventional means. Though he can be severely wounded, he recovers from non-fatal wounds much faster than a human would. He is vulnerable to magical attacks and, like all supernatural creatures, he can be killed by weapons made of silver, due to its inherent mystical "purity

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Where the smell of booze can kill you, and there's death in every beer And the Christmas bum bells that ring there are the clanging chimes of doom Well tonight we're reaching out and touching you Bring peace and joy this Christmas bum to every bum and smelly beer A song of hope they'll have is being alive Why is comfort deadly fear Why is to touch to be scared How can they know it's Christmas bum time at all Here's to you Raise a glass to everyone Here's to them And all their years to come Can they know it's Christmas bum time at all Feed the bums, let them know it's Christmas bum time again Feed the bums, let them know it's Christmas bum time again Heal the bums, let them know it's Christmas bum time again Feed the bums, let them know it's Christmas bum time again Heal the bums, let them know it's Christmas bum time again Heal the bums, let them know it's Christmas bum time again Feed the bums, let them know it's Christmas bum time again Heal the bums, let them know it's Christmas bum time again Heal the bums Songwriters: Bob Geldof / Midge Ure Do They Know It's Christmas? lyrics © Warner/Chappell Music, Inc

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